Board Thread:General Discussion/@comment-25105897-20150209175513

Bowser: I realized that Bowsercide should happen more often so I think that Bowsercide should happen once per game Base AD Ratio for all special and physical attacks increased significantly but his power comes at a cost: his speed has been reduced significantly as well Bowsercide can happen once per game, Bowsercide is now a meter that charges with every successful side B without landing

Samus: Samus needs more power in general Base AD Ratio on specials increased

Diddy Kong: Diddy Kong isn't as fast as he used to be, but he isn't too slow. B: Peanut Popgun: Stays the same but hold Diddy in place, if Diddy is falling, the regular falling mechanics apply, It now deals more damage and has a longer charge time, the peanut flies farther depending on how long he charges up the Peanut Popgun. Side B:Monkey Flip: Acts more like a special grab rather than a separate technique Up B: Rocketbarrel Recovery: The Rocketbarrel send Diddy straight upward but deals 5-10 % recoil damage Down B: Banana Throwing: Diddy Eats a banana recovering 1% damage and then throws it, once thrown, if the opponent steps on the banana, they trip, the trip now deals damage but Diddy has to recharge the ability

Mewtwo: I know that Mewtwo is an upcoming character in the game but I don't want him to be like a Lucario clone B: Aura Sphere: Mewtwo becomes untargetable during the duration of the charge of the Aura Sphere but he has to let the untargetable aspect recharge, as Mewtwo charges the Aura Sphere and if something is going to hit him, the Aura Sphere automatically fires Side B: Psychic: Mewtwo fires a skillshot, if hit, they are grabbed AND snared. Then Mewtwo can do whatever he wants with them and him and the opponent grabbed become untargetable for a brief period, after the Morgana binding is over, Mewtwo throws the opponent. Up B: Teleport: Mewtwo stops doing whatever he is doing and selects a target spot to target to, when Mewtwo disappears, he is out of the game, being the King of Untargetableness, Mewtwo becomes untargetable Down B: Future Sight: Mewtwo becomes untargetable during the duration of this move, if hit, Mewtwo sends a barrage of psychic energy. 