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This article is about Bayonetta's appearance in Super Smash Bros. Ultimate. For other uses, see Bayonetta.
โ€œ An Umbra Witch who equips guns on her arms and legs, Bayonetta has mastered the beautiful but brutal Bullet Arts fighting style. She can even slow down her opponents with Witch Time! โ€
โ€”Description from the Super Smash Blog.

Bayonetta is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U. Her return was confirmed at the E3 2018 Conference on June 12th, 2018. Bayonetta is classified as fighter #63, the last fighter number of the 3DS/Wii U veterans and all of the veterans.

When unlocked, she is fought at Umbra Clock Tower.

Attributes[]

To be added.

Strengths[]

  • Can wall jump and wall cling.
  • High jumping height.
  • Has projectile attacks.
  • Has a Counter Attack.
  • Dash Grab has very high range.
  • Has a very fast pummel. The finishing barrage of punches is extremely hard to SDI out of, and the button can be held to extend the animation and rack up damage.
  • Good variety of multi-hit attacks, which makes her combos easy to connect due the increased hitstun.
  • All her attacks except for Down and Up Specials can be extended Bullet Arts by holding the attack button, causing her to shoot with her guns. Bullet Arts will transform all of her attacks into projectiles, with some of them firing at multiple angles to hit multiple opponents at the same time. The projectiles have transcending priority. If Bullet Arts is used during her Up Special, more damage will be dealt, but the duration of the move will not change, and neither will Bayonetta's movement. However, she endures slightly increased ending lag at the end of the move, losing the ability to act out of it immediately and making it easier for opponents to escape.
  • Most attacks are very combo-oriented, also with multi-hit properties. All her Special Attacks except for Down Special can deal extra hits or have modified properties depending on whether the player presses or holds the button.
  • Many throws can combo into Smash Attacks, or at least lead into read situations.
  • Powerful edge-guard tools with her Aerials and Smash Attacks.
  • Forward Aerial is the only in the game that can be input additional hits. In addition players can cancel the first hit into another first hit successively.
  • Has the largest Smash Attacks in the game, with gargantuan hitboxes, great range and damage. In addition, all her Smash Attacks have disjointed hitboxes as they are not part of her body. Up Smash has very high range.
  • Down Smash and Down Aerial can Meteor Smash. Her Down Aerial is the strongest Down Aerial in the game when used against grounded opponents, dealing massive knockback even against opponents with low percentages.
  • Has a very versatile and potentially high recovery with her Special Attacks, being able to use Witch Twist twice in the air in between jumps, and also After Burner Kick before touching the ground. Additionally, if Bayonetta jumps and performs a second Witch Twist in the frame following the first, she will retain her double jump.
  • Bullet Climax deals hitstun and can rack up damage quickly. It can also be charged for stronger projectiles, and Bayonetta can also cancel the charging animation into a shield or side-dodge while holding the button.
  • Side Special can be reversed in the air, and has different properties in both ground and air, even having different names. Heel Slide on the ground and After-Burner Kick in the air.
  • Witch Twist can be cancelled in the middle of the animation, extending recovery and combo potential. In addition, holding the button will cause extra hits, but slightly more endlag, making it less useful for combos. Witch Time will counter enemy attacks and slow down opponents, allowing for near limitless options for punishing. It is the only Counter move that slow downs time. The higher the percentage the opponent is, the higher will be the slowdown. This one of two counter moves that also counts as a dodge, meaning Bayonetta can also avoid being grabbed or command grabbed. When activated late, Bat Within will be used, which will instead reduce damage taken, negate knockback and warp Bayonetta in the input direction, allowing for flanking and punishing options.

Weaknesses[]

  • Extremely lightweight makes her easy launch.
  • Very slow jab.
  • Too dependent on combos to rack up damage and not all of her combos are guaranteed due to opponent's DI.
  • Can be too dependent on Witch Time to KO opponents.
  • Many of her attacks, including her gigantic Smash Attacks, lack priority.
  • Bullet Arts do not cause hitstun and have limited range, as well as having a limited number of shots, meaning Bayonetta cannot hold it infinitely.
  • Bullet Climax always points slightly upwards.
  • Most of her attacks have considerable startup lag, leaving huge openings for enemy interception.
  • The more attacks she performs in the air, the longer landing lag she will receive at the end, leaving her extremely vulnerable to being punished by enemies. Using too many combos in mid-air with Witch Twist leaves a huge opening during landing.
  • Her recovery is very poor if the player is out of jumps after one Witch Twist.
  • Her recovery is slower that the other fighters, making it easier for enemies to gimp her or land a Meteor Smash.
  • She has a hard learning curve due to her unorthodox slower attacks and difficulty to recover.
  • If the player fails to fill up the gauge during Bayonetta's Final Smash, the entire move will fail.

