User blog:Plasmaster/Toon Link! Show Me Your Custom Moves!

Hey there Smashers! Welcome to the next installment of the Super Smash Bros. Custom Moves Strategy Guide Blog Series, Show Me Your Customs Moves! (Wow, that is a mouthful...) Plasmaster here.

Today I have a surprise guide for you on everyone's favorite green-clad hero, Toon Link! Oh, you were thinking of regular Link? Well then this is a bit awkward...*ahem* anyways, let's get started!



Custom Neutral Special 2- Fire Arrow

'Sets fire to the ground where the arrow lands, but the range is reduced.'

Pros:


 * Higher damage


 * Can gimp recovering opponents


 * Can lead into combos


 * Creates an obstacle on stage

Cons:


 * Short range

The Fire Arrow is a short range projectile but deals more damage to opponents. Due to the angle at which it falls, it can gimp opponents that are trying to recover low to the stage. The fire left by the arrow when it hits the ground can damage opponents as well but has low knockback that can lead into combos as well as creating an obstacle on the stage for a brief time that gives Toon Link a tool for stage control.

Custom Neutral Special 3- Piercing Arrow

'Fire a piercing arrow at high speed. Does less damage than normal arrows.'

Pros:


 * Will go through opponents


 * Fast speed

Cons:


 * Less damage


 * Less range

The move Piercing Arrow has a few uses but is otherwise not that great. The arrow flies very fast through the air and will go through opponents that it hits; this results in less knockback, which can lead into some combos. The move deals less damage and has less range, so it probably won't hit if your opponent is smart enough to keep their distance.

Custom Side Special 2- Floating Boomerang

'Throw a boomerang that's slow to return. It'll vanish if it hits anything on its way back.'

Pros:


 * Can be used again faster if it vanishes on the way back

Cons:


 * Less damage


 * Slow


 * Vanishes if it hits something on the way back to Toon Link

The Floaty Boomerang is a very poor move. It is slow and doesn't deal very much damage. On top of that, it'll vanish if it hits something on the way back to Toon Link. However, if this does happen, it means Toon Link can use the move again faster; this isn't by much though and you can't count on an opponent to get into the boomerang's return path every time you throw it out anyway.

Custom Side Special 3- High-Speed Boomerang

'Throw a high-speed boomerang that passes through fighters. Deals less damage than normal.'

Pros:


 * Fast


 * Good range to it


 * Can pass through opponents

Cons:


 * Less damage


 * Starting lag


 * Smaller hitbox

The High-Speed Boomerang is a fast move with good range on it. The fact that it passes through opponents is good for the same reasons as the Piercing Arrow, being able to set up combos. The hitbox is smaller and the move deals less damage, but if you are able to hit an opponent with it you can probably get off a combo for more damage. If you hit an opponent with it at its full range, the opponent will be hit more times as the boomerang spins in place briefly at the end of its path. The move does have starting lag on it, so it is best to use it at a distance.

Custom Up Special 2- Sliding Spin Attack

'Slide forward while spinning. If used in the air, you'll move more sideways than up.'

Pros:


 * Horizontal recovery


 * Moves forwards on the ground, functioning like Donkey Kong's Kong Cyclone when used on the ground.

Cons:


 * Poor vertical recovery


 * Some lag on the ground


 * Can be hard to connect all the hits

The Sliding Spin Attack provides Toon Link with a great horizontal recovery but the vertical part of it is virtually non-existent. It has some lag on the ground but also provides Toon Link with a new way of attacking on the ground by moving forwards with the attack much like the Kong Cyclone when used on the ground. The move can be hard to trap opponents with as well because of the horizontal movement of it.

Custom Up Special 3- Flying Spin Attack

'A spin attack that ends in an upward slash, sending both you and the slashee into the air.'

