User blog comment:ShaunoftheRed/Smash Redesign/@comment-5526328-20150123174912

The fireball doesn't need any changes. It's a good approach tool.

I like the idea of the Koopa Shell. But the Cape is very useful for reflecting projectiles and spinning opponents, which in a way acts like a counter.

The recovery doesn't seem that bad to me, so I don't see too much point in changing it. But the FLUDD could send him higher

The D-special FLUDD is useful for keeping your opponent away from the stage if you use it correctly. But I do like the Warp Pipe idea. I would like to have him go further with it.