List of spirit battles

Spirit battles are similar to Event Matches. Each match contains their unique conditions and rules to simulate the respective spirit's characteristics, and even appropriate music regardless of stage. The puppet fighter(s) will also use specific moves or have special effects with appropriate pallete swap costume to match the spirit. FS Meter is always on in these matches. Upon completing a spirit battle, you'll get a chance to acquire the spirit.

Below are a list of spirit battles separated by their respective universes.

Donkey Kong
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Donkey Kong & Lady
 * Donkey Kong & Lady

#137
 * Giant Donkey Kong
 * 13500, Grab
 * 75 m
 * Item Tidal Wave
 * You lose if your CPU ally is KO'd
 * The enemy has super armor and is hard to launch or make flinch
 * Timed Stamina battle
 * Donkey Kong / Donkey Kong Jr. Medley
 * Donkey Kong Jr.
 * Donkey Kong Jr.
 * Donkey Kong Jr.

#138
 * Tiny Donkey Kong, Giant Donkey Kong
 * 9000, Grab
 * Kongo Jungle
 * N/A
 * Defeat the main fighter to win
 * The enemy's throws have increased power
 * Reinforcements will appear during the battle
 * Donkey Kong / Donkey Kong Jr. Medley
 * Stanley
 * Stanley
 * Stanley

#139
 * Villager (blue shirt)
 * 3700, Shield
 * 75 m
 * N/A
 * The enemy starts the battle with a Gust Bellows
 * Donkey Kong / Donkey Kong Jr. Medley
 * Cranky Kong
 * Cranky Kong

#140
 * Donkey Kong (white)
 * 9700, Attack
 * Jungle Japes
 * Hazard: Slumber Floor
 * The floor is sleep-inducing
 * Opening - Donkey Kong
 * Funky Kong*
 * Funky Kong*

#141
 * Captain Falcon, Diddy Kong, Donkey Kong
 * 9000, Neutral
 * Kongo Jungle
 * Item: Bullet Bill
 * The enemy is easily distracted by items
 * Funky's Fugue
 * Candy Kong
 * Candy Kong

#142
 * Bayonetta
 * 3800, Shield
 * Kongo Falls
 * Item: Bananas
 * The enemy starts the battle with a Banana Gun
 * The enemy has increased move speed
 * Mangrove Cove
 * Swanky Kong
 * Swanky Kong
 * Swanky Kong

#143
 * Donkey Kong
 * 1700, Attack
 * Kongo Jungle
 * Item: Beastball
 * The enemy is easily distracted by items
 * Funky's Fugue
 * Wrinkly Kong
 * Wrinkly Kong

#144
 * Clear Donkey Kong (white)
 * 3500, Shield
 * Luigi's Mansion
 * Hazard: High Gravity
 * Hazard: Low Gravity
 * Your jumping power decreases when the enemy's at high damage
 * The enemy is less affected by gravity
 * The enemy starts with damage but is more powerful
 * The Map Page / Bonus Level
 * Dixie Kong
 * The Map Page / Bonus Level
 * Dixie Kong
 * Dixie Kong

#145
 * Isabelle, Diddy Kong (pink hat)
 * 9100, Grab
 * Jungle Japes
 * Item: Banana Peel
 * The enemy is easily distracted by items
 * Swinger Flinger
 * Dixie Kong & Kiddy Kong
 * Dixie Kong & Kiddy Kong

#146
 * colspan="6" |Enhanceable from Dixie Kong.
 * Lanky Kong
 * Lanky Kong

#147
 * Diddy Kong (x6)
 * 3900, Grab
 * Kongo Falls
 * Item: Bananas
 * The enemy is easily distracted by items
 * Defeat an army of fighters
 * DK Rap
 * Tiny Kong
 * Tiny Kong
 * Tiny Kong

#148
 * Chunky Kong
 * Chunky Kong
 * Chunky Kong
 * Chunky Kong
 * Chunky Kong
 * Chunky Kong
 * Chunky Kong
 * Chunky Kong

#149
 * Donkey Kong
 * 3800, Attack
 * Jungle Japes
 * N/A
 * The enemy's punches and elbow strikes have increased power
 * DK Rap
 * Rambi
 * Rambi

#150
 * Donkey Kong (white)
 * 9100, Attack
 * Kongo Falls (Omega)
 * N/A
 * The enemy can deal damage by dashing into you
 * Jungle Level (Brawl)
 * Enguarde
 * Enguarde

#151

 * Corrin
 * 3600, Attack
 * Great Bay
 * Buoyancy Reduced
 * You can't swim
 * The enemy's dash attacks have increased power
 * The enemy favors dash attacks
 * Ice Cave Chant
 * Squawks
 * Squawks
 * Squawks

#152
 * Duck Hunt (dalmatian)
 * 4400, Grab
 * The Great Cave Offensive
 * Hazard: Fog
 * The stage is covered in fog
 * Timed battle
 * Ice Cave Chant
 * Expresso
 * Expresso
 * Expresso

#153
 * Falco
 * 1800, Attack
 * Green Hill Zone
 * Slippery Stage
 * The stage's platforms are very slippery
 * The enemy has increased move speed
 * The enemy falls slowly
 * The Map Page / Bonus Level
 * Winky
 * Winky
 * Winky

#154
 * Greninja (green)
 * 1700, Attack
 * Mushroom Kingdom U
 * N/A
 * The enemy deals damage when falling
 * The enemy has increased jump power
 * Jungle Level (Brawl)
 * Squitter
 * Squitter
 * Squitter

#155
 * Diddy Kong
 * 3600, Grab
 * Jungle Japes
 * Move Speed ↓
 * You have reduced move speed
 * Ice Cave Chant
 * Rattly
 * Rattly

#156
 * Yoshi
 * 3400, Grab
 * Kongo Jungle
 * N/A
 * The enemy loves to jump
 * The enemy has increased jump power
 * Snakey Chantey
 * Ellie
 * Ellie
 * Ellie

#157
 * Squirtle (x4)
 * 2100, Shield
 * Jungle Japes
 * N/A
 * The enemy favors neutral specials
 * Snakey Chanty
 * Professor Chops
 * Professor Chops

#158
 * Donkey Kong (white)
 * 1700, Grab
 * Kongo Falls
 * Item: Banana Peel
 * The enemy can instantly escape from movement-disabling moves
 * Jungle Hijinxs
 * Kritter
 * Kritter

#159
 * King K. Rool (blue)
 * 1700, Grab
 * Kongo Jungle
 * Defense ↑
 * The enemy has increased defense
 * The enemy starts the battle with a Rocket Belt
 * Jungle Level (64)
 * Zinger
 * Zinger
 * Zinger

#160
 * Pikachu (black-and-yellow hat)
 * 1800, Shield
 * The Great Cave Offensive (Omega)
 * Item: Unira
 * The enemy's throwing-type items have increased power
 * Stickerbrush Symphony
 * Klaptrap
 * Klaptrap

#161
 * Kaptain K. Rool
 * Kaptain K. Rool
 * Kaptain K. Rool
 * Kaptain K. Rool
 * Kaptain K. Rool
 * Kaptain K. Rool
 * Kaptain K. Rool
 * Kaptain K. Rool

#162
 * King K. Rool
 * 13500, Attack
 * Halberd
 * Invisibility
 * The enemy's neutral special has increased power
 * Stamina battle
 * The enemy is invisible after a little while
 * Crocodile Cacophony
 * Baron K. Roolenstein
 * Baron K. Roolenstein
 * Baron K. Roolenstein

#163
 * Blast-o-Matic
 * Blast-o-Matic
 * Blast-o-Matic
 * Blast-o-Matic
 * Blast-o-Matic
 * Blast-o-Matic
 * Blast-o-Matic
 * Blast-o-Matic

#164
 * Tiki Tak Tribe
 * Tiki Tak Tribe
 * Tiki Tak Tribe
 * Tiki Tak Tribe
 * Tiki Tak Tribe
 * Tiki Tak Tribe
 * Tiki Tak Tribe
 * Tiki Tak Tribe

#165
 * Diddy Kong (x4)
 * 1700, Neutral
 * Kongo Falls (Battlefield)
 * N/A
 * Take your strongest team into this no-frills battle
 * Jungle Hijinks
 * Lord Fredrik
 * Lord Fredrik

#166
 * King K. Rool
 * 2300, Grab
 * Summit (Battlefield)
 * Hazard: Ice Floor
 * The floor is frozen
 * Flinger Swinger
 * Kip
 * Kip

#167
 * Tiny Yoshi (x4)
 * 1800, Shield
 * Yoshi's Story
 * N/A
 * The enemy starts the battle with a Rocket Belt
 * Boss 2 - DK: Jungle Climber
 * Kalypso
 * Kalypso

#168
 * Wendy (x4)
 * 1800, Shield
 * Kongo Falls
 * N/A
 * The enemy starts the battle with a Rocket Belt
 * The enemy has increased move speed
 * Boss 2 - DK: Jungle Climber
 * Donkey Kong & Bongos
 * Donkey Kong & Bongos
 * Donkey Kong & Bongos

#169
 * Karate Kong
 * Karate Kong
 * Karate Kong
 * Karate Kong
 * Karate Kong
 * Karate Kong
 * Karate Kong
 * Karate Kong

#170
 * Ryu
 * 9500, Attack
 * Kongo Falls (Omega)
 * Hard to Launch
 * Hazard: High Gravity
 * The enemy's physical attacks have increased power
 * Timed Stamina battle
 * All fighters have reduced jump ability
 * Battle for Storm Hill
 * Ninja Kong
 * Battle for Storm Hill
 * Ninja Kong
 * Ninja Kong

#171
 * Donkey Kong (black)
 * 1900, Shield
 * Distant Planet (Battlefield)
 * N/A
 * The enemy's kicks and knee strike have increased power
 * The enemy favors side specials
 * Battle for Storm Hill
 * }
 * }

Kirby
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Warp Star
 * Warp Star

#326
 * Star Rod
 * Star Rod
 * Star Rod
 * Star Rod
 * Star Rod
 * Star Rod
 * Star Rod
 * Star Rod

#327
 * Kirby (x4) (yellow)
 * 9200, Attack
 * Fountain of Dreams
 * N/A
 * The enemy starts the battle with a Star Rod
 * Gourmet Race (Melee)
 * Ultra Sword
 * Ultra Sword

#328
 * Robobot Armor
 * Robobot Armor
 * Robobot Armor
 * Robobot Armor
 * Robobot Armor
 * Robobot Armor
 * Robobot Armor
 * Robobot Armor

#329
 * Metal Kirby (x4)
 * 4000, Attack
 * Halberd
 * Item: Drill
 * Stamina battle
 * The enemy is metal
 * Pink Ball Activate!
 * Halberd
 * Halberd
 * Halberd

#330
 * Dragoon
 * Dragoon
 * Dragoon
 * Dragoon
 * Dragoon
 * Dragoon
 * Dragoon
 * Dragoon

#331
 * Kirby
 * 13500, Attack
 * Pilotwings
 * Item: Dragoon Parts
 * Items will be pulled toward the enemy
 * The enemy has increased move speed
 * The Legendary Air Ride Machine
 * Rick
 * Rick
 * Rick

#332
 * Pikachu (green headband), Kirby (yellow)
 * 4100, Grab
 * Green Greens
 * Hazard: Ice Floor
 * The floor is frozen
 * The enemy starts the battle with a Fire Flower
 * The enemy has increased move speed
 * Planet Popstar
 * Kine
 * Kine
 * Kine

#333
 * Coo
 * Coo
 * Coo
 * Coo
 * Coo
 * Coo
 * Coo
 * Coo

#334
 * Falco, Kirby
 * 4100, Grab
 * Dream Land
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect
 * The enemy loves to jump
 * The enemy falls slowly
 * Forest/Nature Area
 * Gooey
 * Gooey
 * Gooey

#335
 * Kirby (black)
 * 4200, Neutral
 * Dream Land
 * N/A
 * Timed battle
 * The enemy favors neutral specials
 * Gourmet Race (64)
 * Nago
 * Nago
 * Nago

#336
 * Isabelle
 * 1900, Grab
 * Green Greens (Battlefield)
 * Item: Soccer Ball
 * The enemy has an extra midair jump
 * Forest/Nature Area
 * Pitch
 * Pitch

#337
 * Jigglypuff (green hat)
 * 1800, Grab
 * Green Greens
 * N/A
 * Only certain Pokemon emerge from Poke Balls
 * The enemy loves to jump
 * Forest Stage
 * ChuChu
 * ChuChu
 * ChuChu

#338
 * Jigglypuff (ribbon)
 * 2400, Shield
 * Dream Land
 * Hazard: Sticky Floor
 * The floor is sticky
 * Planet Popstar
 * Whispy Woods
 * Whispy Woods

#339
 * Kracko
 * Kracko
 * Kracko
 * Kracko
 * Kracko
 * Kracko
 * Kracko
 * Kracko

#340
 * Nightmare's Power Orb
 * Nightmare's Power Orb
 * Nightmare's Power Orb
 * Nightmare's Power Orb
 * Nightmare's Power Orb
 * Nightmare's Power Orb
 * Nightmare's Power Orb
 * Nightmare's Power Orb

#341
 * Giant Kirby (dark)
 * 4000, Grab
 * Fountain of Dreams
 * Assist Trophy Enemies
 * Hostile assist trophies will appear after a little while
 * The enemy is giant
 * The enemy starts the battle with a Star Rod
 * Vs. Marx
 * Nightmare Wizard
 * Nightmare Wizard
 * Nightmare Wizard

#342 Dark Matter
 * colspan="6" |Enhanceable from Nightmare's Power Orb.

#343
 * Meta Knight, King Dedede
 * 13500, Attack
 * Halberd (Omega)
 * Assist Trophy Enemies
 * The enemy's melee weapons have increased power
 * The enemy can unleash powerful critical hits at random
 * Stamina battle
 * 02 Battle
 * Gryll
 * Gryll
 * Gryll

#344
 * Jigglypuff (green hat)
 * 1700, Grab
 * Green Greens (Battlefield)
 * Item: Warp Star
 * The enemy is easily distracted by items
 * Green Greens (Melee)
 * Dyna Blade
 * Dyna Blade

#345
 * Heavy Lobster
 * Heavy Lobster
 * Heavy Lobster
 * Heavy Lobster
 * Heavy Lobster
 * Heavy Lobster
 * Heavy Lobster
 * Heavy Lobster

#346
 * Marx
 * Marx
 * Marx
 * Marx
 * Marx
 * Marx
 * Marx
 * Marx

#347
 * Marx (True Form)
 * Marx (True Form)
 * Marx (True Form)
 * Marx (True Form)
 * Marx (True Form)
 * Marx (True Form)
 * Marx (True Form)
 * Marx (True Form)

#348 Moley
 * colspan="6" |Enhanceable from Marx.

#349
 * Giant Pikachu
 * 2200, Grab
 * The Great Cave Offensive (Battlefield)
 * Item: Pitfall
 * The enemy is giant
 * Squeak Squad Theme
 * Dark Mind
 * Dark Mind

#350
 * Daroach
 * Daroach
 * Daroach
 * Daroach
 * Daroach
 * Daroach
 * Daroach
 * Daroach

#351
 * Dark Daroach
 * Dark Daroach
 * Dark Daroach
 * Dark Daroach
 * Dark Daroach
 * Dark Daroach
 * Dark Daroach
 * Dark Daroach

#352
 * colspan="6" |Enhanceable from Daroach.
 * Masked Dedede
 * Masked Dedede

#353
 * Galacta Knight
 * Galacta Knight
 * Galacta Knight
 * Galacta Knight
 * Galacta Knight
 * Galacta Knight
 * Galacta Knight
 * Galacta Knight

#354
 * Magolor
 * Magolor
 * Magolor
 * Magolor
 * Magolor
 * Magolor
 * Magolor
 * Magolor

#355
 * Robin
 * 9300, Attack
 * Halberd
 * Hazard: Screen Flip
 * The screen will suddenly flip
 * The enemy's magic attacks have increased power
 * CROWNED
 * Landia
 * Landia
 * Landia

#356

 * Charizard (x5)
 * 3600, Attack
 * Find Mii
 * N/A
 * The enemy's explosion and fire attacks have increased power
 * Stamina battle
 * Reinforcements will appear after an enemy is KO'd
 * Dangerous Dinner
 * Queen Sectonia
 * Queen Sectonia
 * Queen Sectonia

#357
 * Susie
 * Susie
 * Susie
 * Susie
 * Susie
 * Susie
 * Susie
 * Susie

#358
 * The Three Mage-Sisters
 * The Three Mage-Sisters
 * The Three Mage-Sisters
 * The Three Mage-Sisters
 * The Three Mage-Sisters
 * The Three Mage-Sisters
 * The Three Mage-Sisters
 * The Three Mage-Sisters

#359
 * Robin (female) (x3)
 * 3600, Grab
 * Dream Land
 * N/A
 * The enemy's special moves have increased power
 * A Battle of Friends and Bonds 2
 * Waddle Dee
 * Waddle Dee

#360
 * Kirby (x4)
 * 3700, Neutral
 * Dream Land GB
 * N/A
 * Take your strongest team into this no-frills battle
 * Green Greens
 * Bandana Waddle Dee
 * Bandana Waddle Dee

#361
 * colspan="6" |Enhanceable from Waddle Dee.
 * Waddle Doo
 * Waddle Doo

#362
 * Kirby (x3)
 * 2500, Attack
 * Green Greens
 * Hazard: Zap Floor
 * The floor is electrified
 * The enemy starts the battle with a Super Scope
 * Butter Building (for 3DS/WiiU)
 * Bronto Burt
 * Bronto Burt
 * Bronto Burt

#363
 * Pit (x4) (pink w/ blue wings)
 * 1800, Attack
 * Dream Land
 * N/A
 * The enemy favors side specials in the air
 * Green Greens
 * Poppy Bros Jr.
 * Poppy Bros Jr.

#364
 * Young Link (x2)
 * 1500, Grab
 * Yoshi's Island
 * Item: Bob-omb
 * The enemy's down special has increased power
 * The enemy favors down specials in the air
 * Green Greens (for 3DS/WiiU)
 * Gordo
 * Gordo
 * Gordo

#365
 * Clear King Dedede (x3)
 * 3800, Shield
 * Green Greens
 * N/A
 * The enemy's side special has increased power
 * The enemy favors side specials
 * The enemy is invisible
 * Castle Lololo
 * Scarfy
 * Scarfy
 * Scarfy

#366
 * Kirby (x4)
 * 1400, Shield
 * Dream Land
 * N/A
 * Reinforcements will appear after an enemy is KO'd
 * Green Greens (Melee)
 * Angry Scarfy
 * Angry Scarfy

#367
 * colspan="6" |Enhanceable from Scarfy.
 * Rocky
 * Rocky

#368
 * Metal Kirby
 * 2600, Shield
 * The Great Cave Offensive (Battlefield)
 * N/A
 * Timed stamina battle
 * The enemy favors down specials
 * The enemy is metal
 * The Great Cave Offensive
 * Wheelie
 * Wheelie
 * Wheelie

#369
 * Bomber
 * Bomber
 * Bomber
 * Bomber
 * Bomber
 * Bomber
 * Bomber
 * Bomber

#370
 * Kirby (black)
 * 3500, Attack
 * Dream Land GB
 * Item: Bomber
 * The enemy starts the battle with a Bomber
 * Butter Building (Brawl)
 * Bugzzy
 * Bugzzy

#371
 * Bonkers
 * Bonkers
 * Bonkers
 * Bonkers
 * Bonkers
 * Bonkers
 * Bonkers
 * Bonkers

#372
 * Donkey Kong (purple)
 * 8400, Attack
 * Kongo Jungle
 * N/A
 * The enemy starts the battle with a Hammer
 * The enemy can swing the Hammer for a long time
 * Forest Stage
 * Mr. Frosty
 * Mr. Frosty
 * Mr. Frosty

#373
 * Ice Climbers
 * 2200, Shield
 * Dream Land
 * Hazard: Ice Floor
 * The floor is frozen
 * The enemy's ice and water attacks have increased power
 * Stamina battle
 * Ice Cream Island
 * Meta-Knights
 * Meta-Knights
 * Meta-Knights

#374
 * Mr. Shine & Mr. Bright
 * Mr. Shine & Mr. Bright
 * Mr. Shine & Mr. Bright
 * Mr. Shine & Mr. Bright
 * Mr. Shine & Mr. Bright
 * Mr. Shine & Mr. Bright
 * Mr. Shine & Mr. Bright
 * Mr. Shine & Mr. Bright

#375
 * Plasma Wisp
 * Plasma Wisp
 * Plasma Wisp
 * Plasma Wisp
 * Plasma Wisp
 * Plasma Wisp
 * Plasma Wisp
 * Plasma Wisp

#376
 * Robin (green)
 * 2300, Grab
 * Prism Tower (Battlefield)
 * Item: Hothead
 * Hazard: Zap Floor
 * The floor is electrified
 * The enemy favors neutral specials
 * City Trial
 * Tac
 * City Trial
 * Tac
 * Tac

#377
 * Villager (x4)
 * 4200, Grab
 * The Great Cave Offensive
 * N/A
 * Timed battle
 * The enemy can deal damage by dashing into you
 * The enemy has increased move speed
 * The Great Cave Offensive
 * Chef Kawasaki
 * Chef Kawasaki
 * Chef Kawasaki

