Yoshi (Super Smash Bros. Brawl)


 * This article is about Yoshi's appearance in Super Smash Bros. Brawl. For other uses, see Yoshi.

Yoshi (, Yosshī) is a character appearing in Super Smash Bros. Brawl. He appears relatively unchanged, except for one thing--he can now use his Egg Toss as a recovery move (though it only gives him a very small boost). His smashes appear less powerful, but his aerials and tilts are slightly more powerful. He has also taken on his upright posture and his appearance is like the younger Yoshi in Yoshi's Story. He appears to be slightly larger now in relation to the human-sized characters as well.

Yoshi ranks 32nd on the Tier List due to his fairly mediocre matchups and lacklustre tourney results. However, he is considered the best Meta Knight counter (one of the only characters to hold close to a 50:50 match against Meta Knight) and one of the best Wario counters in the game despite his tier placement, and this alone may see him rise soon enough.

Changes from Melee to Brawl

 * Egg Toss can be used as a recovery move, providing a very slight boost
 * New Forward Tilt
 * Aerials and tilts are slightly stronger
 * Smashes are slightly weaker, Down Smash was weakened significantly
 * Yoshi Bomb is weaker in terms of knockback.
 * The Yoshi Bomb, when used from the ground, now takes an enemy standing directly in front of Yoshi up with him, like the Final Cutter.
 * Stance is different than in Melee
 * Tail is now longer with greater reach
 * Eggs can no longer be tossed backwards very far. To throw backwards, quickly tilt the control stick/pad in the reverse direction (like doing a Reverse Falcon Punch)
 * His Egg Roll now gives him very little horizontal distance when used in the air, making it ineffective as a recovery move.
 * Attacking during his double jump does not stop all of his momentum.
 * Faster Air speed, now the fastest in the game (up from a tie for second-fastest with Mewtwo)
 * Yoshi Bomb shoots down at a faster speed
 * Eggs do less damage and less knockback compared to SSBM
 * Spikes on his back are curved rather than spiky, like they are in his recent appearances

Attributes
Few characters are as unusual in Brawl as Yoshi. Yoshi is a comparatively weighty character, but rather small for his weight. His lateral air speed is the best in the game (beating out even Jigglypuff), and his midair jump is the largest in the game, giving knockback resistance during the ascent. Yoshi can perform a pseudo-wavedash (Dragonic Reverse). His moves are usually well-ranged, with decent speed and priority, and his Flutter Kick (downwards aerial) can hit for 33% if used correctly. Egg Throw is an effective projectile attack that can help change directions in midair and can help recovery, and Yoshi has solid aerials and ground moves otherwise. Also, contrary to popular belief, Yoshi is among the harder characters to edgeguard, as he can air dodge or use an upwards aerial right after the second jump.

Yoshi's major advantage is in his grab-release on a large number of cast members. He currently has a grab-release on at least eleven cast members, and he can grab-release-spike seven of those, including Meta Knight. This is the main reason why he is considered an effective choice against Meta Knight.

However, Yoshi has several major flaws in his game. His shielding is notoriously bad, due to the unique shield he has (can't be poked and lasts a long time, but it has a long exiting animation and Yoshi cannot jump out of his shield) and his slow dodge roll. Yoshi has few effective ways to advance on the opponent, and his killing moves are largely limited (his two Meteor Smashes, his smashes, and his upwards aerial). His specials are largely situational, except for Egg Throw, due to a mix of either poor range, speed, or priority. He also has some trouble KOing, with only a few reliable kill moves. One other significant flaw is that because of his lackluster third jump, footstool jumps can be devastating to Yoshi, should they be performed while he is in his second jump.

Yoshi is a character with very clear advantages and disadvantages. Many of his advantageous match-ups stem from his grab-release or other tricks he can pull off, but his relatively short grab range can be an impediment. He's not a horrible character, but his myriad of quirks and gimmicks means that only truly dedicated Yoshi players can do very well with him. Those new to Yoshi are likely to not fare as well.

Role In The Subspace Emissary
After removing the Master Sword from a pedestal in a forest, Link encounters Yoshi, who is sleeping on a tree stump. However, the passing Halberd drops Shadowbugs, which in turn form Primids. Peaceful sleep is now impossible, so Yoshi teams up with Link to fight them off. Later, Yoshi/Pit and Link/Mario will be seen running on a path, a Shadowbug clone of Zelda/Peach will try to turn the duo into trophies, but then Pit/Link slashes the clone's Dark Cannon into two. Mario and Pit/Link and Yoshi will then fight the clone. After the battle, Link/Mario will notice Mario and Pit/Link and Yoshi nearby the clone's trophy, thinking that they killed the real princess, Link/Mario tries to slash/punch Mario/Link. The two teams will then fight each other. After Link and Yoshi/Mario and Pit defeat the opposing characters, King Dedede will pass by and snag the trophies, while Link/Mario notice a trophy of Zelda/Peach in the back. Kirby then later rescues the Link & Yoshi/Mario & Pit trophies and Link/Pit with come to life and strike the cart with an arrow. After which, Kirby, Link, Yoshi, Mario, and Pit team up to find Dedede's hideout.

