User blog:Lasatar/Nepgear joins the battle

Recently, Plasmaster made a blog for a moveset for the Neptunia protagonist Neptune. After seeing it, I decided to try and make my own moveset for someone from the same series. I was originally planning on doing one for Blanc, but I decided later on that I’d rather do one for Nepgear instead. Which brings me to the moveset.

Overview
Nepgear is the younger sister of the series’ main protagonist Neptune. Nepgear first appeared in the second game in the series, and was the protagonist for that game, while Neptune was reduced to a side role. Since then, Nepgear has become one of the main supporting characters in the series, having been a major character in the third game, and the secondary main protagonist in the forth (and most recent) game. Nepgear is the CPU candidate of the nation Planeptune. In contrast to the main CPU, Neptune, Nepgear is level headed and simply not as crazy. It makes a lot of characters question who is really the older out of the two. However, Nepgear is a massive nerd when it comes to any and all things electronic. At one point, a villain tries to bribe her with a retro circuit board, and it nearly works. In any case, that’s pretty much all I’ll be explaining about Nepgear as a character. If you want to know more, look her up on the Neptunia wiki, or go play the games yourself (If you are taking this seriously, I would recommend starting with Re;Birth3 or VII, both of which are on Steam).

Atributes and Play Style
Nepgear is a fairly light character. She can move fast, attack fast, and makes good use of her longer than average reach to keep the enemy at bay. However, her attacks do very little damage compared to other characters. However, this changes once HDD is activated. Above Nepgear’s portrait is a bar, known as the SP gauge. Every time Nepgear lands a successful hit on the enemy, the SP gauge will fill slightly. All of her special attacks use up some of this bar. Nepgear’s specials are quite powerful in comparison to her other attacks, meaning that she will rely on them to do large amounts of damage. Since you will be unable to use these specials without sufficient SP, it is recommended to strike a balance between regular and special attacks. This holds true for the recovery, meaning that Nepgear will be unable to recover without sufficient SP. In battle, Nepgear uses a Beam Sabre to fight. This changes to a Gunblade in HDD. Nepgear is best used as a spacing character, similar to Marth, despite the fact that her Beam Sabre has no sweetspot. However, it is still not advised to play more agressively like with Lucina, because of her poor damage values and low weight. Strengths ◾Fast movement. ◾Fast attacks. ◾Long reach. ◾Ranged attacks. ◾Powerful special moves. ◾Attack power increases in HDD. ◾Speed increases in HDD. ◾Weight increases in HDD. ◾While using HDD, recovery is vastly improved.

Weaknesses ◾Low weight ◾Low attack power. ◾Special moves require SP. ◾Low overall statistics without use of HDD.

Moveset
Standard moves ◾Standard Attack: Nepgear performs a diagonal swing based off her default attack. Can chain into other attacks, such as Smashes and tilts, but not more standards. 3% damage. In HDD, this changes to involve Nepgear firing her Gunblade forward, which can be done several times in succession, each shot doing 3% damage. ◾Side Tilt: Nepgear thrusts her Beam Sabre forward in a stab. 4% damage. ◾Up Tilt: An upward swing. High reaching. 4% damage. ◾Down Tilt: A low swing. 4% damage. ◾Dash Attack: Nepgear dives forward with her Beam Sabre outstretched. High ending lag. 5% damage. Smash Attacks ◾Side Smash: Nepgear performs a rush technique, hitting the enemy three times. 3% each hit uncharged. 4% each hit charged. ◾Up Smash: Nepgear stabs her Beam Sabre straight upwards. 9% uncharged. 13% charged. ◾Down Smash: Identical to Marth’s Down Smash. 7% uncharged each hit. 11% charged. Aerials ◾Neutral: Nepgear swings her Beam Sabre sideways twice in front of her. 3% each hit. ◾Forward: A downward swing facing forward. 5% damage. ◾Down: Nepgear swings her Beam Sabre below her. 4% damage. Can spike. ◾Up: Nepgear stabs the air above her. 4% damage. ◾Back: A backhand half spin. 5% damage. Will turn Nepgear around in midair. Specials Note: If you want to know the exact animation for some of these moves, you can see all of them somewhere within this video. ◾Neutral Special: Slash Wave. Uses 15% of SP gauge. Nepgear will swing her Beam Sabre upwards, turning around in the process, and sending out a shockwave of energy where she was facing. This shockwave will pass though enemies. 10% damage. When in HDD, this move changes to M.P.B.L. (stands for Multiple Beam Launcher). It still uses the same amount of SP. Instead of sending out a shockwave, Nepgear will fire a powerful laser from her Gunblade. This laser has infinite range, and can be aimed for the duration of its launch, but cannot pass through walls. It passes through enemies, however. The M.P.B.L. does 15% damage. ◾Side Special: Mirage Dance. Uses 10% of SP gauge. Nepgear will perform a combo of attacks. There are five attacks in total, with the fifth being the most powerful. The fifth attack will also take Nepgear forward a fair distance, passing though enemies. The first four attacks are worth 3% damage each, and the fifth will do 5%. ◾Up Special: Panzer Blade. Uses 20% of SP gauge. Nepgear will jump high into the air in a forward arc. If she comes into contact with an enemy, she will hit them several times, with each hit being worth 4% damage. ◾Down Special: Activate HDD. Requires 25% of the SP gauge in order to initiate. Nepgear will transform into Purple Sister. In this state, she is faster, more powerful, and some gameplay mechanics change. Every second HDD is active, 5% of the SP gauge will decrease, and if it drains completely, Nepgear will revert, meaning that HDD only lasts for a very limited time, especially if other SP skills are used while it is active. However, hitting enemies will still Build SP, meaning that you can prolong the HDD for a short amount of time. Using Down Special again will end the transformation, saving some of the SP gauge. While HDD is active, jumping will work in a different way. Instead of pressing the jump button to jump, you will need to hold the jump button, which makes Nepgear levitate higher. She will fall if it is not held down. This makes recovery while HDD is active very simple and easy to do. Nepgear’s attacks while in HDD will be approximately 1.5 times more powerful. Final Smash Celestial Severance. Activates in a similar way to other trapping Final Smashes, requiring the enemy to be directly in front of Nepgear to take effect. Upon successfully activating it, a cutscene will play. The cutscene will be slightly different if HDD was active. At the end of the animation, the enemy will have taken 41% damage, or 62% damage if HDD was active, making it a very powerful Final Smash. If you want to see what the cutscene looks like, you can see the non-HDD version here. I wasn’t able to find the HDD version by itself, but you can find it at about 5 minutes 44 seconds on the move compilation video I posted a link to at the start of the Specials section.

Other Stuff
Costumes/Colour Schemes ◾Costume 1: Default Costume ◾Costume 2: Based off Uni ◾Costume 3: Based off Rom ◾Costume 4: Based off Ram ◾Costume 5: Based off Neptune ◾Costume 6: Based off Noire ◾Costume 7: Based off Blanc ◾Costume 8: Based off Vert Animations ◾Standing: Identical to her default battle pose in Megadimension Neptunia VII ◾Walking: Similar to her overworld running animation in Megadimension Neptunia VII, with the exception being that her weapon is drawn ◾Running: Indentical to her battlefield running animation in Megadimension Neptunia VII ◾Jumping: Identical to her overworld jumping animation from Megadimension Neptunia VII ◾Victory: Identical to her victory pose from Megadimension Neptunia VII ◾Defeat: Nepgear claps for the audience

Poll
Opinion? Awesome! Great. Good. Indifferent. Bad. Crap. Lasatar should go die in a Hole.

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