Mr. Game & Watch (Super Smash Bros. Melee)


 * This article is about Mr. Game & Watch's appearance in Super Smash Bros. Melee. For other uses, see Mr. Game & Watch.

Mr. Game & Watch (, Misutā Gēmu ando Uocchi) is a character in Super Smash Bros. Melee. He was designed as a composite representation of various generic characters featured in the Game & Watch series, created by Gunpei Yokoi in 1980.

Clearing Classic Mode, Adventure Mode, or All-Star Mode with Mr. Game & Watch unlocks Flat Zone, a level that takes place in a giant Game & Watch handheld.

Mr. Game & Watch is currently ranked 22nd in Melee's tier list. While he has a few good moves, he has slow overall speed (outside of his high horizontal lateral movement), and he is predictable. Additionally, he has the least total amount of aerial attacks that can L-cancel, which can be a major problem in high level play. He is also easily juggled/combo'd and KO'd, since he is very lightweight and he suffers high periods of hitstun, which it is also truly problematic in high level play. He also has very bad overall match-ups against the majority of the cast (although some are advantageous or even).

Unlocking

 * Clear Target Test with all twenty-four other characters.
 * Clear Classic Mode or Adventure Mode with all characters.
 * Play 1,000 VS. Matches.

Attributes
Mr. Game & Watch has high-priority Aerial Attacks coupled with large, disjointed hitboxes. This allows him to combo fairly well, especially against fast fallers. However, his Back Aerial, Up Aerial, and Neutral Aerial can not be L-canceled.

He has strong finishers, a powerful aerial game, and one of the highest vertical recoveries in the game, but it is predictable, and it can be difficult to sweetspot the ledge with. His Oil Panic can also catch energy projectiles. He can use his low duck to avoid physical projectiles. His grabs also have a very similar animation, which means its hard to tell which way he will throw an opponent. Also, all of his throws can chain grab.

However, Mr. Game & Watch's Tilts and Smashes are choppy and easy to predict, while his slow roll and sidestep cripple his defense. His shield leaves his head exposed, which invites shield stabbing. As mentioned above, he is very lightweight, making him easy to be juggled and KO'd, and he is easily comboed despite his light weight, due to the long amount of hitstun he suffers. His movement is choppy and sluggish, thus he is dependent on wavedashing and dash-dancing as his primary method of movement.

Mr. Game and Watch players must therefore be able to read their opponents ridiculously well in order to simply survive and to have a chance in competitive play.

Moveset
All of Mr. Game & Watch's moves use objects from games in the Game & Watch series, making him the only character to have every single move in his arsenal based on a game he appeared previously before.

Normal

 * Neutral Attack: Green House - Mr. Game & Watch pulls out an insecticide pump and presses on it, shooting a puff of insecticide out. If the button is mashed, Mr. Game & Watch will fire the insecticide quickly.
 * Dash Attack: Helmet - Mr. Game & Watch puts on a hard helmet and charges forwards. Low knockback, good for racking up damage.
 * Forward Tilt: Lion - Mr. Game & Watch thrusts a chair forwards. Has a long range.
 * Up Tilt: Flagman - Mr. Game & Watch pulls out a number one flag and waves it upwards. A good move for juggling.
 * Down Tilt: Manhole - Mr. Game & Watch flips a manhole cover in front of him. Upwards knockback, and can be continuously flipped.

Smashes

 * Forward Smash: Torch - Mr. Game & Watch pulls out a torch and swings it forwards. The move lasts for a second after it is executed, where the opponent can still get hit.
 * Up Smash: Octopus - With a diving helmet on, Mr. Game & Watch leans backwards, then swings his head forwards. Has some of start-up lag but also has high knockback.
 * Down Smash: Vermin - Mr. Game & Watch pulls out two hammers and swings them down on both of his sides. If the opponent is hit on the tips of the hammers, the opponent is hit upwards with high knockback (sweetspot), but if the enemy is hit with the handles, they are weakly propelled horizontally.

Other

 * Ledge Attack - Mr. Game & Watch climbs onto the ledge, and hits forwards with a bell.
 * 100% Ledge Attack - Same, but slower.
 * Floor Attack - Mr. Game & Watch pulls out a hammer and hits on both of his sides.

Aerial Attacks

 * Neutral Aerial: Parachute - Mr. Game & Watch opens a parachute. It has high knockback, but comes with a bit of start-up lag. Its hitbox covers all sides of Mr. Game & Watch. Has horizontal knockback.
 * Forward Aerial: Cement Factory - Mr. Game & Watch whips out a block forwards. If hit when it first comes out, it has high damage, but if DI'd into, the opponent will be hit for a few percent with hardly any knockback. If Mr. Game & Watch lands on the ground while using it, there is some lag before he gets up.
 * Back Aerial: Turtle Bridge - Mr. Game & Watch thrusts a terrapin backwards, which bites many times. It is a multi-hitting move, and the last hit has light knockback.
 * Up Aerial: Spitball Sparky - Mr. Game & Watch blows upwards twice. The second hit has medium knockback.
 * Down Aerial: Donkey Kong Jr. - Mr. Game & Watch pulls out a key and plunges downwards. If the opponent is under Mr. Game & Watch and gets hit right when the move comes out, it is a Meteor Smash.

Throws

 * Pummel - Mr. Game & Watch pulls out a bell and hits the opponent with it.
 * Forward Throw: Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent forward.
 * Back Throw: Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent backwards.
 * Up Throw: Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent upwards.
 * Down Throw: Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent downwards.

Trophy Descriptions
In addition to the normal trophy about Mr. Game & Watch as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Mr. Game & Watch on any difficulty:


 * Mr. Game & Watch (Trophy #177)
 * First appearing in 1980, the Game & Watch series is the father of all portable liquid crystal games. The main character is simple and monochrome but has a timeless individuality. There are 39 different games in the series and they've sold over 43 million units worldwide. Pictured at left is the particularly popular Fire model.
 * Game & Watch (1980)


 * 'Mr. Game & Watch (Smash Red'') (Trophy #178)
 * A resident of a totally flat world, Mr. Game & Watch's frame-by-frame movements is distinctive. His image is known far and wide, and respected by gamers everywhere. In Super Smash Bros. Melee, he hurls sausages with his Chef technique. The random strength of his Judgement is determined by the number displayed; food appears on lucky 7.
 * B: Chef
 * Smash B: Judgement


 * Mr. Game & Watch (Smash Blue) (Trophy #179)
 * A man of great stature in the world of Nintendo characters, Mr. Game & Watch is a comparatively light fellow and doesn't feature many powerful attacks. When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more. He can also catch missile weapons with Oil Panic; once he's caught three, he can dump the bucket on his foes.
 * Up & B: Fire
 * Down & B: Oil Panic

Trivia

 * In Classic Mode, he mostly appears as an ally in team and giant battles.
 * Mr. Game & Watch has the most damaging attack in the game (Oil Panic when filled with three PK Flashes).
 * Roy can Counter this for even more damage, which can then be countered once more for even greater damage. (A four-player game consisting of Game & Watch, Ness, Roy, and another Roy.)
 * Mr. Game & Watch, along with Roy and Pichu, are often considered the only characters in Melee to have an attack that damages themselves.
 * This is however not true, as Peach can pull a Bob-omb and hurl it into the ground, damaging herself. Link and Young Link can also take out bombs, which are often used to aid their recoveries by resetting their Up B. Finally, if Kirby uses his Copy ability to copy Roy or Pichu, he can damage himself.
 * If Donkey Kong picks up Mr. Game & Watch and starts walking with him, Mr. Game & Watch does not move in the frame by frame style he usually moves in.