User blog:The shy platypi/The Limbless Wonder Winds In!

I've wanted Rayman for forever and he was easily my number one pick in the ballot. To find out that Bayonetta got in over him made me saltier than french fries soaking in the Dead Sea. Anyway, I created a moveset for him of how I wish he would play if (hopefully a when) he ever gets in Smash.

Attributes
Rayman is one of the most balanced characters in the game; his high jump, speed, and power makes him a force to reckon with on the battlefield. His variety of quirky specials can greatly influence the outcome of the battle. Rayman's tilts and aerials are have minimal startup and ending lag and can lead into incredibly efficient combos. Rayman's forward smash is the longest-reaching forward smash in the game, with Corrin being next. Rayman's up smash's windbox can end a lightweight character's stock early. Rayman's unique grab can create odd situations on the battlefield, specifically in team battles. All of Rayman's odd specials can be an extreme nuisance to the opponents. All-in-all, Rayman's character has unique combos and specials that can greatly influence a battle.

Abilities

 * No. of Jumps: 2
 * Wall Jump: Y
 * Wall Cling: N
 * Tether Recovery: N
 * Float: Y
 * Crawl: Y

Animations

 * Entrance: Rayman leaps off of a Moskito, and turns towards the camera while giving the peace sign and saying "Ta-da!"
 * Idle: Rayman places a hand over his eyes and looks around before looking at the screen and shrugging. Rayman will girate his body back and forth while stroking his hair. Rayman taps his foot impatiently. Rayman will occasionally look at the camera and say "What's up?" or "I'm waiting..." in a patronizing manner.
 * Sneak: Rayman tiptoes forward slowly.
 * Walk: Rayman walks forward with a comical gait
 * Dash: Rayman dashes forward with a grin.
 * Crouch: Rayman crouches on the ground with his hands by him.
 * Crawl: Rayman inches forward, identical to how he did in the original Rayman.
 * Dizzy: Rayman holds his hand to his head while he stumbles around and moans.
 * Sleep: Rayman lies on his back while snoring comically.
 * Edge Grab: Rayman grabs the edge with one hand.
 * Teeter: Rayman teeters on the edge while swaying back and forth with exaggerated expressions.
 * Jump: Rayman jumps once vertically, and if the jump query is pressed again, he performs a flip while saying "Ya-hoo!"
 * Sidestep: Rayman shuffle to the background while making a comical expression.
 * Roll: Rayman rolls backwards or shuffles forward.
 * Airdodge: Rayman spreads his body out into the background while making a comical expression.
 * Halt: Rayman skids to a quick stop.
 * Bury: Rayman's hands and torso are uncovered while Rayman has a terrified expression.
 * Free-Falling: Rayman performs a position akin to a "cannonball" with a terrified expression.
 * Tumbling: Rayman curls up into a loose ball and descends.
 * Footstool: Performs this pose.
 * Float: Rayman spins his hair around like a propeller and slowly descends; his iconic ability. As Caramba Rayman, he will pull off his sombrero first.
 * Hit: Performs this pose.

