List of updates (SSB-3DS/Wii U)

Patch Update is a feature added in Super Smash Bros. for Nintendo 3DS and Wii U, in order to fix bugs and provide character balance.

Version 1.0.3
This patch was released worldwide on October 27th, 2014.
 * The Conquest chart will no longer be displayed when Conquest Mode is active.
 * Various bugs have been fixed in order to provide a smoother gaming experience.

Version 1.0.4
This patch was released worldwide on November 17th/18th, 2014.

General Mechanics

 * Removal of Vectoring. Old Directional Influence from Brawl returns. Wectoring consequently removed.
 * Removal of Dash Cancelled Up Smash. Players can no longer cancel Dash into Up Smash.
 * Removal of Toss Cancelling for Link, Toon Link and Peach.
 * Roll Cancel grab timing has smaller window, being harder to perform.

Version 1.0.5
This patch was released worldwide on February 9th/10th, 2015.

System

 * Share mode has been added.
 * Users are able to post photos, replay data, and Mii Fighter data to the official server to share with other users around the world. Users are also able to search and download the content as well.
 * However, users can only post their own content. Content posted to the server will be deleted after 30 days.
 * Users are able to share and exchange photos, replay data, and Mii Fighter data with users on their 3DS Friend List.
 * Content is received when the Nintendo 3DS is connected to the Internet.
 * Users are able to post photos to Miiverse from within the game.
 * Photos will be posted to the official Snapshot Sharing Community.
 * amiibo functionality has been added to New Nintendo 3DS /XL. Users can tap their amiibo figure to the touchscreen to transform them into "figure players (FP)" to battle, train, and level-up their FP.
 * FPs that were trained in Super Smash Bros. for Wii U can be used in Super Smash Bros. for Nintendo 3DS.
 * Nintendo 3DS/XL systems are compatible with amiibo functionality using a peripheral device scheduled to launch in 2015 and the software update that will follow.

Other Changes

 * The Games & More and Online menus have been rearranged to fit the amiibo and Share options, respectively.
 * Like most other amiibo-related changes this update, the menu option will not appear on older 3DS models, so the Games & More menu remains unchanged on these systems.
 * The default setting for Solo Smash now has a single CPU opponent instead of two.
 * For Glory stats display average KOs and falls to two decimal places instead of zero.
 * The game manual can be accessed from the main menu.
 * amiibo-related Tips have been added to the game.
 * These appear even on older 3DS models.
 * Certain custom moves, such as Link's Power Bow and Quickfire Bow, have been modified to fit and be on par with their Wii U counterparts.
 * The AI has been updated to match the Wii U version.

Version 1.0.6
This update was released on April 15th, 2015.

System and Menu

 * Local Wireless will not work between old versions and 1.0.6.
 * Replays saved with previous game versions will no longer play after receiving this update.
 * Added a new functionality for purchasing DLC called "DLC Shop".
 * The Character Select Screen has been remapped for the inclusion of Mewtwo.
 * Names/Tags stay on controller ports on Wii U when switching modes.
 * "Save replay" dialog box now defaults to "OK" instead of "Cancel".
 * Any replays from 1.0.5 (or older) will not be playable in the Replay Viewer.
 * It is now possible to turn off rumble for all controllers instead of having to do so with names.
 * Mewtwo appears in Stage 3 of All-Star Mode only if he was bought/redeemed.
 * Mewtwo's silhouette is added to the background of menus.
 * Mewtwo avatar available for online profile picture.
 * Mewtwo sounds added to Sound Test.
 * Mewtwo has 3 trophies: the alternate, the character trophy from Classic, and the Final Smash from All-Star.
 * Transferred Mii Fighters (from 3DS to Wii U) lose their headgear if that headgear hasn't been unlocked on the Wii U version.
 * When playing with friends online, a mic soundwave next to the player's tag appears whenever he/she speaks.
 * Chances for unlocking custom moves, gear, Mii outfits have been increased for all modes.
 * Announcer will say "Special Smash" for Special Smash Mode.
 * 6 New Omega Stages:
 * Delfino Plaza
 * Port Town Aero Dive
 * Woolly World
 * Orbital Gate Assault
 * Wii Fit Studio
 * Pilotwings

