User blog:Lasatar/Dillon crashes into battle

So recently, I enrolled in a competition to make the best Smash movesets that you can. The first criteria was to make a moveset for any of the Assist Trophy characters in Smash already. Well, I picked Dillon, and so here's my moveset. But first, a bit of background.

Dillon is the main protagonist and playable character of a 3DS eShop title called Dillon's Rolling Western. It is a really good game, and very cheap at only $15, so if you haven't played it already, I very much recommend you check it out. I have actually wanted Dillon in Smash since before Smash 4 even came out, so I was actually pretty disappointed that he wasn't a playable character (at least we got the Assist Trophy and some music from his game though).

There has been a second instalment in the series (which I haven't played yet) and there is a third on its way, so who knows? Dillon may indeed be a shoe-in for Smash 5. Little Mac got upgraded from the Assist Trophy position previously, so let's hope Dillon will be as well. Regardless, on with the moveset.

Play Style
Dillon is an interesting character, built around keeping pressure on the enemy with his unique attack style. In some ways, he's a bit like a slow Sonic. His Down Special is a key part of his moveset, as you will see in a bit. A Dillon player is capable of playing both aggressively and defensively, as both are viable options.

Attributes
♦ Number of Jumps: 2 ♦ Attack: 6/10 ♦ Speed: 6/10 ♦ Weight: 6/10

Standard
◾Neutral Attack: Dillon swipes in front of him with a claw. You can chain this into an additional two more claw swipes.

◾Forward Tilt: Dillon performs a downward claw swipe in front of him.

◾Up Tilt: Dillon performs a quick front flip and kicks the area above him.

◾Down Tilt: Dillon swipes a claw low to the ground.

◾Dash Attack: Dillon rolls into a ball which can hit an enemy up to four times.

Smash
◾Forward Smash: Dillon performs a double claw swipe in front of him which covers a fair distance.

◾Up Smash: Dillon rolls into a ball and spins in the air temporally (think Sonic's U-Smash)

◾Down Smash: Dillon spins in place, hitting all enemies who touch him.

Grab
◾Pummel: Dillon grinds his spikes against the enemy.

◾Forward Throw: Dillon rears up and rolls into the enemy, sending them flying.

◾Backward Throw: Dillon turns around and performs a move identical to his forward throw.

◾Downward Throw: Dillon grinds himself on the enemy before they get sent into the air.

◾Upward Throw: Dillon kicks the enemy into the air.

Aerial
◾Neutral Air: Dillon spins in midair, hitting anybody who touches him.

◾Forward Air: Dillon performs a powerful claw swipe diagonally downward.

◾Backward Air: Dillon performs a fast claw swipe behind him.

◾Upward Air: Your basic Overhead Kick Up Air, but this one is in the opposite direction.

Special
◾Neutral Special: Charge Attack. Dillon will start spinning, and build up power. When you release the button, you will be able to roll around the battlefield. If you collide with an enemy, you can choose to either press and hold down the B button to grind against them, or simply tap it to finish the enemy with a claw swipe.

◾Side Special: Drift Attack. Dillon will charge up a roll, before rolling into the background and circling around to his original position. It will only hit enemies on the way back, but you will be unable to be hit during the first half of the move. This attack has the same startup animation as the Charge Attack, so you can fake the enemy out as to which one you will use.

◾Up Special: Jump Pad. A Jump Pad will appear under Dillon, and he will use it to propel himself into the air. If he collides with an enemy, he will grind against them momentarily.

◾Down Special: Build Tower. Dillon will build a turret on the stage that lasts for about 8 seconds. While it is active, it will automatically shoot any enemy that enters its line of fire. The turret can be destroyed with enemy attacks, however. The type of turret you build is determined by the number of times you press the button. If you press it once, you get a Shotgun Tower, which has medium range and medium firerate. If you press it twice, you get a Machine Gun Tower, which has high firerate but low range. If you press it three times, you get a Cannon Tower, which has low firerate but long range. You can only have two towers up at the same time, however.

Final Smash
Arma-Mode. Dillon will activate Arma-Mode, where he becomes invincible, all of his attacks will be more powerful, and he will be much faster. This effect will last only about 8 seconds.

Opinion time. Awesome. Great. Good. Indifferent. Bad. Crap.

Like always, leave a comment below.