- This article is about Bayonetta's appearance in Super Smash Bros. Ultimate. For other uses, see Bayonetta.
|“||An Umbra Witch who equips guns on her arms and legs, Bayonetta has mastered the beautiful but brutal Bullet Arts fighting style. She can even slow down her opponents with Witch Time!||”|
|—Description from the Super Smash Blog.|
When unlocked, she is fought at Umbra Clock Tower.
- 1 Attributes
- 2 Summary
- 3 Changes from SSBWU/3DS
- 4 Moveset
- 5 In competitive play
- 6 Classic Mode: The Requiem of Fallen Wings
- 7 Role in World of Light
- 8 Palette Swaps
- 9 Gallery
- 10 External links
- 11 References
Changes from SSBWU/3DS
Grabs and Throws
- Witch Time's duration is now dependent on the power of the attack it counters.
- Witch Time can now be triggered multiple times during the animation.
Bayonetta can extend any of her ground and aerial attacks into Bullet Arts. If the button is held during an attack, Bayonetta's combo will be broken and she will shoot bullets from her guns, shooting up to ten times. Each bullet deals roughly 1% damage, and have very long reach. The bullets functions very differently from standard projectiles, instead being more like disjointed hitboxes; they only make opponents flinch at point-blank range, much like Fox's Blaster, meaning they have transcending priority, but cannot be reflected. For instance, Link's and Toon Link's Hylian Shield, and any reflectors are completely ineffective. The bullets are also capable of piercing through multiple people at once, meaning they will hit anyone or anything in their path, not just those closest to Bayonetta.
- Neutral Attack: Bayonetta performs a lunge with her left gun, a back-handed strike with her right, and an uppercut with the left, then performs a barrage of pistol whips, concluded by a thrusting pistol whip.
- Forward Tilt: Bayonetta performs a front kick, a spin kick, and an upward roundhouse kick.
- Up Tilt: An upwards pistol whip.
- Down Tilt: A sweep kick.
- Dash Attack: The Stiletto, a forward rushing pistol whip.
- Forward Smash: Uses Wicked Weaves to summon Madama Butterfly’s arm, which is used to throw a punch.
- Up Smash: Uses Wicked Weaves to summon Madama Butterfly’s arm, which is used to throw an uppercut.
- Down Smash: The Heel Stomp; Bayonetta stamps her foot on the ground while simultaneously using Wicked Weaves to summon Madama Butterfly’s foot, which stomps shortly after her.
- Floor Attack (Front): A low-angle kick performed from a windmill, an acrobatic technique used in breakdancing.
- Floor Attack (Back): A low-angle kick performed from a windmill.
- Floor Attack (Trip): A low-angle kick performed from a windmill.
- Ledge Attack: Performs a hook kick while climbing up.
- Neutral aerial: A spinning roundhouse kick.
- Forward aerial: Performs a straight pistol whip with her left, a backhanded strike with her right, and a downward-arc spin kick.
- Back aerial: A high-angle back kick.
- Up aerial: A bicycle kick.
- Down aerial: A split-legged axe kick.
Grabs and Throws
- Pummel: The Slap Punish Attack.
- Forward Throw: The Tetsuzanko, a technique based on the tie shan kao used in Bajiquan.
- Back Throw: A jumping roundhouse kick.
- Up Throw: An outside crescent kick.
- Down Throw: Stomps the opponent into the ground.
|Bayonetta's Special Moves|
|Standard Special||Bullet Climax|
|Side Special||Heel Slide/After Burner Kick|
|Up Special||Witch Twist|
|Down Special||Witch Time|
|Final Smash||Infernal Climax|
- Up Taunt:
- Down Taunt:
- Side Taunt:
In competitive play
To be added
Classic Mode: The Requiem of Fallen Wings
All of Bayonetta's opponents have wings, in reference to her battles against angels, with the exception of Giant Palutena, who is a reference to the final boss battle of Bayonetta against Jubelius, the Creator.
|1||Dark Pit||Umbra Clock Tower||One of a Kind|
|2||Falco||Castle Siege||Tomorrow is Mine (Bayonetta 2 Theme) (Instrumental)|
|3||Meta Ridley||Reset Bomb Forest||Riders Of The Light|
|4||Giant Charizard||Skyloft||Time For The Climax!|
|5||Meta Knight||Skyworld||Theme Of Bayonetta - Mysterious Destiny (Instrumental)|
|6||6 Pits||Skyworld||Let's Hit The Climax!|
|Final||Giant Palutena||Palutena's Temple (Omega form)||The Legend of Aesir|
Role in World of Light
Bayonetta was among the fighters summoned to the cliffside to fight against the army of Master Hands.
During the opening cutscene, Bayonetta was present when Galeem unleashed his beams of light. Bayonetta dodged a beam of light, activating her Bat Within, but she was then vaporized immediately after she reformed her body, and later placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.
Bayonetta was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat, and the last fighter to be found to be imprisoned by him. In The Final Battle, she is called by Dharkon as part of his reinforcements after Roy is awakened and Master Hand is beaten. She is a necessary unlock to achieve the true ending, as awakening her leads to a battle with Crazy Hand that frees him from Dharkon's control (both of whom's defeat greatly shifts the power of balance in Galeem's favor).