Smashpedia
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{{Featured Article}}
{{Infobox Game
 
|title = {{FA-article}}The Subspace Emissary
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[[File:Subspace_Emissary_Logo.jpg|thumb|An official Subspace Emissary logo.]]
|image = [[Image:Subspace Emissary Logo.jpg|200px]]
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[[File:RSBE01-52.png|thumb|The save selection of the Subspace Emissary]]
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[[File:RSBE01_d560bc37_14.png|thumb|The world map of the Subspace Emissary.]]
|caption = The official SSE logo.
 
  +
'''Adventure Mode: The Subspace Emissary''' (亜空の使者) is a mode in ''[[Super Smash Bros. Brawl]]'', in a similar vein to [[Adventure Mode]] from ''[[Super Smash Bros. Melee]]''. It was hinted at with the [http://www.smashbros.com/wii/en_us/gamemode/modea/modea01.html This world...], Dojo update on July 20th 2007, and fully unveiled on August 3rd of the same year.
}}
 
 
 
'''Adventure Mode: The Subspace Emissary''' is a mode in ''[[Super Smash Bros. Brawl]]'', similar to [[Super Smash Bros. Melee|Melee's]] [[Adventure Mode]]. It is also called Story Mode. It was hinted at with the [http://www.smashbros.com/en_us/gamemode/modea/modea01.html This world...] Dojo update on July 20th, and fully unveiled on August 3rd.
 
   
 
==Overview==
 
==Overview==
On July 20th, [[Smash Bros. Dojo!!]] was updated with a collection of enigmatic images that depicted [[Mario]] and [[Kirby]] transforming from [[Trophy|trophies]] into fighters (akin to the introduction of ''Melee''). After Kirby’s apparent defeat at the hands of Mario (or vice versa, depending on which character the player has chosen), he is changed back into a trophy, but Mario reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and Meta Knight’s ship, the [[Battleship Halberd|Halberd]], flies over the stadium, soon followed by the appearance of a mysterious character. The screen shots were accompanied with this description:
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On July 20th, Smash Bros. DOJO!!! was updated with a collection of enigmatic images that depicted {{SSBB|Mario}} and {{SSBB|Kirby}} transforming from [[Trophy|trophies]] into fighters (akin to the introduction of ''Melee''). After Kirby's/Mario's apparent defeat at the hands of Mario/Kirby, he is changed back into a trophy, but Mario/Kirby reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and Meta Knight’s ship, the [[Halberd]], flies over the stadium, soon followed by the appearance of a mysterious character. The screen shots were accompanied with this description:
   
 
''In this world, trophies fight. They know nothing but fighting. Fighting is the sole reason for their existence. Being turned back into a trophy, being unable to fight, is much like death. Those are the rules of this world. But...When someone...or something...breaks those rules, the world will pay a terrible price...''
 
''In this world, trophies fight. They know nothing but fighting. Fighting is the sole reason for their existence. Being turned back into a trophy, being unable to fight, is much like death. Those are the rules of this world. But...When someone...or something...breaks those rules, the world will pay a terrible price...''
   
The post was placed under a mode referred to as “???” until August 3rd, when it was changed to "Adventure Mode." On August 3rd, Smash Bros. Dojo!! was updated again. This time, more information was given. The mode was dubbed “The Subspace Emissary,” and a multitude of screenshots were shown, as well as a cutscene related to the “This World…” update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in “This World…” The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. [[Princess Peach]] and [[Princess Zelda]] were seen watching from the sidelines, but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda reach the stage and help destroy the Primids, an entity from the sky called [[The Ancient Minister]] appears on the stage. The Ancient Minister drops a [[Subspace Bomb]] on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. [[Petey Piranha]] appears and captures Peach and Zelda in cages.
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The post was placed under a mode referred to as “???” until August 3rd, when it was changed to "Adventure Mode." On August 3rd, Smash Bros. DOJO!! was updated again. This time, more information was given. The mode was dubbed “The Subspace Emissary,” and a multitude of screenshots were shown, as well as a cutscene related to the “This World…” update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in “This World…” The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. {{SSBB|Peach}} and {{SSBB|Zelda}} were seen watching from the sidelines, but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda reach the stage and help destroy the Primids, an entity from the sky called the [[Ancient Minister]] appears on the stage. The Ancient Minister drops a [[Subspace Bomb]] on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. [[Petey Piranha]] appears and captures Peach and Zelda in cages.
   
The various screen shots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a [[Hammer Bro]], who was previously confirmed as an [[Assist Trophy]], and [[Bullet Bill]]s. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.
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The various screen shots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a [[Hammer Bro]], who was previously confirmed as an [[Assist Trophy]], [[Goomba]]s, [[Koopa Troopa]]s and [[Bullet Bill]]s. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.
   
 
===Stages===
 
===Stages===
[[Image:Subspace Emissary Plotmap.svg|thumb|A map of the stages and which characters are available in each one.]]
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[[File:Subspace Emissary Plotmap.svg|thumb|250px|A map of the stages and which characters are available in each one, not counting Wolf, Toon Link, and Jigglypuff.]]
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[[File:RSBE01-12.png|thumb|250px|The Adventure Map, after completion of the Subspace Emissary.]]
 
Multiple stages are in [[Subspace]]. If more than two are listed, that means there are more parts of the story there. They are listed by order:
 
Multiple stages are in [[Subspace]]. If more than two are listed, that means there are more parts of the story there. They are listed by order:
  +
*[[Midair Stadium]]
 
  +
{| border="2" cellpadding="5" cellspacing="0"
*[[Skyworld (SSE)|Skyworld]]
 
  +
! style="background:#000;color:#FFF" | <big>#</big>
*[[Sea of Clouds]]
 
  +
! style="background:#000;color:#FFF" | <big>Stage</big>
*[[The Jungle]]
 
  +
! style="background:#000;color:#FFF" | <big>Playable characters</big>
*[[The Plain]]
 
  +
! style="background:#000;color:#FFF" | <big>Characters who join</big>
*[[The Lake]]
 
  +
|-
*[[The Ruined Zoo]]
 
  +
|1
*[[The Battlefield Fortress]]
 
*[[The Forest]]
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|[[Midair Stadium]]
  +
|[[Mario (SSBB)|Mario]], [[Kirby (SSBB)|Kirby]], [[Peach (SSBB)|Peach]], [[Zelda (SSBB)|Zelda]]
*[[Research Facility (Part I)|Research Facility I]]
 
  +
|Kirby, Peach/Zelda
*[[The Lake Shore]]
 
  +
|-
*[[The Path to the Ruins]]
 
  +
|2
*[[The Cave]]
 
  +
|[[Skyworld (SSE)|Skyworld]]
*[[The Ruins]]
 
  +
|Mario, [[Pit (SSBB)|Pit]]
*[[The Wilds (Part I)|The Wilds I]]
 
  +
|Mario, Pit
*[[The Ruined Hall]]
 
  +
|-
*[[The Wilds (Part II)|The Wilds II]]
 
  +
|3
*[[The Swamp]]
 
  +
|[[Sea of Clouds]]
*[[Research Facility (Part II)|Research Facility II]]
 
  +
|Kirby, Peach/Zelda
*[[Outside the Ancient Ruins]]
 
  +
|N/A
*[[The Glacial Peak]]
 
  +
|-
*[[The Canyon]]
 
  +
|4
*[[Battleship Halberd Interior]]
 
  +
|[[The Jungle]]
*[[Battleship Halberd Exterior]]
 
  +
|[[Donkey Kong (SSBB)|Donkey Kong]], [[Diddy Kong (SSBB)|Diddy Kong]]
*[[Battleship Halberd Bridge]]
 
  +
|Diddy Kong
*[[Subspace Bomb Factory (Part I)|Subspace Bomb Factory I]]
 
  +
|-
*[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]
 
  +
|5
*[[Entrance to Subspace]]
 
  +
|[[The Plain]]
*[[Subspace (Part I)|Subspace I]]
 
  +
|Mario, Pit
*[[Subspace (Part II)|Subspace II]]
 
  +
|N/A
*[[The Great Maze]]
 
  +
|-
  +
|6
  +
|[[The Lake]]
  +
|Diddy Kong, [[Fox (SSBB)|Fox]]
  +
|Fox
  +
|-
  +
|7
  +
|[[The Ruined Zoo]]
  +
|[[Lucas (SSBB)|Lucas]], [[Ness (SSBB)|Ness]], [[Pokémon Trainer (SSBB)|Pokémon Trainer]]
  +
|Lucas, Pokémon Trainer
  +
|-
  +
|8
  +
|[[The Battlefield Fortress]]
  +
|[[Marth (SSBB)|Marth]], [[Meta Knight (SSBB)|Meta Knight]], [[Ike (SSBB)|Ike]]
  +
|Marth, Meta Knight, Ike
  +
|-
  +
|9
  +
|[[The Forest]]
  +
|[[Link (SSBB)|Link]], [[Yoshi (SSBB)|Yoshi]]
  +
|Link, Yoshi, [[Toon Link (SSBB)|Toon Link]]*
  +
|-
  +
|10
  +
|[[Research Facility (Part I)|Research Facility I]]
  +
|[[Zero Suit Samus (SSBB)|Zero Suit Samus]], [[Pikachu (SSBB)|Pikachu]]
  +
|Zero Suit Samus, Pikachu
  +
|-
  +
|11
  +
|[[The Lake Shore]]
  +
|Mario, Link, Yoshi, Kirby, Pit
  +
|N/A (Rescued Princess leaves)
  +
|-
  +
|12
  +
|[[The Path to the Ruins]]
  +
|Lucas, Pokémon Trainer
  +
|N/A
  +
|-
  +
|13
  +
|[[The Cave]]
  +
|Mario, Link, Yoshi, Kirby, Pit
  +
|N/A
  +
|-
  +
|14
  +
|[[The Ruins]]
  +
|Lucas, Pokémon Trainer
  +
|[[Wolf (SSBB)|Wolf]]*
  +
|-
  +
|15
  +
|[[The Wilds (Part I)|The Wilds I]]
  +
|Marth, Meta Knight, Ike
  +
|N/A
  +
|-
  +
|16
  +
|[[The Ruined Hall]]
  +
|Lucas, Pokémon Trainer
  +
|N/A
  +
|-
  +
|17
  +
|[[The Wilds (Part II)|The Wilds II]]
  +
|Mario, Link, Yoshi, Kirby, Pit
  +
|N/A
  +
|-
  +
|18
  +
|[[The Swamp]]
  +
|Diddy Kong, Fox, [[Falco (SSBB)|Falco]]
  +
|Falco, [[Jigglypuff (SSBB)|Jigglypuff]]*
  +
|-
  +
|19
  +
|[[Research Facility (Part II)|Research Facility II]]
  +
|Zero Suit Samus, [[Samus (SSBB)|Samus]], Pikachu
  +
|Samus (Zero Suit Samus can still be selected by highlighting Samus & pressing form change button)
  +
|-
  +
|20
  +
|[[Outside the Ancient Ruins]]
  +
|Donkey Kong, Diddy Kong, [[Captain Falcon (SSBB)|Captain Falcon]], [[Olimar (SSBB)|Olimar]]
  +
|Donkey Kong, Captain Falcon, Olimar (Fox and Falco leave)
  +
|-
  +
|21
  +
|[[The Glacial Peak]]
  +
|Meta Knight, [[Ice Climbers (SSBB)|Ice Climbers]], [[Lucario (SSBB)|Lucario]]
  +
|Ice Climbers, Lucario
  +
|-
  +
|22
  +
|[[The Canyon]]
  +
|Mario, Link, Yoshi, Kirby, Pit
  +
|N/A
  +
|-
  +
|23
  +
|[[Battleship Halberd Interior]]
  +
|Meta Knight, Lucario, [[Snake (SSBB)|Snake]]
  +
|Snake
  +
|-
  +
|24
  +
|[[Battleship Halberd Exterior]]
  +
|Peach, Zelda
  +
|Peach/Zelda
  +
|-
  +
|25
  +
|[[Battleship Halberd Bridge]]
  +
|Peach, Zelda, Fox, Falco, Lucario, Snake
  +
|[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
  +
|-
  +
|26
  +
|[[Subspace Bomb Factory (Part I)|Subspace Bomb Factory I]]
  +
|Samus, Pikachu
  +
|N/A
  +
|-
  +
|27
  +
|[[Subspace Bomb Factory (Part II)|Subspace Bomb Factory II]]
  +
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, Samus, Pikachu, [[R.O.B. (SSBB)|R.O.B.]]
  +
|R.O.B.
  +
|-
  +
|28
  +
|[[Entrance to Subspace]]
  +
|Mario, Donkey Kong, Link, Samus, Zero Suit Samus, Yoshi, Kirby, Fox, Pikachu, Captain Falcon, Peach, Zelda/Sheik, Ice Climbers, Marth, Mr. Game & Watch, Falco, Meta Knight, Pit, Olimar, Lucas, Diddy Kong, Pokémon Trainer, Ike, Lucario, R.O.B., Snake
  +
|N/A (All fighters leave)
  +
|-
  +
|29
  +
|[[Subspace (Part I)|Subspace I]]
  +
|[[Luigi (SSBB)|Luigi]], Ness, [[King Dedede (SSBB)|King Dedede]]
  +
|Whoever is saved in the Subspace Emissary, Luigi, Ness, King Dedede, [[Bowser (SSBB)|Bowser]]
  +
|-
  +
|30
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|[[Subspace (Part II)|Subspace II]]
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|Kirby
  +
|Whoever is saved in the Subspace Emissary, [[Wario (SSBB)|Wario]] (if trophy is saved), [[Ganondorf (SSBB)|Ganondorf]] (if Link and Zelda trophies are saved)
  +
|-
  +
|31
  +
|[[The Great Maze]]
  +
|Mario**, Donkey Kong**, Link**, Samus/Zero Suit Samus**, Yoshi**, Kirby, Fox**, Pikachu**, Luigi, Captain Falcon**, Ness, Bowser, Peach**, Zelda/Sheik**, Ice Climbers**, Marth**, Mr. Game & Watch**, Falco, Ganondorf**, Wario**, Meta Knight**, Pit**, Olimar**, Lucas**, Diddy Kong**, Pokémon Trainer**, King Dedede, Ike**, Lucario**, R.O.B.**, Snake**, [[Sonic (SSBB)|Sonic]]
  +
|Sonic
  +
|}
  +
  +
(*) = Can only be unlocked after [[The Great Maze]] is cleared and [[Tabuu]] is defeated.
  +
(**) = Can only be used in [[The Great Maze]] if rescued in Subspace.
   
 
==Gameplay==
 
==Gameplay==
The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the ''[[Mario (universe)|Mario]]'' and ''[[Kirby (universe)|Kirby]]'' games. However, it retains all basic mechanics of ''[[Super Smash Bros.]]'', such as a damage meter, [[Stock|stocks]] and Smash-style attacks. It can also be classified as a beat 'em up.
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The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the ''[[Mario (universe)|Mario]]'' and ''[[Kirby (universe)|Kirby]]'' games. However, it retains all basic mechanics of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], such as a [[damage meter]], [[stock]]s, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will pause at specific points and force the player to defeat all opposing enemies, which prevents one from simply running through everything. To incorporate the Smash Bros. mechanic of ring-outs with the scrolling-camera nature of platformers, the camera slows down in tracking tumbling players as damage increases.
   
The mode features a world map where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Also introduced on Oct. 5, 2007 you can play with two players but it is optional.
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The mode features a world map where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. There is also a two-player option.
   
  +
In the two player option, the first player must be present or have stock left, otherwise the game will offer a continue, regardless of whether the second player still has a stock or is alive (though when the second player runs the stock out, the first player can continue without him/her). The second player also has the option to [[Space Jump|warp]] to the first player (except in boss battles) by pressing the button that would normally pause the game. In addition, the first player has priority over the screen (unless it is scrolling), making it possible that the second player gets run off the screen if the players are not coordinated. In addition only the first player can navigate through [[Door]]s (though the second player can still utilize [[Key]]s).
When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will tell how many characters can be chosen for the level, and a cursor will appear that will let you choose which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing you to choose between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: you have a wider character variety to choose from, but you must choose the full number of characters. On a six-stock stage, you must select six different characters. You can't just select four characters and have extra stock that will cycle through them as you could in many levels the first time. Additionally, no mid-level cutscenes will play, including ones that would normally allow you to choose new characters and replenish stocks. While on many levels this makes little difference, it is very problematic on long stages like the second Subspace Bomb Factory, where you have to beat the level with a fraction of the lives you would normally get playing through.
 
   
  +
When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will display how many stock the level allows, and a cursor will appear that allows choosing which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing choosing between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: there is a wider character variety to choose from, but one cannot (for example) choose only three characters for a four-stock stage. Additionally, no mid-level cutscenes will play, including ones that would normally allow a re-pick of characters which replenishes stocks. While on many levels this makes little difference, it is very problematic on long stages like the second Subspace Bomb Factory, where a replay provides only a fraction of the stock originally given.
Also, some of the character's stats are changed in side-scrolling stages. The characters jumping height, running speed and falling speed are altered. The difference varies from character to character.(i.e.; Pokemon Trainer's Pokemon will not be affected by stamina).
 
   
  +
The physics of many (if not all) characters are also tweaked slightly. In general, characters run slower, fall faster, and jump better than in brawls. Move mechanics are not altered, although the differing jump heights, jump timing, and gravity will change how effective aerial attacks are. The most significant change is the removal of stamina from Pokémon Trainer's Pokémon, which allows one to use one Pokémon exclusively. Characters are also able to [[swimming|swim]] for significantly longer. Characters retain their standard physics in boss battles.
In addition, [[grab]]bing physics are altered. Normal enemies cannot be held onto for any length of time; they will be thrown immediately after being grabbed. This means that choosing which throw to use must be done with the Control Stick during the grab animation; inputting no direction will result in a forward throw (with the exception of [[Donkey Kong (SSBB)|Donkey Kong]], who cannot carry enemies in the SSE and instead will utilize his up-throw). Special moves that involve grabbing (such as [[Egg Lay]] and [[Inhale]]) are also altered - instead of grabbing, they either deal damage like normal moves or do nothing. Bosses and large enemies such as Big Primids cannot be grabbed.
 
  +
  +
In addition, [[Grab|grabbing]] mechanics are altered. Normal enemies cannot be held onto for any length of time; they will be thrown immediately after being grabbed, making it impossible to [[pummel]] them. This means that choosing which throw to use must be done with the Control Stick during the grab animation; inputting no direction will result in a forward throw (with the exception of [[Donkey Kong (SSBB)|Donkey Kong]], who cannot carry enemies, and instead will utilize his up-throw). Special moves that involve grabbing will fail to grab; such moves have extra Subspace Emissary-only hitboxes (for example, [[Egg Lay]] will deal 13% damage, while Pikmin will deal damage when [[Pikmin Throw|thrown]]). Bosses and large enemies cannot be grabbed, however Big Primids can be grabbed effectively. None of these changes apply when facing an opposing Fighter, though Kirby will be unable to copy their abilities.
   
 
===Difficulty Levels===
 
===Difficulty Levels===
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*Enemy health goes up, sometimes considerably.
 
*Enemy health goes up, sometimes considerably.
*Enemies move and attack faster. Especially noticeable with [[Glire]]s/[[Glice]]s/[[Glunder]]s, as well as the vulnerability period of [[Armank]]s and bosses.
+
*Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses.
*Some enemies use different attacks. The basic [[Primid]] does not use its rapid [[vacuum]] punches on Normal and below.
+
*Some enemies use different attacks.
 
*Enemies and obstacles do more damage and have more KO power.
 
*Enemies and obstacles do more damage and have more KO power.
  +
*Some enemy hitboxes are slightly bigger.
*Enemies are harder to flinch and damage.
 
  +
*Enemies are harder to flinch.
*Enemies generally get smarter (such as attacking more often, or [[Bytan]]s duplicating nonstop).
 
  +
*Enemies generally get smarter (such as attacking more often, or [[Bytan|Bytans]] duplicating nonstop).
 
*More (and sometimes more dangerous) enemies appear during locked battles.
 
*More (and sometimes more dangerous) enemies appear during locked battles.
*[[Trackball]]s lose energy faster.
+
*[[Trackball|Trackballs]] lose energy faster.
*[[Auroros]] can't be thrown as far. (On Intense, they die the instant you chuck them, preventing you from using them against other enemies.)
+
*[[Auroros]] can't be thrown as far, making it more difficult to use them against other enemies.
*Less favorable items appear, although more and more powerful healing items appear when enemies are defeated.
+
*Less favourable items appear, although more plentiful and stronger healing items appear when enemies are defeated.
*Stock Balls may get rarer (or, in the case of Intense, not exist).
+
*Stock Balls may get rarer (or, in the case of Very Hard and Intense, not exist).
*[[Barrel Cannon]]s and some other vehicles (such as the orange platforms in [[Research Facility]]) move faster, therefore being harder to control.
+
*[[Barrel Cannon|Barrel Cannons]], Slide Launchers, Minecarts, and other vehicles (such as the orange [[Platform|platforms]] in The Research Facility) move faster, therefore being harder to control.
*Auto-scrolling areas scroll faster
+
*Auto-scrolling areas scroll faster.
*Moving walls, floors, and ceilings move faster, making the characters more easily [[KO|crushed]] .
+
*Moving walls, floors, and ceilings move faster, making characters more easily [[KO|crushed]].
 
