Pichu (Super Smash Bros. Melee)


 * This article is about Pichu's appearance in Super Smash Bros. Melee. For other uses, see Pichu. Also, for information about the character of whom Pichu is a clone, see Pikachu (SSBM).

Pichu (, Pichū) is a Pokémon character in Super Smash Bros. Melee. It is unlocked by completing Event Match 37: Legendary Pokémon or by playing 200 vs. matches.

Special Moves

 * Neutral B: Thunder Jolt
 * Smash B: Skull Bash
 * Up B: Agility
 * Down B: Thunder

Pros

 * Low landing framerate (2 frames)
 * Small size helps in avoiding attacks
 * Ground-level attacks are good for edgeguarding
 * Two recovery attacks (Skullbash [side+B] and Agility [Up+B])
 * Far recovery distance and choice in direction helps get past edgeguarding
 * Electrical attacks do more damage than Pikachu's
 * Juggles fastfallers well with U-air
 * Can chainthrow fastfallers
 * High-knockback smash attacks
 * Powerful and effective Side Special Move
 * Fair running speed
 * Can Wall Jump
 * Triple jump

Cons

 * Lightest character in the game
 * Electrical attacks inflict self-damage
 * Extremely short attack range
 * Poor grab range (oddly enough, the grab's hitbox goes behind Pichu)
 * Shortest tech/ledge roll
 * Hard to control due to speed
 * Easily comboed despite light weight

Trophy Descriptions
In addition to the normal trophy about Pichu as a character, there are two trophies about it as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Pichu on any difficulty:


 * Pichu (Smash Red)
 * Compared with Pikachu, Pichu is a tad more nimble and a little more difficult to hit. Those are the only two advantages, however, and since Pichu damages itself when it uses electrical attacks, it's best suited for handicapped matches. Even though Pichu's tough to catch, it's easy to throw its tiny frame great distances. (B: Thunder Jolt, Smash B: Skull Bash)


 * Pichu (Smash Blue)
 * Pichu is the lightest character in Super Smash Bros. Melee, and it's top of the class in weakness, too! For Pichu, it's all about scampering here and there to pick up items that will help it survive. The first warp in Agility causes 1 point of damage to Pichu, and the second causes 3, so try to limit the number of times you use the move. (Up & B: Agility, Down & B: Thunder)