User blog:Questklonoa/Klonoa Steps Wind!

"Klonoa Steps Wind"

Attacks and tilts: Jabs: Klonoa will perform two punches, followed up with a side kick. Punch 1: 3% Punch 2: 3% Kick: 4%

Dash attack: Klonoa does a quick horizontal slash with his Wind Blade, with good range. Same way Klonoa uses to utilize a double-tap attack with the Wind Blade in Klonoa Heroes. Little starting lag, but noticeable ending lag. Late: 7.5% Clean: 10%

Up Tilt: Swings the Wind Blade over him. Mediocre damage and knockback, but decent range. It attacks fairly slow, however, and is easily DI'd. 3%

Side Tilt: While moving forward, Klonoa will do a quick overhead swing with his Wind Blade. Very quick, but short-ranged for a sword-based jab. Deals decent damage, but medium knockback. Based off of his normal attack with the Wind Blade in Klonoa Heroes. 7%

Down Tilt: Does a low-sweep kick. While slow, it can be used to easily trip opponents. Poor damage and knockback, but decent range. It attacks slowly, however. %

Specials: Neutral B: Wind Bullet (Klonoa will shoot a concentrated orb of wind to an opponent, catching the opponent onto Klonoa. Can be used near the edge to launch the opponent downwards via footstool, while recoverying Klonoa vertically. If throwing the opponent, it deals considerable damage, but the knockback is always fixed to a certain distance.) 4%

Side B: Moo throw (Klonoa will pull out a Moo from who-knows-where, and throws the Moo at the direction. It has very long range, being able to reach from one edge to 5/6 of the stage of Final Destination, but the Moo flies at a slow speed. High damage for low knockback. Klonoa can only throw one Moo, which as soon as one disappears/hits an opponent, he can throw another Moo. There's a 74.975% chance of Klonoa throwing a regular Moo, 25% of throwing an Electric Moo, and 0.125% chance of throwing a Boomie. The projectiles are very easy to avoid, due to it's below-average projectile speed) Moo: 9% Electric Moo: 14% Boomie: 26%

Down B: Beam Gnome (Acting as a reflector, Klonoa will spin around quickly to hit multiple times if close to an opponent. Reflects any projectiles. Deals fairly low damage, but has above average knockback. When used on ground, Klonoa can still move left and right while using Beam Gnome on ground, allowing Klonoa to close the gap to projectile users. Can be used in the air as a recovery tool, as using it can make Klonoa rise upwards at the height of the first jump, with a large amount of horizontal distance.) 4%

Up B: Moo Jump (Launches himself upwards while he throws a Moo downwards. Klonoa has a slightly shorter height than Sonic's/Mega Man's Up-B, but Klonoa's deals more damage if one gets hit by the Moo, and can semi-spike.) 5%

Final Smash: Thunder Hurricane & Mega Wind Bullet

With Hewpoe charged with the Wind Bullet, will unleash a more devastating Wind Bullet that was used to destroy the nightmarish entity, Nahatomb, and fire it onto the opponent(s). Klonoa will catch an opponent with a large Wind Bullet, if successful, the Final Smash will send opponents into the air, which Klonoa will fly up to the opponent. The caught opponent is then struck with Thunder Hurricane a number of times, then appears Hewpoe beside Klonoa. With Hewpoe, he will fly into the Wind Ring, and Klonoa will blast the Wind Bullet charged by Hewpoe, into the opponent(s). Deals a lot of damage and knockback, but it can KO opponents anywhere, when they're at 8%. Thunder damage total: 28% Mega Wind Bullet: 23%

Smash attacks: Side Smash: Wind Blade (Using the Wind Blade, slashes horizontally and vertically. First slash has decent range, it can miss a crouching Kirby, but the second slash can hit a crouching Kirby, because it slashes vertically. The first slash doesn't have much knockback, but the second holds all the knockback. Pressing it once only has him use the first slash, and pressing twice will allow him to use the second slash. Ending lag is somewhat sluggish. Based on his Wind Blade attack in Namco X Capcom.) First hit: 9-13% Second hit: 6-10%

