User:Zexas A.

Isn't Brawl cool? WELL DUH. I'm not a person who made a great feat on the SSB series whatsoever. Just an average player. Mhm. Let's see what I can add here....

Oh yeah, I gots to introduce myself.(again). Zexas A.'s the name, or just Zex.

Heh, well anyway. My mains in SSBB are Lucas, Lucario, Snake, and Ike. Yes, I have four. Kirby is one of my favorites from the past, and Falco is awesome. Stage builder is one of the best features ever. Zero Suit Samus is just...I dunno how to say it. But anyway, everything's good. No bad things about it. Subspace Emissary is cool.

=Brawl & Brawling=

Now that we got stuff out, let's disect them out.

Lucas has powerful PK attacks. Lucario has good range on his attacks. Most of Snake's attacks produce powerful knockback. Ike is the same deal, except with some range. Kirby with Stone and Hammer powers are good for KOing pretty fast. Falco has a sweet spike, a blaster lock technique which can work to annoying my enemies and other things. Stage Builder can get imaginitive minds up going. I've certainly made a lot of stages. Over 80. Ok, so I play brawl a lot. Big deal. There's more to Zero Suit Samus than meets the eye. Emissary holds my favorite boss=Galleom. His is a pwnsome boss besides Tabuu. Tabuu is a cool boss too, but Galleom is just awesome.

=Lifes in reality=

Hows I am in real life?

...I'm a boy. I play brawl for fun and for experimenting and stuff like that. I have a good co-op partner for home-running= Highest we've got was...OVER 9000! Well, like about 9222.something. Another friend got spamming skills that somewhat irritate my mind. Oh yeah, did I tell you that I like Lucas? Oh yeah I did. I've never been in any tournaments. I'd love to fight pros, you see. I'm an amateur at least. I don't spam attacks unless if it's fox's or falco's little lasers. I am an american brawler, but I am asian. I like purple-I like putting my characters in purple if available. Fire emblem is my game. That's why I like the Marth and Ike. I also like the Kirby crew and the Starfox crew. Mario Kart for Wii is not my best. I lose so many effing times. I get good grades in schoolzes and stuff, people think me intelligent. Well no me intelligent that much. I like playing piano. I like watching anime, but that doesn't mean I'm a Narutard. lulz. I can draw Kirby, Meta Knight, and Jigglypuff, if I can get her eyes right! Stage Builder is one of my favorite modes. As of 6/6/08 I have I think 96-97 stages. I'd like to show you some but I don't know any binary translator. I'm not gay. I'm straight. I like girls. Still single. Yet I've never met a girl who'd I like who plays brawl. I hope I meet one someday. *Sigh* Ahem...d'ya know about golden sun? Awesome RPG right there. Love the brawl remix. Well if I feel like talking more I'll be putting somemore stuffles.

Who taught me to dodge well? Galleom.

OH YEAH. Quotes.

"You are so annoying." -When the opponent has a complicated combo or if he/she is cheap.

"Hah." -When the opponent is deceived as I counter their attack/strategy/recovery.

"Boom." -When I hit the opponent with an attack of great damage/knockback.

