Ike (Super Smash Bros. for Nintendo 3DS and Wii U)

''This article is about Ike's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Ike.''

Ike is a starter character and returning veteran in Super Smash Bros. for Nintendo 3DS and Wii U. While keeping the same moves he had in Brawl, Ike has been given a major physical makeover, and his current appearance is now based off his appearance in Fire Emblem: Radiant Dawn.

Attributes
To be added

Differences from Brawl
Ike received a balanced combination of buffs in speed and some nerfs in damage.

Attributes

 * Heavier than in Brawl.
 * Taller and bulkier, as it's an older Ike, resulting in a larger hurtbox, however slightly increasing the range of practically all attacks.
 * Higher base and double jump.

Ground Attacks

 * Neutral Attack causes less damage in all hits. However, the last hit is faster.
 * Forward Tilt causes less damage, but has slightly less ending lag.
 * Up Tilt causes more damage.
 * Down Tilt is faster and causes more knockback at the tip. No longer capable of causing Meteor Smash.
 * Down Smash is slightly faster, and causes slightly more damage and knockback.
 * Dash Attack causes more knockback, but has slightly less range, with Ike sliding shorter along the ground.

Aerial Attacks

 * Neutral Aerial is slightly faster.
 * Forward Aerial and Back Aerials causes less damage, but are faster.
 * Down Aerial causes less knockback when used against grounded opponents.

Grabs and Throws

 * Dash Grab has slightly higher range, with Ike sliding a bit more.

Special Attacks

 * Eruption charges slightly faster and has a larger hitbox, however it is weaker in terms of damage and knockback. Also, when it is close to be fully charged, the sword will flash, indicating to the player when it has achieved full damage (the player can still hold the button, but the self-damage point is already achieved and charging it further will not increase damage.)
 * Quick Draw no longer leaves Ike helpless when hitting an enemy while used in air. It also has less landing lag and covers more distance. However, it causes less damage and it has longer ending lag when it doesn't hit anything. Also, when fully charged, Ike will flash red.
 * Aether covers higher vertical distance, but deals less damage. In addition, Ike can no longer grab a ledge from behind while using the move.
 * Counter come out faster.
 * Great Aether causes slightly less damage, but deals higher knockback. Also, the connecting hit has higher range. Additionally, it has more intense visual effects, and just like Eruption, the flames on Great Aether are now blue.

Ground Attacks

 * Standard Combo: Throws a punch, then a kick, then slams his sword on the ground. At sudden deaths, the third hit of the combo has knockback strong enough to KO. Whole combo: 11%.
 * Side Tilt: Slashes horizontally in front of him. 14%.
 * Up Tilt: Jumps while slashing his sword. 14%. The attack can KO at around 140% damage.
 * Down Tilt: Swings his sword low to the ground. 7%.
 * Dash attack: Dashes forward as he lifts his sword. 10%.

Smash Attacks
Uncharged: 22%. Fully charged: 30%. Uncharged: 17%. Fully charged: 23%. First slash: Uncharged: 14%. Fully charged: 19%.
 * Side Smash: Slams sword to the ground. Has great launch power.
 * Up Smash: Swings sword in an upwrds arc, slamming it into the ground. Covers a lot of space.
 * Down Smash: Swings sword to one side, then the other.

Second slash: Uncharged: 17%. Fully charged: 23%.

Other attacks
To be added

Aerial Attacks

 * Neutral Air: Broadly slashes downward. Sort of slow. 9%.


 * Front Air: Slashes forward in an arc. In comparsion with Brawl, the attack starts up faster but has less knockback. 12%.
 * Up Air: Spins his sword above his head. 11%.
 * Down Air: Swings his sword downwards. 15%. Is a meteor smash.
 * Back Air: A very quick slash at his back. Probabbly Ike's quickest move after his standard punch. 13%.

Grabs and Throws

 * Pummel: Headbutts the enemy. 3%. A truly great pummel, as it is fast and powerful.
 * Up throw: Leaves his sword on the ground and punches enemy upwards. 7%.
 * Frontal throw: Kicks enemy in front of him. 7%.
 * Back throw: Kicks enemy to his back. 7%.
 * Down thow: Slams opponent on the ground then jumps on top of him. 7%.

Taunts
Up Taunt: He holds his sword in front of him while grunting with a gust blowing his cape upwards.

Side Taunts: He holds his sword behind him in the air and says "Prepare Yourself."

Down Taunt: He stabs his sword in the ground and does a soft grunt.

In competitive play
To be added

Other features
To be added

Trophy Description
''One of the main characters from the Fire Emblem series. Having fought in the Mad King's war, restored the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title--one good swing of his blade can launch the heaviest of foes.''
 * NGC - Fire Emblem: Path of Radiance (10/2005)
 * Wii - Fire Emblem: Radiant Dawn (11/2007)

Trivia

 * Ike's sword is named Ragnell.
 * Ike is now based on his Radiant Dawn design.
 * The second costume is based on Ike's father, Greil's appearance.
 * Seventh costume is based on The Black Knight from Path of Radiance.
 * The eighth costume is based on Chrom's.