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'''1P Game''' (also known as 1P Mode, or single-player) was the campaign game in the [[Super Smash Bros.|Nintendo 64 game]]. It was resurrected as [[Classic mode]] in [[Super Smash Bros. Melee]]. There are fourteen stages including bonus stages. Players may choose their character and their number of lives.
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In Super Smash Bros. 64, the 1-player mode was the only single-player game where the player advanced from level to level. (there were however, two bonus game practices) Unlike in [[Smash Bros. Melee]], where this mode became known as [[Classic Mode]], there was a fixed order of characters that went as follows:<br>
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Level 1: [[Link]] <br>
===List of stages===
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Level 2: [[Yoshi Team]] (x18) <br>
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Level 3: [[Fox McCloud]] <br>
#[[Link]] on [[Hyrule Castle]].
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Bonus 1: [[Break the Targets]]<br>
#[[Yoshi]] team (18) on [[Yoshi's Island]]. These Yoshi are lightweight and easy to KO.
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Level 4: [[Mario Bros.*]] ([[Mario]] & [[Luigi]])<br>
#[[Fox McCloud]] on [[Corneria|Sector Z]].
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Level 5: [[Pikachu]]<br>
#[[Target Test|Break the Targets]] (bonus stage).
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Level 6: [[Giant Donkey Kong]]**<br>
#[[Mario]] and [[Luigi]] on [[Princess Peach's Castle (N64)|Princess Peach's Castle]]. The player is given a random ally to help them on this match.
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Bonus 2: [[Board the Platforms]]<br>
#[[Pikachu]] in [[Saffron City]].
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Level 7: [[Kirby Team]] (x8)<br>
#Giant [[Donkey Kong]] on [[Kongo Jungle (N64)|Kongo Jungle]]. The player is given two allies to help them on this match.
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Level 8: [[Samus Aran]] <br>
#[[Board the Platforms]] (bonus stage)
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Level 9: [[Metal Mario]] <br>
#[[Kirby]] team (8) on [[Dreamland (N64)|Dreamland]]. These Kirbys are lightweight and easy to KO.
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Bonus 3: [[Race to the Finish]]<br>
#[[Samus]] on [[Brinstar|Planet Zebes]].
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Level 10: [[Fighting Polygon Team]]
#[[Mario|Metal Mario]] on a special stage (has one platform above the main one and cannot be played outside of single player mode).
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Final Stage: [[Master Hand]]
#[[Race to the Finish]] {bonus stage}.
 
#[[Fighting Polygon Team]] (30) on the [[Battlefield]] (cannot be played outside of single player mode). These polygons are lightweight and easy to defeat.
 
#[[Master Hand]] on the [[Final Destination]] (cannot be played outside of single player mode). He has 300hp. Depleting his hp is the only way to KO him as opposed to the usual damage counter.
 
 
[[Category:Modes]][[Category:SSBM modes]]
 

Revision as of 01:45, December 29, 2006

In Super Smash Bros. 64, the 1-player mode was the only single-player game where the player advanced from level to level. (there were however, two bonus game practices) Unlike in Smash Bros. Melee, where this mode became known as Classic Mode, there was a fixed order of characters that went as follows:
Level 1: Link
Level 2: Yoshi Team (x18)
Level 3: Fox McCloud
Bonus 1: Break the Targets
Level 4: Mario Bros.* (Mario & Luigi)
Level 5: Pikachu
Level 6: Giant Donkey Kong**
Bonus 2: Board the Platforms
Level 7: Kirby Team (x8)
Level 8: Samus Aran
Level 9: Metal Mario
Bonus 3: Race to the Finish
Level 10: Fighting Polygon Team Final Stage: Master Hand

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