Peach (Super Smash Bros. for Nintendo 3DS and Wii U)


 * This article is about Peach's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Princess Peach.

Peach (, Pīchi) is a playable character in Super Smash Bros. for Nintendo 3DS and Wii U. She was confirmed on September 12th, 2013, the day before the 28th anniversary of Super Mario Bros., the landmark NES game in which she debuted in. She is among the first wave of compatible amiibo figures.

Strengths:

 * Slow air speed and falling speed, which greatly compliments her combo game and also aids her recovery.
 * Can float, being the only character in the game capable of doing so.
 * Can float cancel, allowing her to effectively use aerial moves at ground height.
 * Great aerial combat, with many combos and setups.
 * All variations of her Forward Smash have disjointed hitboxes.
 * Great horizontal recovery with Peach Bomber and her floating.
 * Has a counter move, Toad.
 * Peach Parasol has a lot of priority and disjointed hitboxes, making her safe against many Meteor Smashes.
 * Vegetables is a great tool for combos and gimping.
 * It also has a small chance of pulling Bob-ombs and Mr. Saturns, working even if items are turned off.

Weaknesses

 * Very light character, being easily KO'ed.
 * Slow movement speed gives her trouble against faster characters.
 * Has problems with approaching, as her only projectile is her Vegetables.
 * Lack of Meteor Smash doesn't give her many options against opponents with high recovery.
 * Her recovery can be easily gimped, and her vertical recovery is somewhat low.
 * Vegetables can be picked up by opponents and thrown back at Peach.
 * Can't deal well against opponents with disjointed hitboxes capable of outranging her.

Attributes
Peach is a character based on Mix-Up combos, as well Heavy Pressure on opponents with her versatile moveset. She has slow dash, aerial speed and falling speed, however these are traits favorable in her favor, since she has a huge amount of follow up options and combos at her disposal.

Peach is the only character in the game capable of floating, done by holding the jump button during a jump or double jump. Doing so will allow Peach to hover in the air for a few seconds, where she can move forward or backwards horizontally. In this state she can input any of her aerials while maintaining the float (as long the button is still held); however doing so will decrease her float time slightly. Floating greatly improves Peach's recovery, approaches and gimping capabilities. Peach can also perform a technique called float cancel, where her jump is cancelled into a float right before using, in essence keeping her at ground height. This is very useful to land aerial attacks without having to actually jump. This is also a good keep-away strategy, as she can use her aerials while retreating, being hard to punish.

One of Peach's best combo starters is her Down Throw, which can follow up into many of her moves, such as Up Tilt, Neutral Aerial, Up Aerial. While they stop effectively being guaranteed above mid-high percentages, Peach can bait opponents into air dodges and punish accordingly. While her Tilts are quite laggy, her Down Tilt is another formidable combo starter as it ground bounces opponents directly up. All her aerials have great utility, with Forward and Back Aerials being excellent finishers, Down and Up Aerial being great combo tools and Neutral Aerial being a great spacing option.

As for KO options, her Forward Aerial is by far her best killing tool, though her Up Smash and Down Smash are quite powerful as well, with the later being perfect to catch opponents side rolling behind her. Peach Parasol can also score KO's near the blast line. She can effectively gimp opponents by chasing them with float and attacking, with Neutral and Forward Aerials being the best attacks to do so.

Her Special Moves are quite versatile as well, though not being the core of her gameplay. Toad is a good surprise counter with high range; Peach Bomber aids her recovery and is a good follow up finisher to her combos; Peach Parasol has high priority and allows Peach to slowly descend while recovering, which can be cancelled, leaving her in a helpless state, but can be re-activated by pressing up again; and finally, Vegetables grants her thrown items, and have a chance to spawn the powerful Bob-omb or the shield-breaker Mr. Saturn.

Peach's flaws, however, lies in her slow movement, which, combined with her light weight (being a bit heavier than Zelda) makes her a character easy to KO. Much like Mario and Luigi, Peach suffers from problems against faster characters and/or opponents with disjointed hitboxes, making her approach very hard. Despite having a very long horizontal recovery and Peach Parasol having high priority, the later has quite slow startup, being easy to punish if opponents see it coming.