General Mechanics

 * Pressing A + B together now produces Smash Attacks. This can be disabled in the Controls menu.
 * Holding Up/Down with the directional stick and and trying to do a Smash in that direction with the C-stick no longer does a tilt.
 * Tilts and Smashes while holding an item has been removed.
 * Tilting the analog stick + smash stick together produces Smash Attacks instead of Tilt Attacks.
 * CPU AI has received some minor tweaks:
 * CPU Level 9 now can drop down to the ledge and attack as the player recovers.
 * CPU Level 9 is more likely to use a Smash Attack if the player's shield breaks, as opposed to a random attack.
 * When playing For Glory, if the player doesn't press a button before the countdown, he/she will be automatically disconnected.

Character Attributes

 * Bowser:
 * Koopa Klaw (Custom Move) control of movement prioritizes Bowser more.
 * Bowser Jr.:
 * Forward Smash has improved hitboxes.
 * Rapid Jab has fewer visual whiffs.
 * Captain Falcon:
 * Rapid Jab has fewer visual whiffs.
 * Charizard:
 * Fire Blitz recoil damage has been increased (5%+4%: 9% total to 5%+5%: 10% total).
 * Up Throw deals more damage (8% to 11%).
 * Forward Aerial sweetspot and sourspot hitboxes have been switched.
 * Fly knockback has been increased.
 * Dark Pit:
 * No changes.
 * Diddy Kong:
 * Forward Smash has increased ending lag.
 * Up Aerial deals less damage (8% to 6%) and knockback.
 * Forward Aerial deals less damage (12%/10% to 10%/8%) and knockback.
 * Up Throw deals less damage (10% to 8%) and knockback.
 * Down Throw deals less damage (7% and 6%) and hitstun.
 * Monkey Flip kick deals less damage (14%/12% to 14%/12%/10%) and knockback.
 * Monkey Flip grab dale less damage (12% to 10%) and knockback.
 * Banana Peel deals less damage (7% to 5%).
 * Donkey Kong:
 * Forward Smash has improved hitboxes.
 * Headbutt now breaks fully charged shields.
 * Dr. Mario:
 * Up Smash has new diagonal trajectory.
 * Forward Aerial deals more damage (16% to 16.5%-16.8%)
 * Dr. Tornado has less landing lag.
 * Duck Hunt
 * No changes.
 * Falco:
 * Up Smash no longer whiffs in the 2nd hit.
 * Fox:
 * Rapid Jab has fewer visual whiffs.
 * Ganondorf:
 * Jab deals more damage (8%/6%/4% to 10%/8%/6%).
 * Forward Smash has less ending lag.
 * Greninja:
 * Shadow Sneak's shadow is a visually harder to see.
 * Ike:
 * No changes.
 * Jigglypuff:
 * Rest's Flower deals more damage (35% to 36%).
 * King Dedede:
 * No changes.
 * Kirby:
 * Down Throw deals more damage (6% to 10%)
 * Inhale has less ending lag.
 * Flip Hammer has less ending lag.
 * Final Cutter has improved visual effects.
 * Link:
 * Jab Infinite removed.
 * Jab-cancel has 7 extra frames.
 * Up Smash no longer whiffs in the 2nd hit.
 * Shield blocks Fox and Falco Blasters.
 * Spin Attack deals more damage (uncharged: 12% to 14%; fully charged: 19% to 22%).
 * Little Mac:
 * KO Punch will always take a step forward. No more wind whiffs.
 * Wall Jump is slightly higher.
 * Lucario:
 * No changes.
 * Lucina:
 * Forward Aerial, Down Tilt, Forward Smash and second hit of Down Smash all deal ~0.5% more damage.
 * Shield Breaker deals more damage (uncharged: 8% to ~8.6%; fully charged: 21% to ~23%) and knockback.
 * Luigi:
 * Fireballs deals more damage (6% to 7%).
 * Mario:
 * No changes.
 * Marth:
 * No changes.
 * Mega Man:
 * Ice Slasher (Custom move) fires faster and fires at the peak of his short hop instead of slightly later.
