Peach (Super Smash Bros. Brawl)


 * This article is about Peach's appearance in Super Smash Bros. Brawl. For other uses, see Princess Peach.

Originally shown in the Subspace Emissary trailer, Peach (, Pīchi) was later confirmed as a playable character on August 17. Her play style appears to be relatively unchanged, as she still possesses her floating ability, as well as her four distinct Special Moves. She has, however, been updated graphically.

Pros:

 * Can Float.
 * Auto-Floating allows use of aerials at ground level, allowing for a highly-integrated ground and air game, and removing the need for dashing.
 * All of her aerial attacks can be auto-cancelled.
 * Between the float, her second jump, her parasol, and small contributions by the Peach Bomber and Toad, she has one of the longest and most versatile horizontal recoveries in the game.
 * Toad can be used to counter attacks quickly. It is one of the most unpredictable moves in the game.
 * Down Smash is quick and has several powerful, high priority hits.
 * Neutral attack slap is good for disrupting combos and grabs, as well as starting combos of her own.
 * When Parasol is canceled in midair, it can be opened up again.
 * Parasol is great for guard breaking, especially those that try to spike her while it is opened..
 * Forward Aerial Crown Slap is a great horizontal killer.
 * Turnips can be used repeatedly, are excellent for camping, lead ins, and edgeguarding, she can Glide Toss them, and there is a 1/58 chance that she will pull one that deals 36% damage and has powerful knockback.
 * There is a chance of pulling a Bob-omb or Beam Sword when using Vegetable, even if items are turned off.
 * Quick, effective close-up game.
 * Can chain throw medium-heavy weight characters with Down Throw.
 * D-tilt can meteor smash opponents in the air trying to recover back to stages.

Cons:

 * Floaty.
 * Slow dash speed (4th slowest dash speed in the game).
 * Vertical recovery is rather poor.
 * Shortest vertical mid-air jump in the game (Slightly shorter than Link's & Ganondorf's)
 * Noticeable ending lag if you fail to connect with Peach Bomber.
 * Dies vertically at relatively low percents.
 * Vegetables disappear once they hit a shield, which removes the possibility of using that turnip again.
 * Few kill moves and hard to KO at moderate percentages.

Changes from Melee to Brawl

 * Dash attack does two hits
 * Down Smash has been incredibly nerfed (less damage + range + knockback)
 * Turnips disappear when they hit a shield or attack
 * Larger chance of pulling a Beam Sword, Bob-omb, or Mr. Saturn when Vegetable is used
 * Aerials have less lag
 * Aerial movement speed has decreased, no longer in the Top 5 like it was in Melee
 * Peach Bomber releases a cloud of hearts instead of an explosion (possibly a homage to Super Princess Peach)
 * Parasol design is from Super Paper Mario
 * Second jump has become much shorter with lesser animations
 * Peach Bomber covers more distance than in Melee
 * Similar to the Peach Bomber, her up-tilt now releases a small cloud of hearts instead of a headbutt
 * Parasol does more horizontal recovery
 * Parasol and Toad can KO now
 * Different Voice Actress. (Peach was voiced by Jen Taylor in Melee, while Samantha Kelly voices Peach in Brawl)
 * New, carefree walk animation.
 * Updated look from recent appearances
 * Back Air does two hits if angled correctly
 * Forward throw has been nerfed
 * Toad is quicker and lasts longer

Role in The Subspace Emissary
Peach and Zelda both watched Mario and Kirby's match near the beginning of The Subspace Emissary. After the match is won, both Peach and Zelda run to their aid when the Subspace Army attacks. After defeating all of the Primids, the Ancient Minister appears, and drops a Subspace Bomb, which is quickly armed by two R.O.B.s. Mario is blasted away by a cannonball when he attempts to disarm the Subspace Bomb, while Peach and Zelda are both captured by Petey Piranha. Kirby delivers a final blow to Petey Piranha, who then becomes engulfed in flames and explodes shortly after. Kirby and Zelda land safely away from the explosion. They turn to see Wario appear, his eyes on Peach, who has been freed from her cage as well, but seems somewhat weak; she is also a little farther away from the others. Wario is carrying a device called a Dark Cannon, which he points at the tired Peach, charges it up, and fires the blast. A black arrow extends from the device and hits Peach in the chest, knocking her into the air. She is then turned into a trophy, which Wario takes and runs. Zelda and Kirby are shocked by this and begin to chase him when Kirby sees the Subspace Bomb, which only has five seconds left. Kirby and Zelda take off as the bomb hits zero, and a blast of Subspace engulfs the stadium. Luckily, Kirby and Zelda escape on a Warp Star at the last minute. While infiltrating the Halberd, Meta Knight, Lucario, and Snake enter a room where they find the princesses, but before they could save them, Shadowbugs engulf their trophies to create clones that attack the three. After restoring the princesses, Snake signals them to stay where they are while he and the others retake the ship. However, Peach and Zelda (as Sheik) strike out on their own to investigate the matter themselves. They make their way to the Halberd's top deck, just as Fox attacks the ship, again in his Arwing. Peach calmly walks in during the fire-fight with her parasol, but when some of the Arwing's blasters nearly hits her, Sheik forces Fox to eject by breaking through the cockpit. As the two begin to fight, Peach stops them by offering them tea, which they both accept.

