Blue Falcon

The Blue Falcon is Captain Falcon's vehicle for his on-screen appearance in Super Smash Bros. and Brawl and his Final Smash. It starts when Captain Falcon calls (saying "Come on! Blue Falcon!") for his F-Zero machine, the Blue Falcon. The Blue Falcon crashes through the stage in front of Captain Falcon. Whoever it hits when it first appears will be hit by the rest of the move. Characters who are not hit will stay in place until the end of the smash. A short cutscene appears, and the opponents are run over and sent flying, doing about 40% damage if every part of the attack hits and has high knockback. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, then the attack fails. This Final Smash requires precise timing as you must get close to your foes. It also appears as a stage element in Melee on the stages Big Blue and Mute City. It appears again in Brawl as a stage element at Port Town Aero Dive.

Damage
Regardless of the number of targets there are, it always does around 40% damage. The minimum amount it could do is a pathetic 5%. However, that seems to happen if the player uses it twice in a row on Training.

Knockback
The knockback of this move depends on the number of targets hit, the more there are the less knockback it will do, so it's best to get a single target for a (nearly) guaranteed KO. Also if there are a lot of targets they may collide with each other which reduces knockback.

Glitch
If Captain Falcon uses Blue Falcon while there are other characters in a trapped animation, such as a Kirby in a Stone state or a character swallowed by Gulpin, the trapped characters' obstruction will disappear and they will be seen in their T-Stance during the entirety of Blue Falcon.

Also, if done on a custom stage which is the maximum size with the bottom entirely of ice, and if the player has a Bunny Hood and Superspicy Curry and the time speed is 1/4, the player slides on the ice to catch the opponent with the Blue Falcon while sliding. If done correctly, C.Falcon should SD in the middle of the move, and if left at 1/4 Speed, he will respawn with the Blue Falcon in the background when facing left and foreground when right.

Another glitch is that if Captain Falcon does trap an enemy, The final smash might(rarely) cause a SD.

Trophy

 * Captain Falcon's Final Smash. His beloved ship, the Blue Falcon, roars onto the screen once he touches a foe in front of him. The enemy gets sent to a racetrack, at which point the Blue Falcon screams down at a ridiculous speed and launches the unlucky victim. What track is it? Where did the machine come from? This is one technique that's an utter mystery.

Event
In Event 24: Come On! Blue Falcon!, the player plays as Captain Falcon and must use this Final Smash to KO two R.O.B's before one complete lap of Port Town Aero Dive.

Origin
The Blue Falcon is Captain Falcon's ship in every F-Zero game to date and is playable from the start in all of them. This version is taken almost directly from F-Zero GX but seems to employ a number of characteristics from many other F-Zero titles.

Trivia

 * If the car crashes into someone with infinite launch resistance, it looks like the victim isn't taken away, but the Final Smash still initiates with the character being struck and still getting the same damage and knockback after the cutscene.
 * This is the only move that Captain Falcon uses that is derived from the games that he stars in. All of his other moves are original and created for the Smash Bros. series.
 * If done (in)correctly, Captain Falcon can self-destruct using this move. If he is running on ice and slides into the opponent while using his Final Smash, the cutscene will show a close-up of the Blue Falcon, eventually going behind it. His opponents will not be KOed. For a time, this 'technique' was imfamously dubbed as 'Falcon Drunk Driving'. Also, if done in Training, the Smash Ball cannot be resummoned. This is because the C.Falcon SD'd in the middle of the move so the game thinks the move is not over and the Third Dragoon Piece cannot be summoned.
 * When the Final Smash is used on Zero Suit Samus, her paralyzer vanishes, and only reappears after the move has ended.
 * If used on the top layer of the Mushroomy Kingdom underground stage, a character can be star KO'ed during the moment where Captain Falcon first activates the attack, but still be in the ramming cutscene, resulting in a double KO. Because of this, Captain Falcon is the only character (without a 'transformation' final smash) whose Final Smash can KO his opponent twice.
 * The racetrack can be played on as an actual stage through hacking.Racetrack_blue_falcon.jpg
 * This Final Smash is only one of three in the game that the camera does not zoom in on upon its activation, the others being Mr. Game & Watch's Octopus and Meta Knight's Galaxia Darkness. However, when Pokemon Trainer uses Triple Finish on the Mario Bros. stage, it will not zoom in.
 * In the game Mario Kart Wii, there is an unlockable light-weight class vehicle called the Blue Falcon. The Prima strategy guide for this game states in the vehicle's description that it is on loan from Captain Falcon.

Blue Falcon