User blog:Iceguy163/The Perfect Special Moves for Goku

WARNING: The following will never happen, since it's overpowered

Goku
Neutral: Ki Blast (Goku fires a Ki Blast that can be charged. If fully charged, it's a Kamehameha)

Side: Super God Fist (Goku charges at the opponent and attacks with a powerful fist)

Up: Fly (He flies up)

Down: Solar Flare (Goku spreads his fingers and creates and blinding flash of light that stuns enemies. It is weak, however.)

Final Smash: Kaioken x20 Kamehameha (Goku uses the Kaioken x20 and fires a fully charged Kamehameha that is 2 times stronger than the original Kamehameha)

Kaioken Goku
Neutral: Kaioken Kamehameha (An opposite version of the Kamehameha. When fully charged, it is instead a weak Ki Blast)

Side: Kaioken Attack (Goku charges at the opponent while firing Ki Blasts)

Up: Kaioken Uppercut (Goku flies up in the air and kicks the opponent. This is not used in the Dragon Ball anime and manga.)

Down: Kaioken Finish (Goku charges at the opponent, knocks them to the ground, and finishes them off by catching them in base form then throwing them onto the ground)

Final Smash: Spirit Bomb (Goku reverts back to normal and charges a giant sphere of energy that inflicts great damage when fired. If it misses, Goku will transform into a Super Saiyan and gain a new moveset.)

Super Saiyan Goku
Neutral: Kamehameha (Goku fires a Kamehameha that becomes a Super Kamehameha when fully charged)

Side: Super Kaioken Attack (Goku charges at the opponent and inflicts more damage then the original Kaioken Attack)

Up: Instant Transmission (Goku teleports over the stage)

Down: Instant Super God Fist (Goku teleports to his opponent and punches them hard)

Final Smash: Instant Kamehameha (Goku goes Full Power Super Saiyan, teleports to his opponent, and fires a Kamehameha. If the attack misses, Goku will use it again but instead in Super Saiyan 2 form. If the attack doesn't miss, Goku will then fire the Super Spirit Bomb.)

Super Saiyan 2 Goku
Neutral: Ki Blast Volley (Goku fires 4 Ki Blasts that follow the opponent. Each one only inflicts 2 damage.)

Side: Super Kamehameha (Goku fires a Kamehameha that becomes a True Kamehameha when fully charged)

Up: Reverse Kamehameha (Goku fires a Kamehameha down that is an instant K.O to him if not used near the end of the stage)

Down: Dragon Fist (Goku goes Super Saiyan 3, charges at the opponent, and nearly knocks out them)

Final Smash: Instant Super Kamehameha (Goku goes Super Saiyan 3, teleports to the opponent, and fires a Kamehameha stronger than the Instant Kamehameha)

Super Saiyan 3 Goku
Neutral: True Kamehameha (Goku fires a Kamehameha that becomes a Kamehameha x10 when fully charged)

Side: Full Power Dragon Fist (Goku uses a more powerful version of the Dragon Fist)

Up: True Reverse Kamehameha (Goku fires a better version of the Reverse Kamehameha that can be used anywhere without an instant K.O)

Down: Super Explosive Wave (Goku generates a small explosion that stuns opponents)

Final Smash: God Form (Goku reverts to base form and goes Super Saiyan God)

Super Saiyan God Goku
Neutral: Limit Break Kamehameha (Goku fires a Kamehameha that does 2 times the amount of damage as the Kamehameha x10)

Side: Can You Follow Me? (Goku charges at the opponent and punches them very hard)

Up: Instant Transmission (Goku teleports above the stage)

Down: Regeneration (Goku recovers 30 damage. This can only be used once.)

Final Smash: Beyond the Super Saiyan God (Goku's reverts to base form and goes Super Saiyan God Super Saiyan)

Super Saiyan God Super Saiyan Goku
Neutral: Burst Kamehameha (Goku fires a Kamehameha 2 times stronger than the Limit Break Kamehameha)

Side: Super Ki Blast Volley (Goku fires 2 giant Ki Blasts that follow the opponent)

Up: Instant Transmission (Goku teleports above the stage)

Down: Instant Barrage (Goku teleports to the opponent, punches them, then knocks them down with a kick. Can only be used with 100% or more damage)

4-Player Final Smash: Dash Kamehameha (Goku kicks the closest opponent, dashes at them, and finishes them off with a Burst Kamehameha)

8-Player Final Smash: Universal Spirit Bomb (Goku reverts to base form and charges a larger Super Spirit Bomb. After 10 seconds of charging it, the attack is fired in the direction of the opponent with the least amount of damage. Cannot be used if all players are at 0%)