Mario (Super Smash Bros. for Nintendo 3DS and Wii U)

''This article is about Mario's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Mario.''

Mario, Nintendo's eponymous mascot, returns to battle once again in Super Smash Bros. for Nintendo 3DS and Wii U. He was unveiled during E3 2013 along with six of the Original 12.

Mario has changed little since Brawl.

Attributes
To be added

Differences from Brawl
Mario received plenty of buffs that enhanced his already good traits, making him a more powerful all-around character. However he also recevedd a few nerfs.

Attributes

 * Slightly faster air speed.
 * Many attacks are faster, however also weaker in terms of damage.

Ground Attacks

 * Forward Tilt deals less damage and has slightly shorter range.
 * Up Tilt has lower knockback scaling.
 * Down Tilt is slightly faster.
 * Forward Smash's fire blast has a larger hitbox, increasing its range.
 * Up Smash deals more damage.
 * Down Smash causes much more knockback at the expense of causing much less damage.

Aerial Attacks

 * Forward Aerial is faster and stronger in both damage and knockback.
 * Back Aerial deals more damage and has less ending lag.
 * Up Aerial has slightly more range, but causes less damage.
 * Down Aerial locks opponents more easily with each hit, and the last hit has increased knockback.

Grabs and Throws

 * Mario grabs his opponent with one hand rather than using both.
 * Back Throw is faster and causes more knockback.
 * Down Throw causes less knockback.

Special Attacks

 * Fireball has higher falling speed, but bounces higher.
 * Cape deals less damage when used on ground, and Mario can no longer do Cape Gliding.
 * Super Jump Punch covers higher vertical distance, but deals less damage.
 * F.L.U.D.D. has more range when fully charged. Additionally, it no longer shows on Mario's back after fully charging.
 * Mario Finale causes more damage. It has lower initial vertical range, but the flames grow faster and larger, resulting in a higher vertical range by the end of the attack.

Normal

 * Normal A- Punch Kick Combo: Mario punches 2 times and does a forward kick.

Tilts

 * Up Tilt- Mario Uppercut: Mario performs a uppercut.
 * Down Tilt- Crouch Kick: Mario performs a sweep with his legs.
 * Forward Tilt- Plumber Kick: Mario performs a kick forward.

Smash Attacks

 * Up - Headbutt: Mario extends his head out and smash opponents upwards.
 * Forward - Fire Palm: Mario extends his arm out, causes the opponent to catch on fire.
 * Down - Breakdance Sweep: Mario spins around in a breakdance like motion, hitting opponents on both sides. First hitting right (if facing each direction) and then left.

Other attacks

 * Dash Attack - Baseball Slide: Mario baseball slides into opponents.

Aerial Attacks

 * Up aerial - Foot Kick: Mario flips upwards.
 * Down aerial - Mario Tornado: Mario spins around and does a final hit. This used to be his Down Special in both Super Smash Bros and Super Smash Bros Melee, but it was replaced with F.L.U.D.D. in Brawl and then this move became his Down Aerial.
 * Neutral aerial - Sex Kick: Mario extends one leg out.
 * Forward aerial - Fist Punch: Mario punches downwards, has the ability to spike.
 * Back aerial - Backwards Kick: Mario kicks back with both legs.

Grabs and Throws

 * Pummel: Headbutts the opponent.
 * Forward Throw- Heave-Ho: Mario throw's the opponent forward.
 * Back Throw- Spin Throw: Mario spins 3 times and throws the opponent backward.
 * Down Throw- To The Ground: Mario throw's his opponent to the ground.
 * Up Throw- Rocket Enemy: Mario throw's his opponents upwards.

Taunts

 * Forward and Back Taunt- Mario Salut: Mario takes off his hat and does the pose from New Super Mario Bros after completing a level.
 * Down Taunt- Dead Animation: Mario jumps, spins and falls dead into the ground. This is a reference to his dying animation from the original arcade Donkey Kong.
 * Up Taunt- Super Mushroom: Mario grows in size and shrinks down. This a reference to when he eats a Super Mushroom in any Mario Game.

In competitive play
To be added

Other features

 * Stage Entrance- Mario jumps out a green warp pipe and says Let's a go.

Victory Poses

 * 1- Mario flips his left fist several times and punches the screen.
 * 2- Mario does a slow-spinning jump with his fist raised up (similar to his Up Dash Attack) and makes a pose.
 * 3- Mario makes fire appear from his left hand and raises it forward to the screen.
 * Victory Music- When Mario beats a level in Super Mario Bros.

Trivia

 * Along with Fox, Mario's official artwork for SSB4 shows him actually doing one of his special attacks, being his standard special, Fireball.
 * This is the first time Mario has a Waluigi palette.
 * Just like in Brawl, Mario rarely smiles.