User blog comment:KirbiMiroir/Share Support!/@comment-25275196-20160911103952

My mains is Ganondorf.

Being a slow character in both movement and attacks, Ganondorf can be punished very badly should you mess up with him. Instead, you need to be focused on avoiding enemy attacks, and striking when there's an opening. The same can be said of any character, but it is the most true for Ganondorf. Using sidesteps will allow you to move around the stage quickly, and Ganondorf's side tilt is a decently fast and powerful attack, with good range, making for a convenient way of racking up damage. Wizard's foot is good for covering distance and for striking an enemy off guard, but if it is shielded, you will find yourself very open for a counterattack. If the enemy's shield is close to being destroyed, using aerial wizard's foot will be able to break it easily, allowing for a very good followup into a backwards warlock punch. Ganondorf has some very powerful aerial attacks, but almost all of them have a decent amount of lag. The up aerial is good for juggling, and the down aerial has a spike effect. If you can manage to make an enemy airborne, using Dark Dive is good for racking up a bit of extra damage. The up and side Smash attacks should only be used for scoring a KO, because they have extremely bad ending lag. The Down Smash is quite good when standing close to the edge, as it effectively throws the enemy backwards, in a similar fashion to Cloud's down smash. When using a Warlock punch, it is effective to start charging in the air, because this does not only make the punch slightly more powerful, but also allows for left-right movement before landing, meaning that even if the enemy is too far away, it is still possible to hit them. Be aware that if you miss the punch however, you will be very open to a counterattack. If the enemy tries to shield an attack, Flame Choke will be quite effective at racking up a small amount of damage. If the enemy is quite large, it is possible to chain the Flame Choke into a down-smash, should the enemy fail to recover quick enough.

With all these points in mind, I hope that this helps with your Ganon game.