Forum:The Tier List/Archive 1

The official Tier List just came out. Discuss. --Posted by Pikamander2   (Talk)  at 02:17, 2 September 2008 (UTC)


 * The official Most Used Characters List just came out. Discuss. --Posted by Pikamander2   (Talk)  at 02:17, 2 September 2008 (UTC)


 * Fixed your post. Cafinator (talk) 02:21, 2 September 2008 (UTC)


 * That was rude and not really an opinion on it. Consider why they're the most used. Just take a minute to wonder at all the possibilities of the why, rather than making a sarcastic remark. --Sky (t · c · w) 02:41, 2 September 2008 (UTC)
 * Sarcasm is one of my **Free!** services! Cafinator (talk) 02:46, 2 September 2008 (UTC)
 * we never wanted it JtM =^&#93; (talk) 02:53, 2 September 2008 (UTC)
 * Heh heh heh. Cafinator (talk) 02:56, 2 September 2008 (UTC)

Ok, let's try a serious post. I personally am surprised by how low sonic was, I thought he was going to be a lot higher. Pit to, if you just keep spamming as pit, you'll eventually win.Smorekingxg456 (talk) 17:27, 2 September 2008 (UTC)

For some reason, I didn't find it very suprising to see Captain Falcon on the bottom. - Amycats2 (talk) 17:31, 2 September 2008 (UTC) I did, the only reson hi's at the bottom is because the best guys just are good for Meta Knights type of strategy. In my opinion, the characters have different ways of winning, not different amounts of winning. Like Bowser is for close up and powerful attacks, not aerial battles, such as Meta Knight's. Captain Falcon is at the bottom because he's been used so infrequently in tournaments. I personally, cannot use Meta Knights strategy, because I prefer not to risk crashing in aerial battles. I prefer the edgeguarding tactics that captain falcon allows.Man of falcon (talk) 18:57, 2 September 2008 (UTC)
 * That's not true. You're underestimating the creative ability of professional players. Have you SEEN what they've done? At a point in which people are even tourney-worthy, most characters are stymied by G&W. -capefeather (talk) 03:35, 3 September 2008 (UTC)
 * What I meant was that each character is as good as any of the others. It's the skill of the player that determines how strong the character is. And, personally, Captain Falcon is my best character.Man of falcon (talk) 15:50, 3 September 2008 (UTC)

Honestly, this tier list seems very much accurate, especially the low tier. There are very few things I would change, like moving the boundaries a few (Marth seems like he could easily be Top instead of High tier, Ness and Lucas could stand to be Mid tier), and possibly moving a few characters around in their tiers by a place or two. There are a few characters that I personally would rate higher (Fox, for example, I think should be High tier instead of mid, and I'm not sure about Bowser being placed so high in Mid tier), but I am not the SBR. They know a lot more about the Metagame than I do (or anyone else here does). Remember, this is a list not just of raw potential, but also of how the characters match up against the tournament scene. DK, for example, is as high as he is because he has an advantageous matchup versus both Metaknight and Snake, as well as having decent raw potential. Sheik is likely Mid instead of low due to her ability to counter some high-tier characters if played properly. And so forth. --Wildfire393 (talk) 04:38, 6 September 2008 (UTC)

pagebreak
That list cannot be right.--Oxico (talk) 19:23, 2 September 2008 (UTC)

Um, yeah. This list has some problems. Let's take a look, shall we?
 * Snake -- No way is he number 2. Try number 19 at most. He's slow, his projectiles are not that good, and his moves are laggy with modest priority.
 * Try telling that to all the pros who lost to a Snake. -capefeather (talk) 03:35, 3 September 2008 (UTC)
 * Snakes lose too. Your statement doesn't even have the virtue of the reverse being false. A large number of pros play Snake, ergo, you have a large number of tournament victories with Snake. That doesn't say anything about Snake's value as a character, it says everything about the number of people who play Snake. Brawl is a very young game. The sample size is far too small. Semicolon (talk) 14:05, 3 September 2008 (UTC)
 * Do you know why a large number of pros play snake competitively? Because he is a great character that allows the pros to win more. Pros are obviously going to pick the char that brings out the maximum chance of success. Granted, there might be a tier list upset like Bum's DK or a technique that revolutionizes a character's game, but until that happens, snake is top tier. With everybody else coming way later.
 * Snake's up top because of his tilts. They're like smash attacks, except faster and slightly weaker. He can control the stage using his bombs and nades. He's also one of the heaviest characters.


 * DDD -- He's number 3 because of his chain grabs. That's a stupid reason, only partly because nobody wants to see some guy just chaingrab his way through a slew of mediocre Sonics for an entire tournament. Retarded.
 * Many other characters as well. Also, minions FTW. -capefeather (talk) 03:35, 3 September 2008 (UTC)
 * A silly person once said 'Not an argument.' Semicolon (talk) 14:05, 3 September 2008 (UTC)


 * ROB -- I still don't see why people think ROB is good. He's bad people, he's really very bad. If someone takes issue with this point, we ought to go somewhere else because I swear I can write pages about how bad ROB is.
 * Not an argument. -capefeather (talk) 03:35, 3 September 2008 (UTC)
 * No, but I said I had an argument if someone wanted to hear it. Semicolon (talk) 14:05, 3 September 2008 (UTC)
 * Have you ever played against a good ROB? He's heavy, not that slow, has a very long-ranged ftilt, has an incredible recovery that you can attack out of, and he can WOP you and return to the stage more efficiently than Jiggly.


 * Wario -- His moves are so laggy, he doesn't hit hard, he falls way too fast, he's even somewhat light. WTF is Wario doing so high?
 * He wins. -capefeather (talk) 03:35, 3 September 2008 (UTC)
 * For now. Semicolon (talk) 14:05, 3 September 2008 (UTC)
 * He doesn't fall THAT fast. Fast falling is actually good, it prevents others from juggling you. If you know how to use Wario, he can be pretty darn good.Template:Signatures/Tienjt0 00:50, 5 September 2008 (UTC)


 * Lucario -- He's slow, laggy, and his damage dealt and priority are dependent on his own damage percentage. Bad idea? Methinks so.
 * Azen. -capefeather (talk) 03:35, 3 September 2008 (UTC)
 * What? Semicolon (talk) 14:09, 3 September 2008 (UTC)
 * Hahaha, anyway... Lucario has some quick moves, along with combo ability and powerful kill moves that have amazing range. Lucario is not only good if he's damaged, it's just that he's designed to get better as he gets closer to death, making him good for combacks ZaxYo 22:51, 5 September 2008 (UTC)


 * Donkey Kong -- Don't even know what to say about this one (I'm so flabbergasted), except that Donkey has always sucked. Always. You don't mess with that kind of tradition.
 * DK got like 60 times faster and has an insanely high priority quick aerial.


 * Zelda -- She's all power without the lag, so where's the love? Her priority is extremely high, too. Her only problems are her relative weight and speed, but she doesn't deserve so far as 20th.