Moveset

 * Neutral Attack: Rayman jabs with his right fist, then his left fist, and then finishes it off with a kick. 2% 3% 4%
 * Forward Tilt: Rayman holds his body up with his hands while he kicks forward with both feet. Hits twice. First hit deals 3% while the finishing hit deals 6%. Total of 9%. Very quick move.
 * Up Tilt: Rayman performs a quick uppercut with his fists. 7% Can lead into combos.
 * Down Tilt: Rayman performs a sweeping kick downwards. 7%
 * Dash Attack: Rayman spins his body around with his fists stretched outward. Taken directly from Rayman Origins.
 * Forward Smash: Rayman performs his signature fist smash.  One of the fastest and strongest smashes in the game and is the most long-ranged forward smash. When fully charged, Rayman's fist turns into the Heavy Metal Fist from Rayman 3.  18-25%
 * Up Smash: Rayman spins his hair like a propeller upwards. Strong windbox, but fairly weak. 12-16%
 * Down Smash: Rayman performs a quick split kick, not unlike Fox or Falco. 13-15%
 * Neutral Aerial: Rayman hits with his fists in the front while kicking with his legs in the back. 9% (fists) 7% (feet)
 * Forward Aerial: Rayman performs a quick kick with his right foot. Taken directly from Rayman Origins. 10% (late) 15% (clean)
 * Back Aerial: Rayman performs a quick kick with his left foot. 8% (late) 12% (clean)
 * Up Aerial: Rayman's right foot enlarges and kicks upwards. Taken directly from Rayman Origins. 10% (late) 14% (clean)
 * Down Aerial: Rayman enlarges his right fist and performs a stall-then-fall. Quick move that can be cancelled midway to prevent SDs. Effective meteor with a clean hit. Taken directly from Rayman Origins. 8% (late) 12% (clean)
 * Grab: Rayman pulls out the Lockjaw from Rayman 3: Hoodlum Havoc. Unlike most long-range grabs, the Lockjaw latches onto opponents and keeps them at the same spot where they were grabbed, rather than automatically bringing them closer to the player.
 * Pummel: The Lockjaw sends electrical shocks through opponents. Average speed. 2%
 * Forward Throw: Rayman spins the opponent around and then releases them on the second spin forwards. 8%
 * Back Throw: A slightly weaker version of the forward throw, albeit with higher knockback. 7%
 * Up Throw: Rayman slams the player on the ground and then throws the opponent upwards. 7.5%
 * Down Throw: Rayman slams the player on the ground. At maximum Lockjaw length, the opponent can be buried. 8%
 * Floor Attack (Front): Rayman props his body up with his hands and performs a spin kick. 7%
 * Floor Attack (Back): Rayman spins around and punches the opponent. 7%
 * Floor Attack (Trip):  Rayman props his body up with his hands and performs a spin kick. 7%
 * Edge Attack: Rayman enlarges his left foot and kicks the opponent. 7%
 * Neutral Special: Rayman spawns the Plunger Gun from Rayman Raving Rabbids. This move can be charged for the plunger to fly much farther and to deal more damage. Once the plunger has connected with an opponent, it greatly slows them down for about 3-5 seconds, though this can vary depending on percentages. Plungers can also stick to walls, where they can picked up and thrown at opponents. Plungers will despawn after 10 seconds, however. This move can only be consecutively used for five times before waiting 12 seconds for it to recharge. 8% (un-charged) 13% (charged)
 * Neutral Special Custom 1: A slower and more powerful form of the default, Heavy-Hitting Plunger deals more damage along with fire damage, but won't stick to walls.15% (un-charged) 21% (charged)
 * Neutral Special Custom 2: Rayman performs a move from Rayman 2, Lum Throw works similarly to Fox's blaster, but fires at a slower rate, has low knockback, and is thrown at an arc. Can be easily spammed. 4%
 * Neutral Special Custom 3: Rayman performs a quicker version of Custom 2, Light Lums is not thrown at an arc and is slightly faster. 3.5%
 * Side Special:  Rayman performs a move from Rayman 2,  Walking Shell  functions somewhat similary to Villager's Side Special. Rayman hops on the back of a Walking Shell from Rayman 2 and can be ridden on until it comes into contact with somewhat, be it projectile or opponent. The shell then detonates dealing a substantial amount of damage. After Rayman hops on the back of one, it can be turned in any direction. Rayman can cease riding on it by pressing the jump button and the shell continues to go in the direction it was facing until it makes contact with an object or goes into the blast zone. Walking Shell cancelling can aid with recovery. 12%
 * Side Special Custom 1: Rayman spawns a Red Walking Shell which cannot be ridden on, unlike the default. These move in one direction, often hopping up in the air to connect with airborne opponents. 15.5%
 * Side Special Custom 2:  Rayman performs a move from Rayman 3,  Shock Rocket  works similary to Snake's Side Special. Rayman fires an orange, white, and blue rocket from his fist which can be remotely controlled for six seconds before detonation. 8%
 * Side Special Custom 3:   Rayman performs a faster move of his Custom 2,  Racing Rocket  moves much faster than the latter, but can barely be moved in a direction. 5%
 * Up Special: Rayman performs the Throttle Copter move from Rayman 3. This move gives Rayman an approximate 3 seconds to gain altitude (and a bit of horizontal recovery) before the helmet disappears, sending Rayman downwards. Much like Sonic and Mega Man, his recovery does not send him into a free-falling state, allowing Rayman to attack and possibly recover via walljump. This move hits multiple times, roughly eight, dealing a total of 16% damage if all hits connect.
 * Up Special Custom 1: Hurtle Copter thrusts Rayman up in an arc, albeit with worse vertical recovery. Even though it damages, Rayman enters a free-fall state after the move is over. 2% (per hit)
 * Up Special Custom 2: Rayman grabs onto the hand of a Swingman from Rayman Origins which allows Rayman to swing around for approximately 6 seconds before it disappears. If the player chooses to perform the up special query again at the climax of the swing, Rayman will fly up in a speedy arc and does not free-fall, leading to optimal punishes and interesting combos.
 * Up Special Custom 3: Rayman grabs onto the hand of a Slow Swingman which spins Rayman around slower, but can throw him up higher at the exact angle. This move sends Rayman into a free-fall state, however.
 * Down Special: A Rabbid burrows out of the ground in front of Rayman and goes forth and attacks the nearest opponent. A Rabbid's eyes will be blue, but when an opponent comes into range, their eyes will turn red and they wll pull out some sort of item, usually a fly swatter or plunger, though some Rabbids ride forth on a pig or will wear armor (these hit with their fists and decrease damage inflicted upon them by 1.2x). If any rabbid takes more than 15%, they'll burrow back into the ground, otherwise they despwan on their own after about 8 seconds. Only one can be on the battlefield at a time. 8% (Plunger) 12% (Fly Swatter) 12% (Pig) 10% (Gladiator)
 * Down Special Custom 1: Raving Rabbids allows two on the battlefield at the same time, but they are much slower, despawn faster, but only spawns Gladiators.
 * Down Special Custom 2: Rayman summons a Plum from the original Rayman. On the ground, this continuously jumps up and down and can be used as a platform to attack airborne opponents. This can be picked up and thrown at opponents multiple times before despawning after three uses or 10 seconds. The plum can also be moved via any attack with knockback. 8%
 * Down Special Custom 3: Perilous Plum only has one use, despawns after 8 seconds, and is slower, but deals a whopping 18% damage if it connects.
 * Final Smash: Rayman summons Globox, Barbara, and Teensy Wizard as they all perform a cinematic smack-down. Rayman winds up his fist and delivers the final blow. 40%

