Mr. Game & Watch (Super Smash Bros. Brawl)


 * This article is about Mr. Game & Watch's appearance in Super Smash Bros. Brawl. For other uses, see Mr. Game & Watch.

Mr. Game & Watch (Mr.ゲーム＆ウォッチ, Misutā Gēmu ando Uocchi) is a character in Super Smash Bros. Brawl. Mr. Game & Watch was indirectly revealed from a leaked copy of the game. One of the leaked screenshots shows Game & Watch's Final Smash, in which Mr. Game & Watch transforms into an octopus.

He was officially confirmed on the Smash Bros. DOJO!! website on March 10, 2008 one day after the game came out in the USA.

How to Unlock
With the exception of the last method listed above, you’ll need to face Mr. Game & Watch in a brawl and beat him after satisfying the above conditions to unlock him.
 * Fight in 250 Brawls
 * Clear Target Smash with 30 different characters on any single difficulty level
 * Have Mr. Game & Watch join your party in The Subspace Emissary

Pros:

 * Can catch three projectiles with his Oil Panic, which turns them into a powerful attack.
 * Up B has great vertical height, can give decent distance through the parachute, and can be attacked out of.
 * Quick and effective down and up tilts.
 * Good priority on most attacks.
 * Down air is a Stall-Then-Fall aerial, allowing it to negate vertical knockback and can spike in the initial falling frames.
 * Small target.
 * Many multi-hit attacks.
 * Up air and up b push up characters above Game and Watch who aren't hit by the attacks.
 * Back aerial is an incredible multi-hit approach.
 * Down throw sets up for a tech chasing game.
 * Judgment 9 is a powerful launcher and often can kill even at 0%.
 * Chef can disrupt recoveries, limit an opponent's forms of approach, and can be used to stall.
 * All aerials and most ground attacks use some form of disjointed hitbox.
 * Has one of the best down smashes in the game.
 * One of the best chasers in the game with Down Throw and Up B.
 * Most moves last for a long time, allowing you to disrupt many approaches.
 * Torch (Side Smash) has huge knockback, and a bigger hitbox than it looks like it would have.
 * His down smash will not hit opponents into the air, making it nearly impossible for characters like Mario to recover, and harder for others.
 * Arguably the best aerial attacks of any character.

Cons:

 * Floaty.
 * Second lightest character in the game, in terms of knockback.
 * Many attacks are slow in coming out, especially smashes.
 * Projectiles from Chef have a random trajectory making it somewhat unreliable.
 * Roll and dash attack are rather poor.
 * Predictable recovery
 * Level 1 Judgement causes Game and Watch to hurt himself, and Judgement 2 and 3 are also rather weak.
 * Attacks stay out for a long time, allowing opponents to sometimes punish missed attacks.
 * Compared to characters like Marth, he has short range, especially for an up-close character.
 * Judgement is luck-based.

Changes from Melee to Brawl

 * Down tilt has more horizontal range and sends enemies forward weakly. In Melee it was a powerful vertical launch.
 * Chef throws out other foods.
 * Mr. Game & Watch uses a parachute after his Up B, making him fall more slowly, and can attack after.
 * New neutral air: Tropical Fish.
 * Down air propels him downwards.
 * Much easier to sweetspot with Down Smash, while the sourspot is also improved.
 * Shield fully covers Mr. Game & Watch.
 * Up air and Parachute pushes characters above Mr. Game & Watch upwards if they are far enough from being damaged.
 * Slightly larger than he was in Melee.
 * His outline around him is brighter and thicker.
 * Judgment 7 will generate food regardless of item configuration and only if it hits an opponent.
 * Overall faster and stronger than in Melee. (Considered by many players to be the most improved veteran character.)
 * His edge recovery attack with his bell makes the same ringing sound as his taunt when he uses it.
 * A similar ringing sound will also play if Game & Watch should get a 9 with his Judgement attack.

