User:TheLegendTamer

MK tricks
Parry Smash
 * I consider this exploiting the game's physics rather than a glitch. If you dash, dash cancel and execute a Dsmash, the first hit my hit backwards and land both hits rather than 1. MK is not the only one who can do this, most who can sweep can do this. (Tested with C.falcon, not sure about the others).

Ftilt Spike
 * MK is confirmed to spike with his Ftilt though it is hard to do. I have done this a couple a times by chaining a Dtilt x2 into a Ftilt, which with the right spacing (depending on weight and damage %) can semi-spike with his last hit (rarely).

Trip Tech chase
 * Mk can chase opponents wake ups when he trips them with a Dtilt chain
 * Mk has a couple of combos involving Dtilts (will post another day) including his ability to grab during his Dtilt Chains, I managed to get combos that do 27-30ish damage and chain into grabs, pummel, then throw which can be followed up with a lot of attacks (ESPECIALLY MACH TORNADO and SHUTTLE LOOP).TheLegendTamer (talk) 17:28, 9 December 2008 (UTC)

Tip: Surprise Slash ok, this isn't really something new. Set Dsmash to Nunchuk's Down Dpad. A quick press will execute a dsmash that leaves no wind up lag for you Human Foe to react to (to fast for a human to see it and sheild in time unless guessed). This can be done at any time MK is free to Dsmash and walking towards your foe, and executing it will surprise foes. This is considered to be cheap by some people, mainly because it's almost impossible to react in time to MK's uncharged Dsmash. Walking away (facing away from an opponent chasing you) is also a good time (except the last hit lands instead).

A good combo

Dtilt until they trip, as soon as they start tripping, turn around and Dsmash. It does more damage. This is technique that requires tripping.TheLegendTamer (talk) 17:36, 10 December 2008 (UTC)

Tumble Combo With MK

MK can do a tumble combo. Floor your foe then, Neutral Combo (tap once don't hold), step slightly foward, repeat. It racks up damage and can be finished with a Dsmash which, if their damage is high, KO's them. This tumble literally gets them from 0% to death (if the platform is long enough). If the Dsmash doesn't kill them, edgeguard should finish them off.

Uair Chain Setup

Normally it's not that hard to lock a foe into a Uair Setup with MK but if you need a set up for one here it is. Simply Execute a Fair and land on the ground before the second hit in his Fair hits, try to get only the 1st hit in his Fair to make contact. This should knock a grounded opponent directly above MK. Just start the Uair chain from here or some other attacks like Utilt or Usmash. Cancelling the First hit of his Bair allows different follow ups such as Ftilt or Dsmash.

Trip Follow ups

MK can follow up after tripping a foe with Dtilt with the following moves (most moves follow up after a Dtilt Trip because of the lack of lag at the end of Dtilt) here some useful ones.

Trip Tech Chase Uncharge Fsmash Reverse DSmash (turn around so that the second hit lands, it does more damage) Instant Dash Techniques (it's in a different thread I made: Try this awesome control setting) Mach Tornado Dash grabs (these make you and your foe slide toward the edge allowing you to throw then edgeguard of close enough).

TheLegendTamer (talk) 17:06, 15 December 2008 (UTC)