User blog:Lasatar/Frederica Irving joins the battle!

What's that? I hinted in my last moveset that Blanc would be next? True, but I was lying (more like I just changed my mind). So here you go, another Etrian Odyssey moveset.

Overview
Frederica Irving, also known by the nickname Ricky, is one of the main characters of Etrian Odyssey Untold: The Millennium Girl. I can't say anything else without spoilers, so I'll leave it at that.

Play Style
Ricky is a purely ranged character. She does not have a single melee attack. All of her techniques involve shooting her guns in certain ways. This can make her quite versatile, but also makes her vulnerable to reflect skills. She can move quite fast, and this mobility makes her quite powerful.

Ricky will be focused on dealing heavy damage to the enemy from afar. However, she needs to be careful of her TP, which will deplete almost every time she uses a move. She can regain TP by using Down Special, but this takes time, so play strategically. She starts the game with 100 TP.

Attributes
♦ Number of Jumps: 2 ♦ Weight: Same as Peach ♦ Fall Speed: Same as Robin

Standard
◾Neutral Attack: Ricky fires a single bullet forward. Uses 0 TP. Deals 4% damage.

◾Forward Tilt: Ricky uses two guns and fires two bullets forward in quick succession while stepping forward. Uses 2 TP. Deals 3% damage each bullet.

◾Up Tilt: Ricky fires a more powerful bullet diagonally upwards. Uses 2 TP. Deals 6% damage.

◾Down Tilt: Ricky crouches down and fires a bullet low to the ground. Less range than other skills. High beginning lag. Uses 4 TP. Deals 7% damage.

◾Dash Attack: Ricky slides along the ground and fires both guns in front of her after the slide is finished. Uses 5 TP. Deals 8% damage at point blank range, and 6% damage at longer distances.

Smash
◾Forward Smash: Based off the Charged Shot move, Ricky will take aim, and charge up a powerful shot. Be warned, however, if Ricky is hit while charging, she will take 1.5x damage. Uses 12 TP. Deals 14% uncharged, and 20% charged.

◾Up Smash: Identical to forward smash except Ricky fires the bullet directly upwards.

◾Down Smash: Based off the Ricochet move, Ricky will fire several bullets in a downward arc (with slightly different trajectories for each one). They will rebound if they hit something. Uses 20 TP. Each bullet deals 5% damage uncharged, and 7% charged.

Grab
◾Pummel: A point blank shot. Costs 0 TP. Deals 2% damage.

◾Forward Throw: Based off the Arm Snipe Skill. A point blank shot to the enemy's arms. Will render any arm skills unusable for 5 seconds. Costs 5 TP. Deals 7% damage.

◾Upward Throw: Based off the Head Snipe Skill. A point blank shot to the enemy's head. Will render any magic based skills unusable for 5 seconds. Costs 5 TP. Deals 7% damage.

◾Downward Throw: Based off the Leg Snipe Skill. A point blank shot to the enemy's legs. Will reduce their speed by half for 5 seconds. Costs 5 TP. Deals 7% damage.

◾Backward Throw: Throws the enemy away and shoots them. Costs 3 TP. Deals 5% damage.

Aerial
Unlike many characters in this game, Ricky's aerials function differently. Instead of having five aerials, Ricky has eight, depending on which direction the control stick is pushed. If it isn't pushed in any direction, it will have the same effect as a forward push. Each aerial will be a 3 TP bullet that does 5% damage, shot in the direction pushed.

Special
◾Neutral Special: Fire Rounds/Charged Fire. Press the button once to shoot a bullet coated in fire forward. Hold it down for a more powerful shot that follows the same rules as the Forward Smash (if hit while charging, take 1.5x damage). The charged shot can be aimed. Custom specials replace the Fire with Ice or Volt. Depending on which one is chosen, certain effects will take place. Fire = The enemy will slowly burn over a few seconds. Ice = The enemy will be slowed down for a few seconds. Volt = The enemy will be temporarily paralysed (effect is shorter than Ice and Fire). 5 TP for uncharged, and 14 TP for charged.

◾Side Special: Shell Shock. Fires a large bullet that explodes on contact. Does little damage, but it will lower all hit enemy's attack and defence for 10 seconds. Uses 10 TP.

◾Up Special: Boost. Ricky will use a boost, and fire a bullet downwards to propel her upwards. The bullet can hit enemies and do damage. Uses 12 TP.

◾Down Special: Recharge. Ricky will perform an animation as if she is reloading. After the animation (which takes about 2.5 seconds), she will have recovered 35 TP.

Final Smash
Action Boost. Ricky will activate the Gunner's force skill Action Boost. This lasts for 15 seconds. During this time, all of Ricky's attacks use zero TP, deal more damage, and create a followup attack of the same kind. If she wants, she can end the Action Boost early with a Down Special, and fire a Supreme Bolt, which deals 35% damage to whoever it hits. Action Boost will also recover all TP upon activation.

Gladsheim
A confusing futuristic facility that seems to contain an unknown power. This stage is usually fairly normal on most settings, with the odd enemy showing up to attack. However, while playing a Stock Match with a time limit, this stage shows a new side of itself. Alarms will start blaring, and the lights will start flashing red. The players will have the time limit to either defeat their opponent, or they can try and explore the stage. Like Master Fortress, there will be various tunnels leading off, but they will all end up at the same place. Here, the music will change, and a large machine will drop into the room, and act as a boss. Defeat the boss, and the time limit will freeze, and the match will continue as normal. If the time runs out, there will be a massive explosion, KOing every character on the stage once, no matter where they are, before the match properly ends.

Music that plays on this stage is: ◾Gladsheim: The regular theme that plays in Gladsheim. ◾Pulse of Time: A sped up version of the regular Gladsheim theme, with a few extra parts. Adds a sense of urgency. ◾ Furnace of War: The battle theme of Gladsheim. A heavily remixed version of Initial Strike (See my Highlander moveset) ◾Crimson Weapons: Boss battle theme of Gladsheim. Definitely one of the weaker tracks Etrian Odyssey has to offer. ◾The End of the World: Final Gladsheim Boss theme. Needs no words. Just listen.

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