User blog:Plasmaster/Tracer Joins in the Blink of an Eye!

Hey guys! This is my Tracer moveset. I hope you enjoy it; Tracer is certainly a very unique character. I think she'd be really fun to play as in Smash, but I am not sure how some of her mechanics would work. Even so, I did my best to try and give some examples of how her different moves could be used, so I hope you enjoy!

Tracer joins in the blink of an eye! Hailing from Overwatch, Tracer is a fighter who centers around speed and range, using her Pulse Pistols as her main method of attack.

Attributes

 * No. of Jumps: 2
 * Wall Jump: Y
 * Wall Cling: N
 * Tether Recovery?: N
 * Float?: N
 * Crawl?: N

Strengths

 * Very fast, rivaling Sonic in speed


 * Excellent horizontal air movement


 * Good jump height


 * Disjointed hitboxes and high range on many attacks give them high priority


 * Good range on attacks allows her to continue combos from farther away


 * Can easily space or zone opponents out


 * Very fast attacks with little to no starting and ending lag


 * Possess a meteor smash: down aerial


 * Kill moves: up smash, down smash, forward smash, dash attack, up aerial, down aerial, back throw, Pulse Bomb


 * Excellent air game especially off-stage since she has so many recovery options and mix-ups


 * Down tilt is a projectile and is capable of jab locking an opponent


 * Dash attack has Super Armor


 * Down throw is a great combo starter


 * Neutral special Chronal Surge negates momentum, allowing for mix-ups when approaching or recovering, has Super Armor frames at the start as well as having a Witch Time-esque effect on opponents that hit her during the Super Armor frames, and speeds up the cooldown time for her other moves by cutting them in half


 * Blink side special is key to maneuvering around a stage or recovering; it can be directed in any direction and used up to three times consecutively, allowing for mix-ups when recovering and approaching opponents; can be cancelled into any of her other moves nearly instantly after the move ends


 * Up special Recall is central to Tracer's gameplay; it allows her to go back in time three seconds prior, healing her a bit of damage and allowing her to easily recover to a stage or retreat from an enemy; it is also useful for mix-ups when recovering, for example, she can jump towards the edge and then use Recall to go back to before she jumped, and though off-stage, she can then use her Blink side special to recover; Recall does not leave Tracer helpless


 * Pulse Bomb down special is a powerful kill move that can be stuck onto enemies and platforms

Weaknesses

 * Lightweight, being easy to K.O.


 * Neutral special Chronal Surge is vulnerable to grabs even during Super Armor frames; slow effect on enemies lasts a very short time, leaving them open to little more than jab or grabs


 * Side special Blink can only be used three times consecutively before it must cooldown; it also does not cause opponents to flinch when they are hit by it


 * Recall has the highest cooldown of her special moves and if the opponent is able to edge-guard Tracer effectively it is left rather useless; it also requires the player to pay attention to Tracer's positions at all times and always keep her moving


 * Pulse Bomb can damage Tracer if she gets too close


 * Few combo starters on the ground besides up tilt, dash attack, and down throw


 * Down aerial must sweetspot to meteor smash


 * Sheer speed of attacks can make them easy for opponents to dodge


 * Opponents that are observant of Tracer's movements can easily counter her Recall and Blinks


 * Can be easily gimped if not careful


 * Short grab range


 * Moves like jab, up aerial, and forward aerial have linear hitboxes that can make them easy to dodge if the opponent DIs correctly


 * Low damage output on many attacks, particularly those with high range


 * Many attacks that have high range leave Tracer exposed from behind or have no hitboxes close to Tracer that leaves her open to attack


 * Fast falling speed makes her vulnerable to juggling

Normal
◾Normal A- Tracer points both of her Pulse Pistols forwards and fires them rapidly; fires six shots before stopping. 2% each shot

Tilts
◾Up Tilt- Tracer swings both Pulse Pistols overhead. 5% each hit

◾Down Tilt- Tracer fires a shot low to the ground. 4% ◾Forward Tilt- Tracer does a side kick. 7%

Smash Attacks
◾Up - Tracer does two quick backflips, kicking above herself as she does so. First kick: 7-11% Second kick: 5-9%

◾Forward - Tracer's melee attack in Overwatch. Tracer punches forwards with one of her Pulse Pistols. 15-20%

