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[[Image:Aurasphere_charge.jpg|thumb|Aura Sphere charging]]
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{{Infobox Special Move
[[Image:Aurasphere_launch.jpg|thumb|Aura Sphere being fired.]]
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|image=[[File:Lucario_Aura_Sphere.jpg|250px]]
[[Image:Klucario.jpg|thumb|Kirby's Aura Sphere]]
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|user=[[Lucario]]
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|games=''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. 3DS/Wii U]]''
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}}
 
<!--Remember, Lucario, like all Pokémon, is genderless. Be sure to use "it" instead of "he".-->
 
<!--Remember, Lucario, like all Pokémon, is genderless. Be sure to use "it" instead of "he".-->
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{{nihongo|'''Aura Sphere'''|はどうだん|Hadōdan|lit. "Wave Bomb"}} is [[Lucario (SSBB)|Lucario's]] [[Standard Special Move]], which acts similar to [[Mewtwo (SSBM)|Mewtwo's]] [[Shadow Ball]]. The attack consists of Lucario concentrating Aura energy into a spherical shape in its paws, and then releasing it. It can be charged, and while doing so, any other fighter who touches the sphere takes a small amount of damage.
   
'''[[Aura Sphere]]''' is [[Lucario (SSBB)|Lucario's]] [[Standard Special Move]], which acts similar to [[Mewtwo (SSBM)|Mewtwo's]] [[Shadow Ball]] in ''[[Super Smash Bros. Melee]]''. The attack consists of Lucario concentrating Aura energy into a spherical shape in its paws, and then releasing it. It can be charged, and while doing so, any other fighter who touches the sphere takes a small amount of damage. Lucario can also continue to hold the sphere after it's fully charged, allowing it to take advantage of its damage dealing ability, or store it for later use (which is done by moving to the left/right). The sphere charges relatively fast, taking about half the time to fully charge as [[Samus|Samus']] [[Charge Shot]] would. It takes about 1.5 seconds for the sphere to charge. It can be used as a stage controller, powerful edgeguarding option, and a spammable projectile with uncharged Aura Spheres. The Aura Sphere hitbox while charging is a great way to refresh Lucario's moveset. It is also a high shield-pressure method and will quickly break an opponent's shield. The reason that it quickly breaks shield is the amazing speed behind the multiple hits of the charge which quickly wears away at the opponent's shield.
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==Overview==
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Lucario can also continue to hold the sphere after it's fully charged, allowing it to take advantage of its damage dealing ability, or store it for later use (which is done by moving to the left/right, by [[shield]]ing, or grabbing). The sphere charges relatively fast, taking about half the time to fully charge as [[Samus]]' [[Charge Shot]] would. It takes about 1.5 seconds for the sphere to charge. It can be used as a stage controller, powerful edgeguarding option, and a spammable projectile when uncharged. The Aura Sphere hitbox while charging is a great way to refresh Lucario's moveset. It is also a high shield-pressure method and will quickly break an opponent's shield. The reason that it quickly breaks shield is the amazing speed behind the multiple hits of the charge which quickly wears away at the opponent's shield.
   
