Banjo-Kazooie is a newcomer in Super Smash Bros. Ultimate. They were revealed at the Nintendo Direct shown at E3 2019, alongside Hero. Their fighter number is 73.
Since Kazooie lacks a hurtbox of her own for every action except Talon Trot, Banjo can make use of a disjointed playstyle with a great many of his attacks.
Wonder Wing has priority over almost every attack in the game, which makes approaching projectile characters easy.
A third midair jump allows for an easier time recovering, as well as the ability to turn while in the air.
Shock Spring Pad does not put him in special-fall, which can be good against ledgeguarding characters.
Breegull Blaster cancels all of his other moves while active, which can leave him open to attack if an opponent has a reflector or projectile-cancelling ability.
His Side Special, Wonder Wing, has a maximum number of uses at 5, which cannot be refilled without losing a stock.
They can damage themselves with Rear Egg.
Neutral Attack: Claws forward with both hands and then finishes with an uppercut. If button mashed, Kazooie pecks repeatedly at alternating angles and finishes with a beak slash, referencing the Rat-a-Tat Rap attack she used in Banjo-Kazooie.
Forward Tilt: Banjo grabs Kazooie and pokes her beak forward.
Up Tilt: Banjo kicks upwards. KO's midweights at about 115%
Down Tilt: Banjo crouches down and Kazooie dives forward.
Dash Attack: Banjo rolls forward.
Side Smash: Banjo slams Kazooie's body forward.
Up Smash: Kazooie drills upward with her beak.
Down Smash: Kazooie slams her wings down on both sides.
Neutral Aerial: Banjo and Kazooie spin while Kazooie has her wings out.
Up Aerial: Kazooie bats her wings together upward.
Forward Aerial: Banjo performs an overhead swing, can kill at higher percents but has slow startup lag.
Back Aerial: Kazooie pecks repeatedly behind Banjo while mid-air.
Down Aerial: Kazooie dives downward with her beak. Can meteor smash if sweet-spotted.
Grabs and Throws
Grab: Mid-ranged. Banjo grabs the opponent with his left hand. Both Kazooie and Banjo stare menacingly at the enemy.
Pummel: Kazooie pecks the opponent.
Up Throw: Banjo hoists the fighter up, and crouches down for Kazooie to peck them once.
Forward Throw: Banjo lets go of the opponent briefly, so that Kazooie can kick them with both feet, once.
Back Throw: Banjo spins the enemy counter-clockwise a few times, and let go with his left hand, then his right hand. Similar to Mario's back throw.
Down Throw: Banjo hoists the fighter up, then slams them on the ground with enough force to bury them. Similar to King K. Rool's down throw.
Up Taunt: Banjo stands on his toes, stretching his body and arms (A reference to an idle animation in Nuts and Bolts), while Kazooie pokes her head out to yawn.
Side Taunt: Banjo and Kazooie swerve from left to right (and vice versa) in sync while looking at each other, followed by a confident thumbs up.
Down Taunt: Banjo performs a bow from right to left, subsequently giving his signature 'Guh huh!' each time.
Kazooie pecks Banjo on the head. A reference to their idle animation in Banjo-Kazooie and Banjo-Tooie.
Kazooie comes out and checks the surroundings.
Banjo collects a Jiggy and gives a thumbs up while saying his signature "Guh huh!"
Banjo does a jig on the spot, before bowing twice and saying "Guh huh! Guh huh!" Kazooie also pops out to strike a pose. This is the dance they do when they unlock a Note Door
Banjo and Kazooie play their signature instruments and strike a pose together, a reference to the intro sequence to Banjo-Kazooie.
In Competitive Play
Banjo & Kazooie's splash screen. Banjo-Kazooie are Raring to Go!
Banjo and Kazooie Victory Hand
Banjo Kazooie Taunt
Banjo firing eggs via Kazooie
Banjo & Kazooie’s reveal trailer is a spoof of King K. Rool’s reveal trailer.
This is possibly a reference to how Rare Limited developed both Donkey Kong games and Banjo-Kazooie games.
Banjo & Kazooie can be considered both Nintendo and Microsoft characters, due to the two console companies’ histories on owning the character publishing rights. This means that Banjo & Kazooie might be a dual-party character.
Banjo & Kazooie's introduction tagline refers to them as Banjo-Kazooie, the name of their game series instead of their actual names separated.
Their introduction tagline is also a nod to Rare Limited, who developed their titular game series.
Banjo & Kazooie are the first playable characters that their rights are currently owned by a direct competitor to Nintendo hardware-wise.
Kazooie along with Falco and the duck from Duck Hunt are the only avian playable characters in Smash.
All DLC fighters of the fighters pass 1 have cinematic final smashes.
Super Smash Bros. Ultimate – Best Friends – Nintendo Switch
Super Smash Bros. Ultimate – Mr. Sakurai Presents "Banjo & Kazooie"