Donkey Kong (Super Smash Bros. for Nintendo 3DS and Wii U)

''This article is about Donkey Kong's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Donkey Kong.''

Donkey Kong is the main protagonist of the Donkey Kong Country series, and shares the name of the main antagonist of the 1981 arcade game Donkey Kong. One of the original 12 characters who have appeared in every Smash Bros. game, Donkey Kong was confirmed to return for Super Smash Bros. for Nintendo 3DS and Wii U at E3 2013. He retains most of his attributes from previous titles.

Attributes
Donkey Kong retains his standing as a slow, powerful character. His Final Smash, Konga Beat, has been cosmetically changed, making it easier for him to use and making it more dangerous.

Differences from Brawl
While mostly identical to his Brawl counterpart, Donkey Kong has gained a buff in speed, being overall faster in both movement and attack, and also with increased range in some moves.

Attributes

 * Dash Attack has less ending lag.
 * Slightly lower base jump.

Ground Attacks

 * Neutral Attack second hit is faster and with less ending lag.
 * Up Tilt has less startup lag and hits in a wider arc.
 * Down Tilt causes less damage.
 * Up Smash covers slightly higher horizontal range, being able to hit enemies by the side more easily.
 * Dash Attack is now a roll, mimicking his move in the Donkey Kong Country games. It has slightly higher reach and ending lag.

Aerial Attacks

 * Forward Aerial has less startup lag, but a has smaller hitbox, with DK's hand no longer "growing".
 * Up Aerial has less startup lag and higher vertical range.
 * Back Aerial has slightly more range and damage.
 * Down Aerial has a different animation, and is now a punch instead of a kick, being slightly faster and with higher reach. However, it has a sourspot that inflict less damage and knockback.

Grabs and Throws

 * Dash Grab is slightly slower.
 * Down Throw has much lower knockback scaling.

Special Attacks

 * Giant Punch has slightly higher startup lag, and has slightly longer reach. It is much more powerful in both damage and knockback when fully charged.
 * Headbutt now inflicts huge shield damage. However it no longers stops DK's momentum when used in midair.
 * Spinning Kong, when used on the ground, now causes DK to move in an angle.
 * Hand Slap can now be used in midair and can cause Meteor Smash. Its ground version is faster and has larger hitboxes, hitting enemies from a slightly longer distance.
 * Konga Beat now shows a bar to indicate when the player must hit the attack button. It also slows down time for auto-scrolling stages, preventing DK from being left behind, causing suicide.

Normal
To be added

Smash Attacks
To be added

Other attacks
To be added

Aerial Attacks
To be added

Grabs and Throws
To be added

Taunts
To be added

In competitive play
To be added

Donkey Kong
''This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well.''
 * SNES - Donkey Kong Country (11/1994)
 * Wii - Donkey Kong Country Returns (11/2010)

Donkey Kong (Alt.)
''Donkey Kong pulls no punches when it comes to fighting. Or headbutts, as it turns out. His Headbutt special move will bury those on the ground who get hit, leaving them open to some serious damage. If Donkey Kong strikes airborne foes with this move, they'll go crashing downward.''
 * Same as above

Other features
To be added

Trivia
To be added