All-Star Mode (オールスターモード Ōrusutāmōdo) is a gameplay mode available in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. for Nintendo 3DS and Wii U that puts the player against every playable character in the game, with a rest area to occasionally restore health and collect trophies.
Super Smash Bros. Melee[]
First introduced in Melee, All-Star mode is unlocked by unlocking all of the characters in the game. In this mode, the player fights through every character in the game with one stock.
Between matches, the player enters the Rest Area. Here, there is a limited number of recovery items. The player gets three Heart Containers, which are the only way to recover damage. (These items reduce 999% damage as they did in the original Super Smash Bros..) The player must use Heart Containers sparingly. Because when they are consumed, they are gone for the rest of the mode. Random trophies also appear after every 3 battles. Although there are a total of 13 stages in this mode, up to 4 trophies can appear.
Out of the 13 stages, the first 3 stages (Stages 1 through 4) are one opponent, the next three ones (Stages 5 through 8) are two opponents, and the final three (Stages 9 through 12) are three opponents. Stage 13 (the 13th and final stage) is a team of 25 Mr. Game & Watches.
The characters appear in a random order on each stage. The exception is Mr. Game & Watch, 25 of whom are always the enemies in the last fight. (That is because Mr. Game and Watch is the last unlockable character the player unlocks.) Mr. Game and Watch is the last unlockable character, but the other 24 characters are mixed around. Finishing the mode will earn the player the Smash Blue trophy of the character that they are playing.
All characters will use their first three alternate costumes. However, if the player uses one of the three alternate costumes of that character, then one of the computer players might use the other two alternate costumes or the default costume of that same character. The only exception to this rule is Mr. Game & Watch, who always uses his default black costume (unless that costume is being used by the player, in which case the team will be red).
The stages are based with the opponent's home stage. If there are two or more opponents, the stage will be based on the first opponent's home stage. Some characters don't have an exact home stage and therefore use others. However, these characters will have more appropriate music playing based on their own universe (except for Ganondorf, for whom the normal music for Brinstar Depths will play). Young Link uses Jungle Japes as his home stage, but the music that plays when fighting will be Saria's Song from Saria's Theme (which normally plays on Great Bay for alternate music). And Pichu uses Fourside, but uses the song Battle Theme (which normally plays on Pokemon Stadium for alternate music). [[Big Blue and retro stages are never fought on. As for the characters Marth and Roy, since they are the characters who do not have home stages (although Temple is normally considered theirs --as the song Fire Emblem is normally played there as alternate music]]), Marth's home stage is Fountain of Dreams and Roy's is Final Destination. Both of these stages play the Fire Emblem song. All other characters --including Link, Yoshi, Fox, Mario, Pikachu, Donkey Kong, Kirby, Samus, Ness, Captain Falcon, Peach, Zelda/Sheik, Ice Climbers, Dr. Mario, Luigi, Jigglypuff, Falco, Ganondorf, Mewtwo, and Mr. Game and Watch-- use their credits theme and stages (one only --see below) from their own universes without any functionality changes.
