User:Toomai/Flags


 * Conclusions so far
 * Bit 5 controls whether an attack can collide with other attacks (has normal priority). If it's 0, it cannot collide with other attacks (has transcendent priority).
 * Bits 6-10 denote the type of attack (arm, leg, body, etc).
 * Bit 15 is whether the attack can hit opponents in the air.
 * Bit 16 is whether the attack can hit opponents on the ground.
 * Bits 19-26 determine the sound effect on impact.
 * Bits 28-32 are effects like fire, electric, or bury.
 * Other stuff noticed
 * Trip attacks are apparently considered by the developers to be more like standard attacks than floor/edge attacks.
 * Giga Bowser's entire moveset (the exception being the Whirling Fortress and Bowser Bomb, which are almost copy-pasted from Bowser) does not have arm/leg/body/etc characteristics. This makes no sense since the data would take up the same amount of space either way, and has no effect other than making arm/leg/body/etc stickers have no effect (which they can't anyway since they only do such in Final Smash-less modes).
 * Yoshi's floor and edge attacks completely fail to match the pattern of everyone else's for some reason.
 * Presumably, Body stickers would improve any body-based attack. However, using your butt offensively is considered Type 3, while other uses of your body are considered Type 2. In the same way, there are two Weapon types (Type 9 and Type 20).