User blog comment:KirbiMiroir/Smashpedia Tier List/@comment-25096445-20160918134352/@comment-28616980-20160919024644

Cloud has one of the best neutrals in the game great kill options with Limt Break, but his recovery is so bad if doesn't have Limit Break. If you knock him away far enough to where he has to use Climhazzard, you pretty much know how he is going to recover. As a Cloud main, I can't really do anything to mix up my recovery if I'm knocked far enough away. Cloud's throws are also only good for gaining stage control. If Cloud had a great recovery, I don't doubt that he would be the best character in the game. But the fact that he struggles so much off stage makes me think that he should be 5-10.