Board Thread:Super Smash Bros. Discussion/@comment-24989822-20150630184649/@comment-24357950-20150701181002

I can think of a few too.

Daisy's moveset could be based on her special abilities in the various games she appears in. All traditionally with a flower animation. She would be, like Waluigi, the representative of the Mario sports games.

Neutral B: Wonder Flower, her technique from Mario Tennis. She shoots a chargable tennis ball at her opponent that can be reflected if it hits a wall.

Side B: Flower Swing, her technique from Mario Superstar Baseball. A technique that works like Ness's side smash. Not chargable, but can reflect objectiles quickly and with extended range.

Down B: Torpedo Strike, her techniqe from Super Mario Strikers. It works like Wii Fit Trainer's side B. She kicks a ball towards her opponent that causes fire damage. Coming in touch with her leg as she performs it will give her attack a spike effect, like that of Wii Fit Trainer.

Up B: A heavy jump, since she's known to be a good jumper. She jumps vertically in the air like Rosalina. The direction is controllable, but not as much as Rosalina's. She also doesn't jump as high, but she can perform a strong kick in the air. (I based this on one of Rosalina's custom moves)

As for the Final Smash, something similar to Peach's FS, just with flowers. She's tomboyish, so it shouldn't be something like "dancing" either.

As for Ashley:

Neutral B: Her typical zap she performs with her wand. It can't be charged and causes about the same effect as Robin's Elthunder (including the paralysis effect too) but has a short range.

Side B: She summons her giant book which opens itself and crushes the opponents. It's much like Zelda'd down B with a shorter range but stronger attack power. It also has a wind effect to it, like Palutena's side smash.

Down B: She summons a caldron that absorbs all kinds of absorbable projectiles thrown at her (just like Ness). Depending on the element of what she has absorbed, she can release a an attack with x1.75 the damage and the same element around her once down B is used again. For example if she absorbs Bowser's breath or Elfire, she'll release a fire attack around her that will also have the burning effect. She'd have only one animation for each element. Meaning whether she absorbed Greninja's Shuriken or Mario's water, the animation will be the same, just its damage, knockback and effect will differ.

Up B: She uses her broom as recovery. It is controllable and decent, but does not cause any damage, much like Villagers's recovery.

As for Final Smash, she could do the same as an assist trophy right now. She'd release a cloud that slows the opponents down and curses them with various effects through her magic spells so she has an easy time defeating them.