User blog:TheFoolisherFoolishFool/Tips against Master Core

Master Core is a jerk. He is seriously a jerk. Some of his attacks are seriously unfair. So I made this guide to defeating Master Core. When I say defeating Master Core, I mean all of his forms. This is really friggin' important because when you lose, you lose like, 4-5 of your items and most of them were probably important (Note: this is for completing Classic Mode on 9.0 because there is a fricken acheivement for it).

Before we start, I want to say this first - if you have no trouble facing Master Core, then you have no need to read this. Just go and do something else you fricken' pro.

This is a tip from me - when Master Core changes forms, time a smash attack before they form, you will deal about twenty damage immediately. Against the Titan Thing Form and Final Form, do an up smash. For everything else, do a Down Smash (Because they will take full damage from both the attack in front, and the attack from behind).

Preliminary Stage - Master Hand and Crazy Hand

This stage is nothing special. Just go wild on Mickey's hands. Get rid of them as fast as possible to minimize damage. I recommend going all out on them when they are together so you can attack both at the same time. Losing one life against this part will result in game over (because you won't make it through the rest of the bosses with one life left). Remember that they both share the same life meter so you can aim for both rather than just one.

Notable attacks: 1. One of their starting attacks is their combination attack. Master Hand swings his fist then Crazy Hand scuttles along the floor. Getting hit by this attack is pretty bad. I recommend dodging Master Hand and shielding Crazy Hand. I should note that sometimes Crazy Hand will go first. 2. Their stupid-ass grab attacks. What is dangerous about their attacks is that now they RARELY throw you after attacking. They will normally bury you under the ground or they will make you go to sleep with a flower on your head. One time I was asleep with a flower on my head and I took full damage of the move I mentioned above. Avoid getting grabbed at all costs. 3. Crazy Hand will sometimes pop "pink lines" in the ground. Don't touch them. They touch. 4. Master Hand will sometimes pop cards onto the stage. They will rise and carry you off the screen. The moment you land on one, run for it. The best strategy is to just get to the edge, or towards Master Hand because he is off the stage and away from the cards. 5. Master Hand has this breeze attack. I like to call this move the "Easy Breezy one" because I have never lost one life from this attack ever. However, the gust of wind will definitely blow you off the stage if you are recovering so if you are recovering, make sure you go straight to the edge. Also, the gust shoots ice projectiles. The one major bad side to this attack is that you lose precious time. 6. Master Hand opens a black hole. Chances are you jump in by accident or Crazy Hand pops you in like candy. The move itself is not very powerful but by the time you get sucked in, you will realise that you have wasted to much time because this attack comes in SUPER late.

When you're done the hands turn into the first form of Master Core - the titan thing.

Stage 1 - the Titan thing. This guy is huge. He looks overwhelming, but he is nowhere near as hard as what you are going to face later. Hit him with up smashes when he is just sitting there though sometimes you need to hit him with an aeriel because of his hitbox.

Notable attacks: 1. Normally he will start by swingin' his arm once like he just caught a seizure. The arm itself doesn't deal damage, but the laser that pops in afterwards does. Just dodge or jump the moment he's done to dodge the laser entirely. The attack is unshieldable but you can dodge it pretty easily and the move has a lot of "Look at me. Now you know what attack I'm gonna do next". 2. He will grab his head and wiggle around before pausing. Then he will grab you, eat you, and spit you out. The attack itself deals some damage but it isn't very powerful. Plus it brings you right into his face, allowing for easy damage. 3. He will open a black hole and little projectiles will fly at you. This move is a beginner's trap as I fell for this attack a lot of times. The trick is that the black hole won't suck you in unless you leave the ground. The projectiles are hard to dodge, but shielding them makes them do nothing. The move itself doesn't deal too much nor does it deal much knockback but hey, one less attack to warry about. 4. He will grab the goddamn stage and throw it up at damaging orbs. This attack is really weak, but it looks terrifying and really overwhelming. He is wide open before moving, and wide open right after attacking. 5. He grow a magic rock and splats it into the ground. He actively aims for you before splattering his head into the ground. You have about five seconds to wreck him before he slams. Go wild on him until the fourth second. Then dodge away (or run if you are using a character with decent speed). After that the magic rock breaks into many little ones which explode in "plus sign" shapes (They look like "+"). Make an assumption, get to the right spot and just... shield. 6. He grabs his head, writhes around like Wario with too much drugs (And that creep can handle A LOT of drugs) and shoots a magic sonic boom wave that goes out in a circle. WHATEVER YOU DO, AVOID THIS ATTACK AT ALL COSTS. It is one of his attacks that can kill you in one hit. The only way out is to spot dodge (dodge right when he attacks. DO NOT DODGE BEFORE THE ATTACK OR SOME OF IT WILL TOUCH YOU AND YOU DIE INSTANTLY.). If he damages you, sometimes (if you are lucky), it will send you up. Otherwise he will send you sideways for an instant KO (not instant, but unless you play someone like Kirby, there is no way you are getting back to the stage.). Most important of all, DO NOT EVEN THINK ABOUT SHIELDING. You take no damage, but you take full knockback (How does that even work?) and you will always fly off to the side of the stage.

