User blog:KirbiMiroir/Terra 4 Smash (again)

Okay, so anyone with a head knows that I would die to have Terra as a Smasher. Yeah, we have Cloud, but his appearance is kind of off if you ask me. So now to explain Terra, starting with her story.

Story

In Final Fantasy VI, the party's Magitek Elite (whose default name is, in fact, Terra) is the child of the Esper Maduin and the human Madeline. However, she gets kidnapped by the Ghestalian Empire and hypnotised to do their bidding for no apparent reason. Cut to the end of the opening dungeon, however, and some guy named Arvis frees her of the Empire's control over her. She then escapes into the mines and is rescued by a thief (who PREFERS the term "treasure hunter")... and the rest would be spoilers.

She also appears as a playable character in the PSP fighting game Dissidia Final Fantasy. She appears in Destiny Odyssey III to accompany Luneth, only for the Cloud of Darkness to hypnotise her and turn her into a savage Esper. She then re-appears in Destiny Odyssey VI as the playable character, where she goes savage AGAIN only for Cloud to knock her to her senses. Cloud then shows Terra the Wild Rose he stole off Firion, and upon finding out about Firion's dream of flowers Terra immediately decides to found the unofficial "Dream of Flowers Trio" (okay, I made that up on the spot). At the very end of this Destiny Odyssey, Terra confronts Kefka, who had kidnapped Luneth earlier in the story, and while Cloud stops the Cloud of Darkness from assaulting Terra, the battle between Terra and Kefka begins... with a fairly obvious story-relevant outcome.

In Dissidia's prequel, Dissida 012, Terra appears briefly in "Treachery of the Gods", where she goes savage AGAIN and attacks Vaan. After Vaan defeats Kefka, Terra begs for Vaan to kill her (an offer that he obviously refuses).

Moveset

Terra uses both the Rune Blade and magic simultaneously in battle, but otherwise lacks special gimmicks. I got inspiration for this moveset from the spell animations in FFVI and her moveset in Dissidia.


 * Regular Combo (Blizzard): Three slashes with the Rune Blade. A snowflake spirals around the slash with each of the first two attacks, and an explosion of snowflakes appears with the third.
 * Up Attack (Thunder): Two upwards slashes, each launching a bolt of lightning diagonally upward.
 * Dash Attack (Fire): Slashes with the Rune Blade, sending a small flame travelling forwards.
 * Down Attack (Poison): Stabs the Rune Blade into the ground, releasing three toxic bubbles in the area around her.
 * Standard Aerial (Holy): Slashes while launching pearls of light. Press the button normally to launch one projectile, and hold it down to launch three smaller projectiles.
 * Up Aerial (Gravity): Jabs upwards, causing a sphere of darkness to appear above her.
 * Down Aerial (Ultima): Surrounds herself with blue and purple energy, then dives down. Meteor Smash.
 * Forward Aerial (Flare): Launches a ball of fire from the Rune Blade. Can be used four times in a row.
 * Back Aerial (Meteor): Summons fireballs to attack behind her at close range.
 * Forward Smash (Blizzara): Sends a chunk of ice flying forwards. The more you charge, the larger the projectile.
 * Up Smash (Thundara): Lightning bolts strike Terra from above. The more you charge, the more bolts appear.
 * Down Smash (Fira): Drives the Rune Blade into the ground, launching fiery shockwaves to the left and right (these shockwaves only travel a short distance). The more you charge, the larger the shockwaves.
 * Grab (Break): Creates a small rock and has it explode, stunning any enemy who touches it.
 * Pummel (Attack): A slash appears over the target. No explanation is given to this attack, as she doesn't cast a spell or move the Rune Blade when she does this.
 * Forward Throw (Blizzaga): Freezes the target, then shatters the ice surrounding them.
 * Up Throw (Thundaga): Lifts the target into the air with magic, and has two lightning bolts strike them.
 * Down Throw (Bio): Creates giant bacteria around the target, then has them explode.
 * Back Throw (Firaga): Encases the target in fire, magically moves them behind her and has the fire explode.
 * Standard Special (Tornado): Spins at high speed, surrounding herself with a miniature tornado. Causes multiple hits if enemies get trapped in it, but has little to no launch power.
 * Up Special (Flood): Jumps into the air with a burst of water. Good recovery, but no damage.
 * Side Special (Graviga): Shoots a sphere of darkness from the tip of the Rune Blade. Slow, but has effective homing and explodes on contact. Meteor Smash. Only three Graviga projectiles may persist at a time.
 * Down Special (Meltdown): Guards, then launches a ring of fire. Doesn't behave like a counterattack, as the attack is launched even if you fail to block an attack.
 * Final Smash (Riot Blade): Creates several whirlwinds in front of her, stunning enemies caught in them, then attacks the stunned enemies with a rainbow-coloured shockwave.

''Okay, this is absolutely the last Terra moveset I'll make, so what do you think of it? Let me know!''