User blog:Legendary Pop-Fizz/How to Improve the Subspace Emissary

Multiple rumors point to a Smash Bros title launching on NX, using Smash Wii U as a base. Now this would probably mean that the devs will have more time to make more modes like for instance a cinematic story mode like SSE. Now not that it was bad, but.......there were definitely places that needed improvements.

"""Level Design"""

In SSBB, the levels were laid out like a 2d Platformer, but sometimes stopped like a beatemup, yet keeps the "blast-off-screen" method of dying, also each character traverses the levels differently then others.... It wasn't ideal. However, some levels consisted of just wiping out a bunch of enemies then the level was over, now THAT is precisely how the whole game should've gone down, at least in terms of fighting. This doesn't mean that the platforming should be removed entirely, but if they should keep it...........

"""Enemy Placement"""

PLACE THE ENEMIES RIGHT!!! Now in most 2d Platformers enemies don't continue to pursue you if they're off-screen, but NOT HERE, this often resulted in a butt-load of enemies ganging up on you and getting constantly smacked around until the game randomly decides that going off-screen kills you now. The solution to this problem is simple, place the enemies like a normal game please!

"""How to Die"""

In Smash Bros, damage guages build up the more you get hurt and if you have a high-enough number you fly off-screen and die. In SSE this still happens......sometimes? See in ordinary smash you're not trying to travel from left to right and vice-versa, so this method of death works. In SSE though, you are, so it's just annoying, so maybe change damage to stamina at least in side-scrolling levels.

"""Locations"""

Isn't it a shame that all these characters from different worlds should meet, but in some bland grass/desert/ice/whatever world. Why not base levels off of the games the characters come from? Or at least stylize the worlds a bit more outside of the doors, stadium, and subspace itself.

"""Boss Battles"""

I only have ONE issue with these... Boss Trophies. Trophy coins thrown at bosses that only have a little bit of health left are the only method for collecting the trophies of said bosses. The coins themselves only appear sometimes and if they arrive while the boss still has plenty of health, then you have to resort to damaging it with b-attacks only else you lose the coin and it won't come back. They can fix this by having a trophy coin appear at the end of every battle and giving you a small time-frame to use it.

"""Everything else is fine though..."""

Do you agree? Have any other ideas? Let me know in the comments.