Board Thread:Questions and Answers/@comment-26331328-20170331014027

Just... why? I've compared Melee Ness up-b to other games, and can surely say it is the worst iteration (SSB64 goes farther, SSBB and SSB4 are WAY more controllable) but can't good practice fix this? I just rewatched LTC4 Lunchables vs. Hungrybox and noticed how much HBox died by either airdodging and missing the ledge or failing to recover with PK Thunder. Just wanted to know, as I main Ness in SSB4. 