User:HyperSuperSonictheHedgehog

Hi, I'm Adam B., an Aussie Super Smash Bros. Smasher. I'd call myself a Smash Veteran... I don't know... But I started playing when I heard my favorite character, Sonic the Hedgehog was going to appear in Brawl. So I started training in Melee, and played with a character whom I thought represented Sonic... Fox.

I mained Fox in Melee, and got quite good with him, Even being able to have high intensity matches, with one of my best friends, the runner up of a SSBM tournement (He only lost to a Nintendo representative). Therefore, i had a great training partner.

When I got Brawl, Sonic was everything I hoped he'd be. I'm really kick butt with the guy, and have mad experience to back it up.

Currently i'm decently good against all characters, except 3: Lucario, toon link and meta knight. I can beat them, of course, but the matches are closer then with other characters.

I also have invented 3 Sonic techniques, that, once my account gets old enough, I will post. No one else has claimed anything about these, so i assume I am the first one to discover them.

The IHSD/SC (The Instant Hitbox Spin Dash/ Spin Charge) This technique basically eliminates the no hitbox time, when you turn around in a spin dash, giving an instant turn with an instant hitbox. It requires a conveyor belt, and you must turn exactly as you come to the belt. Sonic will turn instantly, with no hitbox problems. It can be used on pokemon stadium 2, so it is a practical technique (of sorts)

The GASC (The Ground Aerial Spin Charge) This technique is an aerial spin charge with the properties of a ground one, meaning it moves faster in air, and also turns super fast. The best and currently only example I have of this technique is used on the Castle Siege stage. Charge a Spin Charge, and hold it while you are teleporting to another part of the stage. If you end up in air, release and enjoy. I've never actually used it for anything, but maybe you can think of a use.

The Up Dash. This technique is the most practical of them all. Basically its charging and moving an up smash at the same time. Here's the deal, start running, and quickly put in an up smash command. If done correctly, you will actually begin to slide and Sonic will be in his up smash charge animation. When he releases, he will still move a bit. This is a great technique to use while approaching the opponent, because it allows you (if timed right)to unleash an up smash directly when you approach your opponent.