*Platforms move or fall faster.
 
*Platforms move or fall faster.
 
*Bomb block explosion chains move faster.
 
*Bomb block explosion chains move faster.
*Switches last shorter.
+
*The effects of temporary switches last shorter.
 
*Wind speeds increase (including the wind from a [[Borboras]]), sometimes to nonsensical levels.
 
*Wind speeds increase (including the wind from a [[Borboras]]), sometimes to nonsensical levels.
 
*Keys break easier.
 
*Keys break easier.
*More, better, and rarer stickers appear.
+
*More, better, and rarer stickers appear.
*More collectibles (CDs, trophies, stickers) appear.
+
*More collectibles (CDs, trophies, stickers) appear.
  +
*More trophy stands appear (they appear early in boss battles-including Petey Piranha, Rayquaza, Porky, Galleom, Ridley, Duon, Meta Ridley, and Tabuu even before they are on low stamina).
*More trophy stands appear.
 
 
*More coins are given at the end of each level.
 
*More coins are given at the end of each level.
   
 
==Plot==
 
==Plot==
  +
The story begins with Tabuu, the "embodiment of Subspace". Tabuu resides within Subspace, a realm of empty darkness, and wishes to destroy the World of Trophies by breaking it into pieces and dragging them into Subspace. Tabuu himself is incapable of leaving Subspace, but he can observe the world and manipulate its inhabitants (referred to as "fighters" from this point on), in an effort to create an army with which to carry out his plans.
Notes: Because it is possible to take more than one path in Adventure Mode, there are sometimes two characters' names, divided by slashes when describing a scenario. (i.e.; Peach/Zelda) This means that if you take the first path, the scenario involves the first character, and vice versa. Also, there is no official chapter-by-chapter layout to the actual mode; the following material is divided in to chapters strictly for the sake of clarity.
 
   
  +
Tabuu first turns his attention towards Master Hand, the master of the world. Tabuu captures Master Hand with Chains of Light and pulls him into Subspace, giving him an effective puppet to command his future army in the real world. Next, he comes upon Mr. Game & Watch, who, as a two-dimensional being in a three-dimensional world, has unusual properties that make it possible to create a limitless amount of Shadow Bugs. Tabuu captures Mr. Game & Watch in order to produce the Shadow Bugs, with which he creates the Subspace Army. Mr. Game & Watch is claimed to be unaware he is being used to create the army.
===Prologue===
 
''The following prologue material is pulled from information in in-game trophies and the Dojo, and is not depicted in in-game video cinematics.''
 
   
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With the Army formed, Tabuu turns towards the Isle of the Ancients, a floating island of advanced technology. The isle is inhabited by a society of peaceful R.O.B.s led by a single Master Robot that have never before interacted with other races. Tabuu needs the island's technology to produce weapons capable of cutting the world apart, so he uses his new army to take the entire island hostage, and force research on such weapons. The Master Robot reluctantly surrenders and allows this to occur, in order to avoid the presumably threatened genocide should they refuse, though he disguises himself as the Ancient Minister out of shame for allowing it to happen. Tabuu then captures Pikachu, intending to use its powers of electricity as a power supply for the isle.
''The Subspace Emissary'' depicts two realms: The "main realm" of "our world", known as the [[World of Trophies]] and is very much a typical Earth-like setting, and the realm of [[Subspace]], a world of darkness. The "master" of the world of Trophies is the entity known as [[Master Hand]]; likewise, [[Tabuu]], the main villain of the plot, is the master of Subspace and the effective embodiment of it. Tabuu intends to cut the World of Trophies into pieces and assimilate them into his own world. In preparation for this plot, he has long observed Master Hand and the fighting denizens of the World of Trophies (hereby referred to as [[Smasher (character)|"Smashers"]]), studying the fighting styles and mechanics of the trophy-based characters. Tabuu himself cannot leave Subspace, so his plan is to gather and arrange an army that Master Hand would lead as his proxy.
 
   
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With the Isle of the Ancients under his command, Tabuu attacks the Halberd, seeking a transport ship for his army. Meta Knight attempts to stave off the attack on his ship, but he is preoccupied with King Dedede, who decided to attack at a similar time. Meta Knight loses the battle and vanishes; however, Dedede learns of Tabuu and his most devastating attack - the Off Waves, which can reduce many fighters to their trophy forms in a single long-range attack. Dedede realizes that Tabuu is capable of reducing all of the fighters to their trophy forms at once, rendering no one able to revive anyone, and leaving no one to stop Tabuu's plans. With this in mind, he begins work on an item that can revive a trophy on a timer, without needing a helper's contact, which should make it possible to resist the Army even if everyone is defeated.
Tabuu captures and enslaves Master Hand, and bends him to Tabuu's will using chains of light. Very shortly after acquiring Master Hand, Tabuu learns of a Smasher named [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]], an entity without any concept of good or evil, composed of a trans-dimensional "mass" that has strange qualities. An infinite amount of a primordial substance known as [[Shadow Bug]]s can be extracted from the Smasher, so Tabuu and his puppet Master Hand capture him for themselves. Using the Shadow Bugs, Tabuu creates much of his Subspace Army, the force which he will have his puppet Master Hand command.
 
   
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Finally, Tabuu sets out to recruit specific fighters to his cause, using Master Hand as a cover. He focuses his efforts on those who naturally dislike the others, giving him three accomplices willing to help "Master Hand's plan": Bowser, Wario, and Ganondorf. Their objective is to locate and suppress any resistance to the detonation of Subspace Bombs, the weapon developed by the Isle of Ancients to send pieces of the world into Subspace. To help, the three of them are provided with Dark Cannons: a second newly created weapon, which allows the user to reduce any fighter to their trophy form in a single shot. The three accomplices split up to operate in their own ways. Ganondorf remains hidden in an undisclosed location, acting as a liaison with Master Hand, as well as his second-in-command for the army as a whole; while he claims to be loyal to Master Hand, he is simply waiting for the right time to overthrow him and take command of the army himself. Bowser assembles his Koopa Troop and begins to wander the world in search of opponents; he is relatively loyal to Master Hand, but does not care for Ganondorf asserting rank over him. Wario, on the other hand, sets off on his own and continues to do whatever he wants, treating his objective as a low priority and not caring at all about the plan or his role in it. However, Wario uses his Dark Cannon to turn others into trophies, but keeps them for himself.
The next phase of Tabuu's plot centers on the Isle of Ancients, a mysterious land mass that floats in the sky above the World of Trophies. The society within the floating island is filled with advanced technology and is populated by a group of sentient robots classified as [[R.O.B. (SSBB)|R.O.B.s]], and they have existed for an indeterminate amount of time without any interaction with the civilizations on the landmass below. The hierarchy of this society comprises lesser R.O.B.s serving one R.O.B. known as the Master Robot.
 
   
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The preparations of Tabuu's plan are complete - he has Subspace Bombs to cut the world apart, an army created from the Shadow Bugs to escort the bombs and clear out any opposition, the Halberd to transport said army, and fighter accomplices with Dark Cannons should more intelligent force be necessary. Finally, the Subspace Gunship is under construction within Subspace, which, once complete, will supersede Subspace Bombs and render the operation all but unstoppable.
Tabuu's Master Hand-led forces take the Isle of Ancients hostage, and the Master Robot and its R.O.B. brethren are blackmailed into agreeing to be the main front of the Subspace offensive. The R.O.B.s thus begin to develop and produce the various armaments and utilities to be used by the Subspace Army, including primarily the [[Subspace Bomb|Subspace Bombs]], timed devices that would explode to engulf a massive portion of the world into a pocket of Subspace and send that part of the World of Trophies into Tabuu's realm. Each bomb would be deployed by the Master Robot himself, and two R.O.B. minions would plug themselves into each bomb to set its countdown timer, which would essentially result in the sacrifices of each R.O.B. unit once that bomb detonates. The Master Robot, out of shame and sorrow for his decision to serve Tabuu, cloaks himself in a disguise and assumes the identity of "[[the Ancient Minister]]".
 
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The real story begins in a stadium, where [[Peach]] and [[Zelda]] are watching a friendly match between [[Mario]] and [[Kirby]]. The two fight with fierce intensity, and during the battle, a cut scene shows [[Pit]] observing the battle as well from a mystical fountain. Mario/Kirby wins, and Kirby/Mario turns into a [[Trophy]]. Mario/Kirby returns Kirby/Mario back to normal; however, when he does, the sky suddenly darkens and the [[Halberd]] appears out of nowhere. The Halberd shoots out little spores, which come together to make the Primid, the main force of the [[Subspace Army]]. Mario and Kirby, joined by Peach and Zelda, defeat the [[Primid]]s. After they do, the leader of the Army, the [[Ancient Minister]], appears and drops a Subspace Bomb, which is activated by two R.O.B.s, and is set to detonate in three minutes. Mario races to disarm the bomb; he is blasted out the stadium by a cannonball though. [[Petey Piranha]] then captures the two princesses and attacks Kirby.
   
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After Kirby defeats Petey, he explodes, and the cages the princesses were in break. Kirby and Peach/Zelda land safely only to watch [[Wario]] appear with a huge gun. Wario turns to see a weakened Zelda/Peach, and aims the gun at her. A black arrow comes out of the gun and hits her, turning her into a trophy. Wario grabs the trophy and runs out of the stadium. Kirby and Peach/Zelda run after him, but Kirby sees the bomb at 5 seconds before detonation, and takes Peach/Zelda with him on the [[Warp Star]] escapes from the Stadium as the bomb consumes the arena in Subspace. Pit sees the bomb detonate, and is ordered by [[Palutena]] to go and stop the Subspace Army. Pit takes his bow and descends into the clouds.
The Subspace Army also takes the plans for the Subspace Bombs and the technology from the Isle of Ancients and begins construction on the [[Subspace Gunship]] safely in Tabuu's realm. The Gunship is a colossal airship that can shoot out blasts that fully emulate the effects of a detonated Subspace Bomb; this would be the "ultimate weapon" of the Subspace Army and is Tabuu's intended trump card to complete the operation. But to make this giant airship enter "our world", a massive subspace portal must be made.
 
   
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Pit flies down to a cloud, but sees the Halberd approaching. The Halberd creates more Primids to attack Pit, who splits his bow into swords and fights off the Primids. After fighting through several different types of Primid, Pit looks out and sees Mario's trophy and reawakens him. The two team up and go to fight the Subspace Army. The two heroes travel through the clouds chasing the Halberd, but realize that they aren't fast enough. Then, they see an Arwing chase the Halberd.
In addition, the R.O.B.s develop personal weapons called [[Dark Cannon]]s, whose projectiles instantly turn any Smasher into its trophy form, thus emulating an ability Tabuu himself holds within his wings (a deadly assault known as [[Off Waves]]); the trophification of the Smashers would be Tabuu's intended measure to deal with any resistance they might mount against his operations. These prized weapons are few in number, though; indeed, Smashers themselves would best be able to use them. So to bolster the morale and organization of the Subspace Army, Tabuu has Master Hand seek out and recruit Smashers and other high-profile figures within the World of Trophies that would be willing to serve "Master Hand's" operation to assimilate their world into "his" realm of Subspace. Villainous characters that have had personal conflicts with other Smashers in the past are the ones Master Hand successfully recruit, such as [[Petey Piranha]] and [[Ridley]], and the actual Smashers among them are the ones that are given Dark Cannons as the most major members and commanders of the Subspace Army: [[Ganondorf (SSBB)|Ganondorf]], [[Bowser (SSBB)|Bowser]], and [[Wario (SSBB)|Wario]].
 
   
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Meanwhile, Kirby and Peach/Zelda are still flying on the Warp Star when the Halberd comes up behind them. The Star hits the ship and the two land on it. They then go on to explore the ship, but they are interrupted by the ship battle between the [[Arwing]] and the Halberd. The Arwing is shot down and knocks over Peach/Zelda and Kirby as it falls out of the sky. The two manage to land safely on a cloud and are confronted by the Subspace Army. The two begin to descend to solid ground as they fight through the Primid. After defeating a larger member of the Subspace Army, a Greap, the two continue their journey.
Ganondorf, a powerful, sinister warlock with aspirations for further power and control, swears allegiance to Master Hand in outward appearances only; his real motive is to usurp power from within and take out Master Hand when the time is right. Bowser, a brutish dragon-turtle-like Smasher with his own little army of grunts and minions, is relatively loyal to Master Hand and likely joins for the sake of settling his long-standing conflict with certain other Smashers, but does not care for Ganondorf. And Wario, a bellicose thug with a penchant for mischief, cares very little for the actual objective he was given and just wants to continue doing whatever he pleases, but he certainly appreciates having a Dark Cannon with which to turn Smashers into trophies. Of course, none of these three Smasher accomplices to Master Hand are aware of Tabuu.
 
   
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In a jungle, a car with a load of bananas piloted by a [[Koopa Troopa]] drives at insane speeds escaping the woods. [[Donkey Kong]] is then seen beating up some Goombas and other Koopa Troopas. When he goes onto a ledge and sees the Koopa's car, a [[Goomba]] fires three Bullet Bills at him. [[Diddy Kong]] jumps out of nowhere and shoots down the Bullet Bills with his Peanut Popguns, and the two Kongs chase the car. After facing some giant Goombas and other Koopa Troopas, the two find the stash of bananas, but are confronted by [[Bowser]]. Bowser pulls out the gun that Wario used and points it at Diddy. Donkey Kong realizes what will happen and punches Diddy away, only to be turned into a trophy by Bowser. Bowser laughs evilly and carries his prize with him.
Tabuu's final act of preparation for his invasion of the World of Trophies is the acquisition of the impressive flying warship named the [[Halberd]], owned and piloted by the masked swordsman smasher [[Meta Knight (SSBB)|Meta Knight]], as a primary transportation means for the Subspace Army. So, the Subspace Army launches a violent attack against Meta Knight to take the ship for their own. Meta Knight attempts to defend, but by complete coincidence this attack fatefully coincides with an individual assault on Meta Knight by a rival of his, a self-styled "king" among Smashers named [[King Dedede (SSBB)|Dedede]]. Dedede unknowingly makes it impossible for Meta Knight to repel the Subspace Army's attack, so Meta Knight is forced to flee and give up his ship to the Army, and hide out in seclusion elsewhere (according to the DOJO!!, this scene was supposed to be included in the actual Adventure Mode).
 
   
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Meanwhile, Mario and Pit continue their journey through a meadow-like area. The two finally find the Ancient Minister, who is carrying a Subspace Bomb. They both try to hit him, but miss. The Ancient Minister continues flying as Mario and Pit continue the chase.
Dedede, in the meantime, during his experience with being caught up in the Subspace Army's attack on the Halberd, comes to know all about Tabuu, his true nature and the potential of his Off Waves trophification ability. After he himself flees from the scene, Dedede begins to worry what will happen once all the Smashers of the world are turned into trophies; if every Smasher was reverted to trophy form, there would be no one left to restore them and each other, and the World of Trophies would effectively end by Tabuu's hand. Thus, Dedede gets to work on developing special brooches named [[Dedede Brooch|Dedede Brooches]], which are set to work on a timer; after a certain long period of time has passed, whichever inanimate Smasher trophy the brooch happens to be attached to would restore that Smasher to life. Dedede intends to use these Brooches on himself and some Smashers he may find as trophies down the line, so these revived Smashers would be able to combat Tabuu.
 
   
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Meanwhile Diddy is coming from the jungle into a lake, where a [[Rayquaza]] attacks an Arwing that crashed and grabs Diddy. [[Fox McCloud]] emerges from the Arwing and saves Diddy. The two then team up to face Rayquaza and defeat it. Diddy then drags Fox and tries to convince him to come along with Diddy. Fox refuses. Diddy drags him again back into the jungle. After facing more of Bowser's troops and exploring more places in the jungle, the two confront a clone of Bowser made by Shadow Bugs. After defeating him, the real Bowser fires another shot from the trophy gun at them. Fox grabs Diddy and jumps off a cliff to save them both.
Tabuu's operation, in the meantime, has fully assembled all its resources and measures with which to commence the official invasion of the World of Trophies to slice it up and send its pieces back to Tabuu's realm of Subspace. With the Halberd serving as the Subspace Army's frontal flagship and effective "dropship", where it would deposit payloads of Shadow Bugs onto areas where the Subspace Army is needed to facilitate each of the Ancient Minister's bomb deployments, the Subspace Army thus begins its campaign.
 
   
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The story then goes to an abandoned town, where [[Lucas]] is attacked by the King P. Statue and a group of Primids. Lucas runs from the statue, but is eventually trapped by a root in the ground; he is saved by [[Ness]] however, who destroys the statue with PK Flash, revealing Pokey Minch in a giant spider mech. After defeating Pokey, the two are attacked by Wario. Wario fires the trophy gun at Ness, who dodges every shot. Wario finally aims the gun at Lucas, but Ness gets in the way and gets hit. Lucas, frightened, runs away from Wario , who laughing horribly now has the Ness trophy. Lucas runs into the [[Pokémon Trainer]] and his Pokémon [[Squirtle]], who takes him with him to find two other Pokémon.
===Chapter One===
 
High up in the sky, in an arena that is hence called the [[Midair Stadium]], a fight is about to take place. A large crowd has gathered into the stadium and they, along with guest spectators [[Zelda (SSBB)|Princess Zelda]] and [[Peach (SSBB)|Peach]], excitedly await the arrival of the combatants. And then the fighters, the iconic protagonist of the world-renowned ''Mario Bros.'' series and close acquaintance to Peach; [[Mario (SSBB)|Mario]], and the heroic, pink puffball [[Kirby (SSBB)|Kirby]], arrive at the arena in trophy form and take full shape. They fight a memorable and entertaining match. High above, a young angel named [[Pit (SSBB)|Pit]] watches the victor revive his fallen opponent. The two fighters shake hands and wave to the cheering crowd.
 
   
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Elsewhere, [[Marth]] is seen watching some R.O.B.s detonate another Subspace Bomb and races to find out how to stop it, but his castle is besieged by the Subspace Army. Marth fights his way through swarm after swarm of the Army until he finally gets to the grounds outside of the castle, where he watches the area of Subspace slowly expand. [[Meta Knight]] then flies in and attacks Marth, and the two duel briefly, but they are interrupted by Primids and team up to stop them. After stopping the wave of Primids, they see the Ancient Minister. The two desperately attempt to stop him, but fail. Finally, [[Ike]] attacks with Aether and cuts the bomb from under the Minister and severs his floating chair, sending him whirling off into the sky. The three then team up to chase down the Ancient Minister and stop the Subspace Army.
Suddenly the sky darkens and the Halberd appears, depositing a payload of Shadow Bugs into the stadium and forming Subspace Army units. Mario and Kirby are joined by Peach and Zelda and battle this mysterious invading force together. But just after doing so, what they perceive to be the leader of the army, the [[Ancient Minister]], appears and deploys a [[Subspace Bomb]]. The four Smashers barely have time to investigate the bomb when all of a sudden, major Subspace Army member and enemy to Mario and Peach, Petey Piranha appears in the stadium and shoots a cannonball out of his mouth, blasting Mario out of the stadium and far into the sky. Petey immediately proceeds to capture Zelda and Peach in individual cages. Kirby must now face the gigantic plant monster and rescue the two hostages.
 
   
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On a remote road, [[Luigi]] is passed by a [[Waddle Dee]] and then another. Thinking they are enemies, he gets into a cowardly fighting stance. He is attacked from behind by [[King Dedede]] and turned into a trophy. Wario passes by and sees the Luigi trophy and tries to grab it, but the Waddle Dees ambush him while Dedede steals his trophy car and his trophies.
After Kirby defeats Petey the cages holding the princesses break. Kirby and the one princess he focused on rescuing first, Zelda/Peach, then watch as another major member of the Subspace Army, Wario, appears, holding a Dark Cannon. Wario points the gun at Kirby and Zelda/Peach, but then notices Peach/Zelda in her more helpless position, and he aims the Dark Cannon at her and a dark arrow emerges from the cannon and pierces the princess' body; turning her into a trophy. He then grabs the trophy and runs out of the stadium, and Kirby and Zelda/Peach begin to pursue him, but Kirby notices that the Subspace Bomb's countdown timer now remains at a mere 5 seconds before detonation. The Midair Stadium is then engulfed in a Subspace Explosion that consumes the arena and sends it and everyone inside it into to Subspace. Everyone except Kirby and Zelda/Peach who have just managed to flee the stadium by means of Kirby's [[Warp Star]]. The duo set off in pursuit of the Halberd and Peach/Zelda; carrying with them the hope of a world that is now in peril.
 