Down Smash: Spinning Hammer Swing and Overhead Hammer Swing (A move that allows Klonoa to spin with the hammer to attack from both sides, and the Overhead Swing dealing massive damage and being able to bury opponents. Uniquely, the move executes differently depending on the direction. If Klonoa executes Down Smash, but angles it forward, he will do an Overhead Swing, if he does it, but inputs it downwards, it allows him to do a spinning hammer swing.) Spinning Hammer Swing(sourspotted): 7-14% Spinning Hammer Swing(sweetspotted):10-17% Overhead Hammer Swing(sourspotted): 11-18% Overhead Hammer Swing(sweetspotted): 13-21%

Up Smash: Vertical Hammer Swing (Swing the hammer vertically. Very strong knockback and damage, but laggy, making Klonoa prone to being punished, if missed, but slightly more recoverable than Down Smash.) Sourspotted: 4-11% Sweetspotted: 6-15%

Aerials: N-Air: A jump kick Late: 6% Clean: 8%

F-Air: Wind Hammer Swing, can spike if it hits at the sweetspot, the hammer's head, and if it hits an opponent in front of the user. If it hits anyone over the user but it sweetspotted, it acts as a sourspot. Sourspotted: 8% Sweetspotted: 10% + Spike

B-Air: Slashes behind with his Wind Blade. Not very powerful for a B-Air in terms of damage, but isn't the worst, as it can still do pretty knockback, and has good range. 7%

D-Air: Downwards Arm Cannon blast: Aims his arm cannon downwards, and fires a giant spiked ball. Deadly spiking power, damage and knockback. Long ending lag. Can launch Klonoa slightly upwards, but due to the ending lag, it is unreliable as a recovery tool. 12%

U-Air: Upwards Arm Cannon blast: Aiming his arm cannon upwards, fires a giant spiked ball upwards. Deals slightly lower damage and knockback than D-Air. Long ending lag, and can launch Klonoa downwards. 10%

Other attacks: Get-up Attack(front): Gets up, lunges the ring in front of him, and then punches behind him. 7%

Get-up Attack(back): Gets up, swings the ring behind him, and then swings the ring in front of him. 7%

Get-up Attack(trip): Kicks in front of him and swings the ring behind him as he gets up. 5%

Edge Attack: As he gets up, he then kicks while spinning. 6%

On-Screen Appearance: A gust of wind appears in the battlefield, where Klonoa appears. He tosses the ring upwards, jumps upwards, and grabs the ring.

Hurtsound: -Makes a hurt-sound when he gets normally damaged in Klonoa Heroes, sometimes not making a sound when getting hurt(very minor hurt).

-Yelps "magya!"(slightly hurt).

-Makes a heavy hurt sound(very hurt).

Grab: He will use the Wind Bullet on the opponent. Unlike what's portrayed in the game, the opponent appears in front of him instead of carried over Klonoa when caught.

Pummel: Hits the opponent with his ring. (2%)

Throws: Foward Throw: Throws opponents fowards, the same way as Klonoa did when he throws his caught opponent. Decent knockback and damage, but if the thrown opponent hits another opponent, the other opponent is hit with a bit more knockback. (6%)

Down Throw: Swing the hammer onto them, launching them horizontally and slightly diagonally. Good knockback and damage. Can be used if he grabs someone offstage while in mid-air, launching the opponent straight down, while launching himself upwards, aiding his recovery, but is one use. (8%)

Back Throw: Spins around, then throws them behind him. Decent knockback, but average damage, doesn't hit anyone else but the thrown opponent if performing this throw. (5%)

Up Throw: Launches the opponent upwards by hitting the opponent with the hammer vertically. Somewhat laggy, but a very strong throw, being able to KO at 120% (8%)

KO: -Off-stage: a. He will sometimes say "I'm sorry, grandpa..." (ごめんなさい、おじいちゃん Gomen'nasai,Ojīchan) (Less Likely to occur) b. Makes a yell of being KO'd (More likely to occur)

-Star KO: Makes the same sound when he falls into a pitfall, but is echoed.

-Screen KO: Flies to the screen and flops on the screen, when he falls off the screen, his hat falls off of him.

Stunned animation: -Klonoa sits down, while waving his white flag. Based on his gameover animation from the original Door to Phantomile.

Sleeping Animation: -Same sleeping animation he does in Empire of Dreams.

Teetering Animation: -Klonoa will do a similar animation when he is teetering in Lunatea's Veil, or the Wii remake.

Taunts: -(Up taunt) Huepow flies out of the ring, floats around for a bit, and flies back into his ring.

-(Side taunt) Klonoa jumps in the air and shouts his trademark "Wahoo!", whilst doing an air punch and looking at the screen. Equivalent to Kirby's "hi" taunt, but a tiny bit longer.

