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{{Cquote|You Stink Banjo!|cite = [[King Dedede (Super Smash Bros. Ultimate)|King Dedede]] to Banjo & Kazooie}}
:''This article is about Banjo & Kazooie appearance in [[Super Smash Bros. Ultimate]]. For other uses, see [[Banjo]] and [[Kazooie]].''
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:''This article is about Banjo & Kazooie appearance in [[Super Smash Bros. Ultimate]]. For other uses, see [[Banjo]] and [[Kazooie]].''{{Infobox Character
{{Infobox Character
 
 
|name = Banjo & Kazooie
 
|name = Banjo & Kazooie
 
|image = BanjoKazooieRender.png
 
|image = BanjoKazooieRender.png
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|voiceactor = Chris Sutherland}}
 
|voiceactor = Chris Sutherland}}
   
'''Banjo-Kazooie''' is a newcomer in ''[[Super Smash Bros. Ultimate]]''. They were revealed at the Nintendo Direct shown at E3 2019, alongside [[Hero (SSBU)|Hero]].
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'''Banjo-Kazooie''' is a newcomer in ''[[Super Smash Bros. Ultimate]]''. They were revealed at the Nintendo Direct shown at E3 2019, alongside [[Hero (SSBU)|Hero]]. Their fighter number is 73
   
 
==Attributes==
 
==Attributes==
 
===Strengths===
 
===Strengths===
* Since Kazooie lacks a hurtbox for every action except Talon Trot, Banjo can make use of a disjointed playstyle.
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* Since Kazooie lacks a hurtbox of her own for every action except Talon Trot, Banjo can make use of a disjointed playstyle with a great many of his attacks.
   
 
* Wonder Wing has priority over almost every attack in the game, which makes approaching projectile characters easy.
 
* Wonder Wing has priority over almost every attack in the game, which makes approaching projectile characters easy.
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* Breegull Blaster cancels all of his other moves while active, which can leave him open to attack if an opponent has a reflector or projectile-cancelling ability.
 
* Breegull Blaster cancels all of his other moves while active, which can leave him open to attack if an opponent has a reflector or projectile-cancelling ability.
   
* Wonder Wing has a maximum number of uses at 5, which cannot be refilled without losing a stock.
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* His Side Special, Wonder Wing, has a maximum number of uses at 5, which cannot be refilled without losing a stock.
   
* They damage themself with Rear Egg.
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* They can damage themselves with Rear Egg.
   
 
== Summary ==
 
== Summary ==
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==== Normal ====
 
==== Normal ====
* '''Neutral Attack''': Claws forward with both hands and then finishes with an uppercut. If button mashed, Kazooie pecks repeatedly at alternating angles and finishes with a beak slash.
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* '''Neutral Attack''': Claws forward with both hands and then finishes with an uppercut. If button mashed, Kazooie pecks repeatedly at alternating angles and finishes with a beak slash, referencing the Rat-a-Tat Rap attack she used in ''Banjo-Kazooie''.
 
* '''Forward Tilt''': Banjo grabs Kazooie and pokes her beak forward.
 
* '''Forward Tilt''': Banjo grabs Kazooie and pokes her beak forward.
 
* '''Up Tilt''': Banjo kicks upwards. KO's midweights at about 115%
 
* '''Up Tilt''': Banjo kicks upwards. KO's midweights at about 115%
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* '''Forward Throw:''' Banjo lets go of the opponent briefly, so that Kazooie can kick them with both feet, once.
 
* '''Forward Throw:''' Banjo lets go of the opponent briefly, so that Kazooie can kick them with both feet, once.
 
* '''Back Throw: '''Banjo spins the enemy counter-clockwise a few times, and let go with his left hand, then his right hand. Similar to Mario's back throw.
 
* '''Back Throw: '''Banjo spins the enemy counter-clockwise a few times, and let go with his left hand, then his right hand. Similar to Mario's back throw.
* '''Down Throw:''' Banjo hoists the fighter up, then slams them on the ground with enough force to bury them. Similar to King K. Rool's down throw.
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* '''Down Throw:''' Banjo hoists the fighter up, then slams them on the ground with enough force to bury them. Similar to [[King K. Rool]]'s down throw.
   
 
===Special Moves===
 
===Special Moves===
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* '''Up Taunt''': Banjo stands on his toes, stretching his body and arms, while Kazooie pokes her head out to yawn.
 