#378
 * Knuckle Joe
 * Knuckle Joe
 * Knuckle Joe
 * Knuckle Joe
 * Knuckle Joe
 * Knuckle Joe
 * Knuckle Joe
 * Knuckle Joe

#379
 * Prince Fluff
 * Prince Fluff
 * Prince Fluff
 * Prince Fluff
 * Prince Fluff
 * Prince Fluff
 * Prince Fluff
 * Prince Fluff

#380
 * Kirby (blue)
 * 1900, Grab
 * Super Happy Tree
 * N/A
 * The enemy's throws have increased power
 * The enemy favors grabs and throws
 * Green Greens (for 3DS/WiiU)
 * Elline
 * Elline
 * Elline

#381
 * Tiny Palutena
 * 3800, Shield
 * Rainbow Cruise
 * Item: Balls
 * Take your strongest team into this no-frills battle
 * Butter Building (Brawl)
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }

Pokémon
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Venusaur
 * Venusaur

#420
 * Giant Ivysaur
 * 4500, Shield
 * Garden of Hope (Battlefield)
 * Hazard: Poison Floor
 * The floor is poisonous
 * The enemy is giant
 * Main Theme - Pokemon Red & Pokemon Blue (Brawl)
 * Charmander
 * Charmander
 * Charmander

#421
 * Tiny Charizard
 * 2200, Attack
 * The Great Cave Offensive (Battlefield)
 * Hazard: Lava Floor
 * The floor is lava
 * Main Theme - Pokemon Red & Pokemon Blue (Brawl)
 * Mega Charizard X
 * Mega Charizard X

#422
 * Giant Charizard (blue)
 * 9700, Attack
 * Pokemon Stadium
 * N/A
 * The enemy's special moves have increased power
 * Stamina battle
 * The enemy is giant
 * Battle! (Trainer Battle) - Pokemon X / Pokemon Y
 * Blastoise
 * Blastoise
 * Blastoise

#423 Metapod

#424
 * Yoshi
 * 2500, Shield
 * Distant Planet (Omega)
 * Defense ↑
 * Hazard: Sticky Floor
 * The floor is sticky
 * Timed battle
 * The enemy has increased defense after a little while
 * Road to Viridian City - Pokemon Red / Pokemon Blue
 * Pidgey
 * Road to Viridian City - Pokemon Red / Pokemon Blue
 * Pidgey
 * Pidgey

#425
 * Tiny Pit (yellow)
 * 2100, Attack
 * Saffron City (Battlefield)
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect
 * The enemy loves to jump
 * Road to Viridian City - Pokemon Red / Pokemon Blue
 * Arbok
 * Arbok
 * Arbok

#426
 * Ridley
 * 2200, Attack
 * Yoshi's Island (Melee)
 * Attack Power ↓
 * Hazard: Poison Floor
 * The floor is poisonous
 * You have reduced attack power
 * Main Theme - Pokemon Red & Pokemon Blue (Brawl)
 * Alolan Raichu
 * Main Theme - Pokemon Red & Pokemon Blue (Brawl)
 * Alolan Raichu
 * Alolan Raichu

#427
 * Pikachu
 * 4100, Attack
 * Tortimer Island (Battlefield)
 * Hazard: Zap Floor
 * The floor is electrified
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Trainer) - Pokemon Sun / Pokemon Moon
 * Sandshrew
 * Sandshrew
 * Sandshrew

#428
 * Bowser (yellow)
 * 1800, Attack
 * Mushroomy Kingdom (Battlefield)
 * Item: Pitfall
 * The enemy is easily distracted by items
 * Main Theme - Pokemon Red & Pokemon Blue (Brawl)
 * Clefairy
 * Clefairy

#429
 * Jigglypuff
 * 1800, Neutral
 * Magicant
 * Hazard: Screen Flip
 * The screen will suddenly flip after a little while
 * Pokemon Center - Pokemon Red / Pokemon Blue
 * Vulpix
 * Vulpix

#430
 * Tiny Fox
 * 1500, Attack
 * Saffron City
 * N/A
 * Only certain Pokemon will emerge from Poke Balls
 * Road to Viridian City - Pokemon Red / Pokemon Blue
 * Alolan Vulpix
 * Alolan Vulpix

#431
 * Tiny Fox
 * 2100, Shield
 * Summit (Battlefield)
 * Hazard: Fog
 * The stage is covered in fog
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Wild Pokemon) - Pokemon Sun / Pokemon Moon
 * Dugtrio
 * Dugtrio
 * Dugtrio

#432
 * Kirby (x3)
 * 1500, Shield
 * Pokemon Stadium 2
 * Earthquake
 * Periodic earthquakes will shake the stage after a while
 * Pokemon Gym/Evolution - Pokemon Red / Pokemon Blue
 * Meowth
 * Meowth

#433
 * Psyduck
 * Psyduck
 * Psyduck
 * Psyduck
 * Psyduck
 * Psyduck
 * Psyduck
 * Psyduck

#434
 * Squirtle
 * 1800, Grab
 * Saffron City
 * Hazard: Screen Flip
 * The screen will suddenly flip after a while
 * Main Theme - Pokemon Red & Pokemon Blue (64)
 * Arcanine
 * Arcanine

#435
 * Giant Duck Hunt
 * 4600, Attack
 * Gaur Plain (Battlefield)
 * Hazard: Lava Floor
 * The floor is lava
 * The enemy is giant
 * The enemy has increased move speed
 * Pokemon Red / Pokemon Blue Medley
 * Abra
 * Abra
 * Abra

#436
 * Mewtwo (yellow)
 * 2000, Grab
 * Saffron City
 * N/A
 * Timed battle
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Wild Pokemon) - Pokemon Sun / Pokemon Moon
 * Machamp
 * Machamp
 * Machamp

#437
 * Giant Captain Falcon (x2)
 * 3900, Grab
 * Wrecking Crew
 * N/A
 * The enemy's punches and elbow strikes have increased power
 * The enemy favors neutral attacks
 * The enemy is giant
 * Geodude
 * Geodude
 * Geodude
 * Geodude

#438
 * Kirby (x4) (gray)
 * 1700, Shield
 * Pokemon Stadium 2
 * N/A
 * Water and ice attacks aren't as effective against the enemy
 * Pokemon Gym/Evolution - Pokemon Red / Pokemon Blue
 * Rapidash
 * Rapidash

#439
 * Curry Charizard
 * 3900, Attack
 * Mushroom Kingdom U (Battlefield)
 * N/A
 * The enemy breathes fire
 * The enemy has increased move speed
 * Main Theme - Pokemon Red & Pokemon Blue (Melee)
 * Slowpoke*
 * Slowpoke*
 * Slowpoke*

#440
 * Luigi (pink)
 * 3300, Neutral
 * Mushroom Kingdom II
 * Hazard: Left is Right, Right is Left
 * Move Speed ↓
 * Left and right controls will suddenly reverse after a while
 * All fighters have reduced move speed
 * Pokemon Red / Pokemon Blue Medley
 * Magneton
 * Pokemon Red / Pokemon Blue Medley
 * Magneton
 * Magneton

#441
 * Metal Pac-Man (x3)
 * 2200, Shield
 * Pokemon Stadium 2
 * N/A
 * Stamina battle
 * The enemy is metal
 * Main Theme - Pokemon Red & Pokemon Blue (Melee)
 * Farfetch'd
 * Farfetch'd
 * Farfetch'd

#442
 * Falco
 * 1800, Attack
 * Golden Plains
 * N/A
 * The enemy starts the battle with a Lip's Stick
 * Main Theme - Pokemon Red & Pokemon Blue (Brawl)
 * Gengar
 * Gengar

#443
 * Donkey Kong
 * 4300, Grab
 * Luigi's Mansion (Battlefield)
 * Hazard: Slumber Floor
 * The floor is sleep-inducing
 * Pokemon Red / Pokemon Blue Medley
 * Electrode
 * Electrode

#444
 * Pac-Man
 * 3600, Grab
 * Saffron City
 * Bob-omb Festival
 * Item: Exploding Types
 * Bob-ombs will rain from the sky after a little while
 * The enemy is easily distracted by items
 * Main Theme - Pokemon Red & Pokemon Blue (Brawl)
 * Alolan Exeggutor
 * Main Theme - Pokemon Red & Pokemon Blue (Brawl)
 * Alolan Exeggutor
 * Alolan Exeggutor

#445
 * Giant Palutena
 * 4300, Shield
 * Tortimer Island
 * N/A
 * Timed Stamina battle
 * The enemy favors up smash attacks
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Wild Pokemon) - Pokemon Sun / Pokemon Moon
 * Cubone
 * Cubone
 * Cubone

#446
 * Wolf
 * 1700, Grab
 * Luigi's Mansion
 * Item: Boomerang
 * Take your strongest team into this no-frills battle
 * Road to Viridian City - Pokemon Red / Pokemon Blue
 * Hitmonlee
 * Hitmonlee

#447
 * Captain Falcon (x2)
 * 3600, Attack
 * Suzaku Castle
 * N/A
 * The enemy's kicks and knee strikes have increased power
 * Pokemon Gym/Evolution - Pokemon Red / Pokemon Blue
 * Weezing
 * Weezing

#448
 * Wario
 * 2200, Grab
 * Pokemon Stadium
 * Hazard: Poison Cloud
 * The stage is covered in a poisonous cloud.
 * Main Theme - Pokemon Red & Pokemon Blue (Brawl)
 * Chansey
 * Chansey

#449
 * Kangaskhan
 * Kangaskhan
 * Kangaskhan
 * Kangaskhan
 * Kangaskhan
 * Kangaskhan
 * Kangaskhan
 * Kangaskhan

#450
 * Bowser, Larry
 * 3700, Grab
 * Windy Hill Zone
 * N/A
 * Defeat the main fighter to win
 * Reinforcements will appear during the battle
 * Main Theme - Pokemon Red & Pokemon Blue (Brawl)
 * Mega Kangaskhan
 * Mega Kangaskhan
 * Mega Kangaskhan

#451
 * colspan="6" |Enhanceable from Kangaskhan.
 * Goldeen
 * Goldeen

#452
 * Jigglypuff (x4)
 * 1400, Shield
 * Delfino Plaza
 * Hazard: High Gravity
 * All fighters have reduced jump ability
 * Only certain Pokemon will emerge from Poke Balls
 * Road to Viridian City - Pokemon Red / Pokemon Blue
 * Staryu
 * Staryu
 * Staryu

#453
 * Rosalina & Luma (yellow)
 * 1600, Grab
 * Tortimer Island
 * Item: Star Rod
 * Only certain Pokemon will emerge from Poke Balls
 * The enemy heals over time
 * Road to Viridian City - Pokemon Red / Pokemon Blue
 * Pinsir
 * Pinsir
 * Pinsir

#454
 * Ridley (red)
 * 3700, Grab
 * Garden of Hope
 * Item: Beetle
 * The enemy's side special has increased power
 * The enemy favors side-specials
 * Road to Viridian City - Pokemon Red / Pokemon Blue
 * Tauros
 * Tauros
 * Tauros

#455
 * Bowser (yellow hair)
 * 3800, Neutral
 * Gerudo Valley
 * Uncontrollable Speed
 * The enemy is very fast and can't stop quickly
 * The enemy can deal damage by dashing into you
 * Main Theme - Pokemon Red & Pokemon Blue (Brawl)
 * Gyarados
 * Gyarados
 * Gyarados

#456
 * Lapras
 * Lapras
 * Lapras
 * Lapras
 * Lapras
 * Lapras
 * Lapras
 * Lapras

#457
 * Ice Climbers
 * 3800, Shield
 * Wuhu Island
 * Buoyancy Reduced
 * You can't swim
 * Pokemon Red / Pokemon Blue Medley
 * Ditto
 * Ditto

#458
 * Kirby
 * 3400, Grab
 * Pokemon Stadium
 * N/A
 * The enemy favors neutral specials
 * Only certain Pokemon will emerge from Poke Balls
 * Road to Viridian City - Pokemon Red / Pokemon Blue
 * Eevee
 * Eevee
 * Eevee

#459
 * Yoshi (x3) (one red, one blue, one yellow)
 * 1400, Neutral
 * Yoshi's Island
 * N/A
 * Only certain Pokemon will emerge from Poke Balls
 * Reinforcements will appear during the battle
 * Main Theme - Pokemon Red & Pokemon Blue (Melee)
 * Porygon
 * Porygon
 * Porygon

#460
 * Little Mac (wireframe)
 * 1700, Shield
 * Pokemon Stadium
 * Assist Trophy Enemies
 * Hostile assist trophies will appear
 * Main Theme - Pokemon Red & Pokemon Blue (Melee)
 * Snorlax
 * Snorlax

#461
 * Giant King K. Rool
 * 4500, Shield
 * Tortimer Island
 * N/A
 * Timed Stamina battle
 * The enemy prefers not to move
 * Main Theme - Pokemon Red & Pokemon Blue (Melee)
 * Articuno, Zapdos, & Moltres
 * Articuno, Zapdos, & Moltres
 * Articuno, Zapdos, & Moltres

#462
 * Reflect Lucas (x3)
 * 13700, Attack
 * Find Mii (Battlefield)
 * N/A
 * The enemy reflects projectiles
 * The enemy's PSI attacks have increased power
 * Stamina battle
 * Pokemon Red / Pokemon Blue Medley
 * Dragonite
 * Dragonite
 * Dragonite

#463
 * Giant Charizard
 * 4700, Shield
 * Spear Pillar
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect after a little while
 * The enemy is giant
 * Pokemon Red / Pokemon Blue Medley
 * Mega Mewtwo Y
 * Mega Mewtwo Y
 * Mega Mewtwo Y

#464
 * Mew
 * Mew
 * Mew
 * Mew
 * Mew
 * Mew
 * Mew
 * Mew

#465
 * Tiny Mewtwo
 * 13900, Neutral
 * Kongo Jungle
 * Invisibility
 * Hazard: Fog
 * The stage is covered in fog
 * Timed battle
 * The enemy is invisible after a little while
 * Pokemon Red / Pokemon Blue Medley
 * Chikorita
 * Pokemon Red / Pokemon Blue Medley
 * Chikorita
 * Chikorita

#466
 * Ivysaur
 * 2200, Grab
 * Distant Planet (Battlefield)
 * Hazard: Slumber Floor
 * The floor is sleep-inducing
 * The enemy can unleash powerful critical hits at random
 * Pokemon Gold / Pokemon Silver Medley
 * Togepi
 * Togepi
 * Togepi

#467
 * Ampharos
 * Ampharos
 * Ampharos
 * Ampharos
 * Ampharos
 * Ampharos
 * Ampharos
 * Ampharos

#468
 * Giant Pichu
 * 4500, Attack
 * Prism Tower (Battlefield)
 * Hazard: Zap Floor
 * The floor is electrified
 * The enemy is giant
 * Pokemon Gold / Pokemon Silver Medley
 * Bellossom
 * Bellossom
 * Bellossom

#469
 * Jigglypuff
 * 1800, Grab
 * Yoshi's Island (Battlefield)
 * Item: Lip's Stick
 * Only certain Pokemon will emerge from Poke Balls
 * The enemy is easily distracted by items
 * Pokemon Gold / Pokemon Silver Medley
 * Marill
 * Marill
 * Marill

#470
 * Kirby (blue)
 * 1700, Shield
 * Pokemon Stadium 2
 * N/A
 * Water and ice attacks aren't as effective against the enemy
 * Pokemon Gold / Pokemon Silver Medley
 * Sudowoodo
 * Sudowoodo

#471
 * Ridley (x3)
 * 1400, Grab
 * Green Greens
 * N/A
 * Defeat the main fighter to win
 * The enemy is weak to water attacks
 * The enemy favors smash attacks
 * Pokemon Gold / Pokemon Silver Medley
 * Wooper
 * Wooper
 * Wooper

#472
 * Squirtle
 * 1600, Shield
 * Garden of Hope (Battlefield)
 * Earthquake
 * Periodic earthquakes will shake the stage after a little while
 * Pokemon Gold / Pokemon Silver Medley
 * Unown
 * Unown

#473
 * Mr. Game & Watch (x8)
 * 1800, Grab
 * Temple (Omega)
 * N/A
 * Defeat an army of fighters
 * Pokemon Gold / Pokemon Silver Medley
 * Wobbuffet
 * Wobbuffet

#474
 * Reflect King K. Rool (x2)
 * 4300, Shield
 * The Great Cave Offensive (Omega)
 * N/A
 * The enemy reflects projectiles
 * The enemy favors down specials
 * Pokemon Gold / Pokemon Silver Medley
 * Steelix
 * Steelix
 * Steelix

#475
 * Metal Ridley
 * 4300, Shield
 * Kalos Pokemon League
 * N/A
 * Stamina battle
 * The enemy is metal
 * Pokemon Gold / Pokemon Silver Medley
 * Scizor
 * Scizor
 * Scizor

#476
 * Heracross
 * Heracross
 * Heracross
 * Heracross
 * Heracross
 * Heracross
 * Heracross
 * Heracross

#477
 * Bowser
 * 4400, Grab
 * Garden of Hope (Battlefield)
 * Attack Power ↑
 * Hazard: Sticky Floor
 * The floor is sticky
 * The enemy's throws have increased power
 * The enemy has increased attack power when the enemy's at high damage
 * Pokemon Gold / Pokemon Silver Medley
 * Skarmory
 * Pokemon Gold / Pokemon Silver Medley
 * Skarmory
 * Skarmory

#478
 * Metal Falco
 * 2500, Shield
 * Unova Pokemon Leavgue
 * N/A
 * Stamina battle
 * The enemy is metal
 * Pokemon Gold / Pokemon Silver Medley
 * Houndoom
 * Houndoom
 * Houndoom

#479
 * Curry Wolf
 * 4100, Attack
 * Kalos Pokemon League
 * N/A
 * The enemy breathes fire
 * Pokemon Gold / Pokemon Silver Medley
 * Smeargle
 * Smeargle

#480
 * Inkling (boy, green)
 * 1700, Neutral
 * WarioWare, Inc.
 * Assist Trophy Enemies
 * Hostile assist trophies will appear
 * The enemy favors side smash attacks
 * Pokemon Gold / Pokemon Silver Medley
 * Miltank
 * Miltank
 * Miltank

#481
 * Jigglypuff
 * 1700, Attack
 * Gaur Plain (Battlefield)
 * N/A
 * The enemy's neutral special has increased power
 * The enemy favors neutral specials
 * Pokemon Gold / Pokemon Silver Medley
 * Raikou, Entei, & Suicune
 * Raikou, Entei, & Suicune
 * Raikou, Entei, & Suicune

#482
 * Greninja, Incineroar, Pikachu Libre
 * 9900, Shield
 * Suzaku Castle
 * Hazard: Lava Floor
 * The floor is lava
 * Pokemon Red / Pokemon Blue Medley
 * Tyranitar
 * Tyranitar

#483
 * King K. Rool
 * 3900, Shield
 * Mushroomy Kingdom (Battlefield)
 * Sudden Damage
 * You'll occasionally take sudden damage after a little while
 * Pokemon Gold / Pokemon Silver Medley
 * Lugia
 * Lugia

#484
 * Giant Falco
 * 10000, Grab
 * Pirate Ship
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect after a little while
 * Only certain Pokemon will emerge from Poke Balls
 * The enemy is giant
 * Pokemon Gold / Pokemon Silver Medley
 * Ho-Oh
 * Ho-Oh
 * Ho-Oh

#485
 * Curry Charizard
 * 13900, Neutral
 * Kalos Pokemon League
 * N/A
 * Fire and explosion attacks aren't as effective against the enemy
 * The enemy breathes fire
 * Pokemon Gold / Pokemon Silver Medley
 * Celebi
 * Celebi
 * Celebi

#486 Hazard: Fog
 * Mewtwo (teal)
 * 13600, Grab
 * Garden of Hope (Battlefield)
 * Flowery
 * The stage is covered in fog
 * You constantly take minor damage
 * The enemy heals over time
 * Pokemon Gold / Pokemon Silver Medley
 * Blaziken
 * Blaziken
 * Blaziken

#487
 * Gardevoir
 * Gardevoir
 * Gardevoir
 * Gardevoir
 * Gardevoir
 * Gardevoir
 * Gardevoir
 * Gardevoir

#488
 * Reflect Rosalina & Luma
 * 4000, Shield
 * Prism Tower
 * Item: Shooting Types
 * The enemy reflects projectiles
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Wild Pokemon) - Pokemon Ruby / Pokemon Sapphire
 * Shedinja
 * Shedinja
 * Shedinja

#489
 * Reflect Mr. Game & Watch
 * 4000, Shield
 * Luigi's Mansion
 * Temporary Invincibility
 * The enemy reflects projectiles
 * The enemy will be occasionally be invincible
 * Stamina battle
 * Battle! (Wild Pokemon) - Pokemon Ruby / Pokemon Sapphire
 * Flygon
 * Flygon
 * Flygon

#490
 * Ridley (green)
 * 3800, Grab
 * Gerudo Valley (Battlefield)
 * Earthquake
 * Periodic earthquakes will shake the stage
 * Victory Road - Pokemon Ruby / Pokemon Sapphire
 * Milotic
 * Milotic

#491
 * Mewtwo
 * 4200, Neutral
 * Kalos Pokemon League
 * Defense ↑
 * Timed battle
 * The enemy has increased defense
 * The enemy shields often
 * Battle! (Wild Pokemon) - Pokemon Ruby / Pokemon Sapphire
 * Absol
 * Absol
 * Absol

