User blog:NyanMeowstic/The Lone Wanderer- a Ryu analysis

Heyo Mayo on the Sandvich Bun, it's Nyan!!!(woot woot) Today is a special day because it is the first installment(for lack of a better word) of Smash Talk*.(title not final but may or may not stick) Today we are looking at the Lone Wanderer Ryu!!! Now here on smash talk there are 2 sections, Knowledge and Application. Knowledge is the standard coverage of the moves adn Application will give some suggestions on how to apply moves int the field.( Warning abreviations are used alot.)

Pre-Knowledge: Ryu is referred as the combo king do to alot of his moves having low Knock-Back and Hit-Stun. Ryu also has a lot of variation to his moves. His tilts and Jab have light and medium variations also his specials change depending on how long the attack button is held. In addition, Ryu has the original Streetfighter inputs for his special moves. Now that's over let's get into it!!!

Jab and Tilts

L-Jab: This is a very fast move, it can potentially lead into combos but it's mostly a combo finisher due to it's high damage for a jab combo.

M-Jab: This move is a little clunky, but it also acts as another combo finisher as well as a good spacing tool with it's long range.

L- F-tilt: an awkward combo starter as it pops the opponent into the air, it can be a combo starter but only at low %s

M- F-tilts: An arcing punch referred to as the collar bone breaker, while it may not break collar bones it can certainly break shields. However it has a bit of start up so be careful.

L- U-tilt: it allows for combos do to it's surprisingly low Knock Back and end-lag. It has a lot of potential and can combo into things at kill percents. One of Ryu's best moves.

M- U-tilt: Kind clunky and dosen't lead into combos, it's more of a combo finisher.

L- D-tilt: Same as L- U-tilt but better because it combos into many more things, use to start a lot of your combos.

M- D-tilt: Same as M- U-tit but a bit more useful do to Negative edge.

Ariels

N-air- Good combo finisher and starter, The strong hit box is great finisher and the weak hit box when landing can lead into combos, jabs etc.

F-air- A great damage dealer, can extend combos as well as finish them, also a great spacing tool.

U-air- Great for juggles and can kill at certain percents, also while hard to do you can occasionally land the first hit box when you fast fall to the ground and only land the first hitbox to extend combos.

D-air- Similar to N-air but can spike and does more damage but the spike can be hard to land, it's a good move regardless.

B-air- An extremely good kill move. It comes out fast and does alot of damage. Anymore to say?

Smashes

F-Smash- I don't recall the exact name but it is an extremely good kill move as well as damage dealer. I can't really say much else about it.

U-smash- A great combo finisher as well as kill move, combos from L-U-tilt.

D-Smash- An effective tool like the rest but it also has edge guarding potential due to its low angle sweep.IT's the weakest smash damage wise but probably one of the more effective ones.

Throws- They are kind of lackluster, D-throw can cobo at low percents and F and B-throws can get people off you and U-throw is kind of useless.

Specials

Hadouken- Great zoning tool, it goes further the longer you hold it. Only one hadouken can be on the screen at a time so be careful when using it. True- The input is a forward quarter circle, it does 1.25 times the damage as well as has an increased visual effect.

Tasumaki Senpukyaku- A good horizontal recovery move, it can kill sometimes but not till later percents. Also be careful around shields. True- Better for killing, input is a backwards quater circle

Shoryuken- It can kill and is good for vertical recovery. However it's not so good outside of that. True- Can kill as early 90% on lightweights with no rage. Input is Side, down, forward diagonal

Focus Attack- Allows for alot move movement options when you dash out of it, allows for great movement around the field. Also when charged it can stun people and allow for a follow up(shoryuken etc).

Overall(application)- Ryu is a character who relies on getting combos to rack up damage, His moveset lacks any real flaws and what his focus attack offers in terms of movement is amazing. Another thing is Ryu can kill surprisingly well.

Sorry this guide kind got lost... Anyways I hope you liked the first installment of Smash Talk. Next Weekend we will be doing the Koopa King, Bowser!!! Also stay tuned for the next episode of Thanks to Miis. I got a very punny character in store.

Feel free to leave suggestions for both series in the comments below, with all that said have your selves a good day or night depending on when your reading this. With all that said, Nyan out!!!