Toon Link (Super Smash Bros. for Nintendo 3DS and Wii U)

''This article is about Toon Link's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Toon Link.''

Attributes
Very similar to Link.

Differences from Brawl
Toon Link has received buffs in both speed and power, however he was also nerfed a bit, mostly in recovery.

Attributes

 * Heavier than in Brawl.
 * Air speed is lower and falling speed is faster.
 * Dash speed is faster.

Ground Attacks

 * Forward Tilt and Forward Smash have less startup and ending lag.
 * Up Smash causes higher knockback, but deals less damage.
 * Down Smash's first high has higher knockback growth.

Aerial Attacks

 * Back Aerial has more ending lag.
 * Down Aerial causes higher knockback when not sweetspotted for a Meteor Smash. It also has a smaller hitbox and causes Toon Link to go through opponents rather than bounce.

Grabs and Throws

 * Grab is faster and with less ending lag if it misses. Also, the hookshot no longer falls on the ground when it misses.
 * Grab Aerial is much faster and has higher range when used as tether recovery.
 * Up Throw causes lower knockback.
 * Back Throw causes higher knockback.

Special Attacks

 * Hero's Bow charges faster and the arrow travels longer distance, even when uncharged.
 * Boomerang travels a longer distance.
 * Spin Attack covers less distance when used in midair, and also decreases Toon Link's air speed when it is finishing.

Normal

 * Neutral A - Two forward slashes, then a stab. The hits deal 3%, 2%, and 4% damage, in the order they come out (9% total damage). First two hits have very little knockback; the third has some more, but has very little kill potential.
 * Dash Attack - A horizontal slash. Not a lot of knockback; sends enemy upwards. Deals 8% damage.
 * Forward Tilt - Arcing, overhead slash starting from behind Toon Link. It ends when his sword hits the ground in front of him. It doesn't appear to have a hitbox behind Toon Link, just above and in front of him. Decent knockback, killing near the edge at around 150% percent. Deals 9% damage.
 * Down Tilt - Horizonal sweep along the ground in front of Toon Link. Can trip opponent. Decent knockback. Deals 7% damage.
 * Up Tilt - Arcing, overhead swipe starting in front of Toon Link and ending behind him, at his feet. This move is pretty fast, and has pretty weak knockback, so it combos into itself when the enemy is at low percent. Deals 5% damage.

Smash Attacks

 * Forward Smash - Toon Link slashes forward up to two times. The first slash knocks the enemy slightly upward and deals between 10-14% damage. The second slash has a lot more knockback and deals between 11-15% damage. This is one of Toon Link's best kill moves. At certain percentages on certain characters, the first slash will hit enemies too far for the second slash to hit, so this move isn't a true, natural combo.
 * Up Smash - A slower, more powerful version of his Up-Tilt. Deals between 13-18% damage, with great knockback. This is another reliable kill move for Toon Link. Its power, speed, and range make it a great option out of shield and out of a dash.
 * Down Smash - Two horizontal slashes at the ground, first in front of Toon Link, then behind him. The first slash pulls the enemy toward Toon Link, and it often leads to the second hit connecting to the enemy as well. The second hit has decent knockback, and kills around the same percent as Forward-Tilt. The first hit deals between 6-8% damage and the second hit deals between 7-10% damage.

Other attacks

 * Ledge Attack - Climbs onstage with a slash in front of him for 7% damage.
 * Get Up Attack - Swings sword in front and in back of him for 7% damage.

