User:Miles.oppenheimer

Hi, I'm Miles.oppenheimer. I also sign my name as 5280s around the wiki.

While I've only played Melee, I'm a big fan of the Smash series, especially its music. I also plan on getting Brawl as soon as I can actually get my hands on a Wii... Thus the Brawl section of characters in my infobox is projected.


 * I am currently running for rollback. Comment here.  Thanks!

Melee songs: Multi-man Melee 2, Fire Emblem, Mother 2, Fountain of Dreams and Icicle Mountain.

Brawl songs: See here. Yeah.

Quote of the Week

 * "Normal people scare me"


 * --My friend Russell's T-shirt

My Resumé on This Site

 * Music (SSBB)
 * Battleship Halberd Interior
 * Battleship Halberd Exterior
 * Battleship Halberd Bridge
 * Outside the Ancient Ruins
 * Helping with the template Template:SSBBStages and anti-vandal monitoring of every page it covers
 * Infoboxing all the Subspace Emissary stages
 * Designed (read: copy-pasta'd) Template:Move and Template:Split
 * Among others. See my contribution list for more.

Music categorizing
This section consists of me choosing the top 5 songs from Brawl that fit a category. Note: only one song per universe per category can make it in.

Guitar Hero Worthy


 * 1) Mute City
 * 2) Gourmet Race
 * 3) Shin Onigashima
 * 4) Final Destination
 * 5) King K.Rool / Ship Deck 2

Peaceful


 * 1) World Map (Pikmin 2)
 * 2) Dragon Roost Island
 * 3) Bramble Blast
 * 4) Delfino Plaza
 * 5) Forest / Nature Area

Movesets
Like many a user, I've written Brawl movesets for characters who didn't actually appear in the game as playable characters...

Waluigi



 * A into A-combo: A punch-punch-kick setup, much like Mario.
 * Forward tilt: A long kick in the air.
 * Up tilt: A kick straight up.
 * Down tilt: A low kick along the ground.
 * Forward smash: Swings his tennis racket. Can also damage behind if opponent is hit by the racket during the beginning of the swing.
 * Up smash: Swings his fists together in a short arc over his head. Small but powerful hitbox.
 * Down smash: A spinning kick along the ground.
 * Neutral aerial: Faces the camera, punches up with both arms and kicks down with both legs all simultaneously, with a four-point look to it.
 * Forward aerial: Slices his tennis racket in front of him. Powerful but hard-to-place semi-spike.
 * Backward aerial: Half-turn into a punch resembling Mario's forward aerial. Similarly, can spike.
 * Up aerial: A standard flip kick.
 * Down aerial: A downward leg thrust that looks like Ness's. Can spike like his.
 * Pummel: Comically slaps opponent's face.
 * Forward throw: Releases and immediately kicks forward.
 * Backward throw: Half-turn into a throw.
 * Up throw: Tosses enemy upwards, like Mario.
 * Down throw: Grabs enemy by arms and slams them into the ground in front of him.
 * Ledge: Kicks in front of himself as he climbs up.
 * Ledge >100%: Climbs slowly, then punches.
 * Get-up: Handstand spin-kick, like Samus.
 * Trip: Kicks backwards with one leg as he stands on the other.
 * Neutral Special: Bob-omb Squad: Takes out a purple Bob-omb and places it on the ground. Purple Bob-ombs look like Bob-ombs painted purple with Waluigi's signature Γ on them in yellow. They also can't be grabbed, so once they're on the ground, they'll sit there and then start walking, just like a black Bob-omb, but nobody can pick them up. High risk, high reward.
 * Foward Special: Tennis Ball Barrage: Hits tennis balls in front of himself with his racket. Slow to repeat and always follows same trajectory, making it functionally like Falco's Blaster.
 * Up Special: Flailing Kick: Think Yoshi's second jump, but the legs are doing damage as Waluigi gains height.
 * Down Special: Stomp: Stomps opponents into ground (bury) or spikes them if they're in midair; however, this move can't be used in midair.
 * Final Smash: Bob-omb Battlefield: Not related to SM64. Purple Bob-ombs rain across the stage like during the end of a Sudden Death match. Waluigi can't be harmed, but he isn't moving either. Lasts 7 seconds.
 * Up taunt: Looks left and right with narrowed eyes.
 * Side taunt: Pulls out a purple Bob-omb, looks at it, then puts it away.
 * Down taunt: Leans back and cackles.
 * On-screen apperance: Appears out of a purple Bob-omb's explosion.
 * Kirby Hat design: Purple hat with yellow Γ.
 * Home stage: Mario Circuit.
 * Character Roll Call theme: Waluigi Pinball.
 * Wiimote selection sound: Cackle.
 * Color changes:
 * Default: Purple/Black
 * Red: Red/Blue (Mario-esque)
 * Blue: Blue/Brown
 * Green: Green/Blue (Luigi-esque)
 * Extra 1: Yellow/Purple (Wario-esque)
 * Extra 2: Brown/Silver