Later on, they find the Ancient Minister setting off a Subspace bomb, and we see the real regret that he feels in this deed. As the bomb goes off, Yoshi carries Mario to safety by running really fast, while Pit, Kirby and Link fly overhead on a warp star.

Yoshi joins his companions when they reinforce Marth and his companions in the Canyon. Later, he joins the heroes in the battle against the Subspace Gunship and again against Tabuu. After trophization, Yoshi is revived by Dedede and Kirby, and can join the Sonic and the others against Tabuu.

Event Matches

 * Event 10: All-Star Battle Regulars- The player must choose a character and take on the "original eight" fighters, two at a time.
 * Event 11: Yoshi's Rainbow- As the Ice Climbers on Rainbow Cruise, the player must KO the Yoshis in the following order: Red, pink, yellow, green, light blue, and blue.
 * Event 12: Sleeping in the Eggs- Using Yoshi’s Egg Lay standard special move, the player must put Kirby and Pikachu in eggs simultaneously.
 * Event 37: The Pirate Airship- The Pirate Ship will continuously be caught in a hurricane and be sent to the sky. KO both Yoshis as Toon Link when the ship is in the air.

Co-Op Event Matches

 * Co-Op Event 3: Fastest, Shortest, Sudden Death- All Players start with 300%. Survive as Yoshi and King Dedede against Lucas and Pit for 10 seconds on WarioWare.
 * Co-Op Event 5: The Yoshi Team of 50- As Meta Knight and Pit, KO all 50 Yoshis on Rainbow Cruise before completing one lap of the stage.
 * Co-Op Event 9: Those Who Stayed in Onett- KO Luigi and Yoshi, playing as Lucas and Ness on Onett.
 * Co-Op Event 21: The True All-Star Battle- Select any character and take on the entire roster on Battlefield.

Ground Attacks
Normal Smash
 * Neutral Attack- Left kick, then right kick. Deals 9% if both hit. Quick with decent priority makes it a solid "panic" move.
 * Dash Attack- Running headbutt that causes 9% damage. Quick and powerful, with horizontal knockback useful at the edge.
 * Forward Tilt- Tail flick. Causes 9% damage.
 * Down Tilt- Low tail whip. The attack does more damage the closer the opponent is to Yoshi. Hitting with the larger section of Yoshi's tail causes 10% damage and hitting with the tip causes 5% damage.
 * Up Tilt- Tail uppercut. Deals 11% damage.
 * Forward Smash- Headbutt that causes 16% damage uncharged and 22% damage fully charged.
 * Down Smash- Double tail whip (hits on both sides). Causes 14% damage uncharged and 19% fully charged. Hitting an opponent behind Yoshi causes 1% less damage.
 * Up Smash- Upward headbutt. Deals 16% uncharged and 22% fully charged. The attack can hit behind Yoshi and cause the same amount of damage.

Aerial Attacks

 * Neutral Aerial- Single kick. Causes 12% damage. Sex kick.  Can be performed immediately after the ending of Flutter Kick to try and break through shields.
 * Forward Aerial- Headbutt with the capability to spike. Deals 15-16% damage.
 * Back Aerial- Quadruple tail whip. Causes a maximum of 14% damage. True combo into up-smash.
 * Down Aerial- Flutter kick. Very high damaging attack. Can potentially Meteor Smash after the last kick. Causes a maximum of 33% damage. Good for wearing down shields.
 * Up Aerial- Does a flip and hits hard upward with his tail, good range and knockback too. Yoshi's best kill move, easy to setup with eggs and double jump.

Grabs and Throws

 * Pummel- Chews on the opponent.
 * Forward Throw- Spits the opponent out.
 * Back Throw- Spits the opponent backward.
 * Up Throw- Spits the opponent upward.
 * Down Throw- Jumps up and spits the opponent hard into the ground.

Taunts
Up: Dances around in a circle and says "Yoshi!".

Side: Spins around, chasing his tail, then looks at it. Down: Waves to the screen, saying "Yoshi! Yoshi!"

Trivia

 * Yoshi is one of 2 characters with a ranged grab that doesn't function as a tether recovery (the other being Zero Suit Samus).
 * Yoshi is the only character that can eat opponents but not items.
 * Yoshi is the only character with a shield which doesn't decrease in size, so he is immune to shield-poking. Conversely, he takes the longest to drop his shield, and he cannot jump out of his shield.
 * The Bunny Hood and Metal Box don't effect Yoshi's second jump.
 * On Yoshi's Final Smash trophy, Yoshi's saddle is missing.
 * Yoshi holds the world record for Co-op Target Smash!! Level 4 with Pikachu (completed in 4.81 seconds).
 * Yoshi holds items in his mouth.