User:Pikazilla

King K Rool

 * Spirit: Defense & Flinch Resistance
 * Pros: K Rool is as fun as I thought he would be. He is the 2nd heaviest fighter and also has a great recovery; making him the ultimate wall. His two projectiles also allows him to keep foes at a distance and edgeguard. His superarmor also is excellent for getting in close or outlasting his enemy.
 * Cons: K Rool is still a slow and massive target; meaning that characters with fast combos that can get through his flinch resistance will be an issue. His melee range is also lacking. He is not designed for airborne combat and is very vulnerable when using his slow up-special.

Miis

 * Spirit: Depends
 * Brawler: Kick or Boomerang (item)
 * Swordfighter: Specials
 * Gunner: Staff
 * Pros
 * Brawler: Good Specials for diving from the sky.
 * Swordfighter: Excellent mid-range attacks, including Specials involving a dash or charge and decent projectiles.
 * Gunner: Some of the longest and best ranged attacks in the game. Can devastate tanky fighters with hit-and-run tactics.
 * Cons
 * Brawler: The Brawler does not have the same range as most other fighters and so there is little point in using it. My best Brawler is a Sheik clone; sacrificing range and speed for power and airborne mobility. Not much else to say other than the obvious long range weakness.
 * Swordfighter: Is dependent on using its mobility effectively, as the other swordsmen in the game have longer swords. Tiny maps are a potential weakness.
 * Gunner: Is dependent on exploiting its superior range. Even the basic Battlefield is arguably too small to be used effectively. Fast opponents can close the distance and maintain close combat. Obstacles and terrain can also be used by enemies as cover.

Simon

 * Spirit: Whip
 * Pros: Excellent at mid range, arguably the best. The combination of his whip, projectiles and sliding kicks allow him to have many options.
 * Cons: Fast or long ranged fighters can avoid Simon's midranged attacks. Simon uses his weapons as his primary defense, but can have issues under pressure. He is also terrible in team battles or on stages with slopes. Recovery is also lacking.

Ganondorf

 * Spirit: Attack or Tank
 * Pros: Ganondorf is just as powerful as before, but his sword changes alot by giving him better range and accuracy when delivering these hits.
 * Cons: Ganondorf still suffers from low speed and a poor recovery. He can be easily harassed by hit-and-run, projectile users or combos that pin him down.

Shulk

 * Spirit: Sword
 * Pros: Very adaptable. Decent attacks and melee range.
 * Cons: Monado is very high maintenance and can be distracting. Shulk's other traits are not unique. No projectiles.

Ridley

 * Spirit: Air or Physical
 * Pros: Great at airborne combat. Has the attributes of a tank but lacks many tank weaknesses.
 * Cons: Large hitbox. Melee range is surprisingly short. Reckless attacks could cause accidental self-destructs or suicide-kos. Down-special is arguably useless.

Incineroar

 * Spirit: Throw
 * Pros: Aggressive close combat. A light tank. Dominates shield spammers.
 * Cons: No projectiles. Lacks vertical recovery. Up-special is risky. Smash-taunts are distracting.

Link

 * Spirit: Self-Healing
 * Pros: Effective at all ranges. Diverse projectiles gives Link an option in many situation. Link is still able to fight effectively at close combat; a trait most long ranged fighters lack.
 * Cons: Can be overwhelmed by agile opponents. Some stages can restrict Link's projectiles. Weak recovery.

Olimar

 * Spirit: Stamina Battle
 * Pros: High damage for Stamina Battle. Effective at mid range.
 * Cons: Very light. Lacking in combos. Short melee range.

Wii Fit Trainer

 * Spirit: ???
 * Pros: Long limbs give good melee range. Balanced. Good air attacks and juggling.
 * Cons: Both projectiles have slow startup and are very similar. No obvious advantages.

Bowser

 * Spirit: Attack or Tank
 * Pros: Heaviest fighter. High attack. Can be effective at some spirit board events involving chaotic swarms and melees.
 * Cons: Surprisingly short range combined with sluggish movement and massive hitbox makes it difficult to land blows without getting hit. His extra defenses do not compensate for Dedede's mobility or Ganondorf's offensive overkill.

Isabelle

 * Spirit: Defensive
 * Pros: Great zone control and defensive counter attacks.
 * Cons: Not designed for intense close combat or fast opponents. Somewhat gimicky.

DK

 * Spirit: Smash Attack
 * Pros: Smash Attacks have long range and massive power. High weight, yet slightly more agile compared to other tanks.
 * Cons: Special Moves are below par. Poor vertical recovery. No long range. Large hitbox.

Lucario

 * Spirit: Critical Offense & Aura
 * Pros: Above average agility and mobility. Adaptable with few counters.
 * Cons: Somewhat dependent on being injured to achieve a high attack power, which contradicts with Lucario's below average weight.

Sheik

 * Spirit: Air or Kick (Gurl got legs :3)
 * Pros: Very fast and agile. Great air combos.
 * Cons: Lightweight.

Dr. Mario

 * Spirit: ???
 * Pros: Balance with above average power.
 * Cons: Mobility is somewhat lacking.

Sonic

 * Spirit: Self-Healing
 * Pros: Very fast ground movement. Great hit-and-run potential.
 * Cons: Weak otherwise.

Little Mac

 * Spirit: Fist
 * Pros: High speed, agility and damage. Small hitbox.
 * Cons: No long range options. Weak recovery and low weight. Few options against shields.

Dedede

 * Spirit: Flinch Resistance
 * Pros: High knockback. Somewhat mobile tank.
 * Cons: Slow attacks. Large hitbox. Almost no advantages compared to other tanks (especially K. Rool).

