Rare

About
Rare, Ltd (formerly known as Rareware) are a video games developer, who until September 2002 were a second Party developer to Nintendo. They are known for games on Nintendo systems such as the Donkey Kong Country series, Perfect Dark, Goldeneye, Banjo Kazooie and Starfox Adventures.

Role in Super Smash Bros
Rare has been represented well in the Super Smash Bros series, although heavily Donkey Kong related, stage designs, characters, music and even voice actors have been inspired by or brought from their games.

Characters

 * Donkey Kong (SSB/SSBM/SSBB) (DK's model is based on his Donkey Kong Country appearence)
 * Diddy Kong (SSBB)

Stages

 * Congo Jungle (SSB/SSBM)
 * DK Island: Jungle Japes (SSBM/SSBB)
 * DK Island: Kongo Jungle (SSBM)

Items

 * Barrel Cannon (SSBM)
 * Motion-Sensor Bomb (SSB/SSBM)
 * Cloaking Device (SSBM)

Trophies
-Melee-

Donkey Kong Smash 2 (SSBM)
 * Donkey Kong (SSBM) (although debuting in Donkey Kong, the game uses his Donkey Kong Country design)
 * Donkey Kong Smash 1 (SSBM)
 * Motion Sensor Bomb (SSBM)
 * Cloaking Device (SSBM)
 * Dixie Kong (SSBM)
 * King K Rool (SSBM)

-Brawl-


 * Donkey Kong (SSBB)
 * Konga Beat (SSBB) (although credited as Super Smash Bros Brawl, this attack made it's debut in DK64)
 * Diddy Kong (SSBB)
 * Rocketbarrel Barrage (SSBB) (although credited as Super Smash Bros Brawl, this attack made it's debut in DK64)
 * Dixie Kong (SSBB)
 * Cranky Kong (SSBB)
 * King K. Rool (SSBB)
 * Funky Kong (SSBB)
 * Candy Kong (SSBB)
 * Lanky Kong (SSBB)
 * Wrinkly Kong (SSBB)
 * Rambi 	 (SSBB)
 * Enguarde (SSBB)
 * Tiny Kong (SSBB)
 * Squitter (SSBB)
 * Expresso (SSBB)
 * Peanut Popgun 	 (SSBB)
 * Rocketbarrel Pack (SSBB)
 * Krystal (SSBB)
 * Tricky (SSBB)

Music The Rare music in the Super Smash Bros is mostly based on the themes from the games, but are new re-mixed versions unless stated with an *

-SSB-
 * 6: A remix of the first stage music heard in Donkey Kong Country. It is heard in Congo Jungle, and both the music and the stage were reused in Super Smash Bros. Melee.
 * 16: [7] The victory fanfare of Donkey Kong is an orchestration of the "Boss Defeated" music heard in Donkey Kong Country for SNES.

-SSBM
 * 3: Kongo Jungle: A cover band performance of the "DK Rap" made infamous in the opening sequence to Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. It is heard only in the DK Island: Kongo Jungle stage.
 * 4: Jungle Japes: A calm and atmospheric remix of the "DK Island Swing" in various stages of Donkey Kong Country for SNES. It is heard in DK Island: Jungle Japes.
 * 39: DK's Victory: The victory fanfare of Donkey Kong is an orchestration of the "Boss Defeated" music heard in Donkey Kong Country for SNES.

-SSBB-
 * Kong Jungle (Melee):The song for the Kongo Jungle stage in Melee, it is a cover band performance of the "DK Rap" made infamous in the opening sequence to Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. It is unknown why it is called "Kong Jungle" in Brawl instead of its Melee title, "Kongo Jungle."
 * Jungle Japes (Melee):The song that played on the Jungle Japes stage in Melee, it is a calm and atmospheric remix of the "DK Island Swing" in various stages of Donkey Kong Country for SNES.
 * Jungle Level Ver.2: A fast paced rock arrangement of the "Jungle Groove" song. 	 A starter song on Rumble Falls. Arrangement Supervisor: Motoi Sakuraba
 * Jungle Level: The song that played on jungle based levels in Donkey Kong Country which was called the "Jungle Groove" in DK Jamz. It is made to be more realistic and ambient, complete with jungle noises. Note that this is more loyal to the aforementioned song than SSB's and Melee's remixes. Arrangement Supervisor: Kentaro Ishizaka
 * King K.Rool / Ship Deck 2: The final boss theme heard in Donkey Kong Country, on the "Gangplank Galleon" boss level where the Kongs fight King K. Rool. Starts as a sea shanty melody on accordion, then transitions into a hard rock tune. "Ship Deck 2" was the name of the music on the "Rattle Battle" stage of the third world of Donkey Kong Country 2. Ship Deck 2 began in the same theme as the DKC boss music, then looped into a variation of that theme. The song in Brawl is closer to the DKC boss music. Unlike in both DKC and DKC 2, Brawl loops this music to the beginning. Arrangement Supervisor: Shogo Sakai
 * Bramble Blast: Strings remix of Stickerbrush Symphony from Donkey Kong Country 2. This played on each of the bramble stages in Donkey King Country 2, including the "Bramble Blast" stage. A DKC 2 player would remember this theme after slowly moving through the bramble maze, trying not to touch the thorns of the brambles (stickerbrushes). The Brawl version of this song uses different instruments and feels less stressful but more joyful.
 * The Map Page / Bonus Level: The two said themes, "DK Island Swing" and "Bonus Room Blitz," taken directly from Donkey Kong Country and spliced together effortlessly. *

Voice Acting

Headline text
Rare used members of it's staff as voice actors in SSBM, the reason behind this was that they were voicing their respective characters in Starfox Adventures at the time.
 * Steve Malpass - Fox McCloudSSBM
 * Chris Seavor - Peppy Hare/Slippy Toad
 * Ben Cullum - Falco Lombardi