All-Star Mode

All-Star mode is a gameplay mode available in both Super Smash Bros. Melee and Super Smash Bros. Brawl series that pits the player against every playable character in the game.

Super Smash Bros. Melee
First introducted in Melee, All-Star mode is unlocked by unlocking all of the characters in the game. In this mode, the player fights through every character in the game with one life.

Between matches, the player enters the Rest Area. Here, there are three Heart Containers, which are the only way to regain health. Random trophies also appear after every 3 battles. Although there are a total of 13 battles in this mode, up to 4 trophies are appeared.

The characters appear in a random order on each playthrough, with the exception of Mr. Game & Watch, 25 of whom are always the enemies in the last fight. Finishing the mode will earn the player the Smash Blue trophy of the character that they are playing.

All characters will use their first three alternate costumes. However, if the human player uses one of the three alternate costumes of that character, then one of the computer opponent might use the other two alternate costumes or the default costume of that same character. The only exception to this rule is Mr. Game & Watch, who always uses his default black costume (unless that costume is being used by the player, in which case the team will be red).

The stages are based on the opponent's home stage. If there are two or more opponents, the stage will be based on the the first opponent's home stage. Some characters don't have an exact home stage and therefore use others. However, these characters will have more appropriate music playing based on their own universe (except for Ganondorf, for whom the normal music for Brinstar Depths will play). For example, Young Link uses Jungle Japes as his home stage, but the music that plays when fighting will be Saria's Song from The Legend of Zelda series.

If the music is different from the stage's default theme, that music will be listed italic and in brackets on the list below. The home stages for each character are:

Super Smash Bros. Brawl
All-Star mode has returned in Brawl, and again needs to be unlocked. It is mostly unchanged from Melee. The player still gets 3 Heart Containers, a random Trophy every three stages (up to 6 are collected, however they will not appear as a question mark if the game is paused), and fight through every character in the game. The player still only has 1 life, and they do not regain health between matches without a Heart Container, although the player can now enter the teleporter without having to wait for their health to fully recover.

However, instead of the matches having a progressively large enemy team, the opponents are based on their series of origin. The highest count of enemies on the stage at a time is two. When a series has more than two opponents, a new fighter will appear a few seconds after the player KOs one of the opponents. This means that stages for Kid Icarus, Ice Climber, and Pikmin will be easier than Mario, Legend of Zelda, and Pokémon. In the latter's case, there are a total of six opponents, as the Pokémon Trainer will send out each Pokémon separately. On the Metroid stage, the player may randomly battle either Samus or Zero Suit Samus, and on the Zelda stage, they may battle either Zelda or Sheik.

Another note is that the player doesn't fight a team randomly, but on stages with multiple opponents, the order of the opponents is random. This essentially means that while the mode is always in a set order, on stages like the Mario universe, multiple characters will be fought in any order. The stages are chronologically ordered by series' first release in Japan. As such, the stages will always have a set order, and players will always fight Mr. Game & Watch first, and Olimar last. There are 19 stages in total.

The stage the player fights each character on will be a home stage from Brawl, randomly selected if there is more than one. Battlefield and Final Destination are not considered home stages, while Mario Bros. is R.O.B.'s home stage. However, if Mario Bros. has not yet been unlocked, he appears in Delfino Plaza instead.

This is the order for All-Star Mode:


 * If Mario Bros. has not been unlocked.

Clearing the All-Star takes about 5-20 minutes depending on the character used, the player's skills, and the difficulty setting chosen.

As a reward for completing this mode, the player will earn their character's Final Smash trophy (a trophy of their character using their Final Smash). Additionally, the player will see an interesting congratulatory picture that plays to what their fighter is.

Co-op mode
In Brawl, All-Star mode may be played with up to 2 players. When playing Co-op, the player receives a total of 5 heart containers, but if either player dies, the player will get game over. The opponents are the same until the last battle, where the players face 2 Olimars instead of one (a possible nod to Louie from Pikmin 2). One advantage of playing All-Star with 2 players is that if the players both are 2 different characters, beating All-Star will get them the Final Smash trophy for both characters at the same time.

Note: Obtaining Final Smash trophies through Co-op will not clear the Challenges for All-Star Mode, such as clearing it with ten characters.

In Super Smash Bros. Melee

 * Clearing All-Star mode one time will result in unlocking the Battlefield. stage, as well the Battlefield trophy.
 * Clearing All-Star mode on Hard or Very Hard gives the player the Mew trophy (they can use continues).
 * Clearing All-Star mode without using continues gives the player the Wario trophy.
 * Clearing All-Star mode with all characters gives the player the Meowth trophy.

In Super Smash Bros. Brawl

 * Clearing All-Star mode on Easy gives the player the Tal Tal Heights Music.
 * Clearing All-Star mode on Normal gives the player a sticker of Phyllis.
 * Clearing All-Star mode on Hard gives the player the Birdo trophy.
 * Clearing All-Star mode on Very Hard gives the player the Dyna Blade trophy.
 * Clearing All-Star mode on Intense gives the player the Mewtwo trophy.
 * Clearing All-Star mode with 10 characters gives the player the Gekko trophy.
 * Clearing All-Star mode with all characters gives the player the Kyle Hyde trophy.
 * Clearing All-Star mode with all characters (including alternate characters that can be switched in) gives the player the Plusle & Minun trophy.
 * Clearing All-Star mode without using continues gives the player the Pichu trophy.

In Melee
All-Star mode is heavily based on Kirby Super Star's Arena. In Melee, the music comes from The Great Cave Offensive Save Room in Kirby Super Star. Interestingly enough, in Kirby Super Star Ultra, this music is used in The Arena between boss fights. The 3 songs can be compared here.

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In Brawl
In Brawl, the music is a light, relaxed remix of Brawl's main theme.

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