User blog:Randomphoenix03/Let's see what we have here...

The patch will affect tier lists greatly.


 * Mario:
 * Up Tilt nerfed in damage (6,3% to 5,5%). x
 * Luigi: 
 * Forward Smash's angle 53 buffed in damage (14% to 15%). /
 * Down Smash's second hit angle 60 knockback growth buffed (80 to 100). /
 * Forward Aerial hitbox's size increased (4,8 to 5,6)..
 * Super Jump Punch hitbox's size increased (2,1 to 2,2 and 1,6 to 1,7). Hitboxes have been tweaked. /
 * Peach:
 * All Aerials now stale when used during float. x
 * Removal of Toss Canceling. Now suffers from proper lag when throwing Vegetables upon landing. x
 * Turnip ledge canceling removed. x
 * Bowser:
 * When used off-ledge to suicide, Flying Slam now favors the opponent, KO'ing Bowser first. /
 * Yoshi:
 * Dash Attack has increased ending lag.
 * Down Aerial has increased landing lag.
 * Egg Lay has increased startup lag.
 * Egg Throw teleporting glitch removed.
 * Yoshi Bomb no longer slides on slopes.
 * Rosalina & Luma:
 * Down Tilt now hits on frame 6. Hitboxes have been tweaked.
 * Forward Smash's knockback growth reduced.
 * Up Smash's knockback growth and hitboxes reduced. Damage is increased by the later hitboxes (4% to 5%).
 * Down Smash's ending lag increased.
 * Neutral Air nerfed in damage (6% to 5% and 10% to 7,5%).
 * Grab has increased ending lag.
 * Forward and Back Throws' ending lag increased.
 * Luma now respawns in 12.5 seconds after being KO'ed.
 * Luma returns to Rosalina faster.
 * Luma cannot desynch and be controlled while Rosalina is grabbed or taking damage.
 * Luma's Up Smash has larger hitbox.
 * Luma Shot covers slightly less distance when uncharged and lightly charged.
 * Bowser Jr.:
 * Down Throw nerfed in damage (8% to 7,5%); it hits 8 times instead of 10 times.
 * Wario:
 * Momentum's glitch ("Wectoring") removed.
 * Air grab release sends him farther, and cannot be combo'ed out of it.
 * Diddy Kong:
 * Jab 3 has larger hitbox.
 * Peanut Popgun hitstun canceling removed.
 * Mr. Game & Watch:
 * Grabbing Mr. Game & Watch during his Parachute no longer refreshes the Up Special.
 * Little Mac:
 * Rapid Jab damage nerfed (1% to 0,7%) and finisher damage nerfed (8% to 7%).
 * Forward Tilt range reduced; hitboxes are now closer to Little Mac's body.
 * Neutral Aerial SDI multiplier increased (1x to 2x).
 * Jolt Haymaker is slower and travels 10% less distance in the air.
 * Link:
 * Down Aerial no longer bounces on shield.
 * Removal of Toss Canceling. Now suffers from proper lag when throwing Bombs upon landing.
 * Zelda:
 * Up Tilt damage buffed (6,5% to 7,2%).
 * Pivot grab range reduced.
 * Sheik:
 * Forward Aerial nerfed in damage (sweetspot: 6,8% to 5,5%; sourspot: 6% to 4,8%).
 * Up Aerial has one less hit. Nerfed in damage and knockback growth.
 * Needle Storm has increased ending lag.
 * Bouncing Fish has reduced knockback and knockback growth.
 * Ganondorf:
 * Reduced landing lag on ALL Aerials.
 * Toon Link:
 * Removal of Toss Canceling. Now suffers from proper lag when throwing Bombs upon landing.
 * Zero Suit Samus:
 * Air dodge has increased landing lag.
 * Up Smash now hits on frame 11.
 * Paralyzer has increased ending lag. Spreading shot has reduced ending lag.
 * Palutena:
 * Up and Down Tilts has reduced ending lag.
 * Up Smash's hitbox now lingers for 3 more frames.
 * Pivot grab has decreased range.
 * Fixed bug where using Counter at certain parts of a walk or run animation would propel Palutena forward a short distance.
 * Marth:
 * Fixed bug where using Counter after being trumped from a ledge would change momentum.
 * Ike:
 * Jab 3 hits on frame 8.
 * Forward Tilt has decreased ending lag.
 * Down Tilt has larger hitboxes, that have also been tweaked. Damage buffed (7% to 8%). Knockback increased. Knockback growth decreased.
 * Robin:
 * Fixed bug where he/she could get a third jump by fully charging Thoron.
 * Fixed bug where Zero Suit Samus could perform an infinite combo with footstool jump.
 * Can now grab ledges backwards.
 * King Dedede:
 * Forward Aerial nerfed in damage (13% to 12%).
 * Down Throw has decreased knockback growth.
