Super Smash Bros. Melee

Super Smash Bros. Melee (Japanese:, Dairantō Sumasshu Burazāzu Derakkusu, Great Fray Smash Brothers Deluxe, often known as "SSBM" or "Melee") is a 2-D fighting game for the Nintendo Gamecube. It was released in late 2001 in America and Japan, shortly after Gamecube's launch, and early 2002 in Europe.

Like Super Smash Bros., its predecessor, Melee features gameplay unique from that of other fighting games. Compared to characters in other fighting games, Melee characters have simple movesets, lack complicated button inputs and lengthy natural combos. In contrast, however, Melee greatly emphasizes movement and ringouts. Indeed, edge-guarding in Melee takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered.

Intro
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Characters
There are 25 characters in the entire game: 14 starter characters and 11 more which can be unlocked.

Default characters

 * Bowser
 * Captain Falcon
 * Donkey Kong
 * Fox McCloud
 * Ice Climbers
 * Kirby
 * Link
 * Mario
 * Ness
 * Pikachu
 * Princess Peach
 * Samus Aran
 * Yoshi
 * Princess Zelda/Sheik

Secret characters

 * Dr. Mario
 * Falco Lombardi
 * Ganondorf
 * Jigglypuff
 * Luigi
 * Marth
 * Mewtwo
 * Mr. Game & Watch
 * Pichu
 * Roy
 * Young Link
 * Mr.Redisent

Character Weight List
Each character has a different weight. Here is the full weight list, created by SimnaibnSind:


 * Bowser (117 lbs)
 * DK (114 lbs)
 * Samus (110 lbs)
 * Ganondorf (109 lbs)
 * Yoshi (108 lbs)
 * Link / Captain Falcon (104 lbs)
 * Mario / Luigi / Dr. Mario (100 lbs)
 * Ness (94 lbs)
 * Peach / Zelda / Sheik (90 lbs)
 * Nana / Popo (88 lbs)
 * Marth (87 lbs)
 * Roy / Young Link / Mewtwo (85 lbs)
 * Falco / Pikachu (80 lbs)
 * Fox (75 lbs)
 * Kirby (70 lbs)
 * Jigglypuff / Mr. Game and Watch (60 lbs)
 * Pichu (55 lbs)

Now this is the weight list for the PAL Version of this game:


 * Bowser (118 lbs)
 * DK (114 lbs)
 * Yoshi (111 lbs)
 * Samus (110 lbs)
 * Ganondorf (109 lbs)
 * Link / Captain Falcon (104 lbs)
 * Dr. Mario / Luigi (100 lbs)
 * Mario (98 lbs)
 * Ness (94 lbs)
 * Peach / Zelda / Sheik (90 lbs)
 * Nana / Popo (88 lbs)
 * Marth / Roy / Young Link / Mewtwo (85 lbs)
 * Falco / Pikachu (80 lbs)
 * Kirby (74 lbs)
 * Fox (73 lbs)
 * Jigglypuff/ Mr. Game and Watch (60 lbs)
 * Pichu (55 lbs)

Stages
There are 18 starter stages and 11 more which can be unlocked.

Default stages

 * Brinstar**
 * Corneria**
 * Fountain of Dreams
 * Great Bay
 * Green Greens**
 * Hyrule Temple**
 * Icicle Mountain
 * Jungle Japes**
 * Kongo Jungle
 * Mushroom Kingdom
 * Mute City
 * Onett**
 * Pokémon Stadium**
 * Princess Peach's Castle
 * Rainbow Cruise**
 * Venom
 * Yoshi's Island**
 * Yoshi's Story

Unlockable stages

 * Battlefield
 * Big Blue**
 * Brinstar Depths
 * Kongo Jungle N64 Version
 * Dream Land N64 Version
 * Final Destination
 * Flat Zone
 * Fourside
 * Mushroom Kingdom II
 * Poké Floats
 * Yoshi's Island N64 Version

** stages return in Super Smash Bros. Brawl.

Single-Player stages
These stages cannot be unlocked, and can only be played under certain circumstances.
 * Target Test Stages
 * Trophy Collector
 * Race to the Finish
 * Mushroom Kingdom Adventure
 * Underground Maze
 * Brinstar Escape Shaft
 * F-Zero Raceway
 * All-Star Teleporter
 * Home-Run Stadium
 * Majora's Mask
 * Goomba
 * Entei

Debug-Only Stages
These stages can only be used when the game is hacked. Some are functional, some are not.

Functional

 * Test
 * Sheik's Target Test Stage

Non-Functional

 * AKANEIA
 * 10-2
 * IceTop*
 * DUMMY*

* Can be activated with other hacks, but not Debug Mode.

1-Player

 * Classic Mode
 * Adventure Mode
 * All-Star Mode (must be unlocked)
 * Event Match
 * Stadium
 * Home-run Contest
 * Target Test
 * Multi-Man Melee


 * Training mode

Multi-player

 * Versus Mode
 * Special Melee
 * Tournament Mode

Action Replay

 * Debug mode

Changes from the original
While Melee mainly follows the same formula introduced in the original game by retaining most elements, several differences exist between the two games. The following list, while not all-inclusive, addresses several of the changes. Please note that this list does not include obvious changes, such as a different button scheme/controller and Melee-only characters and items.
 * All characters have four special moves; veterans now have a new Side B move.
 * The number of throws each character can perform has also been increased to four; all veterans now have an up throw and a down throw.
 * The pacing of the game has been increased drastically.
 * The game has much more of a focus on comboing.
 * Grabs have been decreased in power and knockback.
 * The single-player Board the Platforms bonus game does not return.
 * Air dodging and Sidestep dodging have been implemented.
 * All characters can move while carrying a heavy item (ex: a barrel or crate); in the original, this ability was exclusive to Donkey Kong.
 * Wall jumping has been implemented.
 * Items can now been caught in mid-air.
 * Smash attacks can now charged by holding the A button.
 * The Heart Container's function has been changed; rather than clearing all damage for whoever uses it, 100% damage is subtracted from the player's damage percentage.
 * The Maxim Tomato's function has also been changed; rather than clearing 100% damage for whoever uses it, 50% damage is subtracted from the player's damage percentage.
 * On-Screen Appearances have been removed.

Tournament play
SSBM is widely known for its large and intricate tournament scene, which is the second largest video game tournament community in the world (Behind Halo 2 for the Xbox). The generally accepted birth of the tournament scene was caused by the creation of the TG series. Recently, the tournament scene has been bolstered by grand-scale tournaments such as the MLG series.

The community has constructed a set of standard tournament rules to regulate tournament play. All matches are played with timed stock (usually four lives and eight minutes), with items turned off and restrictions on legal stages. These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting.