Forum:Ice Climber Squall Hammer Glitch

You might wanna read my Most Devastating Combo Thread first... First Do the throw setup mentioned in the previous thread. Then, before the secondary Ice Climber recovers from her attack (better yet do it as soon as she spikes your opponent since you can do it before she lands it...FAAAAKE OUUUUUUT !!!!(a useless fake out if you ask me :p but you can calcel Nana's Fair Animation in this way)). If done right (kinda hard not to it happens on accident a lot) the Ice climbers will Perform a Synced Squall hammer BUT are actually desynced. Instead of doing it back to back they're doing it Elbow to Elbow and in rare cases somewhat Merged. They both land the last hit dealing more damage and slightly more knockback. After this is performed the ice climbers are desynced. This is a good combo for racking up about 35% damage and puts you at a safe distance, ready to follow up with desynced combo, Belay (good finisher), or if you just want to play it safe, roll with little fear of getting grabbed. TheLegendTamer (talk) 18:56, 17 October 2008 (UTC)