User blog:AceFedora/Move sets and all that

We've all done this at some point, right? Make a move set for a character in Smash? Well I decided I might as well write down mine somewhere so I don't have to constantly remember it to entertain myself. The characters I'm going to add move sets to have a very low chance of getting into Smash, but these are fun to make anyway.

Elite Beat Agents These guys star in a Nintendo DS game of the same name in 2006. I remember playing this OSU-like game at my cousins house enjoying the music that played in the background. I never finished it because of that damned final level. You don't control the agents, it's a rhythm game so you don't play as anyone. The game goes through a few wacky episodes where the scenario is usually drastic for the episode's protagonist. With the help of the EBAs, the protagonist finds a way to resolve the scenario through the power of music. So really, the only thing the agents do in this game is dance...This sort of makes for an easy move set. The game is also heavily told through a comic-like style so many characters have superhuman abilities, even the agents. Why chose these guys? Well first of all, they were represented as a trophy in Brawl, and they seems like a fan-favorite for many people. Unfortunately, the game didn't sell all that much so it's one of those gems you'd find lying around the internet. It also means that since they aren't as popular, they have no chance of being in Smash.

Standard Attack:

Forward Tilt:

Up Tilt:

Down Tilt:

Dash Attack:

All these are TBA since I'll have to study their dance moves

Standard Special: A timed button press. Pressing the button makes a Hit Marker appear. Hold down the button and release when the circle hits the Marker

Side Special: Releases a ball used from the Phrase Marker (Drag and follow the ball in the EBA game)

Up Special: A Super Jump you’d see in a comic book where a character jumps extraordinarily high, turning into a blur during the jump only to land knees bent with one hand touching the ground. Down Special: Summons a Spin Marker that slowly pulls in opponents for 3 seconds before disappearing. Must wait 10 seconds before recharging.

Floor Attack: Spins on their back and points legs out while getting up.

Trip Attack: Break-dance spin similar to Mario’s down smash

Ledge Attack: A sliding kick

Grab: Uses one hand to grab.

Pummel: Whacks with a microphone

Forward Throw: Tosses the opponent forward while quickly turning their head in other direction and back with their arm still extended, hand open. Back Throw: Down Throw: Up Throw:

Final Smash (Music Lives): A cinematic trapping Final Smash that shows the people in the EBA universe dancing chanting “Music Lives!” in speech bubbles. Then all the agents (doesn’t matter what skin you’re using) all stylishly point at the sky where a beam of blue shoots up at the sky, blasting the opponent away. This references the final scene of “No More Music!? The Last Hope!!”.

Shield Break: Instead of having their bodies spin forwards on a 2-D plane, they actually spin their bodies as they do when the player misses a Marker in their game. Dizzy Animation: They spin their heads like they do when the player’s Elite-O-Meter reaches No or below. Sleeping Animation: Falls asleep down on one knee. This references when the player fails a stage.

Taunts are just a series of short dances like Bayonetta, but shorter and can’t be canceled.

Palette Swaps are all the agents. They all act the same like the Koopalings. Agents are: Note: The last 3 are the Elite Beat Divas whom are all female
 * Agent Spin
 * Agent Morris
 * Agent Derek
 * Agent J (Is also a sticker in Brawl)
 * Agent Chieftain
 * Starr
 * Foxx
 * Missy

Music Tracks: Since nearly the whole OST is just covers of actual songs, the only track that can be remixed is the Title Screen menu.