When fully charged, Aura Sphere travels in a straight line but when fired without charging flies in an up-and-down wave motion similar to the path Mewtwo's Shadow Ball from ''Melee''. Due to Lucario's rather [[floaty]] aerial maneuverability, it is possible to constantly fire Aura Spheres while approaching foes from the air. A fully charged Aura Sphere's damage output changes dramatically as Lucario takes damage, starting out as low as 13% damage, up to and possibly above 30% damage, all depending on the amount of damage Lucario has taken before attacking with it. In addition, Aura Sphere's size, when fully charged, is quite different at higher percentages, possibly amounting to be three times as large when Lucario has taken heavy damage as opposed to when it is at 0%.
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When fully charged, Aura Sphere travels in a straight line, but when fired without charging, it flies in an up-and-down wave motion similar to the path of Mewtwo's Shadow Ball from ''Melee''. Due to Lucario's rather [[floaty]] aerial maneuverability, it is possible to constantly fire Aura Spheres while approaching foes from the air. A fully charged Aura Sphere's damage output changes dramatically as Lucario takes damage, starting out as low as 13% damage, up to and above 30% damage, all depending on the amount of damage Lucario has taken before attacking with it. In addition, Aura Sphere's size, when fully charged, is quite different at higher percentages, possibly amounting to be three times as large when Lucario has taken heavy damage as opposed to when it is at 0%.
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On [[Shadow Moses Island]], the sphere's ability to attack while charging proves useful as a pillar destroyer. However, it makes Lucario's current position more vulnerable.
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<gallery>
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Aurasphere_charge.jpg|Aura Sphere charging.
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Aurasphere_launch.jpg|Aura Sphere being fired.
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Klucario.jpg|Kirby's Aura Sphere.
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555561-lucariojn.jpg|Lucario charging Aura Sphere.
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Lucario_SSB4 (2).jpg|Lucario charging Aura Sphere.
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aurasmash4.jpg|Regular and charged up Aura Sphere in ''Super Smash Bros. 3DS/Wii U''.
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</gallery>
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{{Lucario Special Moves}}
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==[[Custom Moves|Customization]]==
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In [[SSB4]] the move can be [[Custom Moves|customized]] to '''[[Snaring Aura Sphere]]''' or '''[[Piercing Aura Sphere]]'''.
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===Snaring Aura Sphere===
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''Strengths''
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* Hits multiple times
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''Weaknesses''
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* Moves slower
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'''Snaring Aura Sphere''' charges a slow-moving energy ball that draws opponents in and damages them.
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===Piercing Aura Sphere===
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'''Piercing Aura Sphere''' charges a faster, weaker energy ball that passes through foes.
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''Strengths''
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* Goes through opponents
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* Fast
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Weaknesses
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* Lack of damage
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<gallery>
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Snaring Aura Sphere.png|Snaring Aura Sphere.
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Piercing Aura Sphere.png|Piercing Aura Sphere.
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</gallery>
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{{Lucario Custom Special Moves}}
   
On [[Shadow Moses Island]], the sphere's ability to attack while charging proves useful as a pillar destroyer. Unforunately it makes Lucario's current position more vulnerable.
 
 
==Origin==
 
==Origin==
The attack can be considered Lucario's signature attack, and is featured prominently in the movie ''Lucario and the Mystery of Mew'' as the prime example of Lucario's ability to manipulate Aura. In the [[Pokémon (universe)|Pokémon universe]], Aura Sphere can be learned only by exceptional "Legendary" Pokémon, as well as Lucario, Togekiss, Mienfoo, and Mienshao. It is a powerful special Fighting-type attack with infinite accuracy; it can only miss when the opponent is not on the field through using abilities similar to Dig or [[Fly]]. Furthermore, it can strike non-adjacent opponents in triple battles. Lucario is one of the few Fighting-types that learns it, which increases its power further.
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[[File:Aura Sphere HGSS.png|thumb|220x220px]]
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The attack can be considered Lucario's signature attack, and is featured prominently in the movie ''Lucario and the Mystery of Mew'' as the prime example of Lucario's ability to manipulate Aura. In the [[Pokémon (universe)|''Pokémon'' games]], Aura Sphere can be learned only by exceptional "Legendary" Pokémon, as well as Lucario, [[Squirtle]], Wartortle, Blastoise, Togekiss, Mienfoo, Mienshao, and Clawitzer. It is a powerful special Fighting-type attack with 20 PP and clocked at 90 Base Power (though this has been reduced to 80 as of Gen VI) with infinite accuracy; it can only miss when the opponent is not on the field through using abilities similar to Dig or [[Fly]]. Furthermore, it can strike non-adjacent opponents in triple battles. Lucario is one of the few Fighting-types that learns it, which increases its power further. Unlike its ''Smash Bros.'' incarnation, Aura Sphere does not do more damage when the user has accumulated more damage.
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Those with the Generation VI-originated ability Mega Launcher can boost the performance of all Pulse and Aura moves by 50%, but Aura Sphere is also rendered useless against another Gen. VI ability, Bulletproof, which protects a Pokémon from moves that originally have "bomb" or "ball" in their names.
   