   
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Meanwhile, in the Lost Woods, [[Link]] pulls out the Master Sword. He leaves, but passes by a sleeping [[Yoshi]]. The Halberd passes over the two and immediately drops Primids, awakening Yoshi and putting the two into a team. The two heroes beat back the Subspace Army as they try to escape from the Lost Woods and chase down the Halberd.
Back at [[Skyworld (SSE)|Skyworld]], Pit helplessly watches as the Midair Stadium is consumed in the explosion. Just then, the Skyworld goddess, [[Palutena]], summons him and assigns him the task of liberating Skyworld (and not to mention, the [[World of Trophies|world]]) from the Subspace menace. Palutena then gives Pit a [[Palutena's Arrow|magical bow]] to use as a weapon. With that, Pit sets out and gracefully descends into the clouds. Shortly afterward he sees the Halberd approaching and depositing a payload of Shadow Bugs into Skyworld, forcing Pit to begin his fight. After successfully fighting off several of the foes, Pit spots Mario, who has since been turned into a trophy which has landed in Skyworld since being blasted out of the Midair Stadium from a distance. Pit revives Mario, and the two team up to fight the Subspace Army and pursue the Halberd. The two heroes aren't quite fast enough to reach the battleship, though, but a smaller attack ship called an [[Arwing]] glides toward the Halberd while Pit and Mario continue on their journey.
 
   
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On a secret island, [[Samus Aran]] is shown sneaking into a base in her [[Zero Suit]]. After getting by some R.O.B.s, she enters a room where she sees [[Pikachu]] in some kind of device that is being used to zap him of electricity to power the base and is causing him pain, so she breaks the glass case with her Paralyzer Gun. This sets off an alarm and many R.O.B.s start to attack. The two travel through the base searching for something. After fighting their way past the guards, they enter a control room, where Samus sees her Power Suit...
Meanwhile, Kirby and Zelda/Peach have traveled on Kirby's Warp Star in search of the Halberd themselves. It eventually turns out however, that they are right in front of it and although surprised, they use the advantage to make a crash-landing on the roof of the Halberd. They dont have adequate time to explore the ship though, as the Arwing has caught up to the Halberd and engages it in combat. The Arwing is skilled and is able to dodge the shots fired at it but is no match for the Halberd's combo cannon which directly hits the Arwing and sends it spiraling out of control and nearly colliding with Zelda/Peach and Kirby. The gust from the near-collision however, is enough to make the duo fall off the Halberd. The two eventually make a landing at Skyworld, and after briefly exploring the [[Sea of Clouds]], Kirby and Zelda/Peach finally make it to solid ground into a nearby field. After crossing the field, the two continue their search for the Halberd on foot.
 
   
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In a pass, Kirby sees King Dedede go by in the trophy car and chases after it, leaving Peach/Zelda behind. Peach/Zelda turns, but is transformed into a trophy by Bowser. The clone of Bowser comes up to the trophy and consumes it, creating a clone of her. The clone tries to shoot Mario/Link and Pit/Yoshi, who are running by, with the trophy gun, but it is destroyed when Link/Pit shoots an arrow at it. The Peach/Zelda clone then faces Link/Mario and Yoshi/Pit and is defeated.
===Chapter Two===
 
''The Subspace Emissary'' turns its attention to [[The Jungle|a region of jungle]] much distant from the current location of Kirby, Zelda/Peach, Mario and Pit. The Jungle is the domain of the gorilla Smasher [[Donkey Kong (SSBB)|Donkey Kong]] and his monkey Smasher nephew [[Diddy Kong (SSBB)|Diddy Kong]]. Their hoard of bananas is being stolen by the minions of Bowser's personal army of [[Goomba]]s, [[Koopa Troopa]]s, [[Hammer Bros.]], and the like, and the two simians fight their way in pursuit of their property. They eventually find their stash of bananas, but are then confronted by Bowser himself, who appears and takes the opportunity to shoot his Dark Cannon at Diddy. Donkey Kong, in a split-second decision, [[Giant Punch]]es Diddy out of range of the Dark Arrow and takes the shot. Diddy briefly glimpses this before he is flung across the jungle while Bowser claims his prize.
 
   
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Mario/Link looks up and sees Link/Mario and Yoshi/Pit standing by the clone's trophy and attacks Link/Mario. Link and Yoshi/Mario and Pit then face Mario and Pit/Link and Yoshi, defeating them. King Dedede then grabs Mario and Pit/Link and Yoshi's trophies with an arm from the car, but the arm is cut in half by Kirby, who revives Mario and Pit/Link and Yoshi as well. Pit/Link then destroys the car by shooting an arrow at it, and King Dedede takes the remaining trophies and runs. The five heroes team up and chase King Dedede down.
On what may be the other side of the world, Mario and Pit have touched down on solid ground into [[The Plain|a large plain]] and continue pursuit of the Subspace Army. Eventually, they come across the Ancient Minister himself and though the duo put up a valiant effort, the Ancient Minister still manages to escape.
 
   
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Meanwhile, in a control room, [[Ganondorf]] orders Bowser to track down Dedede and gives him the coordinates to his location.
In the jungle, Diddy swings his way through more of the jungle away from where he was saved from Bowser by Donkey Kong, and soon arrives at [[The Lake|a lake]]. Diddy's plan is to evade Bowser for the time-being and look for help, and confront Bowser again when the time is right. Diddy then sees the smoking wreck of the Arwing that courageously but unsuccessfully combated the Halberd earlier, near the lake. Diddy begins to investigate, but then, out of the lake emerges an immense, serpentine beast, the legendary Pokémon [[Rayquaza]], who is obviously angry with Diddy and the Arwing for invading its territory. Rayquaza blasts the wrecked Arwing with a Hyper Beam and grabs Diddy and prepares to finish him off. In the nick of time however, the pilot of the Arwing, [[Fox McCloud (SSBB)|Fox]], jumps out of the burning wreckage and saves Diddy, and the two Smashers team up to defeat Rayquaza together.
 
 
Fox is about to head off on his own when he is stopped by Diddy, who tries to enlist Fox's help in searching for Bowser and try to get back Donkey Kong, and Diddy soon has to resort to literally dragging Fox behind him by his collar. Fox and Diddy then travel together and battle their way through more of Bowser's troops and other obstacles, and soon encounter the Koopa King himself, who strangely enough, seems to emit a purple aura and now possesses glowing yellow eyes and has grown larger, but nevertheless is defeated in battle. But just as Diddy and Fox are celebrating the victory, the trophy of Bowser dissolves into shadowbugs; revealing it as a mere clone. The real Bowser shows up and fires another shot from his Dark Cannon at them; through quick thinking and reflexes, Fox grabs Diddy and jumps off a cliff to save them both.
 
   
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At a remote mountain, Lucas and the Trainer see a [[Charizard]] fly into a cave and follow it. The two journey through some ruins and an active lava pit until they confront Wario by the cave's entrance. Lucas and Squirtle fight Wario and defeat him, which turns him into a trophy.
===Chapter Three===
 
The story shifts its attention to a location elsewhere in the World of Trophies that is essentially [[The Ruined Zoo|a deserted, dilapidated zoo]], and focuses on a young, timid boy named [[Lucas (SSBB)|Lucas]] who has psychic powers. As he wanders around the zoo, he is suddenly confronted by Subspace Army forces and a colossal, animatronic statue referred to as the [[Porky Statue]]. Lucas tries to run from the statue, but trips and ends up trapped and practically doomed. But then another psychic child, [[Ness (SSBB)|Ness]], heroically appears and shatters the statue with his [[PK Flash]]. The statue reveals itself to be containing the arch-nemesis of both Ness and Lucas, [[Porky Minch]], an evil child serving the Subspace Army as a major member, operating his trademark spider mech. Lucas and Ness team up to defeat Porky in an extended battle.
 
   
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Mario, Pit, Link, Kirby, and Yoshi go into Dedede's hiding place, which was trashed when Bowser and his men attacked it. They see a hole in the wall and go inside of it. When they get out of the building, Mario sees Bowser and attempts to punch him. Bowser holds up Peach/Zelda's trophy and Mario stops. Pit fires an arrow that Bowser nearly dodges, and a [[Dedede cap]] comes off of Peach/Zelda's trophy. Bowser then gets in his floating bowl and heads back to the Halberd. Meanwhile, the Ancient Minister sets up a bomb outside of the building, and Ganondorf is shown receiving orders from the [[Master Hand]] via TV screen.
Lucas and Ness are then attacked by Wario, who fires his Dark Cannon at Ness repeatedly. After several misses, Wario aims his weapon at Lucas, and Ness sacrifices himself to save Lucas with a shove. As Wario lets out his takes possession of his new trophy, a frightened Lucas runs away. Shortly afterward, Lucas runs into the more confident [[Pokémon Trainer (SSBB)|Pokémon Trainer]], who is in the area seeking out more Pokémon to catch and currently owns a [[Squirtle (SSBB)|Squirtle]]. After defeating Subspace forces, the two boys go their separate ways but Lucas, remembering Ness, boldens up and joins the Pokemon Trainer. The two boys travel together from that point forward.
 
   
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Pokemon Trainer and Lucas continue their trek into the cave, fighting off the Subspace Army as they go. After descending through floor after floor of enemies, the Trainer sees an [[Ivysaur]] trophy and captures it. The two then continue to proceed deeper into the cave, where they come face-to-face with Charizard. Lucas, Squirtle, and Ivysaur defeat Charizard, and the Trainer captures him.
Elsewhere in the World of Trophies, in the middle of a vast, desert-like battlefield, swordsman prince [[Marth (SSBB)|Marth]] is standing on [[Battlefield Fortress|his fortress]] as he observes some R.O.B.s detonating a Subspace Bomb far out in the field. Marth races to investigate and find out how to stop whatever devastating plot's going on, but his fortress is besieged by the Subspace Army, forcing him to fight his way through repeated swarms of enemies until he gets to the grounds outside of the fortress. When he reaches the zone of the detonated Subspace Bomb, Meta Knight flies in and attacks Marth, each thinking that the other is a member of the Subspace Army. The two duel briefly, but soon they find they are surrounded by Subspace minions. The swordsmen quickly see that they aren't enemies with each other, and team up to battle the wave of Subspace Army grunts. After the battle, the two catch sight of the Ancient Minister carrying yet another Subspace Bomb, and they desperately try to catch up to him but fail. Out of nowhere, a third fellow swordsman named [[Ike (SSBB)|Ike]] appears where they are and attacks with his [[Aether]] sword technique, severing the unset bomb from under the Minister and sending the Minister whirling off into the sky. Ike joins the other two to form a swordsman trio that proceeds to pursue the Ancient Minister and attempt to stop him again.
 
   
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Marth, Ike, and Meta Knight fight a giant robot that they had apparently been tracking in a desert. They defeat it, but it instead falls into a cave, the one where Lucas and the Trainer are in. They defeat the robot, but it turns that the robot had a Subspace Bomb used as a self-destruct and takes both of the characters to the skies. Lucas, now gaining his courage, uses PK Thunder to detach the robot's arm that was holding them and they both start falling presumably to their doom until Meta Knight catches them.
By this point, King Dedede has learned that Bowser and Wario have joined the Subspace Army and are turning fighters into a collection of trophies. With his Dedede Brooch gambit in mind, he decides to start his own trophy collection. On a remote road, he and his [[Waddle Dee]] underlings find, subdue, and trophy-ize a lone Smasher, Mario's timid and slightly cowardly brother [[Luigi (SSBB)|Luigi]]. Right as Dedede does this, he sees Wario passing by on his [[Cargo]] with the trophies of Peach/Zelda and Ness in tow, and figures this is a perfect opportunity to collect more trophies for himself. Dedede places the Luigi trophy alone on the road to lure Wario, and when Wario tries to collect this apparent freebie he is ambushed and swarmed by Waddle Dees while Dedede takes away the Luigi trophy, steals Wario's [[Cargo]] and drives away with it while the Waddle Dees try to catch up with the vehicle. Now Dedede has added Wario's previous trophy acquisitions of Ness and Peach/Zelda to his trophy collection, much to the chagrin of Wario.
 
   
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The Ancient Minister shows up in the same desert, but in a different region, where he is confronted by Mario's group. After fleeing from them, the group gives chase. After going through a wide span of the desert, the group catches up to the Minister, who starts firing shots at the group. A R.O.B. grabs the bomb underneath the Minister and gets some others to activate it. Despite the group's best efforts, the bomb is still activated. As the Minister flies away, a R.O.B. looks up at him and waves goodbye. The bomb detonates, but the group just barely manages to escape as they run as quickly as they can away from it.
===Chapter Four===
 
In [[The Forest|a thick forest]] in the southwest region of the World of Trophies, young hylian warrior [[Link (SSBB)|Link]], a close acquaintance to Zelda in the same way as Mario and Peach are associated, appears with a blue fairy he befriended as a child. He comes across the podium in which his trademark weapon, the [[Master Sword]], is set into, and draws out and holds his sword once again. Shortly after, Link watches the Halberd pass over his airspace and deposit Subspace Army forces into his area. A sleeping denizen of the forest, the dinosaur Smasher [[Yoshi (SSBB)|Yoshi]], wakes up to see this as well, and he and Link very quickly decide to team up to try to pursue the apparently threatening commodity that is the Halberd, fighting Subspace Army goons along the way.
 
   
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Meanwhile back in the forest, Fox and Diddy have recovered from their jump and start fleeing from Bowser. Along the way out they face the Subspace Army as well as Bowser's troops. The two finally get on a path that leads out of the jungle, but Diddy is shot by Bowser's Trophy Gun and has his trophy consumed by Shadow bugs, which creates a clone of him. Fox appears to be outnumbered but gets rescued when [[Falco Lombardi]] flies in his Arwing and jumps out and kicks the gun out of Bowser's hands and destroys it with his two blasters to keep Fox safe. Bowser then hops in his flying bowl and flees, but the clone of Diddy grows larger. Fox revives Diddy, and the three face the evil clone. After defeating the clone, Diddy drags Falco back onto the path with him and Fox. The three start treading through a waterfall as they face more troops. On the lake, they see a transport with DK's trophy on it. In order to get on the transport, Falco calls his Arwing
Meanwhile, inside the Halberd itself, everything seems to be in order. The boxes and cargo are all properly and orderly stacked; with the exception however, of a single out-of-place [[cardboard box]] that is perched on a beam. The box then mysteriously stirs.
 
   
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Samus and Pikachu continue their run through the base to retrieve Samus's Power Suit, encountering more R.O.B.s and Subspace Army guards. They finally enter the room holding the suit, only to be confronted by two Shadow Bug clones of the Suit. After defeating the clones, Samus puts her Suit back on, which alerts the guards. Samus uses her Suit's weapons to quickly blow through all the guards, and the two try to find the leader of the R.O.B.s so that they can shut down the base. The two go as far as a dead end, where [[Ridley]] who grabs Samus and drags her along the walls and slams her into them, attacks. Pikachu blasts Ridley with a lightning bolt, causing him to drop Samus. Ridley then battles the duo. After defeating the monster, the two exit out of a secret door, but they see some R.O.B.s carrying Subspace Bombs out of a part of the base, so Pikachu and Samus decide to enter it.
On the Isle of Ancients, a young woman named [[Samus Aran (SSBB)|Samus Aran]], an athletic and capable Smasher even in just her [[Zero Suit Samus (SSBB)|Zero Suit]], has infiltrated the floating island and is now sneaking her way into [[Research Facility (Part I)|the research facility areas]], battling and defeating R.O.B. minions along the way. She soon comes upon a room where a captive electric Pokémon Smasher named [[Pikachu (SSBB)|Pikachu]] is trapped in a generator, with its electric qualities being cruelly siphoned to power the area's machines and technology. Samus breaks the sapping device with her [[Plasma Whip]] to save Pikachu, which sets off an alarm and causes many R.O.B. minions to enter the room and attack. The two Smashers team up and battle their way through the facility, and soon find a control room where Samus determines the location of what she has been apparently seeking out in the facility: Her personal [[Power Suit Samus|Power Suit]].
 
   
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On another part of the island, a giant R.O.B. is harassing [[Captain Olimar]] and a group of [[Pikmin]] when it is knocked down by [[Captain Falcon]], taking several Pikmin with him. The two captains decide to team up and escape the R.O.B.s, traveling through some old ruins of buildings, but are attacked by regular-sized R.O.B.s as they attempt to run. They make it to a ledge where they see the transport carrying DK's trophy being attacked by Falco's Arwing, which drops off Diddy onto it, who inturn frees DK. Captain falcon grabs Olimar and jumps onto the transport, where they are attacked by more Primids. They finally defeat the Primids as the ship prepares to enter the base, giving them the perfect chance to slip in...
Kirby and Zelda/Peach in the meantime, have settled in [[The Lake Shore|the shore of another lake]] following their hands-on experience with the Halberd back in Skyworld. Kirby hears a menacing noise and chases after it, unknowingly leaving Zelda/Peach behind. Right after this happens, Zelda/Peach is rendered a trophy by a surprise attack from Bowser and his Dark Cannon. The Shadow Bug clone of Bowser that has accompanied Bowser comes up to the trophy and swarms over it, then forms itself into a Shadow Bug clone of the princess while Bowser retreats with the original trophy in tow. By that point, Link/Mario and Yoshi/Pit have arrived at this lake and are running through the area in their continued pursuit of the Halberd. The clone of Zelda/Peach tries to shoot Link/Mario and Yoshi/Pit with a Dark Cannon, but the weapon is destroyed when Pit/Link, who has also arrived at the lake shore with Mario/Yoshi, slices it in half with his weapon. The Zelda/Peach clone then faces Mario/Link and Pit/Yoshi and is defeated.
 
   
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Back in the desert, Meta Knight sees the Halberd engaging in a ship battle with another ship, and he takes off to get on the ship, and meets the [[Ice Climbers]] on his way up the mountain. The three continue the hike together, but are slowed down by hordes of Primids. Once they get to the top, they encounter [[Lucario]], who challenges Meta Knight to a fight. Whoever wins revives the loser just as the Halberd attempts to knock the heroes off the mountain by ramming into it. The Ice Climbers fall off, but Meta Knight and Lucario jump onto the ship.
Link/Mario stops running to look up and see Mario/Link and Pit/Yoshi standing by the trophy of the fake clone of Zelda/Peach, which disintegrates. To Link/Mario's eyes, this appears as though Zelda/Peach has been destroyed by the other two Smashers, so in a rage Link/Mario launches an attack against Mario/Link, and their respective companions join the 2-on-2 fray. In spite of their noble vengeance, however, Link/Mario and Yoshi/Pit are eventually defeated by Mario/Link and Pit/Yoshi and turned into trophies. At that moment, King Dedede returns driving his Cargo (Mario/Link briefly glimpses the trophy of Peach/Zelda, as part of the Cargo's cargo) to grab the trophies of Link/Mario and Yoshi/Pit with the mechanical arm of his Cargo. But Kirby appears (the noise he heard earlier was the Cargo) from the back of the vehicle and cuts the arm in half to free the two trophies and immediately proceeds to revive them, to Dedede's shock and annoyance. The revived Link/Pit immediately returns thanks by shooting his bow-and-arrow at Dedede's Cargo in an attempt to slow it down, and the two pairs of Smashers appear to immediately forgive each other and join forces to form a five-man band (including Kirby) as they charge after Dedede's Cargo with the intent to save the other three trophies in Dedede's possession. They run as fast as they can to try to catch King Dedede, and run all the way into and through [[The Cave|a cave complex]] in pursuit, the five heroes eventually glimpse Dedede's castle far in the distance, with the Halberd appearing to approach it. To reach the castle, they must go through a second cave complex.
 
   
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Back at the base of the mountain, the Ice Climbers meet up with Marth, Ike, Lucas, and Pokemon Trainer. This group splits up when a large group of Primids attack, but luckily Mario's group jumps down to help out. After a long fight, the two teams defeat the Subspace Army group.
In a control room somewhere, Ganondorf, who knows that Dedede and several Smasher trophies are in the castle below the Halberd's position, transmits the castle's coordinates to Bowser. Bowser acknowledges this by nodding his head, and then proceeds to the castle with his small army. By this point, it becomes clear that the Ancient Minister is not the leader of the Subspace Army as originally thought.
 
