User blog:Plasmaster/Marth! Lucina! Show Me Your Custom Moves!

Hey there Smashers! Welcome back to the Super Smash Bos. Custom Moves Strategy Guide, Show Me Your Custom Moves! Plasmaster here.

Today there are some modifications being made to two legendary swords of two certain Fire Emblem Lords: Marth and Lucina!



Custom Neutral Special 2-Storm Thrust

Marth Description: 'Thrust your sword forward, creating a gust of wind that knocks opponents back.'

Lucina Description: 'Thrust the sword forward. The tip creates a gust of wind that pushes opponents back.'

Pros:


 * Pushboxes


 * Edge-guarding uses

Cons:


 * Less damage


 * Less shield damage

Differences:


 * The wind gust starts at the base of Marth's sword whereas it starts at the tip on Lucina's sword.


 * Marth deals more damage at the tip of the sword.


 * Marth's wind gust is bigger and has longer range.

This move has some good defensive uses but very poor offensive uses. It doesn't deal much damage at all, though Marth can deal a little extra with the tip of his sword. The move can push away incoming enemies to give Marth and Lucina some breathing room as well as functioning as an edge-guarding tool by blowing opponents away from the edge.

Custom Neutral Special 3-Dashing Assault

Marth Description: 'Thrust while dashing forward. Deals slightly less damage than normal.'

Lucina Description: 'Thrust while dashing forward. Deals slightly less damage than normal.'

Pros:


 * Horizontal recovery


 * Can begin the attack from farther away

Cons:


 * Less damage


 * Less shield damage

Differences:


 * Marth deals more damage with the tip of the sword.

This move, unlike Storm Thrust, is better offensively. Marth and Lucina can start charging the attack from a greater distance from the opponent than they could Shield Breaker since the attack will move forwards a great distance. The move is also useful as a horizontal recovery in the air. It won't do much damage to shields and won't hurt opponents as much as Shield Breaker though.

Custom Side Special 2- Effortless Blade

Marth Description: 'You can't change the combo type, but you can wait longer between attacks. Lower damage.'

Lucina Description: 'You can't change the combo type, but you can wait longer between attacks. Lower damage.'

Pros:


 * Easy to pull off

Cons:


 * Less damage


 * Can't change the combo type

Differences:


 * Marth's sword deals more damage at the tip.

Effortless Blade is, just like the move implies, effortless. The move is very easy to pull off since you don't have to wait as long between attacks or you can wait longer between attacks, granting you more options with the attack. However, you can't change the combo type, so you are unable to launch opponents up with the blue combo type or trap them in a combo with the green combo type. On top of that, the move does less damage.

Custom Side Special 3- Heavy Blade

Marth Description: 'Each strike is stronger but launches foes, making it hard to pull off a combo.'

Lucina Description: 'Each strike is stronger but launches foes, making it hard to pull off a combo.'

Pros:


 * More damage


 * Greater launch


 * Combo set-up

Cons:


 * Can't pull off a combo with the move itself

Differences:


 * Marth's blade tipper.

The Heavy Blade is unable to hit opponents with all four attacks because just one attack is enough to launch opponents away. The move deals more damage to make up for this and though the move itself can't combo, it can set up a combo. The blue combo type for the move will launch opponents into the air, giving Marth or Lucina a chance to follow it up with an up air, up smash, or Dolphin Slash.

Custom Up Special 2- Crescent Slash

Marth Description: 'Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.

Lucina Description: 'Rise in an arc while attacking. Deals most damage at the midpoint. Doesn't go as high.'

Pros:


 * Horizontal recovery


 * Combo finisher in some cases


 * Juggling opponents

Cons:


 * Less vertical recovery

Differences:


 * No real differences.

This move sacrifices vertical recovery for horizontal recovery, making it like Roy's Blazer up special except having it set to always going to its most horizontal movement. The move can be good for juggling opponents in the air in some situations and can be a combo finisher granted the opponent is in an optimal position to get hit by the move. However these factors can be a bit iffy and often depend on many other factors and variables. Unfortunately, losing vertical recovery in trade for an iffy attack just won't make the cut.

(It's funny because cutting is something you do with a sword...)

Custom Up Special 3- Dolphin Jump

Marth Description: 'Jump really high, but you won't deal any damage.'

Lucina Description: 'Jump really high, but you won't deal any damage.'

Pros:


 * Vertical recovery

Cons:


 * No damage

Differences:


 * No differences at all.

The Dolphin Jump is great for vertical recovery and allows Marth and Lucina to recover lower than with the Dolphin Slash. Though lacking horizontal recovery you can pair it up with Dashing Assault to make up for this fact. The only downside to Dolphin Jump is that it won't deal any damage for some reason...I guess they just dull their swords while using the move or something? I don't know...

Custom Down Special 2- Easy Counter

Marth Description: 'Your counter stance lasts longer, but the attack power is lower.'

Lucina Description: 'Your counter stance lasts longer, but the attack power is lower.'

Pros:


 * Counter window is greater

Cons:


 * Less damage

Differences:


 * Marth's sword deals more damage at the tip.

Easy Counter has a bigger counter window, so you're more likely to counter an incoming attack when you use it. Except that the counter attack won't really deal much damage anyway...

Custom Down Special 3-Iai Counter

Marth Description: 'A successful counter knocks opponents behind you. Faster but deals less damage.'

Lucina Description: 'A successful counter knocks opponents behind you. Faster but deals less damage.'

Pros:


 * Moves forwards


 * Faster attack


 * Hits opponents that are behind you

Cons:


 * Less damage


 * Moves like Wario's Bike and Bowser Jr.'s Clown Kart Dash won't be hit by the counter attack

Differences:


 * Marth has the sword tipper.

The move Iai Counter will have Marth or Lucina move past the opponent and hit them with the sword from behind, much like Shulk's Vision when input past the opponent. The move is executed faster but not fast enough to hit enemy attacks that go past opponents like Wario's Bike, Fox's Fox Illusion, and even Ness's PK Thunder when used on himself. The move also deals less damage.

Now it is time for the OPTIMAL CUSTOM SMASH! The Optimal Custom Smash is the best set of moves for Marth and Lucina based on the research I have done with the moves. The Optimal Custom Smash for Marth and Lucina is:

Shield Breaker- The move deals more damage to opponents and shields alike, two things that Storm Thrust and Dashing Assault just couldn't do.

Heavy Blade- Even though you can't pull off a combo with the move itself, you can set up some other combos with any of the combo types, most notably the blue combo type, as well as putting extra damage in with one attack rather than four average damaging attacks.

Dolphin Slash- Dolphin Slash is a great combo finisher that deals damage unlike Dolphin Jump and is a more reliable attack unlike Crescent Slash.

Easy Counter- Even though it deals more damage, you'll be more likely to counter enemy attacks, which will put on additional damage anyway.

OPTIMAL CUSTOM SMASH

1, 3, 1, 2

I hope you enjoyed this entry of Show Me Your Custom Moves! I also hope this helped to improve your knowledge of custom moves and your custom sets for Marth and Lucina!

If you have any questions, please let me know down in the comments. While you're at it, let me know what other characters you'd like to see!

If you found the bolded letters, then you know which Custom Moves will be shown next!

Until next time, keep on smashing and leave it to Heropon!