◾Down - Tracer kicks to both sides. 14-19%

Other attacks
◾Dash Attack - Tracer accelerates forth, slamming forth with her whole body. 8%

Aerial Attacks
◾Up aerial – Tracer fires two shots upwards. 3% each shot

◾Down aerial - Tracer does a quick spin and then stomps downwards with one foot. 7%

◾Neutral aerial - Tracer does a high kick in front of her. 6%

◾Forward aerial – Fires one of her Pulse Pistols three times forwards. 2% each hit

◾Back aerial - Does a backflip, firing three shots from her Pulse Pistol backwards as she does so. 4% if hit by her guns, 2% each shot

Grabs and Throws
◾Pummel: Tracer hits the opponent with one of her Pulse Pistols. 1% each hit

◾Forward Throw- Tosses the enemy backwards. 4%

◾Back Throw- Blinks behind the opponent and then slams them from behind. 6%

◾Down Throw- Blinks above the opponent and then Blinks downwards to body slam them. 7%

◾Up Throw- Kicks the opponent upwards. 4%

Special Moves
◾Neutral Special- Chronal Surge: Tracer stands in place and speeds up time for herself to speed up the cooldown time for her Blink and Recall moves; Tracer cannot move while using this move, and it negates momentum; if attacked at the very start of the move, opponents will be slowed down for a very brief period of time.

◾Side Special- Blink: One of Tracer's abilities in Overwatch; it can be used up to three times consecutively but then must cool down for 9 seconds, or 3 seconds for each Blink used. It gives her a recovery move for when Recall is under cooldown and can be directed in any direction by using directional inputs right after the special move button is pressed, though if no other direction is pressed, Tracer will Blink in the direction she is currently moving in; Tracer skips forwards in time and thus dashes very quickly forwards through the air or on the ground. 5%

◾Up Special- Recall: Tracer goes back in time three seconds to her exact position three seconds earlier, as well as healing her a bit of damage; this can help or hurt her recovery since he could warp back to the edge or warp away from the edge, though it does not leave her helpless, so this could be a useful mix-up to then recover using Blink; she can also use it out of shield to escape opponents that are putting pressure on her shield, though she may just reappear in the same spot if she hasn't been moving around; this makes it work similarly to a spot dodge in this way, but also requires her to be a mobile unit, constantly moving around so that she can make use of Recall when she needs it; Recall has a cooldown of 12 seconds after it is used. Heals Tracer 4%

◾Down Special- Pulse Bomb: Tracer lobs a Pulse Bomb that sticks onto an enemy or surface; after two seconds the Pulse Bomb explodes, dealing high damage and launch to opponents caught in it. 15%

◾Final Smash- Pulse Strike: Tracer's Chronal Accelerator kicks into Overdrive, allowing Tracer to temporarily use her abilities without cooldown; all of her attacks deal 5% more damage and she becomes faster than ever.

Skins/Costumes
Normal: Tracer as she normally appears.

Electric Purple: Tracer's Electric Purple cosmetic from Overwatch.

Hot Pink: Tracer's Hot Pink cosmetic from Overwatch.

Neon Green: Tracer's Neon Green cosmetic from Overwatch.

Royal Blue: Tracer's Royal Blue cosmetic from Overwatch.

Posh: Tracer's Posh cosmetic from Overwatch.

Sporty: Tracer's cosmetic from Overwatch.

Slipstream: Tracer's Slipstream cosmetic from Overwatch.

Taunts
Side Taunt: Tracer does a quick salute with one of her pistols and says, "Hi!"

Up Taunt: Tracer spins her guns around and says, "The cavalry's 'ere!"

Down Taunt: Tracer does her Over the Shoulder victory pose and giggles.

Victory Animations
Victory Animation #1: Tracer's Over the Shoulder victory pose from Overwatch.

Victory Animation #2: Tracer's Sitting victory pose from Overwatch.

Victory Animation #3: Tracer's Normal victory pose from Overwatch.

Loss Animations
Tracer claps for the winner.

Entrance
Tracer appears in a flash of light, having travelled through time to arrive here.

Idle Animation
Tracer hops from foot to foot, eager to get moving; Tracer inspects her Pulse Pistols for a moment.

Crowd Fanfare
Tra-cer! Tra-cer! Tra-cer!

Again, I hope you liked this moveset. Please let me know what you think of it in the comments.