Falco (Super Smash Bros. Brawl)


 * This article is about Falco's appearance in Super Smash Bros. Brawl. For other uses, see Falco Lombardi.

Falco (ファルコ, Faruko) is a character appearing in Super Smash Bros. Brawl. He reprises his role in Super Smash Bros. Melee, although his moveset has been somewhat altered. Hailing from the Star Fox universe, Falco serves as one of the mercenaries captained by Fox McCloud. Falco is an unlockable character, given to the player by playing 50 matches, defeating 100 Man Brawl, or having Falco join the party in The Subspace Emissary. In the first two cases, the player must defeat Falco after meeting the required criteria to unlock him. Falco ranked 4th out of 26 in Melee's Tier List, 5th out of 37 in Brawl's previous Tier List, and now clocks in at a very high 3rd position out of 37, at the top of the A Tier, and is now the highest-ranking veteran, due to the improving metagame, combo ability (which includes a Chain Spike, Boost Smash, and (to a lesser extent) Laser Lock), camping ailities, and even match-ups with both Meta Knight and Snake, two of tourneys' most prominent threats. Many smashers feel his "decloning" may have saved him from being downgraded like Fox. Along with Marth, he is one of the only Top Tier characters in Melee not to have been majorly retooled.

Changes from Melee to Brawl

 * New up tilt (slashes arms upward three times).
 * New neutral combo (spins in a circle in front of him, slashing with his arms).
 * New forward smash (chops forward with his arm), slower start up and with sweetspot.
 * New reflector use (kicking it instead of holding it like Fox).
 * New forward aerial (spins around in front of him, slashing with his feathers and beak).
 * New neutral aerial (spins around, slashing with his arms) with is no longer a good killing move.
 * His blaster's laser is blue, has faster start up, enough to able to shoot two in a short hop and has a range equal to six times the length of the Hyrule Temple stage.
 * His down throw can chain grab, but can no longer tech chase or spike on fall-through platforms.
 * Falls much slower.
 * His dair needs to hit at the very start to spike.
 * Increased air speed.
 * Down tilt is weaker.
 * Falco Phantasm travels the same distance as Fox Illusion.
 * Fire Bird travels less distance but can now hit in charging time.
 * New dash animation.
 * New voice actor (NTSC and PAL versions only, Japanese version has the same voice actor from Melee)
 * Increased air speed and distance of Falco Phantasm and decreased falling speed means that his horizontal recovery has improved but the decrease of distance of Fire Bird means that his vertical and diagonal recovery has been shorter.
 * Slower dash speed.

Attributes
Falco is gifted with a diverse moveset featuring quick attacks, great follow-up ability, capable finishers, and a fantastic projectile. Outside of his forward-air, all of his aerials cancel quickly upon landing, including his spike and the ending lag on aerial Blaster shots. This gives Falco an incredible ability to approach or shutdown approaches, as short-hopped Blaster cancels can be immediately chained into many of Falco's other attacks at close or mid range. Falco can also bolster his approach with his high-priority dash attack, a quick, strong move that is difficult to defend against. Falco has a chance to forcibly trip opponents with his quick down special, Reflector to further harass their approach, though the ending lag on the attack part of the move prevents this from being anything more than an occasional surprise maneuver.

One of Falco's most potent moves is his down-throw. Although completely incapable of killing, the down-throw instead provides Falco with an excellent and easy to use chain-throw, chaining into itself up to percents as high as 50% on some characters, and it affects more characters than King Dedede's down-throw chain. When Falco gets to the edge during the chain-throw, he can unavoidably spike opponents to their doom; should they be able to recover, he can simply ledge-hog at the right time to prevent their return. This attack chain is particularly fatal to all the Space Animals, including other Falcos, due to the delay and movement limitations in their up-specials, and registers Falco as a hard counterpick against Wolf in particular (much like Dedede is against Donkey Kong and Bowser). Falco's down-throw also combos well into d-air and dash attack, and a popular alternative finish to the chain-throw is to hit with dash attack before instantly canceling into an up-smash. In essence, when playing against Falco opponents can generally consider their first 50% of any stock forfeit should they get grabbed with rare exception.

For finishing moves, Falco can use his forward and up smashes to good effect. His up smash has strong, purely vertical knockback if it hits during the upswing of his kick, and can be used as a Boost Smash to gain the jump on opponents further away (while charging, even). The forward smash has even more knockback (this time diagonally up and forward), at the expense of some noticeable start-up and ending lag. Falco is also armed with a fast and powerful spike from his down aerial that can kill at damages as low as 50%. However, this move has little range with a small sweetspot (sourspotting the attack knocks back horizontally) and lasts a long time while in the air, which makes it dangerous to use off the edge given Falco's fast falling speed. Falco's d-air excels at spikes near the edge and at spiking opponents above the stage, setting them up for a different finisher as they get up from the floor.

