Samus (Super Smash Bros. for Nintendo 3DS and Wii U)

''This article is about Samus's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Samus.''

Samus is a starter character and returning veteran in Super Smash Bros. for Nintendo 3DS and Wii U. She is one of the "Original 12" characters that have appeared in every Smash Bros. installment. While her moveset has been kept the same, a notable difference is that she no longer can transform into Zero Suit Samus, who is now a separate character.

Attributes
To be added

Differences from Brawl
Samus is one of the characters that received most buffs compared to her previous incarnation in Brawl. Considered one of the worst characters, she is now much more powerful and faster. However, she received a few nerfs. She is also no longer capable of transforming into Zero Suit Samus, who is now a separate character.

Appearance-wise, Samus' Power Suit is now based on her design from Metroid: The Other M, with a more round silhouette.

Attributes

 * Base and double jumps are higher.
 * Dash has less ending lag, and has a different animation similar to the one Samus has in The Other M.
 * Grapple Beam is longer.
 * Her Arm Cannon is slightly longer, increasing her reach with all related attacks.

Ground Attacks

 * Neutral Attack combo is faster, with less lag between attacks, and causes higher damage. Also, the second hit has higher vertical range and deals more knockback.
 * Forward Tilt is faster, has higher range and less ending lag. However, it deals slightly less damage.
 * Up Tilt has less ending lag.
 * Down Tilt has slightly higher range, with a larger explosion radius by the end of the cannon. However, it has lower knockback scaling and also has higher startup and ending lag.
 * Forward Smash is faster, has more range, and now has a sweetspot that causes a small explosion by the end of the cannon, inflicting very high knockback, similar to Mario's Forward Smash. However, the knockback is lower if it hits with the cannon rather than the explosion.
 * Up Smash is much faster and deals much more knockback, now being able to reliable KO opponents. The hits also locks opponents more easily, preventing them from using DI effectively.
 * Down Smash is faster, but deals much less dmaage and knockback.
 * Dash Attack's sweetspot (during the first frames) deals slightly more damage and knockback. It is also faster, covers slightly more distance and has less ending lag.

Aerial Attacks

 * Neutral Aerial has a different animation, now with Samus kicking twice in the air, first at front and then behind.
 * Forward Aerial has slightly lower ending lag and locks opponents more easily.
 * Back Aerial's sweetspot causes more damage and knockback. However, its sourspot causes slightly less damage and has higher ending lag. It also has more range and less startup lag.
 * Up Aerial is less effective to lock opponents, much like it was in Melee, meaning opponents can now DI more easily. However, it has a larger hitbox at Samus upper half, near her torso.
 * Down Aerial is faster and has a higher range, as well a larger hitbox that covers more of Samus' arm and body. However, it deals slightly less damage.

Grabs and Throws

 * Grab is faster and has less ending lag.
 * Grab Aerial now causes two hits instead of one, and deals slightly more damage when sweetspotted.
 * Pummel is much faster, now being the second fastest in the game (after Lucario's).

Special Attacks

 * Charge Shot travels faster when fully charged and has higher knockback scaling. It also charges slightly faster.
 * Missile travels faster and the Smash Missile has a larger blast radius. However, Samus now has ending lag if she lands while firing a Missile.
 * Screw Attack covers slighlyy higher distance, and its final hit causes higher knockback.
 * Bomb, when used in midair, doesn't stop Samus' falling speed as much as in Brawl.
 * Zero Laser is wider, with additional hitboxes at the core of the blast that suck opponents more easily, as well a vacuum attribute at the start of the charging. Also, has less startup and ending lag. Additionally, it no longer breaks the Power Suit to transforms Samus into Zero Suit Samus.

Normal

 * Standard Combo: Throws a punch, then swings her arm cannon. 3%, then 8%. Total 11%.
 * Side Tilt: Performs a roundhouse kick. Can be tilted. Gains power with range. 6% closest, 8% farthest.
 * Up Tilt: Lifts her leg greatly, then slams it to the ground in front of her. 13% also has Meteor effect, if enemy hit in the air 12%.
 * Down Tilt: Causes an explosion on the ground in front of her using her arm cannon. 12%.
 * Dash Attack: As she runs her booster goes off and she rams into the enemy. 10%.

