Marth (Super Smash Bros. Melee)

Overview
Marth is from the series, and debuted in the first Fire Emblem game "Fire Emblem: Ankoku Ryuu to Hikari no Tsurugi" which translates to "Dragon of Darkness and the Sword of Light". Like Roy, Marth was a relatively obscure character, as the games he was in never reached outside Japan. He was then placed in SSBM by popular demand.

Strategies
Marth is known for his comboing, grab-game, good match-ups, priority, excellent wavedash (fourth longest), and edgeguarding abilities, as well as his powerful Side Smash, known to be the best side smash in the game. He also has a disjointed hitbox, which allows him to attack characters from a pretty good range while not having to fear being hit very easily. His fair is used a lot in advanced play, for it has very good comboing ability. You may want to chain his fairs to any of his other aerial attacks, such as his spike, for a dangerous combo. You may also want to watch videos of Ken, arguably the best player in the world, to capture Marth's comboing ability and advantages/disadvantages.

Marth's sword, Falchion, has a sweetspot at the very tip. Meaning it might take some practice to get used to, but a Marth tipper (term for attacking with the tip) does do more damage than Roy's sweetspot.

Pros

 * Great for beginners due to range, strength, and controlled speed
 * Medium to long range
 * Quick
 * Sweetspot on tip of blade
 * Wonderful wavedashing

Cons

 * Easy target in the air
 * Falls a little too slow
 * Up B and down B can leave you open attacks
 * Has a fairly large amount of lag