Have you ever wanted a playable Robot Master in Smash? Well, I got your back with Fuse Man! (More coming soon)
His gimmick will involve his Fuses on his head. If he is damaged by too many electric attacks or his shield breaks, Fuse Man's fuses will blow, causing his electric attacks to have less damage than normal.
-Neutral Attack: Fuse Man fires small bolts of electricity.
-Forward Tilt: Fuse Man fires small bolts of electricity while running.
-Up Tilt: Fuse Man does a short uppercut.
-Down Tilt: Fuse Man slides on the ground, similar to Mega Man.
Dash Attack: Fuse Man soes an elbow bash.
-Trip Attack: Fuse Man spins around before getting up.
-Ledge Attack: Fuse Man thrusts a fist while getting up.
-Forward Smash: Fuse Man charges Cloud Man's Thunder Bolt before firing it.
-Up Smash: Fuse Man activates Spark Man's Spark Shock that comes from two electric needles from his hands. Same as Mega Man but slightly Stronger.
-Down Smash: Fuse Man activates his Power Gear and fires his own Special Weapon; Thunder Scramble, but the electric balls from his Down Smash can only go behind and in front of him at a short distance.
-Neutral Aerial: Fuse Man creates multiple electric bolts aroumd him.
-Forward Aerial: Fuse Man does an electrical headbutt in front of him.
-Back Aerial: Fuse Man doea a downward punch. It is a Meteor Smash.
-Up Aerial: Fuse Man fires Plug Man's Plug Ball overhead.
-Down Aerial: Fuse Man fires Plug Man's Plug Ball downwards. It is a weak Meteor Smash.
Grabs and Throws
-Grab: Fuse Man uses Clown Man's Thunder Claw to grab the enemy.
-Dash Grab: Fuse Man uses Clown Man's Thunder Claw to grab the enemy while dashing.
-Pummel: Fuse Man delivers electric headbutts to enemy.
-Forward Throw: Fuse Man throws the enemy in front of him.
-Back Throw: Fuse Man throws the enemy behind him.
-Up Throw: Fuse Man uses Spark Man's Spark Shock to send the enemy upward.
-Down Throw: Fuse Man slams the enemy on the ground.
-Wall Jump: Yes
-Neutral Special - Scramble Thunder: Fuse Man fires his own Special Weapon, Scramble Thunder on the ground, which creates electric balls on the ground which can travel across floors, walls, and ceilings. Each electric ball will disappear if 10 seconds have passed or it hits an enemy.
-Side Special - Thunder Beam: Fuse Man fires Elec Man's Thunder Beam. It does multi-hits on enemies and it can hit more than one enemy.
-Up Special - Zap Warp: Fuse Man electrically warps inbetween points depending on the control stick inputs.
-Down Special - Thunder Wool: Fuse Man fires Sheep Man's Thunder Wool, each wool can fire one thunderbolt before dissapearing. There can only be two pieces of wool at a time.
-Final Smash - Speed Gear: Fuse Man activates Bright Man's Flash Stopper before activating his Speed Gear. Fuse Man will then zip through the arena multiple times before electrically slamming the ground. This happens five times.
-Up Taunt: Fuse Man lifts his right arm before posing.
-Side Taunt: Fuse Man will do a salute.
-Down Taunt: Fuse Man creates small bolts of electricity around him that does not damage others.
-Fuse Man will appear from a lightning bolt, just like in his boss fight in Mega Man 11.
-Same as Mega Man's.
-Fuse Man will appear from lightning when the camera zooms into him.
-Fuse Man will pose, only to get bumped by Bounce Man.
-Fuse Man will run to the middle only to trip.
-A Gear, same as Mega Man's
-Kirby gains Fuse Man's helmet.
Boxing Ring Title
-"Transformer of Electricity"