 
==Reverse Aura Sphere==
 
==Reverse Aura Sphere==
It is known that the direction of every character's Standard Special Move ( also known as a Neutral B move) can be reversed by tapping the control stick in the opposite direction immediatly before or immediatley after pressing the B button (the exception being Sonic and his Homing Attack).
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It is known that the direction of every character's Standard Special Move can be reversed by tapping the control stick in the opposite direction immediately before or immediately after pressing the B button (the exception being [[Sonic (SSBB)|Sonic]] and his [[Homing Attack]]).
   
Lucario and his respective Neutral B (Aura Sphere) stand out from others in regard to this technique, however. When performed with a directional jump, Lucario will not only turn around but also, with correct timing, his jump animation will reverse itself entirely (essentially bringing Lucario back to the origin of the jump.)
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Lucario and Aura Sphere stand out from others in regard to this technique, however. When performed with a directional jump, Lucario will not only turn around but also, with correct timing, his jump animation will reverse itself entirely, essentially bringing Lucario back to the origin of the jump.
   
Coupled with the fact that Lucario's Aura Sphere generates a hitbox while charging, can be stored, and (if not fully charged) is a non-obligatory attack on on ground and in midair (charging process can be cancelled with a guard, as opposed to Link or Marth, who's charged Neutral B moves are carried out as soon as the B button is released), Lucario's reversed Aura Sphere can be incorporated into gameplay beyond something as simple as a change of direction. Thus, the technique is notably named: Reverse Aura Sphere. [http://www.youtube.com/watch?v=OEQsXWh0dVY This video] demonstrates this technique.
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Coupled with the fact that Lucario's Aura Sphere generates a hitbox while charging, can be stored, and (if not fully charged) is a non-obligatory attack on on ground and in midair (charging process can be cancelled with a guard, as opposed to Link or Marth, whose charged Neutral B moves are carried out as soon as the B button is released), Lucario's reversed Aura Sphere can be incorporated into gameplay beyond something as simple as a change of direction. [http://www.youtube.com/watch?v=OEQsXWh0dVY This video] demonstrates this technique.
   
 
==Trivia==
 
==Trivia==
 
*If two Lucarios are close together, facing the opposite direction and use Aura Sphere to charge, enemies will get trapped between the charging Aura Spheres (and may sometimes have a "vacuum" effect). This tactic is relatively useful in [[15-Minute Melee and Brawl|15 Minute Brawl]].
 
*If two Lucarios are close together, facing the opposite direction and use Aura Sphere to charge, enemies will get trapped between the charging Aura Spheres (and may sometimes have a "vacuum" effect). This tactic is relatively useful in [[15-Minute Melee and Brawl|15 Minute Brawl]].
*Mewtwo can also learn aura sphere in the pokemon games at level 100 in generation IV and level 93 in generation V, meaning Lucario isn't the only pokemon character in a Smash Bros. game.
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*Lucario has three vocal sound effects when firing an Aura Sphere, one each for weak, partial, and fully charged attacks respectively.
*Lucario has three vocal sound effects when firing an Aura Sphere: one each for weak, partial, and fully charged attacks respectively.
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*When Kirby uses [[Inhale]] on Lucario, Kirby's Aura Sphere does not change according to his damage like Lucario's does. It stays at a fixed value of what it would be at approximately 75% on Lucario.
*When Kirby uses [[Inhale]] on Lucario, Kirby's Aura Sphere does not change according to his damage like Lucario's does. It stays at a fixed value of what it would be at approximately 80% on Lucario.
 
