User blog:Plasmaster/Magolor Sticks the Landing!

Well, this is my Magolor moveset. I hope you all enjoy it, and please, leave a comment with your thoughts on it. Now, I want to clear up a few things. Why is Magolor's tagline 'Magolor Sticks the Landing!'? some might ask. Well, the answer to this is that at the beginning of Return to Dream Land, Magolor crash-landed on Planet Popstar; also, this tagline is in reference to Landia, the dragon Magolor seeks to defeat in Return to Dream Land. Now, for the second thing. Before I get to the actual moveset there is listed Magolor's Strengths and Weaknesses, similar to the Attributes sections on our character pages here on this Wiki. Now, I highly recommend that you read the Strengths and Weaknesses section a it will not only help you to better visualize how Magolor will work as a character, but it will also show you that he is not as overpowered as you might think if you only read the moveset part; but, if you would prefer not to read this section, by all means, skip to the moveset if you want to, just don't come complaining to me about how the moveset is 'too OP', because there is balancing to this character that is explained in Strengths and Weaknesses. With that all being said, I present to you, Magolor!

Magolor sticks the landing! Magolor is something of a glass cannon, being lightweight and having some lag on his attacks but making up for it in raw power, dealing heavy damage with every strike and having a multitude of ways to finish off an opponent. Using the power of the Master Crown, he can truly conquer a battlefield, using his Star Portal down special to manipulate his projectiles and other assets to move where he wants them.

Attributes

 * No. of Jumps: 2
 * Wall Jump: N
 * Wall Cling: Y
 * Tether Recovery?: N
 * Float?: N
 * Crawl?: N

Strengths

 * Can wall cling


 * Has high jump height


 * Shadow Orbs fly in different formations each time the move is used, with some formations homing in on opponents and others not, making the move difficult for opponents to predict, as well as firing multiple projectiles at once and putting pressure and stage control on the opponent


 * Rune Laser has great range and deals a good amount of damage, being useful for zoning an opponent


 * Magolor Warp is difficult to gimp, maintains any aerial momentum Magolor has, and covers a good distance as well as edge-cancelling, making it an efficient recovery move


 * Star Portal is an invaluable and versatile move that can be used in a multitude of ways; it can be used to assist in recovery, enhance the range of Magolor's Shadow Orbs and Rune Laser, and launch surprise attacks on opponents


 * Jab has high range and moves in an upwards path, making it useful for stage control and spacing


 * Fast tilts, with down tilt and up tilt being good combo starters


 * Up smash has vacuum boxes surrounding it in addition to a large hitbox, giving it great range


 * Forward smash has good range and will stay out on the stage for a few seconds after Magolor launches it, during which Magolor is able to freely move around again and knock opponents into the projectile


 * Down smash has good vertical range and hits on both sides at once, making it good for covering rolls and aerial approaches alike


 * Dash attack covers a good range


 * Possesses a meteor smash: down aerial


 * Aerial attacks either have high range or hit multiple times, making them useful in combos and spacing


 * Low landing lag on neutral and up aerial


 * Multiple reliable kill moves: Forward Tilt, Up Smash, Down Smash, Forward Smash, Up Aerial, Down Aerial, Back Aerial, Back Throw, and Rune Laser


 * Down throw is an excellent combo starter and kill set-up since it takes a moment for the opponent to actually be launched, and during this brief moment Magolor can easily throw out other moves to combo or kill the opponent


 * Back throw is a kill throw


 * Fast on the ground


 * Good grab range


 * Disjointed hitboxes on most attacks give him high priority


 * Good ground game

Weaknesses

 * Floaty, being easy to combo


 * Low falling speed makes it difficult for him to land in some situations


 * An opponent that learns and carefully watches how the Shadow Orbs move around Magolor before they are launched can dodge or block them


 * Poor horizontal air movement


 * Rune Laser has some starting and ending lag and if an opponent avoids it Magolor is left open to punishes


 * Lightweight, being easy to K.O.


