List of SSBM trophies (Super Smash Bros. series)

Most trophies ("figures" or "figurines" in Japan) in Super Smash Bros. Melee can be obtained through the lottery (labeled as random in how to unlock). Other trophies, particularly those of playable characters and their smashes, can be obtained by playing Classic Mode, Adventure Mode, and All-Star Mode respectively. Trophies can also be obtained by completing several challenges. There are 293 trophies in all in Melee, some which tend to be rarer than others.

The following is a list of the trophies from the Super Smash Bros. series that appear in Melee. There are 26 trophies in total. {| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;" !width="4%"|# !width="12%"|Name !width="12%"|Image !width="21%"|First Game / Move !width="50%"|Description
 * 79
 * Male Wire Frame
 * Trophy79.jpg
 * Super Smash Bros. Melee 12/01
 * align=left|Who built the Fighting Wire Frames and to what purpose remains a mystery. They're a simple collection of wires which house a sparse framework of bones and organs that lends them a rather disturbing appearance. They look rather big and powerful, but in reality, both their offensive and defensive abilities are subpar.
 * 80
 * Female Wire Frame
 * Trophy80.jpg
 * Super Smash Bros. Melee 12/01
 * align=left|This is the female model of the Fighting Wire Frames. The female's abilities are roughly the same as the male model's. All Fighting Wire Frames lack the ability to use special techniques, and their attacks lack any real physical strength. Additionally, they're slow and are therefore easy to outmaneuver. They tend to attack in gangs.
 * 81
 * Fighting Wire Frames
 * Trophy81.jpg
 * Super Smash Bros. Melee 12/01
 * align=left|The Multi-Man Melee mode consists of 10-Man, 3-Minute, Endless, and other such matches, which pit you against the Fighting Wire Frames under varied rules. Of particular note is the Cruel Melee, where the Wire Frames pull no punches; they'll come after you with a single-minded fury rarely seen in CPU opponents.
 * 82
 * Giga Bowser
 * Trophy82.jpg
 * Super Smash Bros. Melee 12/01
 * align=left|An even more imposing figure than the original King of the Koopas. Giga Bowser is roughly twice the size of his scaly, fire-breathing, spike-studded Super Smash Bros. Melee counterpart. Predictably, this monstrous creature's offensive and defensive powers are a grade higher than those of regular Bowser. Good luck defeating this colossus!
 * 83
 * Master Hand
 * Trophy83.jpg
 * Super Smash Bros. 04/99
 * align=left|The Master Hand awaits anyone who survives the long and difficult road to the Final Destination. This symbolic link between the real world and the imaginary battlefields of Super Smash Bros. Melee is quite a handful in battle, and just because it wears a white glove doesn't mean it fights clean. Get ready to be flicked, swatted, punched, and poked like crazy!
 * 84
 * Crazy Hand
 * Crazy hand trophy.jpg
 * Super Smash Bros. Melee 12/01
 * align=left|Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one’s own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand’s power is low. You have only one chance to defeat the Crazy Hand.
 * 85
 * Food
 * Trophy85.jpg
 * Super Smash Bros. Melee 12/01
 * align=left|These food items will restore your health when you eat them. There are 28 different types of food, and the nutritional value and yumminess quotient differs slightly with each type. Party Balls tend to hold the largest amount of food items. You may be vulnerable when gorging yourself, but you do need to eat to survive.
 * 89
 * Ray Gun
 * Trophy89.jpg
 * Super Smash Bros. 04/99
 * align=left|The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.
 * 94
 * Beam Sword
 * Trophy94.jpg
 * Super Smash Bros. 04/99
 * align=left|With its distinctive glowing blade, the Beam Sword is eye-catching and lethal. At first, the blade is about the size of a short sword, but the length changes depending on who wields it. The blade also lengthens in direct proportion to the power of an attack, so it reaches its maximum size when swung as a smash attack.