-(Down taunt) Klonoa will toss his ring up into the air, and catch it when it falls down.

Victory Fanfare: http://216.227.134.162/ost/klonoa-2-lunatea-s-veil-music-collection/jdsuodfmyr/72-title.mp3

Victory Poses: -Klonoa runs around with Huepow, and after Huepow went back into the Ring, Klonoa aims the ring at the screen and poses, while shouting his signature "wahoo!". Same pose done in the American Boxart of Door to Phantomile.

-Klonoa cross his arms with his index finger pointing out from his left hand, while the wind blows Klonoa's ears behind him, while he says "Let's go!"(行こう！Ikou!).

-Klonoa flies in the victory area with his air board, jumps off his air board, then onto his feet, and then strikes a V sign, while he says "I'm ready for you, Gantz!"(私はあなたのための準備ができています、ガンツ！Watashi wa anata no tame no junbi ga dekite imasu, gantsu!).

No Contest/Losing animation: -Klonoa will wave the white flag, while sitting down looking defeated and covered in bandages. Based on his game over screen from the original game.

Idle animations: -1. He does the same standing animation in his GameBoy incarnations, aside from Densetsu no Star Medal.

-2.a)Klonoa will yawn and stretch his arms. Based on his idle animation from the Wii Remake.

-2.b)He pulls off hat, spins his hat around, and puts it back on. Based on one of his idle animations from Empire of Dreams and Dream Champ Tournament.

Palutena's Guidance: Pit: Hey, who's this little guy here?

Palutena: That's Klonoa. He's a young hero that saved Phantomile, and Lunatea, and is known as a "Dream Traveler". He even managed to restore the moon to the sky after the moon shattered. Unfortunately, his grandfather was killed at one point.

Pit: His grandpa was killed?! Oh man... And by the way... that moon isn't Arlon's Moon Fortress, isn't it?

Palutena: Of course not, Pit.

Pit: Right... so what is this giant ring he's carrying?

Palutena: That's the Wind Bullet, this giant ring can inflate enemies with a small concentrated ball of wind with a small touch. However, it doesn't seem to affect any one of us somehow...

Pit: It can inflate enemies? Are you sure that it's considered, a bad thing, Lady Palutena?

Palutena: Just watch out, Pit. He may be lightweight, but some of his moves can deal a ton of damage.

Pit: Okay, any more I can learn about Klonoa?

Palutena: He has an arsenal of weapons he can use in battle, he can use swords, boomerangs, arm cannons and a shield. While it seems that he has large ears that can allow him to fly, he doesn't seem to fly that often...

Pit: You know, I feel bad for this little fella. Maybe we can try to introduce him to the others?

Palutena: You can after this. He's had quite a bad time right now.

Snake's Codec Conversation: Snake: Mei Ling, who is this... rabbit, cat-thing?

Mei Ling: That right here, is Klonoa.

Snake: Klonoa? Who is he?

Mei Ling: Klonoa is a character that seems to be not known by many, overlooked in fact. He is the one that defeated the evil being that nearly consumed Phantomile and the dreams, Nahatomb, and he managed to restore the moon after collecting the pieces of the shattered moons, too.

Mei Ling: I know that there's word that his grandpa died, and he's separated from his other friends.

Snake: Well then... anything to watch out for?

Mei Ling: He has an arsenal of weapons, kind of like Link. He can use the Arm Cannon, a Giant Ring called the "Wind Bullet", a Sword, a Shield, a Hammer, and a boomerang. His weapons can deal a lot of damage to you, but his main weakness is his slow agility, and generally lightweight, so using light, yet quick attacks will do.

Snake: Well, I guess I can take him down pretty quickly.

Mei Ling: Good luck Snake. Even after his grandpa's death, he might've already brushed off, so he won't hold back.

Aesthetics: =Klonoa appears in his attire based off of the Smashified design by default.

=His walking animation is based off of Lunatea's Veil, while the running animation can possibly be based on his Empire of Dreams/Dream Champ Tournament running animation.

=Some of his attack animations are mostly based on his attacks in Namco X Capcom, but some animations originating in Klonoa Heroes: Legend of the Star Medal, such as his hammer swing.

=Some of his palette swaps/attire are based on his other incarnations, while others are based on the other characters of the Klonoa series entirely, as Klonoa wears the attire of one of the characters instead of having a color swap, based on the character.

