King Dedede (Super Smash Bros. Brawl)


 * ''This article is about King Dedede's appearance in Super Smash Bros. Brawl. For other uses, see King Dedede.

King Dedede (デデデ大王, Dedede Daiō), also spelled "King DeDeDe", and "King De De De," is a playable character in Super Smash Bros. Brawl. Dedede is a recurring villain in the Kirby series. He is an anthropomorphic blue penguin whose main weapon is his massive wooden mallet, which has now been mechanized. Dedede has been classified as a "heavyweight," alongside Bowser and Donkey Kong; however, he is capable of puffing up for multiple jumps, like Kirby and Jigglypuff. He was confirmed on October 25, 2007 on the Smash Bros. DOJO!! site.

Pros

 * Very heavy
 * Most powerful move in the game (forward smash)
 * Many high-knockback moves
 * Five mid-air jumps
 * Great Recovery
 * Good Projectiles that stay on the stage and can absorb other projectiles. Chance of higher powered projectiles is fairly high.

Cons

 * Somewhat slow
 * Large, making him an easy target
 * Up-B Recovery can only recover at certain angles

Role in Subspace Emissary
The first time Dedede is shown, he uses his Waddle Dees to ambush an unsuspecting and cowardly Luigi and turn him into a trophy. Then as Wario approaches on his bobsled carrying two trophies (the princess that you didn't save from the Arena and Ness), he tries to take the new Luigi trophy and is suddenly ambushed by a herd of Waddle Dees who throw Luigi into the sled. Dedede then steals the sled with the trophies in tow. Later, Dedede rides past Mario, Link, Kirby, Pit and Yoshi. Seeing that Dedede has apparently kidnapped their friends, the party gives chase to Dedede's hiding place, an abandoned church.

Dedede uses an object crafted by him, called the Dedede Cap, which he places on Luigi, Ness and the princess. It's effects are not immediately seen, however, as Bowser and his minions drop the ceiling on all of them, burying them under rubble. Shortly afterwards, two ROBs arm and detonate a Subspace bomb outside of the church, trapping Dedede and his friends in Subspace.

Eventually, Dedede and his friends are revived thanks to the Dedede caps. He revives Bowser, but the Koopa King attacks Dedede and company. The heroes wins the fight and revive Bowser again, telling him that they should fight Taboo instead of each other. Dedede also finds his rival, Kirby, but is actually happy to see him alive. While Dedede is walking up a staircase, Wario attacks him. However, Wario backs off when he realises that Luigi and Ness can aid Dedede, outnumbering Wario.

Event Matches
Event 1: Two Trouble Kings - The player plays as Mario and faces the team of Bowser and King Dedede in single player and alongside Kirby in co-op. |Event Matches |Co-op Events

Standard Moves

 * Dash A - Trips and belly-flops forward. A little slow, but deals a large amount of damage and has a long range.
 * Neutral A - Two swipes with the hammer, then extends it and spins. Can deal a large amount of damage, but the spinning part is fairly easily DI'ed out of.
 * Forward Tilt - Extends his hammer forward and spins it. Similar to the third part of his Neutral A combo, but goes further and has slightly higher knockback and damage per hit, though fewer hits.
 * Down Tilt - Dedede lies on his side while crouching, with his head in the direction he is facing and his legs pointing behind him. When he down tilts, he extends just one of his legs and spins horizontally, sweeping with it.
 * Up Tilt - Sets his hammer on the ground momentarily and jumpts a little upwards, headbutting. Strong, quick attack.
 * Forward Smash - Swings his hammer over his head at the ground in front of him. Extremely slow, but very powerful.
 * Down Smash - Pulls back the hammer and charges it, then swings horizontally along the ground. Fairly quick, and launches upwards.
 * Up Smash - Pulls back the hammer to charge, then swings vertically upwards from in front of him. Fairly slow.
 * Neutral Aerial - Bellyflop. Sticks his arms out and legs back, attacking with his large stomach. Long duration, but fairly slow, not a lot of knockback, and a lot of landing lag.
 * Forward Aerial - Swings hammer upwards in front of him. A little slow and hard to hit with, but a very solid hit.
 * Back Aerial - Sticks a leg out behind him, then kicks with it a little. Long duration and good knockback and damage.
 * Up Aerial - Sticks his hammer above him and spins it. Multiple hits, good for racking up damage.
 * Down Aerial - Similar to his Up Aerial, just below him.

Special Moves

 * Standard Special Move: Inhale
 * Side Special Move: Waddle Dee Toss
 * Up Special Move: Super Dedede Jump
 * Down Special Move: Jet Hammer
 * Final Smash: Waddle Dee Army