Planet Zebes: Brinstar

Brinstar is the default Metroid stage that first appeared in Super Smash Bros. Melee. This stage is based after the first area of Planet Zebes from the original Metroid. The stage consists of a base platform, two sides held by fleshy stalk-like poles, and a hovering metallic platform in the centre. There is another fleshy substance in the middle of the base platform that holds the stage together.

Overview
The main feature of this stage is the acid which rises from the bottom, which will damage anyone who touches it, and has large knockback (though it can prevent characters from being KOed from the bottom). The acid will periodically rise high enough to cover the entire stage, save the top-most platform, forcing players to retreat there to avoid damage. There is also a lone Chozo statue in the background which occasionally gets up and walks around. The fleshy stalk-like poles and substance can be destroyed, the latter of which will separate the bottom platform, breaking the stage in half. Both of the destructible substances will start to regenerate if they are not continuously attacked. While regenerating, the substance that holds the stage together is fall-through. After being destroyed, they will grow back once a certain amount of time has passed. It is considered the best Jigglypuff and Ganondorf stage in melee (due to rest combos and F-air combos with Ganon off the lava) and one of the better Mr. Game and Watch and Wario stages in Brawl (due to air camping beneath the platform).

Brinstar is essentially a redesign of Planet Zebes, from the original Super Smash Bros. As Brinstar is also available at the start of Super Smash Bros. Brawl as a Melee Stage, this makes it one of only two stages that has been playable in all three games, the other being Corneria.

Songs in My Music

 * Brinstar (Melee)
 * Brinstar Depths (Melee)

Origin
Brinstar is the first level that the player has to venture through in original Metroid. In Metroid's Brinstar there are some rooms which feature yellow acid on the ground. If the player goes in the acid it does some damage. In Metroid II: The Return of Samus there are times where acid is in the way of the player's path. If the player kills enough Metroids an earthquake occurs and the acid goes down. Towards the end of Super Metroid in the Mother Brain's room an earthquake occurs and acid starts rising up. While the acid in this stage originated in Metroid the acid going up and down after an earthquake could be a reference to either Metroid II or Super Metroid (more than likely Super Metroid because Metroid II is set on planet SR388 while Super Metroid is set on Planet Zebes which is where Brinstar is located). In Metroid there are secret paths that the player has to take. The secret paths usually involve laying down bombs and exploding certain blocks that lead to a new area. In this stage there are this organic material that can be broken up which could likely be a reference to those destructable blocks. Mother Brain's room in both Metroid and Super Metroid feature these things called "Zebetites" which are the life veins for Mother Brain. The player has to shoot them with mis. As the player shoots the veins get thinner and thinner. If the player thins it out and doesn't keep shooting they start to grow back. In this stage one of those veins can be seen in the left of this stage. It also retains how the vein can be thinned out and be broken, but in both Metroid games when the veins break they stay broken. This stage has the vein growing back after it has been broken.

Metroid has the player collecting items through the hands of Chozo statues. Super Metroid has kept these Chozo statues except some of them comes to life and proceeds to attack the player. There are also a few Chozo statues that carry the player across areas that the player wouldn't be able to get to. In the background of this stage can be seen a Chozo statue which sits in the same fashion as seen in both Metroid and Super Metroid. There are times when the Chozo staue comes to life and walk across the stage. This is probably a reference to the Chozos that come to life in Super Metroid. In the Metroid games the player is pretty much always traversing through the caves of planets. This entire stage is featured inside a giant cave. The final boss of Metroid is "Mother Brain". As the player shoots her parts of her pulsate. Mother Brain is also featured in Super Metroid, but she doesn't act in the same manner. In far background of this stage the Mother Brain can be seen pulsating. Out of all the rooms of Brinstar in both Metroid and Super Metroid not one looks similar to the overall design of this stage. 

The song that plays on this stage comes from Metroid. There are three tunes that are mixed together. The first part is the music that plays in Brinstar. The second part comes from when Samus makes her first appearance. The third and last part is the song that plays on Metroid's title screen. 

Trivia

 * There are several references to Mother Brain in this stage. The fleshy stalks that connect the platforms have some characteristics of the 'Zebetites' (life veins of Mother Brain) that Samus had to break before reaching the final boss in Metroid and Super Metroid. Also, the gigantic alien organism in the far background somewhat resembles Mother Brain itself. However, the organism lacks several of Mother Brain's characteristics, such as her recognizable single eye, and the distinctive "wrinkles" and ridges of her brain.
 * If the poles on either side of the stage are broken, the platforms that were being supported will tilt at a very sharp angle.
 * Near to the Chozo Statue are bricks with angry faces. These appeared in the famous "Morph Ball room" in the original Metroid.
 * Even though the main platform is very thick, any character can pass through it from below, but not above.
 * It is possible to perform the Earthquake Glitch here.
 * In Brawl during Training Mode, the rise and fall of the acid and the regeneration of the organic parts are not affected by the player's choice of speed.