   
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Meanwhile, [[Solid Snake]] appears out of a cardboard box in the Halberd and continues sneaking around in it. After fighting off several Primids, Snake hears Meta Knight and Lucario coming and hides in a box. Lucario senses him and blows his cover. He then senses a group of Primids coming towards them, so the three team up to stop them. The three make their way into a room that has Zelda and Peach's trophies in cages. Shadow bugs then come from the ceiling and create clones of them to fight. After the clones are defeated, the princesses are freed, and Snake tells them to stay while he keeps looking around.
===Chapter Five===
 
At a remote mountain near the ruined zoo, Lucas and the Pokémon Trainer see a dragon-like Pokémon named [[Charizard]] fly into a cave, and Lucas tags along as Pokémon Trainer follows Charizard down [[Path to the Ruins|a path into an extensive series of ruins]] both underground and above ground. The two journey through the ruins and across an active lava pit until they confront Wario by the entrance to another underground ruin's cave's entrance. Seeing Wario and remembering Ness, Lucas grows bolder and joins the Pokémon Trainer's Squirtle to fight Wario and defeat him, which turns him into a trophy. Lucas is uplifted after having passed this test to overcome his own timidity, but he suddenly remembers Ness, and Lucas is distraught to see that the trophy of Ness that Wario originally took is nowhere in sight. Pokémon Trainer cheers him up by suggesting that Ness might be in the next set of cave ruins
 
   
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The door opens, and [[Sheik]] and Peach race out onto the open side of the Halberd, having to fight a fierce wind to stay on. They also have to face a large number of guards as well. After a long journey, the two get onto the front deck of the ship. Fox then flies his Arwing in and engages the Halberd again. After Fox aims his guns towards Peach, Sheik teleports onto Fox's Arwing and punches a hole in it. After landing back on the deck, the two prepare to fight, but are stopped by Peach, who gives each of them a cup of tea. Fox is stunned, but takes the tea and starts drinking it.
In his personal castle, King Dedede decorates his three trophies - Luigi, Ness and Peach/Zelda - with his Dedede Brooches. He realizes he only has enough Brooches for the three trophies, and though dejected by the thought of having to take off the one he intended for himself to put it on the princess' trophy, he does so, intending to make another Brooch for himself later. However, at that moment Bowser and his troops begin their invasion of the castle. The ceiling collapses sending large cement blocks to the floor below, one of which hits Dedede right on the top of his head; incapacitating him. Bowser then sees the trophy of Peach/Zelda - the other princess he has been wanting to capture since his capture of Zelda/Peach earlier - whilst investigating and grabs it and runs away from the castle, unaware of the other trophies of Luigi and Ness he's leaving behind buried under the rubble.
 
   
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Meanwhile, Lucario, Snake, and Meta Knight fight the [[Mr. Game and Watch]]es and send them onto the front deck, where they turn into Shadow Bugs, then into a giant monster. Snake and Lucario join Peach, Sheik, and Fox, and Falco jumps into the fight as well. The heroes fight hard against the monster and finally defeat it. The Shadow bugs melt away to reveal a Mr. Game and Watch trophy. Peach awakens him, and Mr. Game and Watch joins the group, and is entranced by Peach's parasol. Meta Knight, who wasn't at the fight, regains control of the Halberd.
Some time later, Mario, Link, Pit, Yoshi and Kirby clear [[The Cave|the cave complexes leading to the castle]], and catch up to Bowser and when Mario sees his personal nemesis, he attempts to punch him; Bowser forces Mario to miss by holding up Peach/Zelda's trophy as a shield. Pit fires an arrow that Bowser barely dodges, but which forces the Dedede Brooch off of Peach/Zelda's trophy and Bowser to fall off the cliff. Luckily for Bowser, his Koopa Clown Car picks him up and the Koopa King then makes his getaway to the Halberd above with the Princess' trophy in tow, to the inner frustration of Mario and his group. Kirby in the meantime investigates the dropped Dedede Brooch. Thinking it's food, he decides to eat it. While all this is happening, the Ancient Minister and his R.O.B. minions deploy and set a Subspace Bomb outside of Dedede's castle, and as Ganondorf watches on the display screen in his control chamber, the detonation engulfs the castle (and the trophies of Dedede, Luigi, and Ness inside it). Ganondorf then receives new orders from Master Hand on his display screen.
 
   
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Back at the island base, Samus and Pikachu set off alarms as they race through the facility. They come across a huge amount of guards as they fight to find the source of the bombs. They reach the last room and confront the Ancient Minister and the entire R.O.B. Squad. The Ancient Minister hangs his head as if he is sad, and Samus and Pikachu slowly relent...
Back at [[The Ruins|the underground ruins]], the Pokemon Trainer and Lucas continue to explore in search of their respective goals (Lucas searches for Ness' trophy while Pokémon Trainer seeks wild Pokémon to battle and capture), fighting off the Subspace Army all throughout their trek, Pokémon Trainer encounters and captures the plant-lizard [[Ivysaur (SSBB)|Ivysaur]] and teams with Lucas to defeat and catch the [[Charizard (SSBB)|Charizard]] they saw earlier. The two boys eventually make it into [[The Ruined Hall|a great underground hall]], which for all intents and purposes is a dead-end for them.
 
   
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Captain Falcon, Captain Olimar, DK, and Diddy continue their infiltration of the base, blowing through R.O.B. guards. They got to a door that DK easily busted through, where the group met Samus and Pikachu. As they enter, a projection of Ganondorf appears. He orders the R.O.B.s to grab all of the Subspace Bombs off of their assembly lines and activate them. The Ancient Minister defiantly gets in their way and orders them to stop, not wanting to lose more of his men. Ganondorf tells them to ignore the Minister and keep going. He desperately tries to stop the R.O.B.s, though Ganondorf orders them to attack him. His robotic body ignites, and the R.O.B.s begin activating the bombs. Ganondorf orders some Auroros to distract the heroes. Despite the attack, the heroes try to stop the R.O.B.s from detonating the bombs. Suddenly, the Ancient Minister destroys all the Auroros, and his clothes burn off to reveal that he, himself, is a [[R.O.B.]]! The heroes, along with R.O.B. (or Robot), fight off the Subspace Army guards Ganondorf sends after them. They defeat the guards, and with a few minutes remaining on the bombs, Captain Falcon calls his ship, the Falcon Flyer and has everyone pile into it. However, as they try to leave, [[Meta Ridley]] attacks them again. Putting the ship on auto-pilot, the team gets on the top of the ship and faces him. After defeating him, the ship leaves the island as the Subspace area consumes the whole island. Captain Falcon's ship and the Halberd meet with the heroes that are still in the desert.
Back at [[The Wilds (Part I)|the desert-like area]], Marth, Ike, and Meta Knight see a colossal, mechanical agent of the Subspace army named [[Galleom]] patrolling the desert, and they decide to pursue it through the desert until they engage it in battle. Though Galleom proves to be a fiercely powerful opponent, the swordsmen do defeat it, but the still-operational beast leaps down a nearby cliff face into the front of the cave ruins. The ground below Galleom collapses under its weight because there is a huge empty hall right below its position, so it falls down into the ground to end up at the bottom of the giant hall which happens to be right where Pokémon Trainer and Lucas are. Galleom immediately attacks the boys in its second battle in a row, but they defeat the robot like the swordsmen did before. Thoroughly weakened, Galleom sets a Subspace Bomb with a 15-second countdown timer hidden within its head as an emergency feature, and grabs the boys and flies upwards out of the hall, out of the ground and into the sky. The Pokémon Trainer has fainted, much to Lucas' despair, but Lucas, now gaining his courage, uses his own [[PK Thunder]] attack to blow apart Galleom's arm and sever themselves from the robot's body. They both enter free fall to what seems like certain doom, until Meta Knight - who had been watching events unfold from nearby with the other two swordsmen - flies and catches them both at the last second. Behind them, Galleom's Subspace Bomb detonates at around the mountain, sucking up the Wario trophy that was left behind at the mountain's cave entrance into Subspace. Lucas and the Pokémon Trainer happily share a handshake while accompanied by the three swordsmen. Marth, Ike, Meta Knight, Pokemon Trainer and Lucas then form a team.
 
   
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Out of the giant sphere of Subspace, a giant cannon comes out. The cannon shoots a bomb out, that instantly covers an area in Subspace. At the helm of the cannon is Ganondorf and Bowser, who see the Halberd approaching. At Ganondorf's order, hundreds of turrets pop out and start firing. The Halberd dodges several shots, though it is eventually destroyed. However, Captain Falcon's ship, Captain Olimar's ship, Samus's ship, and Fox's Arwing come out of it. The turrets start firing again, but the smaller ships dodge them all. Kirby appears out of the sky on the [[Dragoon]] and flies it through the cannon, destroying it. Ganondorf and Bowser go back into the Subspace, followed by the four ships. The combined group of heroes then travel through the Subspace area together, facing an army of Primids and the other Subspace Army types standing in their way.
===Chapter Six===
 
The Ancient Minister, witnessing the detonation of Galleom's Subspace Bomb from [[The Wilds (Part II)|a different region of the same desert]], continues to exhibit an increasing sorrow over the sacrifices of his R.O.B. brethren that occur whenever they set and detonate such a bomb themselves. He now has another Subspace Bomb in tow, which he is to deploy elsewhere in the desert. Then, Pit arrives and shoots an arrow at the Minister which he dodges, and the Ancient Minister flees. Pit, Mario, Yoshi, Kirby and Link then give chase. The Minister continues to elude their best attempts to stop his operation, firing shots at the heroes all the while. R.O.B. minions successfully set-up and activate the Subspace Bomb's inevitable countdown timer, which cannot be stopped however hard the Smashers try, and as the detonation ensues, one R.O.B. unit waves "good-bye" at the Minister, who looks depressed to say the least. The 5-man group escapes the huge Subspace explosion with Mario riding on Yoshi, and Link, Pit and Kirby escaping on the Warp Star.
 
   
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Back with Bowser and Ganondorf, Ganondorf is ordered to shoot Bowser with a Trophy Gun. Ganondorf kicks the Bowser trophy out of the way and goes up to the edge of a ledge. He proceeds to spread his arms from his body. Master Hand appears from the darkness. But it turns out that he is controlled by yellow strings, which are being held by a being known as [[Tabuu]]. Ganondorf jumps up towards Tabuu to attack him but is smacked back by a dark attack of his. Ganondorf's trophy flies back and hits Master Hand, who's strings break. Master Hand hits the ground next to Ganondorf's trophy. He flies back up to attack Tabuu, but he unleashes a blue shield, which knocks out Master Hand. Everyone runs over to check on him. Tabuu then releases another dark attack, which consumes everyone, turning them all into trophies.
Fox and Diddy Kong have been traveling east through [[The Swamp|the jungle and swamp]] since their last encounter with Bowser, which had ended by jumping off a cliff, and they have been continuing to battle Subspace Army goons and Bowser's troops. As they eventually leave the jungle, Diddy is suddenly shot by a Dark Cannon blast care of Bowser. A swarm of Shadow Bugs, under Bowser's command, then crawl over Diddy's trophy, then form a Shadow Bug clone of Diddy. Fox appears to be out-manned and about to be turned into a trophy himself when his wingmate, fellow pilot [[Falco Lombardi (SSBB)|Falco Lombardi]], flies in his own Arwing and jumps out to save the day. He kicks the Dark Cannon out of Bowser's hands and destroys it with his two blasters. Bowser then flees in his Koopa Clown Car, but the clone of Diddy then absorbs many more Shadow Bugs to grow to three times its size. Fox quickly revives the original Diddy, and the three team up and battle and destroy the evil clone together.
 
   
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Meanwhile, back at Dedede's Castle, the Dedede Caps on Luigi and Ness revive them. They then notice the caps look like Dedede, and revive him and team up. They see an expanding Subspace sphere and jump into it. Along the way into the Subspace, they come across the trophies of the defeated heroes and grab them as they move along. When the three approach the staircase leading to Tabuu, where they see the fallen Master Hand and Bowser's trophy. King Dedede awakens Bowser, who immediately attacks him. After a short fight, King Dedede reawakens Bowser again, and when he tries to attack, King Dedede just flicks him in the nose. Bowser then turns and stares at the Master Hand.
After the battle, Falco is about to head off on his own when he is stopped by Diddy, who tries to enlist Falco's help in searching for Donkey Kong, and Diddy soon has to resort to literally dragging Falco behind him by his collar much like Fox before him. Falco looks at Fox in a questioning way while Fox shakes his shoulders. Falco, Fox and Diddy then travel together and battle their way through a swamp as they face more troops and Subspace minions. At a river ending in a cliffside waterfall, they eventually see a [[Smash Skiff]] with DK's trophy on it fly off towards the Isle of Ancients in the sky in the distance. Falco calls for support in the form of the [[Great Fox]], Fox and Falco’s co-owned command vessel, so that the three Smashers can fly in the direction of the transport.
 
   
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Meanwhile, Kirby awakens. He spits out a Dedede Cap and stares at it. He then travels through the Subspace area alone, facing a horde of Subspace guards appearing from the sky. Kirby later comes up to the same staircase and sees Ganondorf's trophy. Bowser races by and starts brutally beating up the trophy before throwing it aside. King Dedede then appears and gives Kirby a big hug. King Dedede then drags Kirby with him toward the stairs.
Samus and Pikachu continue their exploration through the [[Research Facility (Part II)|Isle of Ancient’s research facility]] in search of Samus's Power Suit, encountering and battling their way through more R.O.B. units and Subspace Army grunts. Upon finally reaching the room with the suit, the pair are confronted by two Shadow Bug clones of the Suit, which they soon dispatch. Soon, Power Suit Samus is back in action, and together she and Pikachu continue their run through the base in search of whoever is leading the R.O.B. units so that they can shut down the base. When they reach a particular dead-end, however, Samus is assaulted by her arch-nemesis, the dragon-like [[Ridley]] and major Subspace Army member, who keeps up a thorough, brutal onslaught upon Samus until Pikachu saves her by attacking Ridley with its [[Thunder]] attack. While Samus is fazed from the experience, her power suit is still functional and she and Pikachu team up to successfully defeat Ridley. The two victorious Smashers proceed to exit out of a secret door into the exterior portion of the Isle of Ancients, whereupon they see some R.O.B. units carrying Subspace Bombs out of another part of the base that appears to be a factory for Subspace Bombs. Samus and Pikachu decide to reenter the base through that opening with sabotage likely in mind.
 
   
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Link and Zelda then appear by Ganondorf's trophy and decide to reawaken him. Ganondorf wakes up and rubs his head as if he had a headache, and Link points to the staircase. He and Zelda then start walking up it. Ganondorf creates a dark sphere around his hand and then walks up it as well. King Dedede is shown being attacked by Wario, but King Dedede, Luigi, and Ness point to the staircase and begin climbing it,inturn Wario drives up the staircase on his motorcycle.
On another exterior portion of the Isle, [[Outside the Ancient Ruins|outside a set of ancient ruins]], a little astronaut named [[Olimar (SSBB)|Captain Olimar]] is engaged in commanding his plantlike minions, the [[Pikmin]], to attack an oversized R.O.B. unit. The Pikmin are nearly wiped out by the R.O.B unfortunately. Olimar was worried about being trophy-ised when a red pikmin alerts him to something behind him. All of a sudden, an [[Blue Falcon|extremely fast racing machine]] piloted by superhero-like bounty hunter [[Captain Falcon (SSBB)|Captain Falcon]] zooms into view, and Captain Falcon leaps out and destroys the R.O.B. with a decisive [[Falcon Punch]]. But as he lands, he accidentally wipes out all but one of the remaining Pikmin. That mishap aside, the two captains decide to team up and fight their way through that area of the Isle, and they make it to the isle’s edge. There, they watch as the [[Smash Skiff]] carrying Donkey Kong's trophy approaches the island, and Falco's Arwing flies in, which drops Diddy onto it, who in turn blasts the Subspace grunts occupying the transport and revives Donkey Kong. Captain Falcon then jumps down onto the transport with Olimar in tow and introduces themselves to the apes, and when more waves of the Subspace Army attack, the four of them battle the forces off together. The transport then autopilots itself into the interior of the Isle, giving the two captains and the two apes the perfect opportunity to sneak in and strike at the core of the menace from within...
 
   
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The heroes then journey through the land that was stolen by Subspace, and made into a maze with Tabuu in the center. Finally reaching him, Tabuu prepares to unleash the giant attack on the heroes, though [[Sonic]] races through the sky and hits him, interrupting him. The heroes then proceed to face Tabuu in a long battle that challenged all of them. After defeating him, Tabuu explodes and the orbs of Subspace recede and all of the worlds they have captured are released (except for the Isle of Ancients). The credits start to roll.
===Chapter Seven===
 
Back in the desert, Meta Knight sees the Halberd engaging in a battle with the Great Fox near [[Glacial Peak|a mountain]]. Leaving Marth, Ike, Lucas, and the Pokémon Trainer behind on the ground, he takes off after his warship and charges his way up the mountain. Along the way he passes by a pair of mountain-climbing parka-clad children named the [[Ice Climbers (SSBB)|Ice Climbers]] currently hiking up the mountain, and they take Meta Knight’s course as a challenge, so they try to get up to the top of the mountain before him. Meta Knight and the Ice Climbers eventually make it to the glacial peak after having to fight through more of the Subspace Army together. The Ice Climbers reached the top a little while before Meta Knight, and the two happily celebrate their victory.
 
 
At the peak of the glacial mountain, Meta Knight encounters a meditating, mystic Pokémon named [[Lucario (SSBB)|Lucario]], who challenges Meta Knight to a duel. Meta Knight/Lucario wins the battle, and he revives Lucario/Meta Knight from his trophy-state afterward, with the two combatants shaking hands in respect. Just then, the Halberd, which has won its battle with the Great Fox and has it tied underneath itself, rams the Great Fox into the mountain, causing the Ice Climbers to fall off to the bottom, but Meta Knight and Lucario manage to jump onto the ship and enter its interior. The Ice Climbers in the meantime meet up with Marth, Ike, Lucas, and the Pokémon Trainer at the bottom of [[The Canyon|a mountain canyon]], and are subjected to another wave of Subspace Army soldiers, but luckily Mario's five-man group arrives and jumps down to help out the other group in combating the Subspace Army. After a long fight, the two teams are victorious.
 
 
[[Battleship Halberd Interior|Inside the Halberd]], out of a cardboard box disguise emerges a special forces agent codenamed [[Snake (SSBB)|Solid Snake]], who had infiltrated the Halberd much earlier in the story for the likely reason that he is trying to combat the menace of the Subspace Army in their own battleship in his own way. As the heavily damaged Great Fox is seen flying away from the Halberd, Snake continues to sneak through the battleship, but quickly hides himself in his box when he hears Meta Knight and Lucario approaching his position. As the other two Smashers pass by, Lucario’s attunement to [[Aura]] allows him to sense Snake in the box, and Lucario blows Snake’s cover by lifting up the box. Snake prepares to fight them and Meta Knight was about to fight when Lucario uses his Aura Sight to see Snake's dark blue Aura (a sign of good). He hears a noise and sees primids approacing. The others see this as well. With another wave of Subspace Army units on the way to attack them, though, Snake joins Meta Knight and Lucario in combating their way through the battleship. The three make their way into a room that has Zelda and Peach's captive trophies in cages; almost immediately, Shadow Bugs swarm over the Trophies and create Shadow Bug clones of them both to fight. After the clones are defeated, the princesses are freed and revived, and Snake tells them to stay put in the room while he and the other two keep looking around.
 
 
After Snake, Meta Knight, and Lucario leave, Zelda transforms into her alternate guise [[Sheik (SSBB)|Sheik]] and she and Peach make a battle-filled journey of their own on the [[Battleship Halberd Exterior|exterior of the Halberd]] in spite of Snake's order, eventually making it to the front deck of the Halberd. At the same time they arrive at that area, Fox, now piloting another Arwing, engages the Halberd again, and destroys one of the battleship’s turrets, but the explosion occurs dangerously close to Peach’s current position. Sheik, thinking Fox was shooting at Peach, [[Vanish|teleports]] onto Fox's Arwing and punches straight through the canopy, and forces Fox to eject out of the Arwing onto the front deck. The two are about to engage in a violent fight when they are stopped by Peach, who offers each of them a cup of tea. Fox is stunned, but realizes that Sheik and Peach aren't his enemies.
 
 
In the meantime, Snake, Meta Knight, and Lucario have made it to the Halberd’s main control room, where they discover several copies of what appears to be [[Mr. Game & Watch (SSBB)|Mr. Game & Watches]] infesting the place. They send the clones flying through the windows of the control room onto [[Battleship Halberd Bridge|the main deck]] where Fox and the princesses are, and the clones melt into Shadow Bugs, which merge into a gigantic, immensely powerful mechanical monster named [[Duon]]. As Meta Knight stays behind to regain control of his ship, Snake and Lucario jump out to join Peach, Sheik, and Fox, and Falco jumps out of his Arwing to join the fight as well. The six heroes engage in an intense fight with the monster and eventually defeat it, and the monster melts and leaves behind the intact trophy of Mr. Game & Watch. Peach revives Mr. Game & Watch and scolds him for the trouble he caused. Mr. Game And Watch feels ashamed for this, so Peach lets him join their group. Now, the Halberd has been retaken.
 
 
===Chapter Eight===
 
Back at the Isle of Ancients, Samus and Pikachu’s infiltration of the [[Subspace Bomb Factory (Part I)|Subspace Bomb Factory]] plays out at the same time as Donkey Kong, Diddy Kong, Captain Falcon, and Captain Olimar’s own infiltration of the [[Subspace Bomb Factory (Part II)|Isle’s same factory complex]]. Thus, the two groups of Smashers cross paths with each other, in the final room of the Isle of Ancients… and are all faced with none other than the Ancient Minister himself, the full remnants of the [[R.O.B. Squad]], and hundreds of Subspace Bombs. The Ancient Minister hangs his head as if he is sad, though, and appears entirely unwilling to perform any more detonations, but then a holo-projection of Ganondorf appears and gives the R.O.B. Squad the command to set every bomb in the facility simultaneously. The Minister defiantly stands in the way of his brethren to stop them, but Ganondorf manually controls the enslaved R.O.B.s and have them shoot their former "master", setting his cloak aflame. Then as the R.O.B.s set each bomb, the other Smashers desperately try to stop them and their bombs, but to no avail. As Ganondorf's projected image disappears, he summons hordes of [[Auroros]] to distract the heroes.
 
