User blog comment:KirbiMiroir/Share Support!/@comment-28616980-20160910202830

Mains: Sonic and Cloud (I only have two)

Sonic: Sonic's down throw is great for spamming; nobody techs it so you can chase your opponent and try to punish their get-up choice with another grab. His n-air and f-air come out very quickly making it good for interrupting your opponent's combos. Shield-stopping helps alot when approaching characters who have disjointed hitboxes and/or projectiles.

Cloud: Down throw combos into Cross Slash at low percents. His Down Tilt is great for starting juggles. If the opponent shields your Down Tilt, do it again right after; it will hit your opponent if he/she is not careful. You can use Finishing Touch to punish rolls easily. You can cancel Limit Charge with your shield (if you use Cloud you probably already know this) which gives the option to roll, spotdodge, grab, jump, Up-smash, or Up-special; I like to shorthop then down-air opponents who approach me when I'm charging my Limit. As a last resort, if you're to far away to recover, try charging your limit and hope that you can get Limit Break Climhazzard.