Marth (Super Smash Bros. Brawl)


 * This article is about Marth's appearance in Super Smash Bros. Brawl. For other uses, see Marth.

Marth (, Marusu) is a character in Super Smash Bros. Brawl. Marth appears in the game's opening video, standing back to back with Meta Knight. It is uncertain whether Marth has improved or been nerfed since Super Smash Bros. Melee (in which he was considered 2nd best on the tier list, and is 2nd best on Brawl's list excluding newcomers), as he has gained the ability to escape from most combos, Dolphin Slash improved, and Counter deals more damage, but his standard attack combo is slower, his standard special is harder to hit with, and the range of his sword and grabs is shorter. He ranks 7th on the current Brawl tier list due to great matchups, great priority, great range, great speed and great power when he lands an attack on the tip of his sword.

Unlocking
Complete one of the following:
 * Play 10 matches in Brawl, then defeat Marth
 * Finish Classic mode on any difficulty, then defeat Marth
 * Get Marth to join your party in The Subspace Emissary

Attributes
Marth in SSBB is basically a reprise from SSBM. He retains status as a quick-footed, high priority (due to sword) character, with strong aerial moves. Marth also retains certain qualities, such as more power at the tip of his blade, which changes many parts of his game. This tip is the basis for Marth's very potent down air spike, the basis for his down tilt edge guard, and also for the famous Ken combo. Thus, all of Marth's smashes, tilts, and aerials are even more powerful when landed on the tip. Also among Marth's assets are the fastest counter in the game, the ability to escape from most combos and chain grabs by using his Dolphin Slash, grabs that complement his smashes, and the best air defense. . With great aerial moveset and air defense, Marth is a beast in the air. Marth can also chain grab a number of characters using his forward and down throw and after a tipped forward smash for 40% damage and has a grab release on Lucas and Ness. Things that work to Marth's disadvantage are few, but potent. He is somewhat light for his play-style (and height), his throws are weak in terms of damage (doing usually only 4% per throw, with the exception of his down throw, which does 5%), his horizontal recovery is poor, his attacks when not tipped are somewhat ineffective and harder to hit with (although some attacks are easy to sweetspot like Uair and Dtilt), he lacks a projectile, and, when shielded, his attacks can be easily punished (though his standard special has the ability to break shields). His smashes also have a considerable amount of ending lag when shielded, which makes it punishable. Still, Marth is one of the best characters in the game when employed by skilled hands.

Changes from Melee to Brawl

 * Shorter sword.
 * Shield Breaker is now a stab (straight angle, not an easier-to-hit-with vertical slash like in Melee and charges much faster . However, it's no longer an effective edge-guard move and high knockback requires to be fully charged.
 * Tip of the blade isn't quite as easy to hit with anymore.
 * Much longer hitlag in tipped forward smash, tipped down smash and tipped dair.
 * Standard attack combo is slower.
 * The tipped down smash has decreased in knockback.
 * Grabs are considerably shorter.
 * Tipped forward aerial has horizontal knockback instead of vertical.
 * Tipped dash attack has horizontal knockback instead of vertical.
 * Counter deals 1.1x damage back with a minimum of 8%.
 * Dancing Blade is faster and it is now easier to connect all four attacks in the combo. Also makes colors depending which direction you choose.
 * Dolphin Slash goes a bit more horizontal now and is stronger as an offensive move. Now its new invincibility frames makes him able to escape from most combos and be used as a second counter.
 * Dash speed is slightly slower, but not by much. The speed is similar to Roy's from Melee
 * Up Smash has hitboxes to the sides that "launch" the enemy into the main hitbox (similar to Roy's Up Smash in Melee).
 * Fsmash is more powerful when tipped and less powerful non-tipped.
 * Falls much more slowly.

Ground Attacks
Normal Smash Other
 * Neutral Attack - Swings upward, back and forth. Can be chained continuously. First two can be faster chained if well timed. 4% base. 6% tip.
 * Dash Attack - A quick upward diagonal slash with medium lag. Extremely high priority. 10% base. 13% tip
 * Strong Side - Much like the dash attack with less lag and higher angle. 9% base. 12% tip
 * Strong Up - Swings his sword in a large arc above his head, front to back. Non-tipped is a good KO move. Can also spike if hit at the back of Marth. 9% base. 12% tip
 * Strong Down - A quick crouching sword poke. Good for ground edge guard because it semi-spike and usually it makes the opponent waste it's mid-air jump while Marth can then edge guard. 9% base. 10% tip
 * Side Smash - Rotates body counter-clockwise with a strong arc-like swing from his head to the ground. Very fast and long ranged. The tip is on top knockback. 14-19% base. 19-27% tip.
 * Up Smash - A powerful upward thrust. 17% base and tip. 21% when done to adjacent opponent. 18% to foes on ground.
 * Down Smash - Sweeps his sword on the ground towards front then towards back. Front: 14% base, 17% tip. Back: 13% base, 16% tip.
 * Ledge Attack - Flips onto ledge with a quick downward diagonal slash from left to right. 6% base. 8% tip.
 * 100% Ledge Attack - Quick, low, horizontal slash with medium lag. Less range than normal ledge attack. 10% base and tip.
 * Floor Attack(From back) - Quick stab to the left followed by horizontal slash to the right. 6% base and tip.
 * Floor Attack(From stomach) - Sweeps the tip of his sword on the ground front to back. Less range than floor attack from back. 6% base and tip.

