User blog comment:Randomphoenix03/WE DID IT REDDIT!/@comment-26242977-20150325095801/@comment-25665048-20150325115503

I personally believe that you are kinda wrong about game and watch and samus. Samus is definitely a hard character to learn and pick up, heck even I hated Samus when the game first came out. Samus, In my eyes, went from being a run and gun character in melee and brawl to a more strategy based character. Sure she took some nerfs as a bad character in Brawl but overall she is still very good especially with metagame at the time. In this ssb4 game and watch is an interesting character. He now has a god like down throw combo game, like most other "high tiered" character (high tiered is in quotes because the metagame can evolve). His 9 hammer is now randomized making it possible to get 2 even 3 nines in a row (Yes I have done it), making it a viable kill move now. His back air, the turtle, now has the same proprieties has ness's forward air, and his dash attack has like what 2 frames of lag (it is actually insane). Also to note on his white color pallet his air dodging becomes invisible and his to tell when he can be hit mid air. Now we get into his tech skill. Table-flipping, when using game and watch's down tilt it creates a powerful windbox that can stop recoveries and shield him from physical item (combined with the bucket and his duck height dear god nothing touches this man). Momentum shifts, where your movement turns and it is normally used to help get on stage commonly found on wario's bike. Game and Watch has it on all of his special moves, excluding his up b (Which why would you need it there its a recovery). Sure both of these characters took some nerfs, and I don't believe that they are the best characters in the game, however I do belive that they should stay right where they are for now.