User blog comment:Plasmaster/Neptune Joins the Party!/@comment-25275196-20160924000745

Now it's time to write a longer comment.

I think that this moveset is really well done. Going through the different parts, it's clear that you put a lot of work into the research. It's been ages since I've had a look at the first game, so I actually kinda forgot about some of the moves you put in there.

In any case, I wasn't sure what you'd think when I requested this. The majority of people take one look at this series, and think that it's a giant blob of fanservice, despite actually having very little actual "fanservice" (excluding Vert, AKA my least favourite character). It's a series, that despite having a low budget, has actual work put into, unlike a lot of the money grabbing western games. It knows it doesn't have the best story, so it doesn't try to have the best story, and simply turns everything into a joke. The thing is, it works. In any case, back to the moveset.

The other moves in the moveset, such as aerials, I wasn't sure how you'd do them. The Neptunia games have jumping, but you can't attack while jumping (or when you're not in a battle instance, for that matter). Even so, it looks like you really made it work.

The special moves are where this moveset really shines. I like how the neutral special uses the gun (that I completely forgot Neptune used). It's a nice touch, and looks like it'll be fun to mess around with. As for the Side Special, that's another move I forgot she had. Even so, it's a really good option for Neptune. I imagine that you could do a few cool things by being able to instantly destroy objects AND bury opponents at the same time.

For the Up Special, I was curious as to why you used Cross Combination. However, after reading the description, it just seems to fit perfectly. As for the down special, which I believe is called "HDD: Neptune" rather than "CPU: Neptune". This is the only special move I'm a bit unsure of in this moveset. In the game, this move is a special EXE drive even more powerful than Neptune Break, and it actually works quite a bit differently, with Jetune circling around the opponent and firing missiles that then fire their own smaller missiles (crazy, yes, I know), after which every missile slams into the enemy at once.

The Final Smash was very well thought out. I like how you came up with some quotes that she could end up saying while performing it. One question: is the full Neptune Break animation straight from the game going to be used, or is it a simplified one for Smash?

As for the HDD mechanic you implemented, it seems cool. I'm not sure about having her transform the instant the SP gauge is full, though. It might have been better to temporarily change what the down special was, so you can choose when to activate it. Other than that, it's cool. I like how you pointed out which specific stats would change.

For the costumes, they're pretty cool. Although, what would the costume based off purple heart look like when HDD is active? In any case, was the lack of a costume based off Nepgear an in-joke (Nepgear is kinda treated a bit horribly throughout the series), or was it just coincidence?

In any case, it seems like my comment is coming to an end. I give this moveset an 8.5/10. I'm looking forward to your next one. Also, I'm going to work on a Nepgear moveset now,so that's a thing.