=Character Moveset= If I made myself a character, here'd be my moveset. I mix attacks with dark attacks and aura attacks, dark atttacks like Ganondorf's, aura attacks powered by Lucario's standard. I might have more than one idea for one input.
 * A=Dark Left Palm Thrust with darkness
 * AA=Aura Right Palm Thrust with aura
 * AAA=Right Elbow Thrust with darkness
 * Side Tilt=Straight Sideways Kick embed with darkness. Can be tilt up or down
 * Up Tilt=Left Hand Swipe at air with aura
 * Down Tilt=Reaches out right palm with aura
 * Side Smash 1=Form aura into sword shape and swipe forward
 * Side Smash 2=Crescent aura kick followed by aura swipe
 * Down Smash=Form darkness into claw, swipe mid-low front then back
 * Up Smash=Shoot 2 bursts of aura, dark, aura into the sky, followed by a slowly-released big burst of dark.
 * Neutral Aerial=Swipe aura sword at 270 degree arc
 * Forward Aerial=Strike with dark axe kick (a spike if hit mid-way)
 * Back Aerial=Strike with left aura palm
 * Up Aerial=Dark sword stab upwards
 * Down Aerial=Does an aura embed drill kick (which is a spike at sweetspot between the legs) with dark flames at the sides
 * Grab=Grabs with chain of light-colored aura
 * Mid-Air Grab=Grabs opponent then hits him/her with dark hammer, otherwise it's a rope snake ranged tether recovery
 * Pummel=knees opponent at mid-body
 * Forward Throw=Throws opponent by lashing the chain, lashing off opponent
 * Back Throw=Kicks the opponent backwards with a dark-embed kick
 * Down Throw=Throws opponent by slamming the opponent w/ chain, sending the opponent flying
 * Up Throw=Does a ground spin kick embed with darkness, sending the opponent up
 * Neutral B=Dark Burst=Forces a dark splash attack that can be charged for more power and range
 * Side B=Aura Combo=Does a forceful aura jab, followed by either a up flip kick, forward aura second punch, or down sweep kick, then finished with either a up uppercut, forward forceful roundhouse kick, or down aura dual swipe
 * Up B=Aura Bomb=Holds a hand of much aura in the air, then releasing it downwards with force, making an explosion of aura, causing the character to fly for a period of time. The fly path can be directed before the aura is released, and this attack(when the bomb is released) is a spike. It can be charged so the attack is stronger and the flight path is lengthened.
 * Down B 1=Dark Whirlwind=Creates a dark tornado below you(if in air), or in front(in on land). It stays where it is located, it damages and sends opponents upwards. It is also a recovery tactic, but you will go into helpless if used. It can be charged to make a bigger tornado with more duration.
 * Down B 2=Force a dark barrier around shaped like a nonagon. You can hit with the initial release, which is bigger in radius than if you hold it. The held barrier can deflect projectiles, and you can move the barrier the same way you can move your normal shield. It can be used to slow down vertical falling.
 * Final Smash=Dragon Summon=Initial attack strikes with a long ranged 360 circle surrounding the character. If it hits opponent(s), it stuns the opponent, then summoning a dark wyvern to swipe down on the battlefield diagonally from the top corners of the screen, spreading out its claws for a wide range. It goes from the top left or right corner depenging on which direction the character is facing. It then does a horizontal strike(the trapped opponents are still trapped, and the character is floating/staying in place), then a strike to the center like the dragoon. The third hit is devastating, it covers the 360 area. If the first 360 circle hit misses, the sequence won't start.
 * Up taunt=Takes out a book, reads it for a second, then does a short "huh," then puts it away.
 * Down taunt=Crouches, puts left hand with aura into the ground, saying "You can't beat me."
 * Side taunt=Crosses hands like an X, then extends arms, palms open, emitting dark energy.

Other Notes: Chain of aura is influenced by Tabuu's chain of light, range influenced by liking of Lucas. Side B obviously influenced from Marth, Up B from Diddy Kong, Neutral B from Lucario, Down B 2 from Fox/Wolf (Mostly Fox), Down Aerial from Falco, Front aerial from Snake, Back aerial from Lucario, Up aerial from Link, Neutral Aerial from Ike, Side smash 1 from Marth/Ike, Side smash 2 from Fox, Up smash partially from Lucas, and Down smash from Wolf.

I fall as fast as the Starfox universe.

Special technique: Triple jump: Jumps are low, and so is mid-air jump. But if you a jump on the ground, then land and jump again, the height increases. You can do this a third time, giving a higher jump. The second ground jump makes a purple energy flow around the feet, and so the third time the character will jump high. Note that all you do is jump, you can't do attacks in between. On the second jump, you can't use a mid-air jump, and the third you can't use your Up-B.

=Mains and Subs=

Note: I am not perfect, and I DO tend to make mistakes (i.e. accidental SDing, etc.).

Mains:

Lucas- Lucas...I don't know Mother 3, nor Earth Bound, but what the heck. Lucas is powerful. His Up Smash is great, KOs many opponents at mid-percents, right? His Up B, PK Thunder, is one of many moves to chase the Smash Ball. It also makes for a good wall of pain move. His Down B, PSI Magnet is underestimated as a healing move, but I've used it to KO opponents. Also, know I know it is useful as a recovery technique, called Magnet Pull. I did learn it in the wiki. Well anyway, he's light, but some of his attacks are fast. Lucas is an awesome character. He's probably my best character, but I don't know how I level against pros.

Ike- Well I like him because he's a fire emblem character. That's what made him an immediate favorite. He's got a strong sword, Ragnell. It KOs opponents at low percentages, does it not? Well, everyone knows he's a tad slow, but oh well. He also has Super Armor on his "Aether". Helps dodge some fatal blows, like the dragoon strike, or marth's final smash. In my group of easy-to-beat mates, I'm pretty good with Ike.

