User blog:GreninjaBoss11/Tetra Move Set

So recently, Plasmaster did a move set for Tetra, and it's a fine move set, but to me it lacks canon and potential. So, I came up with my own. Here it is! Tetra's appearance is based on her physical appearance in Hyrule Warriors Legends, while most of her attacks come from Wind Waker.



Jumps: 2

Wall Jump: Yes

Wall Cling: No

Crawl: Yes

Tether: Yes

Neutral attack: Two sword slashes followed by a sword uppercut. 10% all together.

Side Tilt: Shots a bullet out of her pistol. 9%.

Up Tilt: A sword slash overhead. 5%, buts combos into itself.

Down Tilt: A slash with her sword, but if you press the button again, she'll fire her pistol. Pistol meteors. 14% with both hits.

Side Smash: Smacks forward with a Boko Stick, referencing how you could pick up enemy's dropped items in Wind Waker. 13-17%, not a lot of knock back.

Up Smash: Quickly sets up the Sail above her to hit enemies. Two hits: Placing the stick, then deploying the sail. Pretty fast. 23-28%.

Down Smash: Combines the two pieces of the Triforce to unleash a blast of energy all around her. 24-30%.

N-Air: Swings the Bait Bag around her. 8%.

F-Air: Slashes her sword in front of her. 13%.

B-Air: Fires a shot behind her. 12%.

U-Air: Fires a Light Arrow above her. Slow, but powerful. 20%.

D-Air: Slashes in an arc below her. 10%.

Neutral-B: Skull Hammer: Lifts up the skull hammer, then slams it down. Meteors on the ground, and in the air she swings it around like Kirby with his hammer in Melee and Brawl. 18% on the ground, 15% in the air.

Side-B: Sail: Tetra zooms along, similar to an automatic Quick Draw that can't be charged. Potential customs include Swift Sail, which is faster. 14% if all 7 hits connect, 1-3% per hit.

Up-B: Deku Leaf: In the air, using this will cause Tetra to leap up and be able to float for a while. On the ground, it produces a spherical wind box to push opponents away. No damage.

Down-B: Iron Boots: On the ground, Tetra leaps up, puts the Iron Boots on, and slams to the ground. It causes an earthquake to damage opponents. In the air, she puts on the boots, and starts plummeting. Meteor effect, and she can cancel anytime by pressing B once again. If she starts walking with the Iron Boots on, she's incredibly slow. Even slower than Robin! Earthquake: 17%, Air: 20%.

Grab: Grappling Hook: Tether. Pummel does 2% each.

F-Throw: Takes a picture of the opponent with the Picto Box. The flash launches them away. 7%.

B-Throw: Takes a selfie with the opponent. The flash launches them away. 8%.

U-Throw: Throws the opponent up with the Grappling Hook. 5%.

D-Throw: Places the opponent on the ground and stomps them with the Iron Boots. Great combo starter. 10%.

Final Smash: Uses the Pirate's Charm to transport her opponents to the Era of the Great Sea. They are then placed in a barrel and lunched away. If they are not KO'd by the launch, they must mash to break out of the barrel. 45%.

Smash Taunt: On the Pirate Ship stage, Tetra can use the Pirate's Charm to activate a Smash Taunt. One example would be against Zelda:

Tetra: Hey, she looks awfully familiar. Niko: Yeah, she looks like you, your highness! Tetra: DON'T CALL ME THAT! I'm Tetra, captain of the pirates, not some pretty pink princess! Niko: S-Sorry! I'll never do it again! But, she has some powerful magic attacks you must look out for!

Obviously, there's one for every character. Create your own in the comments!

So what do you think? I like Plasmaster's move set, but it needed a bit more canon. So, here you guys go! Leave suggestions in the comments!