The rest is fine, I guess. I also think it's a bit irresponsible to release a tier list so early. I mean, when the game first came out it was fun to speculate but the BR is serious which is what's scary to me. It takes years to make an accurate tier list, and they may just have f-ed up the metagame of other characters for an awful long time by making everyone focus on their top six or seven. That's okay for me, I guess, because I have no problem newbbashing Snakes, ROBs and DDDs all day. Semicolon (talk) 20:29, 2 September 2008 (UTC)


 * Well Donkey Kong has horrible matchups against the others except for ironically the higher cast. For example he does pretty well against Mr Game and Watch plus he's the only matchup against meta knights thats not neutral or in meta knights favor - Hatake91 (talk) 22:31, 2 September 2008 (UTC)

guys, people were nagging the SBR to make one, so they had to hurrily finish it up. a new one will come out in a year. JtM =^&#93; (talk) 21:14, 2 September 2008 (UTC)

I agree with you mostly except about R.O.B. I can write pages on how GOOD he is. I use him and can do very well, almost as good as Meta Knight. I was also expecting the Space Animals to be higher...ALOT HIGHER. I also think CF should NOT BE ON THE BOTTOM. He is fast and damages well. I can write alot more but I will hold off for now.--Oxico (talk) 21:19, 2 September 2008 (UTC)
 * Perhaps then we should Brawl. I'm on C-Hawk's Wii. Are you available? Semicolon (talk) 21:36, 2 September 2008 (UTC)
 * That was fast. I agree with it; Meta Knight and Snake are definitely top tier.--Richard 21:46, 2 September 2008 (UTC)
 * CF has low priority on, like, everything. -capefeather (talk) 03:35, 3 September 2008 (UTC)

Remember that 50% is tournament listings and the other 50% is Matchups...R.O.B and DDD have good matchups but what surprises me is Meta Knight. They say he has an advantage over Marth. WRONG! Marth overmatches Meta knight in range(a big part of his advantage) and aerial game( Fair and Uair anyone?) Plus Meta knight players say his dair is incredible but Marth's is a much better and reliable killer. - Hatake91 (talk) 21:54, 2 September 2008 (UTC)

i dunno i think snake sould be in top tier cuz hes 3rd heavyest in the game and his attacks are fast and powerful72.197.66.113 04:17, 3 September 2008 (UTC)

Marth gets killed by MK. JtM =^&#93; (talk) 22:04, 2 September 2008 (UTC)
 * I'd call it neutral at best - Hatake91 (talk) 22:23, 2 September 2008 (UTC)

How the hell is it even possible to come up with a tier list in Brawl when the game hasn't even been out for a year? Or if the physics of the game hasn't been exploited? Well whatever, I happen to be one of those who doesn't give a damn about "tiers". I mean come on, Sonic a low tier? He's like of the cheapest characters in Brawl. Brawl Tier list are fail. Magiciandude (talk) 00:46, 3 September 2008 (UTC)
 * "Or if the physics of the game hasn't been exploited?" You seriously believe this? Also, Melee's list wasn't that late in its onset, either, and your not caring about tiers takes away your right to criticize them. -capefeather (talk) 03:35, 3 September 2008 (UTC)

This list is a little weird. The only reason snake and meta knight are in those positions is because they are very easy to use, and they are the characters that are seen way more than others in tournaments. Snake has no business in top tier because he is too slow. Wolf is way better than that. He can take advantage of projectile spammers. He is also capable of destrying many character's ground game with his reflector. Wolf is in general very fast. Jigglypuff isn't that bad. Jigglypuff can wall of pain opponents with few troubles. Jigglypuff can also combo most characters very well with its attacks. It is also nearly impossible to chain throw.Y462 (talk) 01:17, 3 September 2008 (UTC)


 * "and they are the characters that are seen way more than others in tournaments." - reread tier list please. --Sky (t · c · w) 01:19, 3 September 2008 (UTC)


 * I know how the tier list is made if that is what you mean. I said that because that is actually what I see and hear.  I am sorry if I caused confusion. Y462 (talk) 02:10, 3 September 2008 (UTC)


 * Even if there are a ton of Snakes, the fact that Snake dominated tournament finals so well suggests that he's way higher than 19th.


 * It was a non-argument to counter a non-argument. DDD's #3 only because of chain grabs? Not only does it work on many characters, but many characters also have chain grabs, so that can't be the only reason. I also gave two reasons more than you did. Now it's three, and with the disjointed hitbox, it's four.


 * Sorry, lol. But ROB is very good in tournaments. It just seemed like you were going by personal experience, you know? And theory isn't everything.


 * Nothing I have to say about Wario, lol.


 * The main reason for Lucario's placement (AFAIK) is Azen. He brought out a lot of what's good in Lucario. And the damage thing is GOOD because low-% kills rarely happen.


 * Hatake91 already handled DK, lol. -capefeather (talk) 14:55, 3 September 2008 (UTC)


 * No, it means nothing (yet). He is dominating tournament finals because (a) he's arguably the most played character (b) the game is young [i.e. metagames are not developed] and (c) some of the best players play Snake. Player skill>tier placement.
 * Well, if there are other reasons DDD belongs up top aside from his large number and widely applicable chain grabs, please, tell me. I'm dying to know.
 * It does seem like I'm going from personal experience, largely because I am. But, then again, aren't tiers decided by personal experience? Tiers are empirically decided. Without hard evidence, facts, or statistics (there are some of these, but they are entirely relative) the only way to decide things of this sort is through empirical verification. The fact that I have decided these things in this manner in no way disqualifies my opinions.
 * Yeah, but these players can probably play your main and still beat you. The point is, they know what they are talking about with either experience or research. There are some hidden factors, but until a player can change theorycraft and smack to reality, its more than likely that they are right.
 * You can't make a tier judgment based on a single player. He may have developed the metagame, but if he's the only one who can employ it, that's largely a player skill thing, and not a tier thing. And maybe I misunderstood you, but are you suggesting that Lucario is better because he rarely kills people at low damage percentages? I can't imagine that's what you mean, but that's what it sounds like.
 * I don't think you can place a character based on his matchups with (at this point) merely postulated tiers. His placement is silly. Semicolon (talk) 17:50, 3 September 2008 (UTC)
 * You do have a very good point, it is way too early for a tier list in brawl. But the tier crazed fans were demanding it like crazy. Maybe the Smashwiki should develop it owns tier list? - Hatake91 (talk) 23:00, 3 September 2008 (UTC)
 * Dude, just because Snake's slow doesn't mean he sucks. Snake isn't that slow anyway. His tilts are wicked, almost equal in power to Smash attacks, and much faster. His uptilt has huge range, and so does his ftilt. Snake can also combat projectile spammers like Falco because of his crouch and ability to crawl. And trust me, Jigglypuff is no match for Snake. Template:Signatures/Tienjt0 00:50, 5 September 2008 (UTC)

