Roy (Super Smash Bros. Melee)

Overview
Roy is from the sixth Fire Emblem game in it's series titled in Japan: "Fire Emblem: Fuuin no Tsurugi". This translates to "The Sword of Seals" or "The Sealed Sword", and was the last game to be exclusive in Japan. He is the son of Eliwood, one of the three stars in "Fire Emblem: Rekka no Ken" translating to "The Blazing Sword". In America it was simply titled "Fire Emblem", but caused confusion when discussing the Japanese "Fire Emblem".

In the Fire Emblem series, Roy is considered one of the weaker Lords (the character class for the main characters).

Pros

 * Quick and agile

Gameplay
Roy is on the slow side and is weaker than Marth, thus most people prefer Marth instead. Although not as good as Marth, his Dancing Blade is much better in combat and can be one of his starring moves. Roy is often considered for beginners as he has good strength and excellent reach. Marth is better for the pros however, because of his advantage to wavedashing and other advanced techniques.

Roy's sword, the Sword of Seals, has a sweetspot, the center of the sword. Hitting with any other part, for most moves, will result in less damage and smaller knockback. You need to keep this in mind and keep your spacing correct in order to pull off combos correctly.

Home Run Contest
Roy has one of the easiest HRC game for beginners. Very simple. Beginners Tactic: Don't grab the bat, but dash to the Sandbag and Up Smash. While he's flying charge up Up Smash again and relese once he's on top of you. Repeat until there are 5 seconds left on the clock then move backwards a little (to be in front of the Sandbag when he comes down) and start charging B. If done correctly, He will finish the B move, and send the Sandbag really far.

Break the Targets
Coming soon!