Meta Knight (Super Smash Bros. Brawl)

''This article is about Meta Knight's appearance in Super Smash Bros. Brawl. For other uses, see Meta Knight.''

Unveiled at E3 2006, Meta Knight (, Meta Naito) is a douchebag in Super Smash Bros. Brawl. Originally from the Faggotry universe, Meta Knight joins the brawl as a starter character who wields his short sword Galaxia as he fights. He currently ranks first on the Tier List due to his extremely fast attack speed, great priority due to good range and transcending priority found in a lot of his attacks (also found in lasers and needles), nearly unpredictable recovery, hard to KO despite being lightweight, powerful edgeguarding, approach options, some fast and reliable killing moves, and having large amount of tournament wins and amazing match-ups. No match-up is thought to be a disadvantage for Meta Knight, although some matchups are considered to be only a very slight advantage.

Attributes
Meta Knight is a fuckin tank, fast character roughly the same size and shape as Kirby (although Meta Knight has a cape that transforms into a pair of bat-like wings) and with the same weight as A 60 ton anvil, but with proper Directional Influence and momentum cancel (not completely momentum cancel) he is hard to KO despite his weight. His wings provide Meta Knight with five mid-air jumps and the ability to shit on everyone. His moveset is mostly comprised of mostly fast, high priority (due to long range and transcending priority also found in lasers and needles), long ranged moves with his sword Galaxia, which deal relatively low damage and knockback. The low damage is compensated for by the fast speed and minimal lag of most of the attacks, allowing Meta Knight to easily set up combos and rack up damage. In particular, his Mach Tornado (neutral special) can quickly put up to 26% damage on the opponent. Another example can be seen in his Up Aerial, which when combined with his multiple jumps can combo into itself to 30% or more damage and/or other moves because of its speed. Meta Knight's knockback comes from his down and forward smashes, glide attack, neutral aerial and his up special. The up special and down smash are both especially notable for their quickness. Additionally, the up special puts Meta Knight into a glide, allowing him to use his extremely powerful glide attack. Meta Knight is also one of the few characters who can use all four of his special moves as legitimate recoveries, allowing him an unpredictable recovery and therefore making him nearly impossible to edgeguard. He himself is arguably the best edge-guarder in the game. Other abilities of Meta Knight include his ability to use his Dimensional cape for mind games, Wing Dashing (also available to but more effective when used by Pit) which involves canceling the attack and the landing lag while sliding forward, leaving him completely able to use another attack or defend, and having two excellent approach attacks: Mach Tornado and Drill Rush, giving him a very unpredictable approach game and arguably the best.

He has only a handful of weaknesses: his lateral aerial movement outside of a glide or any special move is very poor (in the bottom 5), a few characters can chaingrab or combo him (usually by a grab-release) because of his poor short air release (the second worst behind Wario), he has only four viable finishers and none of them are meteor smashes (though he can gimp recoveries to remedy this, is considered by some people as the best edge-guarder, and his KO moves are still very reliable), he has no projectiles, and his weight is low [(tied for the fourth lightest) but as mentioned above he is still hard to KO when having good Directional Influence/momentum cancel]. However, his low weight also makes him hard to chain grab. Also, even though all four of his special moves are recovery moves they all leave him helpless (After Meta Knight glides after a Shuttle Loop he becomes helpless), so a mistake a beginner would make using Meta Knight could be using any of Meta Knight's specials and accidentally going off stage, leaving him helpless and falling to his death, though not very common at higher levels of play. Also to be aware of is that a lot of his multi-hit attacks like his Forward and Back Aerials, Forward Tilt, Up Smash, and Mach Tornado can all be escaped with Smash DI, and punished if Meta Knight is not careful.

Normal

 * Neutral Attack - When held, Meta Knight yells and executes a lightning-fast series of slashes that also attack enemies behind him. Does 10% damage when just tapping the attack button.
 * Dash Attack - Does a running kick. His only attack (other than his throws) that does not use his sword. When MK attacks with his foot, it does 6%. When the body hits it does 8%.
 * Strong Side - Slashes twice in front of him, then once upwards. Only pressing the attack button once will cause Meta Knight to perform only the first hit; press it twice more to slash the second and third times. 1st slash does 4%, next does 3% and the last does 5%, altogether 12%.
 * Strong Up - Stabs his sword above him while spinning. 6-8% damage.
 * Strong Down - Stabs across the ground. Good for tripping, deceptive range, very fast, and moves him forward a little. 4-6%

Smash

 * Side Smash - Pulls his sword back for a second, then slashes in front of him. This is Meta Knight's only slow attack. 15-19%.
 * Up Smash - Slashes above him three times. Like Link's Up Smash, but much faster. 4% each slash, in total 12%.
 * Down Smash - Slashes in front of him, then behind. Arguably his best kill move. Front slash does 12-15%, and back slash does 15-18%.