Summary[]

To be added.

Changes from 3DS/Wii U[]

Attributes[]

Ground Attacks[]

Aerial Attacks[]

Grabs and Throws[]

Special Attacks[]

  • Witch Time's duration is now dependent on the power of the attack it counters.
  • Witch Time can now be triggered multiple times during the animation.[1]
  • The black fade transition into the cinematic where Bayonetta summons Gomorrah during Infernal Climax was removed, now immediately cutting in instead.

Moveset[]

Bayonetta can extend any of her ground and aerial attacks into Bullet Arts. If the button is held during an attack, Bayonetta's combo will be broken and she will shoot bullets from her guns, shooting up to ten times. Each bullet deals roughly 1% damage, and have very long reach. The bullets functions very differently from standard projectiles, instead being more like disjointed hitboxes; they only make opponents flinch at point-blank range, much like Fox's Blaster, meaning they have transcending priority, but cannot be reflected. For instance, Link's and Toon Link's Hylian Shield, and any reflectors are completely ineffective. The bullets are also capable of piercing through multiple people at once, meaning they will hit anyone or anything in their path, not just those closest to Bayonetta.

Ground Attacks[]

Normal[]

  • Neutral Attack: Bayonetta performs a lunge with her left gun, a back-handed strike with her right, and an uppercut with the left, then performs a barrage of pistol whips, concluded by a thrusting pistol whip.
  • Forward Tilt: Bayonetta performs a front kick, a spin kick, and an upward roundhouse kick.
  • Up Tilt: An upwards pistol whip.
  • Down Tilt: A sweep kick.
  • Dash Attack: The Stiletto, a forward rushing pistol whip.

Smash Attacks[]

  • Forward Smash: Uses Wicked Weaves to summon Madama Butterflyโ€™s arm, which is used to throw a punch.
  • Up Smash: Uses Wicked Weaves to summon Madama Butterflyโ€™s arm, which is used to throw an uppercut.
  • Down Smash: The Heel Stomp; Bayonetta stamps her foot on the ground while simultaneously using Wicked Weaves to summon Madama Butterflyโ€™s foot, which stomps shortly after her.

Other attacks[]

  • Floor Attack (Front): A low-angle kick performed from a windmill, an acrobatic technique used in breakdancing.
  • Floor Attack (Back): A low-angle kick performed from a windmill.
  • Floor Attack (Trip): A low-angle kick performed from a windmill.
  • Ledge Attack: Performs a hook kick while climbing up.

Aerial Attacks[]

  • Neutral aerial: A spinning roundhouse kick.
  • Forward aerial: Performs a straight pistol whip with her left, a backhanded strike with her right, and a downward-arc spin kick.
  • Back aerial: A high-angle back kick.
  • Up aerial: A bicycle kick.
  • Down aerial: A split-legged axe kick.

Grabs and Throws[]

  • Pummel: Slaps the opponent twice.
  • Forward Throw: The Tetsuzanko, a technique based on the tie shan kao used in Bajiquan.
  • Back Throw: A jumping roundhouse kick.
  • Up Throw: An outside crescent kick.
  • Down Throw: Stomps the opponent into the ground.

Special Moves[]

Bayonetta's Special Moves
3DS/Wii U Ultimate
Standard Special Bullet Climax
Side Special Heel Slide/After Burner Kick
Up Special Witch Twist
Down Special Witch Time
Final Smash Infernal Climax

Taunts[]

  • Up taunt: Twirls around, then strikes a pose with both arms over her head, saying, "If you need to learn how to talk to a lady, ask your mum." (ใƒฌใƒ‡ใ‚ฃใฎๆ‰ฑใ„ๆ–นใ€ใƒžใƒžใซๆ•™ใˆใฆใ‚‚ใ‚‰ใ„ใชใ•ใ„, If you can't handle a lady, ask your mum.) This taunt has been significantly shortened from the last game, although it can still be canceled. It is based on her long taunt from Bayonetta 2.
  • Side taunt: Gracefully spins around, then points both guns directly in front of herself, saying, "New 'do, dead you." (ๅ‹•ใใจๆญปใฌใ‚ใ‚ˆ, You move, you die.) The quote comes from her short taunt while wielding Salamandra in Bayonetta 2.
  • Down taunt: Strikes a pose while flourishing her guns before looking away and then looking forward, while her glasses briefly emit a light purple glint upon concluding. Significantly shortened from the last game, although it can still be canceled. Based on the dance she performs prior to fighting the first Joy she encounters in Bayonetta.

