User blog:Plasmaster/Monster Hunter is Game for a Fight!

This is my Monster Hunter moveset. Be sure to check out Lasatar's moveset for the Monster Hunter as well. I hope you like both of our movesets.

Monster Hunter is game for a fight! Hailing from the Monster Hunter series, Monster Hunter specializes in combo attacks and heavy damage attacks in order to slay their targets, and this translates into the moveset here. They carry lots of different weapons, but carrying so much gear around slows them down. They are quite slow and cannot jump very high, but they have a few tools that can help to temporarily strengthen these areas. When standing idle, they are equipped with the Sword and Shield.

Attributes

 * No. of Jumps: 2
 * Wall Jump: N
 * Wall Cling: N
 * Tether Recovery?: N
 * Float?: N
 * Crawl?: N

Strengths

 * Heavy damage on most attacks


 * Many attacks can attack multiple times by pressing the attack button multiple times


 * Bowgun charges up quickly and the projectile increases in damage and size as it is charged; is useful for zoning


 * Switch Axe side special provides Monster Hunter with a good horizontal recovery, especially when Sword form is used, that is invaluable to them as they have poor lateral movement in the air; it also does not leave them helpless


 * Glaive Vault up special covers a great vertical distance and can be cancelled into any aerial attack; it also does not leave them helpless


 * Hunting Horn can temporarily increase Monster Hunter's defense or speed depending on the input of the attack, with speed proving very useful as they are slow on the ground


 * Kill moves: up smash, forward smash, up aerial, last hit of forward aerial, back aerial (tipped), forward throw, up throw, Heavy Bowgun, Switch Axe (Axe Mode), Glaive Vault


 * Extended grab with little ending lag even if it misses


 * Possesses three meteor smashes: last hit of forward aerial, first frames of down aerial, Glaive Vault


 * Down aerial covers great horizontal distance while descending, making it useful in recovery


 * Down smash propels Monster Hunter high into the air, making it a valuable move for chasing airborne opponents up into the air for a follow-up attack; can be followed up with a midair jump or even Glaive Vault for more height


 * Up smash deals a lot of shield damage


 * Heavyweight, having high survivability


 * Has two kill throws


 * Fast tilts


 * High priority on most attacks as most attacks have disjointed hitboxes

Weaknesses

 * Slow on the ground and in the air, having a slow dash speed and poor horizontal air movement


 * Low jump height both on the ground and in the air


 * Neutral special Bowgun decreases in projectile speed and range the more it is charged


 * Switch Axe side special has poorer horizontal movement when Axe form is used in the air


 * Glaive Vault cannot be cancelled with other special moves, hurting recovery options and making them vulnerable to edge-guarders


 * Hunting Horn down special leaves Monster Hunter open to attack while they are playing the tune and it cannot be cancelled with shield or other attacks


 * Faster attacks have low damage output


 * Poor air game, with low jump height hindering follow-ups to combos


 * Many kill moves are slow with high starting lag or require precise use in order to kill, namely forward smash, back aerial, forward aerial, and Switch Axe


 * Down throw is only combo throw and hardly combos into much


 * Few combo starters, relying heavily on using attacks that hit multiple times in order to rack up damage


 * Heavyweight means they are easy to combo and juggle


 * High landing lag on all aerials except neutral and down aerial

Normal
◾Normal A- The lunging attack and X attack combo from MH4U. The Monster Hunter draws a Sword and Shield and does a forward lunging attack, followed by a downwards slash, then a horizontal slash, and finally a downwards slicing attack. 3%, 2%, 1%, 2%

Tilts
◾Up Tilt- The Monster Hunter draws Tonfa and swipes one of them overhead; if the button is pressed again, they will do a spin into an upwards strike. 6%, 4%

◾Down Tilt- The Monster Hunter draws a Sword and Shield and swipes the sword low to the ground; if the attack button is pressed again, they will do a shield bash forwards. 2%, 5% ◾Forward Tilt- The Monster Hunter equips a Long Sword and stabs it forth; pressing the attack button again delivers a second strike that is quickly executed. 6%, 6%

Smash Attacks
◾Up - The Monster Hunter draws a Hammer weapon and swings it overhead, though hitting on both sides of them as well, similar to Ike's up smash; is extremely effective at breaking shields. 19-24%

◾Forward - The Monster Hunter draws a Charge Blade and swings the sword forwards; if the attack button is pressed again, they will sheath the sword, transform it into an axe, and deliver a second, powerful strike. First attack: 14-19% Second attack: 17-23%

◾Down - The Monster Hunter equips Tonfa and points both of them at the ground on each side; they then activate the Tonfa's propulsion systems and it propels them up into the air; opponents hit by the Tonfa as they release their propulsion systems take damage. 12-16%

Other attacks
◾Dash Attack - The Monster Hunter draws the Dual Swords and performs the lunging attack from MH4U, which is a slashing attack with both swords simultaneously. 12%