 * Leaf Shield throw has reduced startup lag, but increased ending lag.
 * Rush Coil bugs fixed.
 * Meta Knight:
 * Neutral Aerial has less ending lag.
 * Dimensional Cape landing lag bug removed.
 * Mewtwo:
 * New Character.
 * Mii Brawler:
 * Piston Punch bug fixed.
 * Forward Aerial deals less damage (-2% base damage).
 * Back Aerial deals less damage (12% to 10%).
 * Mii Gunner:
 * No changes.
 * Mii Swordfighter:
 * Down Tilt deals more damage (6% to 8%).
 * Neutral Aerial deals more damage (5% to 8%).
 * Hero Spin (Custom Up B 3) deals more damage on the ground (uncharged: 12% to 14%; fully charged: 16% to 19%).
 * Mr. Game & Watch:
 * No changes.
 * Ness:
 * Forward Smash plays hitsound when reflecting projectiles.
 * Down Throw has more visual screen-shake effects.
 * Olimar:
 * Fox-Olimar glitch fixed.
 * Dash Grab glitch fixed.
 * Palutena:
 * Super Speed Jump Install removed.
 * Peach:
 * Down Throw trajectory (5 degrees) changed.
 * Pikachu:
 * Ledge-grab time nerfed (+12 frames).
 * Pit:
 * No changes.
 * R.O.B.:
 * Up Throw deals less knockback.
 * Visual glitch that can cause R.O.B.s thrusters to go off indefinitely has been fixed.
 * Robin:
 * Levin Sword Durability Indicator Glitch Fixed.
 * Rapid Jab has fewer visual whiffs.
 * Tomes no longer disappear if they touch a platform.
 * Rosalina and Luma:
 * Luma's HP has been reduced (52% to 48%)
 * Luma's Down Tilt deals more damage on the second hit (3% to 4%).
 * Samus:
 * Forward Tilt has more hitboxes (6%/7% to 5%/6%/7%/8%).
 * Sheik:
 * Down Tilt deals less damage (7.5% to 5%).
 * Back Aerial deals less damage (11%/10%/5% to 8%/7%/5%).
 * Shulk:
 * All Monado Arts picture glitch with Yoshi removed.
 * Sonic:
 * Back Throw deals less knockback.
 * Spindash fully charged deals less damage (10% to 7%).
 * Spindash jump to Nair deals less damage (27%-28% to 22%)
 * Flame Spindash (Custom Move) partial intangibility removed (no longer goes through moves like Sheik Needles and Fox/Falco Blasters).
 * Homing Attack no longer targets objects like Duck Hunt's Explosive Can or Luma.
 * Toon Link:
 * Down Smash hitbox properties have been altered: first hit deals less damage and knockback, while second hit whiffs if the player is not close enough.
 * Shield blocks Fox and Falco Blasters.
 * Villager:
 * Pocket no longer works on Sonic's Spring and Pac-Man's Trampoline.
 * Wario:
 * Little Mac KO Glitch removed.
 * Bike Glitch on Palutena's Temple fixed.
 * Wii Fit Trainer:
 * No changes.
 * Yoshi:
 * Ledge Attack has less ending lag.
 * Zelda:
 * Forward Smash has improved hitboxes.
 * Back Aerial sweetspot's visuals effects have been improved.
 * Phantom Slash has slightly less ending lag.
 * Destroyed Phantom regeneration time has been increased (6 seconds to 9 seconds).
 * Phantom field time has been increased (~1/4 sec longer after attacking).
 * Zero Suit Samus:
 * No changes.

Version 1.0.7
This update was released on April 24th, 2015.
 * Fixed the save corrupting bug caused by u sing Mewtwo in the following modes: Classic, All-Star, Stadium, Trophy Rush, and Smash Run. This issue caused the Global Smash Power data to be seen as invalid, thus blocking Internet connection.
 * Even though the notice states that replays saved with previous game versions will no longer play after receiving this update, they can still be played.

Version 1.0.8
This update was released on June 14th, 2015.

