King Dedede (Super Smash Bros. for Nintendo 3DS and Wii U)

''This article is about King Dedede's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see King Dedede.''

King Dedede, also known as just Dedede (デデデ, Dedede), is a playable character in Super Smash Bros. Brawl. King Dedede is a recurring villain in the Kirby series, self-proclaimed king of Dreamland. He is an anthropomorphic, blue penguin-like being whose main weapon is his massive, mechanized wooden mallet.

Strengths

 * One of the heaviest in the game.
 * Powerful smash attacks.
 * High range for most attacks.
 * Many attacks that inflict high shield damage.
 * All attacks save Up Tilt, Down Tilt and Dash Attack are disjointed hitboxes.
 * Gordo Toss is more effective than Waddle Dee Toss since it causes higher damage and knockback, instead of having to wait the Waddle Dee and Waddle Doo to attack. It is also a good tool for edge guarding.
 * Two powerful Meteor Smashes: Down Aerial and Super Dedede Jump.

Weaknesses

 * Large frame, having big hurtboxes.
 * Not many attacks with super armor frames.
 * Slowest aerial speed in the game, with low multiple jumps barely helping with recovery.
 * Considerable lag on his most powerful attacks.
 * High landing lag in most aerials.
 * Slow Smash Attacks. Additionally Forward and Up Smashes cause very low knockback if they hit on the sourspots (the handle)
 * Gordo Toss has low priority, and can be easily reflected back at Dedede by pretty much any attack.

Summary
King Dedede is a powerhouse, alongside Bowser, Donkey Kong and Ganondorf. He is one of the heaviest characters in the game, with powerful attacks that have considerable range. Due using a weapon, his disjointed hitboxes gives him advantage over many opponents.

One of his best poke attacks, without doubt, is his Forward Tilt. Being the tilt with the highest range in the game, Dedede can put pressure and interrupt attacks easily, since it is one of his fastest attacks. His Forward Smash, when well aimed, can kill midweight and even heavyweight opponents with less than 60% by the corner of the platform. With Down Smash now causing vertical knockback and the addition of Down Aerial being able to Meteor Smash, Dedede can KO opponents to any possible direction.

As for his Special Attacks, Inhale can still be used for Sacrificial KO, better than in Brawl due Dedede's increased falling speed. Gordo Throw is exceptionally useful for spacing, though it is a double-edged attack, as opponents can reflect it back to Dedede even with normal attacks. It is, however, very useful for edge guarding, bouncing forward and striking enemies below, in a similar fashion to the Villager's Forward Smash. Super Dedede Jump can bury ground enemies and also inflicts massive shield damage, with Dedede being pretty much invincible during the descend. Jet Hammer, while powerful, it is very situational due the high startup and ending lag, as well the low range.

Dedede's problem, however, lies with his low aerial speed, being the lowest in the game. This, combined with his massive size, can make him an easy target for opponents who can juggle (Sheik, Marth, Captain Falcon). His Neutral Aerial, however, is a powerful Sex Kick that can be useful as a spacing tool against jugglers. Additionally, with the removal of his chain grab with Down Throw causing a different knockback, Dedede players must relies on other follow ups.

Dedede gameplay is mainly focused on the ground, with aerials being used to juggle opponents and rack up damage. Players must time well his attacks, as his most powerful attacks have high lag.

Differences from Brawl
Dedede received few nerfs to his air game, as well removal of his infamous chain grab. He has, however, gained a few buffs to some of his already powerful moves, as well different animations for some attacks. His proportions and appearance reflect his visual in the anime Kirby: Right Back at Ya!, with a smaller head and bulkier body.

Attributes

 * Slightly heavier than in Brawl.
 * Higher falling speed.
 * Higher base jump, but lower multiple jumps.
 * Much lower aerial movement and speed.

Ground Attacks

 * The third hit of his Neutral Attack can transition between rapid jabs and a finisher. Additionally, his initial jab is slightly faster.
 * Forward Tilt is now a multi-hit attack with stronger knockback in the last hit. It locks opponents easily.
 * Up Tilt causes less damage.
 * Down Tilt has a different animation, where he rolls forward, with higher ending lag. It causes less knockback, and sends opponents more vertically rather than horizontally.
 * Forward Smash causes slightly higher knockback and inflicts much higher shield damage.
 * Up Smash causes slightly lower knockback.
 * Down Smash causes horizontal knockback rather than vertical.
 * Dash Attack causes slightly higher knockback.