Aerial Attacks
◾Up aerial – The Monster Hunter draws a Great Sword and swings it overhead; it deals more damage in the middle of the blade. 8%, 13% if sweet-spotted

◾Down aerial - An attack from the Tonfa weapon type. The Monster Hunter performs a descending kick attack at a diagonal angle. 6%

◾Neutral aerial - The Monster Hunter draws the Long Sword and does a rolling slash with it. 7%

◾Forward aerial – The Demon Dance attack from the Dual Blades. The Monster Hunter draws Dual Blades and slashes one of them forwards; press the attack button again to do an upwards slash with the other sword; press the attack button a third time to execute two upwards slashes and then a fourth time for a powerful downwards strike with both blades that can meteor smash when sweet-spotted; very fast attacks, but often times cannot get the fourth hit in from doing a double jump alone due to the low jump height, making this move as a useful follow-up after down smash so that all hits can connect and possibly meteor the opponent. 3%, 3%, 2%, 2%, 4%; 14% when all hits connect

◾Back aerial - The Monster Hunter draws a lance and stabs it backwards; it deals the most damage at the tip. 9%, 12% when tipped

Grabs and Throws
◾Grab: Releases a Kinsect that flies forwards a short distance and then brings grabbed opponents back to the Monster Hunter. Has good grab range but cannot tether onto edges.

◾Pummel: The Monster Hunter strikes the opponent with the hilt of the sword from the Sword and Shield weapon. 2% each hit

◾Forward Throw- The Monster Hunter slashes the opponent away with a Great Sword. 7%

◾Back Throw- Tosses the opponent away and then shoots them with the Bow. 4%

◾Down Throw- Slams the opponent to the ground. 5%

◾Up Throw- The Monster Hunter tosses the opponent upwards and then shoots them with the Gunlance. 7%

Special Moves
◾Neutral Special- Bowgun: The Monster Hunter will draw a Light Bowgun and charge it; if the move continues to charge, they will quickly swap the Light Bowgun with a Medium Bowgun, and if charging continues, they will quickly switch the Medium Bowgun for a Heavy Bowgun, at which point the move is fully charged. The Light Bowgun fires Normal S Lv 1 Bullets that deal low damage but have great range and speed; the Medium Bowgun fires Normal S Lv 2 Bullets that deal moderate damage and have an average range and speed, with the bullets being a bit larger in size as well; Heavy Bowgun fires Normal S Lv 3 Bullets that are larger in size and deal the most damage but travel slowly and with less range. 4% from Light Bowgun bullets, 8% from Medium Bowgun bullets, and 16% from Heavy Bowgun bullets.

◾Side Special- Switch Axe: The Monster Hunter draws the Switch Axe and lunges forwards while swinging the sword; pressing the special attack button just before the attack is launched causes the Monster Hunter to transform the sword into Axe mode and perform a spinning axe maneuver as they travel horizontally. 6% from sword attack, 13% from axe

◾Up Special- Glaive Vault: The ability of the Insect Glaive; the Monster Hunter strikes the Insect Glaive downwards and vaults up into the air; it can be cancelled into aerial attacks and does not leave them helpless but they are unable to use any special moves until the reach the ground again. The downwards strike can meteor smash opponents hit by it. 8%

◾Down Special- Hunting Horn: The Monster Hunter draws a Hunting Horn and swings it forwards, afterwards strumming a tune on it; it takes a moment, but when the tune is finished, the Monster Hunter's defense is increased, with their shield taking less shield damage from enemy attacks; if a smash input is used to perform the move, the tune will instead enhance the Monster Hunter's speed. 9% from swing

◾Final Smash- Archdemon Mode: The Monster Hunter activates Archdemon Mode, increasing their speed, jump height, and attack power greatly. All attacks deal 6% more damage and have 1.2x launch power.

Taunts
Side Taunt: Strokes a whetstone across their sword.

Up Taunt: Raises their sword victoriously.

Down Taunt: Raises his arm as the Kinsect flutters its wings.

Entrance
Sits on a rock, stroking a whetstone across their blade and then stands up and steps forth from the background and onto the stage.

Dizzy
The dizzy animation from Monster Hunter 4 Ultimate; has stars around their heads just like in that game.

Idle Animation
Sheathes or unsheathes the sword and shield.

Crowd Fanfare
Mon-ster Hun-ter! x3

Other Animations

 * Sneak: Steps forth cautiously and quietly.
 * Walk: Walking animation from Monster Hunter 4 Ultimate.
 * Dash: Dashing animation from the Dula Blades' Demon Mode.
 * Crouch: Crouching animation from MH4U.
 * Edge Grab: Edge grabbing animation from MH4U.
 * Jump: Jumping animation from MH4U.
 * Sidestep: Quickly steps off to the side.
 * Roll: Rolling animation from MH4U.
 * Airdodge: Twists around in midair.

Once again, I hope you enjoyed this moveset. Please comment below and give me feedback on this.