Once you deal enough damage, it will turn into a scorpion (I thought it was a dog but, oh well)

Stage 2 - Scorpion-Dog hybrid form This boss looks terrifying (not as scary as the Titan Thing but still really scary) but this boss is a joke compared to the other bosses. I will tell you this now - you can avoid ALL of its attacks by shielding. I recommend attacking it when you are NOT at the edge of the stage as most of its attacks revolve around it attacking near the edge. Despite this, you can dodge all of these attacks by grabbing the edge.

Notable attacks: 1. It normally starts by jumping up then it jumps down into one side of the stage. The way down is its most powerful kill move but it's fairly useless because it never hits you if you're competent unless the way up hits you into the way down. Like Ganondorf the scorpion-dog hybrid is so strong the stage shakes. Also like Ganondorf it never you hits you if you're smart. 2. It flies off the screen and swipes you from the background. This attack is also really powerful but you can avoid it by shielding so it's not that powerful. If you have half a brain the only time it ever hits you is when you do an attack with a lot of duration (like the Falcon Punch or some Smash Attacks). 3. It shoots spikes at you, poppin' you up. It kills at like, 150% so until then, don't worry, be happy. You can avoid the entire attack altogether by running towards it. And that's depressing. 4. He does this vortex thingie. It deals A LOT of damage. Knockback is fairly weak, but you need to minimize damage for the final stages. There is a warning though. It looks up and the screen gets bigger. When that happens, run. While it does that though, it is wide open to projectiles and after the attack it does nothing for three seconds. Take complete advantage of this with projectiles or hit him with your best special attack (aerial Falcon Punch, Fully charged Hammer Swing, you know the drill).

And that is all of its attacks. I'm not kidding. What a joke.

After you beat this failure of a boss stage, it breaks into a collection of swords. You should be familiar with this form if you fought Master Core at chump difficulty. But this is easily his most powerful form.

Stage 3 - Sword collection form This is easily his most dangerous form because it has THREE moves with high knockback.

Notable attacks. 1. It will normally start by just standin' there, doin' nothin'. When it does this, do not go all out. This is because what it does next is terrifying. It will slash once, with high knockback. You can't exactly dodge this attack when you are in the middle of attacking can't you? The only indication is a flash shortly before the slash. Run up to him and get ready to DOOOOOOOODGE (Insert Piccolo picking up Gohan and throwing him against a cliff meme here.) 2. It will shoot rotating blades at you. It may throw two big blades or it may throw four small, homing blades. If you can reflect things, I highly recommend it. It doesn't deal too much damage, but there are no openings so you lose precious time. 3. It will literally FOLLOW you. This is easily the most terrifying attack the entire battle has. Not because of what it is doing but what it is about to do. It does a comboing slash before doing a final slash with high knockback. Deals about 30%. When it does this attack, don't even try to attack. Just run off the stage. When I say run, I mean jump off. By the time you jump off, it will already start it attack. Stall in the air as much as you can and you may be able to avoid this attack. A more safer but more difficult strategy is to immediately shield the moment it starts attacking. You will have just enough shield left to dodge the final blow. If you don't, your shield will break and that is worse case scenario. 4. It's other really overwhelming lookin' attack is when it's four other "sword fingers" separate. They will each attack you once. They don't deal to much damage but after that the final sword (the big one) will leave the screen from the top. The moment it reappears dodge immediately (stupid move ignores shielding). The sword will slam down with REALLY high knockback. While not the most terrifying attack, it is easily its most dangerous. Don't expect yourself to get out everytime. As long as you dodge the final sword slice, everything is good.

After a long, arduous battle, the sword turns into its final form - yourself.

Final stage - YOURSELF. It turns into a copy of yourself. As you are playing level 9.0 naturally the final boss is probably a level 9 CPU. It will die after taking like, 100 damage (estimate). I strongly recommend timing an up smash right off the bat. If you time it right, you will deal full damage to the CPU, making the final battle a lot less long. After that, do not give it ANY time to breathe. The CPU will rarely tech defend itself the moment it lands on the ground so use this exploitation to your advantage. Edge guarding is one of the best things you can do because it can kill the opponent immediately completely ignoring the entire.

After that, you're done. Have fun.

Tips: 1. I do not recommend combo hits (Fox's neutral combo, Little Mac's, Captain Falcon's, etc) because you need to be able to immediately dodge without warning. 2. Counters (Ike, Little Mac, Marth, etc) have the added bonus of completely avoiding attacks and dealing a lot of damage by just countering. 3. Reflectors (specifically Pit and Fox) can reflect projectiles, making them super useful against Master Hand and the Sword hand thing. 4. Moves with high knockback means nothing because none of the bosses flinch. It is only useful for the final stage. 5. Don't die.