Sticker



Stickers are a collectible items in Super Smash Bros. Brawl, similar to Super Smash Bros. Melee ' s trophies. They can be added to a background and made into a collage. According to the update in which they were confirmed, they are easier to obtain than trophies. Stickers can be obtained by picking them up as an item, won through Spectator Mode over Wi-Fi, defeating minor enemies in the Subspace Emissary, and other such methods.

The main purpose of these stickers is to give characters attack, resistance, etc. advantages in the Subspace Emissary. They cannot be used in other modes such as Brawls or the Stadium.)

There are 700 Stickers.

Power-Ups
On Friday, Jan 18th, Dojo!! announced that stickers can be used as power-ups. To do so, the stickers must be placed on the undersides of character trophies. Different stickers give different boosts, as well as some that are character-specific. Larger stickers give higher boosts, but take up more space on the trophy base. Stickers with the same effects do not stack; i.e. if an Arm +13 and an Arm +20 are placed on the base of a trophy, that character will only receive the larger +20 boost to arm attacks, NOT +33, although an Arm/Leg sticker will stack with individual Arm and Leg stickers, an Arm/Leg + 10, an Arm +10 and a Leg+10 sticker will all combine to boost Arm and Leg attacks by 20. Applied stickers can be moved around, but removing one discards it permanently (though they can be regained through playing). Losing during adventure mode causes half of the stickers found on that level to be lost.

The statistical boost is only for adventure mode and not for ordinary brawls.

Power-Up Effects
There are different types of powerups such as:

Arm - For arm-based attacks, such as punches.

Leg - For leg-based attacks, such as kicks.

Body - For body-based attacks such as Wario or Kirby.

Flinch - Keeps the character from flinching when hit as often.

Launch Resistance - Smashes do not launch a character as far.

Launch Power - Smashes send opponents or objects farther.

Swim Time - Increases the duration a character can swim.

Head - For head butts such as Olimar's standard attack.

Flame - For fire-based attacks. Such as Mario's fireball..

Electric - For electricity-based attacks, like those used by Pikachu.

Freezing - For of ice based-attacks, like those used by the Ice Climbers.

Spin - For damage caused by spinning, like Sonic's Spin Dash.

Energy - For energy-based damage.

Slash - For cutting damage, like Marth's sword attacks.

Weapon - For damage caused by weapons, like Marth's sword.

Specials: Direct - For special move ("B" button) attacks that make physical contact, like Mario's Super Jump Punch.

Specials: Indirect - For special move attacks that are ranged, like Link's Bow and Arrows.

PK - For Ness' and Lucas' PK attacks.

Aura - For Lucario's Aura attacks.

Pikmin - Increases the damage dealt by Olimar's Pikmin attacks.

Tail - Increases damage done by tails, such as some of Yoshi's, Pikachu's, Pokemon Trainer's, and Diddy Kong attacks.

Throwing - For damage caused by a throw.

Darkness - For damage caused by Ganondorf's dark energy.

Explosives - For damage caused by explosions, such as Snake's C4.

Energy - For damage caused by energy based-attacks, like Samus' charge shot.

Magic - For damage caused by magical-based attacks, such as Zelda's standard ("A" button) attacks.

Trophy Stand Drops - Increases the occurrence of trophy stands (called "smash plates" in Japan).

Sticker Drops - Increases the occurrence of stickers.

Carry Ray Gun - Every new section (ie, every time a character goes through a door) a character will start off holding the Ray Gun item.

Carry Fire Flower - The character starts holding a Fire Flower item.

Carry Beam Sword - The character starts holding a Beam Sword item.

Carry Mr. Saturn - The character starts holding a Mr. Saturn item.

Carry Home Run Bat - The character starts holding a Home Run Bat item.