Kirby (Super Smash Bros. for Nintendo 3DS and Wii U)

''This article is about Kirby's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Kirby.''

Attributes
Kirby has the lowest duck in the game, and that can be used to escape many projectiles, such as Samus' missiles (the one that flies straight), Fox's blaster, Robin's thoron, etc.

Differences from Brawl
Kirby has received many buffs and nerfs, balancing him further than in Brawl.

Attributes

 * Lighter and slightly smaller than in Brawl.
 * Faster walking, dash and air speed.
 * Lower jump.
 * Smaller feet, resulting in lower range for some moves that involves kicking.

Ground Attacks

 * The third hit of his Neutral Attack can transition between rapid jabs and a finisher. The finisher counts as a projectile.
 * Down Tilt is faster.
 * Up Tilt and Dash Attack deal slightly less damage.
 * Forward Smash is faster, however it has less range and knockback.
 * Up Smash is faster and deals more knockback.

Aerial Attacks

 * Neutral, Up and Down Aerials deal slightly less damage.
 * Back Aerial deals slightly more damage and knockback. However it has a sourspot that causes lower damage.
 * Down Aerial's Meteor Smash is slightly stronger and faster.

Grabs and Throws

 * Grab range is slightly lower.
 * Pummel is faster.
 * Forward and Down Throws deal less damage and more knockback.
 * Up Throw is slightly stronger in terms of knockback.

Special Attacks

 * Inhale deals more damage when used to copy abilities, and less damage when used to spit enemies. It also has slightly more vertical range, with the wind effect being in a cone.
 * Hammer Flip (known as Hammer in Melee and Brawl) can now be charged on the ground for increased damage, and once reaches full charge it starts causing recoil damage to Kirby, similar to King Dedede's Jet Hammer. However, it has higher startup and causes decreased damage and knockback when uncharged.
 * Final Cutter deals more damage (both sword and energy wave). The energy wave travels less than before, though.
 * New Final Smash, Ultra Sword, replacing his old one, Cook Kirby. Multi-hit long range Final Smash based on the same power from Kirby's Return to Dream Land.

Normal

 * Standard Combo: Punches the opponent twice, then unleashes a flurry of punches that end in a stronger one. 2%, 3%. Max damage around 18%.


 * Side Tilt: Does a spin kick which can be tilted. 8%.
 * Up Tilt: Stands on one foot and lifts the other quickly. 5% at the beggining of the move, 4% at the top.
 * Down Tilt: Kicks forward, low to the ground. 6%.
 * Dash attack: Spins forward, kicking with his feet in a breakdance-like way. 9% if all hits land.

Smash Attacks
'''Uncharged: 15%, 11% at the tip. Fully charged: 21%, 15% at the tip.''' '''Uncharged: 15% to 11%. Fully charged: 21% to 15%.''' '''Uncharged: 14%. Fully charged: 19%.'''
 * Side Smash: Powerfully kicks forward. The attack is less powerful if you hit the enemy with the very tip of Kirby's foot.
 * Up Smash: Does a backflip, kicking upwards. Power gradually decreases as the move ends.
 * Down Smash: Does a split and spins around.

Other attacks

 * Edge attack: Quickly climbs the edge and kicks in front of him.
 * Rise attack: Gets up kicking both sides of him.

Aerial Attacks

 * Neutral Air: Does a cartwheel. Loses power gradually. 10% down to a minimum of 4%.


 * Front Air: Kicks thrice in front of him. 4%, 3%, 5%. 12% combined.
 * Up Air: Kicks upward in a loop. 9%.
 * Down Air: After charging for a split second, spins around with his feet outstretched, hitting multiple times, like a drill. 7% if all hits land.
 * Back Air: Kicks backwards with both of his feet. 13% sweet spotted, 8% if not.

Grabs and Throws

 * Pummel: Punches opponent with his free hand. Really fast, but weak. 1%.
 * Up throw: Flies upwards with the opponent, disappearing from the stage for a moment, then comes back and slams the opponent on the ground. 10%.
 * Frontal throw: Lifts opponent, spins with them in the air, then body slams them on the ground. 7%.
 * Back throw: Lifts the opponent, then jumps backwards, slamming them on the ground. 8%.
 * Down throw: Lays the opponent on the ground then kicks them multiple times. 6%.

Taunts
Kirby's taunts are also used to give up his current copied ability.
 * Up Taunt: Does his famous "stage clear" dance. At the end, a little star pops out.
 * Side Taunt: Spins around and makes a pose.
 * Down Taunt: Smiles at the camera saying "Hi!" and waving his hands.

In competitive play
To be added

Other features
To be added

Trivia

 * Kirby has a costume of Shadow Kirby, the final boss of the Kirby Fighters mini-game in Kirby Triple Deluxe. It also resembles Meta Knight's unmasked form.
 * Kirby's copy ability doesn't copy custom moves from other characters.