And as for Sonic, Sonic is crap. He is hardly the "master of aerial combat", as his jump speed, air speed, and aerial attacks are all fairly slow. And his ground game is as bad as falcon's. Except worse, because nothing really kills. And his "Amazing" recovery can't sweetspot the edge, leading to numerous spiking and edgeguarding opportinities for his opponents. Face it people; the SBR knows more than you and your limited experience. Unless you just so happen to be a top tournament player, your personal experiecne with a character doesn't have much bearing. --Wildfire393 (talk) 21:02, 9 September 2008 (UTC)
 * Link is NOT the second to worst character. His only flaws are semi-poor recovery and he's a little on the slow sides. But anyone with decent smash experience can make him better than all other characters combined. He has a perfect mix on long range and melee attacks, both very strong, and he comes loaded with perks like his double side smash. Also, players that know how to time things can trap enemies in web of combos. And his final smash is much more powerful than some other wimpy characters i've seen (cough cough Meta Knight cough cough). And besides the terrible placement of Link, I see some other major flaws, like Sonic. Again, anyone who knows how to use Sonic can get damage on characters every other second while avoiding major damage to himself. Sonic has amazing recovery and is the master of areal combat. - Swordsmanr Sep. 6th
 * I hate to break it to you, but your "flaws" are a lot more serious than you think. Link has, by far, the worst recovery in the game. He often dies just form being knocked off the stage. When edgeguarded or edgehogged, it's almost guaranteed. And being a little on the slow side is bad. He really lacks quick moves, except for his zair, nair, bair, and jab, none of which pack a real punch. His projectile game is decent, but just having a projectile game doesn't cut it. It is difficult to get a kill with Link, due to the fact that any move with knockback has considerable uptime and downtime lag.

No, no, no, NO!!!
JIGGLY, NESS, AND SONIC ARE NOT LOW TIER! Para Goomba 348 (C'mon, just talk to me ) 01:44, 3 September 2008 (UTC)
 * Reasoning? -capefeather (talk) 03:35, 3 September 2008 (UTC)

For one, Jiggly is among some strong characters, a small target, low crouch, is good at comboing, hard to combo, rest has flower affect AND high knockback, can make opponents fall asleep, and has the 2nd fastest air speed and slowest falling speed in the game, making her the best at recoveries in the game. Ness has strong aerials, PK Fire can edgeguard well, he can absorb projectiles, PK Flash is powerful, he is a small target, has a [relatively] low crouch, and has a meteor smash. Sonic has the fastest running speed in the game, a great comboer, up and b is really high, can use all his moves in recovery, and he is a [relatively] small target. There you have it. They should be higher. Para Goomba 348 (C'mon, just talk to me ) 16:12, 3 September 2008 (UTC)
 * Why is Yoshi So low?????? He has the best Final Smash and he is so much better than snake and meta knight. Pikachu is also too low. His final smash kicks butt!!
 * I hate to break it to you, but Final Smashes mean absolutely zip in terms of tiers. And Yoshi sucks.  Clarinet Hawk (talk · contributions) 23:00, 17 September 2008 (UTC)
 * See, complaints like these are the reasons why I don't give a bullfuck about tiers. "Tiers are for queers". Magiciandude (talk) 18:45, 3 September 2008 (UTC)

The thing about tiers is that all those pro players chose snake before the tier list was made. They didn't choose him because he was top tier, they chose him because he's a cool new character with a cool new play style. I'm still gonna use Link, Bowser and Samus even though they didn't do so well with the tiers. Pro players could probably still beat me even if I used meta knight and they used jigglypuff. Players who switch their main to snake and meta night because they ended up on top of the tier list are nothing but tools. The game is about Fun after all that's what nintendo was trying to do with this game.Super G 500 (talk) 23:40, 3 September 2008 (UTC)

Jiggly shoulld be HIGHER!!! He can do the wall of pain and he can use rising pound.Y46264Y (talk) 23:54, 3 September 2008 (UTC)

I think MK has probably replaced Jiggly as the Wall of Pain character of choice. Better reach (sword FTW) and almost as good recovery (jumps + glide x2) just make him a better choice in most cases. –Entrea Sumatae 23:57, 3 September 2008 (UTC)
 * That being said, thoguh, I bet the tier list will probably change a lot once the world gets tired with the new characters and starts using the old ones equally. This probably includes Jigglypuff's very good air game. And that last post of mine was more than a little biased: I just plain think Meta Knight is cool, and haven't played Jiggly much. –Entrea Sumatae 00:03, 4 September 2008 (UTC)


 * I personally don't think that any character in brawl can replace Jigglypuff. Jigglypuff's wall of pain (in my opinion at least) is better Than MK's  because a) Jigglypuff has better air speed b) jigglypuff's aerials produces a more desireable knockback and c) Jigglypuff has better recovery.  I'm saying  this because I main Jigglypuff.  Jigglypuff has arguably the best air game in brawl. Y462 (talk) 00:31, 4 September 2008 (UTC)


 * "Wall of Pain", "Fence of pain"...
 * ...Plumbing system of pain! Front lawn of pain! CEILING FAN OF PAIN!!Cafinator (talk) 00:36, 4 September 2008 (UTC)

Cheez's ten cents
I mained Jigglypuff in melee, and I gotta say, no hit-stun in brawl really hurt her/him (I don't know). Anyway, I really hate this tier list! You guys can say what you want, but this list was rushed. Next time, I hope they think more about it before giving in to pressure. Cheezperson (speak to the big cheez)
 * Marth is too low. There is no way ROB (as awesome as he is) and Dedede are higher than he is.
 * Luigi below Bowser?!? What were they thinking?  One of the best aerial users in the game against one of the biggest targets in the game?
 * Toon Link, Olimar, and Zelda were my biggest surprises. All three have amazing movesets.  Yes, Olimar uses tether recovery, Zelda is kinda cheap, and Toon Link has horrid tourney results, but none of them     are below Wolf (have you tried to recover with him consistently?)
 * Lucas below Sheik is a crime. Especially because their reasoning is probably "Marth can chaingrab him."


 * Congratz on actually making some valid points. The only one I can refute is Marth. The fact that ROB has a projectile game and amazing recovery really helps him. Marth just isn't the beast he is melee, and his lack of a long range game is more of a hindrance than ever.
 * Yeah unlike a lot of people, you actually put reasoning behind your' statements. I couldn't agree more about your' point about Lucas. But yes... I think alot of this lsit is based purely on match and tourney results.


 * I'm going to refute "Luigi below Bowser" by again simply linking tier list. This is not about 1v1 in each and every specific case. This is about the characters' overall performance in tournaments and the state of their metagame. --Sky (t · c · w) 19:02, 4 September 2008 (UTC)
 * If I read correct, the list was 50% tourney results and 50% matchups. According to my math (may be outdated), Marth should still be ahead of ROB, but not Dedede.  That may also explain Toon Link and Lucas's placements.  I forgot that this list (like mine) is more based on numbers than opinion, as it should be.  With Luigi and Bowser though, I still don't see why.  Bowser's best tactic is the Bowsercide (debatable), and Luigi can combo like Ken (who is gonna be on Survivor! WOOT!).  I've never played against, or seen, a decent Bowser user in action, and I main Luigi, so there is some bias there.  I still stand by what I said: the list was rushed, and, as a result, the list looks it.  Cheezperson  (speak to the big cheez)
 * Well Cheezperson... One of my friends mains Bowser in Melee and Brawl and in my opinion he was pretty decent with him. And, from what I've seen in matches and tournies, Bowser has advantages against many of the Top and High tiered characters which is why I think both Luigi and Bowser should at LEAST be in Middle Tier.


