Samus (Super Smash Bros. Brawl)


 * This article is about Samus's appearance in Super Smash Bros. Brawl. For other uses, see Samus Aran.  Also, for information about the result of Samus using her Final Smash attack, see Zero Suit Samus.

Samus (, Samusu) is a character appearing in Super Smash Bros. Brawl.

Unveiled at E3 2006, Samus's Final Smash attack results in her Power Suit being damaged and removed, transforming her into Zero Suit Samus. She is able to turn back into her Power Suit when Zero Suit Samus uses her Final Smash. . After the attack, the damaged parts of her power suit can be thrown as weapons.

Pros:

 * Multiple useful projectiles. Her Charge Shot and Super Missiles are some of the most powerful projectiles in the game, and her Homing missiles are extremely useful.
 * Can missile-cancel
 * Down Aerial is a powerful spike
 * Down Smash is quick and powerful
 * Back Aerial still a good finisher, and Down Tilt is an even better one
 * Forward, Neutral, and Up Aerials and Up Smash are quick and have high priority
 * Bomb Jumping gives great horizontal recovery
 * Tether Recovery option with Grapple Beam
 * She is very heavy. Combined with great recovery options and lack of a huge target for her weight, Samus is one of the hardest characters to KO.
 * Grab has incredible range
 * Jab is quick, has a large hitbox, even hitting behind Samus, and clanks with most moves.
 * Aerial tether has incredible range, decent stun, and no landing lag. (A technique known as Grapple Canceling or Grapple Boxing)
 * Charge shot from a perfect shield block has guaranteed damage.
 * Lots of combo options.
 * If the situation requires it, the player can transform into Zero Suit Samus by using her up & down taunts.
 * Despite being a heavy-weight, her attacks are very quick.
 * Can wall jump

Cons:

 * Quick, high priority moves have low knockback and damage
 * Grab is slow if it misses
 * Somewhat sluggish
 * Large Target
 * Powerful moves are on the slow side, making it hard for Samus to score quick kills
 * Slow rolling
 * Can be juggled in the air due to being floaty
 * A forced change in play style if Final Smash is used.
 * Taunting to change into Zero Suit Samus is relatively hard to pull off correctly. (if using gamecube controller, mashing up and down usually works)

Changes from Melee to Brawl

 * Side Special changed in appearance.
 * Super missiles do vertical knockback.
 * Screw Attack traps opponents (as in Super Smash Bros.).
 * "Bomb jumping" is harder to do.
 * Less knockback on neutral aerial
 * Down Tilt more powerful
 * Bombs no longer explode on enemy contact
 * Can't perform moves out of Morph Ball form after bomb jumping
 * Slightly slower
 * Missiles home-in better
 * Charge Shot does slightly more damage, and has a fraction of its original knockback
 * Standard Special has less range
 * Grapple beam has less range and she can't extend it by pressing "up" and "down" on the Control Pad when pressing "Z".

Role in Subspace Emissary
Samus first infiltrates the base of the Subspace Army without her Power Suit. Along the way, she finds a captured Pikachu, which she frees. After fighting off two Shadowbug clones of her Power Armor, Samus reacquires her Power Suit with the help of Pikachu. Soon afterwards, the duo are brutally attacked by Ridley.

Samus and Pikachu both survive their encounter and continue to investigate the base while under Red Alert. After much exploring, they come upon the mysterious Ancient Minister inside a storeroom with many unarmed bombs guarded by inactivate R.O.B.s.

Later, Captain Falcon, Olimar, Donkey Kong and Diddy Kong break into the storeroom through another door, confronting the Ancient Minister. Then Ganondorf's hologram appears and orders the R.O.B. army to detonate the Subspace Bombs. When the Ancient Minister attempts to stop them, Ganondorf overrides their systems, taking control of them and ordering them to attack the leader. The group attempt to stop the R.O.B.s from detonating the bombs, so Ganondorf sends in reinforcements to deal with them. Then, the Ancient Minister shots down the reinforcements, shedding his clothes to reveal R.O.B., the leader of the R.O.B.s and allies himself with Samus and her team. After the battle with the reinforcements, Samus and the others make their way to Captain Falcon's Falcon Flyer in which she and the others have her rematch with Ridley, now Meta Ridley. After the Space Pirate is defeated, the Falcon Flyer barely manages to escape the Subspace blast of the floating island.

