Thread:GuyWithTheCoolName/@comment-24529455-20141009234322

Here is Alph's new moveset. I hope it's good.

Like Olimar, Alph uses Pikmin for most his attacks, but the Pikmin do not follow Alph. Intead, they hang onto his body, and when Alph uses them they will immediately return to his body.

Note: When using Pikmin attacks, the Pikmin will not latch on to the opponent, but just give one hit. Blue Pikmin will be a normal attack, Red Pikmin will be a fire attack, Yellow Pikmin will be an electric attack, White Pikmin will be a poison attack, and Purple Pikmin are just like before.
 * Neutral Attack: Does a headbutt, then a sweep kick, then throws a Blue Pikmin forward.
 * Dash Attack: Random Pikmin whirl around him, hitting repeatedly.
 * Side Tilt: Throws a Red Pikmin
 * Up Tilt: Throws a Yellow Pikmin upwards
 * Down Tilt: Sends a White Pikmin running on the ground in front of him
 * Side Smash: Throws a Purple Pikmin in front of him
 * Up Smash: Throws a Purple Pikmin upwards
 * Down Smash: Sends two purple Pikmin on both sides of him
 * Neutral Aerial: Two blue Pikmin fly around him in a loop and damage anyone they hit
 * Forward Aerial: Grabs a Red Pikmin and swings it
 * Back Aerial: Spins around while holding a Yellow Pikmin
 * Up Aerial: Tosses a White Pikmin upwards
 * Down Aerial: Holds a Purple Pikmin and is pulled down to the ground by its weight. Can act as a meteor smash.
 * Neutral Special: Rock Pikmin - Throws a Rock Pikmin which goes a very short distance, but causes major damage and knockback.
 * Side Special: Bomb Rock - Throws a bomb rock which bounces on the ground and causes an explosion after a certain amount of time or when attacked. The explosion causes prolonged hitstun. The bomb rock can be picked up by other characters.
 * Up Special: Hocotate Boost - Alph gets into a mini-Hocotate ship which blasts upwards. Like Diddy Kong's Rocketbarrel Boost, the longer it is charged, the farther it will go. After going a certain distance it will explode, leaving Alph helpless. It will also explode if it hits someone, and Alph can use it again if this happens.
 * Down Special: Bubble Blow - Blows a bubble in front of him which traps opponents for a few seconds and raises them upward. The higher the opponent's damage, the farther they'll go, and if their damage is extremely high they can get Screen KO'd.
 * Final Smash: Feeding Frenzy - Blows his whistle, and hundreds of Pikmin will come onto the stage, latching onto opponents and damaging them similar to Waddle Dee Army. After the Pikmin have been on the screen awhile, a horde of Bulborbs will come rushing in from the right and eat all the Pikmin, as well as dealing severe knockback to anyone they run into. 