User blog:Lasatar/Xenoblade Melia Moveset

Just as with before, I'm taking a Xenoblade character and making a smash bros moveset for them. This time, it's for Melia. Check out my other movesets: Reyn and Dunban:  Seven: Moveset, Stats, and Gimmick Gimmick Melia has two major gimmicks, both based around her elementals. Her Neutral B summons one of 5 elementals, which give buffs, her side B discharges an elemental for attack effects, and each time an elemental is discharged, her talent gauge is filled 1/12. Her talent gauge is displayed both above her portrait, and above her head when discharging. When her talent gauge is full she enters elemental burst state (EBS), where the buff effects of elementals are twice as powerful, discharging is twice as powerful, and her Ether A attacks are also more powerful (when an attack is ether, it will be stated in the description). More info on EBS in the moveset Stats Weight: Equal to Zelda Running Speed: Equal to Zelda Walking Speed: Equal to Robin Jump Height: Equal to Zelda Falling Speed: Equal to Lucas Moveset Neutral A = A swing with her staff. cannot chain. Side Tilt = Spear Break; Jabs staff forward. Medium beginning lag. If it hits, slows the enemy to 0.9 of their original speed for 7 seconds. Up Tilt = Swings staff overhead. Down Tilt = Swings staff low to the ground. Side Smash = Makes a small explosion of Ether in front of her. Up Smash = Blasts Ether upward. Down Smash = Rams staff into the ground and brings Ether particles rise up from the ground on both sides. Dash Attack = Starlight Kick; A running dropkick. If used while the enemy is suffering from the slow effect of the side tilt, buries enemies. Nair = Swings staff in a circle, much like Shulk's Nair, but with less range. Fair = Swings staff downward. Uair = Sends a fast but weak Ether blast that passes through enemies upward. Bair = Jabs behind her with the butt of the staff. Dair = Rams staff downward. Neutral B = Summon elemental; Cycles through elementals much like Shulk's Monado arts, in this order: Aqua, Wind, Earth, Flare, Bolt. When stopping on an elemental, it will be summoned, and hover above Melia's head. She can have up to three at a time, and they will last until she discharges them. Each elemental gives a buff, and identical elementals do stack effects, however, there is a cooldown of 12 seconds before the same elemental can be summoned again; Aqua = Heals 1% damage every 2 seconds. Wind = Increases speed by 15%. Earth = Increases defence by 15%. Flare = Increases regular physical attacks by 15% Bolt = Increases Ether attacks by 15%, and very slightly boosts the effects of summoned elementals. Side B = Elemental Discharge; Discharges the most recently summoned elemental, firing it at the enemy. The path of the elemental follows a similar path to Robin's arcfire, but at a slightly more flat angle. The discharge counts as an Ether attack in terms of the effects of Summon Bolt and EBS. Depending on the elemental discharged, different effects will apply: Aqua = If it hits, Enemy loses health and Melia recovers health. Wind = Deals area damage around where it hits. Earth = Poisons the enemy it hits (puts a flower on their head). Flare = Deals area fire damage where it hits, and has high knockback. Bolt = Deals a large amount of damage to what it hits When Melia discharges an elemental, her talent gauge fills by one twelfth (1/12). When full, Melia enters EBS, which doubles the effects of her Elementals, doubles the effect and damage of Elemental Discharge, increases the damage of her Ether regular attacks, and changes her Down B. Up B = Melia has no potential move that can go here, so I had to improvise. Melia blasts Ether below her, propelling her upward. In EBS, she is propelled higher. If enemies get caught in the Ether, they take damage. Down B = Shadow Stitch; Binds enemies in range, rendering them unable to move for 3 seconds (they can still attack, just not move). In EBS, changes to Burst End; Blasts Ether all around her, dealing damage, and severely reducing the defence of enemies that are hit for 10 seconds. Can only be used once per EBS Final Smash = Mind Blast; Affects a massive area in front of her (think Mario's FS), does good damage, knockback, and if they survive, they cannot use any move other than Neutral A and tilts for 12 seconds.