Luigi (Super Smash Bros. Brawl)


 * ''This page is about Luigi's appearance in Super Smash Bros. Brawl. For other uses, see Luigi.

Luigi (, Ruīji) is an unlockable character in Super Smash Bros. Brawl. His moveset seems essentially unchanged, though some of his glaring disadvantages from Melee appear to have been removed (very low friction, very low falling speed, very low horizontal air speed). His dash attack has the same animation and effect, except the last blow now has some knockback, making this move not quite so easily to punish. Another minor change is that his voice is no longer a recycled Mario voice sped up, but his deeper voice from recent games.

How to unlock
Complete one of the following:
 * Play 22 matches in Brawl, then defeat Luigi
 * Beat Classic Mode using no continues, then defeat Luigi
 * Get Luigi to join your party in The Subspace Emissary

Pros and Cons
Pros: Cons:
 * Has a decent projectile
 * Side B and Down B can both be used to aid recovery greatly, giving Luigi a great recovery
 * Fast, high priorty aerials
 * Fast and powerful downsmash
 * Fire Jump Punch is a powerful KO move
 * Floaty
 * Low traction
 * Dash attack is still bad (though better)
 * Aerials have a harder time KOing than in Melee

Changes from Melee to Brawl

 * The last hit of Dash A does more knockback
 * Luigi Cyclone can be used to travel far distances
 * Taunt does 2% damage and has set upward knockback

Role in ''Subspace Emmisary
Earlier in the story, Luigi is ambushed by King Dedede and is turned into a trophy. But after every character in the subspace is turned into trophies by Taboo, the Dedede Caps on Luigi, Ness, and Kirby bring them back to life. Ness and Luigi bring King Dedede back to life, who thanks them with a big hug. Then the trio must go to the Subspace and rescue everyone else.

Special Moves

 * Standard Special Move: Fireball
 * Side Special Move: Green Missile
 * Up Special Move: Super Jump Punch
 * Down Special Move: Luigi Cyclone
 * Final Smash: Negative Zone

Special Movements
Taunts

Up: Does a variety of humorous poses.

Side: Becomes stiff, falls on the floor, then seems to balace hismelf back up again.

Down: Kicks at the ground (does 2% damage and is the same as in Melee).

On-Screen Appearance: Jumps out of a Warp Pipe, while posingly fearfully.