Aerial Attacks

 * Neutral Aerial - Two horizontal slashes around himself. Both hits connect easily. 14% damage. Tipped 18%
 * Forward Aerial - Forward vertical slash (up to down). 10% damage base, 13% damage tip
 * Back Aerial - Bottom to top sword slash behind him. Causes him to turn around after use. 11% damage base, 14% damage tip.
 * Up Aerial - A forward to back upward sword slash. Hit from close is as powerful as the tip but from medium distance is still weak. 14% damage.
 * Down Aerial - A forward to back downward sword slash. Very fast. When it's tipper spaced, it meteor smashes. 12% standard, 14% damage tipped.

Grabs & Throws

 * Pummel - repeatedly knees opponent 1% damage.
 * Forward Throw - Grabs and pushes forward, tripping with the leg. 4% damage.
 * Down Throw - Hooks arm and drags to the floor. 5% damage.
 * Back Throw - Pulls and extends leg simultaneously. 4% damage.
 * Up Throw - Powerful upward throw with one arm. 4% damage.

Role in the Subspace Emissary
Two R.O.B.s are seen activating a Subspace Bomb in a barren battlefield. Marth is seen at the top of a castle watching helplessly as the robots detonate the bomb. He stands and shines his sword, then hundreds of Primids are shown going to the castle. The gameplay starts with him confronting the Primids and descending through the building until he reaches the grounds. A video sequence starts again and he is ambushed by Meta Knight. During the duel (in the same video sequence), they are attacked from behind by the Primids, but they both manage to repel them. Realizing that the other is not an enemy, they join forces to defeat the Primids. After fighting against the Primids, both Meta Knight and Marth aim their attacks at the Ancient Minister, who is carrying another Subspace Bomb. It would appear that Marth uses his Dolphin Slash, and misses, while Meta Knight simply gets shot in the wing by the Ancient Minister. Luckily Ike shows up and attacks the Ancient Minister with his trusted Aether move. With the Subspace Bomb destroyed, the trio storm the castle once more. In the desert, they see a vehicle driving off in the distance. Ike immediately jumps off the cliff to pursue it, followed by Meta Knight. Marth merely scratches the back of his head in disbelief before following them. When they find the vehicle, it transforms into Galleom, and the three fight it. After battling Galleom, it jumps off the cliff and falls through the ground, where it encounters Lucas and Pokémon Trainer. When it gets defeated again, it grabs Lucas and the Trainer, and tries to detonate a Subspace Bomb, but Lucas manages to free them from Galleom, and Meta Knight grabs them as they fall. When the Halberd duels with the Great Fox, Meta Knight leaves the group in order to board the Halberd. After the Ice Climbers are knocked off the mountain by the Halberd, and join Marth's group, Mario's group comes to aid them in fighting off the Primids that were dropped. After the battle, the Halberd (now under Meta Knight's control) and the Falcon Flyer land to pick them up. After an assault on the Subspace Gunship, they enter Subspace and encounter Tabuu, who turns them all into trophies. Fortunately, he, and some of the others, are revived by King Dedede, Luigi, and Ness, while the rest are revived by Kirby, and Marth helps the heroes face Tabuu.

Exclusive Stickers
The following stickers can only be used by Marth or Ike:
 * Ninian: [Arm, Leg] Attack + 6
 * Lilina: [Leg] Attack + 5
 * Mist: [Slash] Attack + 8
 * Deke: [Slash] Attack + 9
 * Eirika: [Slash] Attack +17
 * Ike (Fire Emblem: Radiant Dawn): [Slash] Attack +27
 * Rutoga: [Slash] Resistance +12
 * Ashnard: [Slash] Resistance +34
 * Shiida: [Specials: Direct] Attack + 7
 * Greil: [Throwing] Attack +14
 * Marth: [Weapon] Attack +19
 * Micaiah: [Weapon] Attack +21
 * Ike:(Fire Emblem: Path of Radiance) [Weapon] Attack +23
 * Eliwood: Flame Resistance +33

Taunts
Up: Raises his sword in the air, and it shines. Similar to his critical hit animation from the games.

Side: Slashes his sword twice in front of himself, then sheaths it.**

Down: Twirls his sword once, and raises it in front of him saying "みんな、見ていてくれ!" "Minna, miteite kure!" which is Japanese for "Everyone, look at me!" (same as in Melee).

Trivia

 * Despite being a "hidden" character, Marth can be seen in the opening cinematic of Brawl. The same concept is shared by Ness, Snake, and Sonic.
 * Marth is the only speaking character to only speak in Japanese in both English and Japanese versions. This is probably because when Brawl came out, he had not been released in a Fire Emblem title outside of Japan. However, since Brawl's release, Marth has appeared in the Nintendo DS remake of the first Fire Emblem, Fire Emblem: Shadow Dragon, available in North America. As such, the Japanese voice acting for Marth in (possible) future Super Smash Bros. games is left into question.
 * Marth's Back aerial turns him around, unlike all others (this also happens to Zelda).
 * In polls and the Prima's Offical Guide, Marth is considered one of the strongest characters in the game.
 * The appearance and animation for Marth's up tilt and the first hit of his neutral attack combo are the same. The only difference in appearance is that his up tilt has a bit more visual range.
 * The white costume resembles Leaf from Fire Emblem: Thracia 776, and his last costume is from Fire Emblem: Monshō no Nazo
 * His blue costume is the only one where his hair changes color.
 * Marth uses his sword in every attack except his pummels and throws.
 * Marth's neutral B move can move Marth if used in the air.
 * With the release of Fire Emblem: Shadow Dragon, Marth's red costume resembles a Wi-Fi match of the game when the person controls a team of red characters.