User blog comment:Grc2003/SSB5 Fan Rosters/@comment-25035116-20141025151307

Am I allowed to share movesets for a character I want in? If so, here's my moveset for Marshal (Rhythm Heaven Fever). Anything in parenthesis is either what it references or how it works:

Alternate Costumes: Miss Ribbon, Cam, Marhsal in Karate Suit, Miss Ribbon in Karate Suit, Cam in Karate Suit, Marshal dressed as Miss Ribbon, Marshal dressed as Cam, Miss Ribbon dressed as Marshal, Miss Ribbon dressed as Cam, Cam dressed as Marshal, and Cam dressed as Miss Ribbon.

A: Figure Fighter Up Tilt: Sends Electric Fish (Night Walk 2 GBA) Side Tilt: A Fillbot punches. Down Tilt: Rock (Referencing Rockers; Sends out soundwaves below, only having knockback.) Side Smash: Slice (Samurai Slice) Up Smash: Clap (Clappy Trio) Down Smash: Rap (Referencing Rap Men; sends out smoke, which can do damage) Neutral Aerial: Double Slice (Referencing Dog Ninja; Has two knives come on both sides) Front Aerial: Mallet (Mochi Pounding) Back Aerial: Smack (Packing Pests) Down Aerial: Fork (Fork Lifter) Up Aerial: Rhythm Rocket (Referencing Fireworks; Launches said firework, then exploding in midair) Dash Attack: Roll (Night Walk Wii) Special: Roulette (Similar to Pac-Man's Special. Can summon a Sneaky Spirit, Widget, Seal, or Chorus Boys. Sneaky Spirit: Hops on random places of platforms, stealing items from players; Widget: Summons a large Widget (DS), which can be thrown around; Seal: Flops around rapidly, doing large damage; Chorus Boy: Comes out on both sides of Marshal, and screams, which has serious knockback.) Side Special: Spaceball (Marshal hits a baseball; Two-beat hits give Marshal a smaller ball to hit, while 3-beat hits give a bigger one that goes faster. 3-beat ones appear rarely.) Down Special: Assemble and send out a Screwbot. (Works the way it does in Rhythm Heaven Fever: Hold down to assemble it, then let go to send it out. White ones take less time to assemble, rarer, and lasts longer; The Gray ones take longer and lasts less time.) Up Special: Uppercut (Karate Man Wii; Sends Marshal vertically up to three times his height normally) Grab Attack: Smacks enemy with a paddle (Referencing Rhythm Rally) Up Throw: Polyrhythm (Bounces opponent in the air using the boxes) Down Throw: Tap dances on the player (Referencing Tap Dance) Forward Throw: Punches player with huge arm muscles (The large arm is from Ringside) Back Throw: Launches opponent with a tennis racket (Referencing Air Rally) Up Taunt: Puts up signs, each sign having a word of the phrase "Fight in progress." Each sign is held up over his head, then when "progress" comes up with a third arm, he is confused. (References the Rhythm Test in Rhythm Heaven Fever) Side Taunt: Hops on an Air Board, then quickly loses balance and falls. (referencing Airboarder) Down Taunt: Sits back in a chair, spins twice, and slides off. (Referencing Board Meeting)

Victory music: The Rhythm Heaven Fever music from the Disc Channel. Victory animation #1: Marshal pops a beet out of the ground, then shows a face of disgust/shock. (Referencing Crop Stomp) Victory animation #2: Marshal, Cam, and Miss Ribbon hold up signs, each sign having a word form the phrase "Let's fight again!". (Secret animations: Winning against Wario has "Great fight Wario!", which references the crossover between the WarioWare and Rhythm Heaven franchises. Beating Kirby results in "Great fight Kirby!", which there is no reference.) Victory animation #3: Marshal hi-fives with the other two, then they pick him up.