Meta Knight, Snake, and Lucario discover that the Halberd is being piloted by Mr. Game & Watch clones, which Snake knocks out the window and onto the deck below. The clones revert into Shadowbugs, which transform into a boss named Duon. Fortunately, Peach, Sheik, and Fox are joined by Snake and Lucario, along with Falco. When Duon is defeated, the real Mr. Game & Watch's trophy is left behind as the Shadowbugs float away. Fox prepares to blast the trophy, but Peach casually walks over and revives him, scolding him when he awakes. Peach then gives him her parasol as a token of friendship.

Single Event Matches

 * Event 28: Flower Blooms in the Echoes- Note: All of the leaves on the right flower must turn red in order for the flower to bloom on top. You are free to KO Olimar and complete the event solo.


 * Event 34: All-Star Battle Melee- Select your player and take on the 8 newcomers at Pokemon Stadium 2.


 * Event 35: The Visitor to Flat Zone- As Mr. Game & Watch, KO Peach, Toon Link and Jigglypuff on Flat Zone 2. All three opponents have the "Game & Watch" effect on their models.

Co-op Events
Co-Op Event 11: The Great Remodeling Battle: As Peach and Luigi, earn 300 coin without breaking Luigi's Mansion.

Co-Op Event 21: The True All-Star Battle: Select your characters and take on the entire roster on Battlefield.

Ground Attacks
Normal Smash
 * Dash Attack - Strikes with both arms extended forward, then quickly spreads her arms out. Deals a two-hit combo. Each hit deals 4% damage, racking up to 8% damage if both hits land.
 * Neutral Attack - Double slap. Deals a two-hit combo. Each slap deals 3% damage, racking up to 6% damage if both hits land. Quick, and good for interrupting combos, and keeping opponents away from you.
 * Forward Tilt - A 180 degree high kick. Can deal up to 14% damage up close, and as low as 10% damage from further away.
 * Up Tilt - Raises hand up, creating a heart cloud. Deals 13% damage.
 * Down Tilt - A downward hand sweep to the ground. Deals 10% damage. Has good vertical knockback, and can Meteor Smash opponents hanging on ledge.
 * Forward Smash - Strikes with either a frying pan, a golf club, or a tennis racket. Damage and knockback vary with each weapon.
 * Frying Pan - Deals 18% damage. Vertical Knockback.
 * Golf Club - Deals 15% damage. Diagonal Knockback.
 * Tennis Racket - Deals 12% damage. Horizontal Knockback.
 * Up Smash - Twirls around with arm raised. Can deal up to 17% damage. Powerful vertical knockback, if connects. Peach's strongest smash, in terms of knockback.
 * Down Smash - Spins dress around like a blade, slashing whoever gets caught in it. Can deal a four-hit combo (although, landing all four hits is hard to manage, even against heavy characters.) Each hit deals 5% damage, racking up to 20% if all four hits land.

Aerial Attacks

 * Neutral Air - Spins around with arms extended. Deals 13% damage. Decent knockback. Good for edgeguarding.
 * Forward Air - Strikes with her crown (aka: Crown Slap.) Deals 15% damage. Good knockback. Good for edgeguarding.
 * Back Air - Attacks with her hips. Deals 14% damage.
 * Up Air - An upward kick. Deals 13% damage. Good for aerial combos.
 * Down Air - A series of four downward kicks. Can deal a four-hit combo. First three kicks deal 3% damage each, with the fourth kick dealing 5% damage, racking up to 14% damage if all four kicks land. Fourth kick has weak vertical knockback.