 
*If Kirby uses his Final Smash while Lucario is charging an Aura Sphere from a safe distance, it will absorb the attack, but Lucario will continue to charge with nothing there. If one gets close to Lucario no damage will be dealt since the Aura Sphere technically does not exist. He can still shoot it but nothing will happen.
 
*If Kirby uses his Final Smash while Lucario is charging an Aura Sphere from a safe distance, it will absorb the attack, but Lucario will continue to charge with nothing there. If one gets close to Lucario no damage will be dealt since the Aura Sphere technically does not exist. He can still shoot it but nothing will happen.
 
*If Lucario has an Aura Sphere and fires it at close range to a foe, while they are shielding, assuming it was perfect, the Aura Sphere will have no effect, but will be deflected in a certain direction depending upon where the aura sphere was originally launched in relation to the foe. This sometimes leads to the Aura Sphere being frozen in one place before disappearing normally.
 
*If Lucario has an Aura Sphere and fires it at close range to a foe, while they are shielding, assuming it was perfect, the Aura Sphere will have no effect, but will be deflected in a certain direction depending upon where the aura sphere was originally launched in relation to the foe. This sometimes leads to the Aura Sphere being frozen in one place before disappearing normally.
{{Lucario Special Moves}}
 
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Pokémon universe]]
 
[[Category:Pokémon universe]]
 
[[Category:Neutral Special Moves]]
 
[[Category:Neutral Special Moves]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Projectile Attacks]]
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[[Category:Super Smash Bros. Ultimate]]

Latest revision as of 12:10, March 2, 2019

Aura Sphere (はどうだん Hadōdan?, lit. "Wave Bomb") is Lucario's Standard Special Move, which acts similar to Mewtwo's Shadow Ball. The attack consists of Lucario concentrating Aura energy into a spherical shape in its paws, and then releasing it. It can be charged, and while doing so, any other fighter who touches the sphere takes a small amount of damage.

OverviewEdit

Lucario can also continue to hold the sphere after it's fully charged, allowing it to take advantage of its damage dealing ability, or store it for later use (which is done by moving to the left/right, by shielding, or grabbing). The sphere charges relatively fast, taking about half the time to fully charge as Samus' Charge Shot would. It takes about 1.5 seconds for the sphere to charge. It can be used as a stage controller, powerful edgeguarding option, and a spammable projectile when uncharged. The Aura Sphere hitbox while charging is a great way to refresh Lucario's moveset. It is also a high shield-pressure method and will quickly break an opponent's shield. The reason that it quickly breaks shield is the amazing speed behind the multiple hits of the charge which quickly wears away at the opponent's shield.

When fully charged, Aura Sphere travels in a straight line, but when fired without charging, it flies in an up-and-down wave motion similar to the path of Mewtwo's Shadow Ball from Melee. Due to Lucario's rather floaty aerial maneuverability, it is possible to constantly fire Aura Spheres while approaching foes from the air. A fully charged Aura Sphere's damage output changes dramatically as Lucario takes damage, starting out as low as 13% damage, up to and above 30% damage, all depending on the amount of damage Lucario has taken before attacking with it. In addition, Aura Sphere's size, when fully charged, is quite different at higher percentages, possibly amounting to be three times as large when Lucario has taken heavy damage as opposed to when it is at 0%.

On Shadow Moses Island, the sphere's ability to attack while charging proves useful as a pillar destroyer. However, it makes Lucario's current position more vulnerable.

Lucario's Special Moves
Brawl SSBWU/3DS Ultimate
Standard Special Aura Sphere
Side Special Force Palm
Up Special Extreme Speed
Down Special Double Team
Final Smash Aura Storm Mega Evolution Aura Storm

CustomizationEdit

In SSB4 the move can be customized to Snaring Aura Sphere or Piercing Aura Sphere.