Overall, Peach has a considerable high learning curve, and players must learn to bait opponents into her combos, while maintaining a safe distance between opponents using Vegetables to control part of the stage.

Differences from Brawl
Peach has received many buffs to compensate her lack of power in Brawl, improving both her ground and air game. She also has more aesthetic changes in both design and moves, with refined animations. She has more visual effects for many moves, with additions of hearts, rainbows and sparkles.

Appearance-wise, her dress is now slightly larger at the bottom and is more detailed, giving Peach a more graceful silhouette. Much like other characters, her head is smaller compared to the rest of her body.

Attributes

 * Slightly lighter than in Brawl.
 * Faster dash and air speed. Additionally, her dash animation is also slightly different, based on her running from Super Mario 3D World, with Peach running more upright while holding her dress.
 * Slightly higher falling speed.
 * Air dodge has more frames of invincibility.
 * Second jump has increased height, being almost as high as in Melee.

Ground Attacks

 * Both hits of Neutral Attack deal less damage and have slightly lower range. However, the ending lag of the first hit is slightly lower.
 * Forward is faster and deal increased hitstun and knockback. However, deals less damage.
 * Down Tilt is faster, sends opponents at a more vertical angle, and deals increased hitstun and knockback. However, deals less damage.
 * Up Tilt's heart is larger, but has a smaller blast radius, with the sweetspot now being closer to Peach's body as opposed to her hand. It deals less damage and knockback on both sweetspot and sourspot.
 * Forward Smash has a different charging animation. It has more range and deals more damage with all weapons. The rotation is now fixed, being tennis racket, golf club and frying pan.
 * Up Smash's now produces a pink ribbon which envelops Peach's body, covering more horizontal range, allowing her to hit enemies by her side more easily. Its sweetspot and sourspot deal more damage and knockback.
 * Down Smash deals 5 hits instead of 4, with a stronger knockback and traps opponents into it, much like in Melee. However, it deals less damage overall and has higher ending lag.
 * Dash Attack's second hit deals more damage and has higher knockback growth. It also produces a spark, with a larger hitbox.

Aerial Attacks

 * Neutral Aerial deals increased knockback and has higher growth, as well larger hitboxes that allows Peach to hit enemies behind her. However, it has less active frames and deals much less damage.
 * Forward Aerial deals more knockback and has larger hitboxes, allowing Peach to hit enemies above and below her more effectively. However, it has higher ending lag.
 * Back Aerial deals more knockback, but less damage. It also has slightly higher range.
 * Down Aerial traps opponents better between hits and has slightly higher range. It also deals increased knockback on the last hit, however deals less damage overall.
 * Up Aerial now has a new animation, with Peach waving her hand upwards in an arc, forming a rainbow. Looks similar to Zelda's Up Aerial, but is multi-hit. It's slower and causes much less knockback, but has higher range and longer hitboxes, with higher active frames.

Grabs and Throws

 * Grab and Running Grab have slightly more range.
 * All Throws deal increased knockback, most notably Back Throw, now being her strongest.
 * Down Throw deals more damage and a more favorable angle for follow ups

Special Attacks

 * Toad's spore attack traps opponents more easily and also deal more damage and knockback at closer range. Peach will also turn around if she is hit from behind during the counter.
 * Peach Bomber's covers more range and it is much faster. Additionally, its explosion now triggers against shields, dealing more shield damage. However, it deals less damage and has more ending lag.
 * Peach Parasol is faster and covers more vertical height. It also traps opponents more easily between hits and has more priority, with magical sparks as Peach hits opponents. However, the last hit deals less knockback.
 * Vegetables take longer to be plucked. Also, the chances of pulling the "stitchface" turnip, Bob-omb and Mr. Saturn have been increased. However, the "stichface" turnip deals much less knockback and damage. Beam Sword can no longer be plucked.
 * Peach Blossom can now put airborne enemies to sleep, but at decreased range and the sleep effect lasts less time, although the sleep duration is longer the closer enemies are to her. However, enemies take higher knockback while sleeping. Additionally, instead of summoning a huge number of small peaches that heal 5% each, only three large fruits will spawn, that heal for 20% each. It's also shows different illustrations of Peach on the frame.

