Ganondorf (Super Smash Bros. for Nintendo 3DS and Wii U)


 * This article is about Ganondorf's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Ganondorf.

Ganondorf is a returning veteran in Super Smash Bros. 3DS/Wii U. He was first shown in a video leak and was officially confirmed after a live stream made from people who received Super Smash Bros. For Nintendo 3DS early. He is still a semi-clone of Captain Falcon. While being a secret character in the 3DS version, he is a avaliable from start in the Wii U version, making it his first appearance as a starter character in the series.

How to Unlock (3DS Only)
Complete the following:
 * Play 80 matches.
 * Beat Classic Mode with Link or Zelda on 5.0 intensity or higher

After completing either option, you must fight and defeat Ganondorf on Gerudo Valley.

Strengths:

 * Second heaviest characters in the game after Bowser.
 * All his attacks (aside Throws) are potential KO moves.
 * Has some of the strongest Smash attacks in the game, capable of KOing opponents at 50-80%, compared to most other characters which require at least 90%+.
 * Good variety of knockback angles for various attacks.
 * Has the strongest Meteor Smash in the game, capable of KOing at 0%.
 * Many attacks have super armor frames.
 * Can perform many follow ups with Flame Choke, which is his most versatile tool.
 * Capable of performing "Ganoncide" with Flame Choke, which gives him advantage in stock matches.
 * Can cancel the ground version of Wizard's Foot into a jump when using it towards the edge.
 * In the air, Wizard's Foot can also Meteor Smash opponents at the beginning of the move.
 * Can cancel some of his moves into each other, such as Up Smash into Tilts and short-hop Back Aerial into Tilts, allowing him to reduce ending lag.
 * Up Tilt can break shields in a single hit, being the second attack which inflicts the most shield damage, after Marth/Lucina's Shield Breaker.

Weaknesses:

 * Second tallest character in game after Bowser, having a large frame and being easy to hit.
 * Second worst recovery in the game after Little Mac.
 * Quite slow and with considerable lag on some attacks.
 * Low range.
 * Cannot deal very well against projectiles/zoning users or fast characters that can put too much pressure.
 * Flame Choke/Wizard's Foot can lead into suicides if not well timed or misused.

Summary:
Ganondorf is one of the strongest characters in the game in terms of raw knockback power, excelling at killing opponents with mid-low and mid-high percentages easily. His massive power is also reflected in his weight, being the second heaviest character after Bowser, meaning he is very hard to launch and can sustain high percentages before being KO'ed, sometimes exceeding 200% and still being able to return, depending on the angle he is launched.

All his attacks, save for his throws, are very powerful and have quite large hitboxes, but even with his natural high knockback power, he can still follow up many attacks. Up Aerial is one of his main combo tools, being his attack with the lowest base knockback. It also has hitbox by the end of the move that sends opponents downwards; not a true Meteor Smash, but is still very useful, specially if used from behind.

One of his best characteristics is how he can cancel the lag of some moves, most notably Up Smash and short-hop Back Aerial. By inputting another command right after those moves end, Ganondorf can follow up with many attacks, ranging from Tilts and Smash Attacks to Grabs and Special Attacks.

Also, Ganondorf has a good variety of moves with different knockback angles. His Up Smash causes high vertical knockback, while his Forward Tilt is notable for the horizontal knockback, and his powerful Down Aerial is the strongest Meteor Smash in the game, with a massively large and powerful hitbox.

His main combo tool is Flame Choke, which is part of metagame, allowing him to pull interesting mindgames by doing tech chases and even the infamous "Ganoncide" where the Flame Choke is used on air to pull down enemies and Ganon himself down, resulting on both being KO'ed. In stock matches, the Ganondorf player will most of the time have the upper hand with this technique, even if both characters are at their last stocks; the opponent will always lose the stock before Ganondorf. It is a very risky strategy that requires precise timing, though it can be used against edge-guarders that stand too close at the edge.

Ganondorf's downsides, on the other hand, is his poor recovery, one of the worst in he game. His slow speed and large frame also makes hard to deal against opponents that have great zoning game (Palutena, Pac-Man), have powerful projectiles (Mega Man, Samus) or are insanely fast enough to put too much pressure (Little Mac, Sheik). He does, however, have some spacing tools that can help against faster characters, such as a well timed Wizard's Foot, his Neutral and Down Aerials and his Forward Tilt.

Ganondorf players must know when to attack, as Ganon's slow speed and size makes him an easy opponent to punish. His massive power can be intimidating, and well timed attacks can easily throw opponents off-balance.