#492
 * Wolf
 * 2000, Attack
 * Spear Pillar
 * N/A
 * The enemy starts the battle with a Death's Scythe
 * Battle! (Wild Pokemon) - Pokemon Ruby / Pokemon Sapphire
 * Salamence
 * Salamence

#493
 * Charizard (blue)
 * 4400, Attack
 * Spear Pillar
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect
 * Battle! (Lorekeeper Zinnia)
 * Metagross
 * Metagross

#494
 * Metal R.O.B.
 * 4400, Shield
 * Unova Pokemon League
 * Earthquake
 * Stamina battle
 * Periodic earthquakes will shake the stage
 * The enemy is metal
 * Battle! (Steven)
 * Latias & Latios
 * Latias & Latios
 * Latias & Latios

#495
 * Charizard (x2)
 * 9100, Shield
 * Delfino Plaza
 * Uncontrollable Speed
 * The enemy is very fast and can't stop quickly
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Wild Pokemon) - Pokemon Ruby / Pokemon Sapphire
 * Kyogre
 * Kyogre
 * Kyogre

#496
 * Giant Squirtle
 * 4100, Shield
 * Great Bay (Battlefield)
 * N/A
 * Only certain Pokemon will emerge from Poke Balls
 * The enemy is giant
 * Victory Road - Pokemon Ruby / Pokemon Sapphire
 * Primal Kyogre
 * Primal Kyogre
 * Primal Kyogre

#497
 * colspan="6" |Enhanceable from Kyogre.
 * Groudon
 * Groudon

#498
 * Giant Bowser
 * 4700, Attack
 * Norfair (Battlefield)
 * Hazard: Lava Floor
 * The floor is lava
 * The enemy is giant
 * Victory Road - Pokemon Ruby / Pokemon Sapphire
 * Primal Groudon
 * Primal Groudon
 * Primal Groudon

#499
 * colspan="6" |Enhanceable from Groudon.
 * Rayquaza
 * Rayquaza

#500
 * Ridley (green)
 * 10000, Neutral
 * Kalos Pokemon League
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect after a little while
 * Battle! (Lorekeeper Zinnia)
 * Jirachi
 * Jirachi

#501
 * Deoxys (Normal Forme)
 * Deoxys (Normal Forme)
 * Deoxys (Normal Forme)
 * Deoxys (Normal Forme)
 * Deoxys (Normal Forme)
 * Deoxys (Normal Forme)
 * Deoxys (Normal Forme)
 * Deoxys (Normal Forme)

#502
 * Mewtwo
 * 13300, Grab
 * Mario Galaxy (Battlefield)
 * Attack Power ↑
 * The enemy has increased attack power
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Lorekeeper Zinnia)
 * Piplup
 * Piplup
 * Piplup

#503
 * Squirtle (x4)
 * 2100, Shield
 * Garden of Hope
 * N/A
 * Take your strongest team into this no-frills battle
 * Battle! (Wild Pokemon) - Pokemon Diamond / Pokemon Pearl
 * Garchomp
 * Garchomp

#504
 * Charizard (blue)
 * 3900, Attack
 * Spear Pillar
 * Attack Power ↑
 * The enemy has increased attack power after a while
 * The enemy has increased move speed
 * Battle! (Champion) / Champion Cynthia
 * Mega Lucario
 * Mega Lucario
 * Mega Lucario

#505
 * Abomasnow
 * Abomasnow
 * Abomasnow
 * Abomasnow
 * Abomasnow
 * Abomasnow
 * Abomasnow
 * Abomasnow

#506
 * Donkey Kong (white)
 * 2300, Shield
 * Summit (Battlefield)
 * Item: Freezie
 * Hazard: Ice Floor
 * The floor is frozen
 * The enemy is weak to fire attacks
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Wild Pokemon) - Pokemon Diamond / Pokemon Pearl
 * Rotom
 * Battle! (Wild Pokemon) - Pokemon Diamond / Pokemon Pearl
 * Rotom
 * Rotom

#507
 * Pichu (x2)
 * 3800, Grab
 * Pictochat 2 (Battlefield)
 * Item: Lightning
 * The enemy's electric attacks have increased power
 * Battle! (Wild Pokemon) - Pokemon Diamond / Pokemon Pearl
 * Uxie, Mesprit, & Azelf
 * Uxie, Mesprit, & Azelf

#508
 * Tiny Mewtwo (x3)
 * 9000, Grab
 * Spear Pillar (Battlefield)
 * Health Recovery
 * The enemy's special moves have increased power
 * The enemy is healed when the enemy's at high damage
 * Battle! (Dialga/Palkia) / Spear Pillar
 * Dialga
 * Dialga
 * Dialga

#509
 * Giant Lucario
 * 9700, Grab
 * Spear Pillar
 * Earthquake
 * Sudden Final Smash
 * The enemy will suddenly have a Final Smash
 * Periodic earthquakes will shake the stage after a little while
 * The enemy is giant
 * Battle! (Dialga/Palkia) / Spear Pillar
 * Palkia
 * Battle! (Dialga/Palkia) / Spear Pillar
 * Palkia
 * Palkia

#510
 * Regigigas
 * Regigigas
 * Regigigas
 * Regigigas
 * Regigigas
 * Regigigas
 * Regigigas
 * Regigigas

#511
 * Giratina (Altered Forme)
 * Giratina (Altered Forme)
 * Giratina (Altered Forme)
 * Giratina (Altered Forme)
 * Giratina (Altered Forme)
 * Giratina (Altered Forme)
 * Giratina (Altered Forme)
 * Giratina (Altered Forme)

#512
 * Giant Mr. Game & Watch
 * 9500, Neutral
 * Spear Pillar
 * Hazard: Screen Flip
 * The screen will suddenly flip after a little while
 * Only certain Pokemon will emerge from Poke Balls
 * The enemy is giant
 * Battle! (Dialga/Palkia) / Spear Pillar
 * Giratina (Origin Forme)
 * Giratina (Origin Forme)
 * Giratina (Origin Forme)

#513
 * colspan="6" |Enhanceable from Giratina (Altered Forme).
 * Cresselia
 * Cresselia

#514
 * Manaphy
 * Manaphy
 * Manaphy
 * Manaphy
 * Manaphy
 * Manaphy
 * Manaphy
 * Manaphy

#515
 * Squirtle
 * 13300, Grab
 * Kalos Pokemon League
 * Move Speed ↓
 * Jump Power ↓
 * You have reduced jump power
 * You have reduced move speed
 * Battle! (Dialga/Palkia) / Spear Pillar
 * Darkrai
 * Battle! (Dialga/Palkia) / Spear Pillar
 * Darkrai
 * Darkrai

#516
 * Greninja (black)
 * 9900, Shield
 * Luigi's Mansion (Omega)
 * Item: Black Hole
 * Hazard: Slumber Floor
 * The floor is sleep-inducing
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Team Galactic)
 * Shaymin (Land Forme)
 * Battle! (Team Galactic)
 * Shaymin (Land Forme)
 * Shaymin (Land Forme)

#517
 * Ivysaur
 * 9300, Grab
 * Yoshi's Island
 * Flowery
 * You constantly take minor damage
 * Route 209 - Pokemon Diamond / Pokemon Pearl
 * Shaymin (Sky Forme)
 * Shaymin (Sky Forme)

#518
 * colspan="6" |Enhanceable from Shaymin (Land Forme).
 * Arceus
 * Arceus

#519
 * Corrin
 * 13900, Neutral
 * Spear Pillar
 * Easy to Launch
 * Hazard: Heavy Wind
 * You are easy to launch
 * Dangerously high winds are in effect after a little while
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Dialga/Palkia) / Spear Pillar
 * Victini
 * Battle! (Dialga/Palkia) / Spear Pillar
 * Victini
 * Victini

#520
 * Incineroar
 * 13400, Attack
 * Prism Tower (Battlefield)
 * Easy to Launch
 * You are easy to launch
 * Only certain Pokemon will emerge from Poke Balls
 * N's Castle
 * Oshawott
 * Oshawott
 * Oshawott

#521
 * Squirtle
 * 1600, Grab
 * Tortimer Island
 * N/A
 * Only certain Pokemon will emerge from Poke Balls
 * The enemy has increased attack power when badly damaged
 * Route 23 - Pokemon Black 2 / Pokemon White 2
 * Zoroark
 * Zoroark
 * Zoroark

#522
 * Wolf, Lucario (x3)
 * 3500, Attack
 * Prism Tower
 * N/A
 * Only certain Pokemon will emerge from Poke Balls
 * Reinforcements will appear after an enemy is KO'd
 * Battle! (Reshiram/Zekrom)
 * Chandelure
 * Chandelure
 * Chandelure

#523
 * Hydreigon
 * Hydreigon
 * Hydreigon
 * Hydreigon
 * Hydreigon
 * Hydreigon
 * Hydreigon
 * Hydreigon

#524
 * Charizard (purple)
 * 3600, Attack
 * Kalos Pokemon League
 * Attack Power ↑
 * The enemy has increased attack power after a little while
 * Route 23 - Pokemon Black 2 / Pokemon White 2
 * Cobalion, Terrakion, & Virizion
 * Cobalion, Terrakion, & Virizion

#525
 * Lucario, Duck Hunt, Yoshi
 * 9000, Neutral
 * Kalos Pokemon League
 * N/A
 * The enemy's melee weapons have increased power
 * The enemy can unleash powerful critical hits at random
 * The enemy starts the battle with a Beam Sword
 * N's Castle
 * Tornadus (Incarnate Forme)
 * Tornadus (Incarnate Forme)
 * Tornadus (Incarnate Forme)

#526
 * Thundurus (Incarnate Forme)
 * Thundurus (Incarnate Forme)
 * Thundurus (Incarnate Forme)
 * Thundurus (Incarnate Forme)
 * Thundurus (Incarnate Forme)
 * Thundurus (Incarnate Forme)
 * Thundurus (Incarnate Forme)
 * Thundurus (Incarnate Forme)

#527
 * Mega Man
 * 4300, Shield
 * Pirate Ship (Battlefield)
 * Hazard: Zap Floor
 * The floor is electrified
 * The enemy's electric attacks have increased power
 * The enemy favors up smash attacks
 * N's Castle
 * Reshiram
 * Reshiram
 * Reshiram

#528
 * Zekrom
 * Zekrom
 * Zekrom
 * Zekrom
 * Zekrom
 * Zekrom
 * Zekrom
 * Zekrom

#529
 * Dark Samus
 * 9300, Grab
 * Unova Pokemon League
 * N/A
 * The enemy's electric attacks have increased power
 * The enemy favors special moves
 * Battle! (Reshiram/Zekrom)
 * Landorus (Therian Forme)
 * Landorus (Therian Forme)
 * Landorus (Therian Forme)

#530
 * Kyurem
 * Kyurem
 * Kyurem
 * Kyurem
 * Kyurem
 * Kyurem
 * Kyurem
 * Kyurem

#531
 * Kyurem (Black Kyurem)
 * Kyurem (Black Kyurem)
 * Kyurem (Black Kyurem)
 * Kyurem (Black Kyurem)
 * Kyurem (Black Kyurem)
 * Kyurem (Black Kyurem)
 * Kyurem (Black Kyurem)
 * Kyurem (Black Kyurem)

#532
 * Kyurem (White Kyurem)
 * Kyurem (White Kyurem)
 * Kyurem (White Kyurem)
 * Kyurem (White Kyurem)
 * Kyurem (White Kyurem)
 * Kyurem (White Kyurem)
 * Kyurem (White Kyurem)
 * Kyurem (White Kyurem)

#533
 * Keldeo (Ordinary Form)
 * Keldeo (Ordinary Form)
 * Keldeo (Ordinary Form)
 * Keldeo (Ordinary Form)
 * Keldeo (Ordinary Form)
 * Keldeo (Ordinary Form)
 * Keldeo (Ordinary Form)
 * Keldeo (Ordinary Form)

#534
 * Lucario
 * 3500, Shield
 * Unova Pokemon League
 * N/A
 * Stamina battle
 * Only certain Pokemon will emerge from Poke Balls
 * The enemy's FS Meter charges quickly
 * N's Castle
 * Keldeo (Resolute Form)
 * Keldeo (Resolute Form)
 * Keldeo (Resolute Form)

#535
 * colspan="6" |Enhanceable from Keldeo (Ordinary Form).
 * Meloetta (Aria Forme)
 * Meloetta (Aria Forme)

#536
 * Genesect
 * Genesect
 * Genesect
 * Genesect
 * Genesect
 * Genesect
 * Genesect
 * Genesect

#537
 * Chespin
 * Chespin
 * Chespin
 * Chespin
 * Chespin
 * Chespin
 * Chespin
 * Chespin

#538
 * Ivysaur (x3) (blue)
 * 1500, Shield
 * Kongo Jungle
 * N/A
 * The enemy favors neutral specials
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Wild Pokemon) - Pokemon X / Pokemon Y
 * Aegislash
 * Aegislash
 * Aegislash

#539
 * Gold Meta Knight (x2)
 * 4000, Attack
 * Kalos Pokemon League
 * N/A
 * The enemy's melee weapons have increased power
 * Timed battle
 * Reinforcements will appear after an enemy is KO'd
 * Battle! (Trainer Battle) - Pokemon X / Pokemon Y
 * Inkay
 * Inkay
 * Inkay

#540
 * Inkling (boy, blue)
 * 3400, Shield
 * Kalos Pokemon League
 * Earthquake
 * Periodic earthquakes will shake the stage after a little while
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Wild Pokemon) - Pokemon X / Pokemon Y
 * Dedenne
 * Dedenne
 * Dedenne

#541
 * Pichu (goggles)
 * 2000, Attack
 * Pokemon Stadium 2
 * Hazard: Zap Floor
 * The floor is electrified
 * The enemy favors neutral specials
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Wild Pokemon) - Pokemon X / Pokemon Y
 * Xerneas
 * Xerneas
 * Xerneas

#542
 * Yveltal
 * Yveltal
 * Yveltal
 * Yveltal
 * Yveltal
 * Yveltal
 * Yveltal
 * Yveltal

#543
 * Giant Charizard
 * 9800, Grab
 * Kalos Pokemon League
 * N/A
 * The enemy's explosion and fire attacks have increased power
 * The enemy is giant
 * Battle! (Champion) - Pokemon X / Pokemon Y
 * Zygarde (50% Forme)
 * Zygarde (50% Forme)
 * Zygarde (50% Forme)

#544
 * Giant Yoshi, Tiny Yoshi (x7)
 * 2100, Grab
 * Frigate Orpheon
 * N/A
 * Reinforcements will appear after an enemy is KO'd
 * The enemy is giant
 * Defeat an army of fighters
 * Battle! (Team Flare)
 * Zygarde (Complete Forme)
 * Zygarde (Complete Forme)
 * Zygarde (Complete Forme)

#545 Diancie
 * colspan="6" |Enhanceable from Zygarde (50% Forme).

#546
 * Reflect Kirby (x2)
 * 3900, Grab
 * Kalos Pokemon League
 * N/A
 * The enemy reflects projectiles
 * The enemy favors down specials
 * The enemy takes less damage while in the air
 * Battle! (Champion) - Pokemon X / Pokemon Y
 * Mega Diancie
 * Mega Diancie
 * Mega Diancie

#547
 * colspan="6" |Enhanceable from Diancie.
 * Hoopa (Confined)
 * Hoopa (Confined)

#548
 * Mii Swordfighter
 * 3600, Grab
 * Kalos Pokemon League
 * Item: Boomerang
 * The enemy favors side specials
 * The enemy starts the battle with a Super Launch Star
 * Battle! (Team Flare)
 * Hoopa (Unbound)
 * Hoopa (Unbound)
 * Hoopa (Unbound)

#549
 * colspan="6" |Enhanceable from Hoopa (Confined).
 * Volcanion
 * Volcanion

#550
 * Giant Bowser
 * 9800, Grab
 * Norfair
 * Sudden Damage
 * Hazard: Fog
 * The stage is covered in fog
 * Stamina battle
 * You'll occasionally take sudden damage
 * Battle! (Champion) - Pokemon X / Pokemon Y
 * Rowlet
 * Battle! (Champion) - Pokemon X / Pokemon Y
 * Rowlet
 * Rowlet

#551
 * Tiny Ivysaur
 * 1600, Shield
 * Dream Land
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect
 * The enemy favors side specials
 * Battle! (Trainer) - Pokemon Sun / Pokemon Moon
 * Bewear
 * Bewear
 * Bewear

#552
 * Donkey Kong (pink)
 * 3500, Attack
 * Kongo Jungle
 * N/A
 * The enemy has super armor but moves slower
 * Only certain Pokemon emerge from Poke Balls
 * Battle! (Trainer) - Pokemon Sun / Pokemon Moon
 * Pyukumuku
 * Pyukumuku
 * Pyukumuku

#553
 * Tiny Kirby (x4)
 * 1600, Shield
 * Wuhu Island (beach)
 * N/A
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Wild Pokemon) - Pokemon Sun / Pokemon Moon
 * Togedemaru
 * Togedemaru

#554
 * Pichu (x4)
 * 1500, Shield
 * Prism Tower
 * Item: Unira
 * The enemy favors down specials
 * Only certain Pokemon will emerge from Poke Balls
 * The enemy is easily distracted by items
 * Battle! (Wild Pokemon) - Pokemon Sun / Pokemon Moon
 * Mimikyu
 * Mimikyu
 * Mimikyu

#555
 * Pikachu
 * 3700, Grab
 * Luigi's Mansion
 * Sudden Damage
 * You take serious damage
 * Only certain Pokemon will emerge from Poke Balls
 * Main Theme - Luigi's Mansion (Brawl)
 * Tapu Koko
 * Tapu Koko
 * Tapu Koko

#556
 * Pikachu Libre
 * 9600, Shield
 * Temple (Battlefield)
 * Hazard: Zap Floor
 * The floor is electrified
 * The enemy's electric attacks have increased power
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Island Kahuna)
 * Solgaleo
 * Solgaleo
 * Solgaleo

#557
 * Lunala
 * Lunala
 * Lunala
 * Lunala
 * Lunala
 * Lunala
 * Lunala
 * Lunala

#558
 * Gold Ridley
 * 9400, Grab
 * Luigi's Mansion (Battlefield)
 * N/A
 * Stamina battle
 * Only certain Pokemon will emerge from Poke Balls
 * Battle! (Elite Four) / Battle! (Solgaleo/Lunala)
 * Nihilego
 * Nihilego
 * Nihilego

#559
 * Kirby (x3) (blue)
 * 4100, Grab
 * The Great Cave Offensive (Omega)
 * Hazard: Poison Floor
 * The floor is poisonous
 * The enemy loves to jump
 * The enemy falls slowly
 * The Battle at the Summit!
 * Necrozma
 * Necrozma
 * Necrozma

#560
 * Magearna
 * Magearna
 * Magearna
 * Magearna
 * Magearna
 * Magearna
 * Magearna
 * Magearna

#561
 * Detective Pikachu
 * Detective Pikachu
 * Detective Pikachu
 * Detective Pikachu
 * Detective Pikachu
 * Detective Pikachu
 * Detective Pikachu
 * Detective Pikachu

#562
 * Pikachu (x4)
 * 4100, Neutral
 * Gamer
 * N/A
 * Defeat the main fighter to win
 * Timed battle
 * Shop
 * Partner Pikachu
 * Partner Pikachu
 * Partner Pikachu

#1298

 * Pikachu, Mii Brawler
 * 8000, Attack
 * Saffron City
 * Sudden Final Smash
 * Item: Poke Ball
 * The enemy will suddenly have a Final Smash when the enemy's at high damage
 * The enemy's electric attacks have increased power
 * Stamina battle
 * Main Theme - Pokemon Red & Pokemon Blue (Melee)
 * Partner Eevee
 * Main Theme - Pokemon Red & Pokemon Blue (Melee)
 * Partner Eevee
 * Partner Eevee

#1299

 * Mii Gunner
 * 8000, Neutral
 * Pokemon Stadium
 * Attack Power ↑
 * Defense ↑
 * Item: Poke Ball
 * The enemy has increased defense
 * The enemy has increased attack power
 * Only certain Pokemon will emerge from Poke Balls
 * Road to Viridian City - Pokemon Red / Pokemon Blue
 * }
 * Road to Viridian City - Pokemon Red / Pokemon Blue
 * }

EarthBound/Mother
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Ninten
 * Ninten

#565
 * Ness (x4)
 * 13700, Grab
 * Magicant
 * N/A
 * The enemy's PSI attacks have increased power
 * Stamina battle
 * The enemy's FS Meter charges quickly
 * Bein' Friend
 * Ana
 * Ana
 * Ana

#566
 * Villager (girl), Ness
 * 13300, Shield
 * Onett
 * Sudden Final Smash
 * The enemy will suddenly have a Final Smash
 * The enemy's PSI attacks have increased power
 * Stamina battle
 * Smiles and Tears
 * Lloyd
 * Lloyd
 * Lloyd

#567
 * Villager, R.O.B.
 * 9200, Grab
 * Magicant
 * Bob-omb Festival
 * Defeat the main fighter to win
 * Bob-ombs will rain from the sky after a little while
 * Stamina battle
 * Bein' Friend
 * Teddy
 * Teddy
 * Teddy

#568
 * Little Mac
 * 3600, Attack
 * Onett
 * N/A
 * The enemy's melee weapons have increased power
 * The enemy starts the battle with a Killing Edge
 * Bein' Friend
 * EVE
 * EVE
 * EVE

