Witch Time can now be triggered multiple times during the animation.
Neutral Attack: Jab that combos into backhand punch and uppercut. Sequence can be interrupted with long-press, enabling her to fire off 10 low-damage rounds that cannot be absorbed or reflected. Shots fire through foes. Double-tap Attack during the third strike to result in close-quarters flurry of strikes accompanied with knockback uppercut.
Forward Tilt: Side kick that can combo into high kick and launching kick. Long-press during any will result in a rapid fire of low-damage shots. Final kick sets up for juggling.
Up Tilt: Upward strike with pistol, pops up grounded foes. Long-press at the end to let loose series of low-damage shots.
Down Tilt: Low leg sweep kick which can result in knockdown, but not always.
Dash Attack: Gun punch with knockback.
Forward Smash: Giant fist strike signaled by purple glyph. Fist is made from Wicked Weave, so not able to be targeted. Good range, plus knockback.
Up Smash: Fist from Wicked Weave tunnels underground, then pops up in front of her, typically launching foes into the air.
Down Smash: Massive foot stomps down, created from Wicked Weave. Slowest of the mash moves. Moderate percentage and higher results in bouncing grounded targets, while the heel can also meteor smash.
Floor Attack (Front):
Floor Attack (Back):
Floor Attack (Trip):
Neutral aerial: Spin kick. Good to use during descents. Long-press to accompany with spinning gunshots.
Forward aerial: Forward jab that can be comboed for punch accompanied by downward axe kick. Long-press during the first two parts of the combo grants forward bullet attack, while during the final part, grants shots above and below.
Back aerial: Backward kick with knockback. Long-press to deliver bullets after.
Up aerial: Flipping kick, accompanied by stream of gunfire with long-press.
Down aerial: Downward strike with guillotine kick.
Grabs and Throws
Forward Throw: Body checks foes into other nearby foes.
Back Throw: Kicks foes to land behind her.
Up Throw: Standard launch to prep for juggling.
Down Throw: Bounce foes off the ground at close range.