Midair Jump

A double jump is a mid-air jump that can be used once every time the user is airborne. Just like the single jump, double jumping is achieved by tapping the Stick up or by pressing X or Y.

Double jumps are a lot more varied than single jumps. Some characters twist, others flip, and there are some double jumps that do something completely different. If a character flips, his or her collision bubble moves with it, but this hardly has an affect on the jump. There is always the slim chance that it could narowly avoid an attack, but very unlikely considering most hitboxes are, as their name implies, round.

Notable double jumps

 * Zelda's double jump is extremely poor; her airdodge covers more distance.
 * Kirby and Jigglypuff inflate themselves for a total of five double jumps.
 * Peach's, Mewtwo's, and Ness' double jumps cover a lot of distance and can be double jump cancelled.
 * Yoshi's double jump is very large, and also gives him about 120% worth of knockback resistance. It can also be double jump cancelled.