User:Masq

Active since December 2nd, 2008

Hi, I'm Masq. I've been playing the Super Smash Bros series since 2004 (I started with Melee), and have still been playing since. I'd like to help this wiki by editing some of the pages that I know of. One of the current things I'm working on is revamping the Melee character pages.

Accomplishes

 * Converted Pros & Cons and added move descriptions on the Mr. Game & Watch (SSBM) page.
 * Added move description on the Ness (SSBM) page.

Unfinished Character Pages
These are the pages that do not currently fit the requirement, and I am working on to improve. It would be great if other people could help formatting these pages to the standard of a character page. For reference of a good character page, see Luigi or Mr. Game & Watch for Melee, and Meta Knight or Sonic for brawl.

Melee

 * Bowser1* 2
 * Donkey Kong1 2
 * Dr. Mario1 2
 * Falco1 2
 * Fox2
 * Ganondorf1 2
 * Ice Climbers1 2
 * Jigglypuff1 2
 * Kirby2
 * Link1 2
 * Mario1 2
 * Marth1 2
 * Mewtwo1* 2
 * Ness1
 * Peach1* 2
 * Pichu1
 * Pikachu2
 * Roy1 2
 * Samus1 2
 * Sheik1
 * Yoshi1 2
 * Young Link1 2
 * Zelda1

1Lacking Moveset. 1*Lacking descriptions of moves. 2Lacking Attributes/Overview section.

Brawl
These characters are lacking an exclusive stickers section


 * Falco
 * Ice Climbers
 * King Dedede
 * Link
 * Luigi
 * Ness
 * Olimar
 * Peach
 * Pikachu
 * Pit
 * Pokemon Trainer
 * R.O.B.
 * Samus
 * Sheik
 * Toon Link
 * Wolf
 * Yoshi

Fake Characters
Characters that I made up. Right now, I only have one but there will be more...

Baby Bowser
Baby Bowser. is a faster, more nimble version of Bowser, but his moves have less knockback. However he has some good, quick finishers, but is not good when it comes to recovery with his short jumps and average up special. Most of these moves were taken from Mewtwo's Melee moveset, but I also added new moves.

I need help on deciding this guy's final smash! If you have any suggestions, post them on my talk page.

Standard Attacks

 * Neutral Attack - Punches. [3%]
 * Neutral Attack (Combo) - Punch-kick-headbutt. Headbutt has minimal knockback. [13% (3%, 4%, 6%)]
 * Dash Attack - Headbutts forwards. Minimal upwards knockback. [6%]

Tilts

 * Strong Side - Swipes his claws forwards. Medium knockback. [8%]
 * Strong Up - Does a weak flip upwards. Medium knockback, good for juggling. [7%]
 * Strong Down - Quickly fires a burst of flames downwards. High knockback. [11%]

Smashes

 * Side Smash - Slashes his claw downwards. High knockback, and sends enemy upwards at a 45 degree angle. High knockback. Comes out quickly. [17% uncharged, 26% charged]
 * Up Smash - Blows fire in an arc above his head. Sucks the opponent in, multi-hitting attack. Last hit has minimal knockback. [26% (5%, 6%, 7%, 8%) uncharged, 29% (5%, 7%, 8%, 9% charged]
 * Down Smash - Retracts into its shell and jumps forwards quickly. High knockback, and sends enemy directly forwards. Has start-up lag. [22 uncharged, 24% charged]

Aerials

 * Neutral Aerial - Retracts into its shell and spins around wildly, spewing fire out. Shell has medium knockback. [10% Shell, 4% Fire]
 * Forward Aerial - Kicks forwards. Minimal knockback. [9%]
 * Back Aerial - Takes both legs and thrusts them backwards. Medium knockback. Has sex kick properties. [11%]
 * Up Aerial - Bites upwards. Medium knockback. [12%]
 * Down Aerial - Swipes downwards. Is a weak meteor smash. [7%]

Grabs & throws

 * Pummel - Shins enemy
 * Forward Throw - Leans back with enemy in hand, then throws forwards. [6%]
 * Up Throw - Tosses foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. 8% damage. Just like Bowser's but does less damage.
 * Back Throw - Spins around, then tosses the foe backwards. Similar to Mario's back throw, but with less knockback. [8%]
 * Down Throw - Throws enemy on the ground, then releases three rapid bursts of flame on the opponent. [10% (3%, 3%, 4%)]

Other

 * Ledge Attack - Spins in shell forwards. [7%]
 * Ledge Attack (100%) - Climbs up and punches forwards. [6%]
 * Floor Attack - Swipes forwards and backwards. [8% Forwards, 7% Backwards]
 * Trip attack - Pushes himself up and kicks forwards. [9%]

