User blog comment:KirbiMiroir/Make up new Specials here/@comment-25275196-20160905062221

Shulk:

Up: Monado Cyclone. Shulk jumps, and gets surrounded with a pillar of light. Will carry Shulk upwards, as well as knock away any opponents.

Side: Changes depending on whether you are on the ground or in the air. On the ground, it is Monado Eater, which sends out a dark purple energy cone in front of Shulk, which gives a DOT effect to any enemies hit. In the air, it is Monado Purge, which will send out a green projectile, which will disable an enemy's special moves for 5 seconds.

Down: Monado Shield. Sacrifices a bit of Shulk's health (let's say 5%), to completely negate all damage and knockback of the next attack taken. May not be worth it, but all the same, it could be.

Neutral: Cycles through different arts in the same way he currently does, but the available arts are Enchant, Armour, and Speed. If the button is held, however, Shulk will use Monado Buster, which is a long range powerful attack.

There, I managed to include all 8 arts in a gimmick-free moveset, while eliminating the need for the abominations that are the Smash Monado arts.