Forum:Most Devastating Tumble Combo

Until Stale moves come in play, this is the most effective tumble combo thus far. It involves the Ice Climbers. Grab with primary Ice climber, then press the jump button, then press down, then foward+Attack Button. This makes the Primary Ice Climber down throw and immidiatly get spiked by the secondary right in front of the primary ice climber who is ready to tech chase, repeat the technique, smash attack, or if they faceplant, start an Ice Shot Tumble Combo. This tumble combo is very hard to escape from. The Throw Set up is my ace because you can spike them off the stage after chain grabbing them to the edge. The Spike can kill at 30%ish Damage, but you can't lock them in a tumble until you get them to 46%ish damage so I call this combo the "Cold Shoulder" because it can be used to humiliate. When Stale moves come in play the Small ice shots (after the ice shot travels a while it shrinks to a smaller weaker version) do 0% damage but if your timing is REALLY good, you can get the small ice shots to tumble them back and forth indefinitly, thus hence causing a humiliating combo. But Because of this it shouldn't be used in tournament play as a stalling tactic. It stills racks up a lot of damage before stale moves turns it to 0% damage. Some Characters can get locked in tumble combo back and forth RIGHT IN FRONT OF THEM, racking indefinite damage. Again since the opponent is forced to face plant and get locked in the tumble rather than throwing them and hoping they don't tech in time, *cough*Falco*COUGH*. TheLegendTamer (talk) 17:29, 16 October 2008 (UTC)