This article is about Bayonetta's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Bayonetta.

ベヨネッタ Bayonetta is the seventh and final downloadable character in Super Smash Bros. for Nintendo 3DS and Wii U, as well as the seventh Third Party character to appear in the series, following Solid Snake, Sonic the Hedgehog, Mega Man, Pac-Man, Ryu, and Cloud Strife (and sixth in Smash 4). She was revealed alongside Corrin during the Super Smash Bros. - Final Video Presentation on December 15th, 2015.

She was released on February 3, 2016 in a bundle with the Umbra Clock Tower stage, priced at $5.99 for one version of the game and $6.99 for both versions.

She is the second character representing SEGA in the Smash Bros. universe, after Sonic the Hedgehog. She is also the only character representing PlatinumGames.

She currently ranks 1st on the tier list. Her high status is due to her unrivaled combo game, with moves that easily chain into others and can lead to zero-to-death combos. In addition, she possesses numerous approach options with Bat Within and Witch Time, zoning options with Bullet Arts and Bullet Climax, and a flexible recovery. However, Bayonetta's ground attacks have high startup and ending lag, and her lightweight status makes it relatively easy for opponents to KO her.

Regardless of her flaws, Bayonetta's strengths have led to many successful tournament results, with her presence going to the point of being banned.



  • Can wall jump and wall cling.
  • High jumping height.
  • Has projectile attacks.
  • Has a Counter Attack.
  • Dash Grab has very high range.
  • Has a very fast pummel.
    • The finishing barrage of punches is extremely hard to SDI out of, and the button can be held to extend the animation and rack up damage.
  • Good variety of multi-hit attacks, which makes her combos easy to connect due the increased hitstun.
  • All her attacks except for Down and Up Specials can be extended Bullet Arts by holding the attack button, causing her to shoot with her guns.
    • Bullet Arts will transform all of her attacks into projectiles, with some of them firing at multiple angles to hit multiple opponents at the same time.
      • The projectiles have transcending priority, meaning they can't clash with other attacks.
      • They also are not treated like proper projectiles, but instead are thought of as disjointed hitboxes attached to Bayonetta. As such, they cannot be reflected or absorbed.
      • Interestingly, another Bayonetta can successfully trigger Witch Time against Bullet Arts.
      • If Bullet Arts is used during her Up Special, more damage will be dealt, but the duration of the move will not change, and neither will Bayonetta's movement. However, she endures slightly increased ending lag at the end of the move, losing the ability to act out of it immediately and making it easier for opponents to escape.
  • Most attacks are very combo-oriented, also with multi-hit properties.
    • All her Special Attacks except for Down Special can deal extra hits or have modified properties depending on wether the player presses or holds the button.
  • Many throws can combo into Smash Attacks, or at least lead into read situations.
  • Powerful edge-guard tools with her Aerials and Smash Attacks.
  • Forward Aerial is the only in the game that can be input additional hits. In addition players can cancel the first hit into another first hit successively.
  • Has the largest Smash Attacks in the game, with gargantuan hitboxes, great range and damage.
    • In addition, all her Smash Attacks have disjointed hitboxes as they are not part of her body.
      • Up Smash has the second highest range of all Up Smashes, after Palutena's.
      • Side Smash, interestingly, can be blocked by Link/Toon Link's shield is Bayonetta is too far away from her opponent.
  • Has two Meteor Smashes: Down Smash and Down Aerial.
    • She is the only character in the game to have a Smash Attack that also is a Meteor Smash.
    • Her Down Aerial can be cancelled with a midair jump or Witch Twist to negate most of the ending lag.
      • In addition, her Down Aerial is the strongest Down Aerial in the game when used against grounded opponents, dealing massive knockback even against opponents with low percentages.
  • Has a very versatile and potentially high recovery with her Special Attacks, being able to use Witch Twist twice in the air in between jumps, and also After Burner Kick before touching the ground.
    • Additionally, if Bayonetta jumps and performs a second Witch Twist in the frame following the first, she will retain her double jump.
  • Bullet Climax deals hitstun and can rack up damage quickly. It can also be charged for stronger projectiles, and Bayonetta can also cancel the charging animation into a shield or side-dodge while holding the button.
  • Side Special can be reversed in the air, and has different properties in both ground and air, even having different names (Heel Slide on the ground and After-Burner Kick in the air).
    • After-Burner Kick can be used twice in the air after it connects with the opponent.
      • After-Burner Kick It can also be angled downwards, turning it into a dive-kick.
      • If Bayonetta hits a wall during After-Burner Kick (both variants), she will bounce upward, improving her recovery potential.
  • Witch Twist can be cancelled in the middle of the animation, extending recovery and combo potential.
    • Witch Twist will always launches opponents in front of Bayonetta, regardless of the direction she or her opponent is facing.
    • In addition, holding the button will cause extra hits, but slightly more endlag, making it less useful for combos.
    • It can also be used again if the player jumps after using it a first time.
  • Witch Time will counter enemy attacks and slow down opponents, allowing for near limitless options for punishing. It is the only Counter move that slow downs time. The higher the percentage the opponent is, the higher will be the slowdown.
    • This one of two counter moves that also counts as a dodge (the other being Double Team), meaning Bayonetta can also avoid being grabbed or command grabbed.
      • When activated late, Bat Within will be used, which will instead reduce damage taken, negate knockback and warp Bayonetta in the input direction, allowing for flanking and punishing options.
        • Her side-dodges and spot-dodge can also trigger Bat Within if she is struck in the first few frames.


