Ness (Super Smash Bros.)


 * ''This page is about Ness in Super Smash Bros.. For information about Ness' appearance in Melee, see here.

Ness (, Nesu) is a secret character in Super Smash Bros.. He is well-known for his unique second and third jumps. He, along with Yoshi, can double jump cancel, allowing them to use quick, usually high-priority aerials.

How to unlock Ness
To unlock Ness Play 1-Player mode in Normal with 3 Lives without continuing then defeat Ness in a match.

Pros

 * Long recovery
 * Has many invincibility frames during recovery
 * Can Double Jump Cancel
 * Has a shield break combo
 * Has a quick, high priority spike
 * Has two projectiles
 * Fast roll
 * Grabs have great knockback
 * Powerful forward smash
 * Can deflect and absorb projectiles
 * Can juggle well
 * Has a powerfull Up-B

Cons

 * Light and floaty, thus easy to KO
 * Easily intercepted third jump
 * Situational up and down smashes

A attacks

 * A Jab, 2%
 * AA One-two Punch, 4%
 * Rapid A One-two Punch and Side Kick, 8%

Tilts

 * Forward A Roundhouse Kick, 10%
 * Up A Two-handed Open-palm Uppercut, 7%
 * Down A Low Kick, 7%
 * Down rapid A Rapid Low Kick, 3% per kick

Smash attacks

 * Forward smash Homerun Swing,7-18%
 * Up smash Yo-yo Semicircle, 7-17%
 * Down smash Yo-yo Back and Forth, 8-19%

Aerial attacks

 * Nair Split Kick, 14%
 * Fair Two-handed Open-palm lunge, 12%
 * Uair Headbutt, 15%
 * Bair Back kick, 16%
 * Dair meteor smash kick, 15%

Special moves
This attack hits opponents multiple times, so the average amount of damage dealt is potentially higher: max – 25% This attack absorbs energy attacks and removes damage from Ness.
 * B PK Fire, 3-9%
 * B↑ PK Thunder, 6%
 * B↓ Psychic Magnet, N/A

Throws

 * Forward throw, 16%
 * Backward throw, 16%

Other

 * Dash attack, 12%

Double jump cancel
Ness's DJCs allow him to do a wide range of tricks, such as a DJC'd dair shield break, DJC'd fair chains, and DJC'd spikes on the edge. Though double jump cancelling is extremely effective and powerful in it's own right, relying only on it is not very efficient. For a great Ness, one must utilize both his ground attacks and aerial attacks to their full potential.