Lucas (Super Smash Bros. for Nintendo 3DS and Wii U)


 * This article is about Lucas's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Lucas.

Lucas is a downloadable character in ''Super Smash Bros. for Nintendo 3DS and Wii U. ''He was confirmed as a surprise announcement during Nintendo Direct on April 1st. He became available for download in June 14th, 2015, alongside Roy and Ryu.

Changes from Brawl to Wii U/3DS
Lucas has been balanced with both buffs and nerfs. Most of his moves have the same or similar frame data to their Brawl counterparts. Some of his nerfs include removal of advanced techniques seen in Brawl, such as Zap Jump and Magnet Pull, as they were glitches.

Physically, he received the same treatment as Ness: larger eyes, rounder face and smaller head in proportion with his body, as well as having a brighter color scheme (like all characters in this game).

Attributes

 * Smaller head gives him smaller hurtboxes.
 * All PSI attacks are aesthetically different, as they are more hexagonal-shaped. In some cases this actually affects their range and hitboxes.
 * The extra 10 frames of Lucas' grab release have been removed, putting him in line with all other characters.
 * Slightly faster ground and air speed.
 * Double jump is slightly faster.

Ground Attacks

 * Jab is now slightly slower to start up. The second and third hits have slightly less range and deal reduced damaged.
 * All Tilts deal less damage.
 * Up Tilt is slightly slower to start up. However, the PSI hexagons are slightly larger.
 * Down Tilt deals less hitstun and no longer causes tripping. However, it has less ending lag.
 * Forward Smash's duration is now the same as its IASA frame in Brawl. However, it deals less damage.
 * Up Smash's second hitbox (the main hit) now comes out faster, however it covers less vertical distance.
 * Dash Attack's PSI hexagon is slightly larger and deals slightly more damage.

Aerial Attacks

 * Neutral Aerial is slightly slower to start up, deals less hits (five, compared to eight in Brawl) which results in less damage, its hitboxes have longer duration and has much more hitlag. The last hit has a larger hitbox and causes more knockback, having a distinct animation to indicate this, which also results in a higher ending lag, however the move has little to no landing lag, although it no longer auto cancels in short hops. Also, it traps opponents better between hits.
 * Forward Aerial deals less knockback, being able to combo better with his other moves. However, it no longer auto cancel in short hops. It also deals less damage.
 * Back Aerial deals less damage, however all its hitboxes deal increased knockback.
 * Down Aerial's traps opponents better between hits and the final hitbox deals stronger knockback when sweetspotted, being a Meteor Smash of average power.
 * Up Aerial has a different animation, now closely resembling Ness' Up Aerial. It has higher knockback scaling and little to no landing lag.

Grabs and Throws

 * Rope Snake is a much longer both for Grab and Tether Recovery.
 * His Grab is now slower - it takes 5 more frames to grab at its entire range.
 * Grab Aerial now has a damaging hitbox, much like Link and Samus'.


 * Pummel is slightly faster but deals less than half of its original damage. This means Lucas no longer has the strongest pummel in the game.
 * Up Throw and Back Throw have more knockback scaling, enough to KO at high percentages.


 * Down Throw has less ending lag and lower base knockback, allowing follow ups for all his aerials but Back Aerial. However, it deals less damage and no longer has KO potential.

Special Attacks

 * PK Freeze moves slower, and has higher startup lag, but its explosion radius is slightly larger. However, it no longer explodes when touching the ground. However, it travels farther.
 * PK Fire has a longer range, and the duration (but not necessarily endlag) is much shorter. The fire burst is noticeable smaller.
 * PK Thunder is bigger, has a larger hitbox, with increased hitstun. It has intangibility at the beginning of the attack, which means it cannot be cancelled out by an attack or a hurtbox during that period. It can, however, be absorbed or reflected. Additionally, the electric field Lucas generates around his body is larger, being able to trap opponents at very close range.
 * PK Thunder 2 is faster and has more knockback scaling, as well hitboxes that traps opponents better between hits. Additionally, much like Ness, when Lucas bounce-hits on a wall with PK Thunder 2, he can use PK Thunder again. This only works twice.
 * PSI Magnet is much larger and has less ending lag. Additionally, it has windboxes that "sucks" projectiles into it. The field can now absorb Link and Toon Link's Bombs. The damaging hitbox when releasing the move has higher knockback scaling, enough to KO opponents at very high percentages.
 * PK Starstorm can now be aimed, similar to Lucario's Final Smash in Brawl, Aura Storm, and very similar to Ness' in this game, however much thicker. Lucas fires a thin line of meteors from the top-center of the screen. However, it has lower duration and since the player must manually aim the attack, the player no longer can move Lucas freely during the Final Smash.