Grabs & Throws

 * Pummel - Stomps on grabbed opponent with high-heels. Deals 2% damage per hit.
 * Back Throw - Places opponent behind her and bumps him/her away with hips. Deals 11% damage. Decent horizontal knockback.
 * Forward Throw - Slaps opponent away. Deals 10% damage. Decent knockback.
 * Up Throw - Puts opponent above her, and volleys him/her upward. Despite quick animation, this throw deals two hits. First hit deals 2% damage, while second hit deals 6% damage, racking up to 8% damage in total.
 * Down Throw - Sits on opponent. Deals 7% damage. Great for chain-grabbing heavy characters at low percentages.

Strategies & Tips

 * Peach is one of the best edgeguarders in Brawl. Due to her lack of killing moves, edgeguarding is the best option to use when trying to KO an opponent.
 * Peach's Vegetables have no Stale-Move Negation. They should be used frequently, whenever possible. The more you use, the greater chance you have of pulling her 30% damage dealing Vegetable. They could also be used for edgeguarding.
 * Crown Slap shouldn't be overly relied on when ground floating, as it has noticeable lag if it fails to connect. It is better to use Neutral Air more often, or if the opponent is behind Peach, Back Air, as these attacks are quick, and have almost no lag time.
 * Double Slap is perfect for countering, and have more range than grabbing. Good alternative if opponent is too far to grab.
 * Peach Bomber is Peach's slowest attack, by far. Noticeable lag for both starting animation, and ending animation, (if it fails to connect), meaning its very easy to dodge, and very easy to get countered from it. This move is best used for multiplayer, not one-on-one.
 * If you do decide to add Peach Bomber to your list of ground moves, then it will require much practice. It's best used on opponents who tend to dodge roll a lot. You'll need to read their movements and launch it in the direction you think they will roll and it will blow them away. Be sure not to spam this move and learn to deal with them in other ways. Even then, it's quite risky.
 * Use Down Throw for chain grabbing opponents at low percentages.
 * Toad is useful when edgeguarding opponents' third jumps. This move can also be used off the edge of the stage, as it is considered a recovery move itself.
 * Peach Bomber is a good horizontal recovery move, but shouldn't be used to recover on stage, as she will be left vulnerable. It is best to use to recover on the ledge, instead.
 * Camping on the edge of the stage, throwing vegetables is a good tactic when trying to set up an opponent for edgeguarding. Once in range, grab the opponent, and throw him/her off the stage. With variety of ways to edgeguard, it should be easy to prevent the opponent from getting back on stage.
 * When you pull out the 30% damage dealing Vegetable (the one with the stitched mouth), it is suggested to throw it at an opponent from close range. The opponent will have less opportunity to dodge it, plus, Peach will be close enough to catch it if it does hit the opponent, allowing her to use it again. This can be repeated three times before the vegetable disappears. Careful when doing this against opponents with reflecting moves.

Taunts
Up: Takes her parasol out and spins it, saying "Sweet".

Side: Sings and dances in a taunting manner ("Ring Around the Rosie") while holding her dress, and musical notes appear.

Down: Spins around, winks, points, bends a little and says "Uh-huh!". (Same animation as Melee, but with changed sounds)

On-Screen Appearance
Appears spinning with her parasol with hearts, and says "Hi!"

Idle Stance

 * Folds over arms, then stretches them above her head.
 * Looks at the ring on her hand, then examines it closely.
 * Messes with the hair on her forehead.
 * Checks both of her shoulders, then dusts the side of her dress.

Victory Pose

 * Victory Theme: Mushroom Kingdom Theme
 * Spins and waves to the screen, saying "Oh...did I win?" in a taunting manner.
 * Swings her arm out and puts it behind her, saying "Peachy!"
 * Turns to her left and says "This is fun!"

Wii Remote Choice
Says "Sweet!". Sounds similar to her Melee taunt than her Brawl taunt.

Credits Music

 * Title/Ending (Super Mario World)

Trivia

 * In the Subspace Emissary, when Peach jumps on the giant fan located in a secret door, she can´t get down when she is in the part that blows air.


 * Wind that's blowing upwards will cause Peach to rise if she is using her parasol.


 * Peach's yellow costume makes her resemble Princess Daisy from Super Mario Land.


 * Peach is one of few characters who speaks in the Subspace Emissary. She is shown talking during the revival of Mr. Game & Watch's trophy state. She says "No!" and then gives him her parasol and giggles.


 * According to an interview with Sakurai, Peach's entire character layout (attack configuration, animation schemes, etc..) was one of the most time consuming of all characters (Mostly referring to Melee to Brawl configurations).


 * Peach's double jump gives more vertical distance in the Subspace Emissary than in other modes.


 * Peach Final Smash music is a remix of "Coin Heaven" from Super Mario Bros. 3