Snake (Super Smash Bros. Brawl)

''This article is about Snake's appearance in Super Smash Bros. Brawl. For other uses, see Solid Snake.''

Unveiled at E3 2006, Snake (, Sunēku) is a character appearing in Super Smash Bros. Brawl. Instead of using a gun, he uses explosive-type weapons from his own games. He is the first third-party character to appear in any Super Smash Bros. game. His sneaking suit is based on the one appearing in Metal Gear Solid 2: Sons of Liberty.

A popular rumor states that Hideo Kojima, the creator of Metal Gear, wished Sakurai (or "practically begged" according to Sakurai, himself) to include Snake in Super Smash Bros. Melee, but the game was in a advanced development stage and in an early launch in Japan.

Snake is the only character whose official art on Smash Bros. DOJO!! portrays him in a different pose than his original art from his old profile.

Another note is that his victory theme is the opening to the original Metal Gear Solid game, which many fans interpet as the "Game Over" theme.

Role in the Subspace Emissary
Snake has stowed away somewhere on the Halberd, hiding inside a cardboard box. When his time comes, Snake emerges from his box and begins to investigate, but when he sees Lucario and Meta Knight, he hides again inside his box. Lucario sees through the box by looking at his aura, and pulls off Snake's disguise. Snake is surprised to see that he has been discovered and quickly assumes a fighting stance. Meta Knight is glad to oblige, when Lucario senses security Primid coming from the corridor behind him, so they end up forming a partnership with Snake. After battling through the onslaught of Primid, Snake and the others meet up with Zelda and Peach. Shadowbugs make clones of Peach and Zelda, and the trio fights. Later, Snake, Lucario and Meta Knight find the bridge of the ship and are surprised to see a group of Mr. Game & Watches is maintaining the bridge. Snake and Co. throw all of the Mr. Game & Watches out of the window, and they all land nearby Peach, Shiek, and Fox. The Mr. Game & Watches revert into Shadowbugs and combine into a giant metal monster. Lucario, Snake, Meta Knight, and Falco join Fox, Sheik, and Peach, battle, and defeat the monster.

Pros:

 * Neutral A Combo, Down Air, Neutral Air, and Forward Tilt are all fast, multi-hit attacks that have high knockback
 * Down Smash can place mines on the level, forcing your opponent to remember where they are and punishing them if they forget
 * Up Smash has potentially huge vertical range
 * Forward Smash is incredibly powerful
 * Has the most projectiles of any character: Up Smash, grenades, and his Remote Missile
 * Forward air is a powerful spike with interesting properties
 * Back and up air have long range and duration and high knockback
 * Fairly heavy
 * Large Up-B recovery
 * Can Crawl
 * Can Snakedash
 * Can regain Up-B recovery if Snake detonates a C4 on himself in the air (some sort of Bomb Recovery)

Cons:

 * Smashes and B moves are very slow
 * Very floaty
 * Down Smash mine can hurt Snake as well
 * Fairly large target

Ground Attacks

 * Neutral A - Punch, Punch, Spinkick. Appears from MGS2. The kick has high knockback, and works as a moderate percent kill move
 * Dash Attack - Snake does a somersault forward, and ends up half-crouching at the end. Easily transitions to crouching.
 * Down Tilt - Snake is fully prone while crouching, and he sweeps his legs around
 * Up Tilt - Snake does a handstand, kicking above him with both legs
 * Forward Tilt - Does a knee-thrust forward. If you press A again, he will follow-up with an overhead swing of both arms, which has high knockback
 * Up Smash - Snake takes out a mortar and places it in front of him. This has a weak hitbox. Then, he charges, and fires a rocket up in the air. The distance traveled vertically depends on the time spent charging. The rocket can hit any opponent in the arc upwards and subsequent fall back to earth, and explodes on contact with an enemy or the ground. Can not damage Snake.
 * Down Smash - Snake crouches and starts digging in the ground as he charges, and sets a mine. Visibility of this mine decreases the longer it was charged. This is a very slow smash, and does not actually deal any damage right away. A short while after planting the mine, it becomes "active", and will detonate if anyone (including Snake) steps on it. Damage and knockback are based on how long it was charged.
 * Forward Smash - Snake takes out a shoulder mounted rocket launcher and aims it at the ground directly in front of him, causing an explosion when released. High knockback, but low range and hits the ground, similar to something like Samus's Downtilt.

Aerial Attacks

 * Neutral Aerial - Several quick kicks, similar to Fox's forward Aerial.
 * Down Aerial - Stomps multiple times beneath him, the last hit having fairly high knockback
 * Back Aerial - Snake kicks his legs out behind him, falling completely horizontal. High range and knockback, long duration.
 * Forward Aerial - Snake lifts a leg to head height and axe-drops it down. Similar to DK's Forward aerial, it is slow, yet powerful, and can spike at the end. It appears to actually spike an enemy that is in front of Snake down and behind him, and can "drag" an enemy in front of him, even on the stage off to their doom if Snake is using it while recovering.
 * Up Aerial - Thrusts his legs straight upwards, similar to his back aerial except upwards.

Grabs and Throws

 * Grab - Holds his opponent in a restraining chokehold.
 * Close Quarters - Tightens his chokehold.
 * Back Throw - Slams opponent behind him.
 * Up Throw - Back suplex, similar to Jigglypuff's back throw.
 * Down Throw - Sleeper-chokes opponent and lays them on the floor.
 * Forward Throw - Flips them over and drops them (scoop slam).

Special Movements
Taunts

All:Puts a box over himself, which is removable. Secret: Kneels down and contacts his support team via codec. Snake then receives info on one of his opponents.

On-Screen Appearance:Crashes onto the ground, and his optical camoflougue malfunctions. Says "Kept you waiting, huh?" as he stands up.