#569

 * Flying Man
 * Flying Man
 * Flying Man
 * Flying Man
 * Flying Man
 * Flying Man
 * Flying Man
 * Flying Man

#570

 * Starman
 * Starman
 * Starman
 * Starman
 * Starman
 * Starman
 * Starman
 * Starman

#571
 * Metal Ness
 * 4200, Grab
 * Lylat Cruise
 * Assist Trophy Enemies
 * Item: Stars
 * Stamina battle
 * Hostile assist trophies will appear
 * The enemy is metal
 * Unfounded Revenge / Smashing Song of Praise
 * Paula
 * Unfounded Revenge / Smashing Song of Praise
 * Paula
 * Paula

#572
 * Villager (girl), Ness
 * 13300, Shield
 * Onett
 * Sudden Final Smash
 * The enemy will suddenly have a Final Smash
 * The enemy's PSI attacks have increased power
 * Stamina battle
 * Smiles and Tears
 * Jeff
 * Jeff
 * Jeff

#573
 * Inkling (x3) (boy, blue)
 * 13,200, Shield
 * Onett
 * Assist Trophy Enemies
 * Item: Shooting Types
 * Hostile assist trophies will appear
 * The enemy's shooting items will have increased power
 * Reinforcements will appear during the battle
 * Onett Theme / Winters Theme
 * Poo
 * Onett Theme / Winters Theme
 * Poo
 * Poo

#574

 * Buzz Buzz
 * Buzz Buzz
 * Buzz Buzz
 * Buzz Buzz
 * Buzz Buzz
 * Buzz Buzz
 * Buzz Buzz
 * Buzz Buzz

#575
 * Tiny Mr. Game & Watch
 * 2900, Attack
 * Onett
 * N/A
 * Timed Battle
 * Humoresque of a Little Dog
 * Ness's Father
 * Ness's Father

#576
 * Clear Snake, Ness
 * 13500, Shield
 * Onett
 * N/A
 * Defeat the main fighter to win
 * The enemy is invisible
 * Humoresque of a Little Dog
 * Mr. Saturn
 * Mr. Saturn
 * Mr. Saturn

#577

 * Dungeon Man
 * Dungeon Man
 * Dungeon Man
 * Dungeon Man
 * Dungeon Man
 * Dungeon Man
 * Dungeon Man
 * Dungeon Man

#578
 * Giant Luigi (Yellow)
 * 4200, Grab
 * Mushroomy Kingdom
 * N/A
 * Stamina battle
 * The enemy is giant
 * Magicant - for 3DS/WiiU
 * Ramblin' Evil Mushroom
 * Ramblin' Evil Mushroom
 * Ramblin' Evil Mushroom

#579
 * Ness
 * 1600, Grab
 * Distant Planet
 * Item: Ramblin' Evil Mushroom
 * The enemy starts the battle with a Ramblin' Evil Mushroom
 * Humoresque of a Little Dog
 * Master Belch
 * Master Belch

#580
 * Wario
 * 4200, Neutral
 * Mario Bros (Battlefield)
 * Defense ↓
 * Hazard: Sticky Floor
 * The floor is sticky
 * You have reduced defense after a little while
 * Unfounded Revenge / Smashing Song of Praise
 * Flint
 * Unfounded Revenge / Smashing Song of Praise
 * Flint
 * Flint

#581
 * Snake, Lucas
 * 4200, Attack
 * Onett (Battlefield)
 * Hazard: Lava Floor
 * The floor is lava
 * The enemy starts the battle with a Franklin Badge
 * Mother 3 Love Theme
 * Hinawa
 * Hinawa
 * Hinawa

#582
 * Zelda, Lucas (x2)
 * 13100, Attack
 * Yoshi's Island
 * Easy to Launch
 * All fighters are easy to launch
 * Mother 3 Love Theme
 * Boney
 * Boney

#583
 * Duck Hunt, Lucas
 * 1500, Neutral
 * Onett
 * N/A
 * Take your strongest team into this no-frills battle
 * Mother 3 Love Theme
 * Duster
 * Duster

#584
 * Luigi (orange)
 * 2500, Attack
 * Pac-Land (Battlefield)
 * Item: Smoke Ball
 * Hazard: Fog
 * The stage is covered in fog
 * The enemy's kicks and knee strikes have increased power
 * You Call This a Utopia?!
 * Kumatora
 * You Call This a Utopia?!
 * Kumatora
 * Kumatora

#585
 * Lucas (blue)
 * 4200, Attack
 * New Pork City (Battlefield)
 * Hazard: Ice Floor
 * The floor is frozen
 * The enemy starts the battle with a Fire Flower
 * Mother 3 Love Theme
 * Salsa
 * Salsa
 * Salsa

#586
 * Diddy Kong, Wario
 * 1700, Grab
 * Gerudo Valley (Battlefield)
 * Item: Banana Peel
 * The enemy favors special moves
 * Mother 3 Love Theme
 * Ultimate Chimera
 * Ultimate Chimera

#587

 * Absolutely Safe Capsule
 * Absolutely Safe Capsule
 * Absolutely Safe Capsule
 * Absolutely Safe Capsule
 * Absolutely Safe Capsule
 * Absolutely Safe Capsule
 * Absolutely Safe Capsule
 * Absolutely Safe Capsule

#588

 * Masked Man
 * Masked Man
 * Masked Man
 * Masked Man
 * Masked Man
 * Masked Man
 * Masked Man
 * Masked Man

#589
 * Lucas
 * 9400, Attack
 * New Pork City (Omega)
 * N/A
 * Stamina battle
 * The enemy will charge up a powerful Final Smash
 * The enemy has increased attack power
 * Porky's Theme
 * Claus
 * Claus
 * Claus

#590
 * Lucas (x2)
 * 13200, Neutral
 * Garden of Hope (Battlefield)
 * Strengthen Weapon
 * Reinforcements will appear after an enemy is KO'd
 * All fighters' melee weapons have increased power after a little while
 * The enemy is metal
 * Mother 3 Love Theme
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }

F-Zero
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Dr. Stewart
 * Dr. Stewart

#592

 * Pico
 * Pico
 * Pico
 * Pico
 * Pico
 * Pico
 * Pico
 * Pico

#593
 * Bowser
 * 3500, Shield
 * Mute City SNES (Battlefield)
 * N/A
 * The enemy starts the battle with an enhanced Ray Gun
 * Death Wind
 * Samurai Goroh
 * Samurai Goroh

#594

 * Jody Summer
 * Jody Summer
 * Jody Summer
 * Jody Summer
 * Jody Summer
 * Jody Summer
 * Jody Summer
 * Jody Summer

#595
 * Zero Suit Samus, Captain Falcon
 * 9400, Shield
 * Big Blue
 * N/A
 * The enemy has increased move speed and reduced weight
 * White Land
 * Mighty Gazelle
 * Mighty Gazelle

#596

 * Baba
 * Baba
 * Baba
 * Baba
 * Baba
 * Baba
 * Baba
 * Baba

#597
 * Captain Falcon (purple)
 * 1900, Attack
 * Big Blue
 * N/A
 * Stamina battle
 * The enemy has increased move speed
 * Dream Chaser
 * Octoman
 * Octoman
 * Octoman

#598
 * Mr. Game & Watch (red)
 * 3700, Grab
 * Port Town Aero Drive (Battlefield)
 * Sudden Final Smash
 * The enemy will suddenly have a Final Smash
 * The enemy's FS Meter charges quickly
 * Planet Colors
 * Mr. EAD
 * Mr. EAD
 * Mr. EAD

#599

 * Bio Rex
 * Bio Rex
 * Bio Rex
 * Bio Rex
 * Bio Rex
 * Bio Rex
 * Bio Rex
 * Bio Rex

#600
 * Wolf
 * 1900, Attack
 * Port Town Aero Drive
 * Item Tidal Wave
 * The enemy becomes more powerful after eating
 * Certain items will appear in large numbers after a while
 * Fire Field
 * Blood Falcon
 * Blood Falcon
 * Blood Falcon

#601

 * Jack Levin
 * Jack Levin
 * Jack Levin
 * Jack Levin
 * Jack Levin
 * Jack Levin
 * Jack Levin
 * Jack Levin

#602

 * Zoda
 * Zoda
 * Zoda
 * Zoda
 * Zoda
 * Zoda
 * Zoda
 * Zoda

#603
 * Snake
 * 3600, Attack
 * Mute City SNES
 * Item: Motion-Sensor Bomb
 * The enemy starts the battle with a Lip's Stick
 * Sand Ocean
 * Black Shadow
 * Black Shadow

#604
 * Ganondorf, Captain Falcon
 * 13500, Shield
 * Port Town Aero Drive (Battlefield)
 * Sudden Damage
 * You'll occasionally take sudden damage after a little while
 * Devil's Call in Your Heart
 * The Skull
 * The Skull

#605
 * Robin
 * 1900, Shield
 * Big Blue
 * N/A
 * The enemy's magic attacks have increased power
 * The enemy favors down specials
 * Brain Cleaner
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }

Fire Emblem
{| class=""  " article-table !Spirit !Puppet Fighters !Power and Type !Stage !Rules !Conditions !Music
 * Caeda
 * Caeda

#620
 * Lucina, Marth
 * 13500, Shield
 * Temple (Battlefield)
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect
 * The enemy has increased move speed and reduced weight
 * Story 5 Meeting
 * Jagen
 * Jagen
 * Jagen

#621
 * Ganondorf
 * 3600, Shield
 * Castle Siege
 * N/A
 * The enemy starts with damage but is more powerful
 * The enemy starts with damage but has increased speed
 * The enemy doesn't like to jump
 * Advance
 * Draug
 * Draug
 * Draug

#622
 * King K. Rool (blue)
 * 2400, Shield
 * Castle Siege
 * Defense ↑
 * The enemy has super armor but moves slower
 * Stamina battle
 * The enemy has increased defense
 * Under This Banner
 * Wrys
 * Wrys
 * Wrys

#623
 * Kirby (blue)
 * 2500, Shield
 * Temple
 * N/A
 * Timed Stamina battle
 * The enemy tends to avoid conflict
 * The enemy heals over time
 * Shadow Dragon Medley
 * Bord & Cord & Barst
 * Bord & Cord & Barst
 * Bord & Cord & Barst

#624
 * Simon (x3)
 * 1800, Attack
 * Wuhu Island (bridge)
 * N/A
 * The enemy favors neutral specials
 * Coliseum Series Medley
 * Navarre
 * Navarre
 * Navarre

#625
 * Marth
 * 3700, Attack
 * Castle Siege
 * N/A
 * The enemy can unleash powerful critical hits at random
 * Stamina battle
 * The enemy's battering items have increased power
 * Story 5 Meeting
 * Merric
 * Merric
 * Merric

#626
 * Robin (blue)
 * 1700, Grab
 * Castle Siege
 * N/A
 * The enemy's magic attacks have increased power
 * The enemy favors special moves
 * Shadow Dragon Medley
 * Minerva
 * Minerva
 * Minerva

#627
 * Lucina, Charizard (green)
 * 3500, Shield
 * Skyworld
 * N/A
 * The enemy has increased jump power
 * The enemy has increased move speed
 * Story 5 Meeting
 * Linde
 * Linde
 * Linde

#628
 * Robin (female)
 * 4100, Shield
 * Temple (Battlefield)
 * Hazard: Zap Floor
 * The floor is electrified
 * The enemy's magic attacks have increased power
 * Shadow Dragon Medley
 * Pegasus Sisters
 * Pegasus Sisters
 * Pegasus Sisters

#629
 * Tiki
 * Tiki
 * Tiki
 * Tiki
 * Tiki
 * Tiki
 * Tiki
 * Tiki

#630
 * Tiki (Naga's Voice)
 * Tiki (Naga's Voice)
 * Tiki (Naga's Voice)
 * Tiki (Naga's Voice)
 * Tiki (Naga's Voice)
 * Tiki (Naga's Voice)
 * Tiki (Naga's Voice)
 * Tiki (Naga's Voice)

#631
 * Nyna
 * Nyna
 * Nyna
 * Nyna
 * Nyna
 * Nyna
 * Nyna
 * Nyna

#632
 * Palutena, Ganondorf
 * 4200, Shield
 * Temple
 * N/A
 * Defeat the main fighter to win
 * The enemy tends to avoid conflict
 * The enemy heals over time
 * Shadow Dragon Medley
 * Camus
 * Camus
 * Camus

#633
 * Marth
 * 9200, Shield
 * Arena Ferox
 * Health Recovery
 * The enemy's melee weapons have increased power
 * The enemy can unleash powerful critical hits at random
 * The enemy is healed significantly when the enemy's at high damage
 * Meeting Theme Series Medley
 * Sirius
 * Sirius
 * Sirius

#634
 * colspan="6" |Enhanceable from Camus.
 * Medeus
 * Medeus

#635
 * Gharnef
 * Gharnef
 * Gharnef
 * Gharnef
 * Gharnef
 * Gharnef
 * Gharnef
 * Gharnef

#636
 * Robin
 * 2700, Attack
 * Unova Pokemon League (Battlefield)
 * Hazard: Slumber Floor
 * The floor is sleep-inducing
 * Timed battle
 * The enemy favors down specials
 * Lords-A Chance Encounter
 * Alm & Cecelia (Young)
 * Alm & Cecelia (Young)
 * Alm & Cecelia (Young)

#637
 * Villager (x2)
 * 2500, Neutral
 * Skyloft
 * N/A
 * Timed battle.
 * The enemy tends to avoid conflict.
 * Those Who Challenge Gods
 * Alm & Cecelia
 * Alm & Cecelia
 * Alm & Cecelia

#638
 * colspan="6" |Enhanceable from Alm & Cecelia (Young).
 * Sigurd
 * Sigurd

#639
 * Ike
 * 3800, Neutral
 * Arena Ferox
 * Defense ↑
 * The enemy has increased defense when the enemy's at high damage
 * Edge of Adversity
 * Deirdre
 * Deirdre
 * Deirdre

#640
 * Palutena
 * 3700, Grab
 * Temple
 * Attack Power ↓
 * You have reduced attack power
 * Edge of Adversity
 * Seliph
 * Seliph

#641
 * Marth, Ike
 * 3600, Attack
 * Castle Siege
 * Defense ↑
 * The enemy has increased defense when the enemy's at high damage
 * Edge of Adversity
 * Leif (Fire Emblem)
 * Leif (Fire Emblem)

#642
 * Roy
 * 9300, Attack
 * Castle Siege
 * N/A
 * The enemy can unleash powerful critical hits at random
 * The enemy heals over time
 * Fire Emblem Theme
 * Julius
 * Julius
 * Julius

#643
 * Robin
 * 2200, Neutral
 * Castle Siege (Battlefield)
 * Hazard: Lava Floor
 * The floor is lava
 * The enemy's explosion and fire attacks have increased power
 * Stamina battle
 * Power-Hungry Fool
 * Lilina
 * Lilina
 * Lilina

#644
 * Palutena, Roy
 * 3500, Attack
 * Gaur Plain (Battlefield)
 * N/A
 * The enemy's explosion and fire attacks have increased power
 * The enemy favors side specials
 * Reinforcements will appear during the battle
 * Beyond Distant Skies - Roy's Departure
 * Lyn
 * Lyn
 * Lyn

#645
 * Zero Suit Samus
 * 9400, Attack
 * Gaur Plain (Battlefield)
 * Attack Power ↑
 * Assist Trophy Enemies
 * Hostile assist trophies will appear
 * The enemy has increased attack power when the enemy's at high damage
 * The enemy starts the battle with a Killing Edge
 * Attack - Fire Emblem
 * Lyn (Blade Lord)
 * Attack - Fire Emblem
 * Lyn (Blade Lord)
 * Lyn (Blade Lord)

#646
 * colspan="6" |Enhanceable from Lyn.
 * Eliwood
 * Eliwood

#647
 * Roy
 * 9800, Neutral
 * Castle Siege (Battlefield)
 * Easy to Launch
 * Hazard: Lava Floor
 * The floor is lava
 * All fighters are easy to launch after a little while
 * The enemy's explosion and fire attacks have increased power
 * Winning Road - Roy's Hope
 * Hector (Fire Emblem)
 * Winning Road - Roy's Hope
 * Hector (Fire Emblem)
 * Hector (Fire Emblem)

#648
 * Raven
 * Raven
 * Raven
 * Raven
 * Raven
 * Raven
 * Raven
 * Raven

#649
 * Roy
 * 1700, Attack
 * Coliseum
 * Defense ↓
 * Attack Power ↑
 * All fighters have reduced defense
 * All fighters have increased attack power
 * Attack - Fire Emblem
 * Ninian
 * Attack - Fire Emblem
 * Ninian
 * Ninian

#650
 * Palutena, Roy
 * 3400, Shield
 * Castle Siege (Battlefield)
 * N/A
 * Defeat the main fighter to win
 * The enemy can use their Final Smash twice in a row
 * The enemy's FS Meter charges quickly
 * Winning Road - Roy's Hope
 * Karel
 * Karel
 * Karel

#651
 * Chrom
 * 3700, Attack
 * Coliseum
 * Attack Power ↑
 * The enemy's melee weapons have increased power
 * The enemy has increased attack power when the enemy's at high damage
 * The enemy has increased attack power
 * Coliseum Series Medley
 * Nino
 * Nino
 * Nino

#652
 * Robin (female)
 * 3600, Grab
 * Arena Ferox
 * N/A
 * The enemy's magic attacks have increased power
 * The enemy favors up specials in the air
 * Attack - Fire Emblem
 * Eirika
 * Eirika
 * Eirika

#653
 * Lucina, Ike
 * 9200, Shield
 * Coliseum
 * N/A
 * The enemy has increased attack power
 * The enemy has increased move speed
 * The enemy has increased jump power
 * Preparing to Advance
 * Ephraim
 * Ephraim
 * Ephraim

#654
 * L'Arachel
 * L'Arachel
 * L'Arachel
 * L'Arachel
 * L'Arachel
 * L'Arachel
 * L'Arachel
 * L'Arachel

#655
 * Robin (female), Shiek, Wario
 * 1600, Shield
 * Castle Siege
 * Health Recovery
 * The enemy is healed when the enemy's at high damage
 * Preparing to Advance
 * Lyon
 * Lyon

#656
 * Robin, Ridley
 * 3700, Grab
 * Unova Pokemon League
 * N/A
 * Reinforcements will appear after an enemy is KO'd
 * The enemy is giant
 * Preparing to Advance
 * Titania
 * Titania
 * Titania

#657
 * Lucina
 * 1700, Grab
 * Castle Siege (Omega)
 * Attack Power ?
 * You have reduced attack power
 * The enemy has increased attack power
 * The Devoted
 * Soren
 * Soren
 * Soren

#658
 * Robin, Ike
 * 1800, Shield
 * Temple (Battlefield)
 * Magic and PSI Unleashed
 * The enemy favors special moves
 * All fighters' magic and PSI attacks have increased power
 * Victory is Near
 * Mist
 * Mist
 * Mist

#659
 * Zelda, Ike
 * 3500, Grab
 * Reset Bomb Forest
 * Health Recovery
 * Defense ↑
 * The enemy has increased defense when the enemy's at high damage.
 * The enemy is healed when the enemy's at high damage.
 * Victory is Near
 * Sothe
 * Victory is Near
 * Sothe
 * Sothe

#660
 * Shiek
 * 3600, Grab
 * Mushroomy Kingdom (Battlefield)
 * N/A
 * The enemy favors dash attacks
 * The enemy has increased move speed
 * Time of Action
 * Elincia
 * Elincia
 * Elincia

#661
 * Palutena
 * 3600, Shield
 * Skyworld
 * Health Recovery
 * Attack Power ↑
 * The enemy has increased attack power when the enemy's at high damage
 * The enemy is healed when the enemy's at high damage
 * The enemy has increased move speed
 * Victory is Near
 * Queen Elincia
 * Victory is Near
 * Queen Elincia
 * Queen Elincia

#662
 * colspan="6" |Enhanceable from Elincia.
 * Ashnard
 * Ashnard

#663
 * Ganondorf, Charizard
 * 3600, Attack
 * Reset Bomb Forest
 * Defense ↑
 * Stamina battle
 * The enemy has increased defense
 * Against the Dark Knight
 * Zelgius
 * Zelgius
 * Zelgius

#664
 * Mii Swordfighter
 * 9700, Attack
 * Castle Siege
 * N/A
 * The enemy has super armor and is hard to launch or make flinch
 * The enemy's smash attacks have increased power
 * Stamina battle
 * Against the Dark Knight
 * Black Knight
 * Black Knight
 * Black Knight

#665

 * colspan="6" |Enhanceable from Zelgius.
 * Micaiah
 * Micaiah

#666
 * Lissa
 * Lissa
 * Lissa
 * Lissa
 * Lissa
 * Lissa
 * Lissa
 * Lissa

#667
 * Isabelle, Chrom, Robin
 * 3300, Neutral
 * Arena Ferox
 * N/A
 * Take your strongest team into this no-frills battle
 * Duty (Ablaze)
 * Lon'qu
 * Lon'qu

#668
 * Chrom
 * 3700, Attack
 * Arena Ferox
 * Item: Swords
 * The enemy's slash and stab attacks have increased power
 * The enemy starts the battle with a Killing Edge
 * Conquest (Ablaze)
 * Cordelia
 * Cordelia
 * Cordelia

#669
 * Tharja
 * Tharja
 * Tharja
 * Tharja
 * Tharja
 * Tharja
 * Tharja
 * Tharja