Normal

 * Neutral Attack: Kicks with his right leg twice, then does a spin kick with his left. Very fast, as the hitbox comes out on the second frame.


 * Side Tilt: Lucas does a back hand and creates a wave of PSI.


 * Up Tilt: Lucas does a one-handed stand flipkick charged with PSI.


 * Down Tilt: Lucas crouches and spins with his leg out.

Smash

 * Side Smash: Lucas swings his stick. Like Ness' Forward Smash, it is a reflector, but it is faster. It deals increased knockback if it hits the tip.


 * Up Smash: Lucas releases a burst of PSI that erupts above his head. It is the second most powerful Up Smash in terms of knockback (under Little Mac's sweetspot Up Smash) despite what his Trophy description says. It is one of the largest in terms of range.


 * Down Smash: Lucas points at the ground in front of him, "shooting" three bursts of PSI energy at his feet.

Other
To be Added

Aerial Attacks

 * Neutral Aerial: Lucas spins in a gyro pattern with PSI energy around him.
 * Forward Arial: Lucas thrusts his foot out, creating a large hexagon.
 * Back Aerial: Lucas does a flip with his foot behind him and hooks them downwards with a stream of small PSI. Knocks backwards, but if one hits with the tip of his foot (at virtually ANY time), it is a good Meteor Smash.
 * Up Aerial: Moves upwards a little and does a headbutt.
 * Down Aerial: Kicks multiple times downwards, with PSI hexagons emerging from his foot each time. The last hit can Meteor Smash.
 * Grab Aerial: Rope Snake - Lucas thrusts his Rope Snake forward. It has a damaging hitbox, causing minimum damage and hitstun.

Grabs & Throws

 * Grab: Pulls out his Rope Snake which extends and grabs the opponent.
 * Pummel: Headbutts the foe.
 * Forward Throw: Psychokinetically tosses opponent ahead.
 * Back Throw: Psychokinetically blasts opponent back.
 * Up Throw: Psychokinetically tosses opponent straight up.
 * Down Throw: Psychokinetically slams opponent down, briefly burying him/her, and stomps on the opponent. It leads to follow ups for all Lucas' aerials except for Back Aerial. It makes a very distinct and comic sound.

Taunts

 * Up Taunt: Lucas trips, shakes his head, and gets back up. Probably derived from Fassad's banana peels. It could also possibly be a reference to the naming screen in MOTHER 3, where Lucas attempts to run off the screen, but trips.


 * Down Taunt: Lucas creates PSI sparks with his fingers and makes a little grunt, moving his arms in a sideways motion.


 * Side Taunt: Duster's Rope Snake taps him on the shoulder and has a brief conversation with Lucas, as Lucas shrugs towards it.

Idle Animations

 * Lucas moves his fists as if playing imaginary drums.


 * Lucas stamps one foot and then the other.

On-Screen Appearance

 * Rides in on a Mr. Saturn coffee table and jumps out of it.

In Competitive Play
To be Added

Lucas (non-fighter)

 * Before adventuring, Lucas was a timid, cautious boy. His journey has made him a stronger person. Maybe he met someone to spend his life with... Hang on—we're moving way too fast! For now, remember that Lucas and Ness are favorites in the hearts of EarthBound fans.

Lucas

 * The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage!

Lucas (Alt.)

 * Lucas's up special PK Thunder can hit enemies multiple times, but if you hit yourself with it, you can then tackle and launch opponents! Lucas's up smash has the strongest launch power of any fighter's up smash. The range for this attack is wide, and it's strongest right after Lucas unleashes the attack.

PK Starstorm (Lucas)

 * You can adjust the direction of the shooting stars in this attack! Rain stars down on multiple fighters at once, or be mean and pick on a single fighter. The choice is yours! If a star connects, it will deal ongoing fire damage, making it hard for opponents to return to the stage.

Trivia

 * Upon Lucas' arrival to save Ness from Bowser in the reveal trailer, the scene sharing Ness and Lucas looks very similar to when Ness saves Lucas from the Porky statue in Brawl's Subspace Emissary, albeit the two have switched places.
 * Lucas is the first and only Brawl newcomer and starter to return as a Downloadable Character.
 * "Lucas Comes Out of Nowhere!" from his introduction tagline and "Boy from Nowhere" in the Boxing Ring stage is a pun on where Lucas lives, the Nowhere Islands.
 * The tagline is a coincidental choice of words, since most of the players thought Lucas would not return in Super Smash Bros for Wii U & 3DS, similar to how Shulk's reveal trailer title "Looks Like We Don't Have A Choice!" was thought to be a reference to when he, along with the entire roster, was leaked.