Meta Knight (Super Smash Bros. Brawl)


 * This article is about Meta Knight's appearance in Super Smash Bros. Brawl. For other uses, see Meta Knight.

Unveiled at E3 2006, Meta Knight (, Meta Naito) is a character appearing in Super Smash Bros. Brawl.

Within the first Brawl trailer Meta Knight is seen reflecting one of Pit's arrows with his cape, which when on him, renders him camouflaged with his surroundings by bending the light around him. It appears to be his Dimensional Cape, but is exaggerated for the trailer, like the Wario Waft.

Pros:

 * Five mid-air jumps.
 * Can play mind games with midair tactics.
 * Can Glide.
 * All four of his special moves can be used as his final jump.
 * Powerful Wall of Pain.
 * Small Target.
 * Fast running speed (sixth fastest).
 * Has the fastest attacking speed in the game with barely any windup lag or ending lag.
 * Can attack/jump out of his glide allowing for a second glide with his Up-Special in the other direction (if needed).
 * His Shuttle Loop attack has good knockback which is farther than any of his moves.
 * Glide attack has good knockback, and can be used in quick succession after Shuttle Loop.
 * Has surprising knockback compared to what other characters' knockback would be with attacks of the same damage.
 * Standard Special move can be used for great vertical recovery and goes all the way across Final Destination horizontally.
 * Good grabs for combo starters
 * Down smash has good knockback.
 * Is a powerful edge-guarder.
 * Good juggler.
 * Has great mobility both in the air and in the ground, providing him great advantages.
 * Has two great approaches, Mach Tornado and Drill Rush.
 * Neutral Aerial still does damage even after hitting the ground.
 * Can perform numerous edge-guarding/hogging tactics with his Down Special.
 * Mach Tornado is a powerful move with high priority that can negate most projectiles and can do 26% damage if controlled properly.
 * Neutral air is surprisingly powerful and has great knockback.
 * Up air is great for chaining.
 * Can chain grab fast-falling characters (such as Wolf) with D-throw.
 * Typical of swordsman characters, his sword-based attacks have long-reaching, broad-sweeping hitboxes.
 * Neutral attacks behind him as well as in front of him.
 * His tilts have excelent knockback, high damage and no windup nor ending lag
 * Has two excelent finishers that can KO from around 110% (Shuttle Loop, Down Smash)
 * Can easily evade edge hodgers and also can negate most attacks when returning by using mach tornado to come back to the field

Cons:

 * Light and easily KO'd. (6th lightest)
 * Mach Tornado does not auto-grab the ledge, rather it bounces off.
 * Most of his attacks lack KO power.
 * Reliant on edge-guarding for early kills.
 * All of his special moves (with the possible exception of Shuttle Loop, ironically) leave him helpless, which can result in a SD.
 * Crouching gives him almost no vertical height reduction.
 * No projectiles.
 * Low damaging attacks.
 * As like other characters who can glide, if Meta Knight uses his glide on his fifth jump then ends it he is put into helpless.
 * Down Special is not very effective as a recovery move.
 * If Drill Rush is used close to some enemy's it will go through them resulting in no damage.

Ground Attacks
Normal Smash Other
 * Dash attack - Does a running kick. His only attack (other than his throws) that does not use his sword.
 * Standard attack - When held, Meta Knight yells and executes a lightning-fast series of slashes that also attack enemies behind him.
 * Strong Side - Slashes twice in front of him, then once upwards. Only pressing the attack button once will cause Meta Knight to perform only the first hit; press it twice more to slash the second and third times.
 * Strong Up - Stabs his sword above him while spinning.
 * Strong Down - Stabs across the ground. Good for tripping, and moves him forward a little.
 * Forward Smash - Pulls his sword back for a second, then slashes in front of him. This is Meta Knight's only slow attack.
 * Up Smash - Slashes above him three times. Like Link's Up Smash, but faster.
 * Down Smash - Slashes in front of him, then behind. Arguably his best kill move.
 * Ledge attack - Slashes with blade.
 * 100% ledge attack - Gets up slowly, then slashes with blade.
 * Floor attack - Slashes on either side of himself.
 * Trip attack - Does two slashes, one on his side, and one towards his front

Aerial Attacks

 * Neutral Air - Slashes while spinning in a circle. Surprisingly powerful. Can hit twice for a total of 19% damage.
 * Forward Air - Slashes in front of him three times. A fairly good Wall of Pain.
 * Back Air - Like his fair, but behind him and more slowly.
 * Up Air - Slashes above him very quickly, has decent knockback.
 * Down Air - Slashes below him very quickly.
 * Glide Air - Slashes in front of himself. A fairly powerful move.