Other

 * Ledge attack - Slashes with blade. 8% damage.
 * 100% ledge attack - Gets up slowly, then slashes with blade. 10% damage.
 * Floor attack - Slashes on either side of himself. 6%, both slashes.

Aerial Attacks

 * Neutral Aerial - Slashes while spinning in a circle. Surprisingly powerful. Can hit twice for a total of 19% damage.
 * Forward Aerial - Slashes in front of him three times. Acts like a poor Wall of Pain. First slash does 3%, second does 3%, and last does 4%. Altogether 10%.
 * Back Aerial - Like his fair, but behind him and more slowly. To compensate for the slower slashes, this move has slightly more knockback. However, it still has almost no start-up lag. First slash does 3%, second does 3%, and last does 4%. Altogether 10%.
 * Up Aerial - Slashes above him very quickly, has decent knockback. Great for juggling opponents into the upper blast line. 6% damage. If you have tap jump on and use this move repetitively, you will rise up. The distance is based on the number of midair jumps you haven't used.
 * Down Aerial - Slashes below him very quickly. Sends the opponent at a horizontal trajectory and is quite deadly offstage, especially against opponents with poor horizontal recovery. 7% damage.
 * Glide Attack - Slashes in front of himself. A fairly powerful move with great knockback. 12% damage.

Grabs & Throws

 * Pummel - Jabs opponents with the claws on his wings.
 * Forward Throw - Kicks the opponent in front of him. A very fast throw. 10% damage.
 * Back Throw - Teleports and slashes the opponent behind him. 10% damage and good knockback.
 * Up Throw - Like Kirby's: jumps into the air holding his foe, and then crashes down. The differences are that this throw doesn't create an explosion, like Kirby's, and has less launch power. 12% damage.
 * Down Throw - Also like that of Kirby: Throws opponent on ground and rapidly stomps them. However, unlike Kirby's, this has mainly horizontal knockback. Can chain grab a few characters. 11% damage.

Taunts

 * Up Taunt - Wraps himself in his cape, as if teleporting via his Down Special, while grunting.
 * Down Taunt -Spreads his wings while saying "COME!".
 * Side Taunt - Says "Fight me!", while examining his sword, slashing twice, and finally pointing his sword in front of him.

Role in the Subspace Emissary
It is revealed that before the events of the Subspace Emissary, Meta Knight was attacked by the Subspace Army, who had the intent of taking the Halberd. He was able to hold them off until King Dedede attacked him, causing him to lose his ship.

When Meta Knight is first featured in the Subspace Emissary, he attacks a lone Marth outside of a large castle. He quickly learns that Marth is not his enemy when they are both surrounded by Primids. After a successful battle, both warriors chase the Ancient Minister, who is carrying a Subspace bomb. Both are unsuccessful in their attempts in destroying the bomb; luckily, Ike appears and uses his Aether to catch the Minister off guard and destroy the bomb. With the bomb destroyed, all three head back to the castle to clear out any remaining Primids.

Later, they are all seen traveling the wastelands together and battling Galleom. Meta Knight then saves Lucas and an unconscious Pokémon Trainer from a giant free-fall after they defeat the same boss. Meta Knight then begins to ascend a large cliff face, followed by the Ice Climbers (who see his ascent as a racing challenge), in order to reach the Battleship Halberd. At the summit, Lucario challenges Meta Knight to a sparring duel. To the relief of the Ice Climbers, the winner revives the loser, having no hostile feelings. The Halberd then crashes into the side of the mountain in an attempt to destroy the defeated Great Fox, which is being held by the arm of the Combo Cannon. Meta Knight and Lucario quickly board the Halberd.

The pair run into Solid Snake while on board and join forces with him to take back the Halberd. After rescuing Peach and Zelda, the trio continues on to the control deck. There they discover that the ship is being piloted by a gang of Shadow Bug Mr. Game & Watches. Snake runs towards them and throws them all out of the window and onto the bridge, who fuse together to form a gigantic metallic monster called Duon. Once Duon is defeated, Mr. Game & Watch joins the group, along with Peach, Sheik, Fox, and Falco. (Meta Knight remains in the Halberd's control center and does not take part in the battle.)

