Heart Container

The Heart Container (, hāto no utsuwa) is an item that appears in all three ''Super Smash Bros. games. This item reduces the damage of the character who picks it up. In Super Smash Bros., the Heart Container reduces a character's damage to 0%, but in Melee and Brawl, it only recovers 100%. In the original and Melee, a player cannot take any damage for the short amount of time that the heart spends replenishing health. In Brawl, any damage received will be subtracted from 100% and it will still heal the player.

The Heart Container is a recurring item from the Zelda series that first appeared in The Legend of Zelda for the Nintendo Entertainment System. They are usually obtained by defeating a boss, although in most games, collecting fragments of Heart Containers will yield a full Heart Container. When Link obtains one, his health is increased by adding one heart to his life meter.

In Super Smash Bros. and Melee, the Heart Container appears as it does in The Legend of Zelda: Ocarina of Time. However, its appearance changed in Brawl to its The Legend of Zelda: Twilight Princess appearance, similar to Link, Zelda, and Ganondorf.

Super Smash Bros.
In Super Smash Bros., a Heart Container will restore all damage up to 999%.

In training mode, it's possible to use Fox's reflector along with several red shells to quickly bring his damage level to 999% without being KO'ed. If the player then consumes a Heart Container then repeats the trick with the red shells, the player will be simultaneously healed and heavily damaged at the same time. Eventually though the healing will stop, indicating that the Heart Container actually heals for a finite amount of damage. However for most normal gameplay situations, this item still amounts to a complete heal for the character that uses it.

Super Smash Bros. Melee
In Super Smash Bros. Melee, Heart Containers heal 100% of damage when used in battles.

In Super Smash Bros. Melee ' s All-Star Mode, every character must be fought consecutively with only three special Heart Containers used to heal between matches. In this mode, they completely heal the character. In Melee, if the player enters the teleporter before they finish healing, it stops wherever the player entered; however, in Brawl, they are fully healed.

Super Smash Bros. Brawl
Heart Containers in Super Smash Bros. Brawl are the same as their Melee counterparts, except the item's design now uses the model from The Legend of Zelda: Twilight Princess. Super Smash Bros. Brawl ' s All-Star and Boss Battles Mode both include three Heart Containers, but five of the special Heart Containers are available if co-op play is chosen.

Zelda series characters can use a Piece of Heart sticker that adds an additional 50% to the Heart Container's healing effect in Subspace Emissary mode.

In All-Star Mode, Heart Containers heal all health, the same way they do in Melee.

In ''Melee
''Heart Containers drift toward the ground slowly and replenish 100 percentage points of health. In The Legend of Zelda, these items beefed up Link's life meter; in most cases, Link found them in the possession of bosses or hidden in secret areas. Heart Containers are often scattered across the land in several fragments.''

In Brawl
''The best recovery item! Grab this and heal 100 percentage points of damage. It falls slowly, so it's best to grab it in midair. Damage recovery won't happen instantly, though, so try not to get launched while your damage is counting down. In the Legend of Zelda series, Heart Containers raise the player's maximum health. Bosses always have one in their possession.''