  • Extremely lightweight, being slightly lighter than Zelda and Sheik.
  • Has the third slowest jab in the game, after King Dedede and Zelda's.
  • Too dependent on combos to rack up damage.
    • Additionally, not all of her combos are guaranteed due to opponent's DI.
  • Can be too dependent on Witch Time to KO opponents.
  • Many of her attacks, including her gigantic Smash Attacks, lack priority.
  • Lack of KO moves.
  • Lack of guaranteed combo throws.
  • Bullet Arts don't cause hitstun and have limited range, as well as having a limited number of shots, meaning Bayonetta cannot hold it infinitely.
  • Bullet Climax always points slightly upwards.
  • Witch Time has diminishing return, meaning that using it too often will shorten the effect.
    • Witch time can also be ended at any point if Bayonetta flinches for any reason, or dies.
    • Although the hitbox of the move that triggered Witch Time is negated, any other attacks made by the opponent under the effect of Witch Time are not.
  • Most of her attacks have considerable startup lag, leaving huge openings for enemy interception.
  • The more attacks she performs in the air, the longer landing lag she will receive at the end, leaving her extremely vulnerable to being punished by enemies.
    • Using too many combos in mid-air with Witch Twist leaves a huge opening during landing.
  • Her recovery is very poor if the player is out of jumps after one Witch Twist.
  • Her recovery is slower that the other fighters, making it easier for enemies to gimp her and/or land a Meteor Smash.
  • Has a hard learning curve due to her non-orthodox slower attacks and difficulty to recover.
  • If the player fails to fill up the gauge during Bayonetta's Final Smash, the entire move will fail.


Bayonetta's stats by Kurogane Hammer

Bayonetta is a Bait & Punish and a Mix-up character. Much like Ryu, she is very combo oriented and an agile fighter. However, she specializes in aerial combos, with many multi-hit attacks that can chain into each other. Her Special Attacks play a very important part into this, as they lead to a huge amount of setups.

Bayonetta is notable for her unique mechanic, Bullet Arts, where she can extend and/or cancel her combos by holding the attack button during her moves, canceling the animation and causing her to shoot bullets from her guns on both hands and feet.

She can fire up to five bullets depending on how long the button is held, dealing roughly 1% per bullet. The bullets cause no hitstun but a small flinch, and are imbued with transcending priority, meaning they cannot clash or collide with other attacks and projectiles.