Falco- He's a good jumper, and his blaster actually makes people flinch. His spike, down aerial, is good, and Down B is a good move for reflecting projectiles. His initial jump is great for attacking the smash ball when it's too high for anyone else to reach it. The Landmaster is a cheap, cheap, CHEAP way to win, but I love it for that reason. Overall, Falco is a good and cool character.

Kirby- He's that "pink marshmallow" who's got a cute face but deceptive power. His hammer attacks are way strong, powerful enough to KO. He has stone, which I think is one the coolest Down B attacks. Inhale brings out alot of attack potential, whacking a character with his own moves. I don't get the point of eating King Dedede, except for that it grants you a cool hat. I'll be practicing with Kirby, but technically he's one of my good characters.

Ice Climbers- Didn't like them in melee, until I knew about the chain grab. They were revered as the king and queen of chain grabbing, and so I tried them out. They really were good at chain grabbing, and I think that'd be a help into killing my foes. So the Ice Climbers will be one of my mains in the future, once I start to get the hang of chaingrabbing, and alternating it with normal attack strategies.

Lucario- He's a combo master. I swear, all of his attacks can nicely connect with each other. His Aura Sphere is cool, and his Force Palm to is also a force to be reckoned with. His Double Team is great to counter predicted attacks, and his Extremespeed is a good recovery. Sure, people don't like Lucario because he starts out weak, but oh well. I can dodge opponents at high percentages. He's one of my best.

R.O.B.- My mains section is expanding, but I got to say R.O.B. is mighty. His booster attacks are strong, arm attacks fast, Robo Beam and forward smash stunning, and that Gyro is a great projectile. Robo Burner is an awesome recovery move, and effiecient enough for a wall of pain. R.O.B. is somewhat heavy, so it won't be easy to KO him. His throws are very powerful, much more than some others. Look forward to seeing me use R.O.B.

Meta Knight- Don't ransack me just because you think that putting Meta in my mains section means that I'm beast with Meta. Meta Knight has a favorable Shuttle Loop technique. I like Meta Knight for being the main swordsman in the Kirby series. Meta's got many combos, persistent enough and fast, very fast. He has nice killing moves: Up B, Side Smash, Up Aerial, Neutral Aerial, Down B, Down Smash, and Glide Attack. I'm also trying to perfect a reverse shuttle loop technique, where shuttle loop sends the opponent backwards. I lost to a good falco with this guy, so I'll train to show him up the next time.

Fox- I uh made Dedede a sub now. Fox is a new main. I like his speed, and I like Starfox representatives. He has a racking-up damage blaster, despite that it doesn't stun. Fire Fox is a better recovery than Fire Bird, and some I like Fox's reflector more than Falco's because of the hitbox and knockback of the initial release, and for the fact it can slow down vertical falling, which is helpful since Fox is a fast-faller. That's another good guy on my list of mains.

Ganondorf- Goshdarnit, why do I have 10 mains? Beats me. Anyways, I love pulling out a random warlock punch for kicks. Flame Choke is a fun attack that leaves opponents vulnerable, and it makes for a new suicide technique! Ganondorf's attacks are all way strong, and I love his down aerial. Why doesn't he use his sword, we ask? I think it's because there'd be too much sword wielders anyway. He's slow I know, but hey-It makes me chuckle for a second. I have more fun with slow and heavy characters than fast, I suppose.

Subs:

Wolf- I didn't expect Wolf to be in brawl. Man, he's better than I expected. He's got a good spike, his blaster is cool, and his reflector, pinkish-reddish as it is, is awesome. His Wolf Illusion is nice, I do like the angle and the sweetspot at the end. His Landmaster is powerful, and can make quick star KOs like Falco's. I played Star Fox Command, and he was a favorite. I like his arrogant behavior, which led me to train with Wolf. Overall, Wolf is a great character.

King Dedede- He's a zany character to fool around with, using Waddle Dee Toss and Super Dedede Jump. Most of his moves derive from his boss character in Kirby games. Super Dedede Jump is one of my favorite recovery moves ever. Jet Hammer is also a favorite, a charging attack, but you can move around while charging. It gives damage, but the punch it packs is uber. King Dedede is a heavyweight, making him hard to KO.

Link- Link's still an awesome character. His new design is cool, and the new weapon looks are cool. I like using the bombs he can produce, and I like his ranged grab using the Clawshot. His bow, Hero's Bow, shoots arrows at a fast pace, which makes shooting arrows more useful. His sword attacks are still the same that I know and love, except that they took out the rapid-A attack. Aww. The Triforce Slash is cool like Ike's Great Aether, and that's that. I'mma training with Link with others. Oh yeah, his random shield blocking thing is funny. But still pretty nice.

