Marth (Super Smash Bros. Melee)

Marth (Japanese: マルス, Marusu/Mars) debuted in the first game of the Fire Emblem series, "Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi" (which translates to "Dragon of Darkness and the Sword of Light".) Marth, like Roy, was a relatively obscure character because the games he was in were never distributed outside of Japan. He was placed in SSBM by popular demand.

There are three ways to unlock him:
 * By playing 400 vs. matches.
 * By clearing Classic mode with all 14 starter characters.
 * By using all 14 starter characters as a human player in VS. Mode.

Strategies
Marth is known for his comboing, grab-game, good match-ups, priority, excellent wavedash (fourth longest), and edgeguarding abilities, as well as his powerful Side Smash, known to be the best side smash in the game. He also has a disjointed hitbox, which allows him to attack characters from a good range while not being able to be easily hit. His F-air is used a lot in advanced play because of its ability to combo. Chaining his fairs to any of his other aerial attacks, such as his spike, is an especially dangerous combo. For a prime example of Marth's comboing ability, watch videos of Ken Hoang, AKA Sephirothken, arguably the best player in the world.

All of Marth's attacks have a sweet spot at the tip of his blade, including his down aerial, which spikes only when Marth hits with the tip of his sword. Marth's forward smash is extremely powerful when tipped.

Reverse Dolphin Slash
By starting Marth's up-B attack, Dolphin Slash, and immediately pressing the opposite direction to which you are currently facing, Marth will begin the first frame of his attack but change directions to finish the attack as if you were facing the other way. This variation has significantly increased knockback, but must be done at close range. The reason for this is that when Marth does his Dolphin Slash, he holds his sword behind him for a second. Given that Marth's attack are more powerful at the tip of the sword, as well as earlier into the Dolphin Slash, turning around at the start allows him to hit when the conditions are the best.

Pros

 * Excellent range
 * Fast running speed
 * High priority
 * Good combos
 * Long wavedash
 * Excellent at edgeguarding

Cons

 * Poor close-up game, due to his lack of fast ground attacks
 * Predictable recovery
 * No projectile