Pit (Super Smash Bros. for Nintendo 3DS and Wii U)

''This article is about Pit's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Pit.''

Pit is a veteran fighter and starter character in Super Smash Bros. for Nintendo 3DS and Wii U.

Attributes
Pit may arguably be the most changed veteran in Super Smash Bros. 3DS/Wii U. Only one of his Special Moves from Brawl remains, that being Palutena's Arrow, with the rest of his moves being changed to weapons from Kid Icarus: Uprising.

Pit's defensive capability, which was one of the highest in Brawl, may have been made even better. He still retains the distinction of having two reflectors, and his new Down Special, the Guardian Orbitars, are a vast improvement from the Mirror Shield as they can reflect projectiles in both directions. Pit's new Side Special Move, Upperdash Arm, is a powerhouse on both offense and defense. While being able to reflect projectiles, it is a great approach move for Pit and is one of his most powerful attacks.

While Pit no longer has the ability to fly freely around the stage due to the removal of Wings of Icarus, he still has an amazing recovery with the Power of Flight. While it can only go in one direction, it can go rather far, and was seen to be able to bring Pit from below the lower blast line to the ledge on Battlefield.

Pit's Final Smash has also been given a major upgrade. The main upside to the Three Sacred Treasures are the lasers summoned at the end, which are powerful KOing weapons. However, its one weakness is that most of the attack is directional, though the lasers come down across the entire stage.

Differences from Brawl
Pit received many buffs and nerfs, most of them changing his moveset to reference his apparition in Kid Icarus: Uprising. His physical appearance also matches his most recent game.

Attributes

 * Slightly heavier than in Brawl.
 * Dash has less ending lag and a slightly different animation.
 * Can no longer glide as the mechanic has been removed.
 * Different animations in many moves, which usually improve his range.
 * Pit's swords flash when he hits an opponent with a sweetspot.

Ground Attacks

 * The third hit of his Neutral Attack can transition between rapid jabs and a finisher. However, the basic three hit combo deals slightly less damage than it did in Brawl. It also has a slightly different animation, having higher reach.
 * Forward Tilt has a different animation, with Pit slashing and then pulling back forcefully rather than a stab. It causes higher knockback but deals less damage and has more ending lag.
 * Up Tilt has a different animation, with Pit kicking in a arc rather than straight up, covers more horizontal range, but has, less startup and ending lag and deals more knockback. However, it deals less damage.
 * Down Tilt has a slightly different animation, with Pit swiping the ground wider, covering more range.
 * Forward Smash second hit has a slightly different animation, with Pit slashing wider, covering more range. It deals more knockback, but less damage.
 * Up Smash deals more knockback, but less damage. Also, the final hit has a different animation, with Pit leaning upwards in a short hop, being is slower, but with higher reach.
 * Dash Attack has a different animation, where Pit spins while hitting with his swords. It deals less damage and has slightly higher ending lag, but has slightly higher reach.

Aerial Attacks

 * Neutral and Up Aerials have higher range and traps opponents more easily between hits.
 * Forward Aerial has a different animation, which looks similar to his Neutral Aerial, where he spins his swords, but facing forward. It has less startup lag, but higher ending lag and causes less knockback.
 * Back Aerial has a slightly different animation, with Pit stabbing with both swords instead of one. It has higher ending lag.

Grabs and Throws

 * Forward and Back Throws deal slightly higher knockback.
 * Up and Down Throws deal slightly lower knockback.

Special Attacks

 * Palutena's Arrow has higher startup lag, deals much less damage, and charging affects the speed and distance the projectile travels. The arrows also vanish after reaching maximum distance, regardless of how much it is charged. Also, Pit cannot hold the arrows indefinitely; it will automatically shoot once it reaches maximum charge.
 * New Side Special Attack, Upperdash Arm, replaces his old one, Angel Ring. Pit dashes forwards and punches his opponent upwards if it connects, similar to Captain Falcon's Raptor Boost, however without the high ending lag if it misses. Using this move gives Pit few frames of super armor, and causes powerful knockback that can KO, unlike his old one that was just a multi-hit attack with no knockback. When used in midair, it gives him a slight vertical boost when connecting against airborne opponents. Also, like Angel Ring, it can reflect projectiles, however it launches them diagonally.
 * New Up Special Attack, Power of Flight, replaces his old one, Wings of Icarus. While Pit no longer has the ability to fly freely like he could with his previous move, the new one is faster and gives him great reach, however with slightly less control of trajectory, since he soars in a single direction.
 * New Down Special Attack, Guardian Orbitars, replaces his old one, Mirror Shield. This one deals damage when used, and reflect projectile from both sides.
 * New Final Smash, Three Sacred Treasures, replaces his old one, Palutena's Army. Rather than being a fullscreen-type, it is now a long-range Final Smash that auto-aims on opponents. It is faster and more powerful in both damage and knockback.

