Sticker



Stickers are collectible items in Super Smash Bros. Brawl, similar to Super Smash Bros. Melee ' s trophies. They can be added to a background and made into a collage. They are found much more commonly than trophies. Stickers will sometimes randomly appear in normal Brawls, unless items are turned off in Item Switch. They can also be won through Spectator Mode over Wi-Fi, obtained by defeating minor enemies in the Subspace Emissary, won in Coin Launcher, or beaten out of Sandbag.

The main purpose of these stickers is to give characters certain advantages in the Subspace Emissary, such as increased attack power. They cannot be used in other modes such as Brawls or the Stadium.

There are 700 Stickers.

An easy way to get stickers is to create a small stage with shaped like a rectangle with the top taken off. The top two sides of the rectangle should be conveyor belts pushing stuff into the bottom of it. then the bottom should be conveyor belts going the left of right with a plat form on the very end near the wall. Then turn all items off except for sandbags and make how often the items appear to high. fight a character that is level 1 (puny) then stand on the platform and attack the sandbags that appear.

Power-Ups
On Friday, Jan 18th, Dojo!! announced that stickers can be used as power-ups. To do so, the stickers must be placed on the undersides of character trophies. Different stickers give different boosts, as well as some that are character-specific. Larger stickers give higher boosts, but take up more space on the trophy base. Stickers with the same effects do not stack; e.g. if an Arm +13 and an Arm +20 are placed on the base of a trophy, that character will only receive the larger +20 boost to arm attacks, not +33, although an Arm/Leg sticker will stack with individual Arm and Leg stickers, an Arm/Leg + 10, an Arm +10 and a Leg+10 sticker will all combine to boost Arm and Leg attacks by 20. It is also possible for a single attack to fall under several categories, like Captain Falcon's Falcon Punch, which deals Arm, Specials: Direct, and Fire damage. Applied stickers can be moved around, but removing one discards it permanently (though they can be regained through playing). Losing during the Subspace Emissary causes half of the stickers found on that level to be lost.

The statistical boost is only for the Subspace Emissary and not for ordinary brawls.

Power-Up Effects
There are different types of powerups such as:

Arm - For arm-based attacks, such as punches.

Leg - For leg-based attacks, such as kicks.

Body - For body-based attacks such as Wario's Chomp or Kirby's dash attack.

Flinch Resistance - Keeps the character from flinching when hit as often.

Launch Resistance - Smashes do not launch a character as far.

Launch Power - Smashes send opponents or objects farther.

Swim Time - Increases the duration a character can swim.

Battering Resistance - Decreases damage taken from battering type attacks (such as being hit by fists, kicked, etc.)

Slash Resistance - Decreases damage taken from slash type attacks (such as being slashed by a sword)

Head - For head butts such as Olimar's standard ("A" button) attack.

Flame - For fire-based attacks. Such as Mario's fireball.

Electric - For electricity-based attacks, like those used by Pikachu.

Freezing - For of ice based-attacks, like those used by the Ice Climbers.

Spin - For damage caused by spinning, like Sonic's Spin Dash.

Energy - For energy-based damage.

Slash - For cutting damage, like Marth's sword attacks.

Weapon - For damage caused by weapons, like Marth's sword.

Specials: Direct - For special move ("B" button) attacks that make physical contact, like Mario's Super Jump Punch.

Specials: Indirect - For special move attacks that are ranged, like Link's Bow and Arrows.

PK - For Ness' and Lucas' PK attacks.

Aura - For Lucario's Aura attacks.

Pikmin - Increases the damage dealt by Olimar's Pikmin attacks.

Water - Increases the damage dealt by Squirtle's Water based attacks.

Grass - Increases the damage dealt by Ivysaur's Grass based attacks.

Tail - Increases damage done by tails, such as some of Yoshi's, Pikachu's, Pokemon Trainer's, and Diddy Kong attacks.

Throwing - For damage caused by a throw.

Darkness - For damage caused by Ganondorf's dark energy.

Explosives - For damage caused by explosions, such as Snake's C4.

Food Effect - Increases the healing effect of food items by a percentage equal to it's power.

Maxim Tomato Effect - Increases the healing effect of a Maxim Tomato by a percentage equal to it's power.

Heart Container Effect - Increases the healing effect of a Heart Container by a percentage equal to it's power.

Magic - For damage caused by magical-based attacks, such as Zelda's standard ("A" button) attacks.

Trophy Stand Drops - Increases the occurrence of trophy stands (called "smash plates" in Japan).

Sticker Drops - Increases the occurrence of stickers.

Carry Ray Gun - Every new step (ie, every time a character goes through a door) a character will start off holding the Ray Gun item.

Carry Fire Flower - The character starts holding a Fire Flower item.

Carry Beam Sword - The character starts holding a Beam Sword item.

Carry Bob-omb - The character starts holding a Bob-omb item.

Carry Lip's Stick - The character starts holding a Lip's Stick item.

Carry Mr. Saturn - The character starts holding a Mr. Saturn item.

Carry Home Run Bat - The character starts holding a Home Run Bat item.

Carry Cracker Launcher - The character starts holding a Cracker Launcher item.