User blog:Lasatar/The Hunter takes the Quest!

Overview
The Hunter is the main playable character of Monster Hunter. There’s not really much to say about them, mostly because they’re a blank slate in which to insert your own character into. If you want to know more, go play Monster Hunter. You won’t regret it.

Atributes and Play Style
The Hunter has a risk-vs-reward kind of play style. Keeping in theme with the original game, you are mostly concerned about trying to minimise your damage taken by reading the enemy’s movements, and only attacking when there’s an opportunity. The reason you need to be concerned about this is because many of the Hunter’s attacks have a high end and beginning lag. Also, different attacks will sometimes use a different kind of weapon. The Hunter has a wide variety of 15 different weapons to choose from, and each is very different. Different attacks will use different weapons, so make sure you know them all. Strengths ◾Powerful attacks. ◾Variety of options. ◾Long reach on some attacks. ◾Ranged attacks. ◾Can heal small percentages. ◾High distance on evades. ◾Above-par weight. ◾Footstool jumps take the Hunter higher than other characters,

Weaknesses ◾High Beginning lag on attacks. ◾High Ending lag on attacks. ◾Poor aerial game. ◾Low jump height without use of Up Special.

Moveset
Standard moves ◾Standard Attack: The Hunter performs a three hit combo with a Sword and Shield, based off the regular X (or triangle) combo from Sword and Shield. The last attack is slower, but can hit twice. 4% on all attacks. ◾Side Tilt: Swings a Longsword overhead for a decently powerful attack. Based off the regular Longsword attack, except it cannot chain into a second hit. Sweetspot at centre of blade. 7% when sweetspotted, and 5% otherwise. ◾Up Tilt: The Hunter stabs a Lance in a diagonal-upward attack. Based off the Lance’s High Thrust attack. Long reach. 6% damage. ◾Down Tilt: A low to the ground cut attack with a Charge Blade in Sword Mode. Slow, but powerful. 8% ◾Dash Attack: The Hunter performs a dashing spin attack with Dual Blades, hitting enemies multiple times. Based off the replacement attack to Demon Dance while in Archdemon mode. Maximum 6 hits. 1-2% each hit. Smash Attacks ◾Side Smash: Different to other smash attacks in the game, this one is dependent on Charge level rather than Charge time. The Hunter will take a Greatsword, and begin charging. There is an uncharged level 0 attack (10%), a barely charged level 1 attack (13%), a medium charged level 2 attack (16%) and a fully charged level 3 attack (20%). If the timing is perfect on a level 3 attack, you will do even more damage. However, if you charge for too long (called Overcharge), it will only be as powerful as a level 1 charge. The charges are signified by flashes of light every 1.5 seconds while charging. ◾Up Smash: The Hunter will take a Hunting Horn, and perform a large swing hitting all enemies overhead, as well as in front and behind. Long reach as well. Based off the third kind of attack the Hunting Horn has. 14% charged, and 9% uncharged. ◾Down Smash: The Hunter will use a superpound on ground in front of them with a Hammer. Based off the Hammer’s charge attack, called the Superpound, with the exception being you not able to move while charging. 17% charged, and 12% uncharged. Aerials ◾Neutral: The Hunter spins an Insect Glaive in an arc, hitting enemies on all sides twice. Based off the Insect Glaive aerial attack while powered up with red extract. 4% each hit. ◾Forward: The Hunter swings downward in front of them with an Axe Mode Switch Axe. Based off the Switch Axe’s aerial attack. 7% damage. ◾Down: The Hunter will rapid-fire below them with a Light Bowgun. Based off the LBG’s aerial style attack from Monster Hunter Generations. Hits 3 times, and each hit does 3% damage. ◾Up: Fires a Gunlance upward. Based off the attack where you can fire the gunlance directly above you, with the obvious exception that the original attack couldn’t be done while airborne. 10% damage, but doesn’t hit when the enemy is too close. ◾Back: Strikes behind the Hunter with Tonfas. Can hit twice, and each hit does 4% damage. Specials ◾Neutral Special: Heavy Bowgun. Repeatedly tap the button for several shots, each inflicting 3% damage, or hold it down for Wyvern’s Fire, which has shorter range, but is so much more powerful, doing 20% damage to all enemies in range. The thing about Wyvern’s Fire is that it needs to be charged, and takes 30 seconds to cool down between uses. ◾Side Special: Spirit Blade. Using a Longsword, the Hunter will use several attacks (that require multiple button presses) that are capable of seriously damaging the enemy. The final attack is a Spirit Roundslash, which will temporarily boost the Hunter’s attack power if it manages to hit the enemy. 5% for the first two attacks, 2% for each hit in the third attack (which hits three times), and 10% for the roundslash. It is possible to escape this combo, however. ◾Up Special: Pole Vault. The Hunter uses an Insect Glaive to pole Vault off the ground. This takes the hunter considerably high. If you are already in the air, you obviously cannot vault off anything, and so this is replaced with the Hunter using an Insect Glaive to shoot a pheromone below them as propulsion. This does not take you as high, however. ◾Down Special: Inventory. Cycle through various items in the Hunter’s inventory. These include Potions, Shock Traps, Demondrugs, Armourskins and Barrel Bombs. Stop on one to use it. You only have a limited amount of each, however, and they won’t be replenished for the rest of the fight, even if the Hunter loses a Stock. Potions will heal a small amount of damage, Shock Traps will paralyse an enemy to step into them, Demondrugs increase the Hunter’s attack, Armourskins increase the Hunter’s defence, and Barrel Bombs act like a Blast Box, but will explode even from the tiniest impact. You have ten potions, two shock traps, five demondrugs, five armourskins, and three barrel bombs. Final Smash Quest Complete. The words “Quest Complete” will be printed onto the screen, while the Hunter gets picked up by an airship to be taken back to the town. The airship will leave the stage behind, and the other fighters will be dragged offscreen. After a few seconds, the airship will come back, and drop the Hunter off again, for a new quest. This Hunter has the same stock value, but will be fully healed and inventory replenished. Stage Idea Forest and Hills This is the original area from the original game in the series, so I thought it was fitting. This stage is very large, with a lush forest on the left side, and grassy hilly plains on the right. The “Hills” part of the stage is mostly safe to fight on, while Velociprey gather in the “Forest” part of it, ready to gang up on the Smashers. These Velociprey can be killed, and their corpses can be thrown to do damage. Occasionally, a Rathalos will land on the stage, and act as a boss, by flying around, shooting fireballs, and attacking with teeth and claws. Music ideas: Proof of a Hero. The main theme of the Monster Hunter series. Forest and Hills Battle. What’s the Forest and Hills without its own battle theme? Not the greatest theme in the world, though. Associated with Rathalos. Tigrex Battle. This plays while fighting Tigrex in MH4 and onwards. I prefer it to Tigrex’s original theme. Deserted Island Battle. This is the Battle theme of the Deserted Island from 3rd gen. I associate it with Lagiacrus. Gore Magala Battle. Battle theme when fighting the 4th gen flagship Gore Magala.

Poll
What’s your opinion? Awesome! Great. Good. Indifferent. Bad. Crap. Lasatar should go die in a Hole.

Like always, leave a comment below.