Hyrule: Temple

Announced at E3 2001, Temple is a stage in Super Smash Bros. Melee and is one of the Melee Stages in Super Smash Bros. Brawl. It is commonly known as Hyrule Temple (this name appears in Melee's instruction booklet at page 44), though its proper name is Temple (since "Hyrule" denotes Temple's location). An extremely large stage, it is banned in tournaments because its size provides opportunities for game-breaking camping and stalling.

Temple
The stage is one of the 18 default stages available in Super Smash Bros. Melee. It is a Legend of Zelda stage on which characters from that franchise will usually battle you in single-player battles. The layout seems to be based of the temples from Zelda II: The Adventure of Link.

In All-Star mode, this stage is played on when you face Zelda and any of her teammates.

Fight Club
The underground area on the stage is referred to by Nintendo Power as the Fight Club. It is termed so because battles there tend to produce disproportionately high damage totals, due to the fact that the surrounding environment keeps the opponent from leaving the stage or being knocked out easily.

Competition
Temple is, along with Final Destination, the stage that is most often incorrectly considered among a list of completely fair stages. In fact, most high level players will attest that Temple is among the most unfair stages in the game. Its immense size gives an extreme advantage to fast characters with projectiles (i.e. Fox) and the Fight Club completely revamps the way the game is played. Most of the misconceptions about its fairness come from newer players who see the large size as a way to allow them to live longer. While this is true to a degree, the upper blast lines are nowhere near as stretched as the side ones. This again give a distinct advantage to characters who have the most knockback in the upwards direction, but completely devalues a character who's knockback is in side to side directions. This being said, Temple is banned in high level tournaments because it forces the game to take on a role completely different from any other stage.

Hyrule Jump
See Hyrule Jump for more information. Because of its size, Temple is the arena of such feats as the Hyrule Jump and, as of SSBB, gliding completely around the stage.

Sticky Chain
If Sheik's chain is used in the correct spot in the tunnel of the stage, the tip of the chain will stick to the roof of the tunnel and make a straight line from her hand to the roof.

Melee Stages: Temple
Temple has been confirmed to return in Super Smash Bros. Brawl. There are no major differences between both versions. In addition to the original music, the stage has lost the possibility of playing the "Fire Emblem (Melee)" theme from Melee (the song has moved to Castle Siege); however, this has been made up for with a new theme from Zelda II: The Adventure of Link, making it the only Melee Stage that has a new piece of music available to play on it. Sheik's chain will no longer stick to the roof of the tunnel. Also, on the larger bottom platform, the ledge on the right hand side can no longer be grabbed.