User:Liggliluff/Master Chief's Special Moves

Spartan Laser
This is one of Master Chief's special moves. The Weapon/Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle. This move is activated bu pressing down B, while doing so, Master Chief will pull out a Spartan Laser. While holding down the B button, the Laser will be charged and a thin red laser will show the lasers path. When the charge is full, the attack will be executed and the laser will be fired. Else, if the attack is canceled, by releasing the button early, the change will be canceled and the laser will not fire. He will also but away the laser after it's use. It has much power but not as much knockback.

Advantages
Has much long reach and devastating damage. Also gives an instant projectile and sudden force. It can also strike multiple opponents and items in it's path. Because of the beam travels instant, it's much easier to target and hit players far away. It can also be aimed much like the Cracker Launcher.

Disadvantages
Long startup that will alarm enemies. And after fire, it must be cooled down before firing a second time. The laser, under charging, will give a visual cue with the distinct red small laser as it's target. Also a distinct charging sound can also be heard, which goes higher in pitch until fired. It can penetrate players and items, but it can't penetrate the stages walls, floor and platforms. It can be aimed, but not as fast as players can move, especially when closeup. When fired point blank, the damage is not only dealt to the opponent, but also on Master Chief.

Jetpack
This is one of Master Chief's special moves. Utilized by pressing Up wile holding down the special button. It can be moved around. It will be much similar to R.O.B.'s Robo Burner. This is seen as a recovery move more than a attack, as the hitbox is at the bottom back of the move, where the thrusters are. The move will do more damage when used at start, but will do less whilst prolonged use.

Advantages
It has good recovery possibility, and great at moving straight up than horizontally. It can also be used to keep Master Chief in air to utilize his aerial attacks.

Disadvantages
The fuel will be depleted and will not work until landing on ground to recharge. By using it to much will prevent it to be used as recovery as the fuel could still be depleted or not enough to reach the edge of the stage.

Plasma Launcher
This is one of Arbiter's special moves. The Type-52 Guided Munitions Launcher/Explosive. Much as the Spartan Laser, but the Elite version of it with some differences. Whilst it doesn't have a laser, it does have up to 4 plasma bolts. It also have startup lag and requires charging. It's charging goes into 5 stages. When it has charged up to stage 1, it will fire 1 bolt upon release. Stage 2 yields 2 bolts and so on. Stage 5 yields 4 bolts as stage 4, but when it reaches stage 5, it will fire automatically.

Advantages
The bolts has a targeting, homing possibility, and when 4 has been strucked onto someone, it could be devastating. The bolts has a sticky property and can, by accident, hit someone else instead or hit the walls or ground and act like mines, as it will detonate a slight moment after it has strucked something.

Disadvantages
The targeting of the bolts may not be as great to follow all aerial players, and unlike the Spartan Laser, it doesn't have a laser sight. After fire, it will be hot and needs to cool down. If it has fired more bolts, it will take longer for it to cool down before other attacks can be used.

Energy Sword
This is one of Arbiter's special moves. Type-1 Energy Weapon/Sword. A close quarters weapon of the Covenant Empire exclusively used by the Sangheili, and are Arbiters side special.

Advantages
The sword has devastating power and are much effective in close quarters.

Disadvantages
The sword needs to be activated before use, or the plasma would burn trough Arbiter while he doesn't use it. This gives it a slight startup lag.

Antigravity Pack
This is one of Arbiter's special moves. It's almost exactly as the Jetpack, but instead of thrust, it's using anti-gravity technique, which doesn't have a damaging potential, but which gives a slight better lift.

Advantages
It has good recovery possibility, more than the Jetpack, and great at moving straight up. It has more horizontal movement than the Jetpack. It can also be used to keep Arbiter in air to utilize his aerial attacks.

Disadvantages
The fuel will be depleted and will not work until landing on ground to recharge. By using it to much will prevent it to be used as recovery as the fuel could still be depleted or not enough to reach the edge of the stage.