User blog:Plasmaster/Breath of the Wild Zelda Moveset

Considering Link is getting his Breath of the Wild iteration in the new Smash title, I think it's safe to say that Zelda will receive the same treatment.

Zelda's Breath of the Wild iteration has most of the same normal with some changes to her specials, utilizing the Sheikah Slate and Champion abilities.

Attributes

 * No. of Jumps: 2
 * Wall Jump: N
 * Wall Cling: N
 * Tether Recovery?: N
 * Float?: N
 * Crawl?: N

Normal
◾Normal A- Zelda thrusts a hand forth, a spark of magic bursting in front of her. 12%

Tilts
◾Up Tilt- Zelda swings a hand overhead. 9%

◾Down Tilt- Zelda kicks across the ground. 6%

◾Forward Tilt- Zelda swings one arm forth, magic trailing behind it. 14%

Smash Attacks
◾Up - Zelda waves her hand in the air creating multiple orbs of light.

◾Forward - Zelda slams both hands forwards, several flashes of magic exploding off them.

◾Down - Zelda kicks to one side, then the other.

Other attacks
◾Dash Attack - Zelda pushes both hands forth.

Aerial Attacks
◾Up aerial – Zelda raises one hand above her and a magic explosion goes off.

◾Down aerial - Zelda stomps downwards with one foot.

◾Neutral aerial - Zelda spins with arms extended, magic enhancing the attack.

◾Forward aerial – Zelda powerfully kicks forwards with magic surrounding her foot.

◾Back aerial - Zelda powerfully kicks forwards with magic surrounding her foot.

Grabs and Throws
◾Pummel: Zelda delivers a zap of magic to the enemy.

◾Forward Throw- Zelda tosses the enemy forwards.

◾Back Throw- Zelda tosses the enemy backwards.

◾Down Throw- Zelda tosses the enemy to the ground and blasts them with several orbs of magic.

◾Up Throw- Zelda tosses the enemy upwards.

Special Moves
◾Neutral Special- Daruk's Protection: A barrier of magic appears around Zelda; damages opponents that touch it and reflects projectiles. 8%, 1.25x damage reflected projectiles

◾Side Special- Mipha's Grace: Zelda hurls forth a projectile orb of magic; if it hits an opponent, Zelda will be healed for the same amount of damage they take from it. 3% at closest range, 16% at farthest range

◾Up Special- Cryonis Pillar: Zelda uses the Cryonis Rune of the Sheikah Slate to create a pillar of ice beneath her, giving her a platform to stand on; only one ice pillar can be up at a time and she cannot create a new one until she has touched the ground, but the move gives her use of her ground jump and double jump again. 10%

◾Down Special- Urbosa's Fury: Zelda snaps a finger and a bolt of lightning is blasted down at a diagonal angle, going from above her to the ground in front of her. 14%

◾Final Smash- Light Arrow: Zelda fires an arrow of light forth.