- This article is about Bayonetta's appearance in Super Smash Bros. Ultimate. For other uses, see Bayonetta.
|“||An Umbra Witch who equips guns on her arms and legs, Bayonetta has mastered the beautiful but brutal Bullet Arts fighting style. She can even slow down her opponents with Witch Time!||”|
|—Description from the Super Smash Blog.|
When unlocked, she is fought at Umbra Clock Tower.
Changes from SSBWU/3DS
Grabs and Throws
- Witch Time's duration is now dependent on the power of the attack it counters.
- Witch Time can now be triggered multiple times during the animation.
Bayonetta can extend any of her ground and aerial attacks into Bullet Arts. If the button is held during an attack, Bayonetta's combo will be broken and she will shoot bullets from her guns, shooting up to ten times. Each bullet deals roughly 1% damage, and have very long reach. The bullets functions very differently from standard projectiles, instead being more like disjointed hitboxes; they only make opponents flinch at point-blank range, much like Fox's Blaster, meaning they have transcending priority, but cannot be reflected. For instance, Link's and Toon Link's Hylian Shield, and any reflectors are completely ineffective. The bullets are also capable of piercing through multiple people at once, meaning they will hit anyone or anything in their path, not just those closest to Bayonetta.
- Neutral Attack: Bayonetta punches forth once, then a second time, and then does a backhand punch and uppercut. Rapdily pressing the attack button during the third strike results in a close-quarters flurry of strikes that finishes with a single strong strike.
- Forward Tilt: Bayonetta kicks forwards; pressing the button a second and third time will have her throw two more kicks, each of those kicks being thrown higher than the previous one.
- Up Tilt: Bayonetta does an upwards strike with one hand.
- Down Tilt: Bayonetta sweeps one leg across the ground.
- Dash Attack: Bayonetta lunges forwards, punching with one gun.
- Forward Smash: Bayonetta summons a giant demon fist that punches forwards.
- Up Smash: Bayonetta summons a giant demon fist that uppercuts in front of herself.
- Down Smash: Bayonetta summons a giant demon foot that stomps downwards in front of herself; will spike airborne opponents or opponents hanging on ledges.
- Floor Attack (Front):
- Floor Attack (Back):
- Floor Attack (Trip):
- Ledge Attack:
- Neutral aerial: Bayonetta spins around with one leg extended to kick to each side.
- Forward aerial: Bayonetta punches forwards; pressing the button again will have her throw a second punch, and then a third button press will have her throw a kick.
- Back aerial: Bayonetta kicks backwards.
- Up aerial: Bayonetta kicks overhead.
- Down aerial: Bayonetta does a descending guillotine kick.
Grabs and Throws
- Pummel: Bayonetta slaps the enemy twice across the face.
- Forward Throw: Bayonetta slams her shoulder into the enemy.
- Back Throw: Bayonetta kicks the opponent behind herself.
- Up Throw:
- Down Throw: Bayonetta tosses the opponent to the ground and then stomps on them.
|Bayonetta's Special Moves|
|Standard Special||Bullet Climax|
|Side Special||Heel Slide/After Burner Kick|
|Up Special||Witch Twist|
|Down Special||Witch Time|
|Final Smash||Infernal Climax|
- Up Taunt:
- Down Taunt:
- Side Taunt:
In competitive play
To be added
Classic Mode: The Requiem of Fallen Wings
All of Bayonetta's opponents have wings, in reference to her battles against angels, with the exception of Giant Palutena, who is a reference to the final boss battle of Bayonetta against Jubelius, the Creator.
|1||Dark Pit||Umbra Clock Tower||One of a Kind|
|2||Falco||Castle Siege||Tomorrow is Mine (Bayonetta 2 Theme) (Instrumental)|
|3||Meta Ridley||Reset Bomb Forest||Riders Of The Light|
|4||Giant Charizard||Skyloft||Time For The Climax!|
|5||Meta Knight||Skyworld||Theme Of Bayonetta - Mysterious Destiny (Instrumental)|
|6||6 Pits||Skyworld||Let's Hit The Climax!|
|Final||Giant Palutena||Palutena's Temple (Omega form)||The Legend of Aesir|
Role in World of Light
Bayonetta was among the fighters summoned to the cliffside to fight against the army of Master Hands.
During the opening cutscene, Bayonetta was present when Galeem unleashed his beams of light. Bayonetta dodged a beam of light, activating her Bat Within, but she was then vaporized immediately after she reformed her body, and later placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.
Bayonetta was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat, and the last fighter to be found to be imprisoned by him. In The Final Battle, she is called by Dharkon as part of his reinforcements after Roy is awakened and Master Hand is beaten. She is a necessary unlock to achieve the true ending, as awakening her leads to a battle with Crazy Hand that frees him from Dharkon's control (both of whom's defeat greatly shifts the power of balance in Galeem's favor).