* '''Up Taunt''': Banjo stands on his toes, stretching his body and arms, while Kazooie pokes her head out to yawn.
 
* '''Side Taunt''': Banjo and Kazooie swerve from left to right (and vice versa) in sync while looking at each other, followed by a confident thumbs up.
 
* '''Side Taunt''': Banjo and Kazooie swerve from left to right (and vice versa) in sync while looking at each other, followed by a confident thumbs up.
* '''Down Taunt''': Banjo performs a bow from right to left, subsequently giving his signature 'Guh huh!'[https://www.youtube.com/watch?v=CDFAxAymNmA].
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* '''Down Taunt''': Banjo performs a bow from right to left, subsequently giving his signature 'Guh huh!' each time[https://www.youtube.com/watch?v=CDFAxAymNmA].
   
 
=== On-Screen Appearance ===
 
=== On-Screen Appearance ===
 
=== Idle Poses ===
 
=== Idle Poses ===
*Kazooie pecks Banjo on the head. A reference to their idle animation in Banjo-Kazooie and Banjo-Tooie.
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*Kazooie pecks Banjo on the head. A reference to their idle animation in ''Banjo-Kazooie'' and ''Banjo-Tooie''.
 
*Kazooie comes out and checks the surroundings.
 
*Kazooie comes out and checks the surroundings.
   
 
=== Victory Poses ===
 
=== Victory Poses ===
*Banjo collects a Jiggy and gives a thumbs up while saying "Guh huh!"
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*Banjo collects a Jiggy and gives a thumbs up while saying his signature "Guh huh!"
 
*Banjo does a jig on the spot, before bowing twice and saying "Guh huh! Guh huh!" Kazooie also pops out to strike a pose.
 
*Banjo does a jig on the spot, before bowing twice and saying "Guh huh! Guh huh!" Kazooie also pops out to strike a pose.
 
*Banjo and Kazooie play their signature instruments and strike a pose together, a reference to the intro sequence to Banjo-Kazooie.
 
*Banjo and Kazooie play their signature instruments and strike a pose together, a reference to the intro sequence to Banjo-Kazooie.
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*Their introduction tagline is also a nod to Rare Limited, who developed their titular game series.
 
*Their introduction tagline is also a nod to Rare Limited, who developed their titular game series.
 
*Banjo & Kazooie are the first playable characters that their rights are currently owned by a direct competitor to Nintendo hardware-wise.
 
*Banjo & Kazooie are the first playable characters that their rights are currently owned by a direct competitor to Nintendo hardware-wise.
*Kazooie along with Falco and the duck from Duck Hunt are the only avian characters.
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*Kazooie along with Falco and the duck from Duck Hunt are the only avian playable characters in ''Smash''.
*All dlc fighters of the fighters pass have cinematic final smashes
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*All DLC fighters of the fighters pass 1 have cinematic final smashes.
   
 
==External links==
 
==External links==

Latest revision as of 04:58, May 16, 2020

You Stink Banjo!
King Dedede to Banjo & Kazooie
This article is about Banjo & Kazooie appearance in Super Smash Bros. Ultimate. For other uses, see Banjo and Kazooie.

Banjo-Kazooie is a newcomer in Super Smash Bros. Ultimate. They were revealed at the Nintendo Direct shown at E3 2019, alongside Hero. Their fighter number is 73

AttributesEdit

StrengthsEdit

  • Since Kazooie lacks a hurtbox of her own for every action except Talon Trot, Banjo can make use of a disjointed playstyle with a great many of his attacks.
  • Wonder Wing has priority over almost every attack in the game, which makes approaching projectile characters easy.
  • A third midair jump allows for an easier time recovering, as well as the ability to turn while in the air.
  • Shock Spring Pad does not put him in special-fall, which can be good against ledgeguarding characters.

WeaknessesEdit

  • Breegull Blaster cancels all of his other moves while active, which can leave him open to attack if an opponent has a reflector or projectile-cancelling ability.
  • His Side Special, Wonder Wing, has a maximum number of uses at 5, which cannot be refilled without losing a stock.
  • They can damage themselves with Rear Egg.

