Music (SSBB)


 * See also Music (SSB) and Music (SSBM).



The music of Super Smash Bros. Brawl is made up of a very large collection of tracks, surpassing the size of Melee's selection by an exponential amount. It is noteworthy as a huge compilation of Nintendo music, produced by a total of 36 individuals during one of the largest musical gatherings in video game history. Sakurai stated that his group of arrangement supervisors was asked to listen to "an elite selection of Nintendo music" and arrange several of their favorite songs.

For information on the composers, see Smash Bros. DOJO!!'s list of credited musicians.

Sound Test Song List
As opposed to the previous installments, where this feature had to be unlocked through various methods, Super Smash Bros. Brawl features the Sound Test option from the very start of the game, and this mode specifically lists the source game of each song and its credits. This is the full song list as ordered and arranged in the Music portion of Brawl's Sound Test mode.

These 258 songs do not include musical short pieces found in the Sound Effects, such as characters' post-battle victory themes. Even so, Brawl contains a few songs that do not appear in Sound Test, as either Music or Sound Effects. These include at least the autumn/winter variation of the "Obstacle Course" song (that plays only on the Yoshi's Island stage), the six Saturday night songs in Smashville, the ambiance track used for Hanenbow, and strangely, the Cruel Brawl theme.

Many of these songs must be unlocked. Some of them are unlocked by beating certain game challenges, whereas many others are collected by simply grabbing random CDs. A CD Factory can make CD collection much more efficient.

Super Smash Bros. Brawl
The following compositions and arrangements are copyrighted by Nintendo and HAL Laboratory Inc.

Super Smash Bros.
Specifically, this section of the Sound Test is almost entirely dedicated to songs that return from Super Smash Bros. Melee, with one exception being a song returning from Super Smash Bros., in spite of the section's title simply being "Super Smash Bros." Also see Music (SSBM) and Music (SSB) for more information.

The composition and arrangement of the following tracks are copyright Nintendo, and other entities as noted, unless distinguished with the word only.

Super Mario Bros.
{| class="wikitable" ! width="200"|Title ! Description ! Usage ! width="200"|Notes
 * Delfino Plaza
 * Original Music from Super Mario Sunshine that played in the main hub area of Isle Delfino, with the woodblock inserted at every other loop that played when Mario rode a Yoshi.
 * A starter song on Delfino Plaza
 * Composition and Arrangements Copyright Nintendo
 * Title/Ending (Super Mario World)
 * A techno remix/medley of the Title screen and Credits themes from Super Mario World
 * A starter song on Delfino Plaza. Is both Mario's and Peach's Character Roll Call theme.
 * Arrangement Supervisor: Shota Kageyama
 * Main Theme (New Super Mario Bros.)
 * This is the same as the overworld levels from New Super Mario Bros. on the DS, but with more instruments added to make the sound feel more complete. An acoustic guitar replaces the synths that played the main melody from the DS. The theme is followed at the very end by a drum solo, then the "Stage Clear" theme from the aforementioned game.
 * A randomly collectible CD song for Delfino Plaza
 * Composer: Nintendo Arranger: HAL Laboratory Inc. Composition and arrangements Copyright Nintendo Arrangement Supervisor: Shogo Sakai
 * Ricco Harbor
 * Original music from Super Mario Sunshine which played in the second level Ricco Harbor, with the "Yoshi" woodblock also inserted at every other loop
 * A randomly collectible CD song for Delfino Plaza
 * Composition and arrangements Copyright Nintendo
 * Main Theme (Super Mario 64)
 * Original music from Super Mario 64 and its DS remake, notable for playing on stages such as Bob-omb Battlefield, Whomp Fortress, Tall Tall Mountain and Tiny-Huge Island.
 * An unlockable CD song for Delfino Plaza, unlocked when either your Vs. Play Time or Combined Vs. Play Time reaches 50 hours
 * Composition and Arrangements Copyright Nintendo
 * Ground Theme (Super Mario Bros.)
 * A latin-based, piano-heavy remix of the Overworld theme from Super Mario Bros. complete with synths and a brass section.
 * A starter song for Mushroomy Kingdom (Ground Portion)
 * Arrangement Supervisor: Koji Kondo
 * Ground Theme 2 (Super Mario Bros.)
 * A reggae remix consisting primarily of the Overworld theme from Super Mario Bros.. At the end of the loop, this song also includes a piece each of the Underground theme, Game Over theme and Victory (Flagpole) theme from Super Mario Bros, the latter being in its original 8-bit form. During the "Underground" portion of the song, there are voice samples.
 * A randomly collectible CD song for Mushroomy Kingdom (Ground Portion)
 * Arrangement Supervisor: Masaaki Iwasaki
 * Gritzy Desert
 * A remix of the Gritzy Desert music from Mario and Luigi: Partners in Time, which is made to have a more Arabian feel than its original version.
 * A starter song for for Mushroomy Kingdom (Ground Portion). It also plays on outdoor portions of Path to the Ruins and a part of The Great Maze in the Subspace Emissary.
 * Arrangement Supervisor: Yoko Shimomura
 * Underground Theme (Super Mario Bros.)
 * ''An ambiance-laden hip-hop piece that remixes the Underground Theme from New Super Mario Bros., which in turn is an arrangement of the recurring Und
 * Arrangement Supervisor: Masaaki Iwasaki
 * Gritzy Desert
 * A remix of the Gritzy Desert music from Mario and Luigi: Partners in Time, which is made to have a more Arabian feel than its original version.
 * A starter song for for Mushroomy Kingdom (Ground Portion). It also plays on outdoor portions of Path to the Ruins and a part of The Great Maze in the Subspace Emissary.
 * Arrangement Supervisor: Yoko Shimomura
 * Underground Theme (Super Mario Bros.)
 * ''An ambiance-laden hip-hop piece that remixes the Underground Theme from New Super Mario Bros., which in turn is an arrangement of the recurring Und
 * Underground Theme (Super Mario Bros.)
 * ''An ambiance-laden hip-hop piece that remixes the Underground Theme from New Super Mario Bros., which in turn is an arrangement of the recurring Und