Item


 * For the CPU Mode, see ITEM (CPU Mode).

An item is an object that appears on stage that characters can use or throw. Items are a large part of the gameplay of the Smash Bros. series. They may appear at any time in designated spawning areas during a match.

Using items
A player may pick up an item by pressing A while his or her character is near the item and facing it. Both jabs and tilts will pick up items if they are in range. If the character is in mid-air, he or she can only pick up items using the Z button or the L or R button and A.

List of items
The items that appear during regular gameplay and are listed under Item Switch may be broken down into several different types of items based on how they are used and their effects.

Container items
Container items can be broken if thrown or hit and will release other items when broken. Opponents hit by thrown container items will be damaged. Container items have a 25% chance of exploding, dealing greater damage than normal but at the same time not releasing any items.

Battering items
Battering items change each character's neutral A, forward tilt, dash attack, and forward smash into a damaging item swipe. They can be thrown, tilt-thrown, or smash-thrown with Z and the C-stick as well and may also have certain special effects.

Guns
Guns are items that can fire projectiles a certain distance.

In Super Smash Bros. Brawl, characters are able to move while shooting.

Other offensive items
There is another class of items describable only as "offensive items", which have different special attacking effects that take effect after picked up and/or thrown; for example, the Motion-Sensor Bomb will attach the the first contacted surface, and will explode, dealing high damage and knockback, if touched. A new offensive item has been revealed for Super Smash Bros Brawl. The Gooey Bomb, much like the motion sensor bomb, is adhesive and clings onto most surfaces. It also clings onto characters. A character with a gooey bomb attached can transfer it to another character by bumping into them. The bomb has a limited time before exploding.

Defensive Items
These Items will Protect you from any attack made by an opponent.

Healing items
Healing items will reduce the damage of the character who picks them up. In Super Smash Bros., a character may not pick up a healing item while holding another item; this was changed in Super Smash Bros. Melee.

Status-affecting items
Status affecting items are items that, if contacted or grabbed, give certain abilities to the holding character: for example, the Starman makes the character invincible as soon as one touches it. Healing items decrease the character's damage when picked up. Certain "Gun" weapons can be picked up and shot using the A button.

Other
Other items can be produced only by certain characters, stages, or other items. These include:

Enemies
The following enemies appear in Melee and will sometimes come out of containers. Some of them also appear in Brawl but it is unknown at this time if they will come out of containers.
 * Redeads
 * Octoroks
 * Goombas
 * Koopa Troopas
 * Koopa Paratroopas
 * Polar Bears
 * Topis
 * Like Likes

Reflection
This chart shows if an item itself can be reflected by the following characters. That means smashing Forward+Z to throw the item, not to shoot or batter. YES if it can reflect and NO if it cannot reflect.


 * Mario/Dr. Mario explode the Bob-omb with the Cape/Super Sheet (Forward+B), but it doesn't reflect or hurt them.
 * When Mewtwo reflects with Confusion (Forward+B), it still counts as the thrower's item and doesn't hurt them. For example, if a character throws a Poké Ball at Mewtwo and Mewtwo reflects it, the Poké Ball will not hit the thrower when reflected. When it lands, the thrower gets the Pokémon and not Mewtwo. This applies to all items that Mewtwo can reflect (but explosives can still hurt the thrower if they land at the thrower's feet).
 * All of the question marks have not been tested yet.
 * When Fox reflects a Poké Ball in Super Smash Bros.(for the n64), the original thrower of the Poké Ball gets it.
 * Egg will always break when it gets reflected by anything, or explode if it was boobytrapped for that matter.