Thread:Sean Ember/@comment-6684591-20151025154037/@comment-26803230-20151104010255

The most useful Ness strategy, that might not be well known. If you are towards the bottom of the stage, and its one of the stages that goes all the way to the bottom. PK thunder into the wall and spam Up B while doing so. Upon impact(when the effects show) Ness will begin a second PK Thunder, this greatly helps his recovery. And of Course, we all know. Downthrow into side air.

If I want to keep going: PK flash is incredibly hard to land, it is best in a multi person situation. If you want to use it in a 1v1 situation, wait until they are immobile or recovering. Also it's a great way to break a beginners shield.

If your opponent is in the 90's-100's dont keep using weak attacks, grab them and throw them!

And I cannot stress this enough.

PK Thunder Should NEVER be used offensively. Your opponent will just shield and attack while you recover from the animation. If you try to hit people off stage, it will just make their recovery better.

If you ever want info on another fighter, I can always help.