Board Thread:General Discussion/@comment-24114180-20140107193454/@comment-24485672-20140531095626

Mjcabooseblu wrote: You seem to have misunderstood, so let me rephrase:

It's childish to call a player disrespectful for playing a game according to communal opinions on the balance of it. If a new player goes on forums and hears "fei long is good and easy to use," and decides to play Fei Long as their main, who are you to call them 'disrespectful' for not experimenting with characters that are inherently worse? A good dev accepts responsibility for imbalance in their game, and they don't tell the player that they're playing it wrong. Hm, in turn, I seem to not have been 100% clear about my opinion and understanding. Of course I understand that a designer/developer has responsibility and has to accept that. After all, pretty much the first rule is that you make games not for yourself but for others. However, when you ask who I am to call people disrespectful for metagaming, I will have to answer that with "not a developer of the game in question". What responsibility do I even have for a game I haven't made? This really speaks for itself. The designers might not be "allowed" to speak up because they made it for the customers in the first place, but I certainly can.

Maybe I should rephrase my entire beef as well: For all I care, follow the meta. Just don't enforce it on people or ridicule them for not following it (and again, that's what I've actually seen). As well, weakness alone does not make a character a waste of space. Yes, a character can be weak, of course I know that. But that's not the point. There's still a lot of other work that can be put into said character (and can be done right). Really, if I had to choose, I'd rather be "childish" than ignorant of almost an entire package.

To summarize this, my stance is less about "I made this game, shut up." and more about "There's a game in front of you. Judge it in its entirety.".