She was the character elected by fans using the Smash Bros. Fighter Ballot, ranking #1 in European votes and placing in the Top 5 in United States votes. After determining that she was the most realizable character to make, the Smash Bros. development team chose to make her. She is the second character representing SEGA in the Smash Bros. universe, after Sonic the Hedgehog.
Bullet Arts will automatically target nearby opponents, can target multiple opponents at the same time.
Most attacks are very combo-oriented, also with multi-hit properties.
All her Special Attacks except for Down Special can deal extra hits or have modified properties depending on wether the player presses or holds the button.
Many throws will combo into Smash Attacks.
Has the largest Smash Attacks in the game, with gargantuan hitboxes, great range and damage.
In addition, she is the only character in the game to have a Smash Attack that also is a Meteor Smash: Down Smash.
Side Special can be reversed, and has different properties in both ground and air, even having different names.
In addition, holding the button will cause extra hits.
Witch Twist can be cancelled in the middle of the animation, extending recovery and combo potential.
In addition, holding the button will cause extra hits.
It can also be used again if the player jumps after using it a first time.
Witch Time will counter enemy attacks and slow down opponents, allowing for near limitless options for punishing. It is the only Counter move that slow downs time.
When activated late the move will reduce damage, negating knockback and warping Bayonetta in the input direction, allowing for flanking and punishing options.
Using Witch Time too often will shorten the effect.
Most of her attacks have considerable startup lag, leaving huge openings for enemy interception.
The more attacks she performs in the air, the longer landing lag she will receive at the end, leaving her extremely vulnerable to being punished by enemies.
Using too many combos in mid-air with Witch Twist leaves a huge opening during landing.
Her recovery is very poor if the player is out of jumps after one Witch Twist.
Her recovery is slower that the other fighters, making it easier for enemies to gimp her and/or land a Meteor Smash.
Bayonetta can extend any of her ground attacks and many of her aerials into Bullet Arts. If the button is held during an attack, Bayonetta's combo will be broken and she will shoot bullets from her guns. The bullets have a long reach, but do not make opponents flinch, much like Fox's Blaster, meaning they have transcending priority.
Neutral Attack: Jabs and shoots with her left hand gun, swings both hand guns, does an uppercut with both hand guns, does a spinning attack which shoots blue skulls, and finishes with a strong skull shot.
Forward Tilt: Flips around and does a back kick followed by a shooting kick.
Down Tilt: Kicks out to each side; if the button is held, she then crouches in a casual kneeling position, firing her handguns forwards while her heel guns shoot backwards; hits on both sides.
Up Tilt: Does a quick uppercut with her gun; if the button is held, she will then perform a high kick that ends with her heel gun firing bullets high into the air.
Dash Attack: Does a dashing punch.
Bayonetta uses the Wicked Weaves for her Smash attacks, summoning the limbs of the Infernal Demon Madama Butterfly.
Side Smash: Summons Madama Butterfly's arm from a portal behind her that punches past Bayonetta to hit forwards. The punch is angled slightly downwards.
Up Smash: Summons Madama Butterfly's arm from a portal on the ground. The arm will punch upward, reaching roughly double Bayonetta's height.
Down Smash: Summons Madama Butterfly's foot from a portal high above her and in front of her. The foot will slam downward. This is very effective as a Meteor Smash and edgeguarding tool.
Neutral Aerial: Spins around in the air, kicking multiple times to the left and right.
Forward Aerial: Lunges forward, shoots with her left gun, swings both guns forward, and does a downward kick.
Back Aerial: Flips over and kicks behind and downwards; much like Lucas's back air in appearance and execution.
Up Aerial: Flips over and kicks above herself, much like Zero Suit Samus's up aerial. When the button is held, she spins around like a wheel in midair, kicking on all sides while firing her guns all around.
Down Aerial: Does a falling axe-kick attack and can meteor smash. 14%
Grabs and Throws
Pummel: A very fast attack, Bayonetta slams the opponent with one of her guns.
Forward Throw: (TBA)
Back Throw: Bayonetta does a high kick that launches the opponent away.
Down Throw: Bayonetta throws the opponent on the ground and then axe kicks them; combos into Down Smash.
Up Throw: Bayonetta does a high kick to send the opponent upwards.
She is the second 3rd Party character from an 'M-Rated' game title before appearing in Smash Bros., the first being Snake.
She is the third 3rd Party character to be DLC, the first two being Ryu and Cloud.
She is the second 3rd Party character to be made by SEGA to be in Smash Bros., the first being Sonic.
She is the first and only 3rd Party character to be female.
She is also the second DLC character to be female, the first being Corrin in his female variation.
She is the only character in Smash Bros. history to have the ability to cancel her taunts in the middle of their animation.
Bayonetta is the only character to have the ability to slow down time for other fighters.
She is also the only character to have a counter that slows down time.
Bayonetta is the only character to get special landing effects (the butterflies), hit effects (rose petals), jumping effects (magic circles and butterfly wings), and a unique shadow design (only in the Wii U version) in which her shadow shows a different form than the character herself (being of Madama Butterfly).
Bayonetta is also the only character who changes the visual effects of her attacks when changing her costume: Bayonetta 2 costume has blue blurs when attacking while the costume from the original Bayonetta has red blurs.