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Banned stages are stages that are banned from most main-stream tournaments. These stages can be banned for several reasons, including:

  • Providing an unfair advantage for certain characters (such as excessive camping)
  • Allowing players to abuse glitches in the game
  • Completely re-vamping the strategies needed to win (such as Temple and Icicle Mountain)
  • Having a significant amount of slow-down during a match

Banned stages in SSB

Banned in both singles and doubles
Stage Reason for Banning
Mushroom Kingdom Pipe camping; stalling
Planet Zebes Acid
Sector Z Overly large; Arwing lasers
Yoshi's Island Not all characters are able to recover from the clouds


Banned stages in SSBM

Stage Banned in Reason for Banning
Singles Doubles
Big Blue X X Randomly moving stage
Brinstar Depths X X No ledges to grab; stalling
Flat Zone X X Randomness of falling materials; too small
Fountain of Dreams X Significant slowdown during doubles play
Fourside X Uneven recovery potential; no large platforms for fighting
Great Bay X X Over reliance on camping
Icicle Mountain X X Randomly moving stage
Mushroom Kingdom I X X Completely irregular design
Mushroom Kingdom II X All fighting centers on small middle platform in singles
Mute City X Too small to accommodate doubles play.
Temple X X Too large; Over reliance on teching; see here for more
Venom X X Slow-down; Game-breaking stalling and camping potential.
Yoshi's Island N64 X X Not all characters are able to recover from the clouds
Yoshi's Island (Pipes) X X Camping

Varies

Banned Stages in SSBB

In the current Smash Back Room rule set, certain stages are left up to the tournament organizer to decide on banning versus counter-pick. Stages marked with a single X are left up to the tournament organizer, whereas those marked with XX are always banned.

Stage Banned in Reason for Banning
Singles Doubles
75m XX XX Highly irregular design; all fighting centers around top-right corner
Big Blue XX XX Randomly moving stage
Bridge of Eldin XX XX Potential for game-breaking camping/stalling
Flat Zone 2 XX XX Randomness of falling materials; too small
Green Greens X X Bomb blocks are excessively powerful
Hanenbow XX X Highly irregular design
Hyrule Temple XX XX Too large; Over reliance on teching; see here for more
Mario Bros. XX XX Gameplay is vastly altered by stage enemies
Mario Circuit X X Potential for game-breaking camping
Mushroomy Kingdom (1-1 and 1-2) XX XX
New Pork City XX XX Overly large; camera angle makes the game hard to view on smaller TVs
Onett X X Cars
Port Town Aero Dive X X Randomly moving stage; cars are hard to see coming due to the colors
Rumble Falls XX XX Overly disadvantages character's with better jumps
Shadow Moses Island XX XX Removes three of the four blast lines
Skyworld X X No fall through platforms; over-reliance on stage spikes
Spear Pillar XX XX Randomness of Pokémon attacks; tunnel under stage similar to Temple's underground
The Summit XX XX Irregular design; no normal ground; The Fish
WarioWare, Inc. XX XX Over-reliance on bonuses from Microgames

See also

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