Board Thread:Super Smash Bros. Discussion/@comment-26145507-20150310144708/@comment-24357950-20150408011654

It's not just a matter of programming dear. It's a matter of... research, analysis and exact calculations. There's much more to a moveset than just the animation. They need to decide on how long the move takes to take effect, how long it leave the user vulnerable, how far it can reach etc.. With a move copied from another moveset, that's much easier to calculate, because they have a base to work on. They can just adjust the move to the other character's stats and can then decide to, for example, make it slightly slower but equally more powerful. A new individual move, however, needs to be calculated and measured from scratch, which is a much bigger effort. I was never talking about exact copying from one to the other. Of course they have to make adjustments and end up creating an individual animation (even when it looks the same), but that's easy because the general concept already exists. What's not so easy, however, is working out a new concept with new calculations, new measurements and new ideas. If there was no bigger effort that has to be made to create an individual moveset, we wouldn't have any clone characters.