Ike (Super Smash Bros. Brawl)


 * This article is about Ike's appearance in Super Smash Bros. Brawl. For other uses, see Ike.

Ike (, Aiku) is a character appearing in Super Smash Bros. Brawl. Revealed in the Smash Bros. DOJO!! on August 1st, 2007, Ike is a newcomer to the franchise. He is the protagonist of Fire Emblem: Path of Radiance, and also appears in Fire Emblem: Radiant Dawn. His sword from Fire Emblem: Path of Radiance, Ragnell, is a two-handed sword, but he is known to wield it with one hand, showing his incredible strength.

Ike is currently ranked 25th in the tier list, due to powerful and long ranged attacks (particularly forward smash) while having these attacks relatively slow and predictable, with addition to poor and predictable recovery. However, despite tier placement, many players have chosen Ike in several tournaments.

Good Characteristics
Ike is a moderately heavy character with slow, but powerful, attacks. Most of his attacks have high damage, high knockback, and good range. Ike's neutral attack combo and side special are fast and have good KO potential at high damages. Quick Draw has great versatility, which can be used for great horizontal recovery and can be charged indefinitely. Aether is a good vertical recovery move, can go through platforms, and grants Ike some frames of knockback resistance (Eruption gives Ike some frames of knockback resistance as well). Ike's throws combo well with his aerial attacks, and Ike has four spikes, more than any other character. Ike also has Counter, which is an infinitely useful move.

Bad Characteristics
Counter - Counter for Ike Counter isnt as useful as Marth's because Counter takes a while to do, and goes for a shorter time than Marths.

Recovery - Ike's recovery is somewhat predictable, because he only has two main recovery moves (Quick Draw and Aether).

Special Ledge Jump
Ike has a special ledge jump. When Ike is hanging onto an edge, on the control stick/buttons, press Up then Down quickly. Ike should jump up into the air and do a forward flip, jumping higher than the standard normal edge jump. Note: you will also have another jump to use after the flip.

Normal

 * Neutral Attack - Punches with his left hand, then a step-forward kick, then an overhead swing of Ragnell, moving forward with each blow. Quick, strong. 16% total.
 * Dash Attack - Ike lunges forward with Ragnell with excellent range, but is slow and predictable. 8%.
 * Forward Tilt - A horizontal slash. Has a slow startup but high knockback. Can be angled up or down. 15%.
 * Up Tilt - Ike holds his sword out horizontally from the ground and raises it to above his head in a bunny hop motion. Deceptively large range. 12%.
 * Down Tilt - Slashes along the ground. Spikes the opponent powerfully. Long range, but cripplingly slow. 14%.

Smash

 * Side Smash - Overhead swing of his sword to the ground in front of him. Long ranged and very powerful, but very slow. Superior killing move at relatively low damage, but requires timing to use effectively. Long range and high arc allow for edge and recovery interceptions. 23%-30%.
 * Up Smash - Swings his sword from his feet, over his head, to behind him. Also powerful, long ranged, and slow. The attack's arc and speed allow it to intercept foes climbing up from an edge. 17% damage.
 * Down Smash - Slashes towards the ground on either side. Powerful, long ranged, and his fastest smash attack. 13% damage.

Aerial Attacks

 * Neutral Aerial - Ike swings Ragnell in an arc around his body. The attack is shorter ranged than most of his aerials, but hits around his body. The wide arc allows it to punish dodges, and the move can be auto-canceled. 9%.
 * Forward Aerial - Ike performs an overhead swing with Ragnell down to below him. Reflects projectiles. The attack is his most ranged aerial. 13%.
 * Back Aerial - Ike quickly backwards swing with Ragnell. This is Ike's fastest aerial and performs greatly with the Reverse Aerial Rush since it has high killing potential. 14%.
 * Up Aerial - Ike spins Ragnell in a helicopter motion. The attack stays out for a longer time and has great priority. Low vertical range limits usefulness, considering Ike's inferior jumping capabilities. 14%.
 * Down Aerial - Ike thrusts Ragnell down under him. If the move hits while swing down with the blade, it will meteor smash the target. Will send foes upwards if hit after swing and blade stays out. Useful for edge-guarding. 16%.

