User:Smorekingxg456

http://images1.wikia.nocookie.net/cd-i/images/9/93/SKSDW.PNG

Please review my featured article drafts and comment on them.

SmashWiki:Post-Merge_Cleanup MUST REMEMBER!

My Super Smash Bros. Skill
''' I own all three Super Smash Bros games. In the original, I think I'm decent(I don't really know anyone personally that is a competetive player so I don't really know how to compare.) In Melee, I would say I'm pretty good(once again, not much of a comparison available.) In Brawl, I Would say I'm great (no tournaments, just wi-fi. Still not much of a comparison though)but I know a lot of techniques(though still many people would call me a noob, or some other leet word I don't know.) Oh, and considering my age, I think I'm a little above average. Sorry, I just thought of that (I'll give you a hint, I'm under 15). '''

Tier Lists
As with most people this isn't really a "tier list", more of a "who I'm good with/like list"

Yes, I forgot Melee, but all you need to know is that I use Mario, Fox, and Roy.

Things that annoy me

 * People that say they are 'teh g0d' with a character. Unless you've been to a bunch of tournaments and got first in all of them with that character, there's probably somebody better than you.
 * Ike
 * Sonic
 * WarioWare, Inc.
 * People that make smasher pages and have never been in a tournament.
 * Wikia's strict coding
 * People that spell like tihss or ths 2.
 * You

VULPIX FROM POKéMon!
http://i195.photobucket.com/albums/z314/lightningbuginc/vulpix.jpg
 * On Screen-Appearance-Comes out of a Pokéball and growls.
 * Standard attack-Swing its head upwards, downwards, then jumps and kicks. 3%,2%,4%
 * Forward tilt-turns around and whacks its tails at opponents. 7%
 * Up tilt-Does a backflip(4 small hits).2%,3%,4%,5%
 * Down tilt-Scratches the ground in front of it(2 hits, one each paw). 5% both hits
 * N-air-Spins around in a ball of fire. 8%
 * D-air-Shoots a very small flamethrower from its mouth downwards. 4 hits, meteor smash, 3% each hit
 * B-air-Curves its back like a "C" and shoots fire out of its back. 1 hit, sweetspot in the middle of the fire, 9% if the opponent hits the body, 15% if sweeetspotted, 6% anywhere else
 * U-air-Turns into a pillar of fire about 1.5 times as big as Ganondorf. Seetspot-Body. 17% if hits body, 3 hits, 5% each if in the fire.(Sweetspot difference is knockback, not damage)
 * Forward smash-Shoots an ember right in front of it.(Lucas' PK fire, except much smaller range). 13%
 * Up smash-Stands on its hind legs and shoots a small flamethrower above him(6 medi-small hits total) 4% each hit, except for the last which is 7%.
 * Down smash-Pikachu's, but with fire. 3 hits. 6%, 8%, 7%.
 * Ledge attack-Spits up a small ember, which lands on the stage, creating a very small pillar of fire, which Vulpix jumps through(the fire is the damge). 9% for theember, 6% for the fire pillar thing.
 * Ledge attack over 100%-Sets on fire and slowly gets up. Damage the entire move. 13%
 * Get-up attack-Spins around, then gets up. 6%
 * Trip attack-Jumps up, then shoots fire downwards, in a "U" shape. Three hits(side, bottom, side) 5%, 7%, 5%(usually only one hits)
 * Side taunt-Chases its tail(s)
 * Up taunt-Uses Defense Curl(no effect, just the animation)
 * Down taunt-Stars appear around it(swift)
 * Standard Special-Overheat-Chargeable by holding Special button(the move is used when the button is let go). Slowly turns red, and when the button is released, releases a flaming "shockwave" that depends on how long it was charged. between 5% and 23%.
 * Side Special-Confuse Ray-Sends out two orbs in front of it, which trap the opponent(s) and does electric damage, with a total of 20 hits. 1-2% each hit.
 * Up Special-Will-O'-Whisp or Substitute(I can't decide)-Will O' Whisp-Creates a ball of fire that goes flying in an arch, in which the opponent can get trapped in(like Piplup), (can be used for a Vulpicide by dragging the opponent down with you). Hitting Special Move button will cause the ball to disappear, allowing Vulpix to use its aerial moves. Substitute- transforms into a substitute, which gets tossed up a small distance, and transforms into vulpix again, allowing for another jump, but not another substitute. Will-O-Wisp deals 1% each hit while being "thrown" in the arch, 15% on impact with with a wall or floor, and 7% if canceled. Substitute-hitting the substitute deals 4% damage.
 * Down Special-Dig-Burrows underground, moves to one side or the other a few feet, and pops up. If opponent is hit initially, they get dragged underground too. 5% if opponent is initially caught, 1-2% every half second while underground(3 seconds), and 15% when Vulpix comes out from underground, or 22% if opponent was caught.
 * Final Smash-Evolve-A fire stone appears and Vulpix briefly evolves into Ninetails, who uses Giga Impact(Runs to the side boundary, then back, extremely quickly, and does 40% damage each hit.) It then transforms back from de-evolution spray(Pokémon TCG, in case ya didn't know.)