Snaring Aura SphereEdit

Strengths

  • Hits multiple times

Weaknesses

  • Moves slower

Snaring Aura Sphere charges a slow-moving energy ball that draws opponents in and damages them.

Piercing Aura SphereEdit

Piercing Aura Sphere charges a faster, weaker energy ball that passes through foes.

Strengths

  • Goes through opponents
  • Fast

Weaknesses

  • Lack of damage

Lucario's Custom Special Moves
Custom 1 Custom 2
Standard Special Snaring Aura Sphere Piercing Aura Sphere
Side Special Advancing Force Palm Long-Distance Force Palm
Up Special Ride the Wind Extreme Speed Attack
Down Special Glancing Counter Stunning Double Team

OriginEdit

Aura Sphere HGSS

The attack can be considered Lucario's signature attack, and is featured prominently in the movie Lucario and the Mystery of Mew as the prime example of Lucario's ability to manipulate Aura. In the Pokémon games, Aura Sphere can be learned only by exceptional "Legendary" Pokémon, as well as Lucario, Squirtle, Wartortle, Blastoise, Togekiss, Mienfoo, Mienshao, and Clawitzer. It is a powerful special Fighting-type attack with 20 PP and clocked at 90 Base Power (though this has been reduced to 80 as of Gen VI) with infinite accuracy; it can only miss when the opponent is not on the field through using abilities similar to Dig or Fly. Furthermore, it can strike non-adjacent opponents in triple battles. Lucario is one of the few Fighting-types that learns it, which increases its power further. Unlike its Smash Bros. incarnation, Aura Sphere does not do more damage when the user has accumulated more damage.

Those with the Generation VI-originated ability Mega Launcher can boost the performance of all Pulse and Aura moves by 50%, but Aura Sphere is also rendered useless against another Gen. VI ability, Bulletproof, which protects a Pokémon from moves that originally have "bomb" or "ball" in their names.

Reverse Aura SphereEdit

It is known that the direction of every character's Standard Special Move can be reversed by tapping the control stick in the opposite direction immediately before or immediately after pressing the B button (the exception being Sonic and his Homing Attack).

Lucario and Aura Sphere stand out from others in regard to this technique, however. When performed with a directional jump, Lucario will not only turn around but also, with correct timing, his jump animation will reverse itself entirely, essentially bringing Lucario back to the origin of the jump.

Coupled with the fact that Lucario's Aura Sphere generates a hitbox while charging, can be stored, and (if not fully charged) is a non-obligatory attack on on ground and in midair (charging process can be cancelled with a guard, as opposed to Link or Marth, whose charged Neutral B moves are carried out as soon as the B button is released), Lucario's reversed Aura Sphere can be incorporated into gameplay beyond something as simple as a change of direction. This video demonstrates this technique.

TriviaEdit

  • If two Lucarios are close together, facing the opposite direction and use Aura Sphere to charge, enemies will get trapped between the charging Aura Spheres (and may sometimes have a "vacuum" effect). This tactic is relatively useful in 15 Minute Brawl.
  • Lucario has three vocal sound effects when firing an Aura Sphere, one each for weak, partial, and fully charged attacks respectively.
  • When Kirby uses Inhale on Lucario, Kirby's Aura Sphere does not change according to his damage like Lucario's does. It stays at a fixed value of what it would be at approximately 75% on Lucario.
  • If Kirby uses his Final Smash while Lucario is charging an Aura Sphere from a safe distance, it will absorb the attack, but Lucario will continue to charge with nothing there. If one gets close to Lucario no damage will be dealt since the Aura Sphere technically does not exist. He can still shoot it but nothing will happen.
  • If Lucario has an Aura Sphere and fires it at close range to a foe, while they are shielding, assuming it was perfect, the Aura Sphere will have no effect, but will be deflected in a certain direction depending upon where the aura sphere was originally launched in relation to the foe. This sometimes leads to the Aura Sphere being frozen in one place before disappearing normally.
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