 * Gordo Throw reflect threshold nerfed (3% to 2%). It also has smaller hitboxes. Applies to custom moves as well.
 * Meta Knight:
 * Neutral Aerial buffed in damage (7% to 10%).
 * Forward Aerial has reduced knockback.
 * Up and Down Aerials have tweaked hitboxes.
 * Back Aerial has increased knockback growth.
 * Fixed a bug where Forward Throw would inflict only 3% damage to certain characters.
 * Falco:
 * Forward Aerial landing hitbox has been tweaked and now deals 5%.
 * Blaster shoots faster on ground.
 * Custom Move, Void Reflector, now properly reflects Villager's Timber.
 * Pikachu:
 * Forward Smash, Skull Bash and Thunder have increased knockback growth.
 * Thunder counts as a single projectile instead of 4.
 * Charizard:
 * Custom Move for Flare Blitz, Dragon Rush, has been nerfed in damage (15% to 11%).
 * Lucario:
 * Extremespeed has increased landing lag.
 * Jigglypuff:
 * Fixed a glitch that allowed Rollout to perform instant reversal.
 * Greninja:
 * Up Smash has smaller hitboxes and nerfed in damage (13% to 11% and 11% to 10%).
 * Down Smash buffed in damage (11% to 13% and 9% to 11%).
 * Forward Aerial has reduced knockback growth.
 * Up Aerial has a different hitbox and reduced knockback growth.
 * Water Shuriken has increased ending lag.
 * Shadow Sneak has increased knockback growth. Aerial Shadow Sneak has decreased landing lag. Sneak Cancelling removed. Dashing Sneak removed.
 * Hydro Pump has less knockback and growth.
 * Ness:
 * PK Thunder 2 has increased ending lag.
 * Down Throw nerfed in damage (9% to 7%). Also fixed a bug where Down Throw did less damage to Mr. Game & Watch.
 * Pikmin & Olimar:
 * All Pikmin stay latched for longer.
 * White Pikmin latch damage buffed (2,6% to 3,7%).
 * Red and Blue Pikmin latch damage nerfed (1,3% to 1,1%).
 * Pikmin Pluck cannot be ledge cancelled anymore.
 * Fixed a bug where Pikmin would become unusable when using a Down Smash after a Down Throw.
 * Wii Fit Trainer:
 * Air dodge has Increased landing lag.
 * Forward Aerial foot hitbox is no longer unshieldable.
 * Shulk:
 * Jab 1 and Jab 2 buffed in damage (3% to 3,5%)
 * Jab 3 buffed in damage (4,3% to 5,3%)
 * Forward Tilt buffed in damage (12% to 13%). Increased knockback growth.
 * Up Tilt buffed in damage (7% to 8%).
 * Down Tilt buffed in damage (8% to 9%). Longer hitboxes.
 * Forward Smash buffed in damage (17,5% to 18,5%). Longer hitboxes.
 * Up Smash buffed in damage (17% to 18%).
 * Down Smash buffed in damage, all hitboxes causing 1% more.
 * Neutral Aerial buffed in damage (sweetspot: 7% to 8%; sourspot: 6% to 7%).
 * Forward Aerial buffed in damage (sweetspot: 6,5% to 7,5%; sourspot: 5% to 6%). Landing lag reduced.
 * Back Aerial buffed in damage (sweetspot: 11% to 12%; sourspot: 7% to 8%)
 * Up Aerial buffed in damage (13% to 15%).
 * Down Aerial buffed in damage (15% to 17%).
 * Monado Art Speed increased multiplier for damage dealt (0.72x to 0.8x).
 * Monado Art Buster reduced multiplier for damage taken (1.2x to 1.13x).
 * Air Slash buffed in damage for the first hit (5% to 6%).
 * Forward Throw buffed in damage (10% to 11%).
 * Back Throw buffed in damage (11% to 12%).
 * Up and Down Throws buffed in damage (6% to 7%).
 * Dr. Mario:
 * Forward Aerial has increased knockback growth.
 * Down Aerial now causes 5 hits. Nerfed in damage (12,75% to 10,99%). Landing lag reduced.
 * Lucina:
 * Jab 1 knockback and knockback growth increased.
 * Fixed bug where using Counter after being trumped from a ledge would change momentum.
 * Pac-Man:
 * Up Smash has increased ending lag.
 * Bonus Fruit's Galaxian Flagship nerfed in damage (11% to 9%).
 * Fire Hydrant now has 13 HP.
 * Mega Man:
 * Fixed a bug where Mega Man could cancel hitstun by using Rush Coil.
 * Fixed a bug where grabbing Mega Man after any Up Special would refresh it.
 * Leaf Shield has reduced ending lag.
 * Sonic:
 * Forward Smash has increased ending lag.
 * Fixed a bug where grabbing Sonic after any Up Special would refresh it.