 * I agree that Marth should probably be high, but I disagree that he is higher than these characters. Dedede has one of the best grab-games in the entire game, due to range, power, and chaingrabbing on most of the cast, as well as a massively advantageous weight and a decent projectile. Rob has an all-around good moveset that can outspace even Marth, in addition to a godly recovery and a good projectile game.
 * Bowser beats out luigi not because bowser beats luigi but because his results/matchups are better. Luigi has a huge disadvantage against any character with a long-ranged, disjointed htibox, which is most of the top tier.
 * TL, Lucas, Zelda, and Olimar are all characters that on the surface look like they have a lot of potential. But as the game becomes more advanced, projectile spamming gets worse. For example, it is rare that a high level player actually gets hit by Zelda's Side B, which was one of her main draws as a character intially. Additionally, each of these characters has a slower-than-normal grab, which is a disadvantage in this defensive game.
 * As for Lucas<Sheik, the projectile and grab things hold true, as well as a couple of other things against him: none of his aerials can kill at a reasonable percentage, nor can any of his tilts or specials. Really, his only kill options are his smashes, which are fairly predictable and thus avoidable. You basically have to screw up to die to lucas at under 150% --Wildfire393 (talk) 04:47, 6 September 2008 (UTC)
 * I don't know how many people know this, but the list is based entirely on numbers, no opinion (or so theysaid...). Anyway, since I'm already on a roll defending Luigi, do you see Bowser beating any character from the top, or even high, tier?  Luigi just has a better, more technical game.  Cheezperson  (speak to the big cheez)


 * Actually yes, I do see Bowser beating characters from the top/high tier (or at least doing better than Luigi), for the same reasons DK is in the High tier. Massive weight, huge range, huge killing power, it means he stands a chance against characters with large range and disjointed hitboxes, while Luigi basically just gets skewered. --Wildfire393 (talk) 20:42, 6 September 2008 (UTC)

WTF is this S*%#?!?!
Tool link lost to DDD and wario?????????BULLSHIT. Captain falcon is LAST?!?!BULLSHIT!!!! HOW is Ike so low??? He has INSANE power! He kills at like 30%, and has 2 super armor moves!

Ike sucks, that's all I have to say.

Is that all? DDD and Wario are much better than that. - Hatake91 (talk) 21:02, 4 September 2008 (UTC)

I disagree with this list almost entirely. Pikachu, Lucas and Captain Falcon are my best characters and they are all lower tiers, Captain Falcon apparently being the worst character. Tiers are jokes, honestly. Dexington (talk) 23:10, 4 September 2008 (UTC)
 * I agree, to best describe this I shall use a Jack Sparrow quote,"Gentlemen I wash my hands of this whole weirdness."Man of falcon (talk) 00:06, 5 September 2008 (UTC)

No one in there right minds would use a lot of the Upper Tier characters. I've always been one who didn't pay attention to Tier Lists, but the only upper tier character I have seen anyone use was Snake. The rest used lower tier characters. I use Power Suit and Zero Suit regularly and I can take out any of the upper tier characters. This is a game where you should depend on your character's skills, and not what character everyone else says is good to use. User:Tim Nemec

You guys don't read do you? For one dexington yes those are your best. The Tier list post says clearly the list is not for determining who your best with, thats why not everyone is only using metaknight, because they are using characters that fit themselves best. And Timnemec everyone's taste is different besides more people use Metaknight than samus or Zero suit you just haven't seen them I guess. - Hatake91 (talk) 00:33, 5 September 2008 (UTC)

I concur, the tier List is completely meaningless and does nothing to describe the potential for each character. Man of falcon (talk) 21:30, 5 September 2008 (UTC)

Captain Falcon in a right placement...
Sorry, fanboys, but I had to say this: Captain Falcon DOESN'T WIN A SINGLE TOURNAMENT ANYMORE, DEAL WITH IT --Jigglypuff is God (talk) 03:44, 5 September 2008 (UTC)
 * He's awesome with any game with three or more people. Oh wait, tournaments. Bwahahahaha! Cafinator (talk) 04:55, 5 September 2008 (UTC)

Captain falcon may not win many tourneys anymore but he sure as hell should be higher on the list than link, ganon, bowser, and jigglypuff.
 * I sure don't see why he should be higher than Ganon. His only decent arial is his forward knee and most of his decent power ground attacks can be countered by nearly any other character despite them being vastly slower (read: Ike's forward tilt counters Falcon's reapeating forward punch hit for hit). Dritz D27

Lol He actually has won the most tournaments out of the entire low tier( he won 1...more than the others :P) but that was it while the others ahead of him were in the top 3 multiple times but never won a single one - Hatake91 (talk) 21:26, 5 September 2008 (UTC)
 * Well, I can see that he belongs in the bottom teir, but right now, the list is so debatable, he can easily be moved up. He does have some decently fast attacks, though.  If the list was based on opinion, he could be (could, not will...) moved to mid or high.  Even then, some of the casual players, even the good casual players, overuse the cliche'd Side-B -> Up-B combo.  That alone might move him down.WiiMaster (talk) 21:45, 15 September 2008 (UTC)

All About Luigi
After skimming over the majority of this page, I've decided to make a subsection where we can talk about why Luigi needs to be bumbed up. I'm a believer that if you nag about it enough, someone has to listen. Here's some bullets, feel free to add some of your own. ZaxYo 22:06, 5 September 2008 (UTC) -Luigi's aerial game is fast, powerful, and perfect for comboing and edge guarding. -Luigi's low traction makes him great for spamming a sliding smash attack as opposed to his pretty bad running attack. -Luigi's fire punch, should not be overlooked as his best killing move, killing as low as 50%. Also noting that the neutral attack can lead into a fire punch with almost no DIing possibilities that i have found. -Luigi's down smash and side smash have impressive range and both come out very quickly, his down smash also occasionally hooks people back t words Luigi for comboing. -Luigi's up-b, down-b, and side-b all give him a variety of recovery methods which makes him unpredictable, as well as gets him a lot of distance. -Luigi's Luigi cyclone (down-B) combos perfectly into his aerials. It also has good range on it, and fairly low ending lag, meaning that you can start a combo from a distance (don't see Bowser doing that).

-Believe it or not, Luigi's Dair can spike, but only when the opponent is just above his knee. -Luigi's front-Smash can KO as early as around 70%, even heavies! Cheezperson (speak to the big cheez)

Luigi also has a lot of disadvantages, which should put him about where he is on the tier list. -Luigi's air speed is one of the worst in the game, meaning even though his aerials are good, you can't really ues them as an approach or you just eat a tilt/smash before you get to them. -Luigi's low traction makes approaching on the ground a poor choice, as again you will mostly just eat a tilt/smash before you reach them. His "slidiness" is a distinct disadvantage, as no action can be taken in sliding frames. -Luigi's firepunch is good if it hits, but if it misses, there is huge lag. If they shield or sidestep, you're eating whatever their strongest move is, which will likely kill. -Luigi's smashes are neither exceptionally quick nor exceptionally long-ranged. Particularly, his Fsmash is slow enough to be shielded/dodged/whatevered nearly every single time, and his downsmash is short-ranged enough to be difficult to land (boo no wavedash-downsmash approach). -Luigi's cyclone, like every single one of his approach options, can just be hit with a powerful smash or tilt, making it an ineffective approach. -Lots of dairs can spike. His is one of the most difficult to do so with. -Fsmash is hard to hit due to it not being that quick.
 * A good Luigi user wouldn't use aerials as approaches. Don't forget that he does have a projectile, which definitely boosts his approaching ability, but Luigi's the kind of character that waits for the opponent to approach.  You were right, unfortunately, in saying that Luigi isn't a great approacher, but the cyclone is still a decent option.  The low traction can actually be used in your favor, if you use a running Up-Smash, which, in my opinion, is one of the quickest smashes in the game.  Like most smashes, the front-Smash takes setting up.  It's a fact of the game, you have to wait for the right opportunity to KO someone.  It just takes a good defense (rolling and dodging around until the opponent messes up).  The one thing you really got me on is the spike.  I've only done it once (MetaKnight on Final Destination if anyone is curious), and I have video proof of it, for all you skeptics out there!  Cheezperson  (speak to the big cheez)


