Donkey Kong (Super Smash Bros. Brawl)


 * This article is about Donkey Kong's appearance in Super Smash Bros. Brawl. For other uses, see Donkey Kong.

Donkey Kong (, Donkī Kongu) is a character for Super Smash Bros. Brawl. He was first shown very briefly at the E3 2007 press conference. His appearance, like most other characters in Brawl, has been graphically updated to match his more recent appearances. This means, his fur colour is more brightly coloured, and he also appears furrier, especially around his head.

An interesting fact about Donkey Kong is he is able to use his grabs and can move around at the same time while grabbing the foe by carrying him/her about his head. This technique is known as "carrying."

Pros:

 * High damage, knockback, and range on many attacks.
 * Hard to KO due to heaviness.
 * Can Stage Spike with his carry throw.
 * Throws overall powerful and have long range.
 * Four different spike attacks, and two stage spikes.
 * Above average running speed.
 * Headbutt attack allows for a free-hit upon the opponent.
 * Fully charged Giant Punch gives him super armor frames.
 * Great horizontal recovery; can go almost all the way across Final Destination.
 * Many attacks have a great start-up time.
 * Up b can be landed with no lag when done right.
 * Jab can "lock" characters in tumble if they tumble in front of Donkey Kong, racking up damage across the entire stage.
 * Can chain grab some characters.
 * Can carry Crates, Barrels, and Bonsly without a reduction in walking speed.
 * Can commit Kongocide.
 * Overall DK is one of the fastest Heavyweights in the game.

Cons:

 * Large target.
 * Poor vertical recovery.
 * Recovery can be caught under stage lips.
 * Giant Punch puts you into helpless if used in the air.
 * Lacks a varied moveset and style of approach.
 * Small shield invites shield stabbing.
 * Lacks projectiles.
 * Easy to combo, juggle & edgeguard.
 * Laggy landing after his Up B.
 * Final Smash requires some rhythm base timing on the button pressing and lacks the ability to KO without input.
 * Forward aerial is hard to land and has noticeable landing lag.

Changes from Melee to Brawl

 * DK gets super armor during Giant Punch
 * Giant Punch is much shorter
 * Landing on the ground from his Spinning Kong leaves him vulnerable as he lands on his back and has to get up
 * Attacks became slightly faster and stronger, range increased on nearly all moves
 * Headbutt comes out faster
 * Down+B attack covers more range
 * Running speed has slightly increased
 * Up B has less knockback
 * Carry throw gives superarmor
 * Smash attacks are now much faster and more powerful, range on side smash greatly increased
 * Dtilt now trips, leaving them vulnerable
 * Headbutt deals more damage
 * Dash attack knocksback horizontally instead of vertical
 * Can always bury people on the ground instead of just when you and the enemy are both on the ground

Role in the Subspace Emissary
After Bowser's minions steal his banana horde, DK and Diddy Kong chase after them to get their bananas back. Soon they learned that it was a trap to lure them to Bowser. As Bowser aims his Dark Cannon at the duo, Donkey Kong punches Diddy away and is turned into a trophy. 

Diddy Kong and Falco find DK and revive him while Captain Falcon and Olimar team up with them. After a short battle, Falco flies away in his arwing while the others sneak into the Subspace Army's base. DK beats down the door to the Subspace Bomb room, meeting up with Samus, Pikachu and R.O.B., helps the heroes defeat Meta Ridley, and joins with the heroes throughout the rest of the story.

Event Matches

 * Event 7: Diddy Kong Panic- As DK on Mario Circuit, KO the 15 small Diddy Kongs.
 * Event 9: The Monster Beneath the Earth- On Castle Siege, you play as Ike and must KO both Diddy Kongs. If you don't complete the event before reaching the dungeon, a giant DK joins the battle against you.
 * Event 10: All-Star Battle Regulars- Choose your character and take on the "original 8" fighters, two at a time, second fighter being D.K.
 * Event 22: Monkeys Unite- Face DK, Sheik, and Lucario on Rumble Falls as Diddy Kong.
 * Event 27: Three-Beast Carnage- Face Charizard, DK, and Bowser on New Pork City as a tiny R.O.B.

Co-Op Event Matches

 * Event 4: D.K's Tag Calamity- DK and Diddy start out with the lightning effect and must KO all enemies on Mario Circuit.
 * Event 14 :Guardians of Darkness- Play as tiny Ganondorf and Wolf on New Pork City against DK and Charizard. Each of you must get 1 KO between the two.
 * Event 21: The Real All-Star Brawl- Select your character and take on the entire roster on Battlefield.

Ground Attacks
Normal Smash
 * Neutral A - Does a quick cross punch and follows up with an uppercut.
 * Dash A - Skids to a halt doing a side-kick.
 * Forward Tilt - Swats in front.
 * Up Tilt - Swats above his head.
 * Down Tilt - Swats at his opponent's feet
 * Forward Smash - Claps hands together.
 * Up Smash - Claps hands above his head.
 * Down Smash - Does a double back-handed punch by bringing his closed fists down 90 degrees at both sides.

Aerial Attacks

 * Neutral Aerial - Spins, arms extended
 * Forward Aerial - Puts fists together above his head, then does a powerful Axe-handle Smash. A powerful Meteor Smash.
 * Back Aerial - Back-kicks behind him. This attack is quick.
 * Up Aerial - Headbutts above.
 * Down Aerial - Stomps down, arching his body forward; is a spike.

Grabs & Throws

 * Pummel -
 * Forward Throw - Heaves the opponent on his back, causing minor damage. He can carry around the opponent (regardless of size) as if the opponent were a heavy item.
 * Back Throw - Swings his arm back and throws the opponent
 * Down Throw - Slams the opponent down with his hand
 * Up Throw -

Strategies

 * Whenever you get a good chance, charge up a Giant Punch. A vulnerable opponent can be pounded in with a Headbutt and slammed with fully-charged Punch. Once you Headbutt an opponent and initiate a Punch, your Super Armor frames will protect you from other interference.


 * Make sure to keep your distance from your opponent in a 1 on 1, most of your attacks will deal a stronger blow too, making it more encouragable to do.


 * At lower percentages try and knock your opponent up into the air and then use an aerial up+A, a second jump with another up+A or you could use your backwards+A attack too for an easy 25+ combo that requires little skill to perform


 * Use your Forward+A and down+A to attack enemies on the ground, doing short hop and an aerial is not recommended unless you do a backwards jump with a back+A

Taunts
Up: Beats his chest while standing up high.

Side: Shakes body and head.

Down: Shrugs and makes an odd ape noise (same as Melee).

On-Screen Appearance
Bursts out of a DK barrel.

Victory Pose
Victory Theme: Donkey Kong Country Theme
 * Beats his chest
 * Hands above his head together, he moves them side to side
 * Does a backflip, holds up his arms

Wii Remote Choice
Growls ape-like.

Credits Music

 * King K. Rool/Ship Deck 2

Trivia
DK's down B is the strongest attack against Bosses but only works on certain ground bosses.