Pikmin Throw

Pikmin Throw is Pikmin & Olimar's Side Special Move. Captain Olimar throws a Pikmin at an enemy, then the Pikmin latches onto the enemy and slowly racks up damage, similar to the effects of Lip's Stick Different Pikmin have different effects when thrown, such as additional throwing damage from a blue Pikmin, a curved trajectory from a yellow Pikmin, and knockback and damage instead of damage over a long period only.

The Pikmin Throw is Olimar's most-often used attack (other than Pikmin Pluck, obviously). However, the fact that only Purple Pikmin have any knockback makes this move difficult to master. It should be used to repel incoming opponents that are charging at Olimar while he is throwing Pikmin (latched-on Pikmin do not cause an enemy to flinch, and so they can continue attacking normally. Purple Pikmin are the exception, knocking the enemy away and interrupting any attacks currently winding up.) Olimar's attacks require lots of training to be made effective.

The less damage the opponent have, the longer time the Pikmin will latch on. Also, Pikmin are unable to latch onto Subspace Emissary enemies.

In Pikmin, if Olimar wasn't able to direct the Pikmin to something, he could alternatively throw them to what he wanted them to interact with. Thrown at enemies, the Pikmin would cling to them and attack. Not very strong by themselves, the key to the Pikmin's power was to overwhelm enemies with large numbers of them.