 * "Projectile Until they approach" is a strategy that's stopped working for characters with GOOD projectiles, such as Zelda, Wolf, and Pit. Luigi, conversely, has one of the absolute worst projectiles in the game (slow, low damage, pitiful range, no knockback, will clank against most character's ftilts). I'm not really arguing that Luigi lacks kill options; Nair, Dair (even non-spike), Fsmash, and Firepunch are all legitimate kill options depending on situation and opponent. What Luigi majorly lacks is a way to approach ANYONE with any sort of disjointed hitbox or even good range without simply eating whatever quick attack they choose to use. (Oh, and the comment you were replying to was by me, I just screwed up and forgot the tag). --Wildfire393 (talk) 18:34, 6 September 2008 (UTC)
 * The key to approaching with Luigi, and in fact most characters with bad approaching games, is to use your shield and sidestep until you're in striking distance. Again, Luigi's lack of traction comes in handy here, as it means you can set up for an up or down smash from usually out of tilt range. For enemies with a longer reach (i.e. guys with swords) you might have to play some fireball mind-games when you get close. And once you get the first strong hit in, Luigi can basically pummel to his heart's content. -RogueMastermind

All About Ness
Following in the footsteps of ZaxYo, I would like to discuss why Ness deserves to be bumped higher on this list. Same format, here’s some points, feel free to add more.Reaper Fan (talk) 01:38, 9 September 2008 (UTC)


 * Ness has one of the most versatile projectile games in Brawl, having projectile attacks that can easily KO, edgeguard, and disrupt and stall opponents while also making them vulnerable to attack.
 * To elaborate, Ness's PK Thunder attack can easily disrupt a distant midair opponent with amazing amounts of control. His air born PK fire if landed can be used to set up Piller Spiking. And his PK Flash if timed correctly can easily KO a recovering opponent while being vulnerable on a predictable path.

I hate to butt in on this (just post above mine if you wish to add to the list), but I had to repeat what I said about Lucas. The only reason that he and Ness are so low is because a few characters can chaingrab them, and only one is widely used (Marth), and he has no projectile, giving the Ness/Lucas user a small advantage. Cheezperson (talk) 03:22, 9 September 2008 (UTC)
 * Ness’s fair is great for disrupting opponent’s approaches (can even give Meta Knights fair a challenge to get past), and can be comboed out of, allowing for quick aerial-to-ground tactics.
 * Because Ness’s down-smash has the unusual property of going behind him first, you can catch sidesteppers who are used to quick, forward down-smashes off guard almost all of the time.
 * Because of PK Thunder2, it is incredibly difficult to edgeguard Ness, and those who do will often find themselves flying.
 * Has one of the most powerful back-throws in the game, able to KO most characters from the middle of final destination as low as the 100% range.
 * Can gain back health with proper prediction of opponent’s use of projectiles (it’s always nice to get back a free 30% from Samus’s Charge Shot).
 * Has one of the most powerful spikes in the game with his dair, able to spike most opponents beyond recovery distance as low as 30%.
 * Ness’s forward-smash has incredible knockback, and due to the fact that it can reflect projectiles, can stop opponents from hitting him from far away as he charges the attack.
 * I'll respond to each of those points. First, Ness's projectile game is nowhere near as good as you claim.  PK Thunder can sometimes disrupt recovery, but more often than not, it actually helps the opponent as it gives them their third jump back and some extra hight.  His PK Fire does have its good points, but its range is too minimal to really consider.  PK Flash is almost useless is fast paced games.  A simple edge sweet spot is all that is needed to avoid it, and it can easily be dodged.  As for his forward air, fine it disrupts opponents approaches, but then what does Ness do?  Your argument about the back smash is based on the theory that your opponent doesn't know the properties of it.  This, at the highest level of play, will never be the case.  Top players know exactly what, when, how, and where every attack hits.  You will not catch them falling for the fact that Ness's down smash is slightly different than other opponents.  PK Thunder 2?  Again, all that is needed is a ledge sweet spot edgehog.  And even in the senario you describe, all it prevents is edgehogging, not edgeguarding.  Ness's low air speed and slow jump time make him a prime target for edgeguarding.  Even with the PK Thunder, he requires a set up time that give the opponent a good number of opportunities to edgeguard Ness.  Back throw?  Fine he has a killing move.  So does every other character in the game.  Gaining health?  No good player is going to let you gain enough for it to be significant.  Sure it deters just a spam of lasers across the stage, but that can be dodged by every character as well.  As for Ness's spike, killing at under 30% is not that uncommon for a spike.  Unfortunately, Ness's low air speed makes the spike pretty predictable and easy to dodge.  And give me a break about his forward smash.  Most forward smashes have good knockback, so that's nothing big.  There's also no use for the fact that you can reflect projectiles from far away.  Why in the world would you be charging his forward smash when your opponent is on the other side of the stage?  More importantly, why would your opponent be stupid enough to shoot at him while he's charging?  All the opponent would have to do is wait for the charge time to expire and hit Ness during the cool down time.  Most of the points that you give are either not at all unique to Ness or require your opponent to be bad.  Clarinet Hawk (talk · contributions) 03:37, 9 September 2008 (UTC)
 * The only thing I can refute is what you said about PK Flash. I just played Reaper about an hour ago, and PK Flash is definitely useful.  Only for edgeguarding, sure, but trust me, it works.  Cheezperson (talk) 05:16, 9 September 2008 (UTC)
 * In which case you've conceded the argument. Clarinet Hawk (talk · contributions) 16:13, 14 September 2008 (UTC)
 * What? Oh, no, I just made that point.  I didn't add any of the other information about Ness.  I actually dislike him.    Cheezperson (talk) 00:23, 15 September 2008 (UTC)

