Crazy Orders

Crazy Orders is a challenge mode in Super Smash Bros. Wii U with a great entrance fee but potentially greater rewards. After paying the price of 5000G or a Crazy Orders Pass, the player selects his or her character and begins play on Turn 1. Like Master Orders, there are three normal options to choose among, beginning with simple ones such as a one-on-one with a low-level computer, and each having its own reward. A player advances turns by choosing and winning a battle. After the first turn, Crazy Hand becomes the fourth option, and the player may choose to end the Crazy Order by choosing him at any turn. There is a time limit, but it's rarely an obstacle; because some damage is carried from one turn into the next, the danger of losing a battle increases with each, and a player should consider choosing to battle Crazy Hand depending on whether they can win another turn.

Details

-Custom characters are permitted.

-The player has ten minutes of active play time (during battles, except with Crazy Hand) before the clock runs out, failing the player immediately.

-Approximately (but not exactly) two-thirds of a player's damage is carried from each turn into the next.

-Losing a battle here results in loss of a significant portion of rewards earned.

= Battling Crazy Hand =

Once a Crazy Orders player has decided they want to fight Crazy Hand, be it from lack of ability or lack of will to safely carry on, the fight begins on Final Destination. In later turns, Crazy hand may have allies, including Master Hand himself. Winning the battle will result in receiving significant additional rewards along with the rewards compiled from each turn advanced beforehand.

Details

-The player has stamina scaled to their damage before beginning the fight (more damage equals more stamina) at a minimum of ~150, and Crazy Hand has stamina scaled to the current turn (later turns equal more stamina) at a minimum of ~190.

-Crazy Hand may be accompanied by CPU players (without stamina, but damage %) and Master Hand, whom shares stamina with Crazy Hand.

-After passing certain stamina points, treasures will drop from either of the hands. They disappear like normal items after some time.

-Losing against Crazy Hand will result in a complete loss of all rewards earned prior to the battle.

= Strategies =

-Beam Sword and Ray Gun equipments work wonders. If using the Ray Gun, avoid battles with multiple enemies--giant opponents are easily shot down.

-Any feasible healing moves (e.g. Robin's Nosferatu) or equipments (especially Auto Healer) work more wonders.

-Unharmed Attacker equipments work in great synergy with healing, ending the match more quickly and reducing risk of taking damage.