Normal

 * Neutral attack: Slashes three times, spins the blades together back and forth, hitting repeatedly. Interestingly, Pit cannot enter his rapid fire attack by simply holding the "Attack" button, he will only do a three hit combo. However, once he has entered the rapid fire attack, it is necessary only to continue holding 'Attack' to continue it. This means Pit essentially has two different combos depending if the button is tapped or held initially. 11% damage rapid attack: 1% per hit.
 * Dash attack: Small slash forward with one of his blades below, below average knock back. 12% damage.
 * Strong side: Thrusts both blades forward causing 12% damage and good knockback.
 * Strong up: Plants bow into the ground and does a handstand with it, performing two kicks above him, the first comboing into the next. Causes 16% damage.
 * Strong Down: Crouches and swipes blade towards the ground causing 11% damage. Can spike when the foot and blade touch the opponent.

Smash Attacks

 * Side smash: A weak slash followed immediately by a very strong slash.
 * Uncharged: 5%, 10%. Hit both for 15% damage.
 * Charged: 7%, 14%. Hit both for 21% damage.
 * Up smash: Three quick slashes above his head.
 * Uncharged: 3%, 2%, 8%. Hit all three for 13% damage.
 * Charged: 4%, 3%, 11%. Hit all three for 18% damage.
 * Down smash: Slashes toward the ground in front of and behind him.
 * Uncharged: 12% damage.
 * Charged: 16% damage.

Other attacks
To be added

Aerial Attacks

 * Neutral aerial: Spins both blades together in front of him, hitting multiple times.
 * Forward aerial: Spins his blades in front of him, causing multiple hits of damage.
 * Back aerial: Thrusts both blades behind him. Deals 8% damage.
 * Up aerial: Spins his blades together above his head, hitting multiple times.
 * Down aerial: Slashes anyone underneath him. Deals 10% damage.

Grabs and Throws
To be added

Taunts

 * Up Taunt: Spins his blades in each hand, then crosses them, saying "Come on!".
 * Side Taunt: Slices at the air, saying "Is that all you got?!".
 * Down Taunt: Floats in the air and poses angelically, looking up.

In competitive play
To be added

Pit
''Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the power of flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move--It protects both sides!''
 * NES - Kid Icarus (08/1987)
 * 3DS - Kid Icarus: Uprising (03/2012)

Pit (Alt.)
''Pit's side special Upperdash Arm delivers an uppercut so strong, it can send foes flying for a KO. If you miss and fall off the stage, Pit's up special can bring him soaring back. Another of Pit's specials is Palutena Bow, which fires arrows Pit can aim even after they've left the bow.''
 * NES - Kid Icarus (08/1987)
 * 3DS - Kid Icarus: Uprising (03/2012)

Pit (Eggplant)
''Let's squash a misconception right now--there is nothing worse than being turned into an eggplant. Just lettuce tell you, being hit by an eggplant bomb is humiliating. It leafs you without mushroom to maneuver and also makes you the laughing stalk of your friends.''

Other features
To be added

Trivia

 * Pit's moveset has been edited to fit the weapons used in Kid Icarus: Uprising.
 * Additionally, when using Palutena's Guidance Secret Conversations against Palutena, she will mention the removal of Pit's original Final Smash in Brawl, Palutena's Army, by saying "Of course, I won't give you any hints during this battle. And no powers or centurions, either!", referencing how she would aid Pit during his original Final Smash by sending her centurions to attack.
 * Pit's voice has changed since Super Smash Bros. Brawl. He is now voiced by Antony Del Rio, who portrayed him in Kid Icarus: Uprising.
 * Pit's gliding mechanics have been cut. This is the same for Charizard and Meta Knight.