After dispatching much of the Auroros with his eye lasers, The burning Ancient Minister quickly chooses now to shed off the flaming cloak and reveal his true appearance and identity to the Smashers as the Master Robot of the R.O.B.s and a Smasher himself, and officially joins forces with the other Smashers in battling the Subspace minions. After the battling, though, it is all too clear that the detonation of the Subspace Bombs is inevitable. Captain Falcon remotely calls his personal flying ship, the [[Falcon Flyer]], to arrive in the Isle of Ancients so that everyone may escape from the island in time. Donkey Kong decides to carry R.O.B. as he bids a final, sad farewell to the other R.O.B.s. Afterward, everyone piles into the ship and flies off towards the isle's exit at full-speed. However, Ridley reappears, now having been reconstructed as a cybernetic version of himself named [[Meta Ridley]], and pursues the Falcon Flyer as it tries to make its escape. The Smashers must set the Flyer's autopilot on, then climb onto its roof to engage Meta Ridley in a high-velocity mid-air clash. They soon manage to defeat Meta Ridley in time to pilot the Falcon Flyer out of the Isle of Ancients, as the floating island is completely engulfed in a titanic Subspace explosion generated by many Subspace bombs set off simultaneously in close proximity.
 
 
In the desert, Mario, Link, Pit, Yoshi, Kirby, Marth, Ike, Lucas, Pokémon Trainer, and the Ice Climbers witness the Subspace explosion as it occurs far off-shore. The Falcon Flyer containing R.O.B., Donkey Kong, Diddy Kong, Samus, Pikachu, Captain Falcon, and Captain Olimar flies in and lands near the other group of Smashers, and at the same time the Halberd, containing Meta Knight, Peach, Zelda, Fox, Falco, Lucario, Mr Game & Watch and Snake, arrives and lands near the others. The two-dozen-plus Smashers fully acquaint themselves with each other and presumably discuss matters at hand.
 
 
===Chapter Nine===
 
Out of the huge rift between realms left behind by the detonation of the Subspace Bombs at the former location of the Isle of Ancients, the completed Subspace Gunship halfway emerges out of Subspace into the World of Trophies; indeed, the purpose of the original detonation of so many Subspace Bombs was to open a rift between realms physically large enough to allow the Subspace Gunship through. (It was also because there would be no need for the Subspace Bomb Factory at the Isle of Ancients anymore once the Gunship enters the world.) The incredibly large main cannon, as operated by Ganondorf and Bowser visible on the vessel's top canopy, produces a test-shot at an off-to-the-side area of the ocean that generates a huge Subspace explosion.
 
 
Then, Ganondorf and Bowser see the Halberd charging forward towards their position at full throttle. At Ganondorf's order, the hundreds of turrets lining the Gunship begin firing their lasers all at once; the Halberd, though able to dodge several shots, is completely destroyed in an explosion from the onslaught. Immediately, however, the lesser aircraft containing all the Smashers - the Falcon Flyer, Samus' personal gunship, Fox or Falco's Arwing, and Captain Olimar's Hocotate rocket - emerge from the dust cloud, zooming towards the portal to Subspace connected to the Subspace Gunship and skillfully dodging every round of turret fire. Then Kirby, individually piloting his "personal" ship, the [[Dragoon]], flies straight into the Gunship and pierces it cleanly, causing the Gunship to begin exploding and disintegrating from the inside. Ganondorf and Bowser must return to Subspace, while the other five ships manage to enter Subspace. Now [[Entrance to Subspace|inside the realm of Subspace]], the combined force of Smashers - Mario, Peach, Donkey Kong, Diddy Kong, Yoshi, Link, Zelda, Samus, Pit, Ice Climbers, R.O.B., Kirby, Meta Knight, Captain Olimar, Fox, Falco, Captain Falcon, Pikachu, Pokémon Trainer, Lucario, Marth, Ike, Lucas, Mr. Game & Watch, and Snake - begin their exploration of the Subspace realm in search of whatever is responsible for the Subspace invasion and to put a stop to it.
 
 
Ganondorf and Bowser are on their way to report to Master Hand, but Ganondorf decides now is the time to go through with his intended plan to usurp the power of the Master Hand, so he turns his Dark Cannon on Bowser and renders Bowser a trophy without Bowser ever knowing. Then he meets Master Hand in person... but immediately sees the chains of light binding Master Hand, and looks upon the puppetmaster Tabuu for the first time - the true orchestrator of the plot to send the World of Trophies into Subspace, Tabuu's own realm. Shocked and angered that he has been used by Tabuu the whole time, Ganondorf leaps forward to attack Tabuu, but the incredibly powerful entity attacks Ganondorf and turns him into trophy form without much exertion. The force of the impact of Ganondorf's trophy against Master Hand physically snaps the chains of light from Master Hand, who falls to the ground free from Tabuu's mind-control. Master Hand regains his composure and immediately and angrily tries to attack Tabuu with all he's got, but he too is defeated very easily. The force of Smashers arrive in time to witness the fallen Master Hand and look upon the master of Subspace, but before they have an opportunity to do anything, Tabuu seizes this incredibly convenient opportunity, stretches his wings, and releases his full-powered Off Waves. Every single Smasher is instantly trophy-ized without further incident.
 
 
As the Smasher trophies are scattered and lost within the Subspace realm, Tabuu takes the portions of the World of Trophies that prior Subspace Bomb detonations had sent to his realm, and rearranges them to construct [[The Great Maze|a nightmarish, extensive maze]], filled with shadowy versions of fighters and reincarnations of major Subspace Army members and other monsters (including Ridley, Duon, and even Rayquaza), all of which were created based on detailed analysis carried out by the Subspace Army. The creation and future expansion of this twisted project was apparently Tabuu's desire all along in wanting to assimilate the world of Trophies into Subspace, and now with quite literally every Smasher in the World of Trophies turned into a trophy and removed as a threat to his operation, there appears to be nothing else that could possibly stop Tabuu from taking the rest of the World of Trophies for himself.
 
 
===Chapter Ten===
 
In the portion of the Subspace Realm currently containing the World of Trophies area containing Dedede's castle, and thus the inanimate trophies of King Dedede, Luigi, and Ness within, the timers within the Dedede Brooches attached to Luigi and Ness reach zero, and suddenly revive the two Smashers. After a moment of gathering the current circumstances, they make the connection that it was King Dedede who caused them to revive, so they revive King Dedede from trophy-form in return. Dedede is ecstatic that his gambit has paid off and is deeply thankful to Ness and Luigi for reviving him, so now they agree to team up, search [[Subspace (Part I)|the rest of Subspace]], and collect and revive the trophies of the other fighters. When they reach the area where Master Hand lies motionless and Tabuu's Great Maze is located nearby, King Dedede sees the trophy of Bowser, and revives him. Bowser immediately roars and engages Dedede in battle, who defeats Bowser and turns him back into a trophy. Dedede revives Bowser again, and when the ever-so-pompous Bowser roars and tries to confront Dedede again, Dedede casually smacks Bowser in the face upside, and points him to the rest of the scene. Bowser absorbs the current state of affairs and begrudgingly allows himself to join Dedede's group in combating Tabuu.
 
 
Elsewhere in Subspace, Kirby is suddenly and spontaneously revived out of trophy state. He spits out the Dedede Badge he had inhaled a long while back - this is what caused him to revive. Kirby thus sets out on [[Subspace (Part II)|his own exploration of Subspace]], battling Subspace Army minions and finding and restoring Smasher Trophies along the way. By the time he makes it to the same area that Dedede is in, He finds Ganondorf's trophy. Before he could do anything, however, Bowser comes out of nowhere and physically vents out his anger at Ganondorf's trophy in response to Ganondorf blasting him with a Dark Cannon earlier, before heading off to join everyone else in the Great Maze. When they Kirby and King Dedede see each other, Dedede gives Kirby the famous "Dedede glomp", and enthusiastically drags Kirby along for the final confrontation in Tabuu's Great Maze. It becomes clear that Dedede and Kirby have had the potential to collect and restore almost every Smasher trophy independently.
 
 
If Wario's trophy, which had been sucked into Subspace after his last encounter with Lucas at the Ruins in the World of Trophies, became one of the trophies that Kirby revived during his run, Wario will briefly confront Dedede over what Dedede had done to him long ago (when Dedede stole Wario's Cargo and trophy collection), but is taken aback to see that Ness and Luigi - two of the trophies he would have had in his possession had Dedede not stolen them - are in support of Dedede. All three of them point Wario to Tabuu's Great Maze nearby to tell him that they are about to engage Tabuu in a battle to the end to save the World of Trophies; Wario, after a moment of self-reflection, hops on his [[Wario Bike|motorbike]] and rides straight into the maze to assist all the other Smashers. In a similar situation, if Link and Zelda's trophies had been revived earlier during Dedede and Kirby's runs, they then come over to Ganondorf's trophy, and agree to revive him; in the past, prior to the Subspace invasion, Link and Zelda together have had personal conflicts with Ganondorf of their own, but they propose to the newly revived Ganondorf to work with everyone else in the upcoming battle against Tabuu. As the two leave, Ganondorf clenches his fist, frustrated by the fact that he was tricked by Tabuu and now he has to join forces with his two greatest rivals. However, he understands that Tabuu is the bigger foe, and puts his personal grudges aside. Thus, the formerly villainous Smashers Bowser, Ganondorf, and Wario, and the other Smashers King Dedede, Luigi, and Ness join the other two-dozen-plus Smashers in their greatest challenge.
 
 
The Smashers enter and explore Tabuu's Great Maze, reliving the many challenges they faced throughout the Subspace invasion of the World of Trophies, while battling the dark versions of the Smashers and the reincarnated major members of the Subspace Army that were all set up to guard the labyrinth. Through an epic, lengthy, and combat-filled exploration all across the Great Maze, the thirty-plus heroes finally reach Tabuu. Tabuu immediately spreads his wings and readies a second helping of his Off Waves assault, but all of a sudden, out of nowhere a new hero arrives: an extremely speedy hedgehog named [[Sonic (SSBB)|Sonic]], having probably been in the area where the Subspace Gunship had fired, and had been exploring Subspace ever since, flies straight through Tabuu's wings and shatters them, crippling his trophification ability. The weakened Tabuu, having been caught off guard by this attack, proceeds to engage in combat against the Smashers outright, and Sonic joins the other heroes in facing Tabuu down in the final struggle. Tabuu is the most powerful opponent they have faced, but in the end Tabuu is finally defeated. Tabuu explodes, which sends all of the segments of his Great Maze back to their former locations in the World of Trophies(except for the Isle of the Ancients, due to the fact that hundreds, if not thousands of subspace bombs detonated there, making it impossible to restore), restoring them "all" to normal, and all the Smashers manage to escape the Subspace realm back to their world.
 
 
The World of Trophies has been saved, and the thirty-plus heroic Smashers stand triumphant on a cliff face and share a brilliant sunset. This victory has not been without a heavy price, though: the sheer number of Subspace Bombs involved in the explosion that consumed the Isle of Ancients has prevented that area of space from ever being able to return to normal in spite of the complete removal of Subspace, so the Isle is permanently gone, with an X-shaped mark of light remaining in its place. As such, R.O.B. remains the last of his kind.
 
<div style="clear: both; text-align: center;" width="100%">'''The End'''</div>
 
   
 
==Bosses==
 
==Bosses==
 
These battles are fought with the bosses having a specific amount of health; once their health runs out, they are defeated.
 
These battles are fought with the bosses having a specific amount of health; once their health runs out, they are defeated.
* [[Petey Piranha]]-(fought by Kirby)
+
* [[Petey Piranha]] (fought by Kirby)
* [[Rayquaza]]-(fought by Fox and Diddy Kong)
+
* [[Rayquaza]] (fought by Fox and Diddy Kong)
* [[Porky]]-(fought by Ness and Lucas)
+
* [[Porky Minch|Porky]] (fought by Ness and Lucas)
* [[Galleom]]-Part 1 (fought by Marth, Ike, and Meta Knight)
+
* [[Galleom]], Part 1 (fought by Marth, Ike, and Meta Knight)
* [[Galleom]]-Part 2 (fought by Lucas and Pokémon Trainer)
+
* [[Galleom]], Part 2 (fought by Lucas and Pokémon Trainer)
* [[Ridley]]-(fought by Samus and Pikachu)
+
* [[Ridley]] (fought by Samus and Pikachu)
* [[Duon]]-(fought by Fox, Falco, Lucario, Snake, Peach, and Sheik in a party of 4)
+
* [[Duon]] (fought by Fox, Falco, Lucario, Snake, Peach, and Sheik/Zelda in a party of 4)
* [[Meta Ridley]]-(fought by Samus/Zero Suit Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Olimar, and R.O.B. in a party of 4)
+
* [[Meta Ridley]] (fought by Samus/Zero Suit Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Olimar, and R.O.B. in a party of 4)
* [[Tabuu]]-(fought by King Dedede, Luigi, Ness, Bowser, Kirby, Sonic and any rescued characters in a party of 6)
+
* [[Tabuu]] (fought by King Dedede, Luigi, Ness, Bowser, Kirby, Sonic and any rescued characters in a party of 6)
   
 
===Mini-Bosses===
 
===Mini-Bosses===
Due to these battles being against smashers or slightly modified versions of same, they are fought like regular brawls.
+
Due to these battles being against Fighters or slightly modified versions of same, they are fought like regular brawls.
  +
* Boss-(Player)
 
* [[Kirby (SSBB)|Kirby]]/[[Mario (SSBB)|Mario]]-(fought by Mario/Kirby)
 
* [[Kirby (SSBB)|Kirby]]/[[Mario (SSBB)|Mario]]-(fought by Mario/Kirby)
* [[False Character#False Bowser|False Bowser]]-(fought by Diddy Kong and Fox)
+
* [[Bowser (SSBB)|False Bowser]]-(fought by Diddy Kong and Fox)
* [[False Character#False Peach|False Peach]]/[[False Character#False Zelda|False Zelda]]-(fought by Link/Yoshi and Mario/Pit)
+
* [[Zelda (SSBB)|False Zelda]]/[[Peach (SSBB)|False Peach]]-(fought by Mario and Pit/Link and Yoshi)
* Mario/[[Link (SSBB)|Link]] and [[Pit (SSBB)|Pit]]/[[Yoshi (SSBB)|Yoshi]]-(fought by Link/Yoshi and Mario/Pit (1 is CPU controlled unless Co-op Mode))
+
* [[Link (SSBB)|Link]]/Mario and [[Yoshi (SSBB)|Yoshi]]/[[Pit (SSBB)|Pit]]-(fought by Mario/Link and Pit/Yoshi (1 is CPU controlled unless Co-op Mode))
* [[Wario (SSBB)|Wario]]-(fought by Lucas and Squirtle)
+
* [[Wario (SSBB)|Wario]]-(fought by Lucas and Pokémon Trainer)
 
* [[Charizard (SSBB)|Charizard]]-(fought by Ivysaur, Lucas, and Squirtle)
 
* [[Charizard (SSBB)|Charizard]]-(fought by Ivysaur, Lucas, and Squirtle)
* Giant [[False Character#False Diddy Kong|False Diddy Kong]]-(fought by Falco, Diddy Kong, and Fox)
+
* Giant [[Diddy Kong (SSBB)|False Diddy Kong]]-(fought by Falco, Diddy Kong, and Fox)
* 2 [[False Character#False Samus|False Samus]]es-(fought by Zero Suit Samus and Pikachu)
+
* 2 [[Samus (SSBB)|False Samuses]]-(fought by Zero Suit Samus and Pikachu)
 
* [[Lucario (SSBB)|Lucario]]/[[Meta Knight (SSBB)|Meta Knight]]-(fought by Meta Knight/Lucario)
 
* [[Lucario (SSBB)|Lucario]]/[[Meta Knight (SSBB)|Meta Knight]]-(fought by Meta Knight/Lucario)
 
* False Peach and False Zelda-(fought by Meta Knight, Lucario, and Snake)
 
* False Peach and False Zelda-(fought by Meta Knight, Lucario, and Snake)
 
* [[Bowser (SSBB)|Bowser]]-(fought by King Dedede)
 
* [[Bowser (SSBB)|Bowser]]-(fought by King Dedede)
* All Bosses and [[False Character#Beings made of Subspace|Clones]] of all characters but Sonic and below characters (fought by any characters rescued in Subspace in a party of 4)
+
* All Bosses and Clones of all characters but Sonic and below characters (fought by any characters rescued in Subspace in a party of 4)
 
* [[Toon Link (SSBB)|Toon Link]]-(fought by 1 character that entered the Forest) (optional)
 
* [[Toon Link (SSBB)|Toon Link]]-(fought by 1 character that entered the Forest) (optional)
 
* [[Wolf (SSBB)|Wolf]]-(fought by 1 character that entered the Ruins) (optional)
 
* [[Wolf (SSBB)|Wolf]]-(fought by 1 character that entered the Ruins) (optional)
Line 254: Line 346:
   
 
===Other special enemy battle===
 
===Other special enemy battle===
*[[The Pig King Statue]] (The Ruined Zoo)
+
*[[Porky Statue]] (The Ruined Zoo)
   
 
==Dialogue==
 
==Dialogue==
   
The vast majority of character interaction in the Subspace Emissary takes place through gestures and expressions, augmented by short grunts or exclamations. The only spoken words besides a quick "Hey!" or "Yeah!" are those that are a distinctive part of a character's attacks, like [[PK Thunder]] or [[Falcon Punch]], or [[taunt]]-like sounds that have been put in key places. The only character who speaks in more than one cut scene is Pikachu.
+
The vast majority of character interaction in the Subspace Emissary takes place through gestures and expressions, augmented by short grunts or exclamations. The only spoken words besides a quick "Hey!" or "Yeah!" are those that are a distinctive part of a character's attacks, like [[PK Thunder]] or [[Falcon Punch]], or [[taunt]]-like sounds that have been put in key places. The only character who speaks in more than one cut scene is Pikachu. In Jigglypuff's only scene the crowd chants, making them the only non-playable characters to say a line.
  +
However, in the cutscene preceding the stage 'Battleship Halberd Interior', [[Solid Snake]], after revealing himself, says to the camera "Kept you waiting, huh?".
 
  +
Only one character in all of the Subspace Emissary ever speaks in a full sentence; in 'Battleship Halberd Interior', [[Solid Snake]], after revealing himself to the player, directly says to the player, "Kept you waiting, huh?"
In Jigglypuff's only scene the crowd chants, making them the only non playable character to say a line.
 
   
 
==Similarities to Kirby Super Star and other Kirby games==
 
==Similarities to Kirby Super Star and other Kirby games==
 
Because the Kirby and Smash Bros. games were both developed by [[Masahiro Sakurai]], ''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''Kirby Super Star'' and other elements from Kirby games. One should keep in mind that the Kirby series and Smash Bros. franchise are two different things.
 
Because the Kirby and Smash Bros. games were both developed by [[Masahiro Sakurai]], ''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''Kirby Super Star'' and other elements from Kirby games. One should keep in mind that the Kirby series and Smash Bros. franchise are two different things.
   
*The Halberd plays a very strong role in both games, and in both, it breaks/explodes and crashes in the ocean.
+
*The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean.
 
*Being chased down by the Pig King Statue is similar to being chased down by the Heavy Lobster (including the enemy, activating switches, the foe destroying anything in its path and a small delay from the foe).
 
*Being chased down by the Pig King Statue is similar to being chased down by the Heavy Lobster (including the enemy, activating switches, the foe destroying anything in its path and a small delay from the foe).
*Both feature cart rides and special devices that propel characters forwards. The later's design and function comes directly from KSS. Additionally the special propelling devices puts characters in a shield position just like KSS.
+
*Both feature cart rides and special devices that propel characters forwards. The latter's design and function comes directly from KSS. Additionally the slide launchers puts characters in a shield position, just like in [[Kirby Super Star]].
  +
*The [[Space Jump]] is just like how P2 from Super Star comes back to P1.
*Various Kirby games have [[door]]s.
 
*The [[Space Jump]] is just like how P2 from Super Star comes back to P1.
 
 
*The final boss ([[Tabuu]]) teleports around the stage repeatedly (a common feature in most final bosses in Kirby games, such as Marx and Nightmare).
 
*The final boss ([[Tabuu]]) teleports around the stage repeatedly (a common feature in most final bosses in Kirby games, such as Marx and Nightmare).
*Bosses such as Dyna Blade or Marx has similar moves to Ridley and Tabuu.
+
*Bosses from the Kirby games, such as Dyna Blade and Marx, have similar moves to bosses in ''Brawl'', such as Ridley and Tabuu.
*The Subspace Emissary has a map that allows the player to re-enter a stage anytime they want, this was also in Milkyway Wishes and Dynablade
+
*The Subspace Emissary has a map that allows the player to re-enter a stage anytime they want, this was also in Milky Way Wishes.
  +
*Golden boxes are inspired from the treasure chests from Great Cave Offensive; in both games, when the player takes the prizes, it will not appear again.
*Elevators are also in both games, however, you can get crushed, unlike Kirby Super Star's elevators, which will pass you with no harm.
 
