Jigglypuff (Super Smash Bros. Melee)


 * This page is about Jigglypuff's appearance in Super Smash Bros. Melee. For other uses, see Jigglypuff.

Jigglypuff, known in Japan as Purin (, Purin), is an unlockable character in Super Smash Bros. Melee from the Pokémon series, unlocked by completing Classic/Adventure mode on any difficulty/stock or by playing 50 vs. matches. She is currently ranked 6/7th along with Captain Falcon.

Special Moves

 * Neutral B: Rollout
 * Smash B: Pound
 * Up B: Sing
 * Down B: Rest

Techniques

 * Wall of Pain: Repeatedly using front or back aerials on an opponent, sometimes even off the stage. This technique is shared with Kirby.
 * Pillow Rest: On any breakable surface (Blocks in Yoshi's Island, Green Greens, and Mushroom Kingdom.) Down throw an opponent and right after the throw breaks the block, the throw is interrupted and both characters fall. Rest right after the block breaks and it will almost always hit the opponent.

Recovery
Jigglypuff is famous for its very long recovery. With Pound, five mid-air jumps and an air dodge, Jigglypuff has many resources with which it can recover. It can use Rising Pound repeatedly to move any length horizontally without losing height, and by using Rising Pound in between each mid-air jump, Jigglypuff can also attain the game's highest vertical recovery.

Because of the great length and flexibility of its recovery, Jigglypuff is able to perform feats, such as the reverse Hyrule Jump and traversing the underside of Corneria, that few if any other characters can match.

Changes from N64 to Melee

 * New Neutral B (Rollout). Pound is now Jigglypuff's Side B.
 * Rest has much more knockback, while still setting the opponent on fire.
 * New Forward throw (Its old forward throw is now its up throw).
 * Red and Green costumes are no longer a bow. (Red is now a flower, green is a headband)
 * All jumps give height. (In SSB, its last few jumps gave almost no height)
 * New Taunt.
 * Now, when she loses or a match is reset, she moves her head both ways continuously rather than stopping.

Pros

 * Has 5 mid-air jumps.
 * Extremely long recovery (especially with the help of Rising Pound).
 * Powerful down B attack which KOs an opponent at almost any percentage.
 * Aerial maneuverability allows itself to weave in and out to attack (Ex. Wall of Pain).
 * Fantastic edgeguarder.
 * Deceptively strong attacks.
 * Huge priority.
 * Can combo and juggle characters off the screen and still recover.
 * Extremely floaty allowing for easy recovery from the side and difficult follow-ups for enemies combos.
 * Very low crouch lets it dodge many attacks, including Fox's and Falco's Blaster shots.
 * Fastest Horizontal Aerial speed in the game.

Cons

 * Extremely light and floaty, thus especially easy to KO from any side of screen.
 * Slow pummel
 * Lacks projectiles.
 * Flies up very high when its shield is broken, so unless there's an obstacle is there to stop itself, a KO is always certain.
 * Up B move cannot be used to recover.
 * A missed rest leaves Jigglypuff very vulnerable.
 * Slowest dash speed in the game along with Zelda
 * Rollout can SD, if not careful
 * Is self destructed if he breaks his shield.

Trophy Descriptions
In addition to the normal trophy about Jigglypuff as a character, there are two trophies about it as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Jigglypuff on any difficulty:


 * Jigglypuff (Smash Red)
 * Jigglypuff's normal attacks are weak, and because of its light weight it's easily sent flying. However, with its incredible midair agility, it seems to dance when airborne. Rollout is a powerful speed attack, but be careful not to fly off the edge. Pound does serious damage, and it can also help as a recovery move.
 * (B: Rollout, Smash B: Pound)


 * Jigglypuff (Smash Blue)
 * Jigglypuff can put its enemies to sleep if they are in range of its Sing attack, although the attack does not work on airborne foes. Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body. If this force comes in contact with an enemy, look out! Rest is Jigglypuff's wild card. 
 * (Up & B: Sing, Down & B: Rest)

Trivia

 * Jigglypuff is one of the four unlockable characters to be shown in the game's introduction. The other three being Ganondorf, whose fist is shown briefly alongside Link and Zelda's hands: Pichu, who appears near Pikachu right before Jigglypuff appears: and Young Link who is shown shortly before Link is.
 * Jigglypuff doesn't have to be unlocked first. Mewtwo, Marth, Pichu, Ganondorf, Falco, Luigi, Dr. Mario and Roy can all be unlocked first, because none of them requiring the player to finish Classic or Adventure (Marth can be unlocked by using all of the starting characters in vs. mode, as well as Classic or Adventure), and meeting the requirements to unlock Luigi, Dr. Mario or Roy will have the player fight him rather than Jigglypuff. In fact, one could theoretically unlock every character except Jigglypuff if they used the "Play X Vs. Matches" technique for each one and intentionally failed whenever challenged by Jigglypuff.
 * A CPU Jigglypuff will never use its Rest move.