Fanfare

A victory theme, sometimes referred to as a flourish, or a fanfare in Super Smash Bros. Brawl, is a short, recognizable melody that plays at the Results screen after a character wins a Vs. match or other similar events such as a Tourney. For instance, at the Results screen after Mario wins a match, an orchestral cover of the fanfare played at the end of each level in Super Mario Bros. plays. Characters from the same universe share victory themes, though, , (in Super Smash Bros. for Wii U and 3DS), , and  have distinct victory themes separate from their respective universe's.

Origin
This flourish is a cover of the small sound clip that would play whenever Mario or Luigi grabbed a Flagpole in Super Mario Bros., a track that went on to become a recurring theme.

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A music piece based on the same melody as the Mario victory theme, but instead of a standard orchestral arrangement, the piece is played with slightly distorted electric guitars.

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This flourish is a remix of the title screen track for Super Mario Galaxy, as well as the theme played when Mario obtains a Power Star in that game.

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This flourish is a combination of two small music excerpts from Yoshi's Story. The first is a sped-up, orchestrated cover of the title music of Yoshi's Story, while the other is the short flourish that plays when Yoshi collects all 30 necessary fruits and completes a level.

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This flourish is a cover of the short track that plays in Donkey Kong Country and subsequent games whenever a playable Kong defeated a boss or completed a bonus game.

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This victory theme is a small excerpt of Gangplank Galleon from Donkey Kong Country.

SSB, Melee Origin
The flourish for The Legend of Zelda series in Super Smash Bros. and Super Smash Bros. Melee was an excerpt of the overworld theme in The Legend of Zelda, a track which went on to become the the main theme of the series. The excerpt is also followed by the theme that plays when Link obtains certain items.

Brawl, SBWU/3DS Origin
In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, the Zelda series got a new flourish, now a cover of the music that would play when Link obtained a Triforce Piece in The Legend of Zelda for the NES.

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In Metroid for the FDS/NES, this flourish would originally play when Samus Aran obtained a new power-up or addition to her Power Suit. It would also play when Samus defeated Ridley and Kraid.

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This victory theme is an intense and sinister variation of the Metroid victory theme for Ridley and Dark Samus. It also resembles the unknown item get flourish from Metroid: Zero Mission.

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The victory theme of the Kirby universe is a cover of the short recurring theme that plays when Kirby completes a stage, debuting in Kirby's Dream Land. The Melee version of this flourish is considerably slower in pace in relation to the original track, though its other versions more closely match its original tempo.

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The Meta Knight Victory Theme is based on the same melody as the Kirby Victory Theme, but is performed with electric guitars and in quadruple meter, as opposed to the more symphonic instrumentation and the triple meter in the Kirby Victory Theme.

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This victory theme is based upon the main theme of Star Fox 64, most specifically the title screen theme. It also shares similarities with the music that would play in that game when Fox completed a level, as that track was also based on the main theme.

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This victory theme is a small excerpt of the title theme of Pokémon Red, Blue, and Green Versions, a track which would go on to become the Pokémon main theme and the title theme for many more games of the series.

SSB, Melee Origin
This victory theme is an electric guitar-based cover of the short track that would play when a character finished a race in F-Zero X.

Brawl, SSBWU/3DS, Ultimate Origin
This victory theme is an electric guitar-based cover of the short track that would play when a character finished a race in F-Zero GX.

SSB, Melee Origin
In EarthBound, one of the main objectives of the game was to collect the Eight Melodies, which would combine to form an overall piece. This Victory Theme is a combination of the final four melodies out of the eight.

Brawl, SSBWU/3DS Origin
This victory theme is a highly sped-up rock cover of Mother Earth, the title theme of the original NES Mother/EarthBound Beginnings.

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In Ice Climber, when Popo or Nana grabbed the feet of the Condor at the end of a bonus stage, this track would play.

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This victory theme is an orchestral cover of several bars of the Fire Emblem title theme for the original Fire Emblem: Shadow Dragon and the Blade of Light, which has since become the main theme of the series and appeared in every game except Fire Emblem Gaiden.

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This flourish is a small excerpt of Lost in Thoughts All Alone from Fire Emblem Fates.

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The Game & Watch flourish in Melee is in fact an original medley, based upon the typical bleeping noises that characters or other objects in a Game & Watch would make. It also shares some similarities with the Flat Zone theme. The flourish introduced in Brawl features a different melody, though it still draws from an identical origin.

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This victory theme is a small excerpt of the title screen theme of Kid Icarus, with an original ending. After the release of Brawl, the track was remade for Kid Icarus: Uprising, used whenever a match in Together Mode is completed.

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This victory theme is a small excerpt of Dark Pit's theme from Kid Icarus: Uprising.

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A flourish of the Stonecarving City theme from Wario Land: Shake It! The game was released on July 24, 2008 and succeeded the release of Super Smash Bros. Brawl, which was on January 31, 2008. It is likely that Wario's victory theme was pulled from Wario Land: Shake It! before it actually released, if not, then this is an original theme.

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This flourish is a small excerpt of the title theme of Pikmin, complete with wildlife sounds!

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In the NES game Stack-Up, the first game that the R.O.B. accessory was compatible with, this track would play before starting memory mode.

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The song is a remix of the first "Phrase" of the original Animal Crossing theme for Nintendo 64 & Gamecube.

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This victory theme is a remix of the tune that plays after a save file is selected in the original Wii Fit. It is also a small excerpt in the victory theme of Wii Fit.

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A remix of the theme that plays when the player defeats an opponent in the NES and Wii Punch-Out!! games.

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The second half of the riff of You Will Know Our Names, the battle theme used in Xenoblade Chronicles when fighting a unique monster.

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The jingle that plays before a new game starts in Duck Hunt. It begins with the original 8-bit rendition, then transitions to a remixed version for the rest of the theme.

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The Online battle team victory jingle introduced in Splatoon.

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A portion of the main theme of Super Smash Bros. for Nintendo 3DS & Wii U.

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In Metal Gear Solid, this track, which is a small excerpt of the main theme of the game, has two primary uses. One of which is that it would play when VR Training was completed, and the other is that it would play when Solid Snake is caught, and the player earns a Game Over.

Origin
The origin of this flourish is Sonic the Hedgehog (2006), which itself is an orchestrated remix of the tune that plays when Sonic passed an Act in Sonic the Hedgehog 3. This victory theme in Brawl and SSBWU/3DS is directly ported from the 2006 Sonic the Hedgehog game, being the only victory theme in the series to have been directly ported from elsewhere.

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A short remix of the beginning of the title screen music from Mega Man 2.

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A remix of the jingle that plays when starting a new game in Pac-Man, as well as completing levels in Pac-Man World 2.

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A remix of the victory theme from Street Fighter II.

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A remix of the victory theme heard in Final Fantasy VII, which is itself a variant of the victory theme heard throughout the Final Fantasy series. Unlike other themes, it continuously plays, replacing the results theme.

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The first few notes of "Let's Hit the Climax", followed by the jingle that plays upon completing a verse in Bayonetta.

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TBA