User:Yoshifan 34567/Wolf (SSB4)

Wolf (ウルフ) is a downloadable fighter in Super Smash Bros. for Nintendo 3DS and Wii U.

Changes from Brawl to Wii U/3DS
Wolf has been balanced with both buffs and nerfs. Some of his buffs include a larger ledge sweetspot and a better recovery while some nerfs includes his Wolf Flash having more end lag compared to the move in Brawl and is lighter and slower.

Attributes

 * Slightly faster air speed and slower ground speed
 * Double Jump is a lot faster.

Ground Attacks

 * Jab is a lot faster and like Fox and Falco can go on as long as possible as Wolf can continue hitting his opponent with his claws.
 * All tilts are faster and have more range.
 * Up Tilt's range has been increased and has more damage and less knockback making it even better as a combo move than in Brawl.
 * Down Tilt deals more hitstun and little to no ending lag meaning you can setup a lot of combos with it and has more range.
 * Forward Tilt has more range and can cause tripping but deals less damage.
 * Forward Smash has less range but deals more damage and can break shields once Wolf has reached 124%.

Aerial Attacks

 * Neutral Air has a larger hitbox and less ending lag but more startup by only 12 frames. It deals more damage but less knockback making it good for combo setups.
 * Forward Aerial deals more damage and knockback making it a good kill move but has more ending lag.
 * Back Aerial has 2 hitboxes where the move can spike. The spike itself doesn't go that far but the move when it doesn't spike is great for finishing off combos and even better if you do get the spike.
 * Down Aerial has more range than any meteor smash in the game. It is almost as strong as Ganondorf's down aerial but it doesn't go as far. However the move can break shields once Wolf has reached 202%.
 * Up Aerial has been changed completely. It now has Wolf throwing his claws up into the air and bringing the opponent down towards him for some follow ups.

Grabs and Throws

 * Wolf's grab has more range making it much better for a grab.
 * His grab is now slower by 3 frames.
 * Pummel is also slower but deals 4% damage instead of 1%.
 * Up Throw can now kill at 90%, much earlier than it did in Brawl.
 * Down Throw has more vertical distance and less knockback which allows Wolf to follow up better.

Special Attacks

 * Wolf has a brand new Neutral Special, Stun Blaster. It works similar to Zero Suit Samus's Paralyzer but it is different in a way. If you fire it from behind, it send the opponent backwards and if you fire it in front of your opponent, they'll be sent forwards which means you can perform some crazy combos with it. It can also break shields if Wolf is closer to his opponent.
 * Wolf Flash has 27 frames of ending lag. This means it can easily be punishable but the meteor effect is higher.
 * Fire Wolf has more height and can snap onto ledges easier. This makes it much better as a recovery move and it can actually kill below 59%.
 * Wolf's down special is a brand new move, Barrier. Once a projectile is about to interfere with Wolf, he can use down special to put up a barrier to suck in the move and build up his own projectile. Once he has gotten five projectiles sucked into the barrier, the down special becomes a completely different move, Wolf Shock where Wolf shoots out the projectile made from the barrier out super quickly at the opponent and whoever gets hit by it will be shocked for 10 seconds where Wolf can follow up with an attack.