Rosalina & Luma (Super Smash Bros. for Nintendo 3DS and Wii U)

''This article is about Rosalina & Luma's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Rosalina.''

Rosalina is a newcomer in Super Smash Bros. for Nintendo 3DS and Wii U. She was revealed on December 18, 2013. She fights on her own as well as with the help of her Luma.

Strengths

 * Many multi-hit attacks that traps opponents at ease, which also allows her to pull many true combos.
 * High range on many attacks.
 * High priority moves.
 * High traction, making her foxtrotting very useful.
 * Very floaty, having great air time which combined with her long-lasting hitboxes makes her a powerful fighter in the air.
 * Can crawl.
 * All attacks that involve her creating mini-galaxies have transcendent priority.
 * Can rack up damage really fast when attacking together with Luma. This also makes the player to cover many angles with a large array of active hitboxes.
 * Can use Luma to attack enemies from afar, and also synchronize attacks with it. This also allows both Rosalina and Luma engage multiple opponents at different ranges.
 * Luma can still protect Rosalina from incoming attacks even if she is under the effects of a sleeping item/ability such as Jigglypuff's Sing or stunned from a broken shield.
 * Luma can serve as a damage sponge and metashield to protect Rosalina from incoming attacks and grabs.
 * Rosalina and Luma have some different attacks for the same commands, resulting in a very unpredictable pattern of attack.
 * Great zoning game and mindgames.
 * Powerful edgeguarding.
 * Excellent recovery with Launch Star, that can be aimed at different angles. Additionally, when Rosalina is in helpless state, Luma can attack with player input, assuming she is together with Rosalina.
 * Luma respawns after being KO'ed.
 * Rosalina is the only character that can pull items to herself, with Gravitational Pull. This makes her pretty much immune to projectiles, except for attacks that cause indirect damage, such as the explosion caused by Link's Bombs.

Weaknesses

 * Fifth lightest character in the game, being easy to launch.
 * Very floaty, meaning she is very susceptible to combos from faster characters.
 * Third tallest character in the game after Bowser and Ganondorf, giving her a larger hurtboxes.
 * Very high learning curve, requiring players to learn both Rosalina and Luma's movesets in order to unleash full potential.
 * Requires micromanagements.
 * Controlling Luma takes time to master, specially for new players.
 * Predictable recovery which can be a little hard to control.
 * Too dependable on Luma for some attacks.
 * Luma can't be shielded unless she's right beside Rosalina.
 * Luma gets stunned with fair ease, meaning she won't react to the player's commands.
 * Luma can be easily KO'ed, reducing the potential of Rosalina's KO potential drastically until Luma respawns. Luma's respawn time is 13 seconds.
 * Cannot deal with faster enemies who can pressure her and interrupt attacks well.

Summary:
Rosalina is the third tallest character, just behind Bowser and most arguably Ganondorf. She is also considered to be Lightweight and Floaty, which makes her an easy character to knock off the stage. She's notable in that all attacks where she creates mini-galaxies, such as her Forward and Down Smashes, have transcendent priority, much like Lucas' Up Smash in Brawl. This means those attacks cannot collide with, clash with, cancel out, or be cancelled out by other hitboxes. Rosalina can perform an Advanced Technique called "Lunar Landing" that allows the player to cancel the landing lag into Luma attacks.

Also, her Down Smash can be cancelled into her Tilt attacks and even Grab, allowing her to punish opponents trying to punish her. Her Neutral Aerial also has little to no landing lag, allowing her to cancel it into other ground moves. All of Rosalina moves have very large and long hitboxes, allowing her to strike multiple opponents at once.

The very special treat that makes her so unique is that she can attack from two different locations at all times, assuming Luma is alive and "sparkling". This makes for some true combos and really good zoning game. The downside is that Luma can be "stunned" with a strong enough attack, making her unable to follow any commands from Rosalina for a while. Furthermore, if she gets stunned near the edge, she has the risk of falling down and get KO'd. This makes it very risky to play against hard engage or high pressure characters such as Little Mac, Marth, Lucina or Greninja.

The mechanic between her and Luma is somewhat similar to the Ice Climbers; Luma attacks whenever Rosalina does, and can attack opponents even if Rosalina is stunned or being grabbed. Surprisingly enough, Rosalina is the one putting the damage on her foes, while Luma mostly just provides knockback, with her most damaging ability being her Up Tilt at 8%. This means that Rosalina can fight on her own even if Luma gets KO'd, but it also means she loses KO power without her.