 * 95
 * Home-Run Bat
 * Trophy95.jpg
 * Super Smash Bros. 04/99
 * align=left|Smash an enemy with this slugger, and you'll send them flying out of sight; hence the name Home-Run Bat. The sound of the bat being swung immediately strikes fear into the hearts of opponents and can turn the tide of a battle. It's slightly risky to use, though; it has a very limited range, and it takes a little time to wind up for your swing.
 * 96
 * Fan
 * Trophy96.jpg
 * Super Smash Bros. 04/99
 * align=left|The Fan can be swung so rapidly that it leaves opponents unable to counterattack. It is, however, an exceedingly weak weapon. Despite this shortcoming, the Fan is quite effective as a shield breaker, and it works well at disrupting an enemy's equilibrium. Throw the fan to send your foe bouncing straight up into the sky.
 * 114
 * Party Ball
 * Party Ball trophy114.jpg
 * Super Smash Bros. Melee 12/01
 * align=left|Party Balls are just what they sound like: a recipe for wild fun packed into a paper ball. Throw or strike one into the air, then wait for it to trigger its time-release. Parties are always unpredictable, so here are the odds on how zany your party might be: Self-destruction: 10% Food banquet: 36% Bob-omb fest: 12% Other: 42%
 * 115
 * Crate
 * Crate trophy115.jpg
 * Super Smash Bros. 04/99
 * align=left|A Crate will release lots of items when it's broken open. It's very heavy, so unless your character is strong, you’ll walk slowly while under its burden. You can throw Crates up, down, left or right, but it's hard to hit opponents because the throwing process takes time. Every now and then, a Crate will explode under duress.
 * 116
 * Barrel
 * Barrel trophy116.jpg
 * Super Smash Bros. 04/99
 * align=left|Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.
 * 117
 * Capsule
 * Capsule trophy117.jpg
 * Super Smash Bros. 04/99
 * align=left|These small containers contain items that fly out when the Capsules break. Capsules will explode roughly 12.5% of the time, so deciding where to break them can be quite a strategic decision; sometimes it's better to throw them rather than attacking them directly. Explosive Capsules pack a tremendous punch.
 * 118
 * Egg
 * Egg trophy118.jpg
 * Super Smash Bros. 04/99
 * align=left|Eggs are basically the same as Capsules, in that they'll release items when you break them open. They've been known to explode, too. The likelihood that certain items may be inside Eggs depends on the type of stage being played. Sometimes Eggs will contain health-replenishing food items; other times, they may hold weapons.
 * 119
 * Smash Coins
 * Smash Coin trophy119.jpg
 * Super Smash Bros. Melee 12/01
 * align=left|These coins are used in Super Smash Bros. Melee Coin Battle mode. The gold coins are worth ten points, silver are worth five, and the copper are worth one. Hit an opponent and coins will come raining down. If you're knocked off the screen, you'll lose half of your coins. Once time's up, the player with the most coins wins.
 * 157
 * Kirby Hat 1
 * Kirby Hat 1 trophy157.jpg
 * Super Smash Bros. Melee 12/01
 * align=left|Here's Kirby sporting several results of his Copy ability. In Link's hat he can shoot arrows, while Mario's cap gives him access to Fireballs. The Donkey Kong suit offers up a Giant Punch, while Samus's helmet allows Kirby to fire off charged-up energy shots. Finally, while wearing the Yoshi hat, Kirby can swallow enemies and turn them into eggs.
 * 158
 * Kirby Hat 2
 * Kirby Hat 2 trophy158.jpg
 * Super Smash Bros. Melee 12/01
 * align=left|Kirby's got several of his finest hats on here. In Ness's baseball cap, he can use the power of PSI to unleash PK Flash, while Captain Falcon's visor gives him the ability to unleash a huge punch. His adorable Pikachu cap comes complete with stored-up electric charges, allowing him to shock his foes, and the Fox ears come with a matching blaster.
 * 159
 * Kirby Hat 3
 * Kirby Hat 3 trophy159.jpg
 * Super Smash Bros. Melee 12/01
 * align=left|With all of these hats, Kirby could open his own haberdashery! Peach's crown lets him use Toad, while the Ice Climber parka allows him to shoot ice blocks. Kirby has Fire Breath in the Bowser horns, and he can copy Zelda in both her forms. In Zelda's headdress he can use Nayru's Love, while Sheik's wrap gives him a needle arsenal.
