Jigglypuff (Super Smash Bros. Brawl)


 * This article is about Jigglypuff's appearance in Super Smash Bros. Brawl. For other uses, see Jigglypuff.

Jigglypuff, known in Japan as Purin (, Purin), is a character in Super Smash Bros. Brawl. To unlock Jigglypuff, you can play 350 Brawls, and then defeat Jigglypuff. To unlock Jigglypuff through 1-Player modes, you can find Jigglypuff in the Swamp stage after completing the Subspace Emissary. It can be found through the first door after defeating the Shadowbug clone of Diddy Kong. Alternately, after completing the Subspace Emissary, event matches 1-20 can be completed. Afterwards any event match may be played. Jigglypuff will appear; Must be deafeted to be unlocked

Jigglypuff holds the distinction of being the last returning character that is able to be unlocked. Ironically, it was usually the first character unlocked in the first two games.

It is 34th on the current Brawl tier list, but its position is widely disbuted.

Attributes
Jigglypuff's fighting style is unique as it will spend most of its time in mid-air. With 5 jumps, combined with the second highest air speed and Rising Pound, Jigglypuff dominates aerial in aerial combat, and with its powerful F-air and B-air moves, it allows for the Wall of Pain technique. Jigglypuff also has strong attacks with high priority but low knockback, allowing for great combo ability. Its recovery is aided by Rollout, also a devastating approach attack on the ground, and the fact it never enters a helpless state, however it is easily predicted. The move Rest provides invincibility frames which come out in 1 frame - faster than a shield - this allows for avoiding some final smashes (e.g. Marth's Critical Hit), and other dangerous situations. Rest can also deal up to 45% damage, and has purely vertical knockback, guaranteeing a KO at around 75%, and a star-KO at that, meaning Jigglypuff's vulnerability time after rest is avoided. Jigglypuff also has a good array of Smash Moves: the up - for high knockback, the forward for good range and priority, the down - one of the few that hits on both sides simultaneously and has little start-up lag. Jigglypuff does lack projectiles, but it has the joint-fastest rolling dodge allowing for easy evasion. It is also said to be short-ranged, but in the air, its momentum carries through its attacks, and the hit-boxes are often longer than expected (Pound and its Sex Kick).

The main disadvantage is its light weight (slow running speed is not an issue in Brawl), and that it is sent flying rather easily, while the change of game mechanic's has had an impact on it's aerial combat. It's Rest move being incredibly nerfed in both damage and knockback. Jigglypuff is the slowest on the ground, second-fastest in the air, and the lightest, but also the slowest falling rate.

Changes from Melee to Brawl

 * Rest has less knockback and initial damage, and adds a flower on the opponent's head instead of having a fiery effect.
 * Down Throw now only does damage when the opponent is thrown, not during the rolling part of the attack.
 * Blue and green costumes have changed. Blue is now a sunhat, green is now a nightcap. Jigglypuff also has a new costume which is a white hat with a bit of pink, based on the female trainer's hat from FireRed and LeafGreen.
 * Aerials (With exception of F-air and D-air, which are stronger) are weaker.
 * Much heavier, although it may appear lighter since it is no longer tied in weight with Mr. Game & Watch (has a weight rating of 65 in Melee and ~84 in Brawl) and Pichu (lighter than Jigglypuff) was removed.
 * Yellow soundwaves appear around Jigglypuff when Sing is used instead of colorful soundwaves. Jigglypuff also doesn't open its eyes in the last part of the song, instead only opening them when the song is over.
 * No longer becomes helpless when Rollout is used in the air.
 * Almost all of Jigglypuff's movements now make a cute squeaky, rubbery puffy sound, including midair jumps and attacks.
 * Due to Zelda's running speed increased, it is no longer tied with Zelda for the slowest dash speed and now is the slowest.
 * Rollout has two stages of being "fully charged": 'fully charged' and 'super charged' (See Rollout).
 * Floatier, which makes midair jumps give more distance.
 * Faster midair acceleration, but now second to Yoshi.

