Board Thread:General Discussion/@comment-25686239-20141204164328/@comment-25821897-20141207054433

DerpyDoodle wrote: It's funny how people complained that Brawl didn't have any "0 to KO" combos, and now they're back, and people are still complaining.

I remembered how people used to worry that Palutena might be broken since she has 9 different Special Moves, so this is kinda weird and unexpected.

i dont think there is a single 0 to KO combo in the game...unless you are playing little mac.

i think the best combo i've ever done was a 0 to 60% with hard reads with ike, but i can see easily how some other characters could get into the 70s to 80s range.

lets be clear, people aren't complaining because of combos, people are complaining because smash 4 seems more and more about projectiles than any other installment, if you don't have a projectile you are off to a bad start. if you dont have a projectile and you are a slow character you might as well start off with a bullet in your leg. the reasoning here is that, projectiles allow you a means to force an enemy's approach or apply pressure without any punishes possible. speed is just huge in grabbing and avoiding punishes as well as juking out your opponents. i mean look at shulk, his speed art should literally just be called "grab manado" because thats all i ever see or do when i play against or as shulk, because speed is just so abusable its not hard to punish a botched grab when they are that fast.

theres alot to complain about and for good reason. even the balance patch that came out caused some issues, and once again it falls on little mac. losing a decent part of his recovery as well as quite a bit of damage, little mac got hit for no real reason. as it stands, i've lost 0 games of the (im guessing) 50 or 60 i've played against little mac, hes too weak, and too easy to deal with, yet was nerfed anyway and already had a retarded list of easy to use counters (sitting at the edge and spamming a projectile to force his approach and then going for a grab literally is an inescapable strategy that requires little mac to outplay you hard, as one grab could be enough to edgeguard him into his death.