When playing with Rosalina is alone (meaning that Luma has KO'ed), the player must rely on Rosalina's poor KO capacity, but she possesses powerful spacing tools, such as Jab, Down Smash, Down Tilt and Back Aerial, that helps to keep enemies at bay before Luma respawns.

When together, the player can make use of Rosalina combo potential with Luma's high damage and knockback capacities to pressure opponents. Using Back Aerial in fast-hops with fast-falls is a powerful gimping tool. Luma Shot can also cause massive damage to opponents, against specially rushing characters like Little Mac, Fox and Greninja.

Her high learning curve comes with the fact that her micromanagement forces the player to be always aware of Rosalina's position, Luma's position, Luma's position compared to Rosalina, and the enemy's position. A prudent Rosalina player will be able to tell when she needs Luma beside her and when she can launch Luma to put pressure and zone the enemy. The player must also be able to use Luma to Rosalina's advantage when she's grabbed; Luma can easily interrupt grabs and throws and frustrate opponents that rely on throws to do follow ups. Mastering these steps grants Rosalina incredible versatility and flexibility, allowing the player to pull a variety of mindgames on his enemy.

Normal

 * Jab: Rosalina swings her wand around damaging the enemy in front of her. Luma punches and kicks the area in front of her. She can also spin if the Jab command is held longer.
 * Rosalina's damage: 2% first, 3% second, 3% final. If held, 2% each hit, 3% final.
 * Luma's damage: 2% first, 2% second, 4% final. If held, 1% each hit, 3% final.


 * Side Tilt: Spins around and strikes with cosmic energy from her dress. Luma does a sweep kick in front of her, turning to the side the kick was performed.
 * Rosalina's damage: 6%.
 * Luma's damage: 4%


 * Up Tilt: A halo appears above her. Can only hurt people directly above her. Has a really good knockback with KO probability at around 120%. Luma performs a dragon punch upwards which can launch enemies at low percentages if sweetspotted (the sweetspot being at the very beginning of the attack).
 * Rosalina's damage: 8%.
 * Luma's damage: 4% (8% sweetspotted, 3% sourspotted).


 * Down Tilt: Crouches and kicks in front of her. Luma does a headbutt diagonally down towards the direction the input was done (if not sparkling), which can turn her around with ease. Has good range for a tilt and good knockback for a keep away game.
 * Rosalina's damage: 4%.
 * Luma's damage: 3%.


 * Dash Attack: Swoops downward and uppercuts with her wand. Luma dashes forward in a semi-circle motion, knocking enemies upwards.
 * Rosalina's damage: 3% first, 4% second.
 * Luma's damage: 3%.

Smash Attacks

 * Side Smash: Thrusts her wand and Luma forward, emitting a miniature spiral galaxy in front of her hands. This is a multi-hit attack that can be used from two different places if Luma is away from Rosalina. The galaxy can be angled, being notable for being able to hit the middle platforms of Battlefield if tilted upwards.
 * Rosalina's damage: 12%.
 * Luma's damage: 7%.


 * Up Smash: Rosalina bends her body backward, striking with her wand in an arc, while Luma kicks into the air in front of her. A small, colorful swish is emitted right above Rosalina's wand as she bends back. This is her best KOing move with a really good priority.
 * Rosalina's damage: 12%.
 * Luma's damage: 6%.


 * Down Smash: Sweeps with her legs from front to back, similar to Zelda's Down Smash, while emitting a miniature spiral galaxy to the right and left. Luma attacks in the same way, but sweeping from back to front instead. Can combo an enemy by hitting him with both characters. It also can be cancelled into any Tilt or even a Grab.
 * Rosalina's damage: 7% first, 9% second.
 * Luma's damage: 4% first, 5% second

Other attacks
To be added

Aerial Attacks

 * Neutral Air: Rosalina performs a frontflip which hits everything at her heels' range, getting good knockback at the last 1/3 of the animation. Luma strikes forward and then backwards following Rosalina.
 * Rosalina's damage: 6% on the first 2/3 of the attack, 10% on the last third.
 * Luma's damage: 4% first, 3% second.