On-Screen Appearance[]

  • Emerges from her Bat Within form while surrounded by the Umbra Witches' symbol, then proceeds to wield her guns.

Idle Poses[]

  • Waves one of her guns in an inviting motion, while resting the other on her hip.
  • Holds her left gun in front of herself, and her right gun upward beside her head. This idle pose only occurs once she ends any ground attack, and reverts to her standard idle animation after a few seconds. Based on her "in combat" pose in both Bayonetta games.

Victory Poses[]

  • Left: Dances and says "Miss me, baby?" (Chernobog; "็งใฏใ“ใ“ใ‚ˆ", I'm right here.). The dance is similar to her down taunt, with a slightly different ending pose.
  • Up: Performs the Break Dance move then strikes a pose, saying "Dreadful." (gun-type weapons or Rodin; "้€€ๅฑˆใ ใ‚", Boring.) or "Don't make me beg." (Takemikazuchi; "้ ๆ…ฎใ—ใชใ„ใง", Don't be shy.). The ending pose is similar to her crouch.
  • Right: Faces her back to the screen while holding her guns up beside her face. Afterwards, she pirouettes like a ballerina, then aims her guns to the right with a pose, saying "That all you got?" (Alruna; "ๅ…จๅŠ›ใ‚’่ฆ‹ใ›ใฆใ‚ˆ", Show me your full power.) or "You're making it easy." (Rakshasa; "ๆฅฝๅ‹ใญ", Too easy.).

In competitive play[]

Due to her nerfs from the previous games, Bayonetta saw little tournament results during the early metagame; she was considered a "high effort low-reward" character as she had to work significantly harder to win neutral, rack up damage, and closeout stocks than a vast majority of the cast. Although CaptainZack was able to see some solid results while using Bayonetta as a co-main, most top players considered her to be unviable, and her results continued to struggle, especially following CaptainZack's ban.

In subsequent patches, most notably 8.0.0, Bayonetta received many buffs that made her strongest options more consistent. This has led to a slow but notable increase in her representation: during the COVID-19 pandemic, Bloom4Eva used her to place highly at major online tournaments. Following the return of offline competitive play, Bayonetta continued to see impressive results thanks to players such as Bloom4Eva, Lima, and Mistake. This has led to a shift in perception, with most players considering her to be a mid-tier character. Overall, while the general consensus considers her to be a shell of her 3DS/Wii U self, she is also considered to be stronger than how she was in the early metagame.

Classic Mode: The Requiem of Fallen Wings[]

All of Bayonetta's opponents have wings, in reference to her battles against angels, with the exception of Giant Palutena, who is a reference to the final boss battle of Bayonetta against Jubileus, the Creator.

Round Opponent Stage Music
1 Dark Pit Umbra Clock Tower One of a Kind
2 Falco Castle Siege Tomorrow is Mine (Bayonetta 2 Theme) (Instrumental)
3 Meta Ridley Reset Bomb Forest Riders Of The Light
4 Giant Charizard Skyloft Time For The Climax!
5 Meta Knight Skyworld Theme Of Bayonetta - Mysterious Destiny (Instrumental)
6 Bonus Stage
7 6 Pits Skyworld Let's Hit The Climax!
Final Giant Palutena Palutena's Temple (Omega form) The Legend of Aesir

Note: When fighting Charizard, its Pokรฉmon Trainer is absent. Additionally, every stage plays a track from the Bayonetta universe, no matter what universe the stage originates from.

Role in World of Light[]

Bayonetta was among the fighters summoned to the cliffside to fight against the army of Master Hands.

During the opening cutscene, Bayonetta was present when Galeem unleashed his beams of light. Bayonetta dodged a beam of light, activating her Bat Within, but she was then vaporized immediately after she reformed her body, and later placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.