 * Some kill moves have starting or ending lag that makes them easier to dodge or punish


 * Jab has high starting lag and each attack has a good gap between them where opponents could get closer to Magolor


 * Dash attack has some ending lag


 * Star Portal, though extremely versatile, can be predicted by an opponent who is both observant and fast-acting


 * Down aerial, back aerial, and forward aerial have high landing lag


 * Back aerial has high starting lag


 * Down aerial must sweetspot to meteor smash


 * Up aerial has some starting lag


 * Up throw and forward throw are quite useless


 * Starting lag of some aerials can make it difficult for them to connect with an opponent


 * Very poor at juggling opponents in the air


 * Air game is not the best; though his aerials have uses, they often cannot link into each other very well due to their lag


 * Forward smash moves slowly


 * Throws have low damage output


 * Very slow pummel

Moveset
Click on the YouTube links to be taken to the exact part of his boss fight where a move's basis is derived from.

Normal
◾Normal A- Based on an attack used by Magolor. Magolor opens a star portal in front of him from which a miniature Sphere Doomer flies out and moves in a curved upwards path; one Sphere Doomer flies out for each press of the attack button before capping off at five Sphere Doomers, after which the star portal closes. 5% from each Sphere Doomer https://youtu.be/v8cVbu6n7kc?t=1m23s

Tilts
◾Up Tilt- Based on the movement of the Master Crown. The Master Crown wriggles back and forth atop Magolor's head. 8% https://youtu.be/v8cVbu6n7kc?t=18s

◾Down Tilt- Magolor slides both of his hands forwards across the ground. 5% ◾Forward Tilt- Based on an attack used by Magolor Soul. Magolor summons a blade of darkness and slashes it in front of himself. 12% https://youtu.be/v8cVbu6n7kc?t=6m50s

Smash Attacks
◾Up - Based on an attack used by Magolor. Magolor raises his hands and opens up a small black hole that pulls opponents in and damages them. 17-23% https://youtu.be/v8cVbu6n7kc?t=1m30s

◾Forward - Based on an attack used by Magolor. Magolor blasts a large projectile made up of three blue flames that move forwards slowly but deals high damage. 18-22% https://youtu.be/v8cVbu6n7kc?t=1m6s

◾Down - Based on an attack used by Magolor Soul. Magolor opens two star portals on the ground to each side of him and then spires of dark matter erupt from them. 15-20% https://youtu.be/v8cVbu6n7kc?t=5m40s

Other attacks
◾Dash Attack - Based on an attack used by Magolor Soul. Magolor leaps forwards and spins around, similar to Corrin's dash attack. https://youtu.be/v8cVbu6n7kc?t=5m57s

Aerial Attacks
◾Up aerial – Based on an attack used by Magolor Soul. Magolor raises his hands and opens a star portal above him from which a spire of dark matter erupts. 8% https://youtu.be/v8cVbu6n7kc?t=5m41s

◾Down aerial - Based on an attack used by Magolor Soul EX. Magolor draws a small blue hammer and swings it underneath him. 10% https://youtu.be/4RvOEzc5PnQ?t=10m30s

◾Neutral aerial - Based on an attack used by Magolor. Magolor faces the screen, spread his hands and his sun-shaped rune appears in front of him and spins around. 9% when all hits connect https://youtu.be/v8cVbu6n7kc?t=1m34s

◾Forward aerial – Based on an attack used by Magolor Soul. Magolor summons two dark blades and slashes each one forwards in a downwards arc consecutively. 6%, 8% https://youtu.be/v8cVbu6n7kc?t=6m50s

◾Back aerial - Based on an attack used by Magolor Soul. Magolor turns and creates a small white square behind him that then fills with dark matter as he thrusts it forth. 14% https://youtu.be/v8cVbu6n7kc?t=6m28s

Grabs and Throws
◾Pummel: One of Magolor's Sun Runes is projected from the Master Crown and hits the opponent. 3% each hit

◾Forward Throw- Based on an attack used by Magolor Soul. Summons dark matter spires underneath the opponent that launches them away. 4% https://youtu.be/v8cVbu6n7kc?t=5m41s

◾Back Throw- Turns and blasts the opponent away with a smaller version of the Sun Rune laser. 4%

◾Down Throw- Opens a star portal underneath himself and hurls the opponent into it; they then exit out of another portal on the ground behind Magolor shortly afterwards. 3%

◾Up Throw- Based on an attack used by Magolor Soul. Magolor juggles the opponent in a similar fashion to Mr. Game and Watch's throws and then hurls them upwards. 5% https://youtu.be/v8cVbu6n7kc?t=5m27s