Olimar- Do many people think Olimar as weak? I think he's strong. Even by himself, he's good. His strong power runs through the pikmin, but the multiple hits come from Olimar himself. Most people get confused of a 6-pikmin order, not knowing quick enough which pikmin comes next. To solve this problem, I keep only 1 pikmin. His recovery adds a slight jump, so it doesn't matter. Having only one pikmin makes it less confusing. I throw the other plucked pikmin with Pikmin Throw to inflict adding damage to the opponent. Having one purple, fire, or thunder pikmin makes all your pikmin attacks very strong. It works too. So in my opinion, Olimar is one of my good characters.

Marth- No Roy, so I guess there's Marth. Sure, he doesn't have a super strong sword like Ike, but he's powerful- Dancing Blade is one of the most useful B attacks. Marth's attacks are weak on the stem of Marth's blade, but the tip of the blade sends out some nasty KOs! Especially a fully charged side smash-If the enemy is hit by the tip, the knockback and power will send them flying to albuquerque! Critical Hit is a cool Final Smash, as it automatically OHKOs anyone. Of course they could just do a dodge. Marth is a character I'm going to train with others.

=Strategies=

You know what? All I love doing is throwing my opponent off the stage, and then spiking them. For characters without a spike, I just combo my opponent into oblivion, and then finishing him/her off with a strong attack. For certain characters, I induce different strategies; Lucas= spamming my opponent with specials when ranged, tilts and aerials when close, smashes for a quick finish; Ike= send tilts and smashes at opponent, using specials when necessary, until opponent dies; Kirby= Stone and Hammer alternate, use normal A attacks when considered useless; Falco= spamming with blasters and phantasm, and trying to throw opponent off for a spiking; etc.etc.etc.....Also, I do dodges alot, though how much I do depends on the character I use.

=Tier Lista!=

I'm going to make a tier list too. Some people are doing, why can't I? I'll do it with reasons, too, so you know why I put a certain person in this place, etc. I'll start with the usual Meta Knight...Oh yeah, feel free to criticize. SO I GOT LAZY AT THE END. Psh. Btw, this list is not of officiality.

Oh yeah, I'm not yet going to make sections. Just a number order. Oh yeah, it'll take me a while to finish.

1. Meta Knight (very fast attacks, finishers are strong and fast, good manueverability in the air, good recovery)

2. Pit (same like Meta Knight, 'cept with little less more speed. Great recovery, Side B offers edgeguard, Down B offers good protection, has a good projectile)

3. Lucas (Useful Projectiles, Fast attacks, Strong finishers, Good recovery [Options, PK Thunder2, Rope Snake, Magnet Pull Technique], Wall of Pain with PK Thunder, Good spikes)

4. Falco (Good projectile, High jumps, powerful spikes and smashes, throws are powerful, not bad at recovering)

5. Fox (Fast attacks, fast projectile, reflector is good for knockback and control, fast walks and running)

6. R.O.B. (Fast arm attacks, stunning projectiles, gyro has high knockback for projectile, great recovery options, powerful booster attacks)

7. Snake (Some fast attacks, all attacks have great knockback, good vertical recovery, has an amass of powerful projectiles, fairly heavy, crouch/crawl is of low height)

8. Captain Falcon (Fast attacks, some are powerful, has good recovery options, has good aerial killing ability, has a fast running speed)

9. Luigi (Has a projectile, has a great recovery method, powerful smashes, running attack has knockback, and down taunt is powerful spike, neutral aerial is of one of the strongest)

10. Ike (Somehow a little fast for being heavy, attacks have high knockback and long range, forward smash has high knockback, back aerial is fast and is strong, has great spiking ability, can counter, Side B is a great horizontal recovery)

11. Sonic

12. Marth

13. Pikachu

14. Toon Link

15. Ice Climbers

16. Wolf

17. Ness

18. Squirtle

19. Zero Suit Samus

20. Diddy Kong

21. Charizard

22. Samus

23. Lucario/Sheik

24. Donkey Kong

25. Link

26. Mario

27. Ivysaur

28. Yoshi

29. King Dedede

30. Olimar

31. Peach

32. Zelda

33. Ganondorf

34. Mr. Game and Watch

35. Wario

36. Bowser

37. Jigglypuff

=SSE=

Subspace Emissary has a cool storyline, though first time I just wanted the secret characters as quick as possible. It's one of my main ways to collect bountiful amounts of stickers. The enemies are great, but I hate roaders, armights, those puppets, bytans, and probably most of the other enemies. Especially Duon. And Gamyga. Still, it's pretty funny how there are many parties of characters in the game, who all gather up at the end. I ended up giving Lucas a home-run bat (which helped OHKOed normal character enemies even on Intense), and Ike a cracker launcher (Helps own a lot of things pretty quickly). Lucario is pretty useful here, his Aura stickers benefitting him, plus the Intense damage helps him too. Galleom is the best. boss. EVER.