As for her combos, she has a lot of flexibility and versatility. While none of her Tilts have particular strength for KO'ing, they launch the opponent upwards, allowing Bayonetta to quickly integrate her approach into the air. Once the opponent is launched, she has a high number of options to deal with opponents, specially with her Up Special, Witch Twist, and Side Special, After-Burner Kick, both capable of carrying opponents near the upper blast line easily. Down Tilt is notable for having decent range and speed, as well lowering her hurtbox enough to dodge some projectiles and attacks; it sets up combos for nearly all her Aerial arsenal as well as Smash Attacks.

Her Aerial Attacks is where she truly shines. Neutral Aerial is an excellent combo stater and great spacing too, being her fastest aerial attack, with very little ending lag and almost no landing lag, as well a surprisingly large hitbox that even allows to hit enemies below her.

Forward Aerial lifts Bayonetta slightly when connecting with an opponent (even if it hits their shield), and the first or second hit can be cancelled into each other or other Aerial Attacks, and even Smash Attacks if used on short-hops, being her most reliable and safe aerial, great for gimping.

Back Aerial is very powerful as a finisher and for edge-guarding, while Down Aerial is the strongest in the game when used against grounded opponents, being even more powerful than Ganondorf's; it is also a powerful Meteor Smash if it connects with the tip of her heel, the ending lag can be cancelled into jumps or Witch Twist. Lastly, Up Aerial is very useful for frame traps if extended into Bullet Arts, and is a good juggling tool.

As for her Smash Attacks, she is known for having the largest Smash Attacks in the game, with gigantic hitboxes and high number of active frames. All her Smash Attacks involves her summoning the infernal limbs of Madama Butterfly, which are powerful disjointed hitboxes, meaning that hitting the limbs won't hurt Bayonetta. Her Down Smash is notable for being a powerful Meteor Smash, being extremely powerful for edge-guarding. Her Up Smash has the second highest range of all Up Smashes, after Palutena's, and it is her strongest Smash Attack.

Her Special Attacks are all versatile, granting her high flexibility. Bullet Climax can rack up damage really quickly, is very fast and inflicts enough hitstun to frustrate some opponents with poor recovery; Bayonetta can also charge for stronger initial shots, and cancel the charge into shield and side-dodge.

Her ground Side Special, Heel Slide, is essential for start many air combos (much like Cloud's Down Tilt); while the aerial version, called After-Burner Kick, complements her combo game, being able to be used twice in succession and reversed; in addition, holding down right before it causes Bayonetta to dive-kick instead, and bounces on opponents even if they're shielding.

Witch Twist is notable for being the only Up Special other than Yoshi's that can be used more than once in there air before touching the ground, though this can only be done by using the move, jumping, and using it again, something that greatly aids her recovery; the move will always send opponents in front of Bayonetta regardless of how it connects. Lastly, Witch Time is one of the best counterattacks in the game, playing a key-factor in some of her KO setups, as the slowdown effect leaves opponents very vulnerable for charging Smash Attacks.

Bayonetta's flaws, however, are very notable as well. Much like Zelda and Rosalina, she is tall and light, which makes her easy to KO, which, aided by her difficult recovery, can make her very easy to exploit. Many of her attacks have high startup and ending lags, and she has increased landing lag the more attacks she connects in the air, making her overall very easy to punish. Unlike Ryu, who is a combo oriented character with very options for KO'ing, Bayonetta lacks variety in KO moves, mostly relying on Smash Attacks, Back Aerial and Down Aerial; while she has a handful of zero-to-death combos, they are not completely guaranteed depending on the opponent's DI and weight.

Because of that, she tends to be a bit too dependent on Witch Time to KO, which has a diminishing return, becoming less effective the more it is used. Also, she lacks any guaranteed combos out of Throws, and none of them (outside of her Forward Throw) are capable of KO'ing. Lastly, her recovery with Witch Time is very poor unless the player extends it through Witch Twisting, jumping and Witch Twisting again; this also leaves her very vulnerable and easy to gimp.

