User blog:Lasatar/Hajime Hinata for Smash

As you may remember, I recently posted a blog on how Makoto Naegi should be added to Smash. At the time, I suggested that he should have a Hajime Hinata alternate costume. However, after recent thought, I think that Hajime has enough source material to make a unique character. In fact, I'd go as far as to say that he'd be a better addition than Makoto (not join got happen though). Hajime Hinata is the main protagonist of Super Danganronpa 2: Goodbye Despair. He's a very interesting character, but I can't say much without spoiling it. I think I'll share how he could work now. Hajime is a fairly lightweight character, however, not as light as, say, Kirby. Instead of showing clumsy attacks like Makoto, he has a bit more confidence, and performs faster attacks, with far less end lag. However, his lack of experience is obvious, with subpar damage and slight beginning lag. Hajime has a fairly good jump height, but his air game is not quite up to scratch. Neutral Special: Truth Bullets. Just like Makoto, Hajime has truth bullets as his neutral special. However, they work in a different way. Hajime only has one kind of Truth bullet, and cannot cycle through them. However, they can be charged. Side Special: Truth Blade. I mentioned a similar Idea for Makoto, but the truth is, Makoto could never use Truth Blades. Only Hajime could. After inputting the technique, the truth blade will appear, take a second to be drawn, and Hajime will swing it in a diagonal arc in front. It has very high cancellation value, and can be used as a shield to projectiles just as well as an attack. It can also interrupt attacks that opponents are doing. Up Special: Logic Dive. The silhouette of a snowboard and a path appear. Hajime will ride the board along the path. Press the button again to make him jump. Very good for horizontal recovery. Down Special: Counter. Yes, I know how overused counters are, but it actually suits Hajime. If attacked, he will counter the opponent's contradiction, with a "No, that's wrong!". For those who don't know Danganronpa, it's basically the equivalent of an "Objection!". Final Smash: Create the Future. Hajime practically turns Super Saiyan, just like he does at the end of the game. In this state, he is drastically powered up, especially his Neutral and Side Specials, which have been replaced with Future bullets and Future blades. Now for the alternate Costumes. There are costumes based off several of the Danganronpa 2 characters. The costumes are based off of Hajime (obviously), Nagito, Chiaki, Sonia, Fuyuhiko, Akane, and Kazuichi. The final costume features Hajime looking like Izuru Kamukura (like how Link's final costume is the fierce deity). What do you think? Leave a comment below.