=Klonoa's ears and tail move depending on whether he's falling, the direction of wind, vacuum effect, or gravity.

=Klonoa's front hair, if using his Lunatea's Veil incarnation or his Summer Costume is also affected by wind, vacuum effect, or gravity.

=Unlike what's portrayed in his own game, the Wind Bullet doesn't inflate anyone, instead, the caught character will only have a green glow on them.

=If Klonoa wears his Ghadius attire, then the cloak is affected by the wind, vacuum effect, or gravity.

=Klonoa, much like Marth, Roy and Cloud, mostly speaks Japanese.

=In Japanese versions only, Klonoa's name will be showed as Klonoa of the Wind(風のクロノア) instead of simply Klonoa(クロノア).

=If Klonoa grabs an item, the Wind Ring will be seen hanging at his wrist.

Positive: +Smash attacks deal good damage and knockback, mostly the Side Smash and Down Smash.

+Decent air game.

+Has the ability to grab while in mid-air.

+When he grabs someone in mid-air, while still in mid-air, he can only use his down throw, which Klonoa throws his enemy downwards, but with low launching power, while launching himself upwards, aiding his recovery.

+Has decent vertical and horizontal recovery.

+Moo Jump can be more useful as a gimping tool than Sonic's, as Klonoa's can semi-spike.

+Being lightweight, he can recover more easier.

+F-air has great spiking power.

+Boomerang can be somewhat useful as a gimping tool.

+Beam Gnome reflects projectiles.

+Thanks to Beam Gnome's ability to move a short distance while it's in use, and can reflect projectiles, it can be used to out-space projectile users. Thus, making Beam Gnome an excellent approach option against projectile users.

+Some of his moves have disjointed range.

+Down Smash is useful for edge-guarding and for breaking shields.

+Klonoa, aside from his weight and fallspeed, he can footstool slightly higher when on air than most characters, and can footstool about 6 times before landing.

+Short grab time for a long ranged grab.

+His Down Smash can be used differently if you inputted in either downwards, or forward, to execute a different attack.

+Has the ability to use an Aerial Grab. Unlike other Aerial Grabs, Klonoa can grab opponents with it instead of damaging opponents with it.

Negative: -Being lightweight, he gets KO'd easily.

-Klonoa's frame data, especially most of the Smash attacks, is sluggish at best.

-Despite his lightweight, Klonoa's a very slow lightweight character, but isn't the slowest.

-Boomerang is restricted in a horizontal direction, unlike Mega Man's, where he can throw at 8 different directions.

-While in mid-air, Klonoa can only grab and throw once, even after he did caught someone mid-air before.

-Despite being at a similar height as Sonic, albeit slightly shorter, he is much lighter than Sonic.

-F-air and D-air is slightly slower than B-air, U-air and N-air.

-All of his Smash Attacks have noticeable lag, making it easy to dodge and punish.

-His footstool jumps raise him upwards more shorter when footstooling an opponent on ground.

-Klonoa's second jump goes faster gradually, starting off slowly and faster overtime, making it predictable.

-His recovery, throws Klonoa upwards slightly lower than Spring Jump/Rush Jump, making his recovery sub-par compared to Sonic/Mega Man if trying to recover before Sonic/Mega Man.

-Grabbing in the air requires good precision to use a recovering throw.

-Klonoa's air-grab will hold the opponent longer, depending on how damaged the caught opponent is. Which means if the opponent is caught at 0%, it will take the opponent about 2 seconds to break free. If the opponent is caught at 100%, then they will have 6 seconds to break free.

Voice Actor: Kumiko Watanabe or Makiko Ōmoto

Map: -The Moon Kingdom

-The Kingdom of Water

-Swinging Bridge(Sometimes, Baladium is seen in the background. A few moments after Baladium appears, he will attack the players in the battlefield with spheres appearing onto the battlefield. His attacks are entirely based on his Bossfight attacks in the respectful games.)

Trophies: -Klonoa:

Question, think of any Namco character right now. If you got Pac-Man, Jin, or even Lloyd, then you probably missed this little guy. Being one of the most overlooked characters in gaming, he is still known to have a solid series. He is able to use a big arsenal of weapons, from his Wind Ring, Hammer, Sword, Beam Gnome(a reflector), Boomerang and arm cannons, making Klonoa a very versatile character of choice on attacking on offensive, defensive, or using it for certain set-ups.