#670
 * Lucina
 * 4100, Grab
 * Kalos Pokemon League (Battlefield)
 * Hazard: Poison Cloud
 * The stage is covered in a poisonous cloud
 * The enemy's special moves have increased power
 * Conquest (Ablaze)
 * Anna*
 * Anna*
 * Anna*

#671
 * Lucina (pink)
 * 3300, Neutral
 * Castle Siege
 * Strengthen Weapon
 * Item: Swords
 * All fighters' melee weapons have increased power after a little while
 * Items will be pulled toward the enemy
 * Code Name: F.E.
 * Gangrel
 * Code Name: F.E.
 * Gangrel
 * Gangrel

#672
 * Wolf, Bayonetta
 * 3700, Attack
 * Find Mii (Omega)
 * N/A
 * Defeat the main fighter to win
 * The enemy has increased attack power
 * Id (Purpose)
 * Walhart
 * Walhart
 * Walhart

#673
 * Ganondorf
 * 9900, Attack
 * Coliseum
 * Jump Power ↓
 * The enemy has super armor and is hard to launch or make flinch
 * Stamina battle
 * All fighters have reduced jump power
 * Id (Purpose)
 * Owain
 * Owain
 * Owain

#674
 * Chrom
 * 1700, Attack
 * Coliseum
 * Item: Swords
 * The enemy's melee weapons have increased power
 * The enemy loves to taunt
 * The enemy starts the battle with a Killing Edge
 * Duty (Ablaze)
 * Severa
 * Severa
 * Severa

#675
 * Lucina
 * 1700, Neutral
 * Coliseum (Battlefield)
 * N/A
 * The enemy can unleash powerful critical hits at random
 * Duty (Ablaze)
 * Azura
 * Azura
 * Azura

#676
 * Corrin
 * 13500, Attack
 * Fountain of Dreams
 * Sudden Final Smash
 * The enemy will suddenly have a Final Smash
 * The enemy can use their Final Smash twice in a row
 * The enemy has increased attack power
 * Lost in Thoughts All Alone (JP)
 * Jakob
 * Jakob
 * Jakob

#677
 * Sheik
 * 3500, Grab
 * Spear Pillar (Battlefield)
 * Item: Throwing Types
 * The enemy's throwing-type items have increased power
 * Items will be pulled toward the enemy
 * Lost in Thoughts All Alone (for 3DS/WiiU)
 * Ryoma
 * Ryoma
 * Ryoma

#678
 * Hinoka
 * Hinoka
 * Hinoka
 * Hinoka
 * Hinoka
 * Hinoka
 * Hinoka
 * Hinoka

#679
 * Lucina
 * 9800, Attack
 * Suzaku Castle (Battlefield)
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect
 * The enemy has an extra midair jump
 * Lost in Thoughts All Alone
 * Takumi
 * Takumi
 * Takumi

#680
 * Pit (x2)
 * 9100, Grab
 * Mushroomy Kingdom (Battlefield)
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect
 * The enemy's neutral special has increased power
 * The enemy favors neutral specials
 * Lost in Thoughts All Alone
 * Sakura (Fire Emblem)
 * Sakura (Fire Emblem)
 * Sakura (Fire Emblem)

#681
 * Isabelle, Corrin
 * 9100, Shield
 * Reset Bomb Forest
 * N/A
 * Defeat the main fighter to win
 * The enemy heals over time
 * Lost in Thoughts All Alone
 * Xander
 * Xander
 * Xander

#682
 * Camilla
 * Camilla
 * Camilla
 * Camilla
 * Camilla
 * Camilla
 * Camilla
 * Camilla

#683
 * Corrin (female), Charizard
 * 9700, Grab
 * Spear Pillar
 * Item: X Bomb
 * Hazard: Poison Cloud
 * The stage is covered in a poisonous cloud
 * Lost in Thoughts All Alone (for 3DS/WiiU)
 * Leo
 * Leo
 * Leo

#684
 * Robin
 * 9200, Attack
 * Reset Bomb Forest
 * Hazard: High Gravity
 * Your jumping power decreases
 * The enemy starts the battle with a Black Hole
 * The enemy's melee blows will heal them when they hit
 * Lost in Thoughts All Alone (for 3DS/WiiU)
 * Elise
 * Elise
 * Elise

#685
 * Isabelle
 * 9600, Shield
 * Arena Ferox
 * Item: Recovery Types
 * Timed battle
 * The enemy heals over time
 * The enemy is easily distracted by items
 * Lost in Thoughts All Alone (for 3DS/WiiU)
 * Garon
 * Garon
 * Garon

#686
 * Ganondorf
 * 9600, Attack
 * Final Destination
 * Jump Power ↓
 * Hazard: Poison Floor
 * The floor is poisonous
 * You have reduced jump power
 * Stamina battle
 * Lost in Thoughts All Alone
 * Tsubasa Oribe
 * Lost in Thoughts All Alone
 * Tsubasa Oribe
 * Tsubasa Oribe

#687
 * Inkling
 * 1600, Shield
 * Boxing Ring (Battlefield)
 * Assist Trophy Enemies
 * Hostile assist trophies will appear
 * Style Savvy: Trendsetters
 * Tsubasa Oribe (Carnage Form)
 * Tsubasa Oribe (Carnage Form)

#688

 * colspan="6" |Enhanceable from Tsubasa Oribe.
 * }

Game & Watch
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Ball
 * Ball

#690
 * Mr. Game & Watch, Pac-Man, Jigglypuff, Kirby
 * 3900, Grab
 * Flat Zone X
 * Item: Balls
 * The enemy favors grabs and throws
 * The enemy's throwing-type moves have increased power
 * Flat Zone
 * Flagman
 * Flagman
 * Flagman

#691
 * Mr. Game & Watch (x4)
 * 4100, Grab
 * Flat Zone X
 * Item: Special Flag
 * Timed battle
 * The enemy favors up tilt attacks
 * Flat Zone
 * Fire
 * Fire
 * Fire

#692

 * Judge
 * Judge
 * Judge
 * Judge
 * Judge
 * Judge
 * Judge
 * Judge

#693
 * Mr. Game & Watch (x8)
 * 9400, Attack
 * Flat Zone X
 * N/A
 * The enemy favors side specials
 * Defeat an army of fighters
 * Flat Zone
 * Manhole
 * Manhole
 * Manhole

#694
 * Mr. Game & Watch
 * 3900, Shield
 * Flat Zone X
 * Item Tidal Wave
 * Item: Pitfal
 * The enemy favors down tilt attacks
 * Items will be pulled toward the enemy
 * Certain items will appear in large numbers
 * Flat Zone 2
 * Helmet
 * Flat Zone 2
 * Helmet
 * Helmet

#695

 * Lion
 * Lion
 * Lion
 * Lion
 * Lion
 * Lion
 * Lion
 * Lion

#696
 * Mr. Game & Watch, Incineroar
 * 3600, Shield
 * Flat Zone X
 * N/A
 * Take your strongest team into this no-frills battle
 * Flat Zone
 * Parachute
 * Parachute

#697

 * Octopus
 * Octopus
 * Octopus
 * Octopus
 * Octopus
 * Octopus
 * Octopus
 * Octopus

#698

 * Chef (Game & Watch)
 * Chef (Game & Watch)
 * Chef (Game & Watch)
 * Chef (Game & Watch)
 * Chef (Game & Watch)
 * Chef (Game & Watch)
 * Chef (Game & Watch)
 * Chef (Game & Watch)

#699

 * Turtle Bridge
 * Turtle Bridge
 * Turtle Bridge
 * Turtle Bridge
 * Turtle Bridge
 * Turtle Bridge
 * Turtle Bridge
 * Turtle Bridge

#700
 * Mr. Game & Watch, Squirtle, Morton, Bowser
 * 1700, Shield
 * Flat Zone X
 * N/A
 * The enemy favors back air attacks
 * Flat Zone
 * Fire Attack
 * Fire Attack

#701
 * Mr. Game & Watch (x4)
 * 2100, Shield
 * Flat Zone X
 * N/A
 * The enemy favors side smash attacks
 * Flat Zone
 * Oil Panic
 * Oil Panic

#702

 * }
 * }
 * }
 * }
 * }
 * }
 * }

Kid Icarus
{| class=""  " article-table !Spirit !Puppet Fighters !Power and Type !Stage !Rules !Conditions !Music
 * Pit (Original)
 * Pit (Original)

#706

 * Centurion
 * Centurion
 * Centurion
 * Centurion
 * Centurion
 * Centurion
 * Centurion
 * Centurion

#707
 * Tiny Pit (x8) (yellow)
 * 1700, Attack
 * Skyworld
 * N/A
 * The enemy favors neutral specials in the air
 * Defeat an army of fighters
 * Underworld
 * Three Sacred Treasures
 * Three Sacred Treasures
 * Three Sacred Treasures

#708

 * Daybreak
 * Daybreak
 * Daybreak
 * Daybreak
 * Daybreak
 * Daybreak
 * Daybreak
 * Daybreak

#709

 * Medusa
 * Medusa
 * Medusa
 * Medusa
 * Medusa
 * Medusa
 * Medusa
 * Medusa

#710

 * Medusa (Kid Icarus: Uprising)
 * Medusa (Kid Icarus: Uprising)
 * Medusa (Kid Icarus: Uprising)
 * Medusa (Kid Icarus: Uprising)
 * Medusa (Kid Icarus: Uprising)
 * Medusa (Kid Icarus: Uprising)
 * Medusa (Kid Icarus: Uprising)
 * Medusa (Kid Icarus: Uprising)

#711

 * colspan="6" |Enhanceable from Medusa.
 * Twinbellows
 * Twinbellows

#712
 * Giant Duck Hunt
 * 4100, Attack
 * Find Mii (Omega)
 * Curry-Filled
 * The enemy breathes fire
 * The enemy is giant
 * Boss Fight 1 - Kid Icarus: Uprising
 * Hewdraw
 * Hewdraw
 * Hewdraw

#713

 * Pandora
 * Pandora
 * Pandora
 * Pandora
 * Pandora
 * Pandora
 * Pandora
 * Pandora

#714
 * Wendy
 * 3500, Grab
 * Kalos Pokemon League (Omega
 * Bob-omb Festival
 * Join forces with a CPU ally
 * Bob-ombs will rain from the sky after a little while
 * Explosion attacks aren't as effective against the enemy
 * Dark Pit's Theme
 * Amazon Pandora
 * Amazon Pandora
 * Amazon Pandora

#715

 * colspan="6" |Enhanceable from Pandora.
 * Thanatos
 * Thanatos

#716
 * King K. Rool (purple)
 * 3800, Shield
 * Kalos Pokemon League (Battlefield)
 * Tiny
 * Giant
 * The enemy is giant
 * The enemy is tiny after a little while
 * In the Space-Pirate Ship
 * Hades
 * In the Space-Pirate Ship
 * Hades
 * Hades

#717
 * Giant Ganondorf
 * 9700, Shield
 * Final Destination
 * Attack Power ↑
 * Item: X Bomb
 * The enemy's punches and elbow strikes have increased power
 * The enemy's smash attacks have increased power
 * The enemy has increased attack power after a while
 * Hades's Infernal Theme
 * Hades (Final Form)
 * Hades's Infernal Theme
 * Hades (Final Form)
 * Hades (Final Form)

#718

 * colspan="6" |Enhanceable from Hades.
 * Specknose
 * Specknose

#719
 * Wario (x3)
 * 1800, Neutral
 * Reset Bomb Forest
 * N/A
 * Take your strongest team into this no-frills battle
 * Kid Icarus Retro Medley
 * Reaper & Reapette
 * Reaper & Reapette

#720

 * Eggplant Wizard
 * Eggplant Wizard
 * Eggplant Wizard
 * Eggplant Wizard
 * Eggplant Wizard
 * Eggplant Wizard
 * Eggplant Wizard
 * Eggplant Wizard

#721

 * Pseudo-Palutena
 * Pseudo-Palutena
 * Pseudo-Palutena
 * Pseudo-Palutena
 * Pseudo-Palutena
 * Pseudo-Palutena
 * Pseudo-Palutena
 * Pseudo-Palutena

#722
 * Palutena
 * 1900, Shield
 * Dracula's Castle
 * N/A
 * Only certain Pokemon will emerge from Poke Balls
 * Destroyed Skyworld
 * Viridi
 * Viridi

#723
 * Mii Swordfighter, Giant Kirby
 * 13700, Attack
 * Reset Bomb Forest
 * N/A
 * Defeat the main fighter to win
 * The enemy's special moves have increased power
 * Timed battle
 * Wrath of the Reset Bomb
 * Phosphora
 * Phosphora
 * Phosphora

#724

 * Lurchthorn
 * Lurchthorn
 * Lurchthorn
 * Lurchthorn
 * Lurchthorn
 * Lurchthorn
 * Lurchthorn
 * Lurchthorn

#725
 * Pac-Man (x6)
 * 1800, Shield
 * Reset Bomb Forest
 * Item: Super Scope
 * The enemy is easily distracted by items
 * The enemy starts the battle with a Super Scope
 * Defeat an army of fighters
 * Wrath of the Reset Bomb
 * Magnus
 * Magnus
 * Magnus

#726
 * Ike
 * 4300, Attack
 * Coliseum (Omega)
 * N/A
 * The enemy has super armor but moves slower
 * The enemy's smash attacks have increased power
 * The enemy has increased attack power
 * Magnus's Theme
 * Dyntos
 * Dyntos
 * Dyntos

#727

 * Mimicutie
 * Mimicutie
 * Mimicutie
 * Mimicutie
 * Mimicutie
 * Mimicutie
 * Mimicutie
 * Mimicutie

#728
 * Zero Suit Samus
 * 1700, Shield
 * Skyworld
 * Item Tidal Wave
 * The enemy's kicks and knee strikes have increased power
 * The enemy favors side smash attacks
 * Certain items will appear in large numbers after a while
 * In the Space-Pirate Ship
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }

Wario
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Jimmy T
 * Jimmy T

#731
 * Mona
 * Mona
 * Mona
 * Mona
 * Mona
 * Mona
 * Mona
 * Mona

#732
 * 9-Volt & 18-Volt
 * 9-Volt & 18-Volt
 * 9-Volt & 18-Volt
 * 9-Volt & 18-Volt
 * 9-Volt & 18-Volt
 * 9-Volt & 18-Volt
 * 9-Volt & 18-Volt
 * 9-Volt & 18-Volt

#733
 * Incineroar, Villager
 * 9000, Shield
 * Gamer (Battlefield)
 * Assist Trophy Enemies
 * Item: Boss Galaga
 * Hostile assist trophies will appear
 * The enemy is easily distracted by items
 * WarioWare, Inc
 * Dribble & Spitz
 * WarioWare, Inc
 * Dribble & Spitz
 * Dribble & Spitz

#734
 * Wario, Pikachu
 * 4000, Grab
 * Saffron City
 * Uncontrollable Speed
 * All fighters move faster and can't stop quickly after a little while
 * The enemy favors side specials
 * WarioWare, Inc.
 * Kat & Ana
 * Kat & Ana
 * Kat & Ana

#735
 * Dr. Crygor
 * Dr. Crygor
 * Dr. Crygor
 * Dr. Crygor
 * Dr. Crygor
 * Dr. Crygor
 * Dr. Crygor
 * Dr. Crygor

#736
 * Dr. Mario, R.O.B., Wario
 * 3400, Grab
 * WarioWare, Inc.
 * N/A
 * Defeat the main fighter to win
 * Mike's Song
 * Orbulon
 * Orbulon

#737
 * Wario-Man
 * Wario-Man
 * Wario-Man
 * Wario-Man
 * Wario-Man
 * Wario-Man
 * Wario-Man
 * Wario-Man

#738
 * Wario
 * 13700, Attack
 * WarioWare, Inc.
 * Sudden Final Smash
 * The enemy will suddenly have a Final Smash
 * The enemy's FS Meter charges quickly
 * WarioWare, Inc.
 * Ashley
 * Ashley
 * Ashley

#739
 * Mii Swordfighter, Ridley
 * 13700, Neutral
 * WarioWare, Inc.
 * Assist Trophy Enemies
 * Hazard: Left is Right, Right is Left
 * Left and right controls will reverse
 * Hostile assist trophies will appear
 * Magic attacks aren't as effective against the enemy
 * Ashley's Song
 * Young Cricket
 * Ashley's Song
 * Young Cricket
 * Young Cricket

#740
 * Lucario
 * 1900, Shield
 * Suzaku Castle
 * Item Tidal Wave
 * The enemy's dash attacks have increased power
 * Certain items will appear in large numbers after a while
 * Chun-Li Stage Type A
 * 5-Volt
 * 5-Volt
 * 5-Volt

#741
 * Isabelle
 * 3500, Neutral
 * Gamer
 * Earthquake
 * Sudden Damage
 * All fighters take serious damage after a little while
 * Periodic earthquakes will shake the stage
 * Gamer
 * 5-Volt (Angry)
 * Gamer
 * 5-Volt (Angry)
 * 5-Volt (Angry)

#742

 * colspan="6" |Enhanceable from 5-Volt.
 * Pyoro
 * Pyoro

#743
 * Yoshi (red)
 * 3700, Grab
 * Balloon Fight (Battlefield)
 * Item: Deku Nut
 * The enemy is easily distracted by items
 * WarioWare, Inc.
 * Fronks
 * Fronks

#744
 * Tiny Pichu (x4)
 * 1900, Shield
 * WarioWare, Inc.
 * N/A
 * Take your strongest team into this no-frills battle
 * Mike's Song
 * Captain Syrup
 * Captain Syrup

#745
 * Bayonetta, Giant King Dedede
 * 3500, Grab
 * Pirate Ship
 * N/A
 * Items will be pulled toward the enemy
 * The enemy is giant
 * The enemy is easily distracted by items
 * The Great Sea / Menu Select
 * Princess Shokora
 * Princess Shokora
 * Princess Shokora

#746
 * Peach, Mr. Game & Watch, Wario
 * 2900, Shield
 * Mushroom Kingdom II
 * Item: Transforming Types
 * Defeat the main fighter to win
 * Timed battle
 * The enemy tends to avoid conflict
 * Ruins - Wario Land: Shake It!
 * Count Cannoli
 * Count Cannoli
 * Count Cannoli

#747
 * Wario
 * 1800, Attack
 * WarioWare, Inc
 * Item: Transforming Types
 * Items will be pulled toward the enemy
 * Ashley's Song
 * Shake King
 * Shake King

#748
 * King K. Rool (yellow)
 * 1900, Grab
 * Pirate Ship
 * Earthquake
 * Periodic earthquakes will shake the stage
 * The enemy favors grabs and throws
 * Ruins - Wario Land: Shake It!!
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }

Metal Gear
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Liquid Snake
 * Liquid Snake

#750
 * Snake
 * 13900, Grab
 * Shadow Moses Island
 * Hazard: Poison Cloud
 * The stage is covered in a poisonous cloud
 * The enemy's physical attacks have increased power
 * Cavern
 * Gray Fox
 * Gray Fox
 * Gray Fox

#751

 * Hal Emmerich
 * Hal Emmerich
 * Hal Emmerich
 * Hal Emmerich
 * Hal Emmerich
 * Hal Emmerich
 * Hal Emmerich
 * Hal Emmerich

#752

 * Dr. Mario, R.O.B.
 * 4500, Shield
 * Prism Tower
 * N/A
 * Defeat the main fighter to win
 * The enemy tends to avoid conflict
 * The enemy is metal
 * Yell "Dead Cell"
 * Roy Campbell
 * Roy Campbell
 * Roy Campbell

#753

 * Meryl Silverburgh
 * Meryl Silverburgh
 * Meryl Silverburgh
 * Meryl Silverburgh
 * Meryl Silverburgh
 * Meryl Silverburgh
 * Meryl Silverburgh
 * Meryl Silverburgh

#754
 * Zero Suit Samus
 * 1700, Neutral
 * Shadow Moses Island
 * Sudden Damage
 * All fighters occasionally take sudden damage after a little while
 * Encounter
 * Mei Ling
 * Mei Ling

#755
 * Wii Fit Trainer, Ryu
 * 2300, Grab
 * Midgar
 * Hazard: Fog
 * Defeat the main fighter to win
 * The stage is covered in fog
 * MGS4 ~Theme of Love~
 * Solidus Snake
 * Solidus Snake
 * Solidus Snake

#756
 * Snake
 * 3900, Grab
 * Shadow Moses Island
 * Move Speed ↑
 * The enemy has increased move speed when the enemy's at high damage
 * The enemy starts the battle with a Killing Edge
 * MGS4 ~Theme of Love~
 * Rosemary
 * Rosemary
 * Rosemary

#757

 * Zero Suit Samus
 * 1600, Attack
 * Living Room
 * Defense  ↓
 * Item: Food
 * All fighters have reduced defense after a little while
 * MGS4 ~Theme of Love~
 * Naked Snake
 * Naked Snake
 * Naked Snake

#758

 * Snake (x4)
 * 9000, Grab
 * Distant Planet
 * N/A
 * Defeat the main fighter to win
 * Reinforcements will appear during the battle
 * Snake Eater
 * Big Boss
 * Big Boss
 * Big Boss

#759

 * The Boss
 * The Boss
 * The Boss
 * The Boss
 * The Boss
 * The Boss
 * The Boss
 * The Boss