Features

 * Miiverse, Dream Land 64, and Suzaku Castle added as stages.
 * New downloadable content fighters Lucas, Roy, and Ryu released.
 * New downloadable content Splatoon costumes for Mii Fighters.
 * New downloadable content costumes for Mii Fighters.
 * New trophies.
 * New Music.
 * Replays of custom stages can no longer be shared. Also replays of the Miiverse stage cannot be shared.

General Mechanics

 * Grounded to air ledge transition mechanics altered, affecting run offs and other momentum techniques; characters can no longer run off the edge of a platform while performing a special move.
 * The height at which a defender will land on a platform during a throw's animation overlapping a platform has been increased, reducing the ability for this interaction to happen. Notable on Ganondorf's Flame Choke (can no longer force this on Battlefield platforms against any character) and Mewtwo's Confusion.

Character Attributes

 * Bowser: 
 * Up Tilt's startup reduced by 1 frame, and has increased reach with larger hitboxes, now being able to hit opponents in front of Bowser. It also has 10 less frames of ending lag (from 51 to 41). However it deals 1% less damage.
 * Captain Falcon: 
 * Normal and up angled Forward Smash have slightly increased knockback scaling, while down angled has slightly decreased.
 * Up Aerial's sweetspot and middle hitboxes deal 2% less damage, while its sourspot deals 1% less. Its reduced knockback additionally makes the move a less reliable KO option, however it increases its combo potential.
 * Charizard:
 * Neutral Attack combo is faster, with all three hits connecting better. The final hit also has increased knockback scaling, and can now KO at very high damages around 175% before rage.
 * Forward Aerial has slightly larger hitboxes with increased reach. Its hitboxes also last for 1 more frame. However, the knockback scaling on its sweetspot was slightly decreased, now KOing about 1-2% later.
 * Up Throw has increased knockback scaling, and now sends opponents at a slightly more vertical knockback trajectory. Its knockback is of comparable power to Mewtwo's up throw, KOing from the center of Final Destination around 125% before DI and rage.
 * Down Throw has much lower knockback scaling, and now sends opponents at a vertical trajectory. It can combo into Up Smash at very low damages, into Forward Aerial and Dragon Rush up to mid-high damages, and setup an Up Aerial and Fly.
 * Diddy Kong:
 * Neutral Attack combo is faster, it transitions through to the second hit 2 frames faster, to the third hit 1 frame faster, and to the rapid-hitting portion 7 frames faster. The rapid hits additionally have reduced SDI capacity, and the final hit of the jab has increased reach, increased base knockback, and 4 less frames of ending lag. However, it overall deals much less damage.
 * Down Tilt's damage was reduced by 0,5%.
 * Up Aerial's startup was increased by 1 frame, and can no longer hit opponents below and horizontal to Diddy. Its knockback was additionally decreased, weakening its KOing capabilities, and it autocancels 12 frames later.
 * All of Diddy's grabs have 3 more frames of ending lag.
 * Up Throw's damage was reduced by 3%, and its knockback was increased, reducing its follow up capabilities.
 * Down Throw's damage was increased by 1%, with increased knockback scaling and a very slightly more diagonal knockback trajectory, reducing its follow up capabilities.
 * Donkey Kong:
 * Cargo Forward Throw deals 2% more damage, and the increased knockback makes it a more viable KO option at very high damages.
 * Cargo Back Throw deals 4% more damage, and the significantly increased knockback allows it to KO at damages around 175%. The trajectory is more vertical.
 * Cargo Up Throw deals 3% more damage.