Miscellaneous
Snake: Mei Ling, who's this guy with the spiky hair?
 * Up Taunt: Rayman gives the "peace sign" and says "Yay!"
 * L/R Taunt: Rayman dribbles his body around him like a basketball.
 * Down Taunt: Rayman performs his signature face; he opens his mouth wide using his hands and does a comical expression while his tongue flails around.
 * Smash Taunt: N
 * Victory Pose 1: Rayman performs his victory dance from Rayman Origins.
 * Victory Pose 2: Rayman puts his face into the wooden cutout of a Viking woman and smiles. From Rayman Origins.
 * Victory Pose 3: Rayman and Globox high-five while Barbara and Teensy Wizard perform comical poses by them.
 * Victory Pose 4: Electoons jump around Rayman while Betilla floats above Rayman and performs a triumphant pose. Rayman gives the camera a cheesy grin and spreads his arms apart.
 * Victory Fanfare: The "Yeah!" theme from the original Rayman plays.
 * Lose Pose: Rayman claps to the winner.
 * Character Selection Screen: Rayman gives the camera a peace sign while saying "Yay!"
 * Cheer: Rayman! Rayman! Rayman!
 * Icon: A Lum from Rayman Origins.
 * Kirby Hat: Kirby gains Rayman's hair and his Plunger Gun ability.
 * Snake Codec:

Mei Ling: You might have to be more specific, Snake.

Snake: He's like this...pile of disembodied limbs.

Mei Ling: That sounds like Rayman, Snake.

Snake: Rayman? Oh, I've heard of him before. Can't he float with his hair or something?

Mei Ling: That's not all he can do, he can ride on a walking rocket and can summon rabid rabbits with toilet plungers.

Snake: ...

Mei Ling: I know what you're thinking, he sounds more like a wacko than a fighter, but he's much more formidable than he sounds.

Snake: ...

Mei Ling: Snake?

Snake: I've seen a lot of things since joining this game, Mei Ling. Pit: Hey, that's Rayman! Isn't it, Lady Palutena?
 * Palutena's Guidance:

Palutena: That's right, Pit!

Pit: Why does he have no limbs?

Palutena: It may sound strange, Pit, but his lack of limbs allows him to send his fists and feet flying across the battlefield!

Viridi: I've heard he can drive around in his shoe like a car!

Pit: Are you serious?

Palutena: Rayman can also shoot toilet plungers at you and can summon rabbits with fly swatters.

Pit: This guy sounds crazy!

Viridi: He can't be any worse than you, Pit.

Pit: Hey!
 * Palette Swaps/Costumes: A palette based off of his Heavy Metal Fist, Lockjaw, Vortex, Throttle Copter, and Shock Rocket costumes. Rayman recieves four costumes, Funky Ray, Plumber Ray, Caramba Ray, and Raymolk. Raybox, Bad Rayman, and Dark Rayman are all other palette swaps. A total of twelve palettes.
 * KO Sound: Rayman pops like a bubble; Rayman sometimes will howl comically.
 * Visual Battle Damage: In his default costume, Rayman will recieve small tears in his jacket and will have dirt smears on his skin and clothes.
 * Boxing Ring Alias: The Limbless Hero
 * Availability: Default
 * Stage: The Glade of Dreams
 * Trophy Description: Rayman, the limbless hero of Teensies, leaps into the battlefield. His goofy demeanor can be deceiving, this guy doesn't mess around! Rayman can immobilize opponents via toilet plungers, he can summon insane rabbits to attack his foes; he can even use a bear trap on a chain to electrocute opponents! To top that, he always gets back up, no matter how many times he falls!