Mario (Super Smash Bros. Brawl)


 * This article is about Mario's appearance in Super Smash Bros. Brawl. For other uses, see Mario.

Announced at E3 2006, Mario (, Mario) is a character in the upcoming Super Smash Bros. Brawl. He initially seemed relatively unchanged from Super Smash Bros. Melee, but it is now known that he has a new special move: F.L.U.D.D. His previous Down Special move, the Mario Tornado, is still usable, but has been changed to his Down aerial.

Pros:

 * Solid all-around character with no glaring size or speed flaws
 * Forward Aerial is powerful spike
 * Neutral, Back, and Up Aerials are all quick and have decent knockback
 * F.L.U.D.D. can be used to harass Horizontal recoveries and doesnt give others a chance to pull a third jump
 * Cape can be used to reflect projectiles or disrupt recoveries
 * Has two projectile attacks
 * With Cape and Super Jump Punch, has a decent recovery
 * Fireball can be annoying and disruptive
 * Can Wall-jump
 * Fireballs and F.L.U.D.D. both help control approach
 * Cape can be used for diverting attacks
 * Great juggler
 * Good recovery options and methods
 * Can combo easily
 * Powerful finisher
 * Can combo multiple times while airborne
 * F.L.U.D.D. can be used to push objects and stop certain projectiles

Cons:

 * Water from the F.L.U.D.D. Cannon does no damage.
 * Lacks range.
 * Most of his K.O.s require a setup.

Changes from Melee to Brawl

 * New Down Special: F.L.U.D.D.
 * Down Aerial is now Mario Tornado
 * Cape isn't as effective anymore as a ledge guarding technique due to the auto ledge grab feature
 * Fireballs travel considerably less distance
 * Back Air has the animation of Mario's Forward Air from the first Smash Bros.

Moveset
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Role in the Subspace Emissary
In the beginning, a trophy of Mario and Kirby are thrown into an arena. The two come to life and fight. The player chooses the one to play with. If Mario is chosen, the opponent will be Kirby. After the battle between the two, Mario resurrects Kirby. However, this apparently breaks the laws of the Smash universe, and therefore, the Subspace Army ambushes the two. Peach and Zelda come to help and they are all confronted by the Ancient Minister. After seeing the two R.O.B.s setting up a bomb, Mario runs to try and stop it, only to be blasted away by Petey Piranha. Afterwards, he meets Pit after his descent from Skyworld.

Once Mario and Pit return to the ground, they fight Primids across green plains and attempt to stop the Ancient Minister from delivering a bomb. Both fail, however, and continue on their quest. At some point in the story, both Peach and Zelda had turned into a trophy. Shadowbugs take over Peach's trophy, creating a dark clone of her which tries to fire a Dark Cannon at Mario, which would turn him into a trophy. However, Link and Yoshi destroy the gun, and fight the princess. Mario notices them standing by Peach's trophy, which dissentigrates. Enraged, Mario fights Link and Yoshi alongside Pit. This scene can change, though. If you rescue Zelda from Petey Piranha, then her dark clone will try to fire the gun at Link, but Mario and Pit will destroy the gun and fight her. Link will then see them standing over her trophy, and then fight Mario and Pit alongside Yoshi.

After either side is defeated, turning into trophies, King Dedede uses Wario's trophy car to snatch the Princess you fought. He also snatches the opponents' trophies. But while they are in the mechanical arm that grabbed them, Kirby destroys the arm and revives the opponents. King Dedede turns around, and try to charge at them, but steers away when either Link or Pit fires an arrow at him, thus damaging his car. The five follow Dedede. After a long journey, Mario and his friends confront Bowser, who escapes with the trophy of the princess you didn't save. Mario then leads his team in helping Marth and Ike's group, and helps the other heroes at the end when they face Tabuu and the might of the Subspace Army.

Event Matches

 * Event 1: Two Trouble Kings- The player plays as Mario and faces the team of Bowser and King Dedede.
 * Event 6: Super Bowser Bros.- Race to the end of Mushroomy Kingdom as Bowser, before the three Marios make it. The difficulty also affects the scrolling speed.
 * Event 10: All Star Regulars- Choose your character and take on the "original 8" fighters, two at a time, starting with Mario.
 * Event 19: Wario Bros.- On Mario Bros, you play as Wario against Mario and Luigi.
 * Event 41: The FINAL, Final Battle- Select your character to battle Sonic, Snake, and Giant Mario on Final Destination

Co-Op Event Matches

 * Event 1: Two Trouble Kings- Two players play as Mario and Kirby and face the team of Bowser and King Dedede.
 * Event 8: All Mine!- Battle Mario as Wario and Bowser until you gain 2,000 coins between the two of you on Skyworld.
 * Event 17: Sonic and Mario- As Mario and Sonic, take turns KOing a team of alternating Marios and Sonics on Green Hill Zone.
 * Event 21: The Real All-Star Brawl- Select your characters and take on the entire roster on Battlefield.

Trophy Description
''A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multitalented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder-climbing days?''

Snake's Codec Message
Colonel Campbell: Snake, you know who that is?

Snake: ''You're kidding, right? It's Mario.''

C: ''Mario made his first appereance in 1981, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous.''

S: Good thing I survived long enough to meet him on the field of battle, huh.

C: ''This is a once-in-a-lifetime chance, Snake. Now get out there and show him what you're made of. No regrets.''

S: Got it.

Special Movements
Taunts

Up: Grows to about double his size

Side: Takes off his hat, twirls around, smooths his hair over and puts his hat back on.

Down: Spins in the air and falls on his back. (When he is spinning, he resembles the dying animation from Donkey Kong.)

On-Screen Appearance: Jumps out of a Warp Pipe and pounds his fists into the air. He says "Let's-a go!"

Victory Poses

 * Does a short spin-jump and lands in a strong-man pose.
 * Winds up for a punch and steps forward.
 * Makes fire explode from his palm and strikes a pose.