Bowser (Super Smash Bros. for Nintendo 3DS and Wii U)

''This article is about Bowser's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Bowser.''

Attributes
Bowser is the heaviest character on the roster, and as a result, is an utter powerhouse. He is capable of dishing out large amounts of damage and knockback, and can cause a KO to characters even at low percentages. Bowser also is a defensive powerhouse as well, his heavy weight making him extremely difficult to launch. Weaker attacks, as of SSB4, sometimes even fail to make him flinch. Bowser now stands upright, in contrast to his previous appearances in Melee and Brawl, in which he was hunched over. His change in stance gives him a significant boost in speed, making Bowser not only a powerhouse, but allowing him to move faster than he ever has in the past.

Normal Attacks

 * Standard Attack - Punches twice in quick succession. The first punch deals 5% damage, while the second blow deals 7% damage with minor knockback. Relatively high priority allows this move to cancel out some types of projectiles.
 * Dash Attack - A running low kick. Deals 10% damage and has great vertical knockback. The significant ending lag from Brawl is no longer as prevalent, making this a move a much more practical option.
 * Strong Side - Shifts his weight forwards and delivers a powerful punch. Deals 12% damage and has decent horizontal knockback, making this move a possible KO option at higher percentages.
 * Strong Up - Slashes directly above himself. Deals 10% damage and has fairly good juggling potential. It has slightly lower KO potential than it had in Brawl, however it retains its speed. It has the potential to KO at higher percentages. Towards the end of this attack, it is possible to also hit opponents directly behind Bowser with the swipe.
 * Strong Down - Crouches and performs two quick claw swipes. The first blow deals 14% damage, while the second blow deals 11% damage. It has decent knock back and speed, and has some KO potential at higher percentages.

Smash Attacks

 * Side Smash - Leaps forward and delivers a devastating drop kick. Deals 25% damage uncharged, and 33% damage fully charged. This side smash replaces Bowser's headbutt from SSBM and SSBB, and greatly increases his range while still retaining the power. This move has incredible KO potential, and is capable of taking out enemies with low percentage, and even OHKOing lightweight or floaty characters such as Jigglypuff. The attack is relatively slow, however. If fully charged, the attack has decent shield break potential.
 * Up Smash - Rears himself on all fours and leaps upwards, delivering a powerful blow with his shell. This attack has a hitbox positioned directly atop Bowser's shell that deals significantly more damage and knockback (15 percent uncharged without hitbox, 22 percent uncharged with hitbox). When fully charged, The attack deals 28% damage. This attack has incredible vertical KO potential, along with relatively high priority.
 * Down Smash - Retreats inside his shell, and performs a rapid spinning attack along the ground. This attack is a multi hit, dealing 15% damage total uncharged and 23% damage fully charged. Has high knockback, however to a lesser extent than his other smash attacks. The range of this attack is significantly increased from Brawl.

Other attacks
To be added

Aerial Attacks

 * Neutral Air - Spins vertically in the air, hitting with his fists and feet in a multi hit attack. Deals 15% damage if all blows connect, and has decent knockback. It has the potential to KO at higher percentages, although this move is primarily useful for combos.
 * Side Air - Slashes directly in front of him. A very fast attack that deals 13% damage. A great move for performing combos. It has some KO potential at higher percentages.
 * Up Air - Delivers a blow with his horns aimed directly above himself. Deals 15% damage and has good KO potential at higher percentages.
 * Back Air - Delivers a powerful back kick. Deals 19% damage. This attack has good horizontal knockback and is an excellent KO move. However, there is significant ending lag.
 * Down Air - Retreats inside his shell and drops directly downwards at a surprising speed. Deals 16% damage if Bowser lands directly on top of an opponent, but the attack also creates a slight shock wave that deals 2% damage to either side of Bowser when he lands. Has significant ending lag after Bowser hits the ground, but has very good KO potential at higher percentages.

Grabs and Throws

 * Pummel - Headbutts the opponent, dealing 3% damage. A relatively slower pummel compared to some of the other fighters.
 * Forwards Throw - Picks up the opponent with his horns and rears his head back, then swings it forwards, sending them flying. Deals 12% damage, but has low KO potential.
 * Up Throw - Throws the opponent on top of his shell and spins, slashing them with his spikes. A multi hit attack that deals 10% damage total. Has mediocre vertical knockback, but has the potential to KO lighter characters at high percentages.
 * Down Throw - Places the opponent on the ground, and body slams them with his full weight as they squirm in fear. Deals 12% damage. has low KO potential, but sends foes flying directly away from Bowser, leaving them open for another attack.
 * Back Throw - Throws the opponent over his shoulder. Deals 12% damage, but has terrible knockback, much like his Forwards throw.

Taunts
To be added

In competitive play
To be added

Other features
To be added

Trivia

 * Compared to other "Smash" Games Bowser appeared in, he stands more upright in the Fourth "Smash" Title, instead of hunching over, like in the previous games. This was pointed out by Masahiro Sakurai in a Wii U & Nintendo 3DS Developer Direct video.
 * Also pointed out by Sakurai is his running animation, which was fixed to make him run as opposed to "riding/sliding" (mimicking Heavy Lobster of the Kirby Series) like he did in previous "Smash" titles.
 * Bowser's new running animation resembles the cartridge artwork of him chasing Mario in Super Mario 64.