Board Thread:Super Smash Bros. Discussion/@comment-26145507-20150310144708/@comment-5185663-20150408035411

Matako wrote: It's not just a matter of programming dear. It's a matter of... research, analysis and exact calculations. There's much more to a moveset than just the animation. They need to decide on how long the move takes to take effect, how long it leave the user vulnerable, how far it can reach etc.. With a move copied from another moveset, that's much easier to calculate, because they have a base to work on. They can just adjust the move to the other character's stats and can then decide to, for example, make it slightly slower but equally more powerful. A new individual move, however, needs to be calculated and measured from scratch, which is a much bigger effort. I was never talking about exact copying from one to the other. Of course they have to make adjustments and end up creating an individual animation (even when it looks the same), but that's easy because the general concept already exists, so they know how it works, that it works and what they have to do. What's not so easy, however, is working out a new concept with new calculations, new measurements and new ideas. If there was no bigger effort that has to be made to create an individual moveset, we wouldn't have any clone characters. You literally just said what I said, but you still think that moves AND MOVES ALONE can be copied from one character to the other.

Dr. Mario is Mario, but they used some differing animations that translated into new moves and/or taunts and victory poses. However, if they wanted DH's moves to be copied over to Banjo, they would have to start with DH and turn it into Banjo. That wouldn't work because they differ more than they do share traits.

So with that said, DEAR, I know you just said a thing that makes perfect sense to you and you can't imagine yourself being wrong, but it's just they way it is. If Banjo becomes a character, they would make him from scratch, so even though some of his moves could be similar to DH, they wouldn't be "copied over" and it wouldn't be easier than just making use of ones he's actually used in his source games.