Punishment

Punishment is the act of attacking an opponent while they are vulnerable, usually from having missed a slow or laggy attack. For example, the Falcon Punch is a punishible move since it has a very long windup; if the move's target is able to avoid the attack, they have ample time to launch a counterattack. Characters can also be punished if their attack is shielded, such as via shield grabbing or out of shield attacks.