  +
*Bosses do not flinch.
*Enemies may drop items in KSS case, food while in SE, random items including stickers.
 
  +
*Enemies cannot survive underwater; they will be KO'd immediately upon touching it.
*Golden boxes are inspired from the treasure chests from Great Cave Offensive, once you get the prize it will not appear again. This also applies to the Copy Ability Deluxes (not the ones in Milky Way Wishes), and food to green boxes.
 
  +
*[[Jyk|Jyks]] are similar to Kirby's [[Gordo|Gordos]], they sit and some move in a repeated pattern, invincible and have spikes.
*Bosses never flinch (except King Dedede, Whispy Woods and possibly Kracko) (Until Kirby and the Amazing mirror, stars appear rather than flash and in KSS there are small sparks if the enemy is hit.
 
*Feyeshes drown immediately in water. References how enemies die upon contact with water (though it first started in Kirby's Dreamland but now enemies will stay in water before disappearing).
 
*[[Jyk]]s are similar to Kirby's [[Gordo]]s, they sit and some move in a repeated pattern, invincible and have spikes.
 
 
*The planet Floria in Milky Way Wishes has a similar concept to the [[Door#day-changing doors|day-changing doors]], except that it has four rooms and they are based on seasons instead of day and night.
 
*The planet Floria in Milky Way Wishes has a similar concept to the [[Door#day-changing doors|day-changing doors]], except that it has four rooms and they are based on seasons instead of day and night.
 
*King Dedede first appears to be evil but later turns out to have good intentions in most Kirby games.
 
*King Dedede first appears to be evil but later turns out to have good intentions in most Kirby games.
 
*All the Kirby characters play a significant role in the game.
 
*All the Kirby characters play a significant role in the game.
 
**Kirby:
 
**Kirby:
***Saves a Princess
 
***Saves Mario and Pit/Link and Yoshi from King Dedede
 
 
***Destroys the Subspace Gunship
 
***Destroys the Subspace Gunship
***Frees a good fraction of the Smashers turned into trophies by Tabuu
+
***Frees a good fraction of the Fighters turned into trophies by Tabuu
 
**Meta Knight:
 
**Meta Knight:
***Saves Lucas and the Pokemon Trainer from falling to their doom
 
 
***Retakes the Halberd
 
***Retakes the Halberd
 
**King Dedede:
 
**King Dedede:
***His Dedede broaches
+
***His Dedede brooches
  +
*** Stole Wario's cargo & trophies
***Also frees a good fraction of the Smashers turned into trophies by Tabuu
 
  +
***Also frees a good fraction of the Fighters turned into trophies by Tabuu (helped by Luigi & Ness)
  +
*Moreover, there are a few others who played big roles.
  +
**R.O.B.:
  +
***Was under the guise of the Ancient Minister and its kin lead the Subspace Bombs.
  +
**Mr. Game & Watch:
  +
***Shadow Bugs were extracted from him, creating the Subspace Army.
  +
**Bowser:
  +
***Lead his army, used a Dark Cannon, and worked under Ganondorf.
  +
**Ganondorf:
  +
***Lead the attack on the Subspace Bomb Factory and worked under Master Hand's orders.
  +
**Wario:
  +
***Went around attacking fighters using his Dark Cannon and collecting them as trophies with his Dark Cannon until King Dedede stole his cargo & trophies.
   
==Gameplay Differences from Other Modes==
+
==Gameplay differences from other modes==
Despite characters using the same moves and using much of the same engine as in the other modes of ''Brawl'', many differences exist.
+
Despite characters using the same moves and using much of the same engine as in the other modes of ''Brawl'', the overall feel of the Subspace Emissary differs from that of ordinary [[Versus mode|brawls]]. For instance:
   
  +
*When charging [[Rocketbarrel Boost]], [[Diddy Kong (SSBB)|Diddy Kong]] will continue to drop downwards, while in a normal brawl, he would be briefly suspended in the air.
*[[Luigi (SSBB)|Luigi]] cannot rise in the air above a pathetic bare minimum using his [[Luigi Cyclone]], as opposed to the attack's large recovery when brawling. It is believed this is because the gravity of the Adventure Mode is slighty higher than that of normal matches.
 
* The running speed of some characters has also been decreased, however, any character that Player Two controls will have an increased dash speed if Player One is somewhat ahead.
+
*The running speed of most characters has been altered; slower characters now dash faster, and faster characters dash slower.
* The [[Pokemon Trainer]]'s Pokemon will not tire in Adventure Mode.
+
*The [[Pokémon_Change#Stamina|Stamina]] mechanic of the [[Pokémon Trainer]]'s Pokémon does not exist.
* The jumping ability of some characters has also been altered. It is most notable with Jigglypuff, whose vertical range is now one of the worst, as it has no UpB to aid recovery, and even [[Rising Pound]]'s effect is reduced.
+
*The jumping ability of some characters is altered, either [[Buff|buffing]] or [[Nerf|nerfing]] a character's aerial prowess. This can easily be seen with Jigglypuff, who now has a very poor vertical recovery, while in ordinary games, it's very long and effective. Some [[Up B]] attacks have also had their recovery capabilities nerfed, such as [[Wings of Icarus]].
* However, everyone can [[swim]] a little longer in any of the bodies of water you can find.
+
*Everyone can [[swim]] considerably longer in any of the bodies of water the player can find.
*In the Subspace Emissary, you cannot get [[Star KO]]'d - you crash into the top of the screen; this does not apply when you're fighting a Subspace Clone in the [[Great Maze]] or a boss, or in a forced battle.
+
*In the Subspace Emissary, the player cannot get [[Star KO]]'d - the player crashes past the top of the screen, leaving behind the colourful explosion. Players, however, are still Star KO'd or Screen KO'd in ambushes, boss battles and against Subspace clones.
   
 
==Trivia==
 
==Trivia==
 
[[File:MarioTrophyTransform.jpg|thumb|Mario's trophy coming to life in Melee's opening, compared to in the [[Midair Stadium]] of the Subspace Emissary.]]
 
[[File:MarioTrophyTransform.jpg|thumb|Mario's trophy coming to life in Melee's opening, compared to in the [[Midair Stadium]] of the Subspace Emissary.]]
*[[Mario (SSBB)|Mario]] and [[Kirby (SSBB)|Kirby]] fighting might be a reference to the ''[[Super Smash Bros.]]'' intro, which Mario and Kirby are seen fighting in a field. Another similarity is to the opening of ''[[Super Smash Bros. Melee]]'', which included a Mario trophy "coming to life" as it lands in a stadium.
+
*[[Mario (SSBB)|Mario]] and [[Kirby (SSBB)|Kirby]] fighting might be a reference to the ''[[Super Smash Bros.]]'' intro, which Mario and Kirby are seen fighting in a field. Another similarity is to the opening of ''[[Super Smash Bros. Melee]]'', which included a Mario trophy "coming to life" as it lands in a stadium; in the same opening sequence, one of the competitors in the stadium was Kirby.
  +
*It is possible to complete the Subspace Emissary using as few as twelve characters: [[Kirby (SSBB)|Kirby]], [[Pit (SSBB)|Pit]], [[Lucas (SSBB)|Lucas]], [[Marth (SSBB)|Marth]], [[Zero Suit Samus (SSBB)|Zero Suit Samus]], [[Snake (SSBB)|Snake]], [[King Dedede (SSBB)|King Dedede]], [[Diddy Kong (SSBB)|Diddy Kong]], either [[Link (SSBB)|Link]] or [[Yoshi (SSBB)|Yoshi]], either [[Olimar (SSBB)|Olimar]] or [[Captain Falcon (SSBB)|Captain Falcon]], [[Meta Knight (SSBB)|Meta Knight]], and either [[Peach (SSBB)|Peach]] or Zelda.
*The Subspace Emissary plot is not canonical to any game series overall storyline.
 
  +
*If the player chooses to play as Kirby in the Kirby vs. Mario match at the beginning of the Subspace Emissary, once the player defeats him, there will be an error in the cutscene which shows Mario turned into a trophy: While the left eye of Mario's trophy is present, the right eye is missing. In all other cutscenes which show Mario's trophy, though, the right eye is present.
*This mode is the recommended method to unlock secret characters, since once they join your party, they can be used in all other modes right away.
 
  +
*If no trophies are rescued in Subspace, the player will still have six characters to choose from in The Great Maze: [[Ness (SSBB)|Ness]], [[Luigi (SSBB)|Luigi]], and [[Kirby (SSBB)|Kirby]] are revived by the Brooches, [[King Dedede (SSBB)|King Dedede]] is revived by [[Luigi (SSBB)|Luigi]] and [[Ness (SSBB)|Ness]], [[Bowser (SSBB)|Bowser]] is revived by King Dedede, and [[Sonic the Hedgehog (SSBB)|Sonic]] appears at the very end of the Great Maze.
*In the mode's cutscenes, whenever a character is introduced with their name appearing on-screen, the accompanying sound is lower for villainous characters than for heroic characters. [[Zero Suit Samus (SSBB)|Zero Suit Samus]] and [[King Dedede (SSBB)|King Dedede]] have unique introduction sounds: Zero Suit Samus's sounds similar to a flash (possibly referring that she is only temporarily in the story); and King Dedede's is the beginning of his theme, though, once his name appears, the theme fades out and we can hear the usual lower sound (possibly referring that whatever he did after his introduction might be evil, but it is for a good reason).
 
  +
*[[Palutena]] is the only character in The Subspace Emissary who is neither a villain/enemy nor playable.
*All the unlockable characters in the SSE are introduced in the same order as to how many brawls it takes to unlock them with the exception of [[Ganondorf (SSBB)|Ganondorf]] and [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]. Also [[Toon Link (SSBB)|Toon Link]], [[Jigglypuff (SSBB)|Jigglypuff]], and [[Wolf (SSBB)|Wolf]] can be introduced in any order depending on the order you go into [[The Ruins]], [[The Swamp]], and [[The Forest]] after completing [[The Great Maze]].
 
  +
*As far as playable characters go, ''Wario'', ''R.O.B.'', and ''Sonic'' are the only universes that do not have a song played at any time.
*For whatever reason, Mr. Game & Watch, and all bosses (except [[Tabuu]] and Master Hand) are never formally introduced.
 
  +
**In addition, ''Star Fox'' (excluding the hidden room in The Ruins) and the universes mentioned above are the only universes that do not have a song played in normal gameplay.
*[[Hocotate Ship|Captain Olimar's ship]] was left behind on the floating isle, but it somehow reappears during the gunship scene.
 
  +
*Mario and Kirby are playable in more levels than any other character, with a total of nine.
*The only characters who fought a boss more than once (besides rescued characters at the end of the Great Maze), are Kirby (Petey Piranha and Tabuu), Fox (Rayquaza and Duon), Diddy Kong (Rayquaza and Meta Ridley), Ness (Porky and Tabuu), Lucas (Porky and Galleom (Part 2)), Samus/Zero-Suit Samus (Ridley and Meta Ridley), and Pikachu (Ridley and Meta Ridley).
 
  +
**Pit is playable in eight levels; Link, Yoshi, and Diddy Kong are playable in seven; Peach or Zelda, Lucas, Pokémon Trainer, Meta Knight, and Samus and Pikachu are playable in six (if one count all Pokémon Trainer's Pokémon (Squirtle appears in all six levels, Ivysaur appears in four levels, and Charizard appears in three levels) and both of Samus' versions (Zero Suit Samus appears in the first two levels, and Samus in the last five levels)), Zelda or Peach, Donkey Kong, and Fox are playable in five; Lucario can be playable in four or five; Marth, Ike, Falco, Captain Falcon, Olimar, and Snake are playable in four; Ness, Ice Climbers, and R.O.B. are playable in three; Mr. Game & Watch, Luigi and King Dedede are playable in two; Bowser, Ganondorf, Wario, and Sonic are playable in one; and Jigglypuff, Toon Link, and Wolf are absent until after completing The Subspace Emissary.
*It never explained what happens to [[Wario (SSBB)|Wario]]'s [[Dark Cannon]].
 
  +
*The opening battle between Mario and Kirby in The Subspace Emissary may be a reference to the opening movie of ''Super Smash Bros.'', where the two face each other near the end of the movie.
*The game gives a notice whenever you unlock all the cutscenes (variations).
 
  +
**In addition, Mario's trophy coming to life in the first cutscene could be a reference to the beginning of ''Melee'''s opening movie.
*''Giga Bowser (Melee)'', ''Menu (Super Smash Bros. Melee)'', and ''Flat Zone (Melee)'' are the three only Melee themes used in the SSE, and are also both in a battle in Subspace, while one is in [[Midair Stadium |The Midair Stadium]].
 
  +
*The Subspace Emissary is the only mode in the ''Smash Bros.'' series thus far that allows players to unlock characters without fighting and defeating them. ''Ultimate''<nowiki/>'s World of Light bypasses the usual "Challenger Approaching" battle, but it still requires the player to fight the character that will be unlocked.
*The original 12, excluding [[Fox]] and [[Jigglypuff]] (who wasn't even in the main plot) all seem to have a major role with another character from the original Super Smash Bros. [[Mario]] with [[Kirby]], [[Link]] with [[Yoshi]], [[Donkey Kong]] with [[Captain Falcon]], [[Pikachu]] with [[Samus]], and [[Luigi]] with [[Ness]]. Ironically, [[Jigglypuff]] can only be added to your team through a level, [[The Swamp]], which [[Fox]] is playable in.
 
  +
*The Subspace Emissary is mentioned several times in ''Super Smash Bros. for Wii U'' in Palutena's Guidance during the conversation of Mario and Mr. Game & Watch and the North American English boxing alias for R.O.B. Also, some enemies from The Subspace Emissary return in ''Super Smash Bros. for Nintendo 3DS'''s Smash Run mode. The Subspace Emissary is also referenced in one of the riddles regarding Tabuu, located in the Mysterious Dimension sub-world of World of Light.
*Bowser's minions appear as enemies only in the nature-themed stages, while [[R.O.B. Squad|R.O.B.s]] appear as enemies only in the stages in the [[Isle of the Ancients]].
 
  +
*The health bars for enemies (not including bosses) are compressed at the left hand side, so a length of health bar represents more health at the left of the bar than the right. This makes attacks appear to deal less damage the closer an enemy is to dying.
*All of the ships from Star Fox (Excluding the Wolfen) are seen attacking the Halberd and getting destroyed by it in some point of the Subspace Emissary.
 
  +
*While all characters use their in-game models during cutscenes, certain parts of characters such as loose clothing and hair have increased polygon counts in order for them to deform smoother. Examples of this are Marth's cape, Link's hair, and Lucas's shirt.
*Ness is the only one out of the three first revived after [[Tabuu]]'s [[Off Waves]] to have fought in the Subspace Emissary before.
 
*In The Subspace Emissary, the minimum characters you must use at least once during your adventure is 13, provided that you didn't lose a stock and be forced to use a different character. This list shows the minimum adventure roster: [[Kirby (SSBB)|Kirby]], [[Pit (SSBB)|Pit]], [[Lucas (SSBB)|Lucas]], [[Marth (SSBB)|Marth]], [[Zero Suit Samus (SSBB)|Zero Suit Samus]], [[Snake (SSBB)|Snake]], [[King Dedede (SSBB)|King Dedede]], [[Diddy Kong (SSBB)|Diddy Kong]], either [[Link (SSBB)|Link]] or [[Yoshi (SSBB)|Yoshi]], either [[Pikachu (SSBB)|Pikachu]] or [[Samus (SSBB)| Samus]], either [[Olimar (SSBB)|Olimar]] or [[Captain Falcon (SSBB)|Captain Falcon]], [[Meta Knight (SSBB)|Meta Knight]], and either [[Peach (SSBB)|Peach]] or [[Sheik (SSBB)|Sheik]].
 
*It was originally planned that the taking of the Battleship Halberd be shown in cutscenes, but they had to be scrapped.
 
*In the beginning of the Subspace Emissary the Kirby vs Mario snapshot is similar to what the characters did in the original Super Smash Bros.
 
*Each time you power on the game, the Primids change their expressions. There are a lot of faces to discover.
 
*The Arwing was destroyed by the Halberd near the beginning of Story Mode but somehow re-appears in the Sheik and the Fallen Arwing scene and once again in the Subspace Gunship scene.
 
*All characters move slower in The Subspace Emissary than in game (such as a Brawl.)
 
*There is a slight error in one of the first cutscenes of the SSE. If you choose to play as Kirby against Mario and defeat him, Mario's trophy's eye is missing.
 
*If you choose not to rescue any of the trophies in Subspace and confront Tabuu, you will still have six characters to choose from: Ness, Luigi, and Kirby are revived by the Brooches, King Dedede is revived by Luigi and Ness, Bowser is revived by King Dedede, and Sonic appears at the very end of the Great Maze.
 
*The diagonal jumping ability is reduced, and on some characters, there is none.
 
   
==External Links==
+
==External links==
*[http://www.smashbros.com/en_us/gamemode/modea/index.html Adventure Mode index]
+
*[http://www.smashbros.com/wii/en_us/gamemode/modea/index.html Adventure Mode index]
 
*[http://www.youtube.com/watch?v=AaKrNrcq40g Video of the Tabuu fight after reviving no trophies.]
 
*[http://www.youtube.com/watch?v=AaKrNrcq40g Video of the Tabuu fight after reviving no trophies.]
  +
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{{SSBBMenu}}
 
[[Category:Single Player Modes]]
 
[[Category:Single Player Modes]]
[[Category:Multiplayer Modes]]
 
 
[[Category:Co-op Modes]]
 
[[Category:Co-op Modes]]
[[Category:Subspace Emissary|*]]
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[[Category:Modes (SSBB)]]
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[[Category:Universes‏‎]]
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[[Category:Super Smash Bros. universe]]
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[[Category:Subspace Emissary]]
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[[Category:Super Smash Bros. Brawl]]

Latest revision as of 18:18, 6 March 2024


Marioending
Congratulations! This has been chosen to be a Featured Article, making it an article of interest.
Subspace Emissary Logo

An official Subspace Emissary logo.

RSBE01-52

The save selection of the Subspace Emissary

RSBE01 d560bc37 14

The world map of the Subspace Emissary.

Adventure Mode: The Subspace Emissary (亜空の使者) is a mode in Super Smash Bros. Brawl, in a similar vein to Adventure Mode from Super Smash Bros. Melee. It was hinted at with the This world..., Dojo update on July 20th 2007, and fully unveiled on August 3rd of the same year.

Overview

On July 20th, Smash Bros. DOJO!!! was updated with a collection of enigmatic images that depicted Mario and Kirby transforming from trophies into fighters (akin to the introduction of Melee). After Kirby's/Mario's apparent defeat at the hands of Mario/Kirby, he is changed back into a trophy, but Mario/Kirby reverses the transformation and Mario and Kirby shake hands. However, the sky darkens soon after, and Meta Knight’s ship, the Halberd, flies over the stadium, soon followed by the appearance of a mysterious character. The screen shots were accompanied with this description:

In this world, trophies fight. They know nothing but fighting. Fighting is the sole reason for their existence. Being turned back into a trophy, being unable to fight, is much like death. Those are the rules of this world. But...When someone...or something...breaks those rules, the world will pay a terrible price...

The post was placed under a mode referred to as “???” until August 3rd, when it was changed to "Adventure Mode." On August 3rd, Smash Bros. DOJO!! was updated again. This time, more information was given. The mode was dubbed “The Subspace Emissary,” and a multitude of screenshots were shown, as well as a cutscene related to the “This World…” update. In the cutscene, Mario and Kirby were seen shaking hands, as depicted in the screenshots, and after waving to the crowd, the Halberd appeared as it did in “This World…” The mysterious character from before was shown to be one of apparently many odd, robot-like creatures formed from some sort of shadowy matter. Peach and Zelda were seen watching from the sidelines, but rushed down to the middle of the stadium to assist Mario and Kirby in fighting the mysterious army. After Peach and Zelda reach the stage and help destroy the Primids, an entity from the sky called the Ancient Minister appears on the stage. The Ancient Minister drops a Subspace Bomb on the arena, then flies off. As Mario approaches the bomb, he is hit by a cannonball and is sent flying from the arena. Petey Piranha appears and captures Peach and Zelda in cages.

The various screen shots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a Hammer Bro, who was previously confirmed as an Assist Trophy, Goombas, Koopa Troopas and Bullet Bills. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.

Stages

Subspace Emissary Plotmap

A map of the stages and which characters are available in each one, not counting Wolf, Toon Link, and Jigglypuff.

RSBE01-12

The Adventure Map, after completion of the Subspace Emissary.