If the music is different from the stage's default theme, that music will be listed in bold and in brackets on the list below. The home stages for each characters are:
Stages in All-Star Mode | |||||
---|---|---|---|---|---|
First Opponent | Home Stage | Music Used | |||
Dr. Mario | Mushroom Kingdom II | "Dr. Mario" | |||
Mario | Rainbow Cruise | "Rainbow Cruise" | |||
Luigi | Mushroom Kingdom | "Mushroom Kingdom" | |||
Bowser | Yoshi's Island | "Super Mario Bros. 3" | |||
Peach | Princess Peach's Castle | "Princess Peach's Castle" | |||
Yoshi | Yoshi's Story | "Yoshi's Story" | |||
Donkey Kong | Kongo Jungle | "Kongo Jungle" | |||
Captain Falcon | Mute City | "Mute City" | |||
Ganondorf | Brinstar Depths | "Brinstar Depths" | |||
Falco | Venom | "Venom" | |||
Fox | Corneria | "Corneria" | |||
Ness | Onett | "Mother" | |||
Ice Climbers | Icicle Mountain | "Icicle Mountain" | |||
Kirby | Green Greens | "Green Greens" | |||
Samus | Brinstar | "Brinstar" | |||
Zelda | Temple | "Temple" | |||
Link | Great Bay | "Great Bay" | |||
Young Link | Jungle Japes | "Saria's Song" | |||
Pichu | Fourside | "Battle Theme" | |||
Pikachu | Pokémon Stadium | "Pokémon Stadium" | |||
Jigglypuff | Poké Floats | "Poké Floats" | |||
Mewtwo | Battlefield | "Poké Floats" | |||
Mr. Game & Watch | Flat Zone | "Flat Zone" | |||
Marth | Fountain of Dreams | "Fire Emblem" | |||
Roy | Final Destination | "Fire Emblem" |
Bold denotes a track that will not play on that stage in Versus Mode.
Super Smash Bros. Brawl[]
All-Star mode returns in Brawl, and once again needs to be unlocked. It is mostly unchanged from Melee. The player still gets 3 Heart Containers, a random trophy every three stages (up to 6 are collected, however they will not appear as a question mark if the game is paused), and must fight through every character in the game. The player still only has one life, and they do not regain health between matches without a Heart Container, although the player can now enter the teleporter without having to wait for their health to fully recover.
However, instead of the matches having a progressively large enemy team, the opponents are based on the first game in their series to be released (in Japan). As such, the players will always fight Mr. Game & Watch first, and Olimar last. The highest count of enemies on the stage at a time is two. When a series has more than two opponents, a new fighter will appear a few seconds after the player KOs one of the opponents. This means that stages for Kid Icarus, Ice Climber, and Pikmin will be easier than Mario, Legend of Zelda, and Pokémon. In the latter's case, there are a total of six opponents, as the Pokémon Trainer will send out each Pokémon separately. On the Metroid stage, the player may randomly battle either Samus or Zero Suit Samus, and on the Zelda stage, they may battle either Zelda or Sheik.
Another note is that the player doesn't fight a team randomly, but on stages with multiple opponents, the order of the opponents is random. This essentially means that while the mode is always in a set order, on stages like the Mario universe, multiple characters will be fought in any order.
The stage the player fights each character on will be a home stage from Brawl. Like in Melee, retro stages are excluded). Stages are randomly selected if there is more than one. Battlefield and Final Destination (from the Super Smash Bros. universe) are not considered home stages. So those two stages are never fought on in All Star (unlike in Melee). Unlockable stages do not appear unless the player has unlocked them. R.O.B is the only character who doesn't have a home stage. However, Mario Bros. is considered his home stage since no characters from the Mario universe are fought there. However, if Mario Bros. has not yet been unlocked, R.O.B. will appear in Delfino Plaza instead.
This is the order in which each 'Universes' are fought in All-Star Mode:
Italics denote unlockable stages that the player is not guaranteed to have upon unlocking the mode.
*If Mario Bros. has not been unlocked.
- ↑ No playable characters in Brawl are featured in the 1989 game Mother. The first game in the series which has characters featured as playable characters in Brawl is EarthBound/Mother 2, released in August 1994.
- ↑ Wario's first appearance was actually the 1992 game Super Mario Land 2: 6 Golden Coins; however, according to Masahiro Sakurai on the Super Smash Bros. Brawl website, this is based on his first main role in Wario Land: Super Mario Land 3.
Clearing the All-Star takes about 5–20 minutes depending on the character used, the player's skills, and the difficulty setting chosen.
As a reward for completing this mode, the player will earn a trophy of their character using their Final Smash. Additionally, the player will see an interesting congratulatory picture that plays according to what their fighter is. For example, for Snake, it shows Snake in his box with Zero Suit Samus and other various bounty hunters looking for him.