#760
 * Zero Suit Samus
 * 13900, Grab
 * Garden of Hope (Omega)
 * Defense ↑
 * Hazard: Poison Floor
 * The floor is poisonous
 * Timed Stamina battle
 * The enemy has increased defense when the enemy's at high damage
 * Snake Eater
 * EVA
 * Snake Eater
 * EVA
 * EVA

#761
 * Zero Suit Samus, Ryu
 * 3600, Shield
 * Garden of Hope
 * Item: Food
 * Defeat the main fighter to win
 * The enemy becomes more powerful after eating
 * Snake Eater
 * Revolver Ocelot (Metal Gear Solid 3)
 * Revolver Ocelot (Metal Gear Solid 3)
 * Revolver Ocelot (Metal Gear Solid 3)

#762

 * Revolver Ocelot (Metal Gear Solid V)
 * Revolver Ocelot (Metal Gear Solid V)
 * Revolver Ocelot (Metal Gear Solid V)
 * Revolver Ocelot (Metal Gear Solid V)
 * Revolver Ocelot (Metal Gear Solid V)
 * Revolver Ocelot (Metal Gear Solid V)
 * Revolver Ocelot (Metal Gear Solid V)
 * Revolver Ocelot (Metal Gear Solid V)

#763

 * Zero (Metal Gear Solid 3)
 * Zero (Metal Gear Solid 3)
 * Zero (Metal Gear Solid 3)
 * Zero (Metal Gear Solid 3)
 * Zero (Metal Gear Solid 3)
 * Zero (Metal Gear Solid 3)
 * Zero (Metal Gear Solid 3)
 * Zero (Metal Gear Solid 3)

#764
 * Captain Falcon, Snake
 * 3500, Grab
 * Shadow Moses Island
 * Move Speed  ↓
 * You have reduced move speed after a little while
 * Snake Eater
 * Raiden
 * Raiden

#765

 * Kazuhira Miller
 * Kazuhira Miller
 * Kazuhira Miller
 * Kazuhira Miller
 * Kazuhira Miller
 * Kazuhira Miller
 * Kazuhira Miller
 * Kazuhira Miller

#766
 * Ken, Ryu (x3)
 * 9600, Shield
 * Midgar
 * Attack Power ↑
 * Defeat the main fighter to win
 * Timed battle
 * The enemy has increased attack power when the enemy's at high damage
 * Encounter
 * Paz Ortega Andrade
 * Paz Ortega Andrade
 * Paz Ortega Andrade

#767
 * Villager (girl), Giant R.O.B.
 * 3500, Shield
 * Guar Plain (Battlefield)
 * Bob-omb Festival
 * Bob-ombs will rain from the sky after a little while
 * The enemy is giant
 * Main Theme - METAL GEAR SOLID PEACE WALKER
 * Strangelove
 * Strangelove
 * Strangelove

#768

 * Bayonetta, R.O.B.
 * 1600, Grab
 * Midgar (Battlefield)
 * N/A
 * Defeat the main fighter to win
 * Reinforcements will appear during the battle
 * The enemy is metal
 * Main Theme - METAL GEAR SOLID PEACE WALKER
 * Metal Gear REX
 * Metal Gear REX
 * Metal Gear REX

#769

 * Metal Gear RAY
 * Metal Gear RAY
 * Metal Gear RAY
 * Metal Gear RAY
 * Metal Gear RAY
 * Metal Gear RAY
 * Metal Gear RAY
 * Metal Gear RAY

#770
 * Metal Greninja
 * 4200, Grab
 * Shadow Moses Island
 * Item: Exploding Types
 * Stamina battle
 * Explosion attacks aren't as effective against the enemy
 * The enemy is metal
 * Yell "Dead Cell"
 * Gekko
 * Gekko
 * Gekko

#771
 * Giant Dark Samus (x2)
 * 3800, Neutral
 * Shadow Moses Island
 * N/A
 * Stamina battle
 * The enemy is giant
 * The enemy doesn't like to jump
 * MGS4 ~Theme of Love~
 * Metal Gear ZEKE
 * Metal Gear ZEKE
 * Metal Gear ZEKE

#772
 * Giant R.O.B. (blue)
 * 1900, Shield
 * Halberd
 * N/A
 * The enemy starts the battle with a Super Scope
 * Encounter
 * Sahelanthropus
 * Sahelanthropus

#773

 * }
 * }
 * }
 * }
 * }
 * }
 * }

Sonic
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Dr. Eggman
 * Dr. Eggman

#776
 * Tails
 * Tails
 * Tails
 * Tails
 * Tails
 * Tails
 * Tails
 * Tails

#777
 * Fox
 * 9600, Grab
 * Windy Hill Zone
 * Assist Trophy Enemies
 * Hazard: Low Gravity
 * Gravity is reduced
 * Hostile assist trophies will appear
 * The enemy starts the battle with an enhanced Ray Gun
 * Emerald Hill Zone
 * Super Sonic
 * Emerald Hill Zone
 * Super Sonic
 * Super Sonic

#778
 * Gold Sonic
 * 13700, Grab
 * Windy Hill Zone
 * Sudden Final Smash
 * The enemy will suddenly have a Final Smash
 * Live & Learn
 * Amy
 * Amy

#779
 * Inkling
 * 9400, Attack
 * Windy Hill Zone
 * Item: Hammer
 * The enemy starts the battle with a Hammer
 * The enemy can swing the Hammer for a long time
 * The enemy has increased move speed
 * Open Your Heart
 * Metal Sonic
 * Metal Sonic
 * Metal Sonic

#780
 * Metal Sonic
 * 4600, Shield
 * Windy Hill Zone
 * N/A
 * Timed Stamina battle
 * The enemy is metal
 * The enemy starts the battle with a Rocket Belt
 * Sonic Heroes
 * Knuckles
 * Knuckles
 * Knuckles

#781
 * Chaotix
 * Chaotix
 * Chaotix
 * Chaotix
 * Chaotix
 * Chaotix
 * Chaotix
 * Chaotix

#782
 * Sonic, Pichu, King K. Rool
 * 1600, Grab
 * Windy Hill Zone
 * Invisibility
 * The enemy is invisible
 * Sonic Heroes
 * Big the Cat
 * Big the Cat

#783
 * Giant Incineroar (purple)
 * 2600, Neutral
 * Windy Hill Zone (Battlefield)
 * Hazard: Slumber Floor
 * The floor is sleep-inducing
 * The enemy is giant
 * Open Your Heart
 * Gamma
 * Gamma
 * Gamma

#784
 * R.O.B. (red)
 * 1700, Grab
 * Frigate Orpheon
 * N/A
 * Stamina battle
 * The enemy's shooting items have increased power
 * The enemy starts the battle with a Ray Gun
 * Open Your Heart
 * Chaos
 * Chaos
 * Chaos

#785
 * Chao
 * Chao
 * Chao
 * Chao
 * Chao
 * Chao
 * Chao
 * Chao

#786
 * Squirtle (x4)
 * 2100, Shield
 * Windy Hill Zone
 * Item: Food
 * The enemy becomes more powerful after eating
 * The enemy is easily distracted by items
 * Escape from the City
 * Hero Chao
 * Hero Chao
 * Hero Chao

#787

 * colspan="6" |Enhanceable from Chao.
 * Shadow the Hedgehog
 * Shadow the Hedgehog

#788 Item: Timer
 * Sonic
 * 9100, Attack
 * New Pork City (Battlefield)
 * Assist Trophy Enemies
 * The enemy's dash attacks have increased power
 * Hostile assist trophies will appear
 * The enemy is easily distracted by items
 * Live & Learn
 * Super Shadow
 * Super Shadow
 * Super Shadow

#789

 * colspan="6" |Enhanceable from Shadow the Hedgehog.
 * Rouge the Bat
 * Rouge the Bat

#790
 * Fox
 * 3700, Grab
 * Fourside
 * N/A
 * The enemy's kicks and knee strikes have increased power
 * The enemy's melee blows will heal them when they hit
 * The enemy has increased jump power
 * Sonic Heroes
 * Cream & Cheese
 * Cream & Cheese
 * Cream & Cheese

#791
 * Isabelle, Squirtle
 * 3500, Grab
 * Green Hill Zone
 * Hazard: Low Gravity
 * Gravity is reduced
 * The enemy takes less damage while in the air
 * Rooftop Run
 * Omega
 * Omega
 * Omega

#792
 * Giant R.O.B. (red)
 * 2200, Shield
 * Green Hill Zone (Battlefield)
 * N/A
 * Stamina battle
 * The enemy starts the battle with a drill
 * The enemy is giant
 * Sonic Heroes
 * Blaze the Cat
 * Blaze the Cat
 * Blaze the Cat

#793
 * Robin (female, pink)
 * 4100, Shield
 * Green Hill Zone (Battlefield)
 * Hazard: Lava Floor
 * The floor is lava
 * The enemy's explosion and fire attacks have increased power
 * The enemy starts the battle with a Fire Flower
 * Reach for the Stars
 * Jet the Hawk
 * Jet the Hawk
 * Jet the Hawk

#794
 * Silver the Hedgehog
 * Silver the Hedgehog
 * Silver the Hedgehog
 * Silver the Hedgehog
 * Silver the Hedgehog
 * Silver the Hedgehog
 * Silver the Hedgehog
 * Silver the Hedgehog

#795
 * Sonic
 * 3600, Attack
 * Green Hill Zone
 * Item: Throwing Types
 * The enemy starts the battle with a Black Hole
 * The enemy is easily distracted by items
 * Rooftop Run
 * Sonic the Werehog
 * Sonic the Werehog
 * Sonic the Werehog

#796
 * Wolf
 * 4200, Attack
 * Luigi's Mansion
 * Move Speed ↓
 * Attack Power ↑
 * Hazard: Fog
 * The stage is covered in fog
 * The enemy's physical attacks have increased power
 * The enemy has increased attack power
 * Knight of the Wind
 * Infinite
 * Knight of the Wind
 * Infinite
 * Infinite

#797
 * Metal Sonic
 * 4400, Attack
 * Big Blue
 * Hazard: Screen Flip
 * The screen will suddenly flip after a little while
 * Stamina battle
 * The enemy is metal
 * Fist Bump
 * }
 * }

Pikmin
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Louie
 * Louie

#800

 * Charlie*
 * Charlie*
 * Charlie*
 * Charlie*
 * Charlie*
 * Charlie*
 * Charlie*
 * Charlie*

#801

 * Brittany
 * Brittany
 * Brittany
 * Brittany
 * Brittany
 * Brittany
 * Brittany
 * Brittany

#802

 * Red Pikmin
 * Red Pikmin
 * Red Pikmin
 * Red Pikmin
 * Red Pikmin
 * Red Pikmin
 * Red Pikmin
 * Red Pikmin

#803
 * Tiny Incineroar (x12)
 * 3900, Attack
 * Garden of Hope (Battlefield)
 * Hazard: Lava Floor
 * The floor is lava
 * The enemy's explosion and fire attacks have increased power
 * Stamina battle
 * Main Theme - Pikmin
 * Blue Pikmin
 * Blue Pikmin
 * Blue Pikmin

#804

 * Yellow Pikmin
 * Yellow Pikmin
 * Yellow Pikmin
 * Yellow Pikmin
 * Yellow Pikmin
 * Yellow Pikmin
 * Yellow Pikmin
 * Yellow Pikmin

#805
 * Tiny Pichu (x12)
 * 4100, Attack
 * Garden of Hope (Battlefield)
 * Hazard: Zap Floor
 * The floor is electrified
 * Stamina battle
 * The enemy favors neutral air attacks
 * Main Theme - Pikmin
 * White Pikmin
 * White Pikmin
 * White Pikmin

#806
 * Tiny Kirby (x13) (white)
 * 4400, Grab
 * Distant Planet (Battlefield)
 * Item: Pow Block
 * Hazard: Poison Floor
 * The floor is poisonous
 * Timed Stamina battle
 * The enemy favors dash attacks
 * Forest of Hope
 * Purple Pikmin
 * Forest of Hope
 * Purple Pikmin
 * Purple Pikmin

#807

 * Winged Pikmin
 * Winged Pikmin
 * Winged Pikmin
 * Winged Pikmin
 * Winged Pikmin
 * Winged Pikmin
 * Winged Pikmin
 * Winged Pikmin

#808
 * Tiny Jigglypuff (x12)
 * 2000, Grab
 * Garden of Hope (Omega)
 * Item: Screw Attack
 * Timed Stamina battle
 * The enemy favors neutral air attacks
 * Reinforcements will appear after an enemy is KO'd
 * Garden of Hope
 * Rock Pikmin
 * Rock Pikmin
 * Rock Pikmin

#809
 * Tiny Kirby (x8) (white)
 * 1800, Grab
 * Garden of Hope
 * Hazard: High Gravity
 * Stamina battle
 * Your jumping power decreases
 * The enemy favors down specials
 * Garden of Hope
 * Bulborb
 * Bulborb
 * Bulborb

#810
 * Giant Yoshi (red)
 * 4400, Shield
 * Distant Planet
 * Attack Power ↑
 * Timed Stamina battle
 * The enemy has increased attack power
 * The enemy favors neutral specials
 * Main Theme - Pikmin
 * Empress Bulblax
 * Empress Bulblax
 * Empress Bulblax

#811

 * Emperor Bulblax
 * Emperor Bulblax
 * Emperor Bulblax
 * Emperor Bulblax
 * Emperor Bulblax
 * Emperor Bulblax
 * Emperor Bulblax
 * Emperor Bulblax

#812
 * Giant King K. Rool (yellow)
 * 9700, Attack
 * Distant Planet (Omega)
 * N/A
 * The enemy has super armor and is hard to launch or make flinch
 * Stamina battle
 * The enemy is giant
 * Main Theme - Pikmin
 * Burrowing Snagret
 * Burrowing Snagret
 * Burrowing Snagret

#813
 * Giant Charizard (blue)
 * 9400, Attack
 * Garden of Hope
 * Assist Trophy Enemies
 * Item: Pitfall
 * Hostile assist trophies will appear
 * The enemy is giant
 * World Map - Pikmin 2
 * Plasm Wraith
 * World Map - Pikmin 2
 * Plasm Wraith
 * Plasm Wraith

#814

 * Fiery Blowhog
 * Fiery Blowhog
 * Fiery Blowhog
 * Fiery Blowhog
 * Fiery Blowhog
 * Fiery Blowhog
 * Fiery Blowhog
 * Fiery Blowhog

#815
 * Charizard (x3)
 * 1500, Attack
 * The Great Cave Offensive (Omega)
 * Item: Fire Flower
 * Stamina battle
 * The enemy favors neutral specials
 * Mission Mode - Pikmin 3
 * Smoky Progg
 * Smoky Progg
 * Smoky Progg

#816
 * Mario
 * 1600, Neutral
 * Distant Planet (Battlefield)
 * Metal Shift
 * The enemy will occasionally turn metal
 * Stage Select - Pikmin 2
 * Swooping Snitchbug
 * Swooping Snitchbug

#817
 * Pit (x4)
 * 1900, Grab
 * Distant Planet
 * Item: Boss Galaga
 * The enemy is easily distracted by items
 * Main Theme - Pikmin
 * Iridescent Glint Beetle
 * Iridescent Glint Beetle

#818
 * Gold Squirtle
 * 4400, Shield
 * Distant Planet
 * N/A
 * Timed Stamina battle
 * The enemy tends to avoid conflict
 * Forest of Hope
 * Yellow Wollywog
 * Yellow Wollywog
 * Yellow Wollywog

#819
 * King Dedede (x3)
 * 3800, Shield
 * Distant Planet
 * N/A
 * The enemy favors up specials (NOTE: the in-game blurb says the enemy favors side specials, but this is not the case)
 * Garden of Hope
 * Peckish Aristocrab
 * Peckish Aristocrab

#820
 * Giant Ridley
 * 3800, Shield
 * Garden of Hope
 * N/A
 * Stamina battle
 * The enemy favors side specials
 * The enemy is giant
 * Garden of Hope
 * Mockiwi
 * Mockiwi
 * Mockiwi

#821
 * Giant Pac-Man
 * 1500, Shield
 * Garden of Hope
 * N/A
 * Join forces with a CPU ally
 * Stamina battle
 * The enemy is giant
 * Over Wintry Mountains
 * }
 * }

R.O.B.
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Stack-Up
 * Stack-Up

#823

 * Gyromite
 * Gyromite
 * Gyromite
 * Gyromite
 * Gyromite
 * Gyromite
 * Gyromite
 * Gyromite

#824
 * Giant R.O.B. (x3)
 * 3900, Grab
 * Living Room
 * N/A
 * The enemy favors down specials
 * The enemy is giant
 * Stack-Up / Gyromite
 * }
 * }

Animal Crossing
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Tom Nook
 * Tom Nook

#828
 * Tail Incineroar
 * 3600, Neutral
 * Smashville
 * Sudden Final Smash
 * Item: Food
 * The enemy will suddenly have a Final Smash
 * The enemy's FS Meter charges quickly
 * The enemy's melee blows will heal them when they hit
 * Town Hall & Tom Nook's Store - Animal Crossing Wild World
 * Tom Nook (Nookington's)
 * Town Hall & Tom Nook's Store - Animal Crossing Wild World
 * Tom Nook (Nookington's)
 * Tom Nook (Nookington's)

#829

 * colspan="6" |Enhanceable from Tom Nook.
 * Timmy & Tommy*
 * Timmy & Tommy*

#830
 * DJ K.K.
 * DJ K.K.
 * DJ K.K.
 * DJ K.K.
 * DJ K.K.
 * DJ K.K.
 * DJ K.K.
 * DJ K.K.

#831
 * Duck Hunt (dalmatian), Villager (x3)
 * 3900, Neutral
 * Fourside
 * Assist Trophy Enemies
 * Temporary Invincibility
 * Defeat the main fighter to win
 * The enemy will occasionally be invincible after a little while
 * Hostile assist trophies will appear after a little while
 * 2:00 a.m. - Animal Crossing: Wild World
 * K.K. Slider
 * 2:00 a.m. - Animal Crossing: Wild World
 * K.K. Slider
 * K.K. Slider

#832
 * Resetti
 * Resetti
 * Resetti
 * Resetti
 * Resetti
 * Resetti
 * Resetti
 * Resetti

#833
 * Don
 * Don
 * Don
 * Don
 * Don
 * Don
 * Don
 * Don

#834
 * Luigi
 * 3200, Shield
 * Smashville
 * Earthquake
 * The enemy starts the battle with a Hammer
 * Periodic earthquakes will shake the stage
 * The enemy can swing the Hammer for a long time
 * Title Theme - Animal Crossing: Wild World
 * Rover
 * Rover
 * Rover

#835
 * Sheik, Villager (x2)
 * 8800, Shield
 * Spirit Train
 * N/A
 * Take your strongest team into this no-frills battle
 * Title Theme - Animal Crossing: Wild World
 * Redd
 * Redd

#836
 * Gracie
 * Gracie
 * Gracie
 * Gracie
 * Gracie
 * Gracie
 * Gracie
 * Gracie

#837
 * Yoshi (yellow)
 * 4100, Shield
 * Smashville (Battlefield)
 * Item: Transforming Types
 * Hazard: Slumber Floor
 * The floor is sleep-inducing
 * Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
 * Gulliver
 * Gulliver
 * Gulliver

#838
 * Falco
 * 4200, Grab
 * Tortimer Island
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect after a little while
 * Town Hall & Tom Nook's Store - Animal Crossing: Wild World
 * Pete
 * Pete

#839
 * Phyllis & Pelly
 * Phyllis & Pelly
 * Phyllis & Pelly
 * Phyllis & Pelly
 * Phyllis & Pelly
 * Phyllis & Pelly
 * Phyllis & Pelly
 * Phyllis & Pelly

#840
 * Pit, Dark Pit
 * 3600, Neutral
 * Town & City
 * Item Tidal Wave
 * Uncontrollable Speed
 * All fighters move faster and can't stop quickly after a little while
 * Certain items will appear in large numbers after a little while
 * The enemy is easily distracted by items
 * Town Hall and Tom Nook's Store - Animal Crossing: Wild World
 * Copper & Booker
 * Town Hall and Tom Nook's Store - Animal Crossing: Wild World
 * Copper & Booker
 * Copper & Booker

#841
 * Joan
 * Joan
 * Joan
 * Joan
 * Joan
 * Joan
 * Joan
 * Joan

#842
 * Peach, Villager
 * 3800, Attack
 * Town & City
 * N/A
 * The enemy favors down specials
 * Town Hall and Tom Nook's Store - Animal Crossing: Wild World
 * Katrina
 * Katrina

#843
 * Palutena
 * 3700, Attack
 * Smashville
 * Sudden Damage
 * All fighters take serious damage
 * The enemy favors dash attacks
 * The enemy has increased move speed
 * Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
 * Lloid
 * Lloid
 * Lloid

#844
 * Villager (x2), Isabelle (x2)
 * 1600, Shield
 * Mushroomy Kingdom
 * N/A
 * The enemy favors side specials
 * Title Theme - Animal Crossing
 * Tortimer
 * Tortimer

#845
 * Kapp'n
 * Kapp'n
 * Kapp'n
 * Kapp'n
 * Kapp'n
 * Kapp'n
 * Kapp'n
 * Kapp'n

#846
 * Iggy
 * 9600, Grab
 * Wuhu Island
 * Buoyancy Reduced
 * Hazard: Heavy Wind
 * You can't swim
 * Dangerously high winds are in effect
 * Kapp'n's Song
 * Kapp'n (Wild World)
 * Kapp'n's Song
 * Kapp'n (Wild World)
 * Kapp'n (Wild World)

