User blog:NyanMeowstic/Smash Talk: The Koopa King

The Koopa King!!! His 3rd game in a row. Bowser is a heavy hitter and... that's it Bowser is scary looking and can hit hard. He has lukewarm combo potential. What he an do is easily done by other characters, however what he can do is decent so let's give him a look. Knowledge is is spread into several sections this time and Application is replaced by Overall.

Jab
His jab is ok, it can lead in to some minimal combos. It is one of his faster tools ad it's relatively strong to making it one of his better tools.

F-tilt
A good spacing tool, looks very similar to a timed hit from Mario RPG Legnend of the 7 stars. It's not necessarily the fastest but good for when it comes to pivot tilting.

U-tilt
Another Ok move, it's a decent defensive option. If it connects at low percents it can potentially combo into itself.

D-tilt
It comes out fast and deals alot of damage. One of Bowser's best moves.

F-Smash
Don't let the awesome animation fool you, It is super laggy. It can kill, BUT you can get punished so hard. Use only when it's safe.

U-Smash
It's useful when used rights, Bowser has light armour on his shell, so this move can block low % moves at low %, it can be useful for reading rolls, air dodges and low % attacks.

D-Smash
Useful for one thing, reading bad rolls.

Dash attack
Kinda laggy but decent for approach and other stuff.

N-Air
It's a weird move, it can rack up damage and put on good air pressure and maybe beat out air dodges.

F-air
A great spacing move, good range and damage. However it's a bit laggy so be careful.

U-air
It comes out fast-ish and can kill...That's it.

B-air
Itt's similar to F-air but laggier HOWEVER it can kill.

D-air
While this move can spike, you send yourself barreling downward. While Bowser has a large hitbox, an opponent can easily Air-Dodge since you move so fast.

Neutral special
Another ok move. It can be somewhat useful for approach and edge gaurding. The flame goes down the moreit is used so be care.

Side specal
The flying Slam is a command grab and it's useful for killing to a degree. However don't bowserside this move as you will die first. (RIP OLD BOWSERSIDE) Useful for disrepect and some kills but nothing else.

Up special
A great out of sheild option. Gives Bowser a good ground mobility option. When in the air, mash the special button to got higher.

Down Special
The Bowser bomb is ok, at kill percent combos from jab 1. It can break sheilds but it's to laggy for any real potential.

Throws
They suck, no sugar coating it, only good for damage.

Overall
Bowser is a character you have to have to play safe. He has a huge damage output and can space well in the air, but if he gets hit he will get comboed at high %s. However, Bowser can  rule the combonation if you play him proprly.

Thanks for reading, if you have any suggesstions feel free to leave them in the comments. With all that said have yourselves a good one see you on sunday with palutena. NYAN OUT!!!