-Klonoa (Appearance is his Wii Remake attire, holding on to the Wind Blade):

Klonoa's Down Special, Beam Gnome, will allow Klonoa to move quite the distance while using his reflector. His Down Smash, an overhead hammer swing, will bury any opponents and near-instantly shatter any shields, if hit at a sweetspot; the head of the hammer.

-Huepow:

Huepow is a Ring Spirit, Klonoa's sidekick and friend. He has a strong sense of justice, and won't hesitate to get involved into a dangerous situation. He also acts as a power source for Klonoa's Wind Ring, to allow Klonoa to fire a orb blast of wind. It might also be possible that he knows more about Klonoa's true origins than any other...

Stats/Frame Data: Grab Range: 3.3

Pivot Grab Range: 4.6

Grab time: 0.6 seconds

Pivot Grab time: 1 second

Sidestep/Spot dodge frames: 2-16 / 25

Rolling frames(foward): 4-15 / 27

Rolling frames(backwards): 4-18 / 32

Rolling distance(foward): Between Luigi and Donkey Kong.

Rolling distance(backwards): Between Pit and Dark Pit.

Slow Walkspeed: 0.26

Medium Walkspeed: 0.53

Fast Walkspeed: 0.91

Runspeed: 1.48

Jump Frames: 5 Frames

Jump Height: He has a similar first jump height of Mario. His 2nd jump carries Klonoa up much higher than his first jump, but it is slower than his first jump.

Weight: 82

Power Limit: 22

Regular Falling Speed: 1.4

Fastfall Speed: 2.4

Air Speed: 0.95

Height: Slightly shorter than Sonic.

Gravity: 1.2

Air acceleration: 0.6

Traction: 0.55

Battle Damage(if possible in the next Smash Bros): -If Klonoa's shield shatters, there is a crack shown on the gem of his ring. Can cause his throws to KO more later, about 30% more later.

-If Klonoa blocks with a shield, there's a chance that the Pac-Man emblem will be seen with scratches. No effect on gameplay.

Head Icon: His head icon is represented with his own hat. Based on the lives icon in his respective games.

Palette Swap Colours and appearances(Some of Klonoa's palette swaps is rather unique, as Klonoa simply wears the clothings of the respective characters instead of donning their colors on his attire. For example, Klonoa wears Guntz's attire, instead of having the colors associated with Guntz.):

Blue(default): Based on the Smashified design. The design is heavily based on the Lunatea's Veil attire, with strong similarities.

Red: Based on his attire from the original Door to Phantomile/Moonlight Museum.

Dark Blue: Based on his first concept art design:

White: Based on his Famista: Dream Match attire.

Cyan: Based on his attire in the webcomic, Klonoa: Dream Traveler of Noctis Col.

Purple: Wears a similar attire to Ghadius. While Klonoa still has some of his DtP clothing, such as the shorts and collar, they're tinted purple. He wears a purple cloak, and a mask, to roughly resemble Ghadius. The mask, however, is smaller, and it doesn't cover Klonoa's eyes.

Crowd Cheer(English): Klo - no - a!

Crowd Cheer(Japanese): Kur - on - o - a!

Boxing Ring Title- Dream Traveler of the Wind

Series Symbol: Klonoa's ring can be the Series Symbol

Kirby Hat: Kirby dons Klonoa's hat with his ears.

Map Soundtracks(of course, all of the soundtracks will be remixed, too): Inquisitive Waltz- http://216.227.134.162/ost/klonoa-o...antomile/lxesemrzvq/102-inquisitive-waltz.mp3

Windmill Song-

http://216.227.134.162/ost/klonoa-o...antomile/xrwedbfnsl/104-the-windmill-song.mp3

The Longo Rango- http://216.227.134.162/ost/klonoa-of-the-wind-door-to-phantomile/wwlfmgybvw/109-the-rongo-lango.mp3

Stepping wind- http://66.90.91.26/ost/namco-x-capcom/magafcwahv/21-klonoa-2-stepping-wind-.mp3

Sign of a Hero- http://216.227.134.162/ost/klonoa-heroes-gba-/zyxphtvmjq/13-sign-of-hero-intermission-.mp3

Cursed Leorina- http://216.227.134.162/ost/klonoa-2-lunatea-s-veil-music-collection/vmjzmnngtp/55-cursed-leorina.mp3