Differences from Brawl
Being the lowest Tier character in Brawl, Ganondorf received many buffs to further increase his power, as well speed and recovery. He also, however, was nerfed in some extent.

Attributes

 * Heavier than in Brawl.
 * Faster in both movement and attacks.
 * Pretty much all attacks deal higher knockback, allowing him to KO opponents at mid-high percentages (sometimes with less than 70%).

Ground Attacks

 * Neutral Attack has less startup lag and higher range.
 * Forward Tilt has less startup and ending lag, as well causing increased knockback.
 * Up Tilt deals much more knockback and slightly more damage. It also has less startup lag.
 * Down Tilt is faster, deals slightly more damage and has higher knockback growth, being able to reliable KO now.
 * Up Smash deals much more knockback and slightly more damage. It also has less ending lag.
 * Down Smash deals much more knockback, slightly more damage and has higher range.
 * Dash Attack deals slightly less damage and knockback.

Aerial Attacks

 * Neutral Aerial has less startup lag, causes more knockback and deals slightly higher damage.
 * Forward Aerial has much less ending lag, higher range and deals more knockback on both sweetspot and sourspot.
 * Back Aerial causes much more knockback and slightly higher damage. Additionally, it can be cancelled in short-hop into other attacks, most notably Forward Tilt.
 * Up Aerial's knockback in the later frames, by the end of the attack, deals a more powerful downwards knockback. It also deals increased knockback and damage on the first frames.
 * Down Aerial deals less damage, and can no longer be cancelled in a short-hop. Additionally it causes less knockback when used against grounded opponents. However, it has less ending lag, and now has a sourspot that launches opponents horizontally, similar to Captain Falcon's Down Aerial. The sourspot has causes very high knockback, being able to reliable KO even when not dealing Meteor Smash.

Grabs and Throws

 * Up and Down Throws have lower knockback growth.

Special Attacks

 * Warlock Punch deals much more damage and knockback, specially when air-reversed. It also has less startup lag and grants invincibility frames to Ganondorf during the charge.
 * Wizard's Foot deals less damage and knockback when used on ground. The aerial version, however, is much more powerful, especially when not sweetspotted as a Meteor Smash.
 * Dark Dive has slightly different animation, where Ganondorf grabs the opponent with one hand instead of using both. Additionally, it covers more vertical distance, but deals less damage.
 * Flame Choke causes slightly higher damage and has less ending lag. Also, when grabbing an airborne opponent, Ganondorf will delay a bit in the air before slamming his opponent on the ground, however opponents can tech the slamming hit. Additionally, when used for a suicide move (also known as "Ganoncide"), it'll always be in Ganondorf's favor, with the opponent losing his stock before him.
 * Beast Ganon deals less damage and knockback.

Normal

 * Standard Attack: Thrusts his hand forward, emitting magic. There is no combo. Does more damage at the limit of the range, on his palm. 6% on sourspot, 8% on sweetspot.
 * Side Tilt: Raises his leg and kicks the opponent forward. Commonly known as the "Sparta Kick". 13%.
 * Up Tilt: Brings his leg up, then after a while (around as much as his standard special, Warlock Punch), slams his foot on the ground, causing an explosion. Has vacuum property when Ganondorf is charging. 28%.
 * Very powerful, and breaks shields instantly unless the attack is perfect shielded. However, it's generally impractical, due the very slow charge speed, as it cannot be cancelled by the user.
 * Down Tilt: Kicks low to the ground. 13%. A good follow up attack to his side special.
 * Dash attack: Tackles the opponent. 14%.

Smash

 * Side Smash: Thrusts his elbow forward with dark magic. Enormous launch power. Can KO uncharged at around 70% damage. Uncharged: 24%. Fully charged: 33%.


 * Up Smash: Kicks upwards heavily. More damage at the tip of the attack (at the end of the kick). Uncharged: 21% - 24 (tip). Fully charged: 29% - 33%.


 * Down Smash: Kicks in front of him, then to his back. Enemies caught in the first kick will be knocked to the second. For more damage on the second kick, hit the first one as close to the enemy as possible. First kick: Uncharged: 6%. Fully charged: 8%. Second kick: Uncharged: 13% ~ 15%. Fully charged: 18% ~ 21%.

Other
To de added

Aerial Attacks

 * Neutral Air: Kicks twice in front of him. 12% and 9%, given the kicks are sweetspotted. Very little landing lag.


 * Front Air: Punches downward in front of him. 17%.
 * Up Air: Does a loop, kicking with both of his legs. 13%.
 * Down Air: Slams both of his feet downwards. 19% if sweetspotted.
 * Most powerful Meteor Smash in the game, with very high knockback scaling. Able to KO opponents at 0% if used correctly.
 * Back Air: Throws a punch at his back. 16%.

