Samus (Super Smash Bros.)


 * This article is about Samus' appearance in Super Smash Bros. For other uses, see Samus Aran.

Samus Aran (サムス・アラン, Samusu Aran) is a starter character in Super Smash Bros., Super Smash Bros. Melee and Super Smash Bros. Brawl. Samus is a heavy, yet floaty, character with a quick dash and decent recovery.

Description
Samus Aran is the toughest bounty hunter in the galaxy. Using a special suit powered by the technology of the bird people which allows her to execute daring acrobatic feats, Samus pursues the airborne life form, Metroid, throughout the universe.

Works: Metroid (NES), Metroid II: Return of Samus (GB), Super Metroid (SNES)

A Attacks

 * A Jab, 2-3%
 * AA Arm Thrust, 3-7%

Tilts

 * Forward A Roundhouse Kick, 4-12% (depends on angle)
 * Up A Leg drop, 3-8% (upwards), 5-13%(down)
 * Down A Sweep Kick, 5-13%

Smash Attacks
A move out of down air (z Cancelled) at low percentage), combos normally into forward aerial, depends on how many hits and percentage
 * Forward smash Arm Smash, 6-20%
 * Up smash Upwards Flame, 4-50% (1 hit to 5 hits)
 * Down smash Doublesweep Kick, 6-16%

Aerial attacks
comboes into other aerials at lower percentages sometimes combos into down aerial sex kick? This shot is also used for comboing into an up b, charge b (sometimes), forward air (sometimes), Down Air (sometimes), neutral air (rarely), or back air (sometimes)
 * Nair Sex Kick, 5-16%
 * Fair Aeiral Flame, 2-20% (1-4 hits)
 * Uair Spiral Kick, -10%
 * Bair Back Kick, 4-14%
 * Dair Drop Kick spike, 14%

Throws

 * Forward throw, 12-16%
 * Back throw, 14-18%

Other

 * Dash attack tackle (AKA as in the joke, the Whirlwind), 4-12%
 * Taunt, (honk sound, not taunt cancellable (with sound), same motion as in getting items in some Metroid Games 0%

Special Moves

 * Neutral B: Charge Shot 2-26%
 * Up B: Screw Attack 1-14%
 * Down B: Bomb 4-9%

Pros

 * Fast dash
 * Has a projectile
 * Good horizonal recovery via Bomb Jumping
 * Ranged grab
 * Has a spike
 * Decent range
 * Floaty
 * Heavy, thus hard to KO.



Cons

 * Large target
 * Almost no comboing ability
 * Slow grab and laggy if it misses
 * Very bad roll
 * Up-B is a poor recovery move in general

Teleport

 * See teleport (SSB)

Bomb Recovery
In Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. Just remember that once you use a bomb, the double jump cannot be used until Samus lands.