Role in the Subspace Emissary
Snake, Meta Knight and Lucario come on to the bridge of the Halberd to discover a gang of Mr. Game and Watches are piloting the ship. Snake quickly charges at them and defeats them, knocking them out the window down to the deck in front of Sheik, Fox, and Peach, who were having some tea. The clones then revert to Shadowbugs and form into a giant metal monster called Duon. Snake and Lucario jump down to help, along with Falco who ejects from an Arwing. Once the monster is defeated, the Shadowbugs float away, leaving behind Mr. Game and Watch's trophy. Fox prepares to shoot it with his blaster, but Peach revives him. Upon being revived, Mr. Game and Watch wonders where he is until Peach scolds him, causing him to look down in shame. Then Peach gives him her parasol to cheer him up. Upon encountering Tabuu, Mr. Game and Watch, along with the rest of the heroes, are turned into trophies, but later revived thanks to Luigi, Ness, King Dedede, and Kirby. After that, he accompanies the heroes throughout the rest of the story and helps them take down Tabuu.

Mr. Game & Watch is the only playable character to not have his name displayed when he is introduced. In addition, his Shadow Bug clones do not have the purplish flames or yellow eyes that the other clones do. Then again, Mr. Game & Watch doesn't have eyes anyway...

According to a trophy, Mr. Game & Watch embodies a limitless supply of Shadow Bugs, a substance which can replicate characters or even create new creatures. Tabuu discovered this and captured Mr. Game & Watch, using the Shadow Bugs to build the Subspace Army.

It was confirmed on the DOJO that the reason Mr. Game & Watch was manipulated so easily by Tabuu is that he has no understanding of good or evil.

Ground Attacks
Normal Smash
 * Neutral A - Greenhouse: Mr. Game & Watch presses an insecticide pump rapidly.
 * Dash A - Helmet: Mr. Game & Watch falls down "slides" while wearing a helmet. Can be held down for a strong attack. Takes a long time to finish.
 * Forward Tilt - Lion: Mr. Game & Watch thrusts a chair in front of him.
 * Down Tilt - Manhole: Mr. Game & Watch flips a manhole cover in front of him.
 * Up Tilt - Flagman: Mr. Game & Watch waves a flag above him. Good for comboing at low percentages.
 * Forward Smash - Fire Attack: Mr. Game & Watch attacks with a lit match. An effective finisher.
 * Up Smash - Octopus: Not the Final Smash; Mr. Game & Watch's head becomes a diving helmet and bashes the enemy with his head. Lots of start-up lag, but is a very powerful finisher.
 * Down Smash - Vermin: Mr. Game & Watch takes out two hammers and slams it on both sides. Does less damage if it hits the enemy by the handle, although when held down, it can inflict more damage to opponents (if the damage is 50%), causing them to be Star KO'd.

Aerial Attacks

 * Neutral Aerial - Tropical Fish: Two fishes will come out of both sides of a bowl, hitting multiple times. The last hit does knockback.
 * Up Aerial - Spitball Sparky: Mr. Game & Watch's head turns into some kind of a pump, blowing puffs of air above him twice. Up it pushes characters above Mr. Game & Watch upwards if they are far enough from being damaged. This can actually push a player out of Ike's Great Aether.
 * Forward Aerial - Cement Factory: Mr. Game & Watch takes out a cement brick and attacks with it. It must be sweetspotted to maximize the damage and knockback. It can do damage regardless of excactly which side of his body the enemy is hit by.
 * Back Aerial - Turtle Bridge: Mr. Game & Watch takes out a turtle and attacks behind him. Hits multiple times.
 * Down Aerial - Donkey Kong Jr.: Mr. Game & Watch takes out a key and slams it downward. This attack propels Mr. Game & Watch downwards and can be used as a Meteor Smash if it's used close enough. If used while halfway through a thin platform (after hitting down so he falls through it), he will move upwards and land on top of the platform, without the animation changing.

Other Attacks

 * Get-up Attack - Vermin 2: Mr. Game & Watch gets out a hammer and slams it in front of him, then behind him.
 * Ledge Recovery Attack - Alarm: Mr. Game & Watch climbs up the ledge, then hits the opponent with his alarm bell.

Grabs and Throws

 * Pummel: Alarm: Mr. Game & Watch hits the enemy with the alarm bell.
 * Forward Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched forward.
 * Up Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched upward.
 * Back Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched backward.
 * Down Throw - Ball: Mr. Game & Watch juggles the enemy as a ball and then the enemy is launched downward.

Color Changes
Mr. Game and Watch's color changes change the entire color of himself and the color of his outline.


