Shield damage

A Shield Piercer is an attack in the Super Smash Brothers games that contains hitboxes that when they connect with an opponent's shield, they do increased damage to the opponent's shield. How much damage a shield takes is directly proportional to the damage dealt by any hitboxes that come into contact with the shield. As such, hitboxes with the shield piercing effect will do more damage to an opponent's shield than a hitbox without the effect that deals similar damage. For example, Donkey Kong's Headbutt will do more damage to an opponent's shield than his forward smash since its hitbox has the shield piercing effect, despite his forward smash containing a much more damaging hitbox. The only attack with the shield piercing effect in Melee was Marth's Shield Breaker, which when fully charged, could break a full shield. In Brawl, more attacks were given hitboxes with the shield piercing effect. However, the amount of attacks with the shield piercing effect is still rather small. It is also interesting to note that there are no standard attacks with the shield piercing effect.

Attacks listed below contain hitboxes with the Shield Piercing effect. Unless stated otherwise, any hitbox of the listed attack contains the Shield Piercing effect.

List of Shield Piercers in Melee

 * Marth - Shield Breaker (Fully charged hitbox only)

List of Shield Piercers in Brawl

 * Donkey Kong - Headbutt
 * Ike - Eruption (Fully charged hitbox only)
 * Jigglypuff - Pound
 * Marth - Shield Breaker
 * Mr. Game & Watch - Judgement (#3 hitbox only)
 * The Fan when used for any attack except when thrown.
 * A thrown Mr. Saturn.