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(Trivia)
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[[Image:Beast Ganon (SSBB).jpeg|right|thumb|200px]]
 
[[Image:Beast Ganon (SSBB).jpeg|right|thumb|200px]]
   
'''Beast Ganon''' is [[Ganondorf (SSBB)|Ganondorf]]'s [[Final Smash]]. Ganondorf turns into his beast/boar form from ''[[The Legend of Zelda: Twilight Princess]]'', then stomps. If caught in the transformation hitbox, the opponent receives 10% damage and gets [[buried]]. The stomp does little damage, but it stuns the opponent, even if they're in midair. Beast Ganon then does a dash across the stage that does 47% damage. The move, if the dash hits, is in nearly every situation a [[One-Hit KO]], but if he hits all three opponents at once, only one who is heavy will not be KO'd. Soon after transforming, Ganondorf returns to his normal form, and appears back at the spot in which he used it. The player can't self-destruct with this move, unless you were doomed to die before using it (i.e. if Ganondorf uses this move on a falling block, even if it has not begun to fall yet). If the player uses this move, they should try to be at the boundary line of the screen. If you start in the middle, opponents can get behind the player, and they will not be hit.
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'''Beast Ganon''' is [[Ganondorf (SSBB)|Ganondorf]]'s [[Final Smash]]. Ganondorf turns into Ganon, a gigantic beast resembling a fearsome boar, then stomps. If caught in the transformation hitbox, the opponent receives 10% damage and gets [[buried]]. The stomp does little damage, but it stuns the opponent, even if they're in midair. Beast Ganon then does a dash across the stage that does 47% damage. The move, if the dash hits, is in nearly every situation a [[One-Hit KO]], but if he hits all three opponents at once, only one who is heavy will not be KO'd. Soon after transforming, Ganondorf returns to his normal form, and appears back at the spot in which he used it. The player can't self-destruct with this move, unless you were doomed to die before using it (i.e. if Ganondorf uses this move on a falling block, even if it has not begun to fall yet). If the player uses this move, they should try to be at the boundary line of the screen. If you start in the middle, opponents can get behind the player, and they will not be hit.
   
 
==Trophy Description==
 
==Trophy Description==
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==Origin==
 
==Origin==
Beast Ganon is the Ganondorf's original form, which debuted in the original ''Legend Of Zelda''. This version, like the Ganondorf model, is based on the boss towards the end of ''The Legend Of Zelda: Twilight Princess'' and even holds the same glowing wound. Ganon's main attack in Twilight Princess was running at Link.
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Ganon is the Ganondorf's original form, which debuted in the original ''Legend Of Zelda'' game on the NES. The Ganon used in ''Brawl'', like Ganondorf himself, is based on his appearance in ''The Legend Of Zelda: Twilight Princess'' and even holds the same glowing wound. Ganon's main attack in Twilight Princess was running at Link.
   
 
==Trivia==
 
==Trivia==
*Although Beast Ganon has the same glowing wound as in ''The Legend of Zelda: Twilight Princess'', it has a purple tint around it rather than just being white.
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*Although Ganon has the same glowing wound as in ''The Legend of Zelda: Twilight Princess'', it has a purple tint around it rather than just being white.
 
*While Ganon has the glowing wound from ''The Legend of Zelda: Twilight Princess'', Ganondorf does not.
 
*While Ganon has the glowing wound from ''The Legend of Zelda: Twilight Princess'', Ganondorf does not.
 
*If the player who is Ganondorf pauses while Beast Ganon is dashing across the screen, the camera automatically focuses where they were standing when they activated the Final Smash. This could mean that, programming-wise, Ganondorf has never actually moved.
 
*If the player who is Ganondorf pauses while Beast Ganon is dashing across the screen, the camera automatically focuses where they were standing when they activated the Final Smash. This could mean that, programming-wise, Ganondorf has never actually moved.
 
*If used on the edge of a stage with an opponent below you, it can be used as an effective [[spike]] (because of the fact that it buries).
 
*If used on the edge of a stage with an opponent below you, it can be used as an effective [[spike]] (because of the fact that it buries).
 