Samus / Dark Samus
I don't play either character and I don't see a significant difference. I prefer Mii Gunner anyways.

Peach / Daisy
I have a bias towards Daisy and against Peach; regardless of the game. Peach is a braindead mcguffin, Daisy is a barrel of fun.

Marth / Lucina
I am good with either character; but I do not need the tipper mechanic since it doesn't give me the same flexibility and limits how aggressive I can be. If I wanted distance in my melee attacks; I would choose Simon.

Roy / Ike / Chrom
Chrom has speed to compensate for the weaknesses I see in Roy and Ike.

Pit / Dark Pit
I don't play as either character, so I don't care.

Ryu / Ken
Pending...

Simon / Richter
I am satisfied with Simon anyways, so I see no reason to try out the nearly identical Richter. I would rather be He-Man rather than 'another edgy anime teen'.

Mario / Dr. Mario / Luigi
My love for Sunshine does not hide the fact that I hate using FLUDD in Smash, especially since the Tornado is such a better move. I preferred Dr. Mario since Melee; Dr. Mario maintains most of Mario's agility while giving him a much needed boost in power. I never bothered to play as Luigi seriously, and I don't like the new changes he has.

Link / Young Link / Toon Link
Normal Link has the range and power to overshadow both his kid forms. His new bomb detonation mechanic is tactically effective and powerful. There is no reason to use the stubby swords that the kids use.

Fox / Falco
I rarely use either of these guys, but I prefer Fox since both his ground and airborne movement is more consistent and he feels faster even if he lacks Falco's aerial mobility.

Pikachu / Pichu
Pending...

Falcon / Ganondorf
I play as Falcon to outmaneuver Tanks and Ganondorf to quickly kill lightweights. I choose the fighter that best suits my mission.

Ness / Lucas
Don't like these fighting styles, don't play them.

Villager / Isabelle
I honestly don't know how to play Villager. Isabelle is different due to her OP specials giving her great zoning and keep-away tactics.

My Tier List
(Anyone not mentioned is either low tier, mid tier, or yet to be determined.)

Mains

 * K Rool
 * Link
 * Simon
 * Sheik

High

 * Shulk
 * Lucario
 * Incineroar
 * Ganondorf
 * Dr. Mario
 * Sonic
 * Little Mac
 * Brawler

Mid

 * Gunner
 * Swordfighter
 * Olimar
 * Wii Fit Trainer
 * Ridley
 * Captain Falcon

Low

 * DK
 * Isabelle

Bottom

 * Young Link & Toon Link
 * Bowser
 * Dedede

SSB Ult Interested List

 * Pichu
 * I just want to see if Pichu is not bottom tier anymore. SO KAWAII.
 * Pikachu
 * Appears to be top tier in this game; but I would like to compare with Pichu first before choosing between the two.
 * Ryu or Ken
 * The fact that they face their opponent will make command inputs way better. I will have to find out which of the two fits my fighting style.
 * Corrin, Cloud, Bay the Babe
 * I didn't have much time with these former DLCs, so they will feel like a new experience to me.
 * Daisy
 * If Daisy has any noticeable differences from Peach, I might play as her: she is one of my favorite Mario characters, for actually having a personality. Also is Luigi's waifu, and Luigi is my man!
 * Ike or Chrom
 * I always wanted to play as Ike, but his slowness was a hindrance. The speed buffs make them more balanced. I am aware of rumors that their recoveries are still bad, so I'll see what that leads into. Who I will actually pick, I would need to test that out first.
 * ROB
 * His projectile buffs might make him aggressive or annoying.
 * Wario
 * Many of his moves have been changed in many ways. Also is much goofier than before, which is always fun.
 * Captain Falcon
 * Falcon is always fun to play, and he appears to be mostly buffed with a deadly shield breaking knee.
 * PURIN
 * The puff has been buffed? :o
 * Meta Knight
 * Still agile like always, but not as OP as his Brawl depiction.
 * Palutena
 * Has many noticeable buffs.
 * Mewtwo
 * Specials have some buffs, which can make him a trickier fighter.
 * Greninja
 * Appears to have some balancing changes to make him more about skill instead of cheap gimmicks.
 * Pokemon Trainer
 * Same as Shulk: very adaptable. Thank the lord that Stamina is gone.
 * Dark Samus
 * A more powerful Samus might be a powerful long ranged fighter.
 * Lucina
 * Same with Sheik: I don't expect changes, but I will still test it out.
 * Snake
 * I just want to play this guy again.
 * Inkling
 * I might as well play the new character. I don't expect playing her, but I am curious.
 * Game & Watch
 * While I never played the character in the past, I think the changes for G&W are enough for him to be a new experience to play.
 * Zelda
 * I never played Zelda in the past, but her new buffs might change that.
 * P Plant
 * Very unorthodox character; although I don't know if it would make him low tier or high tier as a result.
 * Joker
 * If Joker has good moves or is a 'pay to win' character, I might play him. But I don't like his random inclusion.

Overkill Ganondorf
Max out Ganonodorf's (or a similar tank's) already extreme power to one-shot most enemies. This includes high-stat spirits, giant-mode spirits, and spirits that boost Ganondorf's sword or Warlock Punch. Metal-mode or flinch resistance spirits also can assist in confirming the kill by allowing more reckless aggression.

Immortal Juggernaut
Use a high defense spirit combined with self-healing support (like Celebi). Combo with Link (who has great keep-away specials) or Sonic (who has great speed) to outlast your opponent. Only works on large maps and is best used in 1-on-1 duels.

Staff Sniping
Use the Staff to shoot an enemy off the stage the instant the match begins. Works best on Omega Stages and against tanks.