User blog comment:Plasmaster/Monster Hunter is Game for a Fight!/@comment-28616980-20160909235436

I think this is excellent. With few combos and alot of slow attacks, but strong and well ranged melee attacks, it seems that he would benefit most from punishing mistakes. I could see him easily rack up damage on slow characters or careless players, but struggle against characters with little end-lag on most attacks, as well as players with a safe playstyle which forces him to rely on his weak, fast attacks for damage. However the Monster Hunter would probably out range all the other fighters so I guess it doesn't matter as much if they're fast if they still have to go well within his range to hit him.

A few quick questions: Do the each of the hits of attacks that can hit multiple times combo reliably? How long do the Hunting Horn buffs last for and does playing the Hunting Horn again reset that timer? Do the buffs affect teammates? And can you have both speed and defense at the same time?

Now to analyze Lasatar's.