User blog:KirbiMiroir/Matchmaking

You may remember that I did this as a Forum Thread. Well, I thought, why not do this again as a Blog Post? I think it'll work better as a Blog Post.

Anyway, let's go!

Basically, you say how you would nerf/buff characters. These changes will be for Smash 5, as opposed for being updates for Smash 4.

Starter

Kirby

This guy needs buffing. He was underrated in Smash 4 for certain, and he's my primary main.


 * Buff.png Overall damage has been buffed.
 * Buff.png Side Smash has higher range.
 * Buff.png Down Tilt will occaisionally cause enemies to trip.
 * Buff.png Side Air's first hit deals slightly more damage, the second hit deals slightly less damage, and the third deals noticeably more damage.




 * Buff.png A spin attack is added to the start of Final Cutter and when Kirby reaches the peak of his vertical movement with the move. He also moves faster on the way up (but not noticeably so).
 * Buff.png Hammer Flip deals more damage, but not so much it can break shields in one hit when fully charged.
 * Buff.png Kirby transforms into his Stone form more quickly.
 * Buff.png Kirby uses different weapons instead of the same sword when launching Ultra Sword. It also deals more damage.

Toon Link

He was pretty high tier in Smash 4, so buffing him may not be so mandatory.


 * Buff.png Up Smash and Down Smash are slightly stronger.
 * Nerf.png Side Smash's first hit causes hitstun rather than knockback, and the two hits have equal damage.
 * Buff.png Shots from Hero's Bow travel faster, and a fully charged shot deals slightly more damage.
 * Buff.png The mid-air version of Spin Attack takes Toon Link higher and has a more pronounced final hit.




 * Nerf.png The ground version of Spin Attack deals less damage, but has a more pronounced final hit.
 * Buff.png Bombs will not explode when you're holding them.
 * Nerf.png You only have 20 arrows and 8 bombs per stock.
 * Triforce Slash has a shorter range for initiating the attack, but deals more damage (assuming he gets buffed, the real Link's version deals more damage).

Zelda

Buffing this gal is at the top of my list. She could not be more underrated in Smash, so I need to prove to the world she has potential.


 * Buff.png General damage increased.
 * Buff.png Sourspot Neutral Air and Forward Air deal more damage.
 * Up Smash deals slightly less damage but has a longer range and is better for juggling opponents.
 * Buff.png Naryu's Love has a minor Vacuum Effect and slightly more damage, but less knockback.




 * Buff.png Farore's Wind is faster, with Zelda teleporting more quickly.
 * Din's Fire has a more circular explosion.
 * Buff.png Phantom Slash has a new animation - rather than shooting a projectile that turns into a Phantom, she creates a portal which the Phantom comes out of, meaning the Phantom cannot be reflected.
 * Buff.png Light Arrow deals more damage, but not any more damage than Sheik's Light Arrow.

Robin

Note: I am not going to be boring and say, "remove the limit for the Levin Sword and Tomes.


 * Buff.png Levin Sword has 11 uses instead of 9.
 * Buff.png Bronze Sword deals more damage.
 * Buff.png Standard Combos do not use up Arcfire and Elwind uses.
 * Buff.png Thunder travels and charges more quickly.




 * Nerf.png You can't use Arcfire if an opponent is already trapped in Arcfire.
 * Buff.png Elwind's second jump takes him higher.
 * Nosferatu has a minor vacuum effect and deals more damage, but doesn't drain HP as efficiently.
 * Buff.png Pair Up does more damage, and Robin's eyes are displayed the moment he/she says, "We're not done yet!"

''What are your ideas? Let me know!''

Hi! I&#39;m KirbiMiroir! (talk) 14:25, March 12, 2016 (UTC)