Grabs and Throws

 * Pummel: Knees the enemy. 3%. Not very fast.
 * Up throw: Holds the enemy above his head and punches him. 7%.
 * Frontal throw: Holds the enemy in front of him and punches him. 13%.
 * Back throw: Kicks enemy to his back. 10%.
 * Down thow: Slams opponent on the ground. 7%.

Tips for Ganondorf Players

 * Being one of the slowest (despite getting a speed buff from Brawl) while being one of the most powerful characters in the game, Ganondorf usually cannot rush too aggressively. Though he is capable of putting pressure, his lack of speed and range can put him in tight situations to be punished.
 * One of the best ways to play is to counter opponents attacks by out-prioritizing. Ganon attacks packs a punch in each hit, being easy to break opponents approaches by hitting them while they try to hit Ganon.
 * Considering his power in all Smash Attacks, it is the best to save them as much as possible to prevent their weakening due the stale move negation system.
 * Up Tilt is powerful but very risky to use. However, it can be a powerful edge-guard tool since it has a very low hitbox. It can also break shields in one hit, which can be followed up by Warlock Punch.
 * Up Smash ending lag can be cancelled with other Ganon's attacks, such as Forward and Down Tilts or even another Up Smash.
 * Up Aerial is Ganondorf's gimping tool. It has massive hitboxes with great priority, and, if used from behind and connects with the later frames, can throw enemies downwards (but not like a Meteor Smash).
 * Despite no longer being a Meteor Smash wherever it hits, Down Aerial is still very powerful and intimidating. That allied with Ganon's slightly buffed recovery abilities allows him to follow opponents off-stage with considerate success.
 * A way to counter edge-guarders when getting up from platforms is to jump, then double jump when they try to hit with a Smash Attack, and proceed with a Wizard's Foot. Against opponents above 100% it is usually a guaranteed KO.
 * Flame Choke and Down Throw are arguably Ganon's main tools of combos. Though he has few true combos due his natural high knockback on most attacks, his combos are all very powerful.
 * Flame Choke opens a huge door of opportunities for Ganondorf, giving him advantage over his opponents. Players have many options after using Flame Choke, which, with some reading on the opponents patterns, allow Ganon to rack huge amounts of damage in little time.
 * Flame Choke followed up by Down Tilt or Forward Tilt works against most characters, though smaller characters won't be hit by Forward Tilt.
 * While it is possible to tech out of Flame Choke, Ganon players can read opponents teching direction and follow up with another Flame Choke, a Dash Attack or even Grab.
 * Against opponents with low percentages, Flame Choke can lead to combos that rack up around 40% to 60%. Should the opponent tech with side rolling, Ganon can go for a Dash Attack, followed by an Up Smash and then finish with a Forward or Up Aerial. Against heavier opponents it is even possible to hit two Up Aerials.
 * Down Throw can set up for Dash Attack and Up Smash against opponents, much like the setup above.

Ganondorf
''Ganondorf, the King of Darkness and owner of the Triforce of Power, is bent on plunging the kingdom of Hyrule into ruin. Thankfully, he's usually stopped by Link before this happens. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Rush in when the enemy's open and strike hard!''
 * N64 - The Legend of Zelda: Ocarina of Time (11/1998)
 * Wii - The Legend of Zelda: Twilight Princess (11/2006)

Ganondorf (Alt)
''Being the powerhouse that he is, the King of Evil is a great choice for free-for-alls. His Warlock Punch delivers a thunderous, dark-energy-fueled blow from his left hand. Unfortunately, left-handed dark-energy-fueled blows take some time to charge. You can turn to face someone as they cowardly try to hit you from behind.''

Ganondorf (Ocarina of Time)
''The Great King of Evil who plots to steal the Triforce from the Sacred Realm and rule Hyrule. When Link reveals the secret entrance to the Sacred Realm, Ganondorf gains entry and acquires the Triforce of Power. With it literally in hand, his only concern is Link and Zelda stopping him.''

Ganondorf (Wind Waker)
''Long ago, in accordance with the prayers of the King of Hyrule, the gods sealed the King of Darkness, Ganondorf, beneath a vast ocean, along with the land of Hyrule itself. But this was not the end. In the Forsaken Fortress, Link discovers that Ganondorf has returned and the legend must go on with Link himself as the new hero!''
 * NGC - The Legend of Zelda: The Wind Waker (03/2003)

Trivia

 * Ganondorf, Robin and Mewtwo are the only characters that can deal damage based on dark energy.