Special Attacks
Neutral Special: Flame Spit - Baby Bowser spits a ball of fire forwards. It travels at about the same speed as Wolf's Blaster and can travel about 1/2 of Final Destination before dissapating. It can be absorbed/reflected. [6%]

Side Special: Green Shell Throw - Baby Bowser throws a Green Shell forwards, but it does not have the same properties as the item Green Shell. If it is stomped on, it will stop and can be picked up. The Green Shell does 8% if thrown after stomped on, and 10% if smash-thrown. After hitting someone, it vanishes. [9%]

Up Special: Flame Torrent - Baby Bowser shoots a burst of three fireballs downwards. This propels him horizontally. It also has a bit of vertical boost. It can be charged for a longer boost. After it is halfway charged, Baby Bowser starts shooting one bigger fireball. When it is less then halfway charged, it has minor upwards knockback. After that, it is a weak meteor smash, with a little more power than a footstool jump. [4-11%]

Down Special: Baby Bowser Stomp - When used on the ground, Baby Bowser leaps up, and comes back down ramming his feet to the ground. If used in the air, It is a Stall-Then-Fall move that forces Baby Bowser down, feet first. Has medium upwards knockback. [11%]

Mewtwo
This new Mewtwo is a lot better than the original in Melee. He now better Down and Side special moves, and his move's damage has been buffed. His tail-attacks also come out much faster then before.

Standard Attacks

 * Neutral Attack - Mewtwo sprays shadow energy forwards. [4%]
 * Neutral Attack (Combo) - Mewtwo waves his hand up and down, spraying shadow energy. [4%, 3%, 2%, 1%...]
 * Dash Attack - Mewtwo shoves his hands forwards with a darkness element added. Has medium upwards knockback, good for setting up combos. [11%]

Tilts

 * Side Tilt - Mewtwo swings its tail forwards. Has medium knockback. [11%]
 * Up Tilt - Mewtwo does a quick flip, hitting the enemy with its tail. Good for juggling. [12%]
 * Down Tilt - Mewtwo spins around quickly, hitting on both sides with its tail. [10%]

Smashes

 * Side Smash - Mewtwo forces his hands forwards, causing a shadow explosion. High knockback. [19-25%]
 * Up Smash - Mewtwo holds his hand upwards, spinning a ball of darkness. Multi-hitting move, last hit has high knockback. Sucks the opponent in from either of his sides. [20-25%]
 * Down Smash - Mewtwo spins around, tail aglow, using Iron Tail. Can semi-spike if the opponent is hit with the tip of the tail. [20-28%]

Aerials

 * Neutral Air - Mewtwo glows, with sparks of electricity emitting from him. Is a multi-hitting move, and hits anybody touching him. Last hit has weak knockback. [3%, 3%, 4%, 4%, 3%, 5%]
 * Forward Air - Mewtwo quickly swipes his hand forwards, using Shadow Claw. Has high knockback. [13%]
 * Backwards Air - Mewtwo sticks his leg backwards, using Mega Kick. Has high knockback, but also has sex kick properties. [14%]
 * Up Air - Mewtwo swings his hand in an arc upwards. Has medium knockback, good for juggling. [9%]
 * Down Air - Mewtwo kicks one leg, then the other downwards. First hit traps the opponent. Is a meteor smash. [7%, 9%]

Throws

 * Pummel - Mewtwo zaps the opponent with electricity. [2%]Forward Throw - Mewtwo swings the opponent around himself with telekinesis, then slings the enemy forwards. Good KO'ing move. [9%]
 * Backwards Throw - Mewtwo moves his hand backwards in an arc, then propels the opponent backwards. Great KO'ing move. [10%]
 * Up Throw - Mewtwo swings the opponent around himself with telekinesis, then thrusts the enemy upwards. Good KO'ing move [11%]
 * Down Throw - Mewtwo throws the opponent on the ground and shoots Shadow Balls at the enemy. [13%]

Special Moves
Standard Special Move: Shadow Ball - Mewtwo charges a Shadow Ball, which can be shot by pressing B again. [3-27%]

Side Special Move: Reflect - Mewtwo creates a wall of light in front of him. Can reflect all projectiles, and multiplies the knockback by 1.5. If the opponent is directly in front of him when this move is used, the enemy gets zapped weakly by electricity. [3%]

Down Special Move: Psywave - Mewtwo swings his hand forwards, creating a small shockwave. Can be charged for a larger shockwave, and knocks the opponent upwards at a 45 degree angle. A fully charged Psywave causes Mewtwo to dash forward a little. This move can be held infinitely. [12-21%]

Up Special Move: Teleport - Mewtwo disappears then reappears a great distance away. You can tilt the directional stick to control which way Mewtwo teleports.

Final Smash: Psychoboost - Mewtwo concentrates, then thrusts his arms forwards, then a giant rainbow colored beam shoots out of its hands, going forwards infinitely. Is almost always a one hit KO. [45%]