All About Ness's Weaknesses: Wildfire393 (talk) 20:02, 9 September 2008 (UTC)
 * One of the shortest standing grab-ranges in the game makes it such that most charaters can pressure his shield without fear of retribution. Despite having a good killing throw, his grab range makes it very hard to grab unless they mis-space or you land a PK Fire. And even then, good DI will get you hit before you can reach them.
 * Aside from his infinite grab-release opponents, Ness's released-from-grab animation has many frames of vulnerability, allowing other characters to take advantage of it to start combos or land finishers. Sheik, for example, can grab-release to Ftilt (to Ftilt-Lock combo, to finisher even).
 * His specials all have a very large amount of lag to them, and some problems that make them difficult to use. PK Fire can only be used effectively on the ground, due to its downward diagonal trajectory in the air, making it impossible to do things like B-stick bouncing, which is what makes Lucas's Pk Fire so good. PK thunder is easily avoided by an opponent on or over the stage, it does not last long enough for serious offstage use (or hitting someone into you with the tail for PKT2), and if it hits an offstage enemy, it usually knocks them towards the stage. PK Flash is slow and predictable, and only works effectively against a select few recoveries. Psi Magnet is slow to come out, making it difficult to use to absorb most projectiles, and due to its laggyness, it leaves you vulnerable to melee attack afterwards.
 * His Smashes are all very slow, and his Up and Down Smashes are very limited in their usage. This, combined with short-ranged tilts and a low grab range gives Ness a poor ground game, consisting pretty much only of Dash Attacks and Uptilts.
 * His recovery is easily interrupted by most attacks and projectiles, or even just jumping off the stage into the Thunder before it hits him. It can also be difficult to Aim, leading to SDs or popping above the ledge vulnerable on many stages.
 * His kill options are limited. Up Air can kill high up at higher percentages, but this is easily airdodged. Down air can spike, but has tough timing. Back throw is a good kill, but is limited by the low grab range. Fsmash is too slow. This leaves pretty much just the Bair, which limits its use as an attack move.

Ness has incredible combo potential, excels at edge-guarding, and is fairly fast (a good deal faster than Lucas). However he suffers in 1v1 as it's too easy to gimp his recovery and his projectiles aren't particularly good for harassing. His F-smash is notably slower than either SSB or SSBM, and the knockback on his Up and Down smash is fairly hard to kill with. His air game is again hampered by the ease of disrupting PK Thunder recovery and the fact that most of his air height will come with using his second jump, meaning if you get hit off the stage first you're likely a goner. If anything, he deserves to be lower. (Though he is much better in casual play) -RogueMastermind (talk)

This is why I don't prefer tiers
It starts a whole arguement. A lot of users have their own tiers. Just because your good with one character doesn't mean everybody is. And before somebody goes psycho on me and starts swearing uncontrollably at me because i have a tier on my user page, I would like to say that I don't care about tiers, I just made one for fun. YOu'll see that I basicly put who I play as in high tiers while every character I don't care about doesn't even have a proper place on my tier. Why do people get so intense when it comes to tiers, the SBR is just calculating their abilities and their tournemant results. If you're extremely good with a character, then you can win with them, just because they're low tier doesn't mean that that character is completely unplayable in tournemants. If you have enough skill with a character, you can win, it doesn't matter what tier they are. And before you start flaming me because I state in my user page that i don't go to tournemants, I apoligize for not knowing the exact properties of a tournament, I'm just stating my opinion, which is what forums are for.Oh, and I can't spell tournemant/tournament/whatever.Smorekingxg456 (talk) 22:32, 5 September 2008 (UTC)
 * This list is just showing who is best on a simple, flat stage with no items and against only one person. Meta Knight doesn't work off of distraction in 3 player games, he IS the distraction. It's hard to edgeguard more than one person at a time. Besides, this is just an "overused character in tournaments" list. If everyone using the same character, of course that character will win. Besides, the only thing that matters is skill and mastery. Meta Knight and Snake are one of the easiest characters to master. And come on people. This is just a party game...Why aren't there Mario Party tournaments? Cafinator (talk) 22:49, 5 September 2008 (UTC)
 * kind of what i was getting at...Smorekingxg456 (talk) 23:13, 5 September 2008 (UTC)
 * tl;dr Cafinator (talk) 23:26, 5 September 2008 (UTC)


 * Another good note: the game itself is not balanced around the same rules used in tournaments. Instead, it takes into account games with items, final smashes, stages other than the ones that are tournament legal (especially Final Destination), and up to 3 other opponents. I can guarantee that the tier list would look quite a bit different if it was just a random Brawl/Melee stage, 4 player FFA, with all items on at a medium rate of appearance. RogueMastermind
 * I always wondered, why is Final Destination considered a "fair" stage, it's perfect for camping, sometimes difficult to recover. And more often than not, people die because put into situations from which they can't recover.
 * I agree with the Mastermind, and I actually hate the way that tournaments are played. Is it fun to take out everything that the game is supposed to be about? Stages, items, especially final smashes, which this game seems to be based around, are the things that make Brawl what it is. Taking them away ruins the way it should be played. Dexington (talk) 19:32, 6 September 2008 (UTC)
 * (Ahem...)  CAFINATOR    Gentlemen...  20:29, 6 September 2008 (UTC)

TL;DR: There are two kinds of Brawl - Party Brawl, with 4 player FFA, All Stages, and Items, and Tournament Brawl. If you don't play Tournament Brawl, this list is meaningless to you, so you are meaningless to the list. --Wildfire393 (talk) 01:18, 7 September 2008 (UTC)
 * Honestly, if this is the way you feel, ignore the tier list entirely. The tier list is DESIGNED to rank the characters in Unbiased (Tournament) play, not only by their potential but also by their strength against the current Metagame. Yes, the tier list would look a LOT different in Items/AllStages/4-for-All games. It would look like this: 1) Everybody. Because in that kind of game, who you play and even how well you play largely take a backseat to things like Random Item Spawn Screwage, Random Stage Spawn Screwage, Several Players Ganging Up on You Screwage, or Repeatedly Being Prevented from Comboing/Edgeguarding/Actually-Fighting-in-a-Balanced-Way By the Guy Who Keeps Vulturing You Screwage. You know, things that have 0 to do with how good you are or who you are playing as or against.

Well, game rules/preferences aside, my point is that of course the tier list isn't going to reflect everything; it reflects overall strength of all characters based on certain rules. The game isn't balanced around that set of rules that the tournament players prefer, ergo it won't reflect a balanced state. In a casual environment, which is closer to what the game is balanced around, you'll notice quickly that the players and their moves are more important than the characters they happen to be playing. I.E., skill overtakes match ups. That's the reason I don't agree with having just one tier list and judging everything around it.


 * This is not to say that every character is balanced, I'm certain we all know some characters just aren't as good as others. But perhaps creating seperate tier list(s) with a different set of game rules deserves consideration. Even something as innocuous as going from the same game rules and adding another player to each side (i.e., tournament doubles) would have a drastically different tier list. And of course there would be another very different one for the standard 4p FFA with all items on any random Brawl/Melee stage too. RogueMastermind


 * As I said, this tier list only applies to tournament rules. A Tournament doubles Tier list is possible, but odds are it'd be far too much work: every two-character team would have to be weighed versus every other two-member team. That'd be 1296 possible tier placements, and each one would require 1295 comparisions, for a total of over a Million matchups to consider. And as I said about 4-for-all w/ items and all stages, character choice is irrelevant due to far too many factors outside of any player's control, and far too many factors outside of each individual players' control. The tier list is literally 1) Everybody, and the winner of the match might as well be decided by everyone roling a D20 and the highest roll wins. Skill does not overtake matchups, as there are far too many random factors. Normally, with evenly matched characters, the better player will win 100% of the time. With Items and awful stages, it's probably closer to 55% to 60%, unless the skill gaps is HUGE.