Overall, Bayonetta is a very flexible character with her huge variety of combos, however her weaknesses are very easy to exploit, forcing players to be careful and patient, relying mostly on punishes, reads, and mix-ups.


Bullet Arts

Bayonetta can extend any of her ground and aerial attacks into Bullet Arts. If the button is held during an attack, Bayonetta's combo will be broken and she will shoot bullets from her guns, shooting up to ten times. Each bullet deals roughly 1% damage, and have very long reach.

The bullets functions very differently from standard projectiles, instead being more like disjointed hitboxes; they only make opponents flinch at point-blank range, much like Fox's Blaster, meaning they have transcending priority, but cannot be reflected. For instance, Link's and Toon Link's Hylian Shield, and any reflectors are completely ineffective. The bullets are also capable of piercing through multiple people at once, meaning they will hit anyone or anything in their path, not just those closest to Bayonetta.

Bat Within

Bayonetta activates Bat Within automatically when she is struck by an attack at the very beginning of a roll, sidestep, or air dodge, or when activating Witch Time too late. When activated, she will transform into a flock of bat and halve the damage received before moving in the direction she was originally going, though this applies to rolls and air dodges only, as activating it while in a sidestep or Witch Time will simply have Bayonetta remain in place.

While Bat Within makes Bayonetta have the most effective dodging game, it possesses some ending lag, and is less effective against multiple-hitting long-lasting attacks, making her vulnerable to extended combos and punishes. Because Bat Within functions like a passive counterattack, it cannot trigger against grabs, Final Smashes, or unblockable attacks.

Ground Attacks


  • Standard Attack: Jabs and shoots with her left hand gun, swings both hand guns, does an uppercut with both hand guns, followed by a barrage of spinning punches, and finishes with a strong skull shot. It is the third slowest jab in the game, after King Dedede and Zelda's. Based off the standard punch combo in Bayonetta.
  • Side Tilt: Does forward kick, which can be pressed again for up to three hits total. The second hit is a roundhouse kick, and the last hit is a high kick that sends the opponent upwards.
  • Down Tilt: Does two sweeping kicks out to each side; in the Bullet Arts version she crouches in a casual kneeling position, firing her handguns forwards while her heel guns shoot backwards; hits on both sides.

The front guns will deal slightly more damage, while the back gun will deal slightly less.

  • Up Tilt: Does a quick uppercut with her gun; in the Bullet Arts version she fires her gun at a steep upwards angle behind her after having used the attack. Based on the delayed punch launcher in Bayonetta.
  • Dash Attack: Does a dashing punch with her guns extended. Based on the Stiletto technique in Bayonetta. The Bullet arts variant involves her firing a single handgun forwards.

Smash Attacks

Bayonetta uses the Wicked Weaves for her Smash attacks, summoning the limbs of the Infernal Demon Madama Butterfly.

  • Side Smash Attack: Summons Madama Butterfly's arm from a portal behind her that punches past Bayonetta to hit forwards. The punch is angled slightly downwards. Powerful but has high startup and ending lag, as well low priority. In the Bullet Arts version Bayonetta will shoot forward with her right gun.
  • Up Smash Attack: Summons Madama Butterfly's arm from a portal on the ground in front of her. The arm will punch upward, reaching roughly double of Bayonetta's height. Has the second highest vertical range of all Smash Attacks, after Palutena's, and has no sourspot. Can combo out of Down Tilt at mid-high percentages. It is her strongest Smash Attack. In the Bullet Arts version Bayonetta will shoot both upwards in a 90ª and forward in a straight line.
  • Down Smash Attack: Stomps the floor while summoning Madama Butterfly's foot from a portal high above and in front of her. The foot will slam downward. This is very effective as a Meteor Smash and edgeguarding tool. Can combo out of Down Throw at mid-high percentages. Based on her Heel Stomp maneuver from Bayonetta, in which Madama Butterfly's foot comes from above and stomps on the ground. In the Bullet Arts version Bayonetta will shoot downwards with the guns in her heels.