Falco's biggest problem area is his recovery. His lateral recovery, using Falco Phantasm, is decent, but his vertical recovery with Fire Bird has poor range and a large amount of lag. Successful recoveries for Falco depend upon using Falco Phantasm to grab the edge without leaving himself vulnerable, because when he is below the edge he is easily edge-hogged. His fall speed isn't as high as it was in Melee, but it still clocks in towards the top. He is also on the lighter side, making him more vulnerable to low percent kills, though it does have its benefits like escaping King Dedede's Chain Grab. KOing can also be a hard time against mobile characters.

Normal

 * Neutral attack - Falco does a jab, another jab, and then tilts diagonally and spins, arms out quickly. This move can trap an opponent if they're in a corner. Good for racking up damage. If this is used on a character that is in the metal status it will constantly spin them around, as Mario's Cape does, but a lot faster.
 * Dash attack - Identical to his dash attack in Melee (he jumps slightly off the ground while running and performs a kick). Vertical knockback allows it to set up combos, and it can be dash canceled into his Up smash. Good knockback.
 * Strong Down - Tail swipe. Identical to his attack from Melee, except a bit weaker. Vertical knockback and minimal lag allow it to set up combos. Average knockback.
 * Strong Side - Kicks his leg out, like his forward tilt from Melee. Can be directed up or down with the control stick. Below-average knockback, but high speed.
 * Strong Up - Swings both of his wings above his head. Hits twice. Useful for starting aerial combos, performing ceiling combos, and attacking through platforms. Average knockback.

Smash

 * Side Smash - Falco swings his wings in an overhead powerful swipe, slashing anyone who is caught in it. Best smash for killing enemies. If hit on the tip, it does very little knockback, but if arms hit opponent, there is high knockback. It's the strongest side smash out of all 3 Star Fox characters, similar to how Fox possesses the strongest up smash of the three and how Wolf possesses the strongest down smash of the three.
 * Down Smash - Split kick. Less range than his Melee down smash. Has primarily horizontal knockback, but its minimal range and relative weakness limit its kill potential. Although it has minimal knockback, at higher percentage its large horizontal knockback is key in fights against horizontal-recovery challenged opponents. Hits simultaneously on both sides, and will send opponents vertically should they descend upon the attack's hitbox from the air.
 * Up Smash - Flip kick, like his Melee up smash. While weaker than Fox's, this move can be used to cancel his dash attack for a swift combo, or for a far-reaching, sliding up-smash (Boost Smash). The knockback is entirely dependent on where it hits; stronger in the front, fairly low in the rear. High knockback.

Other

 * Ledge attack - Drop kicks onto the stage whilst holding onto the edge. Quick with good range, and returns Falco closer to the edge upon completion.
 * 100% Ledge attack - Climbs up over the edge and does a forward kick while holding the edge.
 * Floor attack - Kicks in front of and then in back of himself.

Aerial Attacks

 * Neutral Aerial - Falco does a series of windmill swipes with his wings, hitting five times. Last strike has medium knockback.  High-priority wing strikes makes this an excellent close-range setup move, as well as for hitting from beneath platforms.
 * Forward Aerial - Falco turns horizontally and spins, hitting multiple times with his beak, similar to Pikachu's or Sonic's Forward Air. Knockback on all the hits but the last is fixed, and is minimal regardless of damage. Last strike is the most powerful, providing a small amount of knockback.  Long aerial duration and landing lag makes this move dangerous to use at any time, though significantly high priority gives it situational utility on ledge-hops and high-flying edge-guarding.
 * Back Aerial - Falco sticks his leg out horizontally behind him, similar to his Back Air from the previous game. Although knockback is little, speed and duration make it very useful. Can be followed by a midair-jumped second bair in some situations. Useful for aerial-intercept edge guarding, and can be used effectively with the Reverse Aerial Rush.
 * Up Aerial - Overhead vertical flip kick. Exhibits different knockback properties depending on when and where you hit the foe.  Best knockback directly above Falco when foot is furthest extended.  Moderate speed.
 * Down Aerial - Falco turns diagonally and spins. At the start of his attack, he can execute a spike at his spinning heel. Extremely fast start-up, with a long-lasting normal hitbox, and cancels immediately upon hitting ground, making it good at initiating ground-based juggles.

