Talk:Priority

Except the example is untrue. Try it sometime - the jab clanks with the forward smash (at least in Melee). In Melee, "priority" should properly refer to these ideas:


 * controller slot priority, as outlined on Smasher:Mew2King's website. If player 1 and player 2 initiate a grab on the exact same frame, player 1's grab wins. There are a few other such examples.
 * a vague understanding of which attacks tend to go through others as an effect of hitbox duration, range, speed, and invincibility frames. Priority in this sense is no specific stat but a general effect. All that actually matters with colliding attacks is whether the attacking hitbox hits the defending one.

Anybody who tells you high-priority attacks go through others due to their "power" or any specific "priority" stat is mistaken. I don't know if this element has changed in Brawl or was present in the original, but at least in regards to Melee we need to address this issue exactly. – MaskedMarth (t c) 06:49, 20 November 2008 (UTC)