Special Moves
◾Neutral Special- Shadow Orbs: Magolor's primary ability; he fires a cluster of shadow orbs in different formations that then zero in on an opponent and fly towards them at top speed. Similar to the Magolor EX boss fight, if Magolor uses warps (up special) before all of the orbs are fired, he will fire any remaining orbs upon reappearing, allowing for mindgames and sneak attacks as well as mixing up recovery. 4% from each orb https://youtu.be/v8cVbu6n7kc?t=35s

◾Side Special- Rune Laser: Magolor makes several hand movements and then his sun rune appears in front of him and blasts a large energy laser forwards. 15% https://youtu.be/v8cVbu6n7kc?t=1m52s

◾Up Special- Magolor Warp: An ability used throughout his boss battle in Return to Dream Land, Magolor vanishes and then reappears a good distance in the direction input. N/A https://youtu.be/v8cVbu6n7kc?t=37s

◾Down Special- Star Portal: Magolor opens up a star portal in front of him; a multitude of different things can be done with this portal. Magolor can dash attack into it, and then reappear through another portal that opens up next to the opponent. Magolor can use neutral special and Shadow Orbs will go through the portal and upon exiting another portal will split into two Shadow Orbs that go off in different directions, with the exit portal always appearing on the ground underneath Magolor if he is in the air or behind him if he is on the ground. Rune Laser can be fired into it as well; the exit portal for the laser will open up above Magolor whether on the ground or air and will fire in the same direction he is currently facing; the laser will only do half of the damage it usually does when it exits the portal, dealing 8% if it hits an opponent. When used in the air if the player holds the special move button when using the down special the Star Portal will open below him and he can fall into it; the exit portal will appear above where he previously was and he will be boosted high into the air, assisting in recovery. The portal itself deals no damage to opponents. https://youtu.be/v8cVbu6n7kc?t=2m31s

◾Final Smash- Magolor Soul: Magolor taps into more of the Master Crown's power and transforms into Magolor Soul and then moves to the background of the stage. Inputting left or right will have Magolor Soul draw a giant blade of darkness and slash it across the stage on the same side of the stage as the input direction. Inputting downwards has him take out an ice hammer and slam it on the ground, sending shockwaves out to each side. 16% from each sword, 12% from hammer, 10% from shockwaves

Skins/Costumes
Note: The name of the skin pertains to the color of Magolor's clothing.

Light Blue: Magolor as he normally appears.

Purple: Based on Magolor's Master Crown form.

Dark Red: Based on Magolor EX.

Pink: Based on Kirby.

Orange: Based on Landia.

Dark Blue: Based on Meta Knight.

Black: Based on Magolor Soul EX.

Brown: Based on Bandana Dee.

Taunts
Side Taunt: Magolor crosses his hands over each other as seen before transforming after obtaining the Master Crown.

Up Taunt: The Master Crown wriggles atop Magolor's head and he grabs it with his hands to stop it from moving.

Down Taunt: Makes several hand motions that ends with his sun rune appearing in front of him and then vanishing.

Loss Animations
Magolor claps for the winner; his clapping animation is based on when he clapped for Kirby after the boss fight against Landia.

Entrance
Magolor flies through a Star Portal on the Lor Starcutter and jumps off of the starship and onto the stage; he then dons the Master Crown and his eyes flash with power.

Star K.O.
As Magolor flies off into the distance he will scream "KAAAAAABIIII" which is his death scream in the Magolor Soul EX battle. https://youtu.be/4RvOEzc5PnQ?t=13m44s

Idle Animation
Magolor raises his hands in the air, Magolor puts a hand to his chin and nods.

Crowd Fanfare
Ma-go-lor! Ma-go-lor! Ma-golor!

Other Animations

 * Sneak: Tiptoes.
 * Walk: Floats across the ground.
 * Dash: Leans forwards as he floats over the ground at a faster pace.
 * Crouch: Magolor lies belly-flat on the ground with his head poking up and his hands set in front of him.
 * Sleep: Magolor is lying on the ground with his eyes closed; based on his appearance in the intro cutscene of Return to Dream Land when he is first found by Kirby.
 * Sidestep: Magolor vanishes briefly and then reappears in the same spot.
 * Roll: Magolor does a twirl before vanishing and then reappearing a short distance away from where he vanished.
 * Airdodge: Magolor briefly vanishes and then reappears.

Once again, I hope you enjoyed this moveset, please leave a comment and tell me what you think!