Terminology

Super Smash Brothers Brawl Terminology
again. This is actually automatic in Brawl. It usually happens with aerial attacks when you land and have no landing animation, which allows you to attack again immediately.
 * Auto Cancel = a move that is stopped prematurely that allows you to attack

game doens't do it for you. There are attacks that you can interupt before the full attack animation is over. This means that you can attack again, part way through the original attack. You interupt it, as soon as you press another button.
 * IASA = Interuptable as Soon as, is like a cancel. The only difference is the


 * Spike = an attack that sends the opponent straight down


 * Knockback = just what it says. When you get hit, you get knocked back.

to knockback. You can still take damage, but you dont't go anywhere.
 * Super Armor = frames of animation during an attack that makes you impervious

repeating the same moves over and over again.
 * Stale Moves = a pentaly to damage and knockback that the game gives you for


 * Priority = an attack that will hit first if collided with another attack.


 * FS = Final Smash


 * Spamming = abusing one attack or strategy

sends them just out of range of the stage for an easy KO.
 * Gimped = catching somebody on their recovery attempt with a little attack that

waiting there until somebody comes near you
 * Camp/Camping = standing on one side of the stage and spamming projectiles, or

to grab the edge, he/she gets nothing.
 * Edge Hogging = hanging off the side of the stage so when your opponent tries


 * Dead weight = when you hit someone into somebody else

ground to pop up from it immediately
 * Tech or Teching = pressing the shield button as soon as you hit a wall or the