Item


 * See Also: List of items in the Super Smash Bros. series


 * For the CPU Mode, see ITEM (CPU Mode).

An item is an object that appears on stage that characters can use or throw. Items are a large part of the gameplay of the Smash Bros. series. They may appear at any time in designated spawning areas during a match.

Using items
A player may pick up an item by pressing A while his or her character is near the item and facing it. Both jabs and tilts will pick up items if they are in range. If the character is in mid-air, he or she can only pick up items using the Z button or the L or R button and A.

List of items
The items that appear during regular gameplay and are listed under Item Switch may be broken down into several different types of items based on how they are used and their effects.

Container items
Container items can be broken if thrown or hit and will release other items when broken. Opponents hit by thrown container items will be damaged. Container items have a 25% chance of exploding, dealing greater damage than normal but at the same time not releasing any items.

Note: Sandbag is not considered one of the other Containers in Brawl's Item Switch and thus has a separate switch. In addition, it has no chance of explosion.

Battering items
Battering items change each character's neutral A, forward tilt, dash attack, and forward smash into a damaging item swipe. They can be thrown, tilt-thrown, or smash-thrown with Z and the C-stick as well and may also have certain special effects.

Shooting Items
Shooting items are items that can fire projectiles a certain distance.

In Super Smash Bros. Brawl, characters are able to move while shooting.

Projectile Items
Projectile items thrown at enemies, and are often explosives. They may stick to characters or surfaces, or even hang midair, but are always used by simply pressing A.

Performance Items
These items take effect the instant a character picks them up and increase or change his or her natural abilities. They wear off after several seconds, depending on the item. Some affect the user, and others work on opponents.

Recovery Items
Recovery items will reduce the damage of the character who picks them up. In Super Smash Bros., a character may not pick up a healing item while holding another item; this was changed in Super Smash Bros. Melee.

Assist Trophies
Assist Trophies (called "assist figures" in Japan) are very much like Poke Balls (called "monster balls" in Japan) in that they summon random characters, however, instead of throwing them, they are automatically activated upon pickup. They only activate when standing; a character will continue to hold an assist trophy and he can even be knocked away if an opponent hits him before it takes effect.

Collectibles
Collectibles are items that can only be picked up in the course of game play. They do not cause any direct or immediate change to a match. Stickers can be used during The Subspace Emissary to enhance a character's abilities. CDs add to the list of songs playable during matches. Trophies (called "figures" in Japan) give some background information about various elements in the game.

Adventure Mode: The Subspace Emissary
These items are only available in the Adventure Mode of Super Smash Bros. Brawl. Trophy stands (called "smash plates" in Japan) are thrown at an enemy to transform it into a trophy ("figure" in Japan) after greatly weakening it.

Other
Other items can be produced only by certain characters, stages, or other items. These include:

Enemies
The following enemies appear in Melee and will sometimes come out of containers. Some of them also appear in Brawl but it is unknown at this time if they will come out of containers.
 * Redeads
 * Octoroks
 * Goombas
 * Koopa Troopas
 * Koopa Paratroopas
 * Polar Bears
 * Topis
 * Like Likes

Reflection
This chart shows if an item itself can be reflected by the following characters. That means smashing Forward+Z to throw the item, not to shoot or batter. YES if it can reflect and NO if it cannot reflect.


 * Mario/Dr. Mario explode the Bob-omb with the Cape/Super Sheet (Forward+B), but it doesn't reflect or hurt them.
 * When Mewtwo reflects with Confusion (Forward+B), it still counts as the thrower's item and doesn't hurt them. For example, if a character throws a Poké Ball at Mewtwo and Mewtwo reflects it, the Poké Ball will not hit the thrower when reflected. When it lands, the thrower gets the Pokémon and not Mewtwo. This applies to all items that Mewtwo can reflect (but explosives can still hurt the thrower if they land at the thrower's feet).
 * All of the question marks have not been tested yet.
 * When Fox reflects a Poké Ball in Super Smash Bros., the original thrower of the Poké Ball gets it.
 * Egg will always break when it gets reflected by anything, or explode if it was boobytrapped for that matter.