SuperSmashFlash

this is a mockup of Melee Made in 2006

The common objective, much like official Super Smash Bros. titles, is to knock opponents off of the screen. Players are given a percentage counter instead of a health bar, which increases as they take damage. A higher damage percentage means that attacks will send the player farther, which may ultimately lead to a KO.[2]

The games are not direct clones of the official titles, featuring adjusted mechanics and playable content, both stages and characters, not present in the original Super Smash Bros. series by virtue of being fanmade projects.

In the original Super Smash Flash, characters only have a total of five attacks each, activated by pressing the "P" key along with an arrow key, additionally, some characters presented an extra attack while jumping. The reboot, Super Smash Flash 2, tries to greater emulate the feel of a console game by giving characters a much wider variety of movement options, and while keyboard control is still the default configuration, there exist settings and guides to facilitate play with USB controllers.[3]