Yes, the game was not balanced for torunament play. This is a de facto argument for the fact that this tier list HAS to exist. You're welcome to create your own tier list for your own rules or even your own playgroup/metagame. That is not what this is. This is very specifically the tier list for tournament rules and the professional-level tournament metagame. Any discussion that is NOT about this is 100% irrelevant to the topic, and thus has no place in this thread. --Wildfire393 (talk) 02:48, 7 September 2008 (UTC)

I know that the tier list exists, I can live with that, I'm just saying how some people go psycho because their main isn't top tier. I do ignore the tier list, I don't go to tournaments, I don't care about tiers. I never actually sated I don't directly like tiers, I said that I don't like how people go completely psycho when their character isn't top tier. Smorekingxg456 (talk) 14:23, 7 September 2008 (UTC)
 * smorekings right, he never actually said he hated tiers directly. I main Captain Falcon, and believe I'm angry, but not as angry as some people I've seen who go completely psycho. They are CRAZY! SZL-Talk 5:16 9/10/08

so?
I really think you guys and girls are going to overboard over how you are better at some low ranking person then another, especially the swearer. I am best with sonic, i stink with game and watch, and I rock with pokemon trainer, but i'm not complaining.Solar flute (talk)

If there's still debate about the existence of tiers
Then hopefully this will help turn a couple of you to our side. Semicolon (talk) 01:52, 7 September 2008 (UTC)


 * Extreme TL;DR.  CAFINATOR    Gentlemen...  14:57, 7 September 2008 (UTC)


 * If that is tl;dr, I pity you. --Sky (t · c · w) 16:39, 7 September 2008 (UTC)
 * I'm pretty sure that he was talking about the link, which i agree was tl;drSmorekingxg456 (talk) 17:24, 7 September 2008 (UTC)
 * If people would actually read it then the QQness would stop. And don't change your font color to white, it's disruptive. --Shadowcrest  17:27, 7 September 2008 (UTC)
 * I just read it, and most of that stuff has been said by various people before. That was more like a collection of arguments. I agree with that. Tiers exist, do I have to agree with them? No. Do I have to care about tiers? No. I don't go to tournaments, so I could care less about tiers. (I think I just started to argue with myself . L O O K, DISTRACTION)Smorekingxg456 (talk) 17:44, 7 September 2008 (UTC)
 * If you don't care about Tiers, but you acknowledge their excistance, why are you here? Just to annoy people? ZaxYo (talk) 17:52, 7 September 2008 (UTC)
 * NOW you're learning!  CAFINATOR    Gentlemen...  20:47, 7 September 2008 (UTC)
 * I said that I don't care about tiers, I just don't like it when people get upset because their main isn't top tier. I said that if you have enough skill, you can win with anyone. Tiers are based off of tournament wins and abilities, not necessarily skill. I know people are going to flame me for repeating the obvious, but I'm just saying when people freak because their main isn't top tier. So, as Johnny Storm(the human torch) would say,  FLAME ON! Smorekingxg456 (talk) 22:57, 7 September 2008 (UTC)

Hey guys. I don't have a lot of activity here, and I am really just a casual Brawl player, but shouldn't, in theory, Mario be in the center of the list? I always thought he was supposed to be the perfectly rounded guy. Maybe not? LeNoir (talk) 19:50, 7 September 2008 (UTC)
 * The problem is, when almost every character in the game has multiple "Exceptional" aspects, being "average" in every aspect is not a good thing. The other thing is, despite being toted as "All-Around Average", many of his qualities are below average. The "Average" KO percent is around 120%. Mario has trouble killing under 150%. The "Average" recovery is really actually very superb. Mario's is probably the fourth or fifth worst in the game (after like, Link, Wolf, and maybe Ivysaur and Olimar). Most characters with projectiles have a good one. Mario's is one of the worst (after like, Kirby's Final Cutter and Luigi's Fireballs). And with all of his other stats being "average", he doesn't have anything to make up for it. Compare to a character like Sheik, who made Mid tier. Sheik has below-average killing power but has a good projectile, good overall speed, a Brawl-Average recovery, and one of the better combo potentials in the game. With no compensating factors, Mario's weaknesses are just too much. --Wildfire393 (talk) 21:53, 7 September 2008 (UTC)


 * (Or, more likely, it's just because no one really likes to use him because he's a really boring character to play as, therefor, not a lot of people use him in tournaments, thus messing up this tier list.)  CAFINATOR    Gentlemen...  07:40, 9 September 2008 (UTC)
 * You really don't get it do you? Maybe if you actually read the stuff that we wrote, you would have a better understanding of the development of metagames.  Refusing to read things that are "too long" and then being ignorant of the content they cover is just bad practice on forums.  Clarinet Hawk (talk · contributions) 01:47, 11 September 2008 (UTC)
 * Fixed.  CAFINATOR    Gentlemen...  04:56, 11 September 2008 (UTC)

Everyone needs to see this
Everyone in the smash community needs to see | this list. It was made by Gamespot user xxpack09. He combined the SBR tier list with that of another Gamespot user: Silverflash-x. I believe that this is the best tier list I have ever seen, give or take a few things. According to xxpack09, all credit goes to Silverflash-x and the SBR. Cheezperson (talk) 03:47, 8 September 2008 (UTC)
 * And what makes this tier list any more legit than any other tier list that someone just made up. I give the Back Room one my vote simply because it's the back room, not some random guy.  Clarinet Hawk (talk · contributions) 03:51, 8 September 2008 (UTC)
 * I dunno, maybe it's just me. Everyone there seems to think that it's the best thing since sliced bread.  I tweaked it a little bit on my page, so go have a look and see what you think!  Cheezperson (talk) 04:15, 8 September 2008 (UTC)


 * Eh, not a fan. There are like two or three "major" changes, and they are all things I very much disagree with (Olimar being high instead of Mid, Sheik being low instead of mid, Bowser being Low instead of Mid). I'd think the SBR has more knowledge on the subject than "Some random Gamespot User". I mean, otherwise the way to compile the tier list would be to take EVERYONE's tier list thoughts and average them. And that's certainly not correct. --Wildfire393 (talk) 23:26, 8 September 2008 (UTC)
 * I probably should have explained more on the "random guy" tier list. It's gone through about ten different versions, one coming out every month or so.  During that time, users debate the placements, and believe me, they are very heated (maybe even more than those here).  Ultimately, the creator makes the call, but it is still very professional, in my opinion.  A thing I like about that one is that it's obvious if someone who wants to see one character move up has no idea what they're talking about.  On the other hand, (heres an example) two users (who were apparently quite respected there) did this HUGE research thing to appeal for Ike moving ahead of Mario on one of the older versions.  I'm talking pages of just them, praising Ike, and dissing Mario.  They got their way, but only because they knew what they were talking about.  I think the list is credible (the similar version on my page is a little more opinionated).  Cheezperson (talk) 23:57, 8 September 2008 (UTC)

To those who are whining that the tier list is wrong
Do you really think the SBR was likely to get every single character placed exactly as you want them on the first draft? Give the SBR a break. They'll revise the tier list. I think there are mistakes, but I'm not going crazy over something I think is wrong. - Pokegamer

No one is going that crazy...this list is obviously rushed and incorrect. We were just expressing our opinions. --Oxico (talk) 00:05, 9 September 2008 (UTC)

just like I said, some people are better at using some characters then others. Solar flute (talk)

To the SBR's credit I think the top and high tiers are at least 95% right; it's the lower ones that look rushed. I think Link definitely should be higher than Mario for example. -RogueMastermind

Slow Characters
Most people discount characters who are slow as bottom-tier, even ones like Snake and DeDeDe that have deceptively effective strategies, but have they ever taken into account that people can actually have good timing with rolls and grabs? People say stuff like "Snake dies to fast characters", but have they gone against a Snake user who actually shields and uses rolls? "Haha Snake just landed, time to use my Smash attaOH CRAP HE JUST ROLLED OUT OF IT AND SNAKEDASHED ME."

