List of Meteor Smashes (Super Smash Bros. Ultimate)

This is a list of meteor smashes in Super Smash Bros. Ultimate.

Characters who have an attack with a meteor smash hitbox are listed here, along with each attack. As the exact numerical distinction between "meteor smash" and "spike" is currently unknown, this page assumes that Brawl's range of 230-310 is at least similar. This list does not include unconventional meteor smashes.

Meteor cancelling has not come back since Super Smash Bros. for 3DS/Wii U, making meteor smashes function the same as spikes.

Bayonetta

 * Down Air Attack - The tip of the heel on her foot during the down air attack will meteor smash the opponent it hits.


 * Down Smash Attack - She summons a giant foot of a demon that stomps its foot down that can meteor smash opponents early or K.O fighters if they're close enough to a ledge and has taken enough damage.

Bowser

 * Down Air Attack - A stall-then-fall motion that meteor smashes as it begins its' descent.

Captain Falcon

 * Up Tilt - Meteor smashes airborne opponents at the heel of the foot.
 * Down Air Attack - Meteor smashes at the sweetspot in his legs/feet
 * Raptor Boost (all variants) - Meteor smashes when aerial and above the opponent.

Charizard

 * Down Air Attack - Meteor smashes when Charizard's leg connects.

Cloud

 * Forward Air Attack - Meteor smashes at the sweetspot located near the Buster Sword's tip.
 * Down Air Attack - Meteor smashes at the sweetspot on the Buster Sword's hilt.
 * Climhazzard - Meteor smashes when the 3rd hit of Climhazzard.

Corrin

 * Down Air Attack - Last hit of down air attack has a meteor smash.

Dark Pit

 * Down Air Attack - Meteor smashes at the center of the arc right below himself.

Diddy Kong

 * Down Air Attack - Meteor smashes when sweetspotted at Diddy Kong's fists.
 * Monkey Flip and Flying Monkey Flip - If Diddy Kong jumps after latching onto an opponent, they will be meteor smashed.

Donkey Kong

 * Foward Air Attack - Meteor smashes when Donkey Kong's fists are directly in front of him.
 * Down Air Attack - Meteor smashes when sweetspotted.
 * Headbutt (all variants) - Meteor smashes airborne opponents.
 * Hand Slap - Meteor smashes with the second hit.

Duck Hunt

 * Down Air Attack - Both hits are capable of meteor smashing.


 * Down Air Attack - Meteor smashes when sweetspotted during the first few frames.
 * Falco Phantasm - Meteor smashes airborne opponents with the illusion behind Falco.

Ganondorf

 * Down Air Attack - Meteor smashes if the sweetspot in Ganondorf's legs/feet connects.
 * Flame Choke and Flame Wave - If the move's grab connects in the air, a stall-then-fall grab motion brings both Ganondorf and his opponent downward until solid ground is hit or they both bypass the lower blastline. Should a soft platform be hit instead, Ganondorf will land on it, but his opponent will continue downward like normal, although recovering from it is possible in this scenario.
 * Wizard's Foot and Wizard's Assault - Meteor smashes for the first few frames of Ganondorf's descent.

Greninja

 * Down Air Attack - A stall-then-fall motion that meteor smashes as it begins its' descent.
 * Substitute and Substitute Ambush - The final hitbox (after Greninja travels the farthest) does a meteor smash if he aims downwards.
 * Secret Ninja Attack - The finishing blow is a meteor smash.


 * Down Air Attack - Meteor smashes at the very tip of the blade.
 * Aether and Aether Drive - Meteor smashes as Ike begins his descent.
 * Great Aether - The finishing blow is a meteor smash.
 * Eruption - Meteor smashes at the very tip of the blade, like down air attack.


 * Down Air Attack - Meteor smashes when hit with the center of the "large part" of the hammer.
 * Super Dedede Jump and Quick Dedede Jump - Meteor smashes while King Dedede is descending.

King K. Rool

 * Down Air Attack - Meteor smashes in its bottom hitbox.
 * Back Air Attack - Meteor smashes in its bottom hitbox.


 * Down Air Attack - Meteor smashes at the final hitbox.
 * Final Cutter - Meteors as it begins its descending strike.