 * Cargo Down Throw deals 1% more damage with increased knockback scaling. Donkey Kong additionally now hops when performing the throw.
 * Falco:
 * Neutral Attack combo now locks opponents more reliably for all hits, which have slightly larger hitboxes.
 * Up Smash's second hitbox starts up 1 frame sooner, and lasts 2 frames longer.
 * Neutral Aerial has larger hitboxes, connects all hits better, and always produces knockback towards the direction Falco faces; significantly improving its follow up capabilities.
 * Forward Aerial has 2 frames faster startup, and overall completes about 9 frames faster, giving it follow up capabilities. It also deals 1% more damage if all aerial hits connect. It additionally has reduced landing lag. The landing hit deals 2% less damage.
 * Up Aerial's startup was decreased by 3 frames, and its hitboxes deal more vertical based knockback, making it more combo-friendly. Its hitboxes are also slightly larger, and all those hitboxes deal the same knockback now, removing its sourspot. However the attack deals 1% less damage.
 * Down Aerial's sweetspot lasts 1 frame longer, and its sourspot's hitboxes are slightly larger. Also, its sweetspot no longer meteors grounded opponents, now sending opponents at a slightly diagonal vertical trajectory. While this removes its followup potential at high damages, it can no longer be teched by grounded opponents.
 * Greninja:
 * Forward Tilt deals 0,8% more damage, and has much lower ending lag, reduced by 9 frames (from 41 to 32). Also, its hitboxes now deal varying degrees of knockback depending on the angle.
 * Ike:
 * Neutral Attack combo is faster, and the final hit has a larger hitbox that now properly follows the sword's trail, allowing all hits to connect better.
 * Forward Tilt's startup lag is 3 frames faster. Also, all its hitboxes have been replaced with a single hitbox that deals 12,5% damage, meaning the move no longer has sweet and sourspots, making it more consistent damage and knockback-wise; the new damage is 1,5% less than the move's old sweetspot hitboxes, but deals 0,5% more than its old sourspot hitbox.
 * Up Tilt has improved vertical reach, and its hitboxes last 3 frames longer.
 * Dash Attack is faster and stronger: the startup lag is 3 frames faster, all hitboxes deal 4% more damage, its sweetspot is a bit larger whose trajectory now being slightly more horizontal. Its significantly increased knockback also now makes it capable of reliably KOing under 150%.
 * Neutral Aerial has 3 less frames of landing lag.
 * Forward Aerial's startup lag is 2 frames faster, and has 1 less frame of landing lag. Also it has improved reach, with its hitboxes now properly following the sword swing (notably it can now properly hit above and below Ike).
 * Up Aerial has 3 less frames of landing lag.
 * Down aerial has 4 less frames of landing lag.
 * Quick Draw and all its custom variants have 3 less frames of startup lag.
 * Link:
 * Down Tilt startup lag is 2 frames faster, has 3 less frames of ending lag, and has increased reach. However, it deals 1% less damage, but the slight knockback decrease the damage reduction brings makes it slightly easier to follow up on.
 * Up Smash connects all hits better.
 * All grabs have noticeably improve range and less ending lag; standing grab has 5 less frames of ending lag, dash grab has 12 less frames, and pivot grab has 13 less frames.
 * Forward Throw's trajectory is slightly more horizontal, and it has 5 less frames of ending lag.
 * Down Throw's knockback trajectory is now more vertical, deals 1% less damage, and its knockback scaling was reduced. This makes the move overall a better option for Link to start combos.
 * The first three stages of Spin Attack have slightly increased knockback scaling. The second stage of Shocking Spin Attack also has slightly increased knockback scaling.


