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All-Star mode is a gameplay mode available in both Super Smash Bros. Melee and Super Smash Bros. Brawl series that pits the player against every playable character in the game.

Super Smash Bros. Brawl

All-Star mode has returned in Brawl, and again needs to be unlocked. It is mostly unchanged from Melee. The player still gets 3 Heart Containers, random Trophies (however, they will not appear as a question mark if the game is paused), and fight through every character in the game. The player still only has 1 life, and they do not regain health between matches without a Heart Container (although the player can now enter the teleporter without having to wait for their health to fully recover).

File:Allstar mode.jpg

The All-Star mode Rest Station in Super Smash Bros. Brawl

However, instead of the matches having a progressively large enemy team, the opponents are based on their series of origin. The highest count of enemies on the stage at a time is two. When a series has more than two opponents a new fighter will appear a few seconds after the player KOs one of the opponents. This means that stages for Kid Icarus , Ice Climbers, and Pikmin will be easier than Mario, Legend of Zelda, and Pokémon. In the case of Pokémon, there are a total of six opponents, as the Pokémon Trainer will send out each Pokémon separately. On the Metroid stage, the player will randomly battle Samus or Zero Suit Samus, and on the Zelda stage, they will battle Zelda or Sheik. Another note is that the player doesn't fight a team randomly, but on stages with multiple opponents the order of the opponents is random. It is always in a set order, but the second stage, Mario, the player may fight the four characters in any order. It is chronologically ordered by series first release in Japan. The player will always fight Mr. Game & Watch first and Olimar last. The stage the player fights each character on will be a home stage from SSBB, randomly selected if there are more than one. Battlefield and Final Destination are not considered home stages, while Mario Bros. is R.O.B.'s home stage instead of a Mario home stage. However, if Mario Bros. has not yet been unlocked, he appears in Delfino Plaza instead.

This is the order for All-Star Mode:

All-Star Mode order
Series Characters
Game & Watch Mr. Game & Watch
Mario Bros. Mario, Luigi, Peach, Bowser
Donkey Kong Donkey Kong, Diddy Kong
Ice Climber Ice Climbers
R.O.B. R.O.B.
The Legend of Zelda Link, Toon Link, Ganondorf, Zelda or Sheik
Metroid Samus or Zero Suit Samus
Kid Icarus Pit
Metal Gear Snake
Mother/Earthbound Ness, Lucas
Fire Emblem Marth, Ike
Yoshi Yoshi
F-Zero Captain Falcon
Sonic the Hedgehog Sonic
Kirby Kirby, Meta Knight, King Dedede
Star Fox Fox, Falco, Wolf
WarioWare Wario
Pokémon Pikachu, Squirtle, Ivysaur, Charizard, Lucario, Jigglypuff
Pikmin Olimar (Two Olimars in 2-player mode)

Clearing the All-Star takes about 5-20 minutes depending on the character used, the player's skills, and the difficulty setting chosen.

As a reward for completing this mode, the player will earn their character's Final Smash trophy (a trophy of their character using their Final Smash). Additionally, the player will see an interesting congratulatory picture that plays to what their fighter is.

Co-op mode

All-Star mode in SSBB may be played with up to 2 players. When playing co-op, the player receives a total of 5 heart containers but if either players dies, the player will get game over. The opponents are the same until the last battle where the players face 2 Olimars instead of one (a possible nod to Louie from Pikmin 2). One advantage of playing All-Star with 2 players is that if the players both are 2 different characters, beating All-Star will get them the Final Smash trophy for both characters at the same time.

Caution: Obtaining Final Smash trophies through Co-op will not clear the Challenges for All-Star Mode, such as clearing it with ten characters.

Rewards

In Super Smash Bros. Melee

  • Clearing All-Star mode one time will result in unlocking the Battlefield. stage, as well the Battlefield trophy.
  • Clearing All-Star mode on Hard or Very Hard gives the player the Mew trophy (they can use continues).
  • Clearing All-Star mode without using continues gives the player the Wario trophy.
  • Clearing All-Star mode with all characters gives the player the Meowth trophy.

In Super Smash Bros. Brawl

  • Clearing All-Star mode on Easy gives the player the Tal Tal Heights Music.
  • Clearing All-Star mode on Normal gives the player a sticker of Phyllis.
  • Clearing All-Star mode on Hard gives the player the Birdo trophy.
  • Clearing All-Star mode on Very Hard gives the player the Dyna Blade trophy.
  • Clearing All-Star mode on Intense gives the player the Mewtwo trophy.
  • Clearing All-Star mode with 10 characters gives the player the Gekko trophy.
  • Clearing All-Star mode with all characters gives the player the Kyle Hyde trophy.
  • Clearing All-Star mode with all characters (including alternate characters that can be switched in) gives the player the Plusle & Minun trophy.
  • Clearing All-Star mode without using continues gives the player the Pichu trophy.

Music

In Melee

All-Star mode is heavily based on Kirby Super Star's Arena. In Melee, the music comes from The Great Cave Offensive Save Room in Kirby Super Star. Interestingly enough, in Kirby Super Star Ultra, this music is used in The Arena between boss fights. The 3 songs can be compared here.

In Brawl

In Brawl, the music is a light, relaxed remix of Brawl's main theme.

See Also