All the Smashers are united and lead an invasion into the Subspace in order to fight the final boss, Tabuu.

Event Matches

 * Event 10: All-Star Battle Regulars- The player chooses a character and takes on the "original eight" fighters, two at a time.
 * Event 16: Power suit ON!- On Frigate Orpheon, The player controls Zero Suit Samus against two others. The play must attempt to be the first to obtain a Smash Ball and use the Final Smash.
 * Event 23: Molten Norfair- Samus must enter the safety capsule of Norfair first when the lava wave approaches.
 * Event 36: High-Tech Special Forces- Play as Snake and fight against Samus, Captain Falcon, and Wolf on Shadow Moses Island.

Co-Op Event Matches

 * Co-Op Event 7: Battle of the Dark Sides- Playing as Link and Samus, the players must defeat their dark forms in a 200 HP Stamina match on Bridge of Eldin.
 * Co-Op Event 12: Come Back! Falcon Flyer- On Big Blue, the players must KO both Samuses in under 30 seconds as Captain Falcon and Olimar.
 * Co-Op Event 21: The True All-Star Battle- The players may choose from any character and take on the entire roster on Battlefield.

Ground Attacks
Normal Smash
 * Dash Attack - Shoulder tackles.
 * Neutral Attack - Punches and attacks with arm cannon in an arc.
 * Forward Tilt - Spin kicks forward.
 * Up Tilt - Axe kicks down. Similar to Gannondorf's and Captain Falcon's Up-Tilt.
 * Down Tilt - Creates a fire burst on the ground with arm cannon.
 * Forward Smash - Thrusts arm cannon forward.
 * Up Smash - Releases fire bursts in an arc above herself.
 * Down Smash - Spins around on the ground with her feet.

Aerial Attacks

 * Neutral Air - Sticks foot out forward.
 * Forward Air - Creates fire burst in front of her.
 * Back Air - Spins once backward with kick.
 * Up Air - Spins in a drill upward.
 * Down Air - Swings arm cannon in an arc underneath herself, can spike.
 * Grab Air - Sends grapple forward, with long range.

Grabs & Throws

 * Grab - Reaches forward with Grapple Beam.
 * Pummel - Hits with fist.
 * Back Throw - Flings backward.
 * Forward Throw - Flings forward.
 * Up Throw - Spins above her head and blasts opponent upward.
 * Down Throw - Slings back over her head then slams down.

Taunts
Up: Cuts the air with her arm as her booster goes off.

Side: Raises her arm cannon and shows its inner workings (updated version of taunt from SSB and Melee).

Down: Aims in one direction, then aims lower in the other direction.

On-Screen Appearance
Walks out of a Save Point.

Victory Pose
Victory Theme: Metroid Power-Up Theme
 * Readies her Arm Cannon
 * Punches then fires a shot from her Arm Cannon
 * Rapid fires three shots while on one knee

Wii Remote Choice
Her booster makes its noise, then the Screw Attack noise is heard.

Credits Music

 * Ending (Metroid)

Trophy Data
''The intergalactic bounty hunter named Samus Aran. Orphaned at an early age, she was taken in and raised by the alien race known as the Chozo. The Power Suit she wears is a product of their technology. Her unique combat skills combined with her athleticism and Arm Cannon have seen her through countless missions.''
 * Metroid (1986)
 * Metroid Prime 3: Corruption (2007)

Trivia

 * There's an interesting glitch with Samus. She cannot pummel attack Bowser. The animation goes normally but there's no damage at all.


 * Grapple beam lag can be reduced if you tap the control stick as if to run, then press the grab button. The beam extends and retracts much more quickly.