Here are the parties of characters in some parts of the story.

Party 1= Mario, Kirby, Zelda/Sheik, Peach| Party 2= Mario, Pit| Party 3= Kirby, Zelda/Sheik or Peach| Party 4= Donkey Kong, Diddy Kong| Party 5= Diddy Kong, Fox| Party 6= Lucas, Pokemon Trainer| Party 7= Link, Yoshi| Party 8= Pikachu, ZZ Samus| Party 9= Marth, Meta Knight, Ike| Party 10= Party 2 + Party 7 + Kirby| Party 11= Diddy Kong, Falco, Fox| Party 12= Captain Falcon, Olimar| Party 13= Meta Knight, Ice Climbers| Party 14= Meta Knight, Lucario, Snake| Party 15= Peach, Sheik/Zelda| Party 16= Party 15 + Party 14 - Meta Knight + Falco + Fox| Party 17= Samus, Pikachu| Party 18= Donkey Kong, Diddy Kong, Captain Falcon, Olimar| Party 19= Party 17 + Party 18| Party 20= Everyone except 3 Secret SSE characters + Wario, Bowser, Ganondorf, Luigi, Ness, King Dedede, Sonic| Party 21= King Dedede, Ness, Luigi| Party 22= Same as Party 21 + Bowser? Optional for everyone else| Party 23= Same as Party 21 + Saved characters, + Sonic|

=Contributions=

I do character pros/cons contributions the most.

Just to remind myself, my siggy. Zex (talk) __:__, __ ___ 2008 (UTC)

=SSF2=

Oh, btw, I'm looking forward to that super smash flash 2 from cleod9. I have it's latest demo, and all of them pwn. I like mario's new moves, and ichigo and kirby are da bomb. Lloyd has a side aerial attack that's like a stall-and-fall aerial though, which is pretty cool.

I do love the expansion character idea. It's sweet.

Now besides the demos, let's look at the characters at Super Smash Flash Dojo. I definetely like Captain Falcon's flash Final Smash. I still like Ichigo, with his swordsman skill and all. Meta Knight's Final Smash is pwnsome. Black Hole Generator, from the looks of it, seems like a pretty 1337 item.

=Suggested Brawl Characters=

Surely everyone wishes a character to be in the games. I did want Lucario, and well, here he is. I did not speculate this prediction from a relation to Mewtwo. I just think he's cool, and one of my favorite pokemon when playing pearl(yes, I played pokemon pearl). Well I wished for others...


 * Shadow- I liked his chaos powers, and would be another mage-fighter character, combining melee attacks with darkness.
 * Sora- Kingdom Hearts, right? Keyblade is awesome. Nintendo made Kingdom Hearts: Chain of Memories, right? Well it's possible for Square Enix to sell the character...I dunno. I'm not input on character patents stuff.

=Random Stuff=

I do have this one replay. At the beginning it's boring because when I played the real match I was trying to make cool pictures. After posing, I try to meteor smash my opponent(which was wolf) using the lawn mower spike. But that failed too. So then, wolf got a box, and threw it upwards, smashing a spawned barrel, releasing 2 pokeballs and a smash ball. We went for the smash ball, and so I then killed him once unpurposely while trying to get it(Note, match is 2-stock). I get it, and then I use the pokeballs. Torchic and Ho-oh came out. Two strong fire types, Wolf got trapped in torchic's flame. And then it became cool. I used Link's final smash on him while he's still torchicled, and then Ho-oh starts creating that flaming blazestorm vortex thing after I started bamming on Wolf. So it looked like a HELLSTORM BLADE DANCE. Link is in the center of the storm, siloutted by the flames, while Wolf is on the side of the vortex, still caught in the Triforce, then getting owned so badly after a while. It was like the best attack combo ever. Torchic trapping opponent+start of Link's final smash on opponent+Ho-oh blazestorm occurence+Final strike ownage. Course, it would look cool with Ike's Great Aether, but it was captured with Link. That's what led me to work with Link.

Oh yeah, if one character was my icon, it'd be King Dedede. He just represents me in most of my ways.