Multiple stages are in Subspace. If more than two are listed, that means there are more parts of the story there. They are listed by order:

# Stage Playable characters Characters who join
1 Midair Stadium Mario, Kirby, Peach, Zelda Kirby, Peach/Zelda
2 Skyworld Mario, Pit Mario, Pit
3 Sea of Clouds Kirby, Peach/Zelda N/A
4 The Jungle Donkey Kong, Diddy Kong Diddy Kong
5 The Plain Mario, Pit N/A
6 The Lake Diddy Kong, Fox Fox
7 The Ruined Zoo Lucas, Ness, Pokémon Trainer Lucas, Pokémon Trainer
8 The Battlefield Fortress Marth, Meta Knight, Ike Marth, Meta Knight, Ike
9 The Forest Link, Yoshi Link, Yoshi, Toon Link*
10 Research Facility I Zero Suit Samus, Pikachu Zero Suit Samus, Pikachu
11 The Lake Shore Mario, Link, Yoshi, Kirby, Pit N/A (Rescued Princess leaves)
12 The Path to the Ruins Lucas, Pokémon Trainer N/A
13 The Cave Mario, Link, Yoshi, Kirby, Pit N/A
14 The Ruins Lucas, Pokémon Trainer Wolf*
15 The Wilds I Marth, Meta Knight, Ike N/A
16 The Ruined Hall Lucas, Pokémon Trainer N/A
17 The Wilds II Mario, Link, Yoshi, Kirby, Pit N/A
18 The Swamp Diddy Kong, Fox, Falco Falco, Jigglypuff*
19 Research Facility II Zero Suit Samus, Samus, Pikachu Samus (Zero Suit Samus can still be selected by highlighting Samus & pressing form change button)
20 Outside the Ancient Ruins Donkey Kong, Diddy Kong, Captain Falcon, Olimar Donkey Kong, Captain Falcon, Olimar (Fox and Falco leave)
21 The Glacial Peak Meta Knight, Ice Climbers, Lucario Ice Climbers, Lucario
22 The Canyon Mario, Link, Yoshi, Kirby, Pit N/A
23 Battleship Halberd Interior Meta Knight, Lucario, Snake Snake
24 Battleship Halberd Exterior Peach, Zelda Peach/Zelda
25 Battleship Halberd Bridge Peach, Zelda, Fox, Falco, Lucario, Snake Mr. Game & Watch
26 Subspace Bomb Factory I Samus, Pikachu N/A
27 Subspace Bomb Factory II Donkey Kong, Diddy Kong, Captain Falcon, Olimar, Samus, Pikachu, R.O.B. R.O.B.
28 Entrance to Subspace Mario, Donkey Kong, Link, Samus, Zero Suit Samus, Yoshi, Kirby, Fox, Pikachu, Captain Falcon, Peach, Zelda/Sheik, Ice Climbers, Marth, Mr. Game & Watch, Falco, Meta Knight, Pit, Olimar, Lucas, Diddy Kong, Pokémon Trainer, Ike, Lucario, R.O.B., Snake N/A (All fighters leave)
29 Subspace I Luigi, Ness, King Dedede Whoever is saved in the Subspace Emissary, Luigi, Ness, King Dedede, Bowser
30 Subspace II Kirby Whoever is saved in the Subspace Emissary, Wario (if trophy is saved), Ganondorf (if Link and Zelda trophies are saved)
31 The Great Maze Mario**, Donkey Kong**, Link**, Samus/Zero Suit Samus**, Yoshi**, Kirby, Fox**, Pikachu**, Luigi, Captain Falcon**, Ness, Bowser, Peach**, Zelda/Sheik**, Ice Climbers**, Marth**, Mr. Game & Watch**, Falco, Ganondorf**, Wario**, Meta Knight**, Pit**, Olimar**, Lucas**, Diddy Kong**, Pokémon Trainer**, King Dedede, Ike**, Lucario**, R.O.B.**, Snake**, Sonic Sonic

(*) = Can only be unlocked after The Great Maze is cleared and Tabuu is defeated. (**) = Can only be used in The Great Maze if rescued in Subspace.

Gameplay

The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the Mario and Kirby games. However, it retains all basic mechanics of the Super Smash Bros. series, such as a damage meter, stocks, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will pause at specific points and force the player to defeat all opposing enemies, which prevents one from simply running through everything. To incorporate the Smash Bros. mechanic of ring-outs with the scrolling-camera nature of platformers, the camera slows down in tracking tumbling players as damage increases.

The mode features a world map where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. There is also a two-player option.

In the two player option, the first player must be present or have stock left, otherwise the game will offer a continue, regardless of whether the second player still has a stock or is alive (though when the second player runs the stock out, the first player can continue without him/her). The second player also has the option to warp to the first player (except in boss battles) by pressing the button that would normally pause the game. In addition, the first player has priority over the screen (unless it is scrolling), making it possible that the second player gets run off the screen if the players are not coordinated. In addition only the first player can navigate through Doors (though the second player can still utilize Keys).

When playing a level for the first time, many cutscenes will pause just before gameplay begins, showing a view of all available characters. A message will display how many stock the level allows, and a cursor will appear that allows choosing which characters to play. The order characters are chosen in is the order they will appear: they will cycle through in that order until all stock is depleted. Playing through a level again, there will be a screen before the level allowing choosing between any available characters instead of cutscenes during the level. This can be both an advantage and a disadvantage: there is a wider character variety to choose from, but one cannot (for example) choose only three characters for a four-stock stage. Additionally, no mid-level cutscenes will play, including ones that would normally allow a re-pick of characters which replenishes stocks. While on many levels this makes little difference, it is very problematic on long stages like the second Subspace Bomb Factory, where a replay provides only a fraction of the stock originally given.

The physics of many (if not all) characters are also tweaked slightly. In general, characters run slower, fall faster, and jump better than in brawls. Move mechanics are not altered, although the differing jump heights, jump timing, and gravity will change how effective aerial attacks are. The most significant change is the removal of stamina from Pokémon Trainer's Pokémon, which allows one to use one Pokémon exclusively. Characters are also able to swim for significantly longer. Characters retain their standard physics in boss battles.

In addition, grabbing mechanics are altered. Normal enemies cannot be held onto for any length of time; they will be thrown immediately after being grabbed, making it impossible to pummel them. This means that choosing which throw to use must be done with the Control Stick during the grab animation; inputting no direction will result in a forward throw (with the exception of Donkey Kong, who cannot carry enemies, and instead will utilize his up-throw). Special moves that involve grabbing will fail to grab; such moves have extra Subspace Emissary-only hitboxes (for example, Egg Lay will deal 13% damage, while Pikmin will deal damage when thrown). Bosses and large enemies cannot be grabbed, however Big Primids can be grabbed effectively. None of these changes apply when facing an opposing Fighter, though Kirby will be unable to copy their abilities.

Difficulty Levels

Like other single-player modes, one can select different difficulty levels to play the Subspace Emissary. At the creation of a new game file a "default" difficulty is selected from Easy, Normal, Hard, Very Hard, and Intense. Stages normally use this default difficulty (which cannot be changed), although the difficulty of a stage can be altered before it is begun. The game keeps track of the hardest difficulty level each stage has been cleared at, and when a stage is selected, it suggests a difficulty higher than the highest completion level.

As one selects higher difficulties, the game makes these adjustments:

  • Enemy health goes up, sometimes considerably.
  • Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses.
  • Some enemies use different attacks.
  • Enemies and obstacles do more damage and have more KO power.
  • Some enemy hitboxes are slightly bigger.
  • Enemies are harder to flinch.
  • Enemies generally get smarter (such as attacking more often, or Bytans duplicating nonstop).
  • More (and sometimes more dangerous) enemies appear during locked battles.
  • Trackballs lose energy faster.
  • Auroros can't be thrown as far, making it more difficult to use them against other enemies.
  • Less favourable items appear, although more plentiful and stronger healing items appear when enemies are defeated.
  • Stock Balls may get rarer (or, in the case of Very Hard and Intense, not exist).
  • Barrel Cannons, Slide Launchers, Minecarts, and other vehicles (such as the orange platforms in The Research Facility) move faster, therefore being harder to control.
  • Auto-scrolling areas scroll faster.
  • Moving walls, floors, and ceilings move faster, making characters more easily crushed.
  • Platforms move or fall faster.
  • Bomb block explosion chains move faster.
  • The effects of temporary switches last shorter.
  • Wind speeds increase (including the wind from a Borboras), sometimes to nonsensical levels.
  • Keys break easier.
  • More, better, and rarer stickers appear.
  • More collectibles (CDs, trophies, stickers) appear.
  • More trophy stands appear (they appear early in boss battles-including Petey Piranha, Rayquaza, Porky, Galleom, Ridley, Duon, Meta Ridley, and Tabuu even before they are on low stamina).
  • More coins are given at the end of each level.

Plot

The story begins with Tabuu, the "embodiment of Subspace". Tabuu resides within Subspace, a realm of empty darkness, and wishes to destroy the World of Trophies by breaking it into pieces and dragging them into Subspace. Tabuu himself is incapable of leaving Subspace, but he can observe the world and manipulate its inhabitants (referred to as "fighters" from this point on), in an effort to create an army with which to carry out his plans.

Tabuu first turns his attention towards Master Hand, the master of the world. Tabuu captures Master Hand with Chains of Light and pulls him into Subspace, giving him an effective puppet to command his future army in the real world. Next, he comes upon Mr. Game & Watch, who, as a two-dimensional being in a three-dimensional world, has unusual properties that make it possible to create a limitless amount of Shadow Bugs. Tabuu captures Mr. Game & Watch in order to produce the Shadow Bugs, with which he creates the Subspace Army. Mr. Game & Watch is claimed to be unaware he is being used to create the army.

With the Army formed, Tabuu turns towards the Isle of the Ancients, a floating island of advanced technology. The isle is inhabited by a society of peaceful R.O.B.s led by a single Master Robot that have never before interacted with other races. Tabuu needs the island's technology to produce weapons capable of cutting the world apart, so he uses his new army to take the entire island hostage, and force research on such weapons. The Master Robot reluctantly surrenders and allows this to occur, in order to avoid the presumably threatened genocide should they refuse, though he disguises himself as the Ancient Minister out of shame for allowing it to happen. Tabuu then captures Pikachu, intending to use its powers of electricity as a power supply for the isle.

With the Isle of the Ancients under his command, Tabuu attacks the Halberd, seeking a transport ship for his army. Meta Knight attempts to stave off the attack on his ship, but he is preoccupied with King Dedede, who decided to attack at a similar time. Meta Knight loses the battle and vanishes; however, Dedede learns of Tabuu and his most devastating attack - the Off Waves, which can reduce many fighters to their trophy forms in a single long-range attack. Dedede realizes that Tabuu is capable of reducing all of the fighters to their trophy forms at once, rendering no one able to revive anyone, and leaving no one to stop Tabuu's plans. With this in mind, he begins work on an item that can revive a trophy on a timer, without needing a helper's contact, which should make it possible to resist the Army even if everyone is defeated.

Finally, Tabuu sets out to recruit specific fighters to his cause, using Master Hand as a cover. He focuses his efforts on those who naturally dislike the others, giving him three accomplices willing to help "Master Hand's plan": Bowser, Wario, and Ganondorf. Their objective is to locate and suppress any resistance to the detonation of Subspace Bombs, the weapon developed by the Isle of Ancients to send pieces of the world into Subspace. To help, the three of them are provided with Dark Cannons: a second newly created weapon, which allows the user to reduce any fighter to their trophy form in a single shot. The three accomplices split up to operate in their own ways. Ganondorf remains hidden in an undisclosed location, acting as a liaison with Master Hand, as well as his second-in-command for the army as a whole; while he claims to be loyal to Master Hand, he is simply waiting for the right time to overthrow him and take command of the army himself. Bowser assembles his Koopa Troop and begins to wander the world in search of opponents; he is relatively loyal to Master Hand, but does not care for Ganondorf asserting rank over him. Wario, on the other hand, sets off on his own and continues to do whatever he wants, treating his objective as a low priority and not caring at all about the plan or his role in it. However, Wario uses his Dark Cannon to turn others into trophies, but keeps them for himself.

The preparations of Tabuu's plan are complete - he has Subspace Bombs to cut the world apart, an army created from the Shadow Bugs to escort the bombs and clear out any opposition, the Halberd to transport said army, and fighter accomplices with Dark Cannons should more intelligent force be necessary. Finally, the Subspace Gunship is under construction within Subspace, which, once complete, will supersede Subspace Bombs and render the operation all but unstoppable. The real story begins in a stadium, where Peach and Zelda are watching a friendly match between Mario and Kirby. The two fight with fierce intensity, and during the battle, a cut scene shows Pit observing the battle as well from a mystical fountain. Mario/Kirby wins, and Kirby/Mario turns into a Trophy. Mario/Kirby returns Kirby/Mario back to normal; however, when he does, the sky suddenly darkens and the Halberd appears out of nowhere. The Halberd shoots out little spores, which come together to make the Primid, the main force of the Subspace Army. Mario and Kirby, joined by Peach and Zelda, defeat the Primids. After they do, the leader of the Army, the Ancient Minister, appears and drops a Subspace Bomb, which is activated by two R.O.B.s, and is set to detonate in three minutes. Mario races to disarm the bomb; he is blasted out the stadium by a cannonball though. Petey Piranha then captures the two princesses and attacks Kirby.

After Kirby defeats Petey, he explodes, and the cages the princesses were in break. Kirby and Peach/Zelda land safely only to watch Wario appear with a huge gun. Wario turns to see a weakened Zelda/Peach, and aims the gun at her. A black arrow comes out of the gun and hits her, turning her into a trophy. Wario grabs the trophy and runs out of the stadium. Kirby and Peach/Zelda run after him, but Kirby sees the bomb at 5 seconds before detonation, and takes Peach/Zelda with him on the Warp Star escapes from the Stadium as the bomb consumes the arena in Subspace. Pit sees the bomb detonate, and is ordered by Palutena to go and stop the Subspace Army. Pit takes his bow and descends into the clouds.

Pit flies down to a cloud, but sees the Halberd approaching. The Halberd creates more Primids to attack Pit, who splits his bow into swords and fights off the Primids. After fighting through several different types of Primid, Pit looks out and sees Mario's trophy and reawakens him. The two team up and go to fight the Subspace Army. The two heroes travel through the clouds chasing the Halberd, but realize that they aren't fast enough. Then, they see an Arwing chase the Halberd.

Meanwhile, Kirby and Peach/Zelda are still flying on the Warp Star when the Halberd comes up behind them. The Star hits the ship and the two land on it. They then go on to explore the ship, but they are interrupted by the ship battle between the Arwing and the Halberd. The Arwing is shot down and knocks over Peach/Zelda and Kirby as it falls out of the sky. The two manage to land safely on a cloud and are confronted by the Subspace Army. The two begin to descend to solid ground as they fight through the Primid. After defeating a larger member of the Subspace Army, a Greap, the two continue their journey.

In a jungle, a car with a load of bananas piloted by a Koopa Troopa drives at insane speeds escaping the woods. Donkey Kong is then seen beating up some Goombas and other Koopa Troopas. When he goes onto a ledge and sees the Koopa's car, a Goomba fires three Bullet Bills at him. Diddy Kong jumps out of nowhere and shoots down the Bullet Bills with his Peanut Popguns, and the two Kongs chase the car. After facing some giant Goombas and other Koopa Troopas, the two find the stash of bananas, but are confronted by Bowser. Bowser pulls out the gun that Wario used and points it at Diddy. Donkey Kong realizes what will happen and punches Diddy away, only to be turned into a trophy by Bowser. Bowser laughs evilly and carries his prize with him.

Meanwhile, Mario and Pit continue their journey through a meadow-like area. The two finally find the Ancient Minister, who is carrying a Subspace Bomb. They both try to hit him, but miss. The Ancient Minister continues flying as Mario and Pit continue the chase.

Meanwhile Diddy is coming from the jungle into a lake, where a Rayquaza attacks an Arwing that crashed and grabs Diddy. Fox McCloud emerges from the Arwing and saves Diddy. The two then team up to face Rayquaza and defeat it. Diddy then drags Fox and tries to convince him to come along with Diddy. Fox refuses. Diddy drags him again back into the jungle. After facing more of Bowser's troops and exploring more places in the jungle, the two confront a clone of Bowser made by Shadow Bugs. After defeating him, the real Bowser fires another shot from the trophy gun at them. Fox grabs Diddy and jumps off a cliff to save them both.

The story then goes to an abandoned town, where Lucas is attacked by the King P. Statue and a group of Primids. Lucas runs from the statue, but is eventually trapped by a root in the ground; he is saved by Ness however, who destroys the statue with PK Flash, revealing Pokey Minch in a giant spider mech. After defeating Pokey, the two are attacked by Wario. Wario fires the trophy gun at Ness, who dodges every shot. Wario finally aims the gun at Lucas, but Ness gets in the way and gets hit. Lucas, frightened, runs away from Wario , who laughing horribly now has the Ness trophy. Lucas runs into the Pokémon Trainer and his Pokémon Squirtle, who takes him with him to find two other Pokémon.

Elsewhere, Marth is seen watching some R.O.B.s detonate another Subspace Bomb and races to find out how to stop it, but his castle is besieged by the Subspace Army. Marth fights his way through swarm after swarm of the Army until he finally gets to the grounds outside of the castle, where he watches the area of Subspace slowly expand. Meta Knight then flies in and attacks Marth, and the two duel briefly, but they are interrupted by Primids and team up to stop them. After stopping the wave of Primids, they see the Ancient Minister. The two desperately attempt to stop him, but fail. Finally, Ike attacks with Aether and cuts the bomb from under the Minister and severs his floating chair, sending him whirling off into the sky. The three then team up to chase down the Ancient Minister and stop the Subspace Army.

On a remote road, Luigi is passed by a Waddle Dee and then another. Thinking they are enemies, he gets into a cowardly fighting stance. He is attacked from behind by King Dedede and turned into a trophy. Wario passes by and sees the Luigi trophy and tries to grab it, but the Waddle Dees ambush him while Dedede steals his trophy car and his trophies.

Meanwhile, in the Lost Woods, Link pulls out the Master Sword. He leaves, but passes by a sleeping Yoshi. The Halberd passes over the two and immediately drops Primids, awakening Yoshi and putting the two into a team. The two heroes beat back the Subspace Army as they try to escape from the Lost Woods and chase down the Halberd.

On a secret island, Samus Aran is shown sneaking into a base in her Zero Suit. After getting by some R.O.B.s, she enters a room where she sees Pikachu in some kind of device that is being used to zap him of electricity to power the base and is causing him pain, so she breaks the glass case with her Paralyzer Gun. This sets off an alarm and many R.O.B.s start to attack. The two travel through the base searching for something. After fighting their way past the guards, they enter a control room, where Samus sees her Power Suit...

In a pass, Kirby sees King Dedede go by in the trophy car and chases after it, leaving Peach/Zelda behind. Peach/Zelda turns, but is transformed into a trophy by Bowser. The clone of Bowser comes up to the trophy and consumes it, creating a clone of her. The clone tries to shoot Mario/Link and Pit/Yoshi, who are running by, with the trophy gun, but it is destroyed when Link/Pit shoots an arrow at it. The Peach/Zelda clone then faces Link/Mario and Yoshi/Pit and is defeated.

Mario/Link looks up and sees Link/Mario and Yoshi/Pit standing by the clone's trophy and attacks Link/Mario. Link and Yoshi/Mario and Pit then face Mario and Pit/Link and Yoshi, defeating them. King Dedede then grabs Mario and Pit/Link and Yoshi's trophies with an arm from the car, but the arm is cut in half by Kirby, who revives Mario and Pit/Link and Yoshi as well. Pit/Link then destroys the car by shooting an arrow at it, and King Dedede takes the remaining trophies and runs. The five heroes team up and chase King Dedede down.

Meanwhile, in a control room, Ganondorf orders Bowser to track down Dedede and gives him the coordinates to his location.

At a remote mountain, Lucas and the Trainer see a Charizard fly into a cave and follow it. The two journey through some ruins and an active lava pit until they confront Wario by the cave's entrance. Lucas and Squirtle fight Wario and defeat him, which turns him into a trophy.

Mario, Pit, Link, Kirby, and Yoshi go into Dedede's hiding place, which was trashed when Bowser and his men attacked it. They see a hole in the wall and go inside of it. When they get out of the building, Mario sees Bowser and attempts to punch him. Bowser holds up Peach/Zelda's trophy and Mario stops. Pit fires an arrow that Bowser nearly dodges, and a Dedede cap comes off of Peach/Zelda's trophy. Bowser then gets in his floating bowl and heads back to the Halberd. Meanwhile, the Ancient Minister sets up a bomb outside of the building, and Ganondorf is shown receiving orders from the Master Hand via TV screen.

Pokemon Trainer and Lucas continue their trek into the cave, fighting off the Subspace Army as they go. After descending through floor after floor of enemies, the Trainer sees an Ivysaur trophy and captures it. The two then continue to proceed deeper into the cave, where they come face-to-face with Charizard. Lucas, Squirtle, and Ivysaur defeat Charizard, and the Trainer captures him.

