User blog comment:DragonTrainer53/What is your unpopular Smash opinion?/@comment-24503190-20150319224103

Target Blast is a pathetic excuse of a replacement for Target Smash, and Special Orders is a lame excuse of a mode, and was just a way of adding a solo mode to replace adventure mode. It probably only took 10 minutes to program.

In SSBWU, there's no variety in the modes. It's all just different setups for normal battles against normal opponents. In Brawl, there were side-scrolling levels in SSE, massive bosses to take on in Boss Battles, etc.

There isn't nearly enough unlockable content in SSB4, and way too much of it was revealed before the release of the game.

Toon Link should not have returned in SSB4. We could have had a new Zelda character with a completely new moveset, and however much people argue that he's not "technically" a clone of Link, he's really just a slightly smaller and quicker version of Link who doesn't deserve a spot on the roster.

Custom Moves should be allowed in Tournaments. They add another layer of strategy to the competitive league, and they aren't so unbalanced that they would wreck competitive play. If there were any really OP custom moves, Smashboards could just ban those select few.

Custom Moves and Equipment really aren't that exciting, and are a pathetic excuse of a new feature. The data that was wasted adding them could have been used for another stage, or even another character.

As well as every stage receiving an FD form, they also should have received Battlefield forms. There needs to be some variety in the stages of For Glory.

The competitive league for Melee relies too much on Wavedashing. They should focus more on the features Nintendo intended for players to be able to do, rather than a really hard to do exploit of the game's physics.

Despite what I just said, Melee is by far the best Smash game. Maybe Brawl had more solo content, but it had crappy physics and Meta Knight.

Little Mac is way OP. While he is weak in the air, pros will know how to stay on the ground and he is way too powerful when he's not midair, especially with KO Punch.

Ridley should never be playable. I know a lot of people say that him being too big isn't a valid reason, Sakurai himself said this is why he wasn't in the game, and I say that makes all the fanboys' arguments invalid.

If there were to be another DLC character, Isaac (from Golden Sun) would be the one. Why else would he have been removed as an assist trophy?

Master Balls should not be an item. The fun of Pokeballs is not knowing whether you'll get a piece of crap like Goldeen or an awesome legendary, and while legendaries can still come out of Pokeballs, it's just not as fun knowing beforehand that a legendary will emerge. It should always be luck of the draw.

While both Pac-Man stages are awesome ideas, they are some of my least favorite stages to play on. Same with Dream Land (SSB3DS), 75m, and Reset Bomb Forest.

Palutena's Temple and Great Cave Offensive, despite being made pretty much just for 8 Player Smash, are too big even for 8 Players. Playing on them with 8 people is like playing on Temple with 2 people.

Sonic will never get a second character. After the complete fail of Sonic Boom, I doubt Nintendo will be itching to remind fans of the abominations that were Sonic's most recent games.