List of semi-spikes (SSBWU/3DS)

This is a list of semi-spikes in Super Smash Bros. for Nintendo 3DS and Wii U.


 * Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
 * Back aerial
 * Down aerial (landing hit)


 * Back aerial


 * Dash attack (loop hits)


 * Down tilt
 * Forward smash - Only when angled downwards.
 * Forward aerial - The clean hit is a semi-spike.
 * Up aerial - The late hit is a semi-spike.


 * Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
 * Down tilt
 * Down smash - The hitboxes closer to Charizard have an angle of 33°.
 * Forward aerial - The clean hit is a semi-spike.


 * Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
 * Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
 * Down smash (2nd hit)


 * Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
 * Down smash (2nd hit)
 * Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.


 * Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
 * Down smash


 * Cargo down throw


 * Down smash
 * Up aerial


 * Down tilt
 * Forward smash (1st and 2nd hits)


 * Down smash - The hitboxes further away from Falco have an angle of 25°.
 * Back throw (1st hit)


 * Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
 * Down smash - The hitboxes further away from Fox have an angle of 25°.
 * Back aerial
 * Reflector - On grounded opponents, the hitbox has an angle of 10°.


 * Forward tilt
 * Up aerial - The late hit is a semi-spike.
 * Warlock Punch - The aerial versions of this move are semi-spikes.


 * Down smash
 * Forward throw
 * Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
 * Water Shuriken (fully charged, loop hits)
 * Substitute - Only when angled diagonally downwards.


 * Forward throw
 * Back throw


 * Down tilt
 * Down smash
 * Rollout - The grounded version of this move is a semi-spike.
 * Sideways Pound


 * Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
 * Down smash - The hitboxes further away from King Dedede have an angle of 30°.


 * Stone (landing hit)


 * Neutral attack (3rd hit)
 * Down smash (2nd hit)
 * Grab aerial (1st hit)


 * Down smash
 * Forward aerial
 * Back aerial


 * Down smash
 * Back throw
 * Extreme Speed


 * Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
 * Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
 * PSI Magnet


 * Down tilt
 * Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Lucina have an angle of 20° and 35°, respectively.


 * Down smash


 * Down tilt
 * Dancing Blade - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively.


 * Dash attack (loop hits)


 * Down smash
 * Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.


 * Down smash
 * Feint Jump - A small portion of the kick has an angle of 35°.


 * Gunner Missile (homing missile)


 * Down smash
 * Gale Strike - A small portion of the wind has an angle of 20°.
 * Power Thrust - The grounded version's clean hit is a semi-spike.


 * Down tilt
 * Down smash - The hitboxes closer to Mr. Game and Watch have an angle of 20°.
 * Chef (pan)
 * Judge (#6)


 * Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
 * Down tilt
 * Down smash (final hit)
 * Forward PSI Magnet


 * Down smash


 * Dash attack (1st and 2nd hits)
 * Down smash - The clean hit is a semi-spike.
 * Bonus Fruit (orange)


 * Down smash - The late hit is a semi-spike.
 * Reflect Barrier


 * Forward smash - Only when used with the tennis racket.
 * Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
 * (loop hits)


 * Neutral attack


 * Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
 * Down smash (2nd hit)
 * Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.


 * Down smash (final hit)
 * Back aerial


 * Down tilt
 * Down smash - Only when used with the Bronze Sword.
 * Neutral aerial


 * Down tilt
 * Down smash
 * Back aerial


 * Down tilt
 * Double-Edge Dance - Angled downwards, the third hit is always a semi-spike.


 * Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.


 * Down smash
 * Neutral aerial (1st hit)
 * Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 20°.
 * Missile (homing missile)


 * Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
 * Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
 * Light Arrow


 * Forward smash (1st hit) - A small portion of the stab has an angle of 10°.


 * Dash attack (loop hits)
 * Down smash
 * Down throw (final hit)


 * Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.


 * Down smash
 * Wario Waft (fully charged) - The clean hit is a semi-spike.


 * Down smash


 * Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
 * Down smash


 * Forward smash (loop hits) - A small portion of the sparks has an angle of 25°.
 * Down smash - The hitboxes closer to Zelda have an angle of 20°.