*If the player pauses just as Ganondorf returns from the attack, he will be in his default character model pose.
 
*If the player pauses just as Ganondorf returns from the attack, he will be in his default character model pose.
*Alternately, if you pause just as Ganondorf begins the attack(before he transforms) you'll be able to spot a very tiny Beast Ganon near his neck. If he's bending down, it'll be more noticeable, and inside his cape.
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*Alternately, if you pause just as Ganondorf begins the attack (before he transforms) you'll be able to spot a very tiny Beast Ganon near his neck. If he's bending down, it'll be more noticeable, and inside his cape.
 
*The move's special effects can reveal very odd [[wikipedia:Ray tracing (graphics)|raytracing]] if looked at from the proper angles with the pause camera. At certain angles, a character can appear to be looking in a distorted mirror.
 
*The move's special effects can reveal very odd [[wikipedia:Ray tracing (graphics)|raytracing]] if looked at from the proper angles with the pause camera. At certain angles, a character can appear to be looking in a distorted mirror.
 
*Ganondorf's Final Smash was revealed before the actual character itself.
 
*Ganondorf's Final Smash was revealed before the actual character itself.

Revision as of 03:01, October 30, 2009

Beast Ganon (SSBB)

Beast Ganon is Ganondorf's Final Smash. Ganondorf turns into Ganon, a gigantic beast resembling a fearsome boar, then stomps. If caught in the transformation hitbox, the opponent receives 10% damage and gets buried. The stomp does little damage, but it stuns the opponent, even if they're in midair. Beast Ganon then does a dash across the stage that does 47% damage. The move, if the dash hits, is in nearly every situation a One-Hit KO, but if he hits all three opponents at once, only one who is heavy will not be KO'd. Soon after transforming, Ganondorf returns to his normal form, and appears back at the spot in which he used it. The player can't self-destruct with this move, unless you were doomed to die before using it (i.e. if Ganondorf uses this move on a falling block, even if it has not begun to fall yet). If the player uses this move, they should try to be at the boundary line of the screen. If you start in the middle, opponents can get behind the player, and they will not be hit.

Trophy Description

Ganondorf's Final Smash. When he grabs a Smash Ball, he transforms into a repulsive, evil beast. He'll vanish momentarily from the screen, then rampage from one side to the other in a straight, headlong rush. When he begins the move, any character before his eyes will flinch, so try to start the move near other characters.

Origin

Ganon is the Ganondorf's original form, which debuted in the original Legend Of Zelda game on the NES. The Ganon used in Brawl, like Ganondorf himself, is based on his appearance in The Legend Of Zelda: Twilight Princess and even holds the same glowing wound. Ganon's main attack in Twilight Princess was running at Link.

Trivia

  • Although Ganon has the same glowing wound as in The Legend of Zelda: Twilight Princess, it has a purple tint around it rather than just being white.
  • While Ganon has the glowing wound from The Legend of Zelda: Twilight Princess, Ganondorf does not.
  • If the player who is Ganondorf pauses while Beast Ganon is dashing across the screen, the camera automatically focuses where they were standing when they activated the Final Smash. This could mean that, programming-wise, Ganondorf has never actually moved.
  • If used on the edge of a stage with an opponent below you, it can be used as an effective spike (because of the fact that it buries).
  • If the player pauses just as Ganondorf returns from the attack, he will be in his default character model pose.
  • Alternately, if you pause just as Ganondorf begins the attack (before he transforms) you'll be able to spot a very tiny Beast Ganon near his neck. If he's bending down, it'll be more noticeable, and inside his cape.
  • The move's special effects can reveal very odd raytracing if looked at from the proper angles with the pause camera. At certain angles, a character can appear to be looking in a distorted mirror.
  • Ganondorf's Final Smash was revealed before the actual character itself.

Ganondorf's Special Moves
Melee Brawl SSBWU/3DS Ultimate
Standard Special Warlock Punch
Side Special Gerudo Dragon Flame Choke
Up Special Dark Dive
Down Special Wizard's Foot
Final Smash Beast Ganon</noinclude>
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