User talk:Toomai/Flags

Now that I have access to hacks (using Balanced Brawl's framework as an entry point to insert my own moveset modifications), I've tried altering some flags to try and find out what bits 1-4 represent. Of course, I found nothing. I did two tests: Normally, I would look at which moves share similar values and make a determination from there. Thing is, I see very little pattern in which moves have what - most normal attacks have 0011, but other than that I can't see much. Any insight here (or here) would be appreciated. Toomai Glittershine 22:35, August 26, 2010 (UTC)
 * 1) I altered Yoshi's f-tilt (normally 0011 for the first four bits) to be 0000 when angled up, 0001 when angled side, and 0010 when angled down. I then used it a few times on another Yoshi and tried clanging it with itself and some other moves. I saw no change from the move's normal behaviour.
 * 2) I changed Peach Blossom - normally having a 0010 in the first four bits - to have 0011 (like most attacks). Again, I saw no difference.