Balloon Fighter


Balloon Fighter has a unique property, the balloon number (abbreviated B#). Graphically, this number is displayed as the number of balloons on his back, either 2, 1, or none. Certain moves change depending on the current B#. Balloons can be lost much like Kirby loses a hat. The B# starts at 2 and can't ever be larger than 2. B# also affects falling speed and height gained by jumps and other moves, with higher B# increasing floatiness and allowing for greater height gains.


 * A into A-combo: Alternating high/low chops. Infinite combo with tapping.
 * Forward tilt: Jabs arm forward.
 * Up tilt: Chops arm up vertically
 * Down tilt: Slices arm along ground in front.
 * Forward smash: Strong forward headbutt; good finisher.
 * Up smash: Claps arms together over head.
 * Down smash: Spins arm along the ground.
 * Neutral aerial: Lays down flat in midair, doing damage with his whole body, with hitboxes most powerful at the torso.
 * Forward aerial: Chops arms together in front.
 * Backward aerial: Kicks backwards.
 * Up aerial: Flips over, floating, performing many weak kicks. Height lost depends on B#.
 * Down aerial: Flails legs down, akin to Yoshi.
 * Pummel: Headbutt.
 * Forward throw: Flings enemy forward with both hands.
 * Backward throw: Spins 3 times then releases; powerful finisher.
 * Up throw: Tosses upwards.
 * Down throw: Chops enemy into ground, burying briefly. Great for chain-throwing.
 * Ledge: Jabs arm forward.
 * Ledge >100%: Climbs slowly, then jabs arm forward.
 * Get-up: Jabs arms to both sides as he gets up.
 * Trip: Same as Get-up.
 * Neutral Special: Whirligig: Extends arms, spins and gains height, much like Luigi Cyclone. Height gained depends on B#.
 * Foward Special: Lightning Bolt: Summons a lightning bolt from Balloon Fight at a random distance between one and four Bowser-lengths away. Powerful, the distance problem makes it unreliable.
 * Up Special: Balloon Lift: Flaps hands to rise with his balloons fully inflated, with height gained dependent on B#. Works similarly to Robo Burner, and with 2 balloons, height gained is about the same.  If full time is used in midair, all balloons pop (B# goes to 0).
 * Down Special: Inflate: Pumps up a new balloon to replace a lost one. Can only be used on ground.  Takes 5 full seconds.  Only way to replace a lost balloon.
 * Final Smash: Balloon Trip: Gains perma-flight and replenished B# and can ram for 12 seconds. Goes into helpless at the end.
 * Up taunt: Inflates/deflates his balloons a little.
 * Side taunt: Flips off his hat, flips it back onto head.
 * Down taunt: Faces camera and waves.
 * On-screen apperance: Floats in on 2 balloons.
 * Kirby Hat design: Red balloons, blue hat over whole body. Kirby copy can't lose balloons.
 * Home stage: Summit.
 * Character Roll Call theme: Ballooon Trip.
 * Wiimote selection sound: Balloon Inflating.
 * Color changes:
 * Default: Red balloons, blue hat, red/blue uniform (abbrev. Red, blue, red/blue)
 * Red: Red, black, red/black
 * Blue: Blue, red, blue/red (original alternate colors from Balloon Fight)
 * Green: Green, purple, green/purple
 * Extra 1: Yellow, black, yellow/black
 * Extra 2: White, light blue, white/light blue
 * Extra 3: Gold, silver, gold/silver

Ranger (Babylon 5)

 * Coming soon!!

Comments go on the talk page.