 * Up Air: A halo appears above Rosalina which sends enemies upwards. Luma kicks into the air sending the enemies in pretty much the same trajectory as the halo.
 * Rosalina's damage: 10%.
 * Luma's damage: 4%.


 * Forward Air: Rosalina slowly backflips leaving a cosmic trail at the end of her dress that multi-hits the opponent, with a powerful knockback at the later hits. Luma tackles in front of her sending the enemies in a vertical trajectory.
 * Rosalina's damage: Hits four times. 1% first three hits, 4% last hit.
 * Luma's damage: 5%.


 * Down Air: A halo travels down from Rosalina's dress which can cause a Meteor Smash if sweetspotted (sweetspot is about half a second after casting the move and just at the center of the halo). Luma kicks downwards knocking the enemy really far from her. Luma's best KO move. The halo hits through platforms.
 * Rosalina's damage: 2%-8% (7% and spikes).
 * Luma's damage: 5%.


 * Back Air: Rosalina kicks backwards creating a galaxy at ther feet for a decent knockback. Luma kicks in the same fashion as Rosalina, but her kick has slightly more range and damages enemies during the whole kicking animation, not just at the end. Very useful in short-hop fast falling thanks to the the low landing lag.
 * Rosalina's damage: 11%.
 * Luma's damage: 4%.

Grabs and Throws
It should be noted that Luma can't do anything when Rosalina grabs an opponent.
 * Pummel: Rosalina hits the enemy with her magic wand which leaves sparkles whenever it touches the enemy. Damage: 2%.


 * Up Throw: Rosalina throws the opponent upwards by raising her hands in a graceful motion. The weakest of her throws, but can be followed up by an Up Tilt or Up Smash. Damage: 7%.
 * Forward Throw: Hurls the enemy forward in a 50° angle, which launches them slightly higher than far. Damage: 9%.
 * Down Throw: Bounces the opponent by slamming them on the floor for a good vertical distance. Damage: 9%. Has low knockback scaling, allowing her to follow up with most of her Aerial Attacks (specially Forward Aerial) and some Tilts, depending on the opponent.
 * Back Throw: Rosalina gracefully spins the enemy around her and then hurls them backwards for good damage and knockback. This is Rosalina's strongest throw overall in terms of both knockback and damage, being able to KO opponents at high percentages. Damage: 11%.

Taunts

 * Up Taunt: She and Luma spin around while levitating in the air.
 * Side Taunt: Waves her wand up and down while Luma does the same, then Luma does a flip.
 * Down Taunt: Twirls her wand as Luma whirls around upwards.

In competitive play
To be added

Other features
To be added

Rosalina & Luma
''The mysterious Rosalina lives in the Comet Observatory with the Lumas. In Smash Bros., Rosalina and Luma can fights in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage with their joined attacks!''

Wii - Super Mario Galaxy (11/2007)

Wii U - Super Mario 3D World (11/2013)

Rosalina & Luma (Alt)
''Rosalina can pull in items and projectiles around her with her Gravitational Pull move. Her up special Launch Star is a diagonal jump and, though harmless, it has exceptional range. You also have some control over Rosalina's trajectory when she uses it.''

Trivia

 * Rosalina, Greninja, and Palutena are the only characters to have a unique sidestep; instead of truly sidestepping she will disappear for half a second and reappear. Her roll is the same thing.
 * Luma can change color everytime she's knocked out and respawns, ranging from light colors, like beige and yellow, to more vivid colors, such as blue, red, and green. She can also be black-colored with blue eyes, just like Polari, the Luma on the Observatory beside her. This is purely an aesthetic detail; it doesn't affect her gameplay whatsoever.
 * Rosalina and Luma is the second fighter to have two characters in one (the first being Ice Climbers).
 * Rosalina is the second female Mario character to be playable in Smash, the first being Peach.
 * Luma and Megaman are the only two characters to have unique KOs; Luma's is smaller than the others.
 * Rosalina's eighth palette swap resembles how she looks with the Fire Flower ability in Super Mario 3D World.
 * It also bears a slight resemblance to the White Mage from Final Fantasy series, who appeared in Mario Hoops 3-on-3 and Mario Sports Mix. It also bears slight resemblance to Peach's sprite from Super Mario Bros., and Fire Peach from Super Mario 3D World.
 * Rosalina's amiibo is particularly famous due to its massive popularity and the fact that it has run out of stock in most stores because 200 of them were purchased by one individual.