Si el jugador recibe daño mientras restaura su medidor de daño, el daño recibido se descontará de la cantidad sanada. Por ejemplo: Si el personaje inicialmente tenía 70% de daño y recoge un Maxi tomate, su medidor de daño se debería reducir a 20%, pero si mientras se recupera recibe un golpe que produce 30% de daño, el medidor de daño sólo bajará hasta 50% [70%-(50%-30%)]. Esto no sucede en Super Smash Bros.
Maxim tomatoes cure 50 percentage points of your accummulated damage. Once you eat one, after a brief moment, your damage meter slowly drains the appropiate amount, regardless of weather or not you pick up another item right afterwards. In the Kirby series, these juicy, health-restoring items were a favorite of the pink hero.
A juicy tomato that heals 50 percentage points of the damage you've accumulated. When one of these appears in combat, rest assured there will be a race to see who can reach it first. It's a race of desperation between players who want to heal their damage and those who want to stop them from doing so. In the Kirby series, Maxim Tomatoes healed all damage.