Other Attacks

  • Get-up attack: Bayonetta kicks on one side, then the other.

Air Attacks

  • Neutral Air Attack: Spins around in the air, kicking multiple times on both. It is surprisingly quick and has a hitbox lower to her heels that hit opponents below her. It is her fastest aerial. Inspired by the aerial version of Bullet Climax in Bayonetta.
  • Forward Air Attack: Lunges forward with a pistol punch, that can be pressed again for another punch swinging both guns forward, and ending with a downward kick. She can only launch the other hits once the first one connects. Each hit will make Bayonetta float slightly, allowing all hits to connect, being a very effective tool for gimping opponents.
  • Back Air Attack: Flips over and kicks behind, looks similar to Zero Suit Samus' Back Air attack in animation and execution. It is her second strongest air attack.
  • Up Air Attack: Flips over and kicks above herself, much like Zero Suit Samus's Up Air Attack. In the Bullet Arts version she spins around like a wheel in midair, kicking on all sides while firing her guns all around. Considerably slow and lacks proper hitboxes to hit opponents on short hops.
  • Down Air Attack: Does a falling axe-kick attack that can Meteor Smash if it hits at the tip of her heel. It is extremely powerful against grounded opponents. It has a very low duration for a stall-than-fall move, and can be cancelled by Witch Twist or mid-air jump to negate most of the ending lag. It is her strongest air attack. Based on the standard air kick in Bayonetta. 14%

Grabs and Throws

  • Pummel: Bayonetta quickly slaps the opponent with one of her guns. It is unique as it hits twice per pummel input, being even able to hit opponents after a grab-release. Based on the Slap Punishment Attack, a move that can be performed on downed opponents in Bayonetta.
  • Forward Throw: Bayonetta performs the Tetsuzanko technique, where she does a forward shoulder tackle that knocks enemies up and away from her. It is her strongest throw in terms of knockback, although a weak throw overall.
  • Back Throw: Bayonetta pulls the enemy behind her and does a high axe kick.
  • Down Throw: Bayonetta throws the opponent on the ground and then does and overhead kick; can combo into Down Tilt and Heel Slide at mid-low percents, and into Down Smash at mid-high percentages. Based on the Stomp Punishment attack from Bayonetta.
  • Up Throw: Bayonetta does an axe kick to launches the opponent upwards.

Special Moves

Bayonetta's Special Moves
SSBWU/3DS Ultimate
Standard Special Bullet Climax
Side Special Heel Slide/After Burner Kick
Up Special Witch Twist
Down Special Witch Time
Final Smash Infernal Climax


Bayonetta is unique as all her taunts can be cancelled due them being very long, since she dances.

  • Up Taunt: Twirls around like a ballet dancer, moves both arms around her in a graceful manner, then strikes a pose with both arms over her head, saying, "If you need to learn how to talk to a lady, ask your mum."
  • Side Taunt: Gracefully spins around, then points both guns directly in front of her, saying, "New 'do. Dead you."
  • Down Taunt: Poses with her guns around her head in multiple ways, framing her head and torso with her guns, performs a broad back step, looking away from her opponent one moment, then looking back.

In competitive play

Bayonetta was, along with Corrin, one of the only two characters to miss on the first 4BR tier list, due to them being available two days after the tier list was released. Her initial perception on the community has been, however, positive since the game's release, albeit in a controversial way. Players pointed out her abundance of strengths, namely her extremely strong combo game with zero to death potential, her excellent recovery, a decent neutral game despite her average mobility, the strength of her moveset despite being a light character alongside guaranteed KO setups with Witch Time, and the ability to punish the opponent for trying to punish her due to the former move. Despite her strengths being slightly toned down in update 1.1.5, the nerfs to Sheik and Zero Suit Samus further bolstered the controversy surrounding her. Players stated that she was too good in competitive play and compared her to Brawl's Meta Knight.