 * Black (Original)
 * Red
 * Blue
 * Yellow
 * Green
 * Sky Blue

Strategies
WHEN PLAYING AS


 * The hitbox's on most of Mr. Game & Watch's attacks are actually bigger then they first appear, meaning one does not have to always aim properly to hit an opponent.
 * All of Mr. Game & Watch's throws look the exact same, making it hard for the opponent to know what to do.
 * When using Mr. Game & Watch's Down Air, it is possible to steer him as he moves down. His down air can also be used to stop tragectory.
 * Using Mr. Game & Watch's neutral B (Chef), and hitting someone with the pan will cause fire based damage, and knock them back, allowing for Mr. Game & Watch to keep hitting the enemy with sausages.
 * When playing against characters like Pikachu, one should always be ready to use Mr. Game & Watch's Down B (Oil Panic)
 * Mr. Game & Watch can easily stop opponents from recovering by crouching at the edge the opponent was knocked off, and constantly using his down tilt to stop edge grabbing and most other forms of recovery.
 * The properties of his neutral B (Chef), side B (Judgement), and his throws allow Mr. Game & Watch to use a very unpredictable style, to keep his opponents guessing.
 * Creating a key wall (short hop to a direct dair) is good for setting up direct air combos and ruining an enemys plan.
 * Mr. Game & Watches up-b move allows him to use air moves once the parachue has been deployed, this should be abused because it's really quick and useful start to an air juggle.
 * Given proper timing the best way to properly start a match against somebody is using a reverse aeriel rush (RAR) with the turtle because of its disjointed hitbox. Doing so can rack up an easy percentage and allow Mr. Game & Watch some time to attack.
 * Immediately after Game & Watch throws a foe downward to prevent the foe from fleeing use the up smash to rack up some easy damage.

WHEN PLAYING AGAINST


 * When playing against skilled players or high-level CPU's, refrain from using energy based attacks as much as possible.
 * Almost all of Mr. Game & Watch's attacks have a slight delay time before they start. When Game & Watch lifts up his arms, be ready to dodge and counter.
 * His recovery can easily be stopped if you attack him during the early animation.
 * When he uses Judgement, quickly use a long ranged, non energy based attack. If he got a 7, you will then be able to eat the food.
 * Long ranged attacks are good, as long as their not energy based.
 * Mr. Game & Watch suffers from his low ko percentage, although not easy the player has to keep a proper distance and not allow his air attacks to hit him. A key wall should be either shielded or dodged to prevent his air game.
 * Although incredibally risky, many of Game & Watches smashes are slow once the animations ends, dodging these attacks can easily punish him.

Mr. Game & Watch's easiest foe: Pikachu. Pikachu has many attacks which are energy based, and can be absorbed and countered with Oil Panic. Even though his recovery move can be angled around Mr. Game & Watch if he is using his down tilt to stop recovery, he is usually hit by it anyways.

Stickers
Mr. Game & Watch uses Items for what is almost litterally all his attacks, so Item-based attack improving stickers are very important. Launch Resistance/Food Effect improvement or any similar stickers should be added, as Mr. Game & Watch is the second lightest charecter in the game.

Taunts
Up: Rings his bell high. (Note: His bell can be rung repeatedly by continuously pressing up on the D-pad.

Side: Rings his bell low.

Down: Jumps once, opening his hands. (Note: Some players joke that he is actually flipping off the others with both hands.)

On-Screen Appearance
Moves across a row of Game & Watch LCD's.

Victory Pose

 * Jumps up and down in the air
 * Does a bizarre form of disco dancing
 * Rings his bell

Wii Remote Choice
Makes three similarly sounding beeping sounds, then a louder, different sounding beep, then a normal beep.

Credits Music

 * Flat Zone 2

Trivia

 * Game & Watch is the only character who is 2-D in appearance.
 * Flat Zone is one of the 2 stages that are 2-D. The other stage is Hanenbow.
 * The manhole that Mr Game & Watch's down tilt creates is actually 3-D, although it looks 2-D at first.
 * All of G&W's moves come from a game.
 * G&W's position in his artwork is essentially identical to his Melee artwork. The most noticeable change (and perhaps the only one) is the addition of a grey outline, although this outline was present ingame in both games.
 * When Mr. Game and Watch is introduced in SSE, he doesn't get a black bar with his name on it introducing him.
 * When Mr. Game and Watch is swallowed by kirby, Kirby's chef has a 3-d pan, which is easy to spot if kirby is metal
 * Game and Watch and Pit are the only characters who use the hammer in a retro fashion, Similar to the original Donkey Kong