Aerial Attacks

 * Neutral Aerial - Two slashes of the sword, first one in front, second in back. The first deals 8% damage, and the second deals 7% damage. The move comes out quickly, so it can be used effectively out of shield, or just to challenge an opponent in the air. Both slashes have weak knockback, so it is not a reliable kill move unless edge guarding. Low landing lag makes it a useful move to pair with a short hop.
 * Forward Aerial - One quick and heavy slash of the sword. It deals 13% damage and has quite a bit of knockback, making it one of Toon Link's best kill moves, especially because it can be used offstage. There is a bit of a start up time to the move, so it's usually wiser to use the Neutral-Air in close situations.
 * Back Aerial - Quick backward arc slash, looks similar to Forward-Air. This move is a bit laggier, and therefore can't be acted out of as quickly in the air. It also has more landing lag, and isn't a great option to if you're about to hit the ground. Its knockback is generally too strong to follow up on, but too weak to kill. It deals 11% damage. It can be useful with Reverse Aerial Rush, but because it doesn't auto cancel, it is risky to use if you're not going to full hop, or end up offstage.
 * Up Aerial - Sticks his sword above him and holds it there. This move acts like a sex kick, and as such it deals more damage (14%) on its initial frames, and less as it is held out (11%). If you land this move on its starting frames, it can be a good kill move because of its good knockback. If hit after these initial frames, it has less knockback, and sends the opponent upwards. This can be useful for combos.
 * Down Aerial - Sticks his sword below him, rises a bit higher in the air, and then flies straight downwards. It spikes opponents, so it can be really useful if used right near the edge of the stage (so you land on stage, but they are sent offstage). It deals 16% damage if you hit the opponent on start up, and 12% damage during the rest of attack. During the attack, you lose control of Toon Link until you either hit the ground, or hit an opponent. If an opponent is hit, Toon Link continues downward, but you can move him slightly right or left.
 * Hookshot ZAir - Toon Link sends his hookshot out straight in front of him. It has minor knockback, deals 4% damage, and auto-cancels. It can be used out of an air dodge. If it is used out of an air dodge, it will acquire landing lag and therefore won't auto-cancel.

Grabs and Throws

 * Grab - Sends out his hookshot in front of him. Good range, but the generally high ending lag makes it very punishable if you miss. Can be used as a tether recovery.
 * Pummel - Beats down on the opponent with the hilt of the sword for 2% damage.
 * Forward Throw - Shoulder tackles the opponent forward with decent knockback for 7% damage.
 * Back Throw - Falls backwards and kicks opponent upward and behind him with good knockback for 7% damage. This is one of Toon Link's good kill moves.
 * Down Throw - Drops opponent on the ground for 3% damage, then immediately slams on top of them for 4% more. Sends opponent upwards and backwards with decent knockback. Contrary to Brawl, this move now hits Jigglypuff for full damage (even up to 999% damage).
 * Up Throw - Throws opponent upwards and slashes them for 7% damage. Moderately low knockback, so it's great for starting Up-Tilt combos on heavier characters.

Taunts

 * Up: Conducts with his Wind Waker baton, at the end of which, a sound from when Toon Link plays a song in The Wind Waker is heard
 * Side Sheaths his sword and puts his shield away, then watches a fairy fly in front of him.
 * Down: Flails and swings his sword around, then gets tired out.

In competitive play
To be added

Toon Link
''This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying.''
 * NGC - The Legend of Zelda: The Wind Waker (03/2003)
 * DS - The Legend of Zelda: Spirit Tracks (12/2009)

Toon Link (Alt)
''Toon Link's Bomb move doesn't deal much damage, but the blast radius is pretty big. His bombs can be thrown in all directions, damaging or distracting your foes. Also, his up special Spin Attack keeps him airborne longer than Link's version. For some launching power, use the side smash attack.''

Engineer Link
''Link is well known for his green clothing, a look he has sported throughout time. But in Spirit Tracks, he dons a blue uniform with a red cap instead. The cap is decorated with a dove, the symbol of the Royal Engineers. Playing the Song of Birds will call a dove to roost!''

Link (Spirit Tracks)
''You might feel sorry for this version of Link, what with him living a life on fixed rails rather than exploring the seas or the skies. But, like the smoke form his train, that feeling who soon disappear when you see that after leaving Aboda Village, the young engineer's quest to restore the Spirit Tracks is filled with adventure.''

Other features
To be added

Trivia

 * Toon Link is playable in the 3DS version, but also makes a cameo in a Spirit Tracks stage.
 * All of Toon Link's pallette swaps appear to be completely based on canon/genuine designs featured in the Zelda franchise. Link's first skin is his traditional Hero's Clothes attire, followed by the Four Swords tunic colorations, then his original Beta design colors from The Wind Waker, then Shadow Link from Four Swords Adventures, then his tunic under the power of the magic Blue Ring in the original Legend Of Zelda game. His last color scheme is based on his original colours from the NES era, which were also featured in A Link Between Worlds.
 * The Toon Link that makes a cameo on the Spirit Tracks stage is considered to be a different Link from the one who is playable.
 * The Toon Link that makes a cameo on the Spirit Tracks stage is replaced by Alfonzo when someone plays as Toon Link on the stage.