User blog:Lasatar/Nagito Komaeda gets lucky

Trailer
Sakurai is sitting at his desk. He has decided to add another DLC character, but can't think of who to add. As a result, he takes the names of everyone who was voted for in the Smash ballot, puts them in a bowl, and takes one at random. The one he picks is none other than Nagito Komaeda, the Ultimate Lucky Student. Cue Nagito appearing in Smash and showing off his moves, like every other trailer.

Overview
Nagito Komaeda is one of the most important Characters in Danganronpa 2: Goodbye Despair, and even managed to wriggle his way into Danganronpa Another Episode. He's a love or hate character, there is absolutely no middle ground. He is an extremely well written character, but is completely and utterly crazy in every sense. Well, maybe not every sense, but a lot of them. Now, I am absolutely NOT going to spoil the game for you guys. There may be some things in the moveset that are connected to spoilers, but they won't make sense if you don't know what actually happens. Oh, and did I mention? Nagito has ultimate luck. If anything is left up to chance, he will win. At one point in the game, he plays Russian Roulette with 5 bullets loaded in. And that's not even the most crazy thing he's done… This moveset is based off some of the things that he does in-game, and some of the things that apparently happened to him prior to the games story.

Atributes
Nagito has the exact same weight as Hajime. However, he is slightly slower, but not by much. For his regular attacks, he often uses a knife that he is shown to use in-game more than once. He has a very ordinary normal attack list, but he does slightly more damage than most lightweights do with regular attacks. However, due to the length of the knife compared to other swords in the game, Nagito has short reach. One more thing. In tribute to Nagito's luck, items will often spawn closer to him than the enemy.

Moveset
Standard moves ◾Normal A: Nagito swings a knife. Can chain into a second and third hit. 3% first two hits, 4% final hit. ◾Side Tilt: Nagito swings the knife overhead. 6% ◾Up Tilt: Nagito stabs upward. 5% ◾Down Tilt: Sweeps with his legs. Fast. 3% ◾Dash Attack: Swings the knife backhand. 5% Smash Attacks ◾Side Smash: Props the knife up on the ground quickly and slams his hand downward, basically pushing the opponent onto the knife. If there is no opponent, he gets lucky and the knife passes through his fingers. This is in tribute to something he does in Chapter 5. 17%, but little knockback. ◾Up Smash: Hits them with an Iron, swinging it by the cord. This may seem a bit unorthodox, but it will make sense once you play the game. 12% ◾Down Smash: Technically doesn't come from Nagito, but a long sharp object will stab up from the ground twice in an attempt to hit Nagito. However, by luck, it does not hit Nagito and instead hits to both sides of him. Again, this will make sense once you play the game. 13% each hit. Aerials and grabs Same deal with Monokuma. No Aerial moveset potential. However, for one of them, I want Nagito to hit them with an Air Conditioner, in tribute to, um, spoilers. For the grabs, I want to reference Nagito's use of the rope in chapter 5. Specials Now this is where things get interesting. Nagito has several moves that refer to certain, circumstances… ◾Neutral Special: Russian Roulette. Nagito points a (5/6) gun to his head, but by chance, it is on the slot with no bullet. The recoil makes the gun fly out of his hand and can hit someone else. If it hits anything, including the ground, it fires a shot in a random direction (except where Nagito is). 4% for the gun, 10% for the shot. ◾Side Special: Poison Grenade. Nagito throws what appears to be a fire extinguishing grenade, but when it hits, it breaks open and exposes the poison gas hidden inside. The poison cloud will linger where the grenade broke open for about 5 seconds. Note: Nagito is not immune to the poison cloud. ◾Up Special: Spear Fall. A hook appears above Nagito. Nagito throws a spear with a long cord attacked to the end without the point, and the cord will be hooked. The spear will then fall, dragging Nagito, who is still holding the cord, upwards. Nagito will let go once he reaches the top. The spear can cause 5% damage when thrown, and 14% damage when falling. ◾Down Special: Light Fire. Nagito pulls out a lighter and sets fire to the ground. The fire will spread outwards around the platform in both directions much like a hothead, only the fire will linger in each spot for 2 seconds. Once it meets or goes offscreen, the fire stops spreading. Final Smash Bomb. Nagito sets off the bomb that he hid on the stage before the match started. Hits everyone on stage for 30%, but Nagito doesn't take damage because of, you guessed it, luck. However, another Nagito on screen can still take damage.

Poll
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