User:Marqoose

My problem with tiers

 * First of all, this my page to give you my opinion. I kind of feel like Glen Beck right now, a guy that no one will agree with. I spend most of my time either playing chess, or training in Brawl. Ultimatly, I am not happy with the tier list, mainly because it's not in the correct format. Tiers should not be on a list, they should be on a cycle, a very complicated cycle. The thing is that metaknight for instince, is at the top of the tier list. Is he a good character? Heck yeah. Are there character's better than him. Also, heck yeah. A major problem with this is no matter which character is at the top, always has a weakness. Major examples of this is Metaknight's weakness is Yoshi. Should Yoshi be high tier because of this? Of course not. Tier lists could immitate this by basing on the number of characters they have the upper hand on, but a cycle/chart could be so much more accurate. If it was graded this way, I believe it would make so much more sense simply, because SSB is not like other games. You can't grade it like you would the classic fighting game. Why? It's not the classic fighting game. The format is completely different for one (Which I have to give Nintendo a big hand on), and closed combat is not always needed, due to range attacks. I don't know your oppinion (duh), but guess since I have no tournament status, you most likley won't care about mine.

Why Lucas is awsome

 * I truely believe that Lucas can actually beat my system. Why? He's broken. That's right, he's completely broken. I'll get to his brokenness (so what if it isn't a word) later. Anyway, one, PK 2 is like, the best move in the game. Two, PSI magnet, when comboed with perfect shielding, completely destroys range based characters (Snake is the only exception to range based characters). Three, PK fire is a great spammer, and a great way to set up a combo. Four, He has crazy powerful smash attacks. Five, He's almost as good at aireal combat as Jigglypuff (who is the best character in the game at aireal combat), and aireal combat is very important. I've actually had a 30 second battle with two level nine Links (Links were picked randomly). In the end two of us actually did recover, but my point is that ground is where people feel safe, but air is where you are if you want to win. Of the edge is where the fun is.

more on aireal combat

 * most fighting games are hitpoint based (which is getting old), but Brawl as I said earlyer, is a new format). Think of ground as a base to stand on, and air as a battle field. Once you're good it should be almost impossible (a great way to train for this is playing the game "pacifist" style. Try not to attack at all, and only roll dodge. also try to get rid of items by throwing them off the stage. It's really fun to try to actually win pacifist style. It is possible, just not easy) to get hit on land. Anyway, aireal combat is what people will one day realize is the ultimate place for fighting.

back to Lucas

 * as I said earlyer, Lucas is indeed broken. Lucas can preform zapjump, an unlimited grab, and a special PSI magnet move that I'm researching. Everybody probaly knows what zapjumping is by now. You know, the PK fire thing that gives Lucas the highest second jump in the game (look it up on youtube). His infinate grab is something I've only really done once (I'm not too fond of giving my opponent a beeting longer than two shots before I throw them). It's not like King Dedede's infinite grab, but it's like a grab that can't be escaped. It doesn't happen every time though.

Somthing that has nothing to do with brawl

 * You know the old game Pokemon Silver version? Well there's a technique a found online that I've tested out to find a glitch called the missing knome. What I'm really confused about is how can somthing so simple glitch out like that? I mean seriously! It just doesn't make sence.