Summary Edit

Moveset Edit

Ground Attacks Edit

Normal Edit

  • Neutral Attack: Claws forward with both hands and then finishes with an uppercut. If button mashed, Kazooie pecks repeatedly at alternating angles and finishes with a beak slash, referencing the Rat-a-Tat Rap attack she used in Banjo-Kazooie.
  • Forward Tilt: Banjo grabs Kazooie and pokes her beak forward.
  • Up Tilt: Banjo kicks upwards. KO's midweights at about 115%
  • Down Tilt: Banjo crouches down and Kazooie dives forward.
  • Dash Attack: Banjo rolls forward.

Smash Attacks Edit

  • Side Smash: Banjo slams Kazooie's body forward.
  • Up Smash: Kazooie drills upward with her beak.
  • Down Smash: Kazooie slams her wings down on both sides.

Other attacks Edit

Aerial Attacks Edit

  • Neutral Aerial: Banjo and Kazooie spin while Kazooie has her wings out.
  • Up Aerial: Kazooie bats her wings together upward.
  • Forward Aerial: Banjo performs an overhead swing, can kill at higher percents but has slow startup lag.
  • Back Aerial: Kazooie pecks repeatedly behind Banjo while mid-air.
  • Down Aerial: Kazooie dives downward with her beak. Can meteor smash if sweet-spotted.

Grabs and Throws Edit

  • Grab: Mid-ranged. Banjo grabs the opponent with his left hand. Both Kazooie and Banjo stare menacingly at the enemy.
  • Pummel: Kazooie pecks the opponent.
  • Up Throw: Banjo hoists the fighter up, and crouches down for Kazooie to peck them once.
  • Forward Throw: Banjo lets go of the opponent briefly, so that Kazooie can kick them with both feet, once.
  • Back Throw: Banjo spins the enemy counter-clockwise a few times, and let go with his left hand, then his right hand. Similar to Mario's back throw.
  • Down Throw: Banjo hoists the fighter up, then slams them on the ground with enough force to bury them. Similar to King K. Rool's down throw.

Special MovesEdit

Banjo & Kazooie's Special Moves
Ultimate
Standard Special Breegull Blaster
Side Special Wonderwing
Up Special Shock Spring Jump
Down Special Rear Egg
Final Smash The Mighty Jinjonator

TauntsEdit

  • Up Taunt: Banjo stands on his toes, stretching his body and arms, while Kazooie pokes her head out to yawn.
  • Side Taunt: Banjo and Kazooie swerve from left to right (and vice versa) in sync while looking at each other, followed by a confident thumbs up.
  • Down Taunt: Banjo performs a bow from right to left, subsequently giving his signature 'Guh huh!' each time[1].

On-Screen Appearance Edit

Idle Poses Edit

  • Kazooie pecks Banjo on the head. A reference to their idle animation in Banjo-Kazooie and Banjo-Tooie.
  • Kazooie comes out and checks the surroundings.

Victory Poses Edit

  • Banjo collects a Jiggy and gives a thumbs up while saying his signature "Guh huh!"
  • Banjo does a jig on the spot, before bowing twice and saying "Guh huh! Guh huh!" Kazooie also pops out to strike a pose.
  • Banjo and Kazooie play their signature instruments and strike a pose together, a reference to the intro sequence to Banjo-Kazooie.

In Competitive Play Edit

TBA

Palette Swaps Edit

800px-Banjo & Kazooie Palette (SSBU)

Gallery Edit

Trivia Edit

  • Banjo & Kazooie’s reveal trailer is a spoof of King K. Rool’s reveal trailer.
    • This is possibly a reference to how Rare Limited developed both Donkey Kong games and Banjo-Kazooie games.
  • Banjo & Kazooie can be considered both Nintendo and Microsoft characters, due to the two console companies’ histories on owning the character publishing rights. This means that Banjo & Kazooie might be a dual-party character.
  • Banjo & Kazooie's introduction tagline refers to them as Banjo-Kazooie, the name of their game series instead of their actual names separated.
  • Their introduction tagline is also a nod to Rare Limited, who developed their titular game series.
  • Banjo & Kazooie are the first playable characters that their rights are currently owned by a direct competitor to Nintendo hardware-wise.
  • Kazooie along with Falco and the duck from Duck Hunt are the only avian playable characters in Smash.
  • All DLC fighters of the fighters pass 1 have cinematic final smashes.

External linksEdit

Videos Edit


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