User blog:MarioKero345/My Ideas of Pichu's return in SSB4

I think Pichu should return for Smash 4. Don't bash me for it, but I think Pichu has so much more potential than it did in Melee. Ghere are rumors about the Pichu in Melee evolving into the Pikachu in Brawl and Smash 4, so a nww Pichu can possibaly replace the other one. Here are some ideas for its moveset.

Ground Attacks:

Neutral Attack - Jabs its head forward, can chain into itself. Pretty fast. 3-4% damage per jab. Forward Tilt - Shoves both of its feet forward. Low range and knockback, but is a fast move. 8% damage. Up Tilt - Swipes its tail in an arch above itself. Very low range and somewhat slow, though sets up for aerial combos and follow ups. 6% damage. Down Tilt - Swipes its tail in front of it. 7% damage. Dash Attack - Sticks its head out and trips mid-dash. 8% damage. Smash Attacks Forward Smash - Launches a short jolt of electricity from its cheeks. Very powerful finisher, KOs at somewhat low %s. Incredible knockback when fully charged, KOs light characters at very low damages near the edge. Several hits that add up to 12% uncharged, 16% fully charged. Always has a 2% damage recoil regardless of charge time. Up Smash - Headbutts upwards, good finisher. 16% uncharged, 20% fully. Down Smash - Quickly spins in place. It looks like it has more range than normal and has invisible frames. 13% uncharged, 17% fully charged. Other Attacks Ledge Attack - Gets up and flips its tail. 8% damage. 100% Ledge Attack - Slowly gets up and swipes its tail. 7% damage. Floor Attack - Gets up and spins its tail around. 6% damage. Aerial Attacks:

Neutral Aerial - Spins around. Has a generous hitbox. 12% damage. Forward Aerial - Jolts many electrical shocks from its cheeks. Around 7% damage. Back Aerial - Flips to its rear many times, though only has one hitbox. 9% damage. Up Aerial - Flips up and thrusts its tail. Sets up many combos on fast fallers. 4% damage. Down Aerial - Releases many electrical shocks from its cheeks downward. Around 14% if all hits connect. 1% recoil damage to Pichu, but can meteor smash at high percentages. Grabs & Throws: Pummel - Zaps opponent with electricity. 2-3% damage per pummel. 1% recoil damage to Pichu per pummel. Forward Throw - Puts foe on its back and zaps them. 9% damage to foe. Back Throw - Does many rolls backwards and tosses foe. 9% damage. Up Throw - Tosses foe up and headbutts them with electricity. 10% damage to foe. Down Throw - Launches foe to floor and zaps them. 10% damage to foe and, just like its Up Throw. Special Move

Neutral Special - Thunder Jolt 4% Side Special - Skull Bash 5-40% (travels farther and does slightly more damage than in Melee) Up Special - Agility 1-3% Down Special - Thunder 5% (meteor) 14% (blast)

Final Smash - Wild Charge (a weaker version of Volt Tackle) 6% each spark

Up Taunt: Jumps up and down four times, chanting "Pichu!" Side Taunt: Dances around, saying "Pichu, Pi!" Down Taunt: Lies on the ground and cuddles around, chanting "Pichu!" On-Screen Appearance: Emerges from a Poké Ball, then briefly surrounds itself in electric sparks. Idle Poses: Jumps while looking side to side. Leans slightly forward while looking side to side for a slightly longer duration, twitching its ears while doing so. Victory Poses: Dances excitedly then jumps around three times in a circle. Spins around twice on one foot, then jumps up twice while clapping both its feet. Jumps up twice, then jump up high a third time while spinning and waves at the screen before landing, chanting "Pi-chu!"