Normal

 * Neutral Attack - Slaps two times. Both slaps do 3%.
 * Dash Attack - Dives forward, head first. Does 12% damage.
 * Strong Side - Spins once while kicking. Does 10% damage.
 * Strong Up - Lifts its foot behind it, attacking upward. Does 8% damage.
 * Strong Down - Ducks down and sticks its foot out. Does 10% damage.

Smash

 * Side Smash - Slides forward while keeping foot stuck out. Long duration. Does 22% damage fully charged.
 * Up Smash - Headbutts upward. Does 18% damage fully charged.
 * Down Smash - Puffs downward, kicking to both sides. Does 16% fully charged.

Other

 * Ledge Attack - Turns and kicks. Does 6% damage.
 * 100% Ledge Attack - Gets up and kicks anybody around. Does 6% damage.
 * Floor Attack -

Aerial Attacks

 * Neutral Aerial - Sticks foot out, shrinking in on itself a little. Does 10% damage.
 * Forward Aerial - Dropkicks forward. Does 12% damage. Good for Wall of Pain.
 * Back Aerial - Spins once backward and kicks. Does 12% damage. Also good for Wall of Pain, but for higher percentages.
 * Up Aerial - Waves once upward. Does 9% damage.
 * Down Aerial - Spinning drill kick. Does 16% maximum damage.

Grabs & Throws

 * Pummel - Slaps. Does 3% damage.
 * Forward Throw - Puffs once, hitting opponent forward. Does 10% damage.
 * Back Throw - Back suplexes opponent. Does 10% damage.
 * Up Throw - Spins once and sends opponent up. Does 10% damage. Good finisher.
 * Down Throw - Rolls back and forth on its opponent. Does 10% damage.

Role in Subspace Emissary
Jigglypuff does not play a major role in Subspace Emissary, being an optional character, much like Toon Link and Wolf. An extra door in swamp that leads to Pokémon Stadium 2, where Jigglypuff is performing a song appears after the Subspace Emissary has been finished. Jigglypuff is then fought after entering the door.

Exclusive stickers
These stickers can only be used by Jigglypuff or a select few including it.
 * Charizard: [Arm, Leg] attack +10
 * Deoxys: [Slash] attack +10
 * Entei: [Flame] attack +20
 * Goldeen: [Leg] attack +4
 * Groudon: [Flame] resistance +14
 * Gulpin: [Electric] attack +16
 * Jigglypuff: [Body, Spin] attack +31
 * Jirachi: [Arm, Leg] attack +7
 * Meowth: [Slash] attack +5
 * Metagross: Launch resistance +23
 * Mew: [Body, Spin] attack +4
 * Moltres: [Flame] attack +20
 * Pokémon Trainer: [Arm, Leg] attack +13
 * Staryu: [Specials: Direct] attack +3
 * Togepi: [Body, Spin] attack +11
 * Torchic: [Flame] attack +8
 * Weavile: [Slash] attack +5

Trivia

 * Jigglypuff is currently ranked 34th in the current SSBB tier list - probably due to it being the lightest and slowest character, and having Rest and its B-air-Wall of Pain reduced in power and priority. Although its mid-air accleration has increased, it is no longer first. However, its position in the tier list is widely disputed. Especially, as previously, it has always fallen just above average.
 * Jigglypuff will fly to incredible heights if its shield breaks. This is called Shield Jumping.
 * Jigglypuff is the only veteran character to not have a role in the main story of Subspace Emissary, being unlockable only after its completion. This is possibly due to the fact that it would be able to skip entire level sections with its Shield Jump technique.
 * Although a veteran character, Jigglypuff is featured third to last in Roll Call. One exception is in 2P Event Match 21, where Jigglypuff is 12th to appear, with the other 11 veterans appearing before.