 * 160
 * Kirby Hat 4
 * Kirby Hat 4 trophy160.jpg
 * Super Smash Bros. Melee 12/01
 * align=left|Looks like Kirby's copied a bunch of hidden characters! In Luigi's hat, he can shoot green Fireballs, while copying Mewtwo gives him the power to throw Shadow Balls. Copying Mr. Game & Watch lets Kirby hurl sausages, and doing the same to Jigglypuff earns him a Rollout move. Marth's hair comes complete with a powerful Shield Breaker move.
 * 161
 * Kirby Hat 5
 * Kirby Hat 5 trophy161.jpg
 * Super Smash Bros. Melee 12/01
 * align=left|Secret hats galore! In Pichu's hat Kirby can shoot out electricity, while Dr. Mario's headgear gives him Megavitamins. When Kirby wears Falco's beak, he gets to use Falco's powerful Blaster; by the same token, he can fire arrows when in Young Link's cap. When Kirby copies Ganondorf he gets the Warlock Punch, and copying Roy produces a Flare Blade.
 * 189
 * Target
 * Target_trophy189.jpg
 * Super Smash Bros. 04/99
 * align=left|This is one of the targets you must hit and destroy in a bonus stage of Super Smash Bros. Melee. All bonus stages are specially designed to test the individual abilities of each fighter. Clearing the target-breaking levels requires an ultimate combination of skill, timing, and the specific techniques of each character.
 * 190
 * Sandbag
 * Sandbag trophy (SSBM).jpg
 * Super Smash Bros. Melee 12/01
 * align=left|Sandbag exists for one reason only: to get smashed in the Home-Run Contest. Pound on Sandbag as much as possible in the time allotted, then swing for the fences as you compete for the longest home run of all time. Getting hit doesn't hurt Sandbag at all. As a matter of fact, it loves to see players wind up and let loose.
 * 191
 * Battlefield
 * Battlefield trophy (SSBM).jpg
 * Super Smash Bros. Melee 12/01
 * align=left|Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.
 * 192
 * Final Destination
 * Final Destination trophy (SSBM).jpg
 * Super Smash Bros. Melee 12/01
 * align=left|As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.
 * Super Smash Bros. Melee 12/01
 * align=left|Secret hats galore! In Pichu's hat Kirby can shoot out electricity, while Dr. Mario's headgear gives him Megavitamins. When Kirby wears Falco's beak, he gets to use Falco's powerful Blaster; by the same token, he can fire arrows when in Young Link's cap. When Kirby copies Ganondorf he gets the Warlock Punch, and copying Roy produces a Flare Blade.
 * 189
 * Target
 * Target_trophy189.jpg
 * Super Smash Bros. 04/99
 * align=left|This is one of the targets you must hit and destroy in a bonus stage of Super Smash Bros. Melee. All bonus stages are specially designed to test the individual abilities of each fighter. Clearing the target-breaking levels requires an ultimate combination of skill, timing, and the specific techniques of each character.
 * 190
 * Sandbag
 * Sandbag trophy (SSBM).jpg
 * Super Smash Bros. Melee 12/01
 * align=left|Sandbag exists for one reason only: to get smashed in the Home-Run Contest. Pound on Sandbag as much as possible in the time allotted, then swing for the fences as you compete for the longest home run of all time. Getting hit doesn't hurt Sandbag at all. As a matter of fact, it loves to see players wind up and let loose.
 * 191
 * Battlefield
 * Battlefield trophy (SSBM).jpg
 * Super Smash Bros. Melee 12/01
 * align=left|Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.
 * 192
 * Final Destination
 * Final Destination trophy (SSBM).jpg
 * Super Smash Bros. Melee 12/01
 * align=left|As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.
 * Final Destination
 * Final Destination trophy (SSBM).jpg
 * Super Smash Bros. Melee 12/01
 * align=left|As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.