User blog comment:Matt Hadick/Super Smash Bros. for Wii U and 3DS Tips and Tricks/@comment-25161957-20141223100548

Is this for competitive? ...Just askin' because we might need to add stuff like "down tilts are useful for gimping recovering opponents. Some even meteor smash!" or whatever but here's some of mine.

Shulk is recommended to immediately start to battle with "buster" immediately (I think it's the purple one). At low percentages he can always combo with down throw-jab combo which racks up damage to about 40% after two successful tries.

Wario has this cool glitch where while being knocks away, if you hold the up button the exact one second before he begins his tumble animation, you can then change his momentum and make him go friggin' anywhere and combo into any aerial. It's a glitch so don't expect to stay for long.

Lucario at 0% is terrible so don't begin trying hard in a match until you reach 50%. His uncharged down Smash kills Peach at 30%. No one wants to go near that thing.

Mario, Luigi and Doctor Mario all share the same combo where at low percentages they can down throw the opponent and into an up aerial. This method comes with zero setbacks at around 20-50%.

Ganondorf's down tilt has high damage and knockback, and it will always land if you use it right after he grabs someone with his side special unless the opponent techs.

When tumbling, pressing the shield button right before you land lets you do a "tech". This is known as a "get up quick" thingy which you can do to skip the landing animation because that takes too long.

Pressing the jump button slightly results in a "short hop", allowing you to do you aerials at ground level. This is especially useful to characters with super fast aerials such as Fox and Sheik.

R.O.B.'s laser is useful for sniping recovering opponents because you either miss, you hit them or they air dodge which you can punish immediately by throwing a gyro at them.

If you are recovering with Little Mac, ALWAYS sweetspot the ledge (grab the ledge with no ending lag) because he is easily punishable if not done correctly.

Little Mac can also use his counter on recovering opponents from below the stage. If you're lucky you can send them under the stage and pretty much no one recovers from that if they have no jumps.

Greninja's down aerial bounces off the opponent even if they are shielding so if they shield, you can quickly retreat. However, this strategy means nothing if the opponent dodges.

I have more...