Pros:


 * The upward slash provides some good vertical distance


 * Can get some ceiling kills


 * Combo finisher

Cons:


 * Hard to kill with


 * Initial spin isn't as high

This attack has some negatives that outweigh the positives pretty well. The move's upward slash gains some distance, but this won't help Toon Link much considering that the initial spin part of the attack doesn't gain much height or distance anyways. The move can be an excellent combo finisher, but will not get you any certain kills unless you manage to get it off near the ceiling of the stage.

Custom Down Special 2- Time Bomb

'The bomb only explodes when its fuse runs out. Does less damage but launches foes.'

Pros:


 * High knockback

Cons:


 * Only goes off after a set time


 * Low damage


 * Small explosion radius

The Time Bomb, despite its many cons, can be a solid move if used correctly. The bomb only explodes after a set time, but if you learn this time, you'll be able to hold onto it and throw it at the most opportune moment just before it explodes to ensure it will hit your opponent. Even though it deals less damage, it does have high launch power, so it can be useful for getting opponents off stage and edge-guarding. Dropping the bomb near the edge right after taking it out can pressure recovering opponents as well. It has a small radius on the explosion, so you have to make sure you time it right for sure.

Custom Down Special 3- Short-Fuse Bomb

'A powerful bomb with a very short fuse. The explosion sends fighters flying upward.'

Pros:


 * Large explosion


 * Upwards launch

Cons:


 * Short time to throw it


 * Poor range

The Short-Fuse Bomb has some great uses if you are able to employ it correctly. It has a very short fuse, so you should throw it immediately and only pull it out when you need it right in that moment, otherwise the bomb will explode before it gets near your opponent or might explode in Toon Link's hands and hurt him instead. It has a large explosion, which can help with the range problem; jumping and throwing it at the ground and then fast-falling into the smoke can provide Toon Link with some cover for a brief time; if you choose to do this, equip the High-Speed Boomerang so that Toon Link can hit approaching opponents with a projectile before the smoke clears. The bomb also launches upwards upon exploding, so it can be used for juggling as well.

All right Smashers, it is time for the OPTIMAL CUSTOM SMASH. The Optimal Custom Smash is what I have concluded is the best set of custom moves for Toon Link based on the research you see here. Remember that this is simply what I have concluded from this information here; if you have an Optimal Custom Smash of your own for Toon Link, by all means, use what works for you and let me know in the comments, I am honestly curious to see what you have. Without further ado, Toon Link's Optimal Custom Smash is:

Neutral Special- Fire Arrow: Even though it has less range, this move has a lot of options for edge-guarding, stage control, and combo set-ups.

Side Special- High-Speed Boomerang: The speed on it and the fact it goes through opponents make it great for combo set-ups, and the extra range it has means Toon Link can do this from a safer distance as well.

Up Special- Spin Attack: This move gives you good vertical and horizontal recovery, whereas Sliding Spin Attack lacked vertical and Flying Spin Attack lacked horizontal. On top of that, this move can trap opponents and do lots of damage.

Down Special- Time Bomb: Surprised? Well, even though this bomb won't explode until a set time, you just have to know how to use it to its full extent; edge-guarding and getting opponents off-stage are two things this move can do really well when it is used to its fullest extent.

OPTIMAL CUSTOM SMASH

2, 3, 1, 2

I hope you enjoyed this entry of Show Me Your Custom Moves! I also hope this guide helped you to improve your custom sets!

All of the research for this guide was done by my friend NyanMeowstic, so a huge shout-out and thanks to him for his help with this one. He also helped out with yesterday's Ryu Smash Study Hall, so if you haven't checked that out yet, be sure to do so, he did a great job with that one as well. If you see him around on the Wiki, be sure to give him props for a job well done on both of these posts.

If you have any questions please let me know in the comments below. While you're at it, let me know what other characters you'd like to see!



Hoo Hah Hee Hay Hoo!

The Luigi Custom Moves is next!

Until next time, keep on smashing and leave it to Heropon!