User blog:Lasatar/How Shulk should have been done/Shulk moveset for Smash 5.

I know I said that Egil would be next, but this is a bit bigger. When they added Shulk into Smash Bros, there was so much potential. How much of it did they use? None. So I've decided to make a blog about how Shulk SHOULD have been implemented into Smash. This could be a potential moveset that Shulk could use in Smash 5, assuming there will be a Smash 5.

Gimmick Just like Seven, Shulk runs off of a gimmick called tension. Every time Shulk lands an attack on an enemy, perfect shields an attack, or dodges an attack that would have hit, his tension rises by 1. Tension starts at 0, and is measured in 5 levels. -25 and below is very low. -10 and below is low. -9 to 9 is normal. 10 and above is high, and 25 and above is very high. -30 is the minimum and 30 is the maximum. Shulk's tension can be told via his portrait at the bottom of the screen. The facial expression shown determines what tension he is on.

As well as tension, Shulk has the talent gauge. This gauge is displayed in the same place next to his portrait that the Monado arts used to appear. The Talent Guage looks like this:. When it is full, he can use his Monado Arts with neutral B. The Talent Gauge fills up when landing successful A attacks.

Animations Unlike the current Smash Bros Shulk, this Shulk always has the Monado out and activated, just like his default combat stance in Xenoblade. His running and walking animations also resemble his running and walking in combat animations, and his jump resembles the jump he performs just before performing Air Slash.

Moveset Just a heads up, if I don't mention a move, it's because I am fine with the way it already is in smash bros.

Neutral A: Resembles his Auto Attack in Xenoblade. If pressed twice, it resembles his double attack.

All Tilts: All tilts also resemble Auto Attacks, with the angle changed for the Up and Down tilts.

Forward Smash: Shulk performs a small hop on the spot and brings the Monado downward, in an attack resembling Back Slash. In a tribute to Back Slash, does slightly more damage from behind.

Down Smash: Shulk half turns counterclockwise, charges the smash, and brings the Monado diagonal down at the enemy, completing the turn. This Move resembles Shaker Edge, and in a tribute to Shaker Edge, can break shields in one shot (Shaker edge inflicted daze in Xenoblade).

Fair: Shulk swings the Monado in a diagonal up-left swing, resembling Air Slash. In a tribute to air slash, it slows the enemy slightly for 5 seconds (Air Slash inflicts slow).

Neutral B: Monado Arts. These Monado Arts work very differently to the old Smash Monado Arts, functioning more like they did in Xenoblade. This can only be used with a full talent gauge, and if the talent gauge is not full, Shulk uses Battle Soul instead, which inflicts 20% damage on Shulk in exchange for filling the talent gauge. When using the Monado Arts, one must hold the B button, and eight symbols appear around Shulk. Move the control stick in the direction of one of them, and release B. This will be the art that he uses. Some arts are more powerful than others, but result in a higher drain of the talent gauge. The arts are as follows:

Buster: The Monado's blade grows to massive proportions, and Shulk slams it downward. Quite a bit of range, and good damage. Damages all enemies it hits. In a tribute to Monado Buster, does very slightly more damage to Mega Man and ROB. Drains 100% of talent gauge.

Enchant: Shulk will enchant himself and any teammates in a team battle, causing them do do slightly extra damage for 20 seconds. Drains 50% of talent gauge.

Shield: Makes Shulk invincible for 4 seconds. Drains 50% of talent gauge.

Speed: Makes Shulk move and attack faster for 12 seconds. Drains 75% of talent gauge.

Purge: Shulk makes a short hop and sends out a green wave of energy (similar in appearance to Cloud's neutral B). If it hits, the enemy that was hit cannot use special moves (B attacks) for 12 seconds. Drains 75% of talent gauge.

Cyclone: Shulk jumps into the air, holds the Monado up, and Ether particles rise in a very large area around Shulk. Does about 12% damage, and buries opponents. When used in the air, makes Shulk rise along with the particles, making this suitable for recovery. Drains 100% of talent gauge.

Armour: Shulk puts a yellow aura around himself, making him take halved damage for 15 seconds. Drains 50% of talent gauge.

Eater: Shulk sends out a frontal cone of energy that reaches slightly further than Bowser’s fully charged fire breath. Does a bit of damage, and inflicts a damage over time effect (in smash terms, it puts a flower on their head). Drains 75% of talent gauge.

Side B: Slit Edge. Shulk performs a stab attack, semi-resembling his current Forward Smash. If it hits, the enemy’s defence will be lowered slightly.

Up B: Light Heal. Shulk shouts “Light Heal!”, while raising the Monado in the air. At the end of the animation, Shulk will heal about 5-6% damage. If the talent guage is full, Up B can be used in the air to instantly activate Monado Cyclone as a last resort recovery.

Down B: Vision. Shulk’s Down B is still Vision, but it works differently to how it does in the current Smash Bros. The timing for this move is very similar to that of a counter. When successfully performed, Shulk’s eyes will glow blue as he receives a vision. The opponent will be rewound to just before they made the attack, and from there, this move functions like Witch Time, letting Shulk respond in any way.

Final Smash: The same move that Shulk used to defeat the final boss of Xenoblade. Not spoiling what it is.

Costumes Instead of having different clothes in all of the costumes, Shulk is always wearing the same outfit. Instead, the Monado he holds is different. The costumes are:

Shulk with the Monado Shulk with the Monado II Shulk with the Replica Monado Shulk with the Monado Rudra Shulk with the Monado Agni Shulk with the Monado Abyss Shulk with the Monado Dogma Shulk with the Monado Saga

Taunts

Up taunt: “The future doesn’t belong to you!” Side Taunt: “Monado, show me the way” Down Taunt: “Nothing’s gonna stop me!” Raises Tension by 2.

Victory Quotes

“Piece of cake” “I can feel the power!” “I need to be even stronger!” “Not bad”