Grabs & Throws

 * Pummel - Falco grabs and punches opponent. 2% damage.
 * Forward Throw - Grabs opponent and punches them forward. 7% damage.
 * Back Throw - Throws opponent backwards and shoots them diagonally with his blaster. Damage dependent on how many shots hit.
 * Up Throw - Throws opponent upward and shoots his blaster straight up. Damage dependent on how many shots hit.
 * Down Throw - Throws opponent on the ground and shoots them with his blaster. Can chain grab most characters.

Taunts
Up: Kicks his reflector around like a hackey sack, and says "Piece of cake."

Side: Stands on one foot and raises a wing while saying "Don't try me."

Down: Spins once and poses (same as in Melee), and says "Hands off my prey."

Smash Taunt: When fighting as Falco on the Lylat Cruise stage or Corneria stage, quickly tap down on the directional pad once and he will kneel down and seem as though he's trying to communicate with someone through a device, and then stand back up. He will do a Starfox conversation.

Role in The Subspace Emissary
Ejecting from his Arwing, Falco shows up in the nick of time to save Fox from trophy-ization at the hands of Bowser and a Shadowbug clone of Diddy by flip-kicking the Dark Cannon from Bowser's hands and destroying it with dual lasergun fire, forcing Bowser to leave. The Diddy clone begins to absorb more Shadowbugs, becoming gigantic, and after Fox revives the real Diddy, the three fight the giant clone. Falco then turns to leave, but is dragged back by Diddy and reluctantly comes along. A stupefied Fox shrugs his shoulders and walks off after them as he received the same treatment from Diddy earlier.

As Captain Falcon and Captain Olimar look down at the ship carrying Donkey Kong's trophy, Falco's Arwing shows up, ejecting Diddy Kong from the cockpit. Diddy then activates his Rocket Barrel Jet Pack and shoots the ship with his Peanut Popguns. Landing on the ship, he quickly de-trophifies DK, and after DK, Diddy, Captain Falcon, and Olimar defeat the Primids that board the ship, Falco gives Diddy and Donkey Kong a thumbs up as he leaves.

He makes his next appearance in the battle against Duon on the Halberd, where he teams up with Fox, Peach, Sheik, Snake, and Lucario. When it's defeated, Peach revives Game and Watch as Meta Knight takes back control of his ship. He uses his Arwing during the attack on the Subspace Gunship and maneuvers effectively to avoid the cannons. He enters Subspace and stands loftily, as if he is above this. When he is turned into a trophy, he is rescued by Kirby and Dedede, and joins them in the Great Maze. He aids them in the fight against Tabuu.

Trivia

 * Falco is one of the only two clone characters from Melee to return in Brawl along with Ganondorf.
 * Falco is currently the only character to be ranked in the top tier list in both Super Smash Bros. Melee and Super Smash Bros. Brawl, making him the only character to remain in the top tier for two games running, before the new tier format (although, since Meta Knight and Snake have their own tiers, Falco can still be considered as being in the Top Tier).
 * Falco is currently the highest ranked Veteran on the tier list.
 * In the SSE, when Falco first appears he is shown to use two blasters, but only ever uses one when he is actually played as.
 * In Super Smash Bros. Melee, if you switched the language to Japanese, Falco would say, "Hands off my prey" (in Japanese, of course). In Super Smash Bros. Brawl, one of his taunts involve him spinning like he did in Melee while saying (in English), "Hands off my prey."
 * Falco holds the world record for Level 2 and Level 3 Target Smash, by completing Level 2 in 3.96 seconds and Level 3 in 7.95 seconds. He also holds the Co-op Target Smash world record for Level 1 with Toon Link (2.83 seconds), and holds the top three records in Level 2 (Co-op) with:
 * Another Falco (3.73 seconds).
 * Pit (4.35 seconds).
 * Fox (4.66 seconds).
 * Falco's down taunt has become a popular internet meme. The popularity of the taunt is mainly due to Falco's new Brooklyn-like accent, making it sound as if he's saying, "Hands off my bread!", and more.
 * It's interesting to note that Falco is the only character who will definitely destroy a dark cannon in SSE, no matter which princess the player rescued
 * Strangely, the official game guide gives Falco a "10" ranking on speed, even though his dash speed is actually moderately slow (although his fall speed and attack speed are fast).
 * Falco, along with Zero Suit Samus, are the the only two characters to speak in all three taunts.
 * In a youtube video, some players has gotten falco to attack without halting, the best being his Side-B Attack dashing like mad.
 * One of his costumes turns his feathers black, unlike the other costumes, who turn his skin darker/lighter by a shade.