Mewtwo (Super Smash Bros. Melee)


 * This article is about Mewtwo's appearance in Super Smash Bros. Melee. For other uses, see Mewtwo.

Mewtwo (Japanese:ミュウツー, Myūtsū) is a character in Super Smash Bros. Melee. It is one of eleven playable characters that can be unlocked in the game.

Origins
Mewtwo made its debut in 1998 in the Game Boy title, Pokémon Red & Blue. It was the 150th Pokémon in the Pokédex and could be caught only after beating the game. It resided in the Unknown Dungeon next to Cerulean City. Mewtwo has also starred in its own movie, providing its backstory as the genetic clone of Mew.

Unlocking

 * Play 20 combined hours of VS. matches. This is divided among the players.
 * Play 700 vs. mode matches.

Pros

 * Long and safe recovery
 * Throws that can combo and kill
 * Powerful projectile
 * Long wavedash
 * Fast tilts with combo capacity
 * Can edge guard faraway opponents by jumping off the ledge because its long recovery ensures a safe return
 * Air dodging turns Mewtwo invisible, making it impossible to tell which direction it is going in
 * Up-B special (Teleport) is an excellent recovery attack, due to its decent range and ability to pass through any attack
 * Can moonwalk
 * Has a meteor smash

Cons

 * Very big target
 * Easily KO'ed due to its light weight and floatiness
 * Exceedingly poor approach, due to lack of fast defensive options
 * Poor spot dodge
 * Forward throw does little damage and has minimal knockback
 * Has a very slow dash
 * Down smash is the only down smash to only hit on one side
 * Highest crouch in the game. Therefore, Mewtwo cannot duck under many attacks.

Mewtwo Professionals

 * Taj
 * UmbreonMow
 * MookieRah
 * Pdiz
 * Germ

Metagame and Tier Ranking
Mewtwo is considered, played at the highest metagame, the worst character. It is last place on the current tier list. Ironically, Mewtwo is considered one of the best ever in its own universe.

Versus Fast Fallers

 * Fast fallers are the easiest characters to combo in the game. They include Fox, Falco, Captain Falcon, and in some cases Roy.  A lot of combos carry over and work on most of the characters in this category.  Here are some of the basic setups for these characters:
 * Downtilt
 * A downtilt can start up many combos at varying percentages against fast fallers. It combos into more downtilts and then into grabs.  Usually you can get in two downtilts and follow up with a grab at low percents.  At high percents it can set up for aerials.
 * Uptilt
 * An uptilt is an awkward but effective setup. It's generally used to interrupt an aerial attack, but it, like the downtilt, can combo into itself.  It sets up nicely for aerial attacks.
 * Upthrow
 * Although mostly effective against Fox and Falco, this usually leads to juggles at low percents.
 * Downthrow
 * While never providing any "true" combos, this will set up for combos if your opponent DI's incorrectly. If they DI towards you then you can grab them again, or begin a downtilt assault into a grab.  If they do DI properly you still have the option of tech chasing, something that Mewtwo is very capable of due to its excellent wavedash.
 * Forward Air
 * The Mewtwo standard juggle for fast fallers, and one of many Mewtwo players' favorite move. This sets up for multiple fairs at low percents and at least two fairs at moderate percents.  It also sets up for upairs, or tilts if you perform it close to the ground or perform an instant DJC.
 * Up Air
 * Another great juggling aerial. Often underrated due to Mewtwo's forward air, but in a lot of situations it's better.  Combo's into itself and other aerials with ease.

Techniques

 * Soul Breaker

Trophy Descriptions
In addition to the normal trophy about Mewtwo as a character, there are two trophies about it as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Mewtwo on any difficulty:


 * Mewtwo (Smash Red):
 * As Mewtwo relies mostly on its powerful brain, there are times when it scarcely uses its arms and legs. Since Mewtwo spends much of its time floating, it flies far when struck. Shadow Ball traces a jagged path once released; the longer Mewtwo holds it, the more powerful it becomes. Mewtwo uses Confusion to spin its foes around. (B: Shadow Ball, Smash B: Confusion)


 * Mewtwo (Smash Blue):
 * Mewtwo is definitely not a speedy character, but its ESP-powered grab and throw moves are comparatively strong. Teleport has a short range, but doesn't leave it open to attack. It's best used as an escape move during disturbances. Mewtwo can daze a foe if it makes eye contact and uses Disable; the move is useless unless Mewtwo is facing its enemy. (Up & B: Teleport, Down & B: Disable)

Kaito

 * Kaito vs. Bombsoldier (Falco) part 1
 * kaito vs. Bombsoldier (Falco) part 2

Azen

 * Azen vs. Chu Dat(Samus): This video, made in 2003, is dated; however, it's still a showcase of good Mewtwo play.

Germ

 * Germ vs. Zelgadis(Falcon)

MookieRah

 * MookieRah: Believe in Yourself

Taj

 * ShadowClaw (Low Res)
 * ShadowClaw (Mid Res)
 * ShadowClaw (Hi Res)

UmbreonMow

 * UmbreonMow vs. Cape (Bowser) part 1
 * UmbreonMow vs. Cape (Bowser) part 2

Pdiz

 * Pdiz vs. Gimpyfish(Bowser) part 1
 * Pdiz vs. Gimpyfish(Bowser) part 2