Marth, Ike, and Meta Knight fight a giant robot that they had apparently been tracking in a desert. They defeat it, but it instead falls into a cave, the one where Lucas and the Trainer are in. They defeat the robot, but it turns that the robot had a Subspace Bomb used as a self-destruct and takes both of the characters to the skies. Lucas, now gaining his courage, uses PK Thunder to detach the robot's arm that was holding them and they both start falling presumably to their doom until Meta Knight catches them.

The Ancient Minister shows up in the same desert, but in a different region, where he is confronted by Mario's group. After fleeing from them, the group gives chase. After going through a wide span of the desert, the group catches up to the Minister, who starts firing shots at the group. A R.O.B. grabs the bomb underneath the Minister and gets some others to activate it. Despite the group's best efforts, the bomb is still activated. As the Minister flies away, a R.O.B. looks up at him and waves goodbye. The bomb detonates, but the group just barely manages to escape as they run as quickly as they can away from it.

Meanwhile back in the forest, Fox and Diddy have recovered from their jump and start fleeing from Bowser. Along the way out they face the Subspace Army as well as Bowser's troops. The two finally get on a path that leads out of the jungle, but Diddy is shot by Bowser's Trophy Gun and has his trophy consumed by Shadow bugs, which creates a clone of him. Fox appears to be outnumbered but gets rescued when Falco Lombardi flies in his Arwing and jumps out and kicks the gun out of Bowser's hands and destroys it with his two blasters to keep Fox safe. Bowser then hops in his flying bowl and flees, but the clone of Diddy grows larger. Fox revives Diddy, and the three face the evil clone. After defeating the clone, Diddy drags Falco back onto the path with him and Fox. The three start treading through a waterfall as they face more troops. On the lake, they see a transport with DK's trophy on it. In order to get on the transport, Falco calls his Arwing

Samus and Pikachu continue their run through the base to retrieve Samus's Power Suit, encountering more R.O.B.s and Subspace Army guards. They finally enter the room holding the suit, only to be confronted by two Shadow Bug clones of the Suit. After defeating the clones, Samus puts her Suit back on, which alerts the guards. Samus uses her Suit's weapons to quickly blow through all the guards, and the two try to find the leader of the R.O.B.s so that they can shut down the base. The two go as far as a dead end, where Ridley who grabs Samus and drags her along the walls and slams her into them, attacks. Pikachu blasts Ridley with a lightning bolt, causing him to drop Samus. Ridley then battles the duo. After defeating the monster, the two exit out of a secret door, but they see some R.O.B.s carrying Subspace Bombs out of a part of the base, so Pikachu and Samus decide to enter it.

On another part of the island, a giant R.O.B. is harassing Captain Olimar and a group of Pikmin when it is knocked down by Captain Falcon, taking several Pikmin with him. The two captains decide to team up and escape the R.O.B.s, traveling through some old ruins of buildings, but are attacked by regular-sized R.O.B.s as they attempt to run. They make it to a ledge where they see the transport carrying DK's trophy being attacked by Falco's Arwing, which drops off Diddy onto it, who inturn frees DK. Captain falcon grabs Olimar and jumps onto the transport, where they are attacked by more Primids. They finally defeat the Primids as the ship prepares to enter the base, giving them the perfect chance to slip in...

Back in the desert, Meta Knight sees the Halberd engaging in a ship battle with another ship, and he takes off to get on the ship, and meets the Ice Climbers on his way up the mountain. The three continue the hike together, but are slowed down by hordes of Primids. Once they get to the top, they encounter Lucario, who challenges Meta Knight to a fight. Whoever wins revives the loser just as the Halberd attempts to knock the heroes off the mountain by ramming into it. The Ice Climbers fall off, but Meta Knight and Lucario jump onto the ship.

Back at the base of the mountain, the Ice Climbers meet up with Marth, Ike, Lucas, and Pokemon Trainer. This group splits up when a large group of Primids attack, but luckily Mario's group jumps down to help out. After a long fight, the two teams defeat the Subspace Army group.

Meanwhile, Solid Snake appears out of a cardboard box in the Halberd and continues sneaking around in it. After fighting off several Primids, Snake hears Meta Knight and Lucario coming and hides in a box. Lucario senses him and blows his cover. He then senses a group of Primids coming towards them, so the three team up to stop them. The three make their way into a room that has Zelda and Peach's trophies in cages. Shadow bugs then come from the ceiling and create clones of them to fight. After the clones are defeated, the princesses are freed, and Snake tells them to stay while he keeps looking around.

The door opens, and Sheik and Peach race out onto the open side of the Halberd, having to fight a fierce wind to stay on. They also have to face a large number of guards as well. After a long journey, the two get onto the front deck of the ship. Fox then flies his Arwing in and engages the Halberd again. After Fox aims his guns towards Peach, Sheik teleports onto Fox's Arwing and punches a hole in it. After landing back on the deck, the two prepare to fight, but are stopped by Peach, who gives each of them a cup of tea. Fox is stunned, but takes the tea and starts drinking it.

Meanwhile, Lucario, Snake, and Meta Knight fight the Mr. Game and Watches and send them onto the front deck, where they turn into Shadow Bugs, then into a giant monster. Snake and Lucario join Peach, Sheik, and Fox, and Falco jumps into the fight as well. The heroes fight hard against the monster and finally defeat it. The Shadow bugs melt away to reveal a Mr. Game and Watch trophy. Peach awakens him, and Mr. Game and Watch joins the group, and is entranced by Peach's parasol. Meta Knight, who wasn't at the fight, regains control of the Halberd.

Back at the island base, Samus and Pikachu set off alarms as they race through the facility. They come across a huge amount of guards as they fight to find the source of the bombs. They reach the last room and confront the Ancient Minister and the entire R.O.B. Squad. The Ancient Minister hangs his head as if he is sad, and Samus and Pikachu slowly relent...

Captain Falcon, Captain Olimar, DK, and Diddy continue their infiltration of the base, blowing through R.O.B. guards. They got to a door that DK easily busted through, where the group met Samus and Pikachu. As they enter, a projection of Ganondorf appears. He orders the R.O.B.s to grab all of the Subspace Bombs off of their assembly lines and activate them. The Ancient Minister defiantly gets in their way and orders them to stop, not wanting to lose more of his men. Ganondorf tells them to ignore the Minister and keep going. He desperately tries to stop the R.O.B.s, though Ganondorf orders them to attack him. His robotic body ignites, and the R.O.B.s begin activating the bombs. Ganondorf orders some Auroros to distract the heroes. Despite the attack, the heroes try to stop the R.O.B.s from detonating the bombs. Suddenly, the Ancient Minister destroys all the Auroros, and his clothes burn off to reveal that he, himself, is a R.O.B.! The heroes, along with R.O.B. (or Robot), fight off the Subspace Army guards Ganondorf sends after them. They defeat the guards, and with a few minutes remaining on the bombs, Captain Falcon calls his ship, the Falcon Flyer and has everyone pile into it. However, as they try to leave, Meta Ridley attacks them again. Putting the ship on auto-pilot, the team gets on the top of the ship and faces him. After defeating him, the ship leaves the island as the Subspace area consumes the whole island. Captain Falcon's ship and the Halberd meet with the heroes that are still in the desert.

Out of the giant sphere of Subspace, a giant cannon comes out. The cannon shoots a bomb out, that instantly covers an area in Subspace. At the helm of the cannon is Ganondorf and Bowser, who see the Halberd approaching. At Ganondorf's order, hundreds of turrets pop out and start firing. The Halberd dodges several shots, though it is eventually destroyed. However, Captain Falcon's ship, Captain Olimar's ship, Samus's ship, and Fox's Arwing come out of it. The turrets start firing again, but the smaller ships dodge them all. Kirby appears out of the sky on the Dragoon and flies it through the cannon, destroying it. Ganondorf and Bowser go back into the Subspace, followed by the four ships. The combined group of heroes then travel through the Subspace area together, facing an army of Primids and the other Subspace Army types standing in their way.

Back with Bowser and Ganondorf, Ganondorf is ordered to shoot Bowser with a Trophy Gun. Ganondorf kicks the Bowser trophy out of the way and goes up to the edge of a ledge. He proceeds to spread his arms from his body. Master Hand appears from the darkness. But it turns out that he is controlled by yellow strings, which are being held by a being known as Tabuu. Ganondorf jumps up towards Tabuu to attack him but is smacked back by a dark attack of his. Ganondorf's trophy flies back and hits Master Hand, who's strings break. Master Hand hits the ground next to Ganondorf's trophy. He flies back up to attack Tabuu, but he unleashes a blue shield, which knocks out Master Hand. Everyone runs over to check on him. Tabuu then releases another dark attack, which consumes everyone, turning them all into trophies.

Meanwhile, back at Dedede's Castle, the Dedede Caps on Luigi and Ness revive them. They then notice the caps look like Dedede, and revive him and team up. They see an expanding Subspace sphere and jump into it. Along the way into the Subspace, they come across the trophies of the defeated heroes and grab them as they move along. When the three approach the staircase leading to Tabuu, where they see the fallen Master Hand and Bowser's trophy. King Dedede awakens Bowser, who immediately attacks him. After a short fight, King Dedede reawakens Bowser again, and when he tries to attack, King Dedede just flicks him in the nose. Bowser then turns and stares at the Master Hand.

Meanwhile, Kirby awakens. He spits out a Dedede Cap and stares at it. He then travels through the Subspace area alone, facing a horde of Subspace guards appearing from the sky. Kirby later comes up to the same staircase and sees Ganondorf's trophy. Bowser races by and starts brutally beating up the trophy before throwing it aside. King Dedede then appears and gives Kirby a big hug. King Dedede then drags Kirby with him toward the stairs.

Link and Zelda then appear by Ganondorf's trophy and decide to reawaken him. Ganondorf wakes up and rubs his head as if he had a headache, and Link points to the staircase. He and Zelda then start walking up it. Ganondorf creates a dark sphere around his hand and then walks up it as well. King Dedede is shown being attacked by Wario, but King Dedede, Luigi, and Ness point to the staircase and begin climbing it,inturn Wario drives up the staircase on his motorcycle.

The heroes then journey through the land that was stolen by Subspace, and made into a maze with Tabuu in the center. Finally reaching him, Tabuu prepares to unleash the giant attack on the heroes, though Sonic races through the sky and hits him, interrupting him. The heroes then proceed to face Tabuu in a long battle that challenged all of them. After defeating him, Tabuu explodes and the orbs of Subspace recede and all of the worlds they have captured are released (except for the Isle of Ancients). The credits start to roll.

Bosses

These battles are fought with the bosses having a specific amount of health; once their health runs out, they are defeated.

  • Petey Piranha (fought by Kirby)
  • Rayquaza (fought by Fox and Diddy Kong)
  • Porky (fought by Ness and Lucas)
  • Galleom, Part 1 (fought by Marth, Ike, and Meta Knight)
  • Galleom, Part 2 (fought by Lucas and Pokémon Trainer)
  • Ridley (fought by Samus and Pikachu)
  • Duon (fought by Fox, Falco, Lucario, Snake, Peach, and Sheik/Zelda in a party of 4)
  • Meta Ridley (fought by Samus/Zero Suit Samus, Pikachu, Donkey Kong, Diddy Kong, Captain Falcon, Olimar, and R.O.B. in a party of 4)
  • Tabuu (fought by King Dedede, Luigi, Ness, Bowser, Kirby, Sonic and any rescued characters in a party of 6)

Mini-Bosses

Due to these battles being against Fighters or slightly modified versions of same, they are fought like regular brawls.

  • Boss-(Player)
  • Kirby/Mario-(fought by Mario/Kirby)
  • False Bowser-(fought by Diddy Kong and Fox)
  • False Zelda/False Peach-(fought by Mario and Pit/Link and Yoshi)
  • Link/Mario and Yoshi/Pit-(fought by Mario/Link and Pit/Yoshi (1 is CPU controlled unless Co-op Mode))
  • Wario-(fought by Lucas and Pokémon Trainer)
  • Charizard-(fought by Ivysaur, Lucas, and Squirtle)
  • Giant False Diddy Kong-(fought by Falco, Diddy Kong, and Fox)
  • 2 False Samuses-(fought by Zero Suit Samus and Pikachu)
  • Lucario/Meta Knight-(fought by Meta Knight/Lucario)
  • False Peach and False Zelda-(fought by Meta Knight, Lucario, and Snake)
  • Bowser-(fought by King Dedede)
  • All Bosses and Clones of all characters but Sonic and below characters (fought by any characters rescued in Subspace in a party of 4)
  • Toon Link-(fought by 1 character that entered the Forest) (optional)
  • Wolf-(fought by 1 character that entered the Ruins) (optional)
  • Jigglypuff-(fought by 1 character that entered the Swamp) (optional)

Note: When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a color change of that character.

Other special enemy battle

Dialogue

The vast majority of character interaction in the Subspace Emissary takes place through gestures and expressions, augmented by short grunts or exclamations. The only spoken words besides a quick "Hey!" or "Yeah!" are those that are a distinctive part of a character's attacks, like PK Thunder or Falcon Punch, or taunt-like sounds that have been put in key places. The only character who speaks in more than one cut scene is Pikachu. In Jigglypuff's only scene the crowd chants, making them the only non-playable characters to say a line.

Only one character in all of the Subspace Emissary ever speaks in a full sentence; in 'Battleship Halberd Interior', Solid Snake, after revealing himself to the player, directly says to the player, "Kept you waiting, huh?"

Similarities to Kirby Super Star and other Kirby games

Because the Kirby and Smash Bros. games were both developed by Masahiro Sakurai, The Subspace Emissary contains gameplay elements similar to the sub-games of Kirby Super Star and other elements from Kirby games. One should keep in mind that the Kirby series and Smash Bros. franchise are two different things.

  • The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean.
  • Being chased down by the Pig King Statue is similar to being chased down by the Heavy Lobster (including the enemy, activating switches, the foe destroying anything in its path and a small delay from the foe).
  • Both feature cart rides and special devices that propel characters forwards. The latter's design and function comes directly from KSS. Additionally the slide launchers puts characters in a shield position, just like in Kirby Super Star.
  • The Space Jump is just like how P2 from Super Star comes back to P1.
  • The final boss (Tabuu) teleports around the stage repeatedly (a common feature in most final bosses in Kirby games, such as Marx and Nightmare).
  • Bosses from the Kirby games, such as Dyna Blade and Marx, have similar moves to bosses in Brawl, such as Ridley and Tabuu.
  • The Subspace Emissary has a map that allows the player to re-enter a stage anytime they want, this was also in Milky Way Wishes.
  • Golden boxes are inspired from the treasure chests from Great Cave Offensive; in both games, when the player takes the prizes, it will not appear again.
  • Bosses do not flinch.
  • Enemies cannot survive underwater; they will be KO'd immediately upon touching it.
  • Jyks are similar to Kirby's Gordos, they sit and some move in a repeated pattern, invincible and have spikes.
  • The planet Floria in Milky Way Wishes has a similar concept to the day-changing doors, except that it has four rooms and they are based on seasons instead of day and night.
  • King Dedede first appears to be evil but later turns out to have good intentions in most Kirby games.
  • All the Kirby characters play a significant role in the game.
    • Kirby:
      • Destroys the Subspace Gunship
      • Frees a good fraction of the Fighters turned into trophies by Tabuu
    • Meta Knight:
      • Retakes the Halberd
    • King Dedede:
      • His Dedede brooches
      • Stole Wario's cargo & trophies
      • Also frees a good fraction of the Fighters turned into trophies by Tabuu (helped by Luigi & Ness)
  • Moreover, there are a few others who played big roles.
    • R.O.B.:
      • Was under the guise of the Ancient Minister and its kin lead the Subspace Bombs.
    • Mr. Game & Watch:
      • Shadow Bugs were extracted from him, creating the Subspace Army.
    • Bowser:
      • Lead his army, used a Dark Cannon, and worked under Ganondorf.
    • Ganondorf:
      • Lead the attack on the Subspace Bomb Factory and worked under Master Hand's orders.
    • Wario:
      • Went around attacking fighters using his Dark Cannon and collecting them as trophies with his Dark Cannon until King Dedede stole his cargo & trophies.

Gameplay differences from other modes

Despite characters using the same moves and using much of the same engine as in the other modes of Brawl, the overall feel of the Subspace Emissary differs from that of ordinary brawls. For instance:

  • When charging Rocketbarrel Boost, Diddy Kong will continue to drop downwards, while in a normal brawl, he would be briefly suspended in the air.
  • The running speed of most characters has been altered; slower characters now dash faster, and faster characters dash slower.
  • The Stamina mechanic of the Pokémon Trainer's Pokémon does not exist.
  • The jumping ability of some characters is altered, either buffing or nerfing a character's aerial prowess. This can easily be seen with Jigglypuff, who now has a very poor vertical recovery, while in ordinary games, it's very long and effective. Some Up B attacks have also had their recovery capabilities nerfed, such as Wings of Icarus.
  • Everyone can swim considerably longer in any of the bodies of water the player can find.
  • In the Subspace Emissary, the player cannot get Star KO'd - the player crashes past the top of the screen, leaving behind the colourful explosion. Players, however, are still Star KO'd or Screen KO'd in ambushes, boss battles and against Subspace clones.

Trivia

MarioTrophyTransform

Mario's trophy coming to life in Melee's opening, compared to in the Midair Stadium of the Subspace Emissary.

  • Mario and Kirby fighting might be a reference to the Super Smash Bros. intro, which Mario and Kirby are seen fighting in a field. Another similarity is to the opening of Super Smash Bros. Melee, which included a Mario trophy "coming to life" as it lands in a stadium; in the same opening sequence, one of the competitors in the stadium was Kirby.
  • It is possible to complete the Subspace Emissary using as few as twelve characters: Kirby, Pit, Lucas, Marth, Zero Suit Samus, Snake, King Dedede, Diddy Kong, either Link or Yoshi, either Olimar or Captain Falcon, Meta Knight, and either Peach or Zelda.
  • If the player chooses to play as Kirby in the Kirby vs. Mario match at the beginning of the Subspace Emissary, once the player defeats him, there will be an error in the cutscene which shows Mario turned into a trophy: While the left eye of Mario's trophy is present, the right eye is missing. In all other cutscenes which show Mario's trophy, though, the right eye is present.
  • If no trophies are rescued in Subspace, the player will still have six characters to choose from in The Great Maze: Ness, Luigi, and Kirby are revived by the Brooches, King Dedede is revived by Luigi and Ness, Bowser is revived by King Dedede, and Sonic appears at the very end of the Great Maze.
  • Palutena is the only character in The Subspace Emissary who is neither a villain/enemy nor playable.
  • As far as playable characters go, Wario, R.O.B., and Sonic are the only universes that do not have a song played at any time.
    • In addition, Star Fox (excluding the hidden room in The Ruins) and the universes mentioned above are the only universes that do not have a song played in normal gameplay.
  • Mario and Kirby are playable in more levels than any other character, with a total of nine.
    • Pit is playable in eight levels; Link, Yoshi, and Diddy Kong are playable in seven; Peach or Zelda, Lucas, Pokémon Trainer, Meta Knight, and Samus and Pikachu are playable in six (if one count all Pokémon Trainer's Pokémon (Squirtle appears in all six levels, Ivysaur appears in four levels, and Charizard appears in three levels) and both of Samus' versions (Zero Suit Samus appears in the first two levels, and Samus in the last five levels)), Zelda or Peach, Donkey Kong, and Fox are playable in five; Lucario can be playable in four or five; Marth, Ike, Falco, Captain Falcon, Olimar, and Snake are playable in four; Ness, Ice Climbers, and R.O.B. are playable in three; Mr. Game & Watch, Luigi and King Dedede are playable in two; Bowser, Ganondorf, Wario, and Sonic are playable in one; and Jigglypuff, Toon Link, and Wolf are absent until after completing The Subspace Emissary.
  • The opening battle between Mario and Kirby in The Subspace Emissary may be a reference to the opening movie of Super Smash Bros., where the two face each other near the end of the movie.
    • In addition, Mario's trophy coming to life in the first cutscene could be a reference to the beginning of Melee's opening movie.
  • The Subspace Emissary is the only mode in the Smash Bros. series thus far that allows players to unlock characters without fighting and defeating them. Ultimate's World of Light bypasses the usual "Challenger Approaching" battle, but it still requires the player to fight the character that will be unlocked.
  • The Subspace Emissary is mentioned several times in Super Smash Bros. for Wii U in Palutena's Guidance during the conversation of Mario and Mr. Game & Watch and the North American English boxing alias for R.O.B. Also, some enemies from The Subspace Emissary return in Super Smash Bros. for Nintendo 3DS's Smash Run mode. The Subspace Emissary is also referenced in one of the riddles regarding Tabuu, located in the Mysterious Dimension sub-world of World of Light.
  • The health bars for enemies (not including bosses) are compressed at the left hand side, so a length of health bar represents more health at the left of the bar than the right. This makes attacks appear to deal less damage the closer an enemy is to dying.
  • While all characters use their in-game models during cutscenes, certain parts of characters such as loose clothing and hair have increased polygon counts in order for them to deform smoother. Examples of this are Marth's cape, Link's hair, and Lucas's shirt.

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