Normal
Normal Attack: Based off of the Slap Glove/Super Slap from Super Mario RPG. A two-slap combo. First hit deals 2%, second hit deals 3%

Forward Tilt: Peach kicks in front of her in a vertical arc. 7%

Up Tilt: Peach raises one arm and a heart appears above her; the heart bursts apart. 10%

Down Tilt: Peach swipes her arm across the ground. 7%

Dash Attack: Peach outstretches her arms, her hands sparkling. Hits twice. First hit deals 4%, second hit deals 6% for a total of ten percent.

Smash Attacks
Forward Smash: Peach swings forwards a tennis racket, a golf club, and a frying pan, in that order respectively. The frying pan deals the most damage.

Up Smash: Raises one arm up and twirls around, with a ribbon swirling around Peach. 12-21%

Down Smash: Spins around on the ground with her dress dealing damage. Multi-hits. 13-18% (assuming that all hits connect)

Other attacks
Ledge Attack: Pulls herself up and swipes her arm along the ground. 7%

Get-Up Attack: Whirls around, kicking on each side. 7%

Aerial Attacks
Forward Air: Takes off her crown and swings it in front of her in a downward arc, can spike. 15%

Back Air: Swings her rear end backwards. 12%

Up Air: Swings her arm in an upwards arc, with a rainbow trailing behind it. 10%

Down Air: Kicks four times downwards. 11%

Neutral Air: Spins around with her arms outstretched. 13%

Grabs and Throws
Pummel: Kicks the opponent in the shins. 2% each hit

Up Throw: Tosses them above her and then hits them with her hand. 8%

Down Throw: Places the opponent on the ground and then slams down on them. 8%

Forward Throw: Slaps the opponent away from her. 10%

Back Throw: Places them behind her and then hits them with her hip. 11%

Taunts

 * Up Taunt: Takes out her parasol and places it on her shoulder. She spins the parasol around as she says "Sweet".
 * Side Taunt: Dances around in place and sings a tune similar to 'Ring Around the Rosie'.
 * Down Taunt: Spins around until she faces the camera, then winks, holds up one arm and waves, and says "Uh-huh".

In competitive play
To be added

Peach
''Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? An umbrella? TOAD?! Where does she keep it all?''

NES - Super Mario Bros. (10/1985)

DS - Super Princess Peach (02/2006)

Peach (Alt)
''Peach may be a princess, but that doesn't mean she shies away from an honest day's work. Her down special Vegetable is basically farm labor, and the fruits...er, vegetables of her work can be thrown. An angry-looking vegetable will do extra damage, too! She can also pull up Bob-ombs, or even a Mr. Saturn!''

Baby Peach
''Princess Peach is cute to begin with, and she only gets cuter as a baby. Unlike Princess Peach, Baby Peach is more fond of her pink binky than of conversation. Despite this lack of communication, she makes for a great partner in sporting events!''

Peach + Birthday Girl
''Princess Peach, where are you off to with that pink parasol? A day at the beach? More like a day at the races! Her tough and unconventional karts are ready, and she wants to take the checkered flag. Expect to see Peach win and be elegant at the same time.''

Peach (Tennis Outfit)
''Peach brings an elegance and grace to tennis that her opponents are hard-pressed to match. Her skills with a racket can put the ball right where she wants it. How she and Baby Peach can play against each other without destroying space-time is the real question.''

Paper Peach
''Usually the Sticker Fest, sponsored by Princess Peach, is held without a problem. However, one year Bowser shows up to steal the Royal Stickers and ends up peeling off with Princess Peach! With your help Mario must set out to stick things back in their proper place!''

Other features
To be added
 * Peach now has pink sparkles appear below her when she floats in midair.

Trivia

 * In the Nintendo 3DS version of the game, when first launched, a bug existed wherein using Peach's Vegetable move in For Glory mode would rarely trigger an automatic ban for "dishonest play". The glitch caused players using Peach to pull only Bob-ombs instead of Turnips. Nintendo acknowledged the glitch and released an update that fixed this issue.
 * Peach has four idle animations, the most out of any character in the game.
 * Peach is the only character in the game who can't use her down special in mid-air.