Olimar (Super Smash Bros. Brawl)

''This article is about the Pikmin & Olimar's shared appearance in Super Smash Bros. Brawl. For other uses, see Pikmin (species) and Captain Olimar.''

Pikmin & Olimar (, Pikumin ando Orimā) is a playable collective of characters from the Pikmin series in Super Smash Bros. Brawl. Pikmin & Olimar is collectively comprised of Captain Olimar, the main character of Pikmin, and his band of multi-colored Pikmin, coming in red, blue, yellow, purple, and white. Olimar is very weak on his own, and needs Pikmin to do Smash attacks and certain aerial attacks and throws. Each Pikmin has different effects for certain attacks.

Pikmin types and effects
Red Pikmin Yellow Pikmin Blue Pikmin Purple Pikmin White Pikmin
 * High attack power.
 * Attacks imbued with incendiary properties.
 * Immune to fire.
 * Range of attack slightly larger than usual; easy to hit enemies with.
 * Travel in slight arcs when thrown.
 * Attacks imbued with electrical properties.
 * Immune to electricity.
 * Strong when thrown.
 * Slightly more durable than average.
 * Immune to water.
 * Doesn’t fly far when thrown.
 * Slow.
 * High attack power.
 * Slams into enemies instead of latching on when thrown.
 * Quick and light.
 * When latched onto opponent, poison does additional damage.

Role in the Subspace Emissary
In Subspace Emissary, a cutscene shows Olimar using his Pikmin to try to destroy a gigantic, sleeping R.O.B. However, the robot wakes up, and performs an Arm Rotor, easily shaking off and devastating the Pikmin. Then, Captain Falcon flies in on his Blue Falcon, jumps out, and uses Falcon Punch to destroy the R.O.B. On landing, he accidentally kills the remaining Pikmin. Afterwards, he teams up with Olimar and his Pikmin. Later, they team up with Diddy Kong, then Donkey Kong, then Samus and Pikachu, then R.O.B., to fight Meta Ridley.

Pros:

 * Most damaging projectiles in the game (White Pikmin can do up to 30% damage each)
 * Potentially long-ranged, powerful B-moves
 * Pikmin Pluck is very fast
 * Down Smash has little vertical and much horizontal knockback
 * Hard to tell what he is doing
 * Small target
 * Quick attacks
 * Down B gives Super Armor Frames
 * Very quick Grab
 * Neutral Grab has the biggest range of all the characters
 * Side throw has great knockback, can KO with it.
 * Tether Recovery
 * Pikmin can be used as "shields" to absorb attacks, mainly projectiles
 * Can edge guard very well with up B
 * Racks up damage really quickly
 * Up Smash works similarly to mewtwo's up smash in that it hits slightly next to you, but all the knockback is vertical

Cons:

 * Dependant on Pikmin for all of his smashes, grabs, specials, and 4 out of 5 aerials
 * Steep learning curve
 * Certain Pikmin are ineffective for certain types of attacks
 * It can be difficult to arrange Pikmin on the go, or to figure out which attacks are most useful with your next few Pikmin
 * Can be forced in to situations in which he can only use attacks which are not useful with his next Pikmin
 * Pikmin can be easily destroyed when thrown
 * Sucks
 * Recovery length entirely dependant on number of Pikmin
 * Recovery is entirely tether-based, making Olimar vulnerable to Edgehogging
 * Light
 * Short-ranged aerials
 * If Olimar is fighting on a stage with water such as Jungle Japes or The Summit, he will lose all of his Pikmin except the Blue Pikmin when he lands in the water, making him extra vulnerable (although stages with water that's shallow enough to walk in like Rumble Falls will not cause the non-Blue Pikmin to drown).

Olimar Attacks

 * Dash A - Olimar does sort of a tripping cartwheel
 * Neutral A - Olimar slaps twice
 * Forward Tilt - Olimar kicks both legs forward, falling to the ground
 * Down Tilt - Olimar does a headbutt along the ground
 * Up Tilt - Olimar jumps a little, hitting with his head
 * Neutral Aerial - Olimar spins in place, hitting multiple times

Pikmin Attacks
All of the Following moves use the next Pikmin in the Order to perform the given attack, and the knockback and damage are dependant on the Pikmin type. That Pikmin then goes to the back of the order. Same happens for grabs. A Pikmin runs forward a bit, and if it touches an opponent it grabs him/her and bring him/her to Olimar.
 * Forward Smash - Throws a Pikmin forward, but it just deals damage and knockback, rather than latching on
 * Up Smash - Tosses a Pikmin a short distance in to the air
 * Down Smash - Throws out Pikmin a short distance to either side (uses the next two in order).
 * Forward Aerial - Smacks a short range with a Pikmin. Swings in an arc
 * Back Aerial - Similar to the forward aerial, only behind Olimar and more of a horizontal arc
 * Down Aerial - Holds a Pikmin under Olimar. Short ranged.
 * Up Aerial - Throws a Pikmin a short distance over Olimar's head.

Grabs and Throws

 * Down Throw - Pikmin slams opponent on ground, then jumps quite high, to jump on top of opponent.
 * Up Throw - Pikmin leaps into the air (while holding opponent), turns the opponent upside, then slams them into the ground.
 * Forward Throw - Pikmin leaps into the air, latches onto the opponent, and then pushes itself off.
 * Back Throw - Pikmin latches onto opponent and jumps backwards while slamming them into the ground.

Special Movements
Taunts

Up: Jumps joyfully.

Side: Hula dances.

Down: Gets on the floor and rises up.

On-Screen Appearance: Jumps out of his rocket and uses Pikmin Pluck.