Mr. Game & Watch (Super Smash Bros. Melee)


 * This article is about Mr. Game & Watch's appearance in Super Smash Bros. Melee. For other uses, see Mr. Game & Watch.

Mr. Game & Watch (, Misutā Gēmu ando Uocchi) is a character in Super Smash Bros. Melee. He was designed as a composite representation of various generic characters featured in the Game & Watch series, created by Gunpei Yokoi in 1980.

Mr. Game & Watch can be unlocked by clearing Target Test with all twenty four other characters, beating Classic Mode and adventure with all characters (starters and unlockables) or, alternatively, by playing 1,000 VS. Matches.

Clearing Classic Mode, Adventure Mode, or All-Star Mode with Mr. Game & Watch will unlock Flat Zone, a level that takes place in a giant Game & Watch handheld.

Mr. Game & Watch is currently ranked 20th in Melee's Tier list. Though he has a few good moves, he has slow speed, as opposed to Melee's pace, and is predictable. He is also easily juggled and KO'd, since he is very lightweight.

Attributes
Mr. Game & Watch has high-priority aerial moves coupled with their large, disjointed hitboxes. This allows him to combo fairly well (especially against fast-fallers). However, his B-air, U-air, and N-air can not be L-canceled. He has strong finishers, a powerful aerial game, and one of the longest vertical recoveries in the game (although it's predictable and it can be difficult to sweetspot the ledge). His Oil Panic can also catch energy projectile-spammer's attacks and punish them back. He can use his low duck to avoid physical projectiles. His grabs also have a very similar animation which means its hard to tell which way he will throw an opponent. Also, all of his throws can chain grab.

However, Mr. Game & Watch's tilts and smashes are choppy and easy to predict, while his slow roll and sidestep cripple his defense. His shield leaves his head exposed which invites shield stabbing. As mentioned above, he is very lightweight, making him easy to be juggled and KO'd, and he is easily comboed despite his light weight due to the long amount of hitstun he suffers.

Ground Attacks
Normal
 * Neutral Attack: Green House - Mr. Game & Watch pulls out an insecticide pump and presses on it, shooting a puff of insecticide out. If the button is mashed, Mr. Game & Watch will fire the insecticide quickly.
 * Dash Attack: Helmet - Mr. Game & Watch puts on a football helmet and charges forwards. Low knockback, good for racking up damage.
 * Forward Tilt: Lion - Mr. Game & Watch thrusts a chair forwards. Has a long range.
 * Upward Tilt: Flagman - Mr. Game & Watch pulls out a number seven flag and waves it upwards. A good move for juggling.
 * Downward Tilt: Manhole - Mr. Game & Watch flips a manhole cover in front of him. Upwards knockback, and can be continuously flipped if the A button is mashed.

Smashes
 * Forward Smash: Torch - Mr. Game & Watch pulls out a torch and swings it forwards. The move lasts for a second after it is executed, where the opponent can still get hit.
 * Up Smash: Octopus - With a diving helmet on, Mr. Game & Watch leans backwards, then swings his head forwards. Has some of start-up lag but also has high knockback.
 * Downward Smash: Vermin - Mr. Game & Watch pulls out two hammers and swings them down on both of his sides. If the opponent is hit on the tips of the hammers, the opponent is hit upwards with high knockback (sweetspot), but if the enemy is hit with the handles, they are weakly propelled horizontally.

Other
 * Ledge Attack: Mr. Game & Watch climbs onto the ledge, and hits forwards with a bell.
 * 100% Ledge Attack: Same, but slower.
 * Ground Attack: Mr. Game & Watch pulls out a hammer and hits on both of his sides.

Aerial Moves

 * Neutral: Parachute - Mr. Game & Watch opens a parachute. It has high knockback but comes with a bit of start-up lag. Its hitbox covers all sides of Mr. Game & Watch. Has horizontal knockback.
 * Forward: Cement Factory - Mr. Game & Watch whips out a block forwards. If hit when it first comes out, it has high damage, but if DI'd into, the opponent will be hit for a few percent with hardly any knockback. If you land on the ground while using it, there is some lag before Game & Watch gets up.
 * Backward: Turtle Bridge - Mr. Game & Watch thrusts a turtle backwards, which bites many times. It is a multi-hitting move, and the last hit has light knockback.
 * Upward: Spitball Sparky - Mr. Game & Watch blows upwards twice. The second hit has medium knockback.
 * Downward: Donkey Kong Jr. - Mr. Game & Watch pulls out a key and plunges downwards. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a Meteor Smash.

Throws

 * Pummel: Mr. Game & Watch pulls out a bell and hits the opponent with it.
 * Up: Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent upwards.
 * Forwards: Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent forwards.
 * Backwards: Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent backwards.
 * Down: Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent downwards.

Trophies
Trophy #177: ''First appearing in 1980, the Game & Watch series is the father of all portable liquid crystal games. The main character is simple and monochrome but has a timeless individuality. There are 39 different games in the series and they've sold over 43 million units worldwide. Pictured at left is the particularly popular Fire model.''

Games: Game & Watch (1980)

Smash Red
Trophy #178: ''A resident of a totally flat world, Mr. Game & Watch's frame-by-frame movements is distinctive. His image is known far and wide, and respected by gamers everywhere. In Super Smash Bros. Melee, he hurls sausages with his Chef technique. The random strength of his Judgement is determined by the number displayed; food appears on lucky 7.''

Smash Blue
Trophy #179: ''A man of great stature in the world of Nintendo characters, Mr. Game & Watch is a comparatively light fellow and doesn't feature many powerful attacks. When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more. He can also catch missile weapons with Oil Panic; once he's caught three, he can dump the bucket on his foes.''