Aerial Attacks

 * Slightly increased lag in all aerials.
 * Neutral Aerial has a larger and longer hitbox, and causes more knockback.
 * Forward Aerial has a different animation, with Dedede doing an overhead swing with his hammer, similar to Kirby's Hammer in the air, but without spinning. It also has more ending lag.
 * Back Aerial now has the animation of his old Forward Aerial, losing speed, priority and knockback.
 * Up Aerial has increased knockback and larger hitboxes that locks opponents more easily.
 * Down Aerial is now a single hit, with a considerable startup lag. Can also Meteor Smash.

Grabs and Throws

 * Back Throw causes less damage.
 * Up Throw has less ending lag.
 * Down Throw now bounces the enemy on the ground, causing the opponent to be launched upwards. Because of that, it is no longer capable of performing chain grabs.

Special Attacks

 * Inhale has slightly increased suction power. It is also slightly harder for swallowed enemies to break free.
 * New Side Special Attack, Gordo Toss, replaces his Waddle Dee Toss. As the name suggests, Dedede now only throw Gordos, pulling one and hitting it with his hammer to launch the Gordo at the opponent.
 * Gordos now cause less damage and travel slower than in Brawl. They also bounce back softly upon hitting something, rather than continuing their trajectory, and disappearing upon falling on the ground. They bounce higher depending on Dedede's vertical position, meaning they will bounce higher if Dedede is in the air. They now cause horizontal knockback rather than vertical.
 * Opponents can hit the Gordo to bounce it back at Dedede and inflict damage to him. In this case the Gordo travels back faster. Dedede can also re-throw Gordos if he catches up with them and press the attack button.


 * Super Dedede Jump can now bury grounded opponents. Additionally, the stars it projects when Dedede hits the ground cause higher knockback. It also inflicts much higher shield damage.
 * Jet Hammer charges faster, and Dedede is slightly more mobile while using it. It also has more intense visual effects, though only aesthetic. It also inflicts much higher shield damage. Also, when Dedede's damage reaches 150% and over, he no longer receives recoil damage from overcharging.
 * New Final Smash, Dedede Burst, replacing his old one, Waddle Dee Army. It is now a ranged Final Smash rather than full-screen.

Normal

 * Standard Combo: Swings his hammer twice, then spins it, hitting multiple times and finishes knocking the opponent upwards. 4% first two hits, 25% max damage.


 * Dash Attack: Trips and falls on the ground, knocking anyone in the way. Very strong launch power, can KO at around 80%. 16% at the beginning, 13% at the tip.


 * Strong Side: Extends his hammer forward and spins it, hitting many times. 9% max.
 * Strong Up: Throws a headbutt above him. 10% - 12%.


 * Strong Down: Rolls forward once. 10%.

Smash Attacks
'''Uncharged direct hit: 24%. Fully charged: 33%.'''
 * Side Smash: Slams his hammer on the ground, covering a lot of space. There are three "damage points" in this attack: hitting the opponent at the beginning of the swing, when the hammer slams on the ground, or with the ground impact caused by the swing. The ground impact causes 6%.

'''Uncharged swing beginning: 15%. Fully Charged: 21%.'''

'''Uncharged: 14%. Fully charged: 19%.'''
 * Up Smash: Swings his hammer above him in an arc.

'''Uncharged: 13%. Fully charged: 18%.'''
 * Down Smash: Spins once with his hammer low to the ground.

Other attacks
To be added

Aerial Attacks

 * Neutral Aerial: Stretches his arms and legs, entering a body slam position. 12% sweet spotted, 7% if not.
 * Front Aerial: Swings his hammer forward. 13%.


 * Back Aerial: Swings his hammer backwards. 16%.


 * Up Aerial: Spins his hammer above his head. Max 12%.
 * Down Aerial: Charges for a split second, then brings his hammer down. Is a meteor smash. 15% sweet spotted, 8% if not.

Grabs and Throws

 * Pummel: Headbutts opponent. 3%.


 * Up throw: Throws the opponent up and his them with both hands. 9%.


 * Forward throw: Holds opponent in place and hit them with his hammer. 9%.


 * Back throw: Bring opponent to his back then hit them with his hammer. 13%.


 * Down throw: Throws opponent into the ground. 6%.

Taunts
Up Taunt: Dedede spins his hammer facing upwards.

Side Taunt: Dedede spins his hammer facing horizontally while laughing.

Down Taunt: Dedede spins and dances in a circle.

In competitive play
To be added

King Dedede
''He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his five jumps. His Jet Hammer will leave a mark on everyone he meets.''
 * Game Boy - Kirby's Dream Land (08/1992)
 * 3DS - Kirby: Triple Deluxe (05/2014)

King Dedede (Alt)
''For the Gordo Throw side special, King Dedede sends a Gordo bouncing with a hammer strike. It bounces off walls—or sometimes gets stuck in them. After a while it'll disappear. If an enemy hits one, it'll bounce back toward you. Use the special again to whack it back at them!''

Other features
To be added