Super Jump Punch

The Super Jump Punch is Mario and Luigi's Up Special Move in all four titles. Dr. Mario also shares this move with them in Melee and Wii U/3DS. When performed by either Mario or Dr. Mario, they jump up diagonally with more vertical range than horizontal; if the attack strikes an enemy during the jump, coins fly out of the enemy, and the foe receives multiple hits. The last hit of the attack deals little knockback, but it can Star KO opponents if used near the upper blast line, especially in Brawl.

Mario
When Mario uses this attack each hit does 1% damage. Average damage is around 10-13%. Moderate knockback, though seems more powerful in Brawl. It is a poor recovery overall due to its short range and being easily edgeguarded, with the exception of Super Smash Bros., where it has a great vertical range and decent horizontal range if aimed forward. However, using Cape will aid Mario's horizontal recovery, making recovering a little easier. Cape, combined with the Super Jump Punch's some horizontal and mainly vertical range will give Mario a good horizontal recovery, though the attack's normal angle will make it a terrible move to use vertically in some situations below the ledge. It is possible to "aim" the Super Jump Punch straight up vertically by holding the Control Stick in the opposite direction they are facing during the "spark" of the Super Jump Punch's animation, and can be angled vertically as well by aiming the Control Stick forward.

Dr. Mario
When Dr. Mario performs the attack, coins fly out of the enemy, and the foe receives about 12% damage. Dr. Mario's version of the attack is exactly the same as Mario's, but is more powerful, and scores fewer hits. Also, the sound effect is different than the usual sound made when Mario grabs a coin. Using the cape to aid his version of the recovery is less noticeable and less helpful than Mario's because of its lag, sending Dr. Mario up and forward only once. In Wii U/3DS, Dr. Mario's Super Jump Punch can score only one hit, and there's no more coins when he hits a enemy.

Luigi
Luigi's Super Jump Punch normally only deals 1% damage, and only makes a character flinch very slightly. However, if the attack's sweetspot hits a character, it becomes a powerful Fire Jump Punch, which deals around 25% damage with high knockback and can KO an opponent at 70% damage or higher. Luigi can turn around after the initial hitbox, however, its usefulness is questionable. In Super Smash Bros. Melee, Luigi's attack sends him vertically without any horizontal range, forcing him to rely on his Green Missile for recovery. In Brawl, Luigi turns upside down at the peak of his jump, allowing for more horizontal movement after the move, but has more landing lag compared to the Melee version. The Fire Jump Punch if used in the air is slightly weaker than if used on the ground, dealing 20%, rather than 25%.

It is possible to combo with it by small jumping, performing an Neutral Aerial, and then using a sweetspotted Fire Jump Punch at percentages around 40% with many characters. It makes a distinctive "KREEEEEENG" sound when landed successfully. It is often used in conjunction with Negative Zone if players are dizzy, taunting, or asleep.

Super Jump
Super Jump is Mario's and Dr. Mario's Up Special Move that can be sed via customizations. Mario/Dr. Mario jumps higher, but the move doesn't deal any damage.

Explosive Punch
Explosive Punch is Mario's other customization. It is an explosive version of the Super Jump Punch. Mario cannot jump as high, but the attack is stronger.

Ol' One-Two
Ol' One-Two is Dr. Mario's other customization. Dr. Mario gains massive vertical recovery and can push opponents away, but causes no damage at all.

Fiery Jump Punch
Fiery Jump Punch is one of Luigi's customizations. It is now easier to sweetspot the fiery punch, but Luigi gains less vertical height.

Burial Header
Burial Header is Luigi's other customization. Luigi cannot fire punch opponents on the way up, but can bury them on the way down.

Origin
The Super Jump Punch is a unique special move in that it is based on a very simple technique used by the Mario Bros. - the jump. In the original Super Mario Bros., Mario and Luigi used their jump to cross gaps (called "abysses"), stomp on enemies (namely Koopa Troopas and Goombas), and break bricks or hit blocks to reveal coins or power-ups (namely Super Mushrooms and Fire Flowers). The Super Jump Punch is based on Mario and Luigi's ability to reveal multiple coins from blocks with a jump; this is seen when Mario, Dr. Mario, or Luigi use the attack on a foe.

Trivia

 * Coins are the currency of the Mushroom Kingdom in the Mario series. In the Super Smash Bros. series, they are created when the Jump Punch connects with an opponent. The appearance of these coins is modeled after the coins from Super Mario 64.
 * In Melee, the appearance of the coins is the same as the original Super Smash Bros., but the coins for the Trophy Lottery look similar, as well as the ones in the Game Over screen. Also, these same coins are used on the Game Over screen in Brawl ' s Subspace Emissary or Classic Modes to continue, as well as the Coin Launcher. Lastly, there is a Coin sticker.
 * This move is occasionally referred to as "Pay-Day Punch", given that Nintendo Power magazine gave this name to the move in its review for Super Smash Bros., due to the coins flying out of the enemy when dealing damage.
 * The coins that appear are 2D sprites that always face the screen on the pause menu.
 * The Fire Jump Punch is often nicknamed Shoryuken, due to its resemblance to the attack of the same name from the Street Fighter games, involving a fast uppercut with good range usually to counter aerial assaults.
 * In Super Smash Bros Wii U, the Super Jump Punch now has flame effects, making it more similar to Ken Master's Shoryuken.