User:Rebelpyro

introduction
Hi, I'm rebelpyro, real name is andrew, and I became interested in this wiki after I looked it up after getting brawl. I never played ssb, and I only played meele at a friends house, but I have become fairly good in brawl. I main snake, ike, lucas and sonic.

I am very intrested in joining some tourniments or adding new friends as my own are useless giving me theirs, and a of yet I haven't got one person on thier. Just message my youtube profile and give me you code, Mine is already on there on a video.

playstyle
I used to main snake, and I learned to use Ike after isperation from watiching two compleatly awsome ikes fight online. I also had learned lucas to counter a friends wolf, and finaly ,I attempted learned sonic to compensate for my overall slow playstyle. I overall have a low level of play due to only ever playing cpu opponants, and would like to improve, as I know many techiques like snake dashing and grenade cooking, but I hardly ever play them. My favoret stages are final destination, battlefield, bridge of eldin (can't remember the name) hyrule temple and big blue. I dislike items and smash balls as they take out the eliment of skill in the game. I would like to get some online rivals to help me train myself, and also start entering tourniments.

Reacently, about a month before christmas 2008, I reallised thanks to new friends a crush that my training method was no good, and for all my practice, I was almost useless against people. So, with their help and advice, I began to learn lucario, as I realised I wasn't playing a good snake, I was doing what everyone else did, and so that meant that no moves I could use were suprising for a foe, theirfore, If I had any chance of getting better, I needed to learn more unpredictable charictors. So I chose lucario based on how much I liked playing as him in subspace emmasery mode.

creative side
I reasently bought dazzel and I finaly have everything set up for making machinima. I have made a remake of my previous video "how to get better in brawl", and I am planning my own verition of the last teir war, but using brawl and just descutions of the tiers. If anyone would like to help, contact my youtube page. I could also use some help fusing the megaman willy castle song's 8bit and gituar vertions, and if anyone could tell me how to do it without "garageband", it would be much apreciated, as I not to fond of paying £100 just to make songs.

I am also making a new series "rebel rages" a series of short episodes simlar to gmx7 work, and I need script advices and voice actors, so if you would like to help, just message my youtube account on how you would like to help, and if you leave your e-mail, I can send you the first script for your critasisum

catchphrases

 * in anger - rebel rage, PYRO FURY


 * in joy - yayss


 * insult - so zetta slow


 * in agreement - ow hells yes, I hear that


 * in disagreement - bulls**t


 * in disaproval - no, just no


 * in greeting - hey guys


 * - enjoy the moment


 * challange - can you justify that?


 * quiting - screw this


 * in disbeliave - what the f**k


 * using final smash - psycho boom!

teir thoughts

 * olamar - fast, good super armour, high range, strong attacks, he's going to move up


 * diddy kong - fast, unpredictable, fairly strong damage dealing tilts, he's going to stay high


 * yoshi - meta knight counter, he's going up


 * ike - slow but massively powerful, tons of reliable spikes, ok recovery and heavy weight, he's going up


 * lucas - good air game, better ground game, but chainthrowable by popular charicters, but might go up


 * ice climbers - strong attacks, fast, good recovery, they may go higher


 * link - going to stay low unless someone works out how to make him outperform toonlink on more than skill


 * toon link - good aproach and good projectile game, possible gain a few places but overall he'll stay in the middle


 * fox - tourniment ranking in japan may make him rise, but still probable stay in middle teir


 * wario - best, if a bit situational, recorery in the game, and a versitile but unpredictable moveset, he's a high for sure


 * dk - snake counter and only partialy weak to metaknight, so desurves high placement


 * king de de de - he's a floating heavy weight with a chaingrab, need I say more for high placement


 * R.O.B. - ken combo, wall of pain, arguable the best standered recovery in the game, he desurves high

ranking system
I think a ranking system needs to be added to brawl, here is the my first attempt at such a sytem, but their are still problems like a player who keeps spikeing the opponant at a low damage scores lower than one at high damage, and players of metaknight have a harder time scoring highly since he lacks counters, but here it is anyway.


 * 1) 	character chosen, no multiplier, basis of other sections
 * 2) 	level cpu, x level, higher cpu, higher score
 * 3) 	strength of counter, x ew (100%), vw(110%), w(120%), sw(130%), lm(140%), m(150%), sm(160%), ls(170%), s(180%), vs(190%), es(200%), multiplier baed on counter strength
 * 4) 	win – lose out of 10 matches, base value, fight 10 matches and a good player should win more
 * 5) 	ratio damage delt to damage taken, x (ratio dd:dt)%, a good player should deal more damage than they take
 * 6) 	ratio Ko’s to ko’ed, x (ratio ko’s:ko’ed))%, a good player should ko more than they get ko’ed
 * 7) 	Professional value, varies, a value added by professional brawlers based on personal option of their play style.

example

player choses snake, basis for counter streanghts, choses to fight level 9 strong counter olamar, wins 7 out of 10 matches, takes average of 420 damage in losing matches, 150 in winning matches, gives average of 280 in losing matches, 350 in winning matches, ko's twice in winning matches and 1 in losing matches, ko'ed 3 times in losing matches and 1 in winning matches.

=7 x 9(cpu level) x 142%(ratio dd:dt) x 133%(ratio ko:ko'ed) x 180%(strong counter) x profetional vote (pending)

=current rank of 214.16 points. if you can figure out any improvements that can be made, let me know

rebel pyro TALK

rebel pyro TALK  15:05, 19 November 2008 (UTC)