Mario Bros. (stage)


 * ''For the arcade game, see Mario Bros.. For the team in Super Smash Bros., see Mario Bros. (team).

The Mario Bros. stage appears in Super Smash Bros. Brawl and is based on the arcade game of the same name. The versus level in Super Mario Bros. 3 for the Nintendo Entertainment System (NES) was also designed after this game.

Due to the fact that this stage has narrow KO zones, it is hard to score a normal KO. As Sakurai said "Speaking frankly, this stage throws all the basic rules of Smash out the window!" The best way to KO someone is to hit a Shellcreeper or a Sidestepper from below (through the floor) or attack one, pick it up, and throw it at someone before you can get a KO.

A POW block appears on the stage. Jumping into it will result in a hit on every shellcreeper and sidestepper on the ground. It takes two hits on a sidestepper to knock them over, and one hit to do so with a shellcreeper. Hitting a downed enemy results in it getting back up. Also, the color of a creature relates to speed and power of the creature. Original colors are the slowest and weakest, blue is faster, and purple is the fastest and strongest.

The presence of the Shellcreepers and Sidesteppers as well as the size of the stage makes it banned in many official tournaments.

Songs in My Music

 * Mario Bros.
 * Gyromite
 * Famicom Medley
 * Power-Up Music
 * Douchuumen (Nazo no Murasamejo)

Bolded songs must be unlocked

Unlock Criteria
Clear Event 19: Wario Bros.

Trivia

 * Even though this is the original Mario Bros. stage, it is home to R.O.B. in All-Star mode due to the fact that there is no stage created specifically for him and the Gyromite (a game that uses R.O.B.) music is available in this stage.
 * Ironically, this stage can be easily classified as one of the easiest to be KO'd because the enemies that appear can knock you all the way off the stage if touched.
 * On most stages, the camera will zoom in and out during gameplay depending on how close or far the characters are from each other. Mario Bros. and Flat Zone 2 are exceptions to this rule; the camera stays in a fixed position to give a view of the entire stage.
 * If one hits a Sidestepper just once, it will move faster than usual.
 * A third enemy from Mario Bros., Fighter Fly, does not appear in this stage.