 * Alternate Costumes
 * Shiny form from Gen. 2(Bronze)(Red alt.)
 * Shiny form from Gen. 3(yellow)
 * Has a slightly blue tint(blue alt.)
 * Slightly green tint(Green alt.)
 * Has a rainbow tail(YEAH!)


 * Kirby Hat-Kirby receives its tails
 * Home Stage-Pokémon Stadium 1.

Admiral Bobbery
Paper Mario:Thousand Year Door.http://images2.wikia.nocookie.net/i-wanna-be-the-guy/images//9/93/Bobbery.PNG

** When Bobbery explodes, he doesn't disappear(unless stated), he simply turns all black like the old cartoons when somebody exploded.


 * Standard A- Body Slam, no combo. 7%, similar to Ganondorf's
 * Forward Tilt- Stronger Body Slam. 9%, weak knockback, good for combos
 * Up Tilt- Does a short "hop", shorter than a regular short up. 10%, almost weak knockback.
 * Down Tilt- Same us Up Tilt, except when he goes up, it doesn't do damage or knockback, instead on the way down it does. 11%, weak knockback.
 * F-Air- Does a little pushed flip forward. 5 hits, 3%,2%,3%,2%,4%. Similar to Falco's in terms of knockback.
 * D-Air- Like Ivysaur's, but with an explosion pushing him downwards. 17% while in the explosion and 10% while being pushed downwards. Explosion has above average knockback and the downwards part is a strong meteor smash.
 * U-air- The same as the D-air, but upwards, and the explosion is a spike that deals 15% damage. The being pushed upwards part is comprised of 3 hits doing 5% each. The final hit does average knockback.
 * B-Air- F-Air but backwards instead of Forwards.
 * Forward Smash- Runs Forward and Explodes. The running forward part has a vacuum effect until he explodes. 5% during the running forward part and 17% during the explosion. Moderate Knockback.
 * Up Smash- His Up Tilt, except he explodes at the climax of the jump. The going up part has a vacuum effect and deals 6%, while the explosion deals 3 hits of 7%, and if the opponent is touch Admiral Bobbery right when he explodes, it's a spike, like Roy's Up Smash, otherwise it deals moderate knockback.
 * Down Smash- Plants one of the bombs from //www.mariowiki.com/Bobbery#Attacks_and_Stats Bomb Squad], like Snake. 10% when stepped on and average knockback.


 * Standard Special Move- Bomb- A chargeable Explosion. 5-20% damage and weak to strong knockback.
 * Side Special Move- Bomb Squad- Throws mini bombs forward that explode after 3 seconds, can't be held, and opponents can't grab them. 6% per bomb and weak knockback. If they hit somebody while they're still being thrown, they will explode on contact.
 * Up Special Move- Bomb Jump- No, not a move from PM:TTYD, but hey. Explodes and gets sent flying upwards. Approximately the height of a fully used Wings_of_Icarus, but extremely easy to gimp. 15% during the explosion and strong knockback. 3% during the flying upwards part and little to no knockback, but can get trapped in it, allowing for good damage and combos.
 * Down Special Move- Hold Fast- Yet another counter move... Turns red and when attacked explodes. Infinite from when activated, but very small range, so a projectile or even a regular move with a big hitbox from the user can blow him up without damaging themselves. If used in the air, it can be canceled with the shield button. Damage= Initial Attack+20 and deals huge knockback.


 * Final Smash- Bob-Ombast- Does a fully charged Bomb(standard special) except he disappears. A bunch of bombs from Bomb Squad come down and explode on contact with anything, but deal little knockback and 2% each. A Giant Bobbery then comes flying down and takes up about 3/4 of the stage and explodes, dealing 30% damage and very strong knockback.


 * The Damage goes as following: $$15+2x+30=Total Damage$$ x=number of mini bombs hit by.


 * 'Taunts'
 * Up Taunt-Lights his fuse, but fails to explode.
 * Side Taunt-Just explodes, but deals no damage.
 * Down Taunt-Tosses up a mini bomb.


 * Grabs & Throws
 * Since he has no arms, he instead uses a bunch of mini bombs as a ranged grab.
 * Forward Throw- The mini bomb on the tip explodes. 7% damage, average knockback.
 * Up Throw- The opponent is flung upwards. 5% damage, weak knockback.
 * Back Throw- The opponent is flung upwards, but the chain comes up and explodes, sending the opponent flying backwards. 4% during the fling and 5% when the opponent is it. String knockback, although it is possible for the opponent to DI after being flung, which causes the chain to miss, go to the ground, and explode, which can hit opponents for 6% damage and strong knockback.
 * Down Throw- Flings the opponent onto the ground and then jumps on them. 5% from fling, 6% from jump. Average knockback for a throw.
 * Pummel- Throws an extra mini bomb at the opponent. 2%.


 * Pallet Swaps.
 * Red- Red hat with blue bottom, black shoes and red wheel thing on his back.
 * Blue- Blue, white, white and blue in the same order as his red costume.
 * Green- Green, black, yellow, green
 * Extra 1- Purple, Gold, gray, white, and a lighter body color.
 * Extra 2- Red hat with black bottom, a gold body, a black mustache, a white wheel thingy, and blue shoes.


 * Kirby Hat- Hat and Mustache.
 * Home Stage- Keelhaul Key(I'll make it later)
 * Credit Music- Something. I don't know.

Anything else
I can make a snowman, ready?

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