Ness (Super Smash Bros.)


 * This article is about Ness' appearance in Super Smash Bros. For other uses, see Ness.

Ness (, Nesu) is a secret character in Super Smash Bros.  He is well-known for his unique second and third jumps. He, along with Yoshi, can double jump cancel, allowing them to use quick, usually high-priority aerials.

Description
Ness was a seemingly-average kid from Onett, but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness's character, and much remains hidden.

Works: EarthBound (SNES)

How to unlock Ness
To unlock Ness Play 1-Player mode in Normal with 3 Lives without continuing then defeat Ness in a match.

Pros

 * Long recovery
 * Has many invincibility frames during recovery
 * Can Double Jump Cancel
 * Has multiple shield break combo
 * Has a quick, high priority spike
 * Has two projectiles
 * Fast roll
 * Abusable grab (in both speed and power)
 * Grabs have great knockback
 * Powerful forward smash
 * Can deflect and absorb projectiles
 * Can juggle well
 * Has a powerful Up-B
 * Down smash has one of the widest ranges of any non special attack

Cons

 * Somewhat Slow
 * Light and floaty, thus easy to KO
 * Easily intercepted when using his third jump
 * Third jump can be hard to control, leading to error. If his "thunder" hits a wall, you will fall useless.
 * When you begin an attack during the ascent of your mid air jump, you receive no more vertical range through that jump.

A attacks

 * A Jab, 2%
 * AA One-two Punch, 4%
 * Rapid A One-two Punch and Side Kick, 8%

Tilts

 * Forward A Roundhouse Kick, 10%
 * Up A Two-handed Open-palm Uppercut, 7%
 * Down A Low Kick, 7%
 * Down rapid A Rapid Low Kick, 3% per kick

Smash attacks

 * Forward smash Homerun Swing,7-18%
 * Up smash Yo-yo Semicircle, 7-17%
 * Down smash Yo-yo Back and Forth, 8-19%

Aerial attacks

 * Nair Split Kick, 14%
 * Fair Two-handed Open-palm lunge, 12%
 * Uair Headbutt, 15%
 * Bair Back kick, 16%
 * Dair meteor smash kick, 15%

Throws

 * Forward throw, 16%
 * Backward throw, 16%

Other

 * Dash attack, 12%

Special Moves

 * Neutral B: PK Fire
 * Up B: PK Thunder
 * Down B: PSI Magnet

Double jump cancel
Ness's DJCs allow him to do a wide range of tricks, such as a DJC'd dair shield break, DJC'd fair chains, Shield Break Jump, and DJC'd spikes on the edge. Though double jump canceling is extremely effective and powerful in it's own right, relying only on it is not very efficient. For a great Ness, one must utilize both his ground attacks and aerial attacks to their full potential.

PK Thunder 2
When Ness hits himself with PK Thunder, he will rocket in the opposite direction from which he was hit. This is both his triple jump and an incredibly powerful move - when Ness collides into someone with this move, the opponent takes high damage and suffers critical knockback It can be a shield break combo move.