#847
 * Able Sisters
 * Able Sisters
 * Able Sisters
 * Able Sisters
 * Able Sisters
 * Able Sisters
 * Able Sisters
 * Able Sisters

#848
 * Sonic (x3)
 * 9100, Attack
 * Town & City
 * N/A
 * The enemy starts the battle with a drill
 * Outdoors at 7 p.m. (Sunny) / Main Street - Animal Crossing: New Leaf
 * Blathers
 * Blathers

#849
 * Villager (dark-skinned)
 * 9700, Neutral
 * Smashville
 * Hazard: Slumber Floor
 * The floor is sleep-inducing
 * Items will be pulled towards the enemy
 * Title Theme - Animal Crossing: Wild World
 * Celeste
 * Celeste
 * Celeste

#850
 * Jigglypuff
 * 3800, Neutral
 * Smashville
 * N/A
 * The enemy favors down specials
 * Outdoors at 7 p.m. (Sunny) / Main Street - Animal Crossing: New Leaf
 * Harriet
 * Harriet

#851
 * Isabelle
 * 3700, Attack
 * Town & City
 * Strengthen Weapon
 * Item: Swords
 * All fighters' melee weapons have increased power after a little while
 * Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
 * Brewster
 * Brewster
 * Brewster

#852
 * Falco, Villager (x2), Isabelle
 * 8800, Shield
 * Luigi's Mansion
 * Item Tidal Wave
 * Defeat the main fighter to win
 * Reinforcements will appear during the battle
 * Certain items will appear in large numbers after a while
 * The Roost - Animal Crossing: Wild World
 * Lyle
 * Lyle
 * Lyle

#853 Attack Power ↑
 * King Dedede
 * 1700, Attack
 * Smashville
 * Defense ↑
 * The enemy has increased attack power when the enemy's at high damage
 * The enemy has increased defense when the enemy's at high damage
 * Town Hall & Tom Nook's Store - Animal Crossing: Wild World
 * Kaitlin & Katie
 * Kaitlin & Katie
 * Kaitlin & Katie

#854
 * Isabelle (x2)
 * 4100, Grab
 * Smashville
 * Hazard: Fog
 * The stage is covered in fog
 * Tour - Animal Crossing: New Leaf
 * Dr. Shrunk
 * Dr. Shrunk

#855
 * Luigi (pink)
 * 4100, Shield
 * Town & City
 * Item: Bananas
 * Timed battle
 * The enemy loves to taunt
 * Tour - Animal Crossing: New Leaf
 * Frillard
 * Frillard
 * Frillard

#856
 * Wario, Isabelle, Villager
 * 2400, Shield
 * Town & City
 * N/A
 * The enemy loves to taunt
 * Town Hall & Tom Nook's Store - Animal Crossing: Wild World
 * Kicks
 * Kicks

#857
 * Lucario
 * 3600, Shield
 * Town & City
 * Move Speed ↑
 * Slippery Stage
 * The stage's platforms are very slippery
 * All fighters have increased move speed
 * Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
 * Zipper T. Bunny
 * Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
 * Zipper T. Bunny
 * Zipper T. Bunny

#858
 * Bunny Isabelle
 * 1800, Grab
 * Smashville
 * N/A
 * Take your strongest team into this no-frills battle
 * Title Theme - Animal Crossing: Wild World
 * Serena
 * Serena

#859
 * Palutena
 * 1900, Grab
 * Fountain of Dreams
 * Item: Hammer
 * The enemy is easily distracted by items
 * The Roost - Animal Crossing: Wild World
 * Cyrus & Reese
 * Cyrus & Reese

#860
 * Ice Climbers
 * 9400, Shield
 * Smashville
 * Item Tidal Wave
 * Hazard: Low Gravity
 * Gravity is reduced
 * Certain items will appear in large numbers after a little while
 * 2:00 a.m. - Animal Crossing: Wild World
 * Leif (Animal Crossing)
 * 2:00 a.m. - Animal Crossing: Wild World
 * Leif (Animal Crossing)
 * Leif (Animal Crossing)

#861
 * Diddy Kong
 * 3500, Attack
 * Yoshi's Island
 * Item: Timer
 * The enemy is easily distracted by items
 * Title Theme - Animal Crossing
 * Digby
 * Digby

#862
 * Isabelle
 * 3900, Neutral
 * Smashville
 * N/A
 * The enemy has increased attack power for the first part of the battle
 * House Preview
 * Lottie
 * Lottie

#863
 * Jigglypuff (ribbon)
 * 1700, Grab
 * Tomodachi Life
 * Item: Hammer
 * The enemy starts the battle with a Drill
 * The enemy is easily distracted by items
 * House Preview
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }

Mega Man
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Proto Man
 * Proto Man

#865

 * Bass
 * Bass
 * Bass
 * Bass
 * Bass
 * Bass
 * Bass
 * Bass

#866

 * Mega Man, Duck Hunt
 * 9100, Attack
 * Wily's Castle (Battlefield)
 * N/A
 * Stamina battle
 * The enemy's shooting items have increased power
 * The enemy is metal
 * We're Robots (Dr. Wily Stage 2)
 * Dr. Light
 * Dr. Light
 * Dr. Light

#867

 * Roll
 * Roll
 * Roll
 * Roll
 * Roll
 * Roll
 * Roll
 * Roll

#868

 * Villager, Mega Man
 * 9800, Shield
 * Living Room
 * N/A
 * Defeat the main fighter to win
 * Timed battle
 * The enemy heals over time
 * Mega Man Retro Medley
 * Rush
 * Rush
 * Rush

#869

 * Beat
 * Beat
 * Beat
 * Beat
 * Beat
 * Beat
 * Beat
 * Beat

#870

 * Falco, Mega Man
 * 3900, Grab
 * Wily Castle (Omega)
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect
 * The enemy favors grabs and throws
 * Mega Man 4 Medley
 * Auto
 * Auto
 * Auto

#871

 * R.O.B. (green)
 * 3600, Shield
 * Moray Towers (Omega)
 * Item: Shooting Types
 * The enemy starts the battle with a Super Scope
 * We're Robots (Dr. Wily Stage 2)
 * Duo
 * Duo

#872

 * Captain Falcon (x2)
 * 3700, Shield
 * Wily's Castle (Omega)
 * N/A
 * The enemy's neutral special has increased power
 * The enemy has super armor and is hard to launch or make flinch
 * Stamina battle
 * We're Robots (Dr. Wily Stage 2)
 * Wood Man
 * Wood Man
 * Wood Man

#888

 * Mega Man (x2)
 * 3600, Shield
 * Duck Hunt
 * N/A
 * The enemy's down special has increased power
 * Stamina battle
 * The enemy shields often
 * Wood Man Stage
 * Skull Man
 * Skull Man
 * Skull Man

#896

 * Reflect Samus (white)
 * 3900, Shield
 * Wily's Castle (Omega)
 * Reflect-Damage Buffed
 * The enemy reflects projectiles
 * Stamina battle
 * All fighters' reflected projectiles have increased power
 * Mega Man 4 Medley
 * Napalm Man
 * Napalm Man
 * Napalm Man

#898

 * Snake (x3) (red)
 * 1600, Attack
 * Wily's Castle
 * N/A
 * The enemy's explosion and fire attacks have increased power
 * Stamina battle
 * The enemy favors neutral specials
 * Napalm Man Stage
 * Hard Man
 * Hard Man
 * Hard Man

#889

 * Mega Man (x3)
 * 3500, Attack
 * The Great Cave Offensive (Omega)
 * Earthquake
 * Stamina battle
 * Periodic earthquakes will shake the stage
 * The enemy favors down air attacks
 * Hard Man Stage
 * Slash Man
 * Slash Man
 * Slash Man

#902

 * Mega Man (x3)
 * 2100, Attack
 * Distant Planet (Battlefield)
 * Hazard: Sticky Floor
 * The floor is sticky
 * Stamina battle
 * The enemy favors back air attacks
 * We're Robots (Dr. Wily Stage 2)
 * X
 * X
 * X

#905

 * Mega Man
 * 9400, Grab
 * New Donk City Hall (Battlefield)
 * N/A
 * The enemy's energy attacks have increased power
 * The enemy has super armor and is hard to launch or make flinch
 * Stamina battle
 * Opening Stage
 * MegaMan Volnutt
 * MegaMan Volnutt
 * MegaMan Volnutt

#911

 * Mega Man (x3)
 * 9400, Grab
 * The Great Cave Offensive
 * Hazard: High Gravity
 * Item: Exploding Types
 * Timed battle
 * Your jumping power decreases
 * Light Plane
 * Geo Stelar & Omega-Xis
 * Light Plane
 * Geo Stelar & Omega-Xis
 * Geo Stelar & Omega-Xis

#916

 * Richter, Wolf
 * 3900, Neutral
 * Moray Towers
 * Hazard: Zap Floor
 * The floor is electrified
 * Shooting Star
 * Sword Man
 * Mega Man (x3) (orange)
 * 1800, Attack
 * Find Mii (Omega)
 * N/A
 * The enemy's explosion and fire attacks have increased power
 * Stamina battle
 * The enemy favors forward air attacks
 * We're Robots (Dr. Wily Stage 2)
 * Knight Man
 * Metal Simon
 * 2500, Shield
 * Castle Siege
 * N/A
 * Stamina battle
 * The enemy favors smash attacks
 * The enemy is metal
 * Mega Man 4-6 Retro Medley
 * Mettaur
 * Pac-Man
 * 1800, Shield
 * Wrecking Crew
 * N/A
 * Stamina battle
 * The enemy shields often
 * The enemy doesn't like to jump
 * Cut Man Stage
 * Flash Man
 * Mega Man
 * 3900, Grab
 * Wily's Castle (Battlefield)
 * Item: Timer
 * Timed Stamina battle
 * Items will be pulled toward the enemy
 * The enemy is easily distracted by items
 * Flash Man Stage
 * Dark Man 4
 * Mega Man, Samus (x3)
 * 1400, Attack
 * Wily's Castle (Battlefield)
 * N/A
 * Stamina battle
 * The enemy's shield has extra durability
 * Reinforcements will appear after an enemy is KO'd
 * Dark Man Stage
 * Guts Man
 * Giant Mega Man
 * 4500, Grab
 * Gerudo Valley (Omega)
 * Earthquake
 * Item Tidal Wave
 * The energy has super armor and is hard to launch or make flinch
 * Stamina battle
 * The enemy favors grabs and throws
 * Guts Man Stage
 * Axl
 * Mega Man (x2)
 * 3800, Attack
 * Midgar (Omega)
 * N/A
 * Stamina battle
 * The enemy's shooting items have increased power
 * The enemy starts the battle with a Ray Gun
 * Opening Stage
 * Snake Man
 * Snake (x2)
 * 1900, Grab
 * Kongo Jungle (Omega)
 * Item: Bombchu
 * Stamina battle
 * The enemy is easily distracted by items
 * Snake Man Stage
 * Metal Man
 * Mega Man (x3)
 * 3600, Grab
 * Wily's Castle (Omega)
 * N/A
 * The enemy's neutral special has increased power
 * Stamina battle
 * The enemy favors neutral specials
 * Metal Man Stage
 * Zero (Zero Buster)
 * Mega Man (red)
 * 3800, Attack
 * Wuhu Island (Battlefield)
 * Assist Trophy Enemies
 * The enemy's energy attacks have increased power
 * Stamina battle
 * Hostile assist trophies will appear
 * X vs Zero
 * Fire Man
 * Mega Man (red)
 * 4200, Attack
 * Norfair
 * Hazard: Lava Floor
 * The floor is lava
 * Stamina battle
 * The enemy favors down smash attacks
 * Fire Man Stage
 * Cut Man
 * Young Link (x2) (orange)
 * 3700, Grab
 * Wily's Castle (Omega)
 * N/A
 * The enemy's side special has increased power
 * Stamina battle
 * The enemy favors side specials
 * Cut Man Stage
 * Shadow Man
 * Greninja (x3)
 * 3500, Shield
 * Norfair (Battlefield)
 * N/A
 * The enemy's neutral special has increased power
 * Stamina battle
 * The enemy favors neutral specials
 * Shadow Man Stage
 * Crash Man
 * Mega Man (x3)
 * 3400, Attack
 * Wrecking Crew
 * N/A
 * The enemy's side special has increased power
 * Stamina battle
 * The enemy favors side specials
 * Crash Man Stage
 * Tron Bonne
 * Wendy, R.O.B. (x2)
 * 3600, Grab
 * Wuhu Island
 * N/A
 * Take your strongest team into this no-frills battle
 * We're Robots (Dr. Wily Stage 2)
 * Spark Man
 * Mega Man (x4)
 * 4400, Attack
 * Midgar
 * Hazard: Zap Floor
 * The floor is electrified
 * Stamina battle
 * The enemy favors up smash attacks
 * Spark Man Stage
 * Ice Man
 * Ice Climbers
 * 4600, Shield
 * Summit (Battlefield)
 * Hazard: Ice Floor
 * The floor is frozen
 * The enemy's ice and water attacks have increased power
 * The enemy has super armor and is hard to launch or make flinch
 * Ice Man Stage
 * MegaMan.EXE
 * Mega Man (x3)
 * 13600, Grab
 * Hanenbow (Battlefield)
 * Hazard: Zap Floor
 * The floor is electrified
 * Reinforcements will appear after an enemy is KO'd
 * Shooting Star
 * Air Man
 * Mega Man
 * 4400, Shield
 * Skyworld
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect
 * Stamina battle
 * The enemy starts the battle with a Gust Bellows
 * Air Man Stage
 * Dr. Wily
 * Dr. Mario, Mega Man (x8)
 * 12600, Attack
 * Wily's Castle
 * N/A
 * Stamina battle
 * Reinforcements will appear after an enemy is KO'd
 * The enemy is metal
 * Mega Man 2 Medley
 * Dive Man
 * Mega Man (x2)
 * 1600, Shield
 * Great Bay (Battlefield)
 * N/A
 * Stamina battle
 * The enemy starts the battle with a Steel Diver
 * Mega Man 4 Medley
 * Model X
 * Mega Man (x4)
 * 1700, Neutral
 * Moray Towers
 * N/A
 * The enemy favors smash attacks
 * Opening Stage
 * Wind Man
 * Mega Man (orange)
 * 2200, Shield
 * Skyworld
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect after a little while
 * Stamina battle
 * The enemy loves to jump
 * The enemy starts the battle with a Rocket Belt
 * Air Man Stage
 * Galaxy Man
 * R.O.B. (light blue)
 * 2100, Attack
 * Lylat Cruise
 * Hazard: Low Gravity
 * Item: Black Hole
 * Timed battle
 * Gravity is reduced
 * The enemy starts the battle with a Black Hole
 * Flash in the Dark (Dr. Wily Stage 1)
 * Roll Caskett
 * Isabelle, Diddy Kong
 * 3700, Shield
 * Pilotwings
 * Item: Hocotate Bomb
 * Take your strongest team into this no-frills battle
 * Light Plane (for 3DS/WiiU)
 * Top Man
 * Mega Man (x4) (black-and-yellow)
 * 1700, Grab
 * Distant Planet (Omega)
 * N/A
 * The enemy's dash attacks have increased power
 * Stamina battle
 * Top Man Stage
 * }
 * Model X
 * Mega Man (x4)
 * 1700, Neutral
 * Moray Towers
 * N/A
 * The enemy favors smash attacks
 * Opening Stage
 * Wind Man
 * Mega Man (orange)
 * 2200, Shield
 * Skyworld
 * Hazard: Heavy Wind
 * Dangerously high winds are in effect after a little while
 * Stamina battle
 * The enemy loves to jump
 * The enemy starts the battle with a Rocket Belt
 * Air Man Stage
 * Galaxy Man
 * R.O.B. (light blue)
 * 2100, Attack
 * Lylat Cruise
 * Hazard: Low Gravity
 * Item: Black Hole
 * Timed battle
 * Gravity is reduced
 * The enemy starts the battle with a Black Hole
 * Flash in the Dark (Dr. Wily Stage 1)
 * Roll Caskett
 * Isabelle, Diddy Kong
 * 3700, Shield
 * Pilotwings
 * Item: Hocotate Bomb
 * Take your strongest team into this no-frills battle
 * Light Plane (for 3DS/WiiU)
 * Top Man
 * Mega Man (x4) (black-and-yellow)
 * 1700, Grab
 * Distant Planet (Omega)
 * N/A
 * The enemy's dash attacks have increased power
 * Stamina battle
 * Top Man Stage
 * }
 * 1700, Grab
 * Distant Planet (Omega)
 * N/A
 * The enemy's dash attacks have increased power
 * Stamina battle
 * Top Man Stage
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }

Xenoblade
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Fiora
 * Fiora

#952

 * Lucina, Shulk
 * 9300, Shield
 * Gaur Plain (Battlefield)
 * Defense decrease
 * You have reduced defense after a little while
 * Time to Fight! - Xenoblade Chronicles
 * Mecha-Fiora
 * Mecha-Fiora

#953

 * Corrin (female), Shulk
 * 13200, Neutral
 * Reset Bomb Forest
 * Assist Trophy Enemies
 * Hostile assist trophies will appear
 * You Will Know Our Names
 * Reyn
 * Reyn

#954

 * Ryu
 * 4300, Grab
 * Gaur Plain (Battlefield)
 * N/A
 * The enemy has super armor but moves slower
 * Timed Stamina battle
 * The enemy loves to taunt
 * Time to Fight! - Xenoblade Chronicles
 * Sharla
 * Sharla
 * Sharla

#955

 * Zero Suit Samus
 * 3700, Attack
 * Gaur Plain
 * Item: Ray Gun
 * The enemy's shooting items have increased power
 * The enemy starts the battle with a Ray Gun
 * Gaur Plain
 * Dunban
 * Dunban
 * Dunban

#956

 * Melia
 * Melia
 * Melia
 * Melia
 * Melia
 * Melia
 * Melia
 * Melia

#957

 * Palutena, Shulk
 * 4200, Neutral
 * Gaur Plain (Battlefield)
 * Hazard: Poison Floor
 * The floor is poisonous
 * The enemy's magic attacks have increased power
 * Time to Fight! - Xenoblade Chronicles
 * Pyra
 * Lucina, Shulk
 * 13900, Attack
 * Halberd (Battlefield)
 * Item: Fire Bar
 * Hazard: Lava Floor
 * The floor is lava
 * The enemy's melee weapons have increased power
 * The enemy starts the battle with a Fire Bar
 * Still, Move Forward!
 * Mythra
 * Corrin, Shulk
 * 13500, Shield
 * Gaur Plain (Battlefield)
 * N/A
 * The enemy will charge up a powerful Final Smash
 * The enemy starts the battle with an enhanced Beam Sword
 * Still, Move Forward!
 * Lin
 * Daisy, Mega Man, R.O.B.
 * 1600, Grab
 * Shadow Moses Island
 * N/A
 * Defeat the main fighter to win
 * The enemy starts the battle with a drill
 * Xenoblade Chronicles Medley
 * Tatsu
 * Jigglypuff (x4) (green hat)
 * 2500, Grab
 * Gaur Plain (Battlefield)
 * Assist Trophy Enemies
 * Hostile assist trophies will appear
 * Gaur Plain
 * Rex
 * Shulk,
 * 9900, Shield
 * Kongo Falls (Omega)
 * Hazard: Lava Floor
 * The floor is lava
 * Stamina battle
 * The enemy starts the battle with a Fire Bar
 * Battle!! - Xenoblade Chronicles 2
 * Lao
 * Snake
 * 1800, Grab
 * Kongo Jungle (Battlefield)
 * N/A
 * The enemy's shooting items have increased power
 * The enemy starts the battle with a Staff
 * Xenoblade Chronicles Medley
 * Tora
 * The enemy starts the battle with a Fire Bar
 * Battle!! - Xenoblade Chronicles 2
 * Lao
 * Snake
 * 1800, Grab
 * Kongo Jungle (Battlefield)
 * N/A
 * The enemy's shooting items have increased power
 * The enemy starts the battle with a Staff
 * Xenoblade Chronicles Medley
 * Tora
 * Xenoblade Chronicles Medley
 * Tora
 * Tora

#970

 * Jigglypuff, Daisy
 * 3400, Shield
 * Gaur Plain
 * N/A
 * Stamina battle
 * The enemy's shield has extra durability
 * Battle!! - Xenoblade Chronicles 2
 * Poppi ⍺
 * Poppi ⍺
 * Poppi ⍺

#971

 * Morag
 * Morag
 * Morag
 * Morag
 * Morag
 * Morag
 * Morag
 * Morag

#972

 * Lucina, Palutena
 * 2400, Attack
 * Gaur Plain (Battlefield)
 * Hazard: Lava Floor
 * Defeat the main fighter to win
 * The floor is lava
 * Battle!! - Xenoblade Chronicles 2
 * Zeke
 * Zeke
 * Zeke

#973

 * Cloud, Bayonetta
 * 2500, Attack
 * Kongo Falls (Battlefield)
 * Sudden Final Smash
 * Hazard: Zap Floor
 * Survive until the timer runs out
 * The floor is electrified
 * The enemy will suddenly have a Final Smash after a little while
 * Those Who Stand Against Our Path - Xenoblade Chronicles 2
 * }
 * Those Who Stand Against Our Path - Xenoblade Chronicles 2
 * }