Grabs & Throws

 * Pummel - Jabs opponents with the claws on his wings.
 * Back Throw - Slashes the opponent behind him.
 * Forward Throw - Kicks the opponent in front of him.
 * Up Throw - Like Kirby's: jumps into the air holding his foe, and then crashes down.
 * Down Throw - Also like that of Kirby: Throws opponent on ground and rapidly kicks them. However, unlike Kirby's, this has mainly horizontal knockback.

Stickers
Meta-Knight uses his sword in many of his attacks, so [Slash] and [Weapon] damage increasers will help him rack up a lot of damage really quickly. Being easily KO'd, it may be wise to use a strong [Launch Resistance] powerup to make him last a bit longer. Meta Knight, King Dedede, and Kirby have access to the Maxim Tomato Sticker which doubles its healing effect. Since there are several item blocks that will give you Maxim Tomatoes, use of this sticker will aid in Meta Knights survivability, especially if you are playing Co-Op, where healing items will need to be shared between the two. The [Ray 01] sticker lets him hold a Ray Gun, which will give him a ranged attack option should he need it.

Role in the Subspace Emissary
It is revealed that before the events of the Subspace Emissary, Meta Knight was attacked by the Subspace Army, who had the intent of taking the Halberd. He was able to hold them off until King Dedede attacked him, causing him to lose his ship.

When Meta Knight is first featured in the Subspace Emissary, he attacks a lone Marth outside of a large castle. Quickly, he learns that Marth is not his enemy as they are both surrounded by Primids. After a successful battle, both warriors chase the Ancient Minister who is carrying a Subspace bomb. Both are unsuccessful in their attempts in destroying the bomb, though luckily Ike appears and he uses his Great Aether to catch the Minister off guard and destroy the bomb. With the bomb now destroyed, all three head back to the castle to clear out any remaining Primids.

Later, they are all seen traveling the wastelands together and battling Galleom. Meta Knight then saves Lucas and the Pokémon Trainer from a giant freefall after they defeat the same boss. Meta Knight then begins to ascend a large cliff face, followed by the Ice Climbers (who see his ascent as a racing challenge), in order to reach the Battleship Halberd. At the summit, Lucario challenges Meta Knight to a sparring contest. After the contest, both board the Halberd which has just shaken off the defeated Great Fox.

The pair run into Solid Snake while on board and join forces with him to take back the Halberd. After rescuing Peach and Zelda, the trio continues on to the control deck. There they discover that the ship is being piloted by a gang of Shadow Bug Mr. Game & Watches who fuse together to form a gigantic metallic monster called Duon. Once Duon is defeated, Mr. Game & Watch joins the group, along with Peach, Sheik, Fox, and Falco.

Meta Knight takes back control of the Halberd and reunites with the members from other groups. The aircraft of the other heroes is placed inside the Halberd, which heads towards the Subspace Battleship with all of the Super Smash Bros heroes on board. After using the Subspace Battleship's main cannon to create another Subspace portal, Ganondorf spots the Halberd on the horizon and orders the battleship to open fire. The Halberd is struck down, but the heroes are able to escape on board Samus's Gunship, Captain Falcon's Falcon Flyer, Olimar's Hocotate ship, and Fox and Falco's Arwings. Kirby destroys the Subspace Battleship by ramming through it it with the Dragoon racing machine and the heroes enter Subspace to pursue Ganondorf and Bowser.

Meta Knight is turned into a trophy by Tabuu along with the rest of the Super Smash Bros heroes upon their entrance into Subspace. He is later revived by Kirby. He rejoins the others in the fight against Tabuu.

Event Matches
Event 3: Pink Ball Repulsion - The player plays as Meta Knight and has to defeat Kirby on the Battleship Halberd before the flying platform lands.

Taunt
Up: Disappears into his cape, and it shrinks horizontally while spinning. Has invincible properties when he has shrunk into the cape.

Side: Says "Fight me!" and slashes his sword twice before pointing it in the direction he is facing.

Down: Opens his wings and and says "Come!"

On-Screen Appearance
Uses his cape to teleport.

Victory Pose

 * Teleports away while saying, "Come back when you can put up a fight!"
 * Turns and spins his sword while saying "Victory... is my destiny." then hits it against the ground.
 * Flings out his cape and says "You have much yet to learn!"

Wii Remote Choice
Says "Fight Me!"

Credits Music

 * Meta Knight's Revenge

Trivia
Meta Knight can fall with his cape both as a cape and as wings depending on actions while in mid-air.

Although from the same game series as Kirby and King Dedede, Meta Knight is the only character to have a different victory theme than the others from the same series.