Diddy Kong (Super Smash Bros. Brawl)


 * This article is about Diddy Kong's appearance in Super Smash Bros. Brawl. For other uses, see Diddy Kong.

Diddy Kong (, Diidī Kongu) is a character for Super Smash Bros. Brawl. He is armed with the Peanut Popgun and Rocketbarrel Boost from Donkey Kong 64.

Pros:

 * Good speed
 * Many quick attacks with a fair bit of power
 * Very solid Down-Air Spike
 * Two kinds of projectiles
 * Banana Peels limit opponent's maneuverability
 * Can string together combos well
 * Up and Forward Smashes have multiple hits
 * Can Wall cling
 * Can Crawl
 * Good aerial game
 * When Up-B is fully charged, it covers a great distance.

Cons:

 * Fairly Light
 * Lacks a good Under 100% kill move
 * Peanut Popgun peanuts may arc straight over opponent's heads if not charged. It can also backfire by helping opponents heal.
 * Possible to SD while using Final Smash

Ground Attacks

 * Dash A - Does a cartwheel spin, resembling the one from the Donkey Kong Country games.
 * Neutral A - Slaps twice, then turns around. Plants his hands on the ground, and rapidly kicks his feet behind him along the ground, while his tail spins above them. Both his tail and his feet can hit multiple times here.
 * Forward Tilt - Places both arms together above his head. Stands on one foot, leaning to the side and punching with both fists together above his head.
 * Down Tilt - While crouching, slaps forward. His hand appears to grow for the duration of this attack. Appears to have a set knockback.
 * Up Tilt - Sticks one hand above his head and hops a little. Quick, and a good combo starter
 * Forward Smash - Spins, slapping forward twice, the first hit just leaving them there and the second hit having large knockback.
 * Up Smash - Hops a little and does a sort of cartwheel, hitting three to four times.
 * Down Smash - Breakdancing sweep kick, similar to Mario's

Aerial Attacks

 * Neutral Aerial - Sticks out hands and feet and spins, similar to Kirby, but slower-spinning. Appears to hit only once, and with a decent amount of knockback, making this a sex-kick like move.
 * Up Aerial - Overhead Flip Kick. Decent knockback, fairly fast.
 * Forward Aerial - Kicks both feet forward, similar to Mario's back Aerial. Good knockback.
 * Back Aerial - Sticks leg out and spins it behind him. Similar to Samus's back Aerial, but with less knockback.
 * Down Aerial - Punches both arms down, spiking.

Grabs and Throws

 * Forward Throw - Tosses opponent forward.
 * Up Throw - Throws opponent up and kicks them.
 * Back Throw - Tosses opponent backward.
 * Down Throw - Tosses opponent on the ground violently.

Role in the Subspace Emissary
When Donkey Kong has three Bullet Bills fired at him by the vehicle escaping with his banana horde, Diddy Kong leaps from behind DK and unleashes his Peanut Popguns onto the Bullet Bills, destroying them. He then joins Donkey Kong in pursuit of their stolen bananas. At one point, after getting their bananas, they encounter Bowser, who aims the Trophy Gun at the two. DK, realizing what is about to happen, then Giant punches Diddy, sending him flying away as DK is shot and captured. 

Later, Diddy Kong comes out of the forest to a lake. When he gets to the lake where a crashed Arwing is seen, Rayquaza comes out of the water and grabs Diddy Kong. Then Fox jumps out of the Arwing which is now on fire due to an attack from Rayquaza. He uses his Fox Illusion and his Reflector to send Rayquaza back into the lake and save Diddy Kong. Fox then makes a hand signal for Diddy to come with him.

Special Movements
Taunts

Up: Throws his hat into the air, and it falls onto his head.

Side: Poses oddly and make a threatening monkey sound.

Down: Dances and claps his hands above his head.

On-Screen Appearance: Breaks out of a DK barrel.