Co-op mode[]
In Brawl, All-Star mode may be played with up to 2 players. When playing Co-op, the player receives a total of 5 heart containers, but if either player dies, the player will get game over. The opponents are the same until the last battle, where the players face 2 Olimars instead of one (a possible nod to Louie from Pikmin 2). One advantage of playing All-Star with 2 players is that if the players both are 2 different characters, beating All-Star will get them the Final Smash trophy for both characters at the same time.
Note: Obtaining Final Smash trophies through Co-op will not clear the Challenges for All-Star Mode, such as clearing it with ten characters.
Super Smash Bros. for Nintendo 3DS and Wii U []
In Super Smash Bros. for Nintendo 3DS[]
The All-Star Mode returns once again in Super Smash Bros. for Nintendo 3DS, now unlocked from the start. However, it will be incomplete until the player unlocks every fighter. Until then, the player can only fight the characters that they have available. On the bottom screen, a padlock indicating that the mode is still incomplete will be present. All the characters will appear in their chronological order, starting from the oldest (Mr. Game & Watch), to the newest (Corrin). The new rest area resembles the background of the Battlefield stage.
In Super Smash Bros. for Wii U[]
The All-Star Mode also returns in Super Smash Bros. for Wii U, also being unlocked from the start. It functions similarly to Super Smash Bros. for Nintendo 3DS. All the characters will appear in their reverse chronological order, starting from the newest (Corrin), to the oldest (Mr. Game & Watch).
Italics denote unlockable characters. Bold italics denote characters that are only unlockable in Super Smash Bros. for Nintendo 3DS.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 Downloadable content. These characters and stages will not appear if they are not downloaded.
- ↑ Dog and ducks do not appear.
- ↑ Checkpoint lampposts do not appear.
- ↑ Microgames do not occur.
- ↑ Flying Men do not appear.
- ↑ 6.0 6.1 Materia do not appear.
- ↑ Fruits do not grow.
Rewards[]
In Super Smash Bros. Melee[]
- Clearing All-Star mode one time will result in unlocking the Battlefield stage, as well the Battlefield trophy.
- Clearing All-Star mode on Hard or Very Hard gives the player the Mew trophy (they can use continues).
- Clearing All-Star mode without using continues gives the player the Wario trophy.
- Clearing All-Star mode with all characters gives the player the Meowth trophy.
- Clearing All-Star mode with all characters besides Mr. Game and Watch (If he is not yet unlocked) will have Mr. Game and Watch challenge the player, beating him will unlock him.
In Super Smash Bros. Brawl[]
- Clearing All-Star mode on Easy gives the player the Tal Tal Heights Music.
- Clearing All-Star mode on Normal gives the player a sticker of Phyllis.
- Clearing All-Star mode on Hard gives the player the Birdo trophy.
- Clearing All-Star mode on Very Hard gives the player the Dyna Blade trophy.
- Clearing All-Star mode on Intense gives the player the Mewtwo trophy.
- Clearing All-Star mode with 10 characters gives the player the Gekko trophy.
- Clearing All-Star mode with all characters gives the player the Kyle Hyde trophy.
- Clearing All-Star mode with all characters (including alternate characters that can be switched in) gives the player the Plusle & Minun trophy.
- Clearing All-Star mode without using continues gives the player the Pichu trophy.
In Super Smash Bros. for Nintendo 3DS[]
- Clearing All-Star mode with any fighter will give the player an alternate trophy of the fighter in a different pose, and, with the exception of Pac-Man and Bowser Jr., in a different costume (similar to Melee) to the default trophy earned in Classic Mode.
- Clearing All-Star mode on Easy will give the player a trophy of Epona.
- Clearing All-Star mode on Normal will give the player a trophy of Medusa, Queen of the Underworld.
- Clearing All-Star mode on Hard will give the player a trophy of Nintendoji.
- Clearing All-Star mode with fifteen different characters will unlock the All-Star Rest Area music.
- Clearing All-Star mode with all characters will unlock a King hat for a Mii Fighter.
