Samus (Super Smash Bros.)


 * This article is about Samus' appearance in Super Smash Bros. For other uses, see Samus Aran.

Samus Aran (サムス・アラン, Samusu Aran) is a starter character in Super Smash Bros., Super Smash Bros. Melee and Super Smash Bros. Brawl. Samus is a heavy, yet floaty, character with decent horizontal recovery and fairly high priority. However, she also has sluggish moves with a lot of ending lag, and she lacks a quick and easy-to-land kill move. Samus is known competitively for one of the few (outside of Fox) good tap and f-tilts in the game. Samus also does moderately well vs Ness and Jigglypuff and is the only character in smash 64 to have 0 good matchups. Samus's only even matchup is vs another Samus with all other ones at least beating 45-55 (vs Ness). The joke in the community on samus is that samus has no combos, since Samus has basically 0 zero to death combos outside of up smash into an f-air into a down air by a ledge. Samus is heavily countered (as in 65-35 and up) by Fox, Pikachu, Falcon, Kirby, and Mario, which translates to the worst matchups against the top tiers than any character in any smash game. The one things saving Samus is spacing, recovery, and the fact that Samus isn't as comboable as others.

Attributes
Samus is a tall heavyweight that has slow falling speed (which is uncommon in heavyweights). Samus has decent range and priority on her attacks, and she also has two projectiles. Her standard special move, charge shot, covers great distance and is fairly powerful. However, it requires much charging. Her down special move, morph ball bomb, allows her to have good horizontal recovery. On the downside, her up special move, screw attack, does not travel much vertical distance and is a poor recovery move in general. Samus has an excellent grab range, but it has ending lag if she doesn't grab the opponent. Samus's side tilt is fast and a great move for throwing an enemy off before they attack. Her up tilt, however, is the only up tilt that doesn't launch opponents into the air. Samus has fast dash speed, but her roll is very slow. Samus's moves are very sluggish (they have a lot of ending lag), and she has no quick, easy-to-land kill moves (although she does have an extremely fast spike).

Samus is known as being the only character in SSB64 to be difficult to 0 to death with. Samus is also known however to be able to escape combos due to Samus's up b and floatiness. In competitive play, Samus's are known for using their tilt, tap a, bombs, and short hop down air to lock opponents against walls to make it so opponents cannot escape the few but powerful combos Samus has. Posting a legitimate Samus combos is considered to be an inside joke of the ssb64 community, as SSB64 players will state that Samus has no combos and that it was impossible to make the video without hacking. In terms of matchups, Samus has overall the worst set, being heavily countered by virtually everyone in the higher tiers. Samus has 0 good matchups, and the 2 barely even matchups (Jigglypuff and Ness) can still be considered slightly better for those characters.

Weak Attacks

 * A: Jab, 2-3%
 * A-A Combo: Arm Thrust, 3-7%

Strong attacks

 * Forward Tilt: Roundhouse Kick, 4-12% (depends on angle)
 * Up Tilt: Leg drop, 3-8% (upwards), 5-13%(down)
 * Down Tilt: Sweep Kick, 5-13%

Smash Attacks

 * Forward Smash: Arm Smash, 6-20%
 * Up Smash: Upwards Flame, 4-50% (1 hit to 5 hits)
 * Down Smash: Doublesweep Kick, 6-16%

Aerial attacks

 * Neutral Air: Sex Kick, 5-16%
 * Forward Air: Aerial Flame, 2-20% (1-4 hits)
 * Up Air: Spiral Kick, -10%
 * Back Air: Back Kick, 4-14%
 * Down Air: Downwards arm thrust. Is a spike, 14%

Throws

 * Forward throw: Grabs opponent via Grapple Beam and tosses him/her forward 12-16%
 * Back throw: Same as forward throw, but tosses him/her backwards 14-18%

Other

 * Dash attack: Charges forward and rams opponent with shoulder, 4-12%

Taunt

 * Takes her left arm off of the arm cannon and puts her left hand on her hip, at the same time raising her right arm so that her upper arm is perpendicular to her body, and her lower arm (the cannon) is parallel to her body. She then shakes the cannon like a fist.

Special Moves

 * Neutral B: Charge Shot 2-26%
 * Up B: Screw Attack 1-15%
 * Down B: Bomb 4-9%

In Single-player
In the game's Single-player mode, Samus is fought on the Planet Zebes stage.

Teleport

 * See Teleport (SSB)

Bomb Recovery
In Melee, Samus can bomb jump to greatly extend her horizontal recovery. In SSB, Samus cannot bomb jump. However, using bombs and immediately DIing towards the stage aids in her horizontal recovery to a degree, although not nearly as much as bomb jump recovery does. Just remember that once you use a bomb, the double jump cannot be used until Samus lands.

Glitch
When Samus performs an Up-B special move in training mode in Peach's Castle with 4 greenshells near the CPU, also make sure she is directly under the CPU, and it will cause them to raise to 999% damage, it's very similar to the Mario Up-B special glitch the reasons for it are unknown, and are possibly just a fluke in the game, however fans seem to enjoy it as it doesn't ruin the game.

Trivia

 * The artwork of Samus has the cannon on her left hand, but gameplay has it on her right hand.