Smash Attacks
Down Tilt Side Smash:
 * Side Smash: Thrusts her arm cannon forward. In this version of Smash, there is an explosion at the end of the attack. Does more damage at the tip, where the explosion happens. Can be tilted.

Uncharged: 11% - 13%

Fully Charged: 15% - 18%

Regular:

Uncharged: 12% - 14%.

Fully Charged: 16% - 19%.

Up Tilt Side Smash:

Uncharged: 13% - 15%

Fully Charged: 18% - 21%
 * Up Smash: Causes five explosions above her in an arch.

'''Uncharged: Each explosion deals 3% and the final one, 6%. Max 18%.'''

'''Fully charged: Each explosion deals 4% and the final one, 8%. Hit all of them for 25%.'''
 * Down Smash: Spins around, leg outstretched.

Uncharged: 10% in front of her, 12% at her back.

Fully charged: 14% in front of her, 16% at her back.

Other attacks

 * Edge Attack: Climbs the edge and does a sweeping kick. 7%.
 * Rise Attack: She gets up, shooting on both sides of her. 7%.
 * Tether(as attack in the air): Shoots Grapple Beam forward: 1% then 3%, total 4% if sweet spotted, if not 1%.

Aerial Attacks

 * Neutral Air: She spins horizontally once while kicking with one leg. Hitting opponents at her back in not easy, as it requires the opponent to be really close to her. 8% in front of her, 7% at her back.
 * Frontal Air: Causes five explosions in font of her. Similar to her up smash. Damage of each is respectively: 3%, 1%, 1%, 1%, 5%. Total 11%.
 * Up Air: Spins in a drill-like fashion with her legs pointed upwards. Similar to Sheik's and Greninja's Up-Air. Capable of KOing at around 120%. 3%, 1%, 1%, 1%, 1%, 4%. Total 11% if all hits land.
 * Back Air: Kicks backwards. 14% if sweet spotted, 12% if not.
 * Down Air: Swings her arm cannon in a downwards arc. Is a meteor smash. 14% if sweet spotted, 10% - 11% if not.

Grabs and Throws
Samus uses her Grapple Beam to grab opponents from a distance and can also use it for tether recoveries.
 * Pummel: Smacks the opponent in the face. 1%.
 * Forward Throw: Hurls opponent forward. 9%.
 * Back Throw: Hurls opponent backwards. 8%.
 * Down Throw: Slams opponent on the ground. 6%.
 * Up Throw: Throws opponent upwards and shocks them with the grapple beam. 9%.

Taunts

 * Up Taunt: Puts her hand close to her head, then abruptly salutes as her booster goes off.
 * Side Taunt: Opens a compartment in her arm cannon, which spins and emits electricity, then goes back to normal. The way the cannon looks when she does this taunt also likes like the Zero Laser configuration
 * Down Taunt: Points her arm cannon at her back, then in front of her, as if scouting an area.

In competitive play
To be added

Samus
''Samus Aran is known for her numerous battle across alien planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in with kicks and punches, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch!''
 * NES - Metroid (08/1987)
 * SNES - Super Metroid (04/1994)

Other features

 * The Zero Laser returns as her Final Smash, although she no longer transforms into Zero Suit Samus.
 * Samus is one of the few characters who has a Tether recovery, using her grapple beam to latch onto the edge.

Trivia

 * In previous SSB games Samus's appearance has been based on her appearance in Super Metroid but in this game her appearance is based off of her look in Metroid: Other M.
 * Samus no longer transforms into Zero Suit Samus after using her Final Smash, since ZSS is now her own character.
 * Samus has 2 new color swaps. The first is based off of her Light Suit from Metroid Prime 2: Echoes, it also somewhat resembles the Storm Trooper armor from the Star Wars franchise. Her second new color swap is based off of Dark Samus from Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption.
 * Based on her appearance of the  'Other M'  suit, it is now easier to see the Feminine features of Samus unlike the  'Super Metroid'  Design where it was harder to tell that she is female.