Thread:ItsWeavie/@comment-29123231-20160718030040/@comment-28616980-20160719040950

Hello, I'm gonna list all the attacks and good ways to use some of them. (Most of this depends on the character and this is my opinion on the attacks)

First off you have your ground attacks. Pressing just A uses your jab. Tilting the analog stick before pressing A uses your tilts. Pressing A while running will use your dash attack.

Jab (Used by pressing A): Jabs are usually quick moves that aren't bad for building up your opponents damage percent.

Side Tilt (Used by pressing A while holding the analog stick right/left): Side Tilts are usually have more range than your other attacks and have a good amount of knockback but it really depends on which character you're using.

Up Tilt (Used by pressing A while holding the analog stick up (Note: If you have tap jump on you can turn it off in the settings so that you dont suddenly jump if you press up quickly): Up tilts are usually useful for juggling* and/or quick (unless your Ganondorf).

Down Tilt (Used by pressing A while holding the analog stick down): Down Tilts are usually fast. They'll either send your opponent upwards (giving you the option to attempt to juggle him) or send the opponent sideways.

Dash Attack (Used by pressing A while running): While this can be used for approaching, most opponents will block it with thier shield and then strike back (though if your close, dash attacking can hit them if they aren't expecting it). However the Dash Attack is pretty useful for punishing**.

Now that we've gone over all the ground attacks, I'm gonna quickly overview Smash Attacks.

Side Smash (Used by pressing A and flicking the analog stick right/left): Side Smashes are strong attacks that hit in front of you. They usually have more ending lag than your Tilts so don't mindlessly use them.

Up Smash (Used by pressing A and flicking the analog stick up): Up Smashes are just like Side Smashes but hit above you and have potential for juggling.

Down Smash (Used by pressing A and flicking the analog stick down): Down Smashes are usually the fastest smash attack of each character. Some hit both sides of you and others only hit the way you're facing.

That concludes Smash Attacks. I'm not gonna go over Special attacks (Used by pressing B) because it drastically differs between characters. Which means we're moving onto Aerial attacks.

Neutral Aerial (Used by pressing A in the air): The Neutral Aerial usually has hitbox that surrounds you making it easy to hit your opponent with. It is also sometimes useful for getting out of combos.

Forward Aerial (Used by pressing A in the air while holding the analog stick forward): They're Aerials that hit in front of you and are useful for preforming combos in the air.

Back Aerial (Used by pressing A while holding the analog stick back): Same as Forward Aerial except that it hits behind you.

Up Aerial (Used by pressing A while holding the analog stick up): Very useful for juggling.

Down Aerial (Used by pressing A while holding the analog stick down): Down Aerials can usually be used to get out of juggles or to attack an opponent from above.

With Aerials finished, we only have Grabs left.

Grabs, Pummels, and Throws (Grabbing can be done by pressing L, pressing L again will make you pummel the grabbed character, and flicking the analog stick in any direction will throw the character): When a player is grabbed, they will escape after a few seconds. The higher thier damage is, the harder it is for them to escape. If the grabbed player mashes buttons, he will escape quicker. Pummeling only does a little bit of damage but it's not useless. Forward and Back Throws usually have more knockback than the other throws and some throws (depends on the character) will kill at high percents. Down Throws and Up Throws are usually useful for starting combos.

* Juggling is the act of keeping your opponent in the air by hitting them upwards repeatedly so they can't get to the ground (more information can be found on the Juggle page on this Wikia).

** Punishing is attacking your opponent during the ending lag of his attack (example: if Ganondorf used warlock punch (The attack where he charges up the punch), after he thrusts his arm forward there is no hitbox and there is a little bit of time before the rest of the animation finishes. During that window, he can't do anything (move, jump, shield, etc.), attacking him during that time is a punish). More information can be found on the punishment page on this Wikia.

That concludes the overview of attacks. View Attack for more information. If you have any questions, ask (It might take me awhile to reply though). Smash Bros. will take some time to learn. I hope this helps. Good luck!