Bayonetta was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat, and the last fighter to be found to be imprisoned by him. In The Final Battle, she is called by Dharkon as part of his reinforcements after Roy is awakened and Master Hand is beaten. She is a necessary unlock to achieve the true ending, as awakening her leads to a battle with Crazy Hand that frees him from Dharkon's control (both of whom's defeat greatly shifts the power of balance in Galeem's favor).

Palette Swaps[]

Half of Bayonetta's costumes are based on her design in Bayonetta 2, while the other half are based on her design from Bayonetta. For the former half, she wields Love is Blue, which has blue attack trails. For the latter half, she wields Scarborough Fair, which has red attack trails, and speaks English even in the Japanese version. Her Bullet Climax has slightly different sound effects for the two different costume types.

Bayonetta Palette (SSBU)
  • Black: Based on her appearance in Bayonetta 2.
  • Original: Based on her appearance in Bayonetta.
  • Yellow: Resembles her Princess Daisy outfit from the Wii U version of Bayonetta and Bayonetta 2.
  • Green: Resembles her green alternate color in Anarchy Reigns.
  • Red: Based on Jeanne, Bayonettaโ€™s friendly rival. The hair visible in her Wicked Weaves and on Gomorrah is also colored white.
  • Pink: Based on Cereza, her time displaced, younger self whom she watches over in Bayonetta.
  • White: Based on the dress she wears in the beginning of Bayonetta 2. Also resembles the Platinum and Pure Trophies in Bayonetta 2.
  • Blue: Resembles her blue alternate color in Anarchy Reigns.

Gallery[]

Video[]

63_Bayonetta_โ€“_Super_Smash_Bros._Ultimate

63 Bayonetta โ€“ Super Smash Bros. Ultimate


References[]

Smash Ultimate logo glow  ยท Fighters
Veterans Bayonetta  ยท Bowser  ยท Bowser Jr.  ยท Captain Falcon  ยท Cloud  ยท Corrin  ยท Dark Pit  ยท Diddy Kong  ยท Donkey Kong  ยท Dr. Mario  ยท Duck Hunt  ยท Falco  ยท Fox  ยท Ganondorf  ยท Greninja  ยท Ice Climbers  ยท Ike  ยท Jigglypuff  ยท King Dedede  ยท Kirby  ยท Link  ยท Little Mac  ยท Lucas  ยท Lucario  ยท Lucina  ยท Luigi  ยท Mario  ยท Marth  ยท Mega Man  ยท Meta Knight  ยท Mewtwo  ยท Mii Fighters (Mii Brawler  ยท Mii Gunner  ยท Mii Swordfighter)  ยท Mr. Game & Watch  ยท Ness  ยท Olimar  ยท Pac-Man  ยท Palutena  ยท Peach  ยท Pichu  ยท Pikachu  ยท Pit  ยท Pokรฉmon Trainer (Charizard  ยท Ivysaur  ยท Squirtle)  ยท R.O.B.  ยท Robin  ยท Rosalina & Luma  ยท Roy  ยท Ryu  ยท Samus  ยท Sheik  ยท Shulk  ยท Snake  ยท Sonic  ยท Toon Link  ยท Villager  ยท Wario  ยท Wii Fit Trainer  ยท Wolf  ยท Yoshi  ยท Young Link  ยท Zelda  ยท Zero Suit Samus
Newcomers Banjo & Kazooie  ยท Byleth  ยท Chrom  ยท Daisy  ยท Dark Samus  ยท Hero  ยท Incineroar  ยท Inkling  ยท Isabelle  ยท Joker  ยท Kazuya  ยท Ken  ยท King K. Rool  ยท Min Min  ยท Piranha Plant  ยท Pyra/Mythra  ยท Richter  ยท Ridley  ยท Sephiroth  ยท Simon  ยท Sora  ยท Steve  ยท Terry
BayonettaSymbol Bayonetta universe
Characters Bayonetta (3DS/Wii U  ยท Ultimate)
Side Characters Assist Trophy Rodin
Background characters Affinity  ยท Inspired  ยท Fortitudo
Other Madama Butterfly
Stages Umbra Clock Tower
Music List of Music (Bayonetta series)
Collectibles Trophies 3DS Trophies  ยท Wii U Trophies
Spirits List of spirits (Bayonetta series)
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