User blog comment:TheFoolisherFoolishFool/WHY IS ZELDA TERRIBLE?/@comment-25508598-20141013165122/@comment-25161957-20141014071356

I swear no one read that part properly...

You can down warp, but you can no longer warp directly down unless you are on the ground and how many people do that?

I will explain it again: If Zelda teleports directly down then she will travel forwards depending on the amount of distance she has already travelled. After testing this, as the distance Zelda teleports is higher than her maximum jump height, it is completely impossible to teleport directly down in the air unless swatted into the air by an opponent and you are much more likely going to teleport diagonally.

It becomes a really annoying problem if ANYWHERE near the edge as teleporting just near the edge will immediately kill you as the distance travelled forwards will be over the ledge. I swear, this is a bug that needs to be fixed.