In Super Smash Bros. for Wii U[]
- Clearing All-Star mode with any fighter gives a trophy of the character's Final Smash like in Brawl.
- Clearing All-Star mode for the first time unlocks Victini as a Poké Ball Pokémon.
- Clearing All-Star mode on normal difficulty or higher gives the Hyper Smasher Brawn Badge equipment.
- This challenge is immune to the Golden Hammer.
- Clearing All-Star mode on normal difficulty gives the player the chance to battle Dark Pit. Beating him will unlock him.
- Clearing All-Star mode on hard difficulty with 8 or more characters gives the Caloric Immortal Protection Badge equipment.
- Clearing All-Star mode on hard difficulty with all characters gives the Saki Amamiya trophy.
- Clearing Solo All-Star mode on normal difficulty or higher while playing as Lucario unlocks Meloetta as a Poké Ball Pokémon.
- Clearing true All-Star mode on hard difficulty gives the Perfect-Shield Helper Brawn Badge equipment.
- This challenge is immune to the Golden Hammer.
- Clearing true Solo All-Star mode within 6 minutes as Jigglypuff gives the Koffing trophy.
- This challenge is immune to the Golden Hammer.
- Clearing true All-Star mode on normal difficulty or higher without the use of healing items gives 15,000G.
- This challenge is immune to the Golden Hammer.
- Clearing true Solo All-Star mode as Zero Suit Samus, without the use of healing items, gives the Gunship trophy.
- Clearing true Solo All-Star mode on hard as Ike gives the Black Knight trophy.
- Clearing true Solo All-Star mode on hard as Duck Hunt gives the Samus (Dark Suit) trophy.
- This challenge is immune to the Golden Hammer.
- Clearing true Solo All-Star mode within 6 minutes as Shulk gives the Mechonis trophy.
- Clearing true Solo All-Star mode on normal or higher as Captain Falcon, without the use of healing items, gives the Deathborn trophy.
Note: "True" All-Star mode refers to having all unlockable characters unlocked.
Music[]
In Melee[]
All-Star mode is heavily based on Kirby Super Star's Arena. In Melee, the music comes from "The Great Cave Offensive" Save Room in Kirby Super Star. Interestingly enough, in Kirby Super Star Ultra, this music is used in "The Arena" subgame between boss fights. The 3 songs can be compared here.
In Brawl[]
In Brawl, the music is a light, relaxed remix of Brawl's main theme.
In 3DS/Wii U[]
In 3DS/Wii U, the music is a light, relaxed remix of 3DS/Wii U's main theme.
Trivia[]
- In Super Smash Bros. for Nintendo 3DS, in the last match of All-Star Mode, since it matches the player against the newest characters from Nintendo games, they are all Newcomers.
- In Super Smash Bros. for Nintendo 3DS and Wii U, the "Congratulations!" font changes depending on certain characters, such as the Mario characters' font changing to the one used in Super Mario titles and Ryu's font being the same as the one used in the CPS1 version of SFII.
- Strangely, if one does not have the true All-Star mode unlocked in Super Smash Bros. for Nintendo 3DS, 3D Land can appear as the 6th stage, despite no Mario character appearing as an opponent at the time, due to Bowser Jr. being unlockable.
- Assuming the DLC with Cloud Strife isn’t purchased as it grants you Midgar, Level 3 of Super Smash Bros. for Nintendo Wii U is the only round in All-Star that doesn’t feature an entirely new stage from the game.
- Level 1 for Super Smash Bros. for Nintendo 3DS/Level 7 for Super Smash Bros. for Nintendo Wii U is the only round to not feature DLC content of any kind (fighters, stages).
- Level 4 of both the 3DS and Wii U games is the only level to not feature any newcomers from Smash 4.
- When Super Smash Bros. for Nintendo Wii U first came out, the “Final Results” music that played after beating Master Hand in Classic Mode would play once Level 7 was cleared. Though as of later patches, the music was changed to the normal “Results” fanfare that played when clearing the other levels beforehand.
See also[]
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