One-hit KO

A One-Hit KO (or abbv. OHKO) is a very strong hit that can KO the enemy at 0% damage. However, almost all of the so-called OHKOs are highly conditional; they all share the following restrictions:


 * The opponent does not tech, DI, or crouch cancel.
 * There is not a wall to block the knockback.
 * Knockback may be insufficient on very large stages (e.g. Hyrule Temple, New Pork City, 75m.)
 * Knockback may be insufficient if the attack had been used previously. (Stale-Move Negation.)
 * The opponent is not giant and/or metal.
 * The damage ratio on 1.0 and no handicaps.
 * The opponent does not Shield or Perfect Shield.

The rule of Final Smashes as One-Hit KO's is if they can kill opponent's at 0% from one side of Final Destination to the other and resulting in a KO.

Examples

 * Roy's almost fully or fully charged Standard Special Move, Flare Blade.
 * A forward Smash Attack done by a Home-Run Bat.
 * Getting eaten by the Fish on Summit or a Bulborb on Distant Planet, or getting attacked by a Klaptrap on Jungle Japes (This is not technically a "hit"; rather, the victim is trapped and dragged off-screen.)
 * The Ultimate Chimera's bite. (In Stamina Mode, it's not always a One-hit KO.)
 * Corneria's cannon laser shots. (Multiple Hits)
 * A Pitfall against a Wario using the Wario Bike.
 * The Dragoon.
 * Marth's Critical Hit Final Smash.
 * Wario-Man's fully charged Wario Waft.
 * Jigglypuff's Puff Up when Jigglypuff shrinks (not guarantees KO).
 * Getting crushed in the Subspace Emissary.
 * Tabuu's Off Waves (on Normal or higher difficulties in SSE). (Intense in Boss Battle mode)
 * Getting hit by a walking Bob-omb while using Fox's reflector. (only in SSB)
 * Breaking Jigglypuff's shield. (counts as SD)
 * Getting hit by the bow/front of the Pirate Ship.
 * Mr. Game & Watch hitting a 9 with his Judge attack (heaviest characters sometimes survive at 0-5%).

Variables

 * Game and Watch's fully charged Oil Panic, with Ness's PK Flash, or another strong projectile.
 * A Counter against a very powerful attack.
 * Light Arrow, or Blue Falcon (depending on the field size, obstacles, or number of targets hit (more targets equals less knockback).
 * Getting hit by Luigi's Fire Jump Punch inside the Negative Zone (after enough high percentage).
 * Getting hit by Suicune's Aurora Beam.
 * Getting hit by Deoxys' Hyper Beam.
 * Getting hit by Ike's Great Aether on 75m or the highest part of Stage Builder.
 * Getting hit by a huge Hothead.