Talk:Hitbox

Disjointed Hitbox
To what extent do Marth/Link/etc. hold a monopoly over disjointed hitboxes? To my knowledge, every attack has a disjointed hitbox, to some extent. For instance, it's quite easy to, say, punch Falco's lasers with numerous characters' jabs, without sustaining damage. It requires better timing, because a jab's hitbox isn't as gigantic as Marth's sword's hitbox; but generally I find the concept to be a little mistaken.