Master Hand


 * ''For the trophy, see Master Hand (trophy).

Master Hand (マスターハンド, Masutā Hando) is a glove-like entity who acts as the creator of the Super Smash Bros. universe and is also the creator of the World of Trophies. He is the final boss of the 1P Game in Super Smash Bros., the final boss of the Classic Mode in Super Smash Bros. Melee, and the final boss of Classic mode in Super Smash Bros. Brawl. Master Hand's origins are unknown, and his and Crazy Hand's purpose is undiscovered. But both Hands are in a dualistic conflict of create and destroy. Speculation went around after the release of the original Smash Bros. that Master Hand was supposed to be the Nintendo character Glover.

Super Smash Bros.
In Super Smash Bros., Master Hand is the final opponent of the 1P Game. He resides in a level aptly called Master Hand's Residence by fans. He uses his size and shape to his advantage - he slaps, punches and flicks the player around. Master Hand can't be defeated by normal means; instead, he has 300 HP which must be depleted. Once 0 HP is reached, he explodes into the background, and the character is turned back into a doll.

Master Hand also appears in the opening cinematic. He positions two random characters on a table, and after carefully positioning everything, he counts to three on his fingers, snaps his fingers, and changes the table into a stage resembling Peach's Castle, bringing the dolls to life.

Super Smash Bros. Melee
Super Smash Bros. Melee sees Master Hand taking a similar role - he is the final boss of the 1-player Classic mode, and has a set HP which must be depleted to win. There are, however, a few changes made to he - his moveset is slightly altered, and his HP is altered based on the difficulty (for example, he only has 150 HP when fought on Very Easy mode, where SSB had him fixed to 300 regardless of the mode).

The game also introduced Crazy Hand, Master Hand's left-handed alterego. When the two are on the field at the same time, they can perform powerful combination attacks. Crazy Hand appears when set conditions are met.

The two Hands also appear in Event Match 50: Final Destination Match, where they must be defeated simultaneously.

Master Hand does not appear in the opening cinematic, though his trophy elaborates its role in the Super Smash Bros. universe. Intrestingly, in Melee's opening movie, a glove-less hand tosses Mario into the air and into an unknown colosseum. This hand may be Master Hand without his white glove.

Super Smash Bros. Brawl
Master Hand is in Super Smash Bros. Brawl. He reprises his role as the final boss of Classic mode. His attacks are very similar to that of his Melee form with some changes. The amount of HP his has is still dependent on the difficulty as well. Crazy Hand also returns in Classic Mode, if certain conditions are met.

Role in the Subspace Emissary
Master Hand also appears in the Subspace Emissary, as Ganondorf's and Bowser's boss. Soon after a Subspace Bomb is used on a castle, Ganondorf recieves new orders from Master Hand, which he gets via a TV screen.

However, when all of the characters arrive in the Subspace world, Master Hand turns out to be Tabuu's puppet. Ganondorf attacks Tabuu, but is easily knocked back, though while he falls he breaks Master Hand's strings, thus freeing him. Master Hand too attempts to strike Tabuu, but just like Ganondorf, is defeated with little effort. Being a being different from the playable characters, he does not change into a trophy, and simply lies there motionless.

Knowing that he would be able to use Master Hand to recruit fighters to aid him in his goals, Tabuu enslaved Master Hand with the chains of light some time before the plot of the Subspace Emissary begins. Indeed, his trophy suggests that Master Hand himself is not inherently evil, or he disliked the fact that there was someone stronger than him.

Other appearances
Master Hand and Crazy Hand also appear in the Gameboy Advance game Kirby and the Amazing Mirror and they are both the area bosses of Candy Constellation, and both must be defeated simultaneously. Absorbing Master Hand grants Kirby the Smash ability, which gives him his Smash moveset, which includes a slightly different final cutter than possessed by sword Kirby.

As a character
Though there are several "cheats" that supposedly allow Master Hand to be played as a normal character, all of them are false - the only method of controlling Master Hand is through a cheating device such as a GameShark or Action Replay. As expected, playing as Master Hand causes a few problems - he can cause random crashes, and depleting his HP freezes the game.

None of the move names are official.

Super Smash Bros. moveset
Note that Master Hand's moves will automatically target the highest-numerical player other than itself (Player 1 or 2 in most cases)

* B> attacks were not given to "normal" characters until Melee.

Super Smash Bros. Melee
In Super Smash Bros. Melee, Master Hand can only be controlled if set to Player 3. Also note that the directions are pressed on the D-Pad, not the Control Stick.

Moves used in conjunction with Crazy Hand
MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.

Useful Combination Moves
Certain moves can be used in conjunction with each other to cause massive amounts of damage.

NOTE: The moves with "???" on CH Input are moves that have not been found yet, but can be pulled off by a CPU.

Trophy Info
''A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.''

Trivia

 * In the Subspace Emissary, when Tabuu's Chains of Light that hold Master Hand are disconnected from him, they leave red wounds where they once were, implying that Master Hand is part flesh.