Sonic (Super Smash Bros. Brawl)

Sonic the Hedgehog (, Sonikku) is a character from SEGA that has been confirmed to appear in Super Smash Bros. Brawl. A swift character, Sonic runs at an extremely quick pace that will likely rival, or even dwarf, that of Captain Falcon in Super Smash Bros. Melee.

Role in Subspace Emissary
In the October 10 Sonic's trailer, Mario and Sonic are seen together fighting the Subspace Army that can suggest that Sonic will be on Mario and Pit's team, though no official words have been revealed as it may have been just shown only for clear demonstration that Sonic may playable in the Subspace Emissary.

Ground Attacks

 * Standard Combo: A left-handed punch, then a right-handed punch, then finally a forward kick with the left leg.
 * Dash Attack: Rolls into a ball to hit anyone in his way, similar to when you press down while running in the Genesis Sonic games.
 * Forward Tilt: Stick out his foot (appearance and knockback comparable to Fox's F-Tilt in Melee).
 * Up Tilt: Kicks upwards (appearance comparable to C. Falcon's Up Smash in Melee). Very minimal knockback.
 * Down Tilt: Foot sweep (appearance and knockback comparable to Sheik's D-Tilt in Melee).
 * Forward Smash: Winds up his arm during the charge and attacks with a short range punch. It has a good knockback, has a fast startup speed, little lag after, but the range isn't too impressive.
 * Up Smash: Sonic does a short jump and hangs at its apex for a bit doing a spin. Enemies that get hit are caught into this attack, and gets hit multiple times until the final hit, which does decent knockback (low knockback in relative to a Smash attack's standard).  This has a lot of priority.
 * Down Smash: Spin Dashes back and forth over a short distance around him. It has good knockback, and very good range.

Aerial Attacks

 * Neutral Aerial: Spins in place. Properties are similar to the properties of the Sex Kick.
 * Forward Aerial: Drills at the enemy head first rotating his body. Imagine Pikachu's F-Air (more similar to the Brawl version than the Melee version).
 * Back Aerial: Kicks behind him (appearance and knockback comparable to Samus's B-Air in Melee).
 * Up Aerial: A flip kick similar to fox's U-Air. First he splits his legs apart and out (capable of hitting enemies a bit to his sides) doing no significant knockback. Then he kicks up, knocking his opponents up with significant knockback. Very similar to Fox's Up-Air in Melee.
 * Down Aerial: Sonic stalls for a brief moment, then shoots downwards foot first (regardless of momentum before executing this move). Appearance is comparable to Ganondorf's Wizard's Foot.  This attack does NOT continue downwards until landing (although it does go down very far before stopping).  It has a good amount of lag when hitting the ground, and due to it's unique characteristics, is impossible to l-cancle.  When hitting a grounded opponent, the angle of knockback is similar to C. Falcon's Falcon Kick, but when hitting an airborne opponent, it spikes them.

Grabs and Throws

 * Forward Throw: Oddly enough, it kicks them UPWARDS using a straight up kick (think Sonic doing the splits vertically). Can follow with Up-Air juggles, but it can be heavily DI'ed backwards.
 * Back Throw: Does a back flip while spinning (and while holding the opponent) and slams them on the ground, sending them backwards with a good amount of knockback.
 * Up Throw:
 * Down Throw: Throws them down and spins on them, then knocks them a bit forward. Does a good amount of damage.

Special Moves

 * Standard Special Move: Homing Attack (tentative name) *
 * Side Special Move: Spin Dash
 * Up Special Move: Spring Jump
 * Down Special Move: Spin Charge
 * Final Smash: Super Sonic (tentative name)

* During a demo play IGN noted that when performing a Standard Special Move (neutral B), Sonic jumps in the air in his curlball and lands on his closest enemy, implying that it is his Homing Attack.