User blog comment:KirbiMiroir/Share Support!/@comment-12498802-20160909182221



With his floating jumps and good recovery, Kirby is at his best in the air. His Down Tilt can cause enemies to trip, which can lead to a potentially fatal Hammer Flip or Smash Attack. Stone can be useful for falling quickly, and serves just as well for damaging enemies beneath you. If an enemy is trying to recover from a fall, use a Down Aerial to ruin their day.



If you're trying to recover as Toon Link but don't think Spin Attack can save you, press L to throw out a Hookshot, letting you grab onto a ledge - then, use the Circle Pad to reach the ledge. At first, his Side Smash isn't too damaging, but pressing the A Button a second time will really send the enemy flying!



Zelda's Forward Air and Back Air have "sweetspots", meaning they deal lots of damage if the very end of the attack hits the enemy. The Phantom Slash might be powerful, but he has two weaknesses - he behaves like a projectile and can thus be reflected, and if he gets destroyed, you can't use him again for a while - so be careful when you use him. Finally, you can cancel the helplessness caused by Farore's Wind by grabbing a ledge mid-warp.



While Sonic places his entire focus on Melee attacks, his high speed makes it easy to approach enemies. His Spring can damage enemies who touch the spring as it falls if you use it in the air. The Homing Attack's predictability makes it unreliable in online combat, although it can help with recovery in the right situations.