People who've never used Snake have just never seen the power, priority, and the incredibly disjointed hitboxes of his tilts. Snake can easily beat Sonic. If Sonic dashes toward Snake on the ground, a simple forward tilt combo will stop the little hedgehog. If the little hedgehog approaches from the air, an uptilt will easily prevent him from coming near.
 * Snake being able to beat Sonic is about as meaningless to tiers as it was that Marth beat Mewtwo. Clarinet Hawk (talk · contributions) 22:33, 11 September 2008 (UTC)
 * He was using that as an example, Snake can easily beat most characters. Megaton Hammerstein
 * It was a bad example. Clarinet Hawk (talk · contributions) 03:28, 14 September 2008 (UTC)
 * Not so, he was describing how just because a character is a lot slower than others (read:Snake, Ike, Dedede, Wolf etc.) does not mean that they can be spammed to death by the faster characters who ignore all strategies such as back rolling and simply relying on their speed to close the distance. Dritz D27
 * The example of Snake being slow was fine. It's simply that Sonic does not have a single good move, so there's really nothing he could spam.  Maybe if he had talked about Meta Knight, but then...  Clarinet Hawk (talk · contributions) 05:28, 14 September 2008 (UTC)
 * I see your point. Dritz D27
 * I don't see your point. I didn't mention spamming anywhere in my post, so why bring up that? And the reason why I didn't use Metaknight as an example is because when you think of a fast character, who do you think of? I know Snake beating Sonic is obvious; I was just backing the guy up with an example of how fast doesn't beat slow.

Gee, it sure is boring around here
What? C. Falcon is one of the most top used tiers in the United States of America!!! So is Mario and heck, everyone on that poll!!! This tier list needs to be changed quickly, with more accurate results like the one on Melee. --Blue Ninjakoopa (talk) 04:50, 20 September 2008 (UTC)

did you just now see it? JtM =^&#93; (talk) 05:04, 20 September 2008 (UTC)

BNK, I really have no idea what you are talking about. Falcon and Mario are not higher tier. And being widely used (which they aren't) would not make them top tier. Sure the tier list needs some ironing out, but I'm at a real loss as to what you are getting at. Maybe give some reasoning as to why those characters should be higher... Clarinet Hawk (talk · contributions) 05:23, 20 September 2008 (UTC)

I am not at all surprised to see Ike in the high tiers, but Sonic is easily one of the best characters in the game. He most likely just isn't used very often in tournaments, because he is a somewhat counter-intuitive character. As soon as more people start using Sonic more often, his wins will stack up like mad.

Meta Knight is indeed an awesome character. In fact, he used to be my best one. There is pretty much no flaws whatsoever in the guy.

It's good to see someone agrees with me. First of all, those characters do not "suck" like you think they do, C. Hawk. R.O.B. is one of the lowest tier characters in the game. So is Bowser and Donkey Kong (lots of other heavy weights too). The point I'm trying to get at is actually a question.

This "Backroom". What the hell is it, a group of nerds in one area? Compare that to the pros of America. Now, if this Backroom is what decides everything here, then there will be problems. By problems, I mean vandalism. Blue Ninjakoopa (talk) 20:57, 20 September 2008 (UTC)
 * Go learn about the smash community. The "Backroom" is an internet community made up of many of the top pros in the world, so it basically is the pros of America and abroad.   Clarinet Hawk (talk · contributions) 18:02, 21 September 2008 (UTC)

...whoa. Heh, well I didn't know that. It's just so hard to believe that C. Falcon is so low now. Sure he has small hitboxes, but he's still good. When I was in Texas, noone at the Youth center used R.O.B. They all used Toon Link or Pit. Now, can you tell me where I can learn about this smash community?  Blue Ninjakoopa Talk to me 02:38, 22 September 2008 (UTC)
 * It's called the internet. Clarinet Hawk (talk · contributions) 15:12, 22 September 2008 (UTC)

Whatever
Why do we have to listen to them anyway? Everone has their own opinion. --YOWUZA TALK 2 ME! 18:23, 20 September 2008 (UTC)


 * Ah, but you see, they have the virtue of knowledge and experience, not half-brained opinion. Semicolon (talk) 02:03, 23 September 2008 (UTC)

Thoughts on Yoshi
I know that this is the first iteration of the tier list, and I'm actually pretty...happy with how it came out.

I suspect, though, that Yoshi will probably see an improvement in his position before long out of virtue of one reason: Meta Knight.

Yoshi was, pre-tier list, considered one of Wario's worst match-ups. Sometime afterwards, it was discovered that the evil green dinosaur has a grab release spike on Meta Knight, the top character in the game. This tilts the previously poor match-up to nearly neutral, with some arguing for a 6:4 advantage on both sides.

If Yoshi does have an advantage over Meta Knight (as Donkey Kong does), making him one of only a couple of bad match ups for the wee warrior, how do you think his future placement will be impacted?

How does DK have an advantage over MK? I don't get that. - GalaxiaD (talk) 01:25, 21 September 2008 (UTC)

MK has the advantage over almost every character with his speed. <font face="lucida sans unicode" size="2"> Blue Ninjakoopa Talk to me 02:43, 22 September 2008 (UTC)

DK has a longer reach than MK with higher priority and more powerful attacks. MK can beat just about everyone in the air.....except DK. This is one of the match-ups where MK is either defending himself or dying.

As for Yoshi, he is good/decent at a lot. Not especially strong in any area, but he's got potential. Relatively quick, respectable killing power and damage potential. Tier-wise, match-ups considered, I'd put him around the middle. -RogueMastermind (talk)
 * Yoshi himself is a low tier character, but he'll see more play because of his advantage over MK, but then again... Yoshi has a pathetic 3rd jump, giving MK an advantage.  This could go either way.  Cheezperson (talk) 06:26, 22 September 2008 (UTC)

Yoshi has no third jump. Plus, Donkey Kong has some slow moves. If he uses something like a fsmash or dsmash, MK can quickly dodge and attack. As for aerial game, DK is pretty decent. His aerials are somewhat quick, but he is still very vulnerable to MKs FoP.
 * His up-B (Egg throw) now has a slight jump to it. Cheezperson (talk) 23:03, 22 September 2008 (UTC)

Yoshi's moves have been completely ruined, from down to forward smash. His egg roll and some other attacks are still good. As another note, Yoshi should be able to tether recover with his toungue. <font face="lucida sans unicode" size="2"> Blue Ninjakoopa Talk to me 19:28, 22 September 2008 (UTC)