Street Fighter
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Chun-Li (Street Fighter Alpha)
 * Zero Suit Samus
 * 3600, Grab
 * Onett (Omega)
 * Jump Power ↓
 * The enemy's kicks and knee strikes have increased power
 * Stamina battle
 * All fighters have reduced jump power
 * Chun-Li Stage Type B
 * Fei Long
 * Lucario
 * 2000, Shield
 * Arena Ferox (Omega)
 * Jump Power ↓
 * The enemy's punches and elbow strikes have increased power
 * The enemy's kicks and knee strikes have increased power
 * Stamina battle
 * Fei Long Stage Type B
 * Dee Jay
 * Diddy Kong (x3)
 * 1600, Grab
 * Wuhu Island
 * Jump Power ↓
 * Stamina battle
 * The enemy favors side specials
 * All fighters have reduced jump power
 * Dee Jay Stage Type B
 * Dan
 * Ken
 * 1600, Neutral
 * Suzaku Castle (Omega)
 * Jump Power ↓
 * Stamina battle
 * The enemy loves to taunt
 * All fighters have reduced jump power
 * E. Honda Stage Type A
 * T. Hawk
 * Incineroar (blue)
 * 1800, Grab
 * New Donk City Hall
 * Jump Power ↓
 * The enemy's up special has increased power
 * The enemy's throws have increased power
 * Stamina battle
 * T. Hawk Stage Type B
 * Cammy
 * Sheik
 * 9300, Neutral
 * Bridge of Eldin
 * Jump Power ↓
 * The enemy's kicks and knee strikes have increased power
 * Stamina battle
 * All fighters have reduced jump power
 * Cammy Stage Type B
 * Nash
 * Captain Falcon
 * 3700, Grab
 * Halberd
 * Metal Shift
 * Jump Power ↓
 * The enemy will occasionally turn metal when the enemy's at high damage
 * Stamina battle
 * Guile Stage
 * Blanka
 * Donkey Kong (green)
 * 3700, Shield
 * Jungle Japes
 * Jump Power ↓
 * Stamina battle
 * All fighters have reduced jump power
 * The enemy starts the battle with a Screw Attack
 * Blanka Stage Type A
 * Zangief*
 * Incineroar
 * 9100, Neutral
 * Boxing Ring
 * Jump Power ↓
 * The enemy's throws have increased power
 * The enemy's physical attacks have increased power
 * Stamina battle
 * Zangief Stage Type A
 * Balrog
 * Little Mac
 * 9100, Attack
 * Fourside (Omega)
 * Jump Power ↓
 * Stamina battle
 * All fighters have reduced jump power
 * The enemy doesn't like to jump
 * Balrog Stage Type A
 * Vega
 * Meta Knight
 * 9100, Attack
 * Arena Ferox (Omega)
 * Jump Power ↓
 * Stamina battle
 * All fighters have reduced jump power
 * The enemy loves to jump
 * Vega Stage Type A
 * Sagat
 * Ryu
 * 9300, Shield
 * Coliseum (Omega)
 * Jump Power ↓
 * The enemy has super armor and is hard to launch or make flinch
 * The enemy's physical attacks have increased power
 * Stamina battle
 * M. Bison
 * Reflect Ganondorf
 * 13600, Grab
 * Great Plateau Tower (Omega)
 * Attack Power  ?
 * Attack Power  ?
 * Jump Power ↓
 * The enemy reflects projectiles
 * The enemy's special moves have increased power
 * Stamina battle
 * M. Bison Stage Type A
 * Akuma
 * Ryu
 * 13700, Attack
 * Suzaku Castle (Omega)
 * Defense ?
 * Jump Power ↓
 * The enemy's special moves have increased power
 * Stamina battle
 * All fighters have reduced jump power
 * M. Bison Stage Type B
 * Sakura (Street Fighter)
 * The enemy has super armor and is hard to launch or make flinch
 * The enemy's physical attacks have increased power
 * Stamina battle
 * M. Bison
 * Reflect Ganondorf
 * 13600, Grab
 * Great Plateau Tower (Omega)
 * Attack Power  ?
 * Attack Power  ?
 * Jump Power ↓
 * The enemy reflects projectiles
 * The enemy's special moves have increased power
 * Stamina battle
 * M. Bison Stage Type A
 * Akuma
 * Ryu
 * 13700, Attack
 * Suzaku Castle (Omega)
 * Defense ?
 * Jump Power ↓
 * The enemy's special moves have increased power
 * Stamina battle
 * All fighters have reduced jump power
 * M. Bison Stage Type B
 * Sakura (Street Fighter)
 * Jump Power ↓
 * The enemy's special moves have increased power
 * Stamina battle
 * All fighters have reduced jump power
 * M. Bison Stage Type B
 * Sakura (Street Fighter)
 * Sakura (Street Fighter)
 * Sakura (Street Fighter)

#997

 * Ryu
 * 9300, Attack
 * Suzaku Castle (Omega)
 * Jump Power ↓
 * The enemy's neutral special has increased power
 * Stamina battle
 * The enemy favors neutral specials
 * Ryu Stage
 * Gen
 * Gen
 * Gen

#998

 * Karin
 * Karin
 * Karin
 * Karin
 * Karin
 * Karin
 * Karin
 * Karin

#999

 * Cody
 * Cody
 * Cody
 * Cody
 * Cody
 * Cody
 * Cody
 * Cody

#1000

 * Richter
 * 1700, Grab
 * New Donk City Hall
 * Jump Power ↓
 * Item: Battering Types
 * Stamina battle
 * The enemy's battering items have increased power
 * All fighters have reduced jump power
 * Zangief Stage Type B
 * Ibuki
 * Zangief Stage Type B
 * Ibuki
 * Ibuki

#1001

 * Yun & Yang
 * Yun & Yang
 * Yun & Yang
 * Yun & Yang
 * Yun & Yang
 * Yun & Yang
 * Yun & Yang
 * Yun & Yang

#1002

 * Juri
 * Juri
 * Juri
 * Juri
 * Juri
 * Juri
 * Juri
 * Juri

#1003

 * }
 * }
 * }
 * }
 * }
 * }
 * }

Splatoon
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Squid Sisters
 * Squid Sisters


 * 1) 1030
 * Inkling Team
 * 13700, Attack
 * Moray Towers
 * Assist Trophy Enemies
 * Easy to Launch
 * You are easy to launch
 * Hostile assist trophies will appear
 * Ink Me Up
 * Off the Hook
 * Ink Me Up
 * Off the Hook
 * Off the Hook

#1031

 * Inkling (x2)
 * 9700, Shield
 * Moray Towers (Omega)
 * Assist Trophy Enemies
 * Hostile assist trophies will appear
 * Ebb & Flow
 * Annie
 * Annie

#1033

 * Peach
 * 3600, Shield
 * Moray Towers
 * N/A
 * The enemy is easily distracted by items
 * Kraken Up
 * Jelonzo
 * Jelonzo

#1034

 * Inkling (x2) (boy, blue)
 * 2500, Shield
 * Saffron City (Battlefield)
 * Hazard: Poison Floor
 * The floor is poisonous
 * Seaskape
 * Crusty Sean
 * Crusty Sean

#1035

 * Inkling
 * 3600, Grab
 * Saffron City
 * Move Speed ↑
 * Item: Food
 * The enemy becomes more powerful after eating
 * All fighters have increased move speed after a little while
 * The enemy is easily distracted by items
 * Rip Entry
 * Jelfonzo
 * Rip Entry
 * Jelfonzo
 * Jelfonzo

#1038

 * Clear Squirtle
 * 1700, Grab
 * Saffron City
 * N/A
 * The enemy is invisible
 * Don't Slip
 * Bisk
 * Bisk

#1039

 * Pac-Man
 * 1700, Attack
 * Saffron City
 * Move Speed ↑
 * The enemy's kicks and knee strikes have increased power
 * The enemy has increased move speed after a while
 * Endolphin Surge
 * Murch
 * Murch
 * Murch

#1040

 * Morton
 * 3700, Attack
 * Saffron City
 * Attack Power ↑
 * Move Speed ↑
 * Item: Unira
 * The enemy has increased move speed
 * The enemy has increased attack power after a while
 * Inkoming!
 * Octoling
 * Inkoming!
 * Octoling
 * Octoling

#1042

 * Inkling (x4)
 * 4000, Shield
 * Midgar
 * Item: Shooting Types
 * Stamina battle
 * The enemy favors neutral specials
 * Octoweaponry
 * Zapfish
 * Zapfish
 * Zapfish


 * 1) 1045
 * Pichu (x4)
 * 2500, Shield
 * Prism Tower (Battlefield)
 * Hazard: Zap Floor
 * The floor is electrified
 * Octoweaponry
 * Great Zapfish
 * Great Zapfish

#1046

 * Giant Pikachu
 * 9800, Shield
 * Prism Tower (Omega)
 * Hazard: Zap Floor
 * The floor is electrified
 * The enemy's electric attacks have increased power
 * The enemy is giant
 * Splattack!
 * Octoling Girl & Octoling Boy
 * Octoling Girl & Octoling Boy
 * Octoling Girl & Octoling Boy

#1047

 * Inkling (x2)
 * 9400, Attack
 * Midgar
 * N/A
 * The enemy's special moves have increased power
 * Undertow
 * }

Castlevania
{| class=""  " article-table !Spirit !Puppet Fighter(s) !Power & Type !Stage !Rules !Conditions !Music
 * Trevor C. Belmont
 * Trevor C. Belmont


 * 1) 1052
 * Simon, Palutena, Sheik
 * 13000, Shield
 * Dracula's Castle
 * Assist Trophy Enemies
 * Hostile assist trophies will appear when the enemy's at high damage
 * Reinforcements will appear during the battle
 * Beginning
 * Maria Renard
 * Maria Renard
 * Maria Renard


 * 1) 1053
 * Zelda, Charizard, Falco, Incineroar
 * 3700, Grab
 * Reset Bomb Forest
 * N/A
 * The enemy starts the battle with a Cucco
 * Slash
 * Alucard
 * Alucard


 * 1) 1055
 * Simon
 * 13500
 * Dracula's Castle
 * Assist Trophy Enemies
 * Hostile assist trophies will appear
 * Dracula's Castle
 * Reinhardt Schneider
 * Reinhardt Schneider


 * 1) 1056
 * Simon
 * 1900, Neutral
 * Find Mii
 * N/A
 * The enemy starts the battle with a Killing Edge
 * Iron-Blue Intention
 * Nathan Graves
 * Nathan Graves


 * 1) 1057
 * Richter
 * 3700, Attack
 * Find Mii
 * Item: Timer
 * The enemy has an extra midair jump
 * The enemy has increased jump power
 * Awake
 * Hugh Baldwin
 * Hugh Baldwin
 * Hugh Baldwin


 * 1) 1058
 * Marth
 * 2000, Attack
 * Find Mii
 * N/A
 * The enemy's melee weapons have increased power
 * The enemy has increased jump power
 * Awake
 * Juste Belmont
 * Juste Belmont
 * Juste Belmont


 * 1) 1059
 * Richter
 * 4200, Attack
 * The Great Cave Offensive (Omega)
 * Hazard: Lava Floor
 * The floor is lava
 * The enemy has increased move speed
 * Awake
 * Yoko Belnades
 * Yoko Belnades
 * Yoko Belnades


 * 1) 1060
 * Robin (female, pink)
 * 3800, Grab
 * Spear Pillar (Battlefield)
 * N/A
 * The enemy's magic attacks have increased power
 * The enemy's special moves have increased power
 * Lost Painting
 * Leon Belmont
 * Leon Belmont
 * Leon Belmont


 * 1) 1061
 * Julius Belmont
 * Julius Belmont
 * Julius Belmont
 * Julius Belmont
 * Julius Belmont
 * Julius Belmont
 * Julius Belmont
 * Julius Belmont


 * 1) 1062
 * Hector (Castlevania)
 * Hector (Castlevania)
 * Hector (Castlevania)
 * Hector (Castlevania)
 * Hector (Castlevania)
 * Hector (Castlevania)
 * Hector (Castlevania)
 * Hector (Castlevania)


 * 1) 1063
 * Jonathan Morris
 * Jonathan Morris
 * Jonathan Morris
 * Jonathan Morris
 * Jonathan Morris
 * Jonathan Morris
 * Jonathan Morris
 * Jonathan Morris


 * 1) 1064
 * Richter, Robin (female)
 * 9300, Grab
 * Dracula's Castle
 * N/A
 * The enemy's throwing-type items have increased power
 * Jail of Jewel
 * Charlotte Aulin
 * Charlotte Aulin


 * 1) 1065
 * Shanoa
 * Shanoa
 * Shanoa
 * Shanoa
 * Shanoa
 * Shanoa
 * Shanoa
 * Shanoa


 * 1) 1066
 * Bayonetta
 * 9900, Grab
 * Brinstar Depths (Omega)
 * Sudden Final Smash
 * Hazard: Heavy Wind
 * The enemy will suddenly have a Final Smash after a little while
 * Dangerously high winds are in effect
 * The enemy's special moves have increased power
 * Twilight Stigmata
 * Gabriel Belmont
 * Twilight Stigmata
 * Gabriel Belmont
 * Gabriel Belmont


 * 1) 1067
 * Simon
 * 3800, Neutral
 * Temple
 * N/A
 * The enemy's melee weapons have increased power
 * The enemy favors side specials
 * The enemy starts the battle with a Beam Sword
 * Cross Your Heart
 * Medusa Head
 * Medusa Head
 * Medusa Head


 * 1) 1068
 * Mummy
 * Mummy
 * Mummy
 * Mummy
 * Mummy
 * Mummy
 * Mummy
 * Mummy


 * 1) 1069
 * The Creature & Flea Man
 * The Creature & Flea Man
 * The Creature & Flea Man
 * The Creature & Flea Man
 * The Creature & Flea Man
 * The Creature & Flea Man
 * The Creature & Flea Man
 * The Creature & Flea Man


 * 1) 1070
 * Death
 * Death
 * Death
 * Death
 * Death
 * Death
 * Death
 * Death


 * 1) 1071
 * Carmilla
 * Carmilla
 * Carmilla
 * Carmilla
 * Carmilla
 * Carmilla
 * Carmilla
 * Carmilla


 * 1) 1072
 * Giant Meta Knight
 * 2100, Shield
 * Dracula's Castle
 * Defense ↑
 * Invisibility
 * The enemy is invisible
 * The enemy has increased defense after a little while
 * The enemy is giant
 * Dwelling of Doom
 * Werewolf
 * Dwelling of Doom
 * Werewolf
 * Werewolf


 * 1) 1073
 * Wolf
 * 3600, Attack
 * Luigi's Mansion (Battlefield)
 * N/A
 * The enemy's physical attacks have increased power
 * The enemy has increased move speed
 * Crash in the Dark Night
 * Shaft
 * Shaft
 * Shaft

Invisibility
 * 1) 1074
 * Robin
 * 1700, Shield
 * Dracula's Castle (Omega)
 * Move Speed ↓
 * You have reduced move speed
 * The enemy is invisible
 * Dance of Gold
 * Dracula
 * Dracula
 * Dracula


 * 1) 1075
 * Soma Cruz
 * Soma Cruz
 * Soma Cruz
 * Soma Cruz
 * Soma Cruz
 * Soma Cruz
 * Soma Cruz
 * Soma Cruz


 * 1) 1076
 * Dracula (2nd Form)
 * Dracula (2nd Form)
 * Dracula (2nd Form)
 * Dracula (2nd Form)
 * Dracula (2nd Form)
 * Dracula (2nd Form)
 * Dracula (2nd Form)
 * Dracula (2nd Form)

#1077

 * colspan="6" |Enhanceable from Soma Cruz.
 * Kid Dracula
 * Kid Dracula


 * 1) 1078
 * Lucas
 * 9600, Grab
 * Dracula's Castle
 * Hazard: Slumber Floor
 * The floor is sleep-inducing
 * The enemy's melee blows will heal them when they hit
 * Dwelling of Doom
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }
 * }

Super Smash Bros.
{| class=""  " article-table sortable !Spirit !Puppet Fighters !Power and Type !Stage and Music !Rules !Conditions
 * Mii Brawler
 * Mii Brawler

#1090

 * colspan="5" |Purchase at the shop.
 * Mii Swordfighter
 * Mii Swordfighter

#1091

 * colspan="5" |Purchase at the shop.
 * Mii Gunner
 * Mii Gunner

#1092

 * colspan="5" |Purchase at the shop.
 * Sandbag
 * Sandbag

#1093
(Music: Online Practice Stage - Super Smash Bros. for 3DS/WiiU)
 * Giant Samus
 * 2000
 * Pokémon Stadium (Omega)
 * Item: Home-Run Bat
 * Timed Battle
 * The enemy prefers not to move
 * Smash Ball # #1,094
 * Mii Swordfighter
 * Final Destination (Battlefield)
 * Master Hand
 * Final Destination (Battlefield)
 * Master Hand
 * Master Hand
 * Master Hand
 * Master Hand
 * Master Hand

#1095

 * colspan="5" |Defeat Master Hand in World of Light.
 * Crazy Hand
 * Crazy Hand

#1096

 * colspan="5" |Defeat Crazy Hand in World of Light.
 * Giga Bowser
 * Giga Bowser

#1097

 * colspan="5" |Defeat Giga Bowser in World of Light.
 * Galleom
 * Galleom

#1098
Neutral (Music: Boss Battle Song 2) Shield (Music: Master Core) (Music: Master Core)
 * colspan="5" |Defeat Galleom in World of Light.
 * Duon # #1,099
 * #Giant Ice Climbers
 * 4,100
 * Halberd
 * Item: Shooting Types
 * Stamina battle
 * The enemy's shooting items have increased power
 * The enemy is giant
 * Tabuu # #1,100
 * #Metal Bayonetta
 * 13900,
 * Tabuu # #1,100
 * #Metal Bayonetta
 * 13900,
 * Final Destination
 * Sudden Damage
 * Stamina battle
 * You'll occasionally take sudden damage after a little while
 * The enemy is metal
 * Master Giant # #1,101
 * #Giant Donkey Kong
 * 9,900
 * Final Destination
 * Bob-omb Festival
 * Bob-ombs will rain from the sky after a little while
 * The enemy has super armor and is hard to launch or make flinch
 * Stamina battle
 * Master Beast # #1,102
 * #Giant Ridley
 * 9600
 * Master Beast # #1,102
 * #Giant Ridley
 * 9600
 * 9600
 * Final Destination
 * Assist Trophy Enemies
 * Stamina battle
 * Hostile Assist trophies will appear after a little while.
 * The enemy deals damage when falling.
 * Master Edges # #1,103
 * Cloud #(x4)
 * 9500, Attack
 * Final Destination
 * 9500, Attack
 * Final Destination
 * N/A
 * The enemy's melee weapons have increased power
 * Stamina battle
 * The enemy has increased move speed and reduced weight
 * Master Core
 * Master Core
 * Master Core

#1104

 * colspan="5" |Summoned with spirit cores from Master Beast, Master Edges, and Master Giant.
 * Galeem
 * Galeem

#1105

 * colspan="5" |Get the true ending in World of Light.
 * Dharkon
 * Dharkon

#1106
Zelda #(×4) Mario #(×4) Kirby #(×4) Attack (Music: Cruel Smash) (Music: Boss Battle - Super Smash Bros. Brawl) Attack (Music: Step: The Plain)
 * colspan="5" |Get the true ending in World of Light.
 * Fighting Alloy Team # #1,107
 * Captain Falcon #(×4)
 * Captain Falcon #(×4)
 * 3,300,
 * Final Destination
 * None
 * Take your strongest team into this no-frills battle
 * Primid # #1,108
 * Mr. Game & Watch (x8) (green)
 * 1,800, Neutral
 * Pokémon Stadium
 * 1,800, Neutral
 * Pokémon Stadium
 * None
 * Defeat an army of fighters
 * Mite # #1,109
 * #Tiny Mr. Game & Watch (x9) (yellow)
 * 1800,
 * #Tiny Mr. Game & Watch (x9) (yellow)
 * 1800,
 * Shadow Moses Island
 * None
 * Defeat an army of fighters
 * Bytans # #1,110
 * Pac-Man #(×4)
 * 1800, Grab
 * Kongo Falls (Omega) (Music: Step: The Plain)
 * Items: Balls
 * The enemy is easily distracted by items
 * Roturret # #1,111
 * R.O.B
 * Shadow Bug # #1,112
 * Mr. Game & Watch #(×4)
 * 4,300
 * Pokémon Stadium
 * Hazard:Poison Cloud
 * The stage is covered in a poisonous cloud
 * Subspace Bomb # #1,113
 * Ancient Minister # #1,114
 * R.O.B #(x4)
 * 9,000
 * Halberd
 * Hazard: Screen Flip
 * The screen will suddenly flip
 * Hazard:Poison Cloud
 * The stage is covered in a poisonous cloud
 * Subspace Bomb # #1,113
 * Ancient Minister # #1,114
 * R.O.B #(x4)
 * 9,000
 * Halberd
 * Hazard: Screen Flip
 * The screen will suddenly flip
 * Ancient Minister # #1,114
 * R.O.B #(x4)
 * 9,000
 * Halberd
 * Hazard: Screen Flip
 * The screen will suddenly flip
 * Hazard: Screen Flip
 * The screen will suddenly flip
 * The screen will suddenly flip


 * The enemy starts the battle with a Bomber


 * Explosion attacks aren't as effective against the enemy
 * }
 * }
 * }
 * }
 * }
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 * }
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 * }

Others
* Master Spirit, can only be found through Adventure Mode.