User blog:Plasmaster/Smash Study Hall: Pit

Hey there Smashers and welcome to the next installment of the Super Smash Bros. strategy guide blog series, Smash Study Hall! Smash Study Hall, staying hype for DLC since 2015.

Today we are taking a look at the flightless prince of puns, Pit!

Pit is a difficult character for me and definitely one of the most difficult fighters I have done so far for the blog series.

Pit is from a platformer shoot 'em up game; some of his special reflect this...quite literally as well.

Pit's neutral special is fast, deals some good damage, and is a good combo tool because of its guiding ability. Its speed can make it hard to guide the arrow, so it will definitely take some practice to master the timing and get the accuracy down. The projectile is a good zoning tool and doubles in damage when charged up; if an opponent is recovering low, guide the arrow downwards to hit them; if you space Pit from the edge just right when edge-guarding, guiding the arrow down as soon as it is fired will result in the arrow passing just over the edge to hit any opponents trying to snag it. If an opponent tries to jump over the projectiles, guide them upwards to hit the opponent. The arrow can be aimed upwards as well, which can be good for surprising opponents trying to approach from the air. Pit can also reverse the direction he aims the attack in, so he can surprise opponents coming from behind as well.

Upperdash Arm has Super Armor and is one of Pit's best kill moves, but unfortunately it does not reliably combo into or out of much because of its starting and ending lag; because of this ending lag, the move should not be spammed or the opponent will be able to dodge and punish it. The move's Super Armor can make it a good horizontal recovery because edge-guard attempts will be left useless and the edge-guarding opponent will also take damage from the attack. Upperdash Arm can also break shields if it connects twice consecutively, though it is best to weaken the shield with other attacks before using this move to break them or the ending lag will get Pit punished.

Power of Flight is a phenomenal recovery allowing Pit to go deeper for off-stage kills.

Pit's down special, Guardian Orbitars, are your standard reflecting move; it won't deal damage but will push opponents away a short distance.

Pit's jab is a good combo finisher, though the infinite version can combo into dash attack, up smash, or forward air. His forward tilt is a great spacing tool, his down tilt is good for combos, and his up tilt is great for getting opponents into the air for some aerial attacks.

Pit's smash attacks are all pretty useful; his down smash is excellent for edge-guarding and punishing rollers because of its good range. Pit's forward smash is a great kill move and combo finisher. The worst of Pit's smash attacks is his up smash, but it still performs rather well. It can be hard to hit opponents next to Pit with but can be a good juggling tool and combo finisher.

Pit's aerials are good combo attacks and often have long-lasting hitboxes with multi-hit properties. Pit's forward aerial is a good edge-guarding tool and combo move. Pit's down aerial can be an awkward attack and unreliable meteor smash but still does some good damage nonetheless. Pit's up aerial is a great juggling tool and combo attack. Pit's back air is good for combos and kills in the air. Perhaps the best of Pit's aerials is his neutral aerial. The long-lasting hitboxes on this one makes it hard for opponents to airdodge out of, it deals good damage, is a great combo tool and edge-guarding move and kills just off the edge at 130% on most characters.

Pit's throws are all surprisingly useful. His back throw is great for getting opponents off-stage and can kill near the edge. His up throw can combo into up aerial, neutral aerial, and guided arrow. His down throw combos into forward aerial and his forward throw combos into dash attack at lower percentages.

There you have it! Pit...yeah, sorry if this guide seemed a little dry, I hardly ever play Pit, so this was definitely a challenge for me. I sincerely hope I was able to provide you with the best information possible.

I hope you enjoyed this guide on Pit! I also hope this helped you to improve your Pit game!

If you have any questions, please let me know down in the comments. While you're at it, let me know what other characters you'd like to see.

Next time on Smash Study Hall, we will be taking a look at the bad, dark clone of Pit, Dark Pit! I play Dark Pit more often, and I have this foundation on Pit to go off of, so that guide should be out very soon!

Until next time, keep on smashing and leave it to Heropon!