 * Lucario:
 * Neutral Attack's first two hits had their knockback altered to make the jab combo link more reliably.


 * Lucina:
 * Neutral Attack's both hits are faster, and connect better; the first hit now produces vertical-based knockback, and the second hit deals increased knockback. The first hit also now has followup potential outside of transiting to the second hit.
 * Forward Tilt deals approximately 1% more damage.
 * Up Tilt's hitboxes now deal vertical knockback, with improved base knockback, making it a better KO move. Also, it has 3 less frames of ending lag.
 * Neutral Aerial has 3 less frames of landing lag.
 * Dolphin Slash has slightly high knockback scaling. Dolphin Slash and Crescent Slash deal slightly more hitlag.
 * Lucina's Counter quotes now play when her Counter is activated.


 * Marth:
 * Neutral Attack's both hits are faster, and connect better; the first hit now produces vertical-based knockback, and the second hit deals increased knockback. The first hit also now has followup potential outside of transiting to the second hit. However, both hits deal 1% less damage.
 * Up Tilt's hitboxes now deal vertical knockback, with improved base knockback, making it a better KO move. Also, it has 3 less frames of ending lag.
 * Neutral Aerial has 3 less frames of landing lag.
 * Dolphin Slash has slightly high knockback scaling. Dolphin Slash and Crescent Slash deal slightly more hitlag.
 * Mii Brawler:
 * Onslaught's windboxes modified.
 * Mii Gunner:
 * Absorbing Vortex's ending lag reduced significantly.
 * Mii Swordmaster:
 * Neutral Attack combo has 2 less frames of startup, is faster and connects all hits better. It additionally has less ending lag.
 * Forward Tilt has less ending lag.
 * Dash Attack's hitboxes are larger.
 * Down Smash has less ending lag.
 * Neutral Aerial has 2 less frames of ending lag.
 * Forward Aerial has larger hitboxes, in addition to reduced landing lag.
 * Back Aerial deals 2% more damage, with the increased knockback making it a more reliable KO move.
 * Airborne Assault launches at a lower trajectory.
 * Meta Knight:
 * Neutral Attack's rapid hits locks opponents better, while dealing 0,2% more damage each. The finishing hit has a significantly larger hitbox with improved reach. It also has 12 less frames of ending lag.
 * Forward Tilt's hits are interruptible 8 frames sooner, and the final hit deals 1% more damage with a Sakurai angle trajectory instead of a diagonal trajectory.
 * Neutral Aerial has reduced landing lag.
 * Mewtwo:
 * Up Smash's initial hitbox is significantly smaller, making the move more difficult to land, especially against grounded opponents.
 * Neutral Aerial has 3 less frames of landing lag.
 * Mr. Game & Watch:
 * Down Tilt's knockback is increased, especially its base knockback.
 * Back Aerial has 5 less frames of landing lag.
 * Ness:
 * PSI Magnet has significantly less ending lag.
 * Olimar:
 * Pikmin Order bug fixed: it no longer reverses from ledge grabs.
 * Palutena:
 * Up Tilt deals 0,2% more damage for each hit, and they keep opponents locked in more effectively.
 * Peach:
 * Neutral Attack's hitboxes are slightly larger.
 * Robin:
 * Neutral Attack's rapid jabs pushback now pushes Robin off the edges of platforms.
 * Rosalina & Luma:
 * Luma has 3 more HP.
 * Neutral Attack's final hit has decreased knockback scaling, reducing its KO potential.
 * Samus:
 * Up Smash connects all hits better, and its final hit has improved knockback scaling, KOing about 15% sooner.
 * Standing and pivot grabs have 4 less frames of ending lag.
 * Sonic:
 * Up Smash's final hit has reduced knockback scaling, KOing about 10-15% later.
 * Down Aerial is interruptible sooner, Sonic can now act before SDing when used at stage height offstage.
 * Toon Link:
 * Neutral Attack's the second hit keeps opponent locked in better for the final hit, and the final hit's hitbox is slightly larger.
 * Villager:
 * All grabs have reduced ending lag.
 * Forward Throw has slightly higher base knockback.
 * Back Throw has slightly higher base knockback.
 * Down Throw deals 1,5% more damage.
 * Wario:
 * Neutral Attack's hits connect more reliably, and the second hit has slightly larger hitboxes.
 * Zelda:
 * Up Smash connects all hits better. and its final hit additionally has improved knockback scaling, KOing about 15-20% sooner.
 * Neutral Aerial's sweetspot and sourspot hitboxes switched. Also, its landing lag have been reduced by 3 frames.
 * Up Aerial's landing lag reduced by 3 frames.
 * Down Aerial's landing lag reduced by 3 frames.

Version 1.1.0
This update was released on July 31st, 2015.

Features

 * Hyrule Castle 64 and Peach's Castle 64 added as stages.
 * New downloadable content costumes for Mii Fighters.
 * Tournament Mode is released for SSBWU.
 * A new function allowing replays to be posted to YouTube is released for SSBWU.
 * The T-pose glitch appears to be patched, because the game prevents you from opening the home menu at any point between when the word "GAME!" shows up at the end of the battle and the victory screen.