Grabs and Throws

 * Pummel - Headbutts them. 3% damage.
 * Up Throw - Ike throws Ragnell into the ground and uppercuts the target into the air with one hand. 6% damage.
 * Down Throw - Ike throws the target down to the ground and stomps on them, sending them upward. Places low-damaged foes in a perfect position to follow up with an Aether. 6% damage.
 * Back Throw - Ike throws the opponent backwards while kicking them. 6% damage.
 * Forward Throw - Ike throws opponent forwards while kicking them. 6% damage.

Role in The Subspace Emissary
Ike's first appearance is at the Battlefield Fortress, helping out fellow Fire Emblem hero, Marth, and his new partner, Meta Knight, by halting the Ancient Minister's escape with his trusted Aether move, which also destroys the Subspace Bomb. He then teams up with the two swordsmen.

Ike's team is later seen in the The Wilds, tracking a tank. The three then chase after it, only to find that it is the Subspace robot, Galleom. Galleom is defeated, but jumps off the cliff and into The Ruined Hall, where Lucas and Pokémon Trainer defeat it once more. Upon its defeat, Galleom grabs the two and attempts suicide with its built in Subspace Bomb. Fortunately, Meta Knight rescues Lucas and Pokémon Trainer, and brings them back to Marth and Ike. Ike is briefly seen at the Glacial Peak level when they see the battle between the Halberd and Great Fox, in which at that point, Meta Knight leaves the party. The Ice Climbers, who have fallen off the mountain, join Ike's group just in time for a large battle with the Subspace Army. Luckily, Mario and Link's team arrive to help out, after which they join up.

Ike's next appearance is at the Entrance to Subspace level, where he can be used. Ike is one of the many to be turned into a trophy by Tabuu's Off Waves. Fortunately, his trophy can be picked up at the first Subspace level. Once he has rejoined the team, he is available for use in the The Great Maze, as well as against Tabuu.

Exclusive stickers
These stickers can only be used by Ike or by a select few including Ike.
 * Ashnard: [Slash] resistance +39
 * Deke: [Slash] attack +9
 * Eirika: [Slash] attack +17
 * Eliwood: [Flame] resistance +31
 * Greil: [Throwing] attack +14
 * Ike (Path of Radiance): [Weapon] attack +23
 * Ike (Radiant Dawn): [Slash] attack +27
 * Lilina: [Leg] attack +5
 * Marth: [Weapon] attack +19
 * Micaiah: [Weapon] attack +21
 * Mist: [Slash] attack +8
 * Ninian: [Arm, Leg] attack +6
 * Rutoga: [Slash] resistance +12
 * Shiida: [Specials: Direct] attack +7

Trivia

 * Ike is one of the few characters to have a brief speaking role in the Subspace Emissary, shouting "Great Aether!" as he attacks the Ancient Minister. Interestingly, he uses a normal Aether to hit the Ancient Minister.
 * The crowd cheer for Ike is "We like Ike!", a reference to former President, Dwight "Ike" Eisenhower's, campaign slogan.
 * The stance Ike enters for his side taunt also appears in Radiant Dawn when Ike initiates an attack.
 * While Ike is a slow character in Brawl, he has very good speed stats in the Fire Emblem games he appears in.
 * Also, Ike is much shorter in Brawl,although in the Subspace Emissary cutscenes, he is taller.
 * Ike is the first, and currently, the only, playable Fire Emblem character in the Super Smash Bros. series to speak English.
 * Ike and the Ice Climbers hold the world record for the co-op Home-run Contest at 10628.5m, defeating Ganondorf and the Ice Climbers' previous record.
 * Ike's On-Screen Appearance is shown as Warp Magic (Warp Powder in Fire Emblem Path of Radiance/Radiant Dawn). However, Ike is not a mage, and Warp Magic was used by the Black Knight, not Ike.