Even so, while her perception suddenly dropped in the eyes of many smashers, it gradually became positive again due to her players adopting a newer, more creative playstyle, similar to Diddy Kong after update 1.0.8. While her results were initially not as amazing as before, her strong tournament representation and results culminated in her being placed at 11th place on the second 4BR tier list. Bayonetta's representation and results would become even more bountiful as time passed, in particular due to Salem, CaptainZack, Pink Fresh and saj's strong results within their regions, with the former two also making it to top eight at two major tournaments. As a result of this, she moved to 1st on the third tier list (in another similarity to Diddy Kong with the previous tier list); this tier rise is the second largest between the second and third tier lists, with people stating that while the nerfs did make a difference in how simple it was to pick her up, they did not hold her back from being one of the best characters in the game.

At first, opinions on Bayonetta's placing on the tier list were mixed, as some people were in favor of her taking the top spot, whereas others believed that her dominance was not as high as other characters like Diddy Kong and Sheik. However, following Salem's victories at supermajors EVO 2017 and DreamHack Atlanta 2017, most people agreed that she was the best character in the game, which, combined with Bayonetta's more consistent results, allowed her to hold the 1st placing on the fourth and current tier list.

By the end of the game's main competitive lifespan, Bayonetta's first place status was unchallenged, as numerous top players including MkLeo and Tweek began using her. Most major tournaments in 2018 had at least two to three Bayonetta players in the top eight, and by the end of the PGR v5 season, there were five players ranked with Bayonetta in the top ten, the most out of all the characters in the game. Her dominance in the metagame gave way to hate from the Smash community, with a good portion of the community stating that they do not enjoy playing against the character because of her perceived brokenness.

Costume Gallery

Bayonetta Palette (SSB4).png

Announcement Video



  • Bayonetta is the seventh 3rd Party character to be in the Smash Bros. series, following Solid Snake, Sonic the Hedgehog, Mega Man, Pac-Man, Ryu, and Cloud Strife.
    • She is the second 3rd Party character from an 'M-Rated' game title before appearing in Smash Bros., the first being Snake.
    • She is the third 3rd Party character to be DLC, the first two being Ryu and Cloud.
    • She is the second 3rd Party character from SEGA to be in Smash Bros., the first being Sonic.
    • She is the only 3rd Party character from PlatinumGames to be in Smash Bros., despite the company not being mentioned in the copyright text.
    • She is the only 3rd Party character who originally debuted in the 21st century. Pac-Man, Ryu, Solid Snake, and Mega Man debuted in the 1980s. Sonic the Hedgehog and Cloud debuted in the 1990s.
    • She is the only 3rd Party character who has not appeared in a standard fighting game prior to Smash Bros.
      • Solid Snake appeared in Dream Mix TV.
      • Sonic the Hedgehog appeared in Sonic the Fighters and Sonic Battle.
      • Mega Man appeared in multiple Capcom vs. titles including the Marvel vs Capcom series.
      • Pac-Man appeared in Street Fighter x Tekken.
      • Ryu originated in a fighting game, Street Fighter.
      • Cloud appeared in Ehrgeiz and the Dissidia series.
    • She is the first and only 3rd Party character to be female.
      • She is also the second DLC character to be female, the first being Corrin in the female variation.
  • She is the only character in Smash Bros. history to have the ability to cancel her taunts in the middle of their animation.
  • Alongside Sonic and Pac-Man, Bayonetta is one of the few 3rd Party characters to have a playable appearance in a first party Nintendo series outside of Smash Bros (and Super Mario Maker by extension). In her case, she was a secret character in The Wonderful 101.
  • She is the only character in Smash Bros. history that can reduce damage taken during dodges in the form of her Bat Within, which triggers if she is hit right before dodging.
  • Bayonetta is the only character to have the ability to slow down time for other fighters.
    • She is also the only character to have a counter that slows down time.
  • Bayonetta is the only character with a move (Witch Time) that can affect other fighters who currently have invincibility frames (from Super Star, dismounting a revival platform, etc.).
  • Bayonetta is the only character to get special landing effects (the butterflies), hit effects (rose petals), jumping effects (magic circles and butterfly wings), and a unique shadow design (only in the Wii U version) in which her shadow shows a different form than the character herself (being of Madama Butterfly).
    • Bayonetta is also the only character who changes the visual effects of her attacks when changing her costume: Bayonetta 2 costume has blue blurs when attacking while the costume from the original Bayonetta has red blurs.
  • Bayonetta is the second character in Smash Bros. to have a British voice actor for the English version of Smash Bros. with the first being Shulk.
    • However, in the European release of the game, Wii Fit Trainer also has British voice actors for both genders, technically making Bayonetta the third.
  • She is the first character to have an air chain normals in the form of her Forward Aerial.
  • She is the only DLC Character that can wall cling.
  • Her wall cling ability and animation comes from her Witch Walk ability from the Bayonetta games where, under a full moon, she is able to walk on walls and ceilings, defying gravity entirely.
  • In her announcement trailer, when Bayonetta is shown standing next to Chain Chomp and sending it forth to bite Lucas, it is in reference to it being a usable weapon in Bayonetta 2.
  • The screenshot of Bayonetta walking with Mario and Luigi, the latter of who are carrying gift boxes for Bayonetta (with the image itself derived from the Super Smash Bros. for Nintendo 3DS/Wii U Official Site), references the opening cutscene in Bayonetta 2 which features her and Enzo Christmas shopping, with Enzo being forced to carry the multitude of Christmas gifts she had bought.
  • When Bayonetta performs her forward throw, she will sometimes say "Juunen hayain da yo!" (十年早いんだよ!; Ten years too early!) which is a reference to Akira Yuki's famous quote from the Virtua Fighter series.
    • As another reference to the Virtua Fighter series, Bayonetta's forward throw is known as the Tetsuzanko, which is one of Akira's signature moves.
  • Bayonetta is the third character who is not a different character in one slot, but an alternate costume that has a different portrait, with the other two being Wario in Brawl and Cloud.
  • Bayonetta uses the most damage yells in the game, with a total of six.
  • Bayonetta is the only character to use both English and Japanese voice actors in the Japanese version of Super Smash Bros. for Nintendo 3DS and Wii U, being voiced by Atsuko Tanaka in her normal costumes while being voiced by Hellena Taylor in her original costumes from.
    • This is because the original release of Bayonetta on Xbox 360 and PS3 only has English voices while the Japanese voices, in which has the same cast as the series' anime OVA adaption, Bayonetta: Bloody Fate, are being added starting with the Wii U release.
  • Bayonetta is the only character in Super Smash Bros. for Nintendo 3DS and Wii U to be banned in tournament play in some countries, these countries being Spain and Russia.
    • Additionally, she is the second character overall to be banned in tournament play, the first being Meta Knight in Brawl.
  • Her inclusion was made possible by the results of the Smash Bros. Fighter Ballot. She was the #1 choice in Europe, one of the top 5 in North America, and overall the #1 choice worldwide among the realizable and negotiable characters. It was later revealed on October 5th, 2021 that Disney's Sora had the most votes, but it’s been implied that Sora's inclusion at the time was impractical for licensing reasons.

External links

BayonettaSymbol.svg Bayonetta universe
Characters Bayonetta (3DS/Wii U  · Ultimate)
Side Characters Assist Trophy Rodin
Background characters Affinity  · Inspired  · Fortitudo
Other Madama Butterfly
Stages Umbra Clock Tower
Music List of Music (Bayonetta series)
Collectibles Trophies 3DS Trophies  · Wii U Trophies
Spirits List of spirits (Bayonetta series)