Meta Knight takes back control of the Halberd and reunites with the members from other groups. The aircraft of the other heroes is placed inside the Halberd, which heads towards the Subspace Gunship with all of the Super Smash Bros heroes on board (except for Wolf, Toon Link, Jigglypuff, Sonic, Ness, King Dedede and Luigi). After using the Subspace Battleship's main cannon to create another Subspace portal, Ganondorf spots the Halberd on the horizon and orders the battleship to open fire. The Halberd is struck down, but the heroes are able to escape on board Samus's Gunship, Captain Falcon's Falcon Flyer, Olimar's Hocotate ship, and Falco's Arwing. Kirby destroys the Subspace Battleship by slicing through it it with the Dragoon racing machine and the heroes enter Subspace to pursue Ganondorf and Bowser.

Meta Knight is turned into a trophy by Tabuu along with the rest of the Super Smash Bros heroes upon their entrance into Subspace. He is later revived by Kirby. He rejoins the others in the fight against Tabuu.

Exclusive Stickers
The following stickers can be used only by Meta Knight or by a select few including him:
 * Bonkers: [Weapon] Attack +16
 * Cell Phone: [Slash] Resistance +4
 * Dyna Blade: Launch Resistance +46
 * Gordo: [Throwing] Attack +5
 * Hot Head: [Flame] Attack +10
 * King Dedede & Kirby: [Specials: Direct] Attack +21
 * King Dedede (Kirby Super Star): [Leg] Attack +28
 * Kirby (Kirby 64: The Crystal Shards): [Body, Spin] Attack +22
 * Kirby (Kirby Air Ride): [Arm, Leg] Attack +17
 * Maxim Tomato: Maxim Tomato Effect +50
 * Meta Knight: [Slash] Attack +32
 * Meta Knight Ball: Launch Power +8
 * Nruff: [Body, Spin] Attack +5
 * Starman (Kirby: Squeak Squad): Launch Power +33
 * Whispy Woods: [Weapon] Attack +4

Trivia

 * Meta Knight can fall with either his cape or wings, depending on actions while in mid-air.
 * It is somewhat debated if Meta Knight should be banned from tournaments. A rumor saying that Meta Knight had been banned from Italian tournaments ran through the Smash Community in September, 2008. This rumor was later proven to be false by Italian Smashers themselves, who were just having a poll in the Italian Smashboards asking users if they thought Meta Knight deserved a ban (these kinds of polls were popular in all the Smashboards around the world at the time). The results of the poll were misunderstood and posted on Smashboards as if Italy had banned Meta Knight. There already have been some tournaments that have banned Meta Knight.
 * Ironically, the Prima Official Game Guide gave Meta Knight a 6/10 in the character ratings.
 * Out of all the Kirby characters, Meta Knight is the only one to speak in a sentence, seen in his Down/Side Taunts, Final Smash, Down Special, and all 3 Victory Poses, most likely because he was the only character to have dialogue in the Kirby series (at the time of Brawl's release this was the case anyway, King Dedede has dialogue in Kirby Super Star Ultra, which may give him dialogue in the next game.).
 * Both his Side and Down Taunts provoke battle. This is because he would always challenge Kirby to an honorable fight.
 * Meta Knight will never close his eyes, but they can change in size, they can also change color depending on the costume changes.
 * Meta Knight can actually glide twice. First, by pressing and holding the jump button (whatever people prefer) and then using his Up special, although he would go into helpless after the second glide.
 * If you use Mach Tornado and repeatedly press(not hold) B, Mach Tornado will go longer and rise into the air a little bit, about the size of his first jump off the ground.
 * Meta Knight and Snake are the only two characters in the history of Smash to have their own tiers, although both have since been grouped into a larger, single S Tier. However, their numerical positions remain the same.
 * Meta Knight talks the most in the game, besides Snake.
 * Meta Knight's low weight means that his jumps don't have to use much force to make him move, giving Meta Knight a weakness not seen in many other characters. If he uses a Metal Box, only his first jump has enough power to move him up, and all his other jumps simply slow his fall slightly, as they can't provide the force required to lift his significantly increased weight. This means that if he is knocked off the stage while metal he has no usable jumps, so his only hopes for recovery are his specials, which all leave him helpless.
 * Meta Knight is the only character in the game that can do 3 aerials in one short hop. 3 Uairs in one shorthop.