All-Star Mode

All-Star mode is a gameplay mode available in both Super Smash Bros. Melee and Super Smash Bros. Brawl series that pits the player against every playable character in the game.

Super Smash Bros. Melee
In Super Smash Bros. Melee, All-Star Mode is an unlockable 1-player mode which puts the player up against every playable character in the game. The battles consist of a set amount of randomly picked characters teamed against the player, with the last fight being against a team of 25 Mr. Game & Watches. Each opponent you face wears up to 3 of the alternate costumes, with the exception of Mr. Game & Watch, who always wears his default. If you play as the character with an alternate costume and you face the same character, the character will either use up to 2 of the alternates, or use the default costume. The characters are fought on the "home stages" of the first member on the list (if there are teams).

However, the player does not automatically regain health in between battles, with only way to heal being one of three Heart Containers available in between matches located in the All-Star Teleporter. These Heart Containers, unlike normal containers, heal the player up to 999% (restoring the player to 0%, as they did in the original SSB) instead of only healing 100% damage. However, if the player enters the portal while damage is being healed, then the damage will not heal any further, and the next match will start with the same amount of damage the player had when he or she entered the portal. The player can also absorb damage with Ness' PSI Magnet and create food with Mr. Game & Watch's Judge. The player can also collect random trophies that sometimes appear after they finish a battle against another character or a team.

For characters with a home stage set outside their universe, the stage will have a more appropriate song from their series play (the only time said music would play on that stage). The only exception is Ganondorf, in which the normal Brinstar Depths music is played.

In order to unlock All-Star mode, one must unlock every character.

Super Smash Bros. Brawl
All-Star Mode has returned in Brawl, and again needs to be unlocked. It is mostly unchanged from Melee. You still get 3 Heart Containers, random Trophies (however, they will not appear as a question mark if the game is paused), and fight through every character in the game. You still only have 1 life, and you do not regain health between matches without a Heart Container (although you can now enter the teleporter without having to wait for your health to fully recover).

However, instead of the matches having a progressively large enemy team, the opponents are based on their series of origin. The highest count of enemies on the stage at a time is two. When a series has more than two opponents a new fighter will appear a few seconds after you KO one of the opponents. This means that stages for Kid Icarus, Ice Climbers, and  Pikmin will be easier than Mario, Legend of Zelda, and  Pokémon. In the case of Pokémon, there are a total of six opponents, as the Pokémon Trainer will send out each Pokémon separately. On the Metroid stage, you will randomly battle Samus or Zero Suit Samus, and on the Zelda stage, you will battle Zelda or Sheik. Another note is that you don't fight a team randomly, but on stages with multiple opponents the order of the opponents is random. It is always in a set order, but the second stage, Mario, you may fight the four characters in any order. It is chronologically ordered by series first release in Japan. You will always fight Mr. Game & Watch first and Olimar last. The stage you fight each character on will be a home stage from SSBB, randomly selected if there are more than one. Battlefield and Final Destination are not considered home stages, while Mario Bros. is R.O.B.'s home stage instead of a Mario home stage. However, if Mario Bros. has not yet been unlocked, he appears in Delfino Plaza instead.

This is the order for All-Star Mode:

Clearing the All-Star takes about 5-20 minutes depending on the character used, the player's skills, and the difficulty setting chosen.

As a reward for completing this mode, the player will earn their character's Final Smash trophy (a trophy of their character using their Final Smash). Additionally, you will see an interesting congratulatory picture that plays to what your fighter is. For example, for Snake, it shows Snake in his box with Zero Suit Samus and other various bounty hunters looking for him.

Co-op Mode
All-Star mode in SSBB may be played with up to 2 players. When playing co-op, you receive a total of 5 heart containers but if either players dies then you both get game over. The opponents are the same until the last battle where you face 2 Olimars instead of one (a possible nod to Louie from Pikmin 2). One advantage of playing All-Star with 2 players is that if you both are 2 different characters, beating All-Star will get you the Final Smash trophy for both characters at the same time.

Caution: Obtaining Final Smash trophies through Co-op will not clear the Challenges for All-Star Mode, such as clearing it with ten characters.

In Super Smash Bros. Melee

 * Clearing All-Star Mode one time will result in unlocking the Battlefield stage, as well the Battlefield trophy.
 * Clearing All-Star Mode on Hard or Very Hard gives you the Mew trophy (You can use continues).
 * Clearing All-Star Mode without using continues gives you the Wario trophy
 * Clearing All-Star Mode with all characters gives you the Meowth trophy.

In Super Smash Bros. Brawl

 * Clearing All-Star Mode on Easy gives you the Tal Tal Heights Music.
 * Clearing All-Star Mode on Normal Gives you a sticker of Phyllis.
 * Clearing All-Star Mode on Hard gives you the Birdo trophy.
 * Clearing All-Star Mode on Very Hard gives you the Dyna Blade trophy.
 * Clearing All-Star Mode on Intense gives you the Mewtwo trophy.
 * Clearing All-Star Mode with 10 characters gives you the Gekko trophy.
 * Clearing All-Star Mode with all characters gives you the Kyle Hyde trophy.
 * Clearing All-Star Mode with all characters including Sheik and ZSS gives you the Plusle & Minun trophy.
 * Clearing All-Star Mode without using continues gives you the Pichu trophy.

In Melee
All-Star mode is heavily based on Kirby Super Star's Arena. In Melee, the music comes from The Great Cave Offensive Save Room in Kirby Super Star. Interestingly enough, in Kirby Super Star Ultra, this music